Rename Button to ButtonPressed
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@@ -424,7 +424,7 @@ void GameStateDeckViewer::Update(float dt)
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case JGE_BTN_DOWN:
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if(last_user_activity > 0.2)
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{
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mView->Button(button);
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mView->ButtonPressed(button);
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last_user_activity = 0;
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mStage = STAGE_WAITING;
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}
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