Totem Armor
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@@ -2855,7 +2855,13 @@ int AABuryCard::resolve()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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{
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_target->bury();
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//Bury (Obsolete)
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//A term that meant “put [a permanent] into its owner’s graveyard.”
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//In general, cards that were printed with the term “bury” have received errata
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//in the Oracle card reference to read, “Destroy [a permanent]. It can’t be regenerated,”
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//or “Sacrifice [a permanent].”
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//_target->bury();
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_target->destroyNoRegen();//so totem armor will take effect on wrath effects since totem armor is not regeneration..
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while(_target->next)
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_target = _target->next;
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if(andAbility)
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@@ -3221,6 +3227,10 @@ int AANewTarget::resolve()
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while (_target->next)
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_target = _target->next;
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}
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if(_target->hasSubtype(Subtypes::TYPE_AURA))
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{
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_target->target = source;
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}
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if(_target->hasSubtype(Subtypes::TYPE_EQUIPMENT))
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{
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for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++)
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