first moved the def of handsize for a game into the rules.txt as discussed with wololo...

this update requires you to update your rules folder files!!!

2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.

Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
This commit is contained in:
omegablast2002@yahoo.com
2011-05-23 11:46:04 +00:00
parent a863b68a30
commit 0727343ebe
19 changed files with 384 additions and 11 deletions

View File

@@ -1726,6 +1726,17 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return a;
}
//set hand size
vector<string> splitSetHand = parseBetween(s, "sethand:", " ", false);
if (splitSetHand.size())
{
int hand = atoi(splitSetHand[1].c_str());
Damageable * t = spell ? spell->getNextDamageableTarget() : NULL;
MTGAbility * a = NEW AASetHand(id, card, t, hand, NULL, who);
a->oneShot = 1;
return a;
}
//set life total
vector<string> splitLifeset = parseBetween(s, "lifeset:", " ", false);
if (splitLifeset.size())