first moved the def of handsize for a game into the rules.txt as discussed with wololo...
this update requires you to update your rules folder files!!! 2nd added 2 new vanguard game modes. Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it. this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won. Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit. to unlock this, win any match with less then 10 lands.
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@@ -419,6 +419,14 @@ void GameStateDuel::Update(float dt)
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{
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game->addObserver(NEW MTGMomirRule(-1, MTGCollection()));
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}
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if (mParent->gameType == GAME_TYPE_STONEHEWER)
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{
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game->addObserver(NEW MTGStoneHewerRule(-1,MTGCollection()));
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}
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if (mParent->gameType == GAME_TYPE_HERMIT)
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{
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game->addObserver(NEW MTGHermitRule(-1));
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}
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//start of in game music code
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musictrack = "";
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@@ -611,7 +619,8 @@ void GameStateDuel::Render()
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#ifdef NETWORK_SUPPORT
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&& mParent->gameType != GAME_TYPE_SLAVE
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#endif //NETWORK_SUPPORT
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)
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&& mParent->gameType != GAME_TYPE_STONEHEWER
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&& mParent->gameType != GAME_TYPE_HERMIT)
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mFont->DrawString(_("LOADING DECKS").c_str(), 0, SCREEN_HEIGHT / 2);
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else
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{
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