first moved the def of handsize for a game into the rules.txt as discussed with wololo...
this update requires you to update your rules folder files!!! 2nd added 2 new vanguard game modes. Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it. this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won. Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit. to unlock this, win any match with less then 10 lands.
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@@ -125,7 +125,7 @@ void GameObserver::nextGamePhase()
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if (currentGamePhase == Constants::MTG_PHASE_AFTER_EOT)
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{
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//Auto Hand cleaning, in case the player didn't do it himself
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while (currentPlayer->game->hand->nb_cards > 7 && currentPlayer->nomaxhandsize == false)
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while (currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
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{
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WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
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GameObserver * game = GameObserver::GetInstance();
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@@ -937,7 +937,7 @@ int GameObserver::cardClick(MTGCardInstance * card, Targetable * object)
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//Current player's hand
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if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == Constants::MTG_PHASE_CLEANUP
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&& currentPlayer->game->hand->nb_cards > 7 && currentPlayer->nomaxhandsize == false)
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&& currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
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{
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WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
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GameObserver * game = GameObserver::GetInstance();
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