first moved the def of handsize for a game into the rules.txt as discussed with wololo...

this update requires you to update your rules folder files!!!

2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.

Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
This commit is contained in:
omegablast2002@yahoo.com
2011-05-23 11:46:04 +00:00
parent a863b68a30
commit 0727343ebe
19 changed files with 384 additions and 11 deletions

View File

@@ -927,13 +927,17 @@ int AIPlayer::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCardInst
if (!tc)
return 0;
if (tc->source->controller() != this)
{
DebugTrace("AIPLAYER: Error, was asked to chose targets but I don't own the source of the targetController\n");
return 0;
}
//Make sure we own the decision to choose the targets
assert(tc->source->controller() == this);
//Make sure we own the decision to choose the targets
assert(tc->source->controller() == this);
if (tc->source->controller() != this)
{
gameObs->currentActionPlayer = tc->source->controller();
//this is a hack, but if we hit this condition we are locked in a infinate loop
//so lets give the tc to its owner
//todo:find the root cause of this.
DebugTrace("AIPLAYER: Error, was asked to chose targets but I don't own the source of the targetController\n");
return 0;
}
tc->initTargets(); //cleanup the targetchooser just in case.
if (!(gameObs->currentlyActing() == this))