first moved the def of handsize for a game into the rules.txt as discussed with wololo...

this update requires you to update your rules folder files!!!

2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.

Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
This commit is contained in:
omegablast2002@yahoo.com
2011-05-23 11:46:04 +00:00
parent a863b68a30
commit 0727343ebe
19 changed files with 384 additions and 11 deletions
+41
View File
@@ -342,6 +342,47 @@ public:
virtual MTGMomirRule * clone() const;
};
//stone hewer gaint avatar mode
class MTGStoneHewerRule: public MTGAbility
{
private:
int genRandomEquipId(int convertedCost);
static vector<int> pool[20];
static int initialized;
int textAlpha;
string text;
public:
int alreadyplayed;
MTGAllCards * collection;
MTGCardInstance * genEquip(int id);
int testDestroy();
void Update(float dt);
void Render();
MTGStoneHewerRule(int _id, MTGAllCards * _collection);
int receiveEvent(WEvent * event);
const char * getMenuText()
{
return "Stone Hewer";
}
virtual ostream& toString(ostream& out) const;
virtual MTGStoneHewerRule * clone() const;
};
//Hermit Druid avatar mode
class MTGHermitRule: public MTGAbility
{
public:
int testDestroy();
MTGHermitRule(int _id);
int receiveEvent(WEvent * event);
const char * getMenuText()
{
return "Hermit";
}
virtual MTGHermitRule * clone() const;
};
//
/* LifeLink */
class MTGLifelinkRule: public MTGAbility
{