first moved the def of handsize for a game into the rules.txt as discussed with wololo...
this update requires you to update your rules folder files!!! 2nd added 2 new vanguard game modes. Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it. this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won. Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit. to unlock this, win any match with less then 10 lands.
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@@ -185,6 +185,10 @@ public:
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{
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intValue = target->getToughness();
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}
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else if (s == "handsize")
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{
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intValue = target->controller()->handsize;
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}
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else
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{
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intValue = atoi(s.c_str());
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@@ -2982,6 +2986,21 @@ public:
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return a;
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}
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};
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//set a players hand size
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class AASetHand: public ActivatedAbilityTP
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{
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public:
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int hand;
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AASetHand(int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost = NULL,
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int who = TargetChooser::UNSET);
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int resolve();
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const char * getMenuText();
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AASetHand * clone() const;
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};
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//lifeset
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class AALifeSet: public ActivatedAbilityTP
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{
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