first moved the def of handsize for a game into the rules.txt as discussed with wololo...

this update requires you to update your rules folder files!!!

2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.

Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
This commit is contained in:
omegablast2002@yahoo.com
2011-05-23 11:46:04 +00:00
parent a863b68a30
commit 0727343ebe
19 changed files with 384 additions and 11 deletions
+19
View File
@@ -185,6 +185,10 @@ public:
{
intValue = target->getToughness();
}
else if (s == "handsize")
{
intValue = target->controller()->handsize;
}
else
{
intValue = atoi(s.c_str());
@@ -2982,6 +2986,21 @@ public:
return a;
}
};
//set a players hand size
class AASetHand: public ActivatedAbilityTP
{
public:
int hand;
AASetHand(int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AASetHand * clone() const;
};
//lifeset
class AALifeSet: public ActivatedAbilityTP
{