Teaching AI proliferate and shocklands
Some minor changes, corrections to XLN and C17, changing name of game mode from horde to tribal wars
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@@ -4549,6 +4549,8 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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return BAKA_EFFECT_GOOD;
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if (dynamic_cast<AARemoveAllCounter *> (a))
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return BAKA_EFFECT_BAD;
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if (dynamic_cast<AAProliferate *> (a))
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return BAKA_EFFECT_GOOD;
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// Equipment that gets immediately attached. Todo: check the abilities associated with Equip, to make sure they're good (for now it seems to be the majority of the cases)?
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if (dynamic_cast<AEquip *> (a))
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