removed clockwork beast alias and hard code. it is no longer needed as i added a soft coding method that was far more generic and leaving this is was causing conflicts with the new code. players reported that using the 4th edition clockworks beast was loading the card with the alias even tho i removed the alais in the primitives.

This commit is contained in:
omegablast2002@yahoo.com
2011-03-22 03:44:54 +00:00
parent 65f2706f1e
commit 06ca82929b
2 changed files with 0 additions and 67 deletions

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@@ -3179,11 +3179,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
game->addObserver(NEW ACircleOfProtection(_id, card, Constants::MTG_COLOR_WHITE));
break;
}
case 1101: //clockwork Beast
{
game->addObserver(NEW AClockworkBeast(_id, card));
break;
}
case 1102: //Conservator
{
game->addObserver(NEW AConservator(_id, card));