opponenshroud changed to hexproof, new ability canplayenchantmentlibrarytop

New ability "canplayenchantmentlibrarytop" allow to play enchantments from top
sets now include tokens
you no longer draw conspiracy cards in the random
rules file revisions
commander bugs
Eutropia the Twice-Favored
Calculating Lich
Seismic Wave
Rank and File
Professional Face-Breaker
Realmwalker
This commit is contained in:
Eduardo MG
2024-07-21 18:44:21 -06:00
parent ea6e2b00f6
commit 067ae2790d
19 changed files with 3346 additions and 1419 deletions

View File

@@ -2,7 +2,7 @@ name=Hermit Druid Basic
unlock=prx_timreh
[INIT]
mode=hermit
#I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manuelly add these rules yourself.
#I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manually add these rules yourself.
auto=bonusrule
auto=putinplayrule
auto=kickerrule

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@@ -9,6 +9,9 @@ life:20
auto=shuffle
auto=draw:7
auto=@each my upkeep:if type(creature[manacost<=5]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=6]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=4]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=5]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=3]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=3]) from(library) to(battlefield)
auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=1]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=2]) from(library) to(battlefield)
auto=@each my upkeep:moverandom(creature[manacost<=1]) from(library) to(battlefield)

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@@ -5,15 +5,15 @@ unlock=prx_rnddeck
mode=random_commander
[PLAYERS]
auto=ability$!all(*[iscommander]|myzones) moveto(mycommandzone)!$ controller
auto=ability$!all(*[isconspiracy]|myzones) moveto(mycommandzone)!$ controller
life:40
auto=shuffle
auto=draw:7
#Commander put back rule
auto=@movedTo(*[iscommander]|mygraveyard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myexile):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mylibrary):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myhand):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mysideboard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) target(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mygraveyard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) all(*[iscommander;fresh]|mygraveyard) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myexile):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) all(*[iscommander;fresh]|myexile) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mylibrary):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) all(*[iscommander;fresh]|mylibrary) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|myhand):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) all(*[iscommander;fresh]|myhand) moveto(mycommandzone)!$ controller
auto=@movedTo(*[iscommander]|mysideboard):may name(Return to the command zone) ability$!name(Return to the command zone) name(Return to the command zone) all(*[iscommander;fresh]|mysideboard) moveto(mycommandzone)!$ controller

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@@ -5,7 +5,6 @@ unlock=prx_rnddeck
mode=set_limited
[PLAYERS]
life:20
auto=shuffle
auto=draw:7