Fixed "Mindbreak Trap", "Summary Dismissa" and "Obeka, Brute Chronologis" primitives.
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@@ -43433,8 +43433,8 @@ name=Mindbreak Trap
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target=*|stack
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other={0} name(Opponent casted 3 or more spells)
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otherrestriction=thisturn(*|opponentstack)~morethan~2
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auto=fizzleto(exile)
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auto=all(*|opponentstack) fizzleto(exile)
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auto=spellmover(exile)
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auto=all(*|opponentstack) spellmover(exile)
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text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells.
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mana={2}{U}{U}
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type=Instant
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@@ -46996,8 +46996,29 @@ type=Instant
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[/card]
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[card]
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name=Obeka, Brute Chronologist
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auto={T}:nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent) opponentturnonly
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auto={T}:nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller) myTurnOnly
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auto={T}:name(End turn) transforms((,newability[may name(End turn) counter(0/0.1.ObekaEffect)])) oneshot myturnonly
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auto={T}:name(End turn) ability$!may name(End turn) name(End turn) target(Obeka^ Brute Chronologist|opponentBattlefield) counter(0/0.1.ObekaEffect)!$ opponent opponentTurnOnly
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,opponent) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,opponent) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,opponent) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,opponent) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,opponent) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{opponentTurnOnly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,opponent)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~0} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,untap,controller) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~1} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,upkeep,controller) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~2} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,draw,controller) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~3} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,firstmain,controller) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~4} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatbegin,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~5} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~6} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~7} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~equalto~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,combatend,controller) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect) restriction{myturnonly,compare(currentphase)~morethan~8} turnlimited:name(End turn) all(*|stack) spellmover(exile) && nextphasealter(remove,secondmain,controller)
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auto=@counteradded(0/0.1.ObekaEffect):removeallcounters(0/0.1.ObekaEffect)
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text={T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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mana={1}{U}{B}{R}
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type=Legendary Creature
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@@ -67131,8 +67152,8 @@ toughness=1
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[/card]
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[card]
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name=Summary Dismissal
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auto=all(other *|mystack) fizzleto(exile)
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auto=all(*|opponentstack) fizzleto(exile)
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auto=all(other *|mystack) spellmover(exile)
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auto=all(*|opponentstack) spellmover(exile)
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text=Exile all other spells and counter all abilities.
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mana={2}{U}{U}
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type=Instant
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