increase the players life indicator(scale to 1.3f), fix init vars

increase the life indicator for players to 1.3f, life indicator for
players changes color according to its value. fix init for vars(should
fix gravecardtypes for tarmogoyf and pbasiclandtypes )
This commit is contained in:
Anthony Calosa
2015-09-27 09:52:35 +08:00
parent 5dccd4b05f
commit 04e53f2002
3 changed files with 17 additions and 6 deletions

View File

@@ -708,7 +708,7 @@ private:
else if (s == "pbasiclandtypes")//Basic Land types
{
intValue = 0;
int forest, plains, swamp, island, mountain = 0;
int forest = 0, plains = 0, swamp = 0, island = 0, mountain = 0;
for (int j = card->controller()->game->battlefield->nb_cards - 1; j >= 0; --j)
{
if (card->controller()->game->battlefield->cards[j]->hasType("forest"))
@@ -801,7 +801,7 @@ private:
else if (s == "gravecardtypes")//Tarmogoyf
{
intValue = 0;
int art, cre, enc, ins, lnd, sor, trb, pwk = 0;
int art = 0, cre = 0, enc = 0, ins = 0, lnd = 0, sor = 0, trb = 0, pwk = 0;
for (int i = 0; i < 2; i++)
{
Player * p = card->getObserver()->players[i];