Mouse support in Shop
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@@ -171,7 +171,10 @@ public:
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WGuiCardDistort(WDataSource * wds, bool _thumb=false, WDataSource * _distort=NULL);
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~WGuiCardDistort();
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virtual void Render();
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WDistort xy;
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WDistort xy;
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/* we assume first xy is the top left of the distorted card */
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virtual float getX() {return xy[0];};
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virtual float getY() {return xy[1];};
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protected:
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hgeDistortionMesh* mesh;
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WDataSource * distortSrc;
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