- fixed textures cache bug
- fixed one card in TMP
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-31 12:22:43 +00:00
parent ca337ad653
commit 0454fb20ec
14 changed files with 19 additions and 21 deletions

View File

@@ -785,7 +785,7 @@ int AbilityFactory::computeX(Spell * spell, MTGCardInstance * card){
//Some basic functionalities that can be added automatically in the text file
/*
* Several objects are computed from the text string, and have a direct influence on what action we should take
* (direct impact on the game such as draw a card immediately, or create a new GameObserver and add it to the Abilities,etc..)
* (direct impact on the game such as draw a card immediately, or create a New GameObserver and add it to the Abilities,etc..)
* These objects are:
* - trigger (if there is an "@" in the string, this is a triggered ability)
* - target (if there ie a "target(" in the string, then this is a TargetAbility)
@@ -1742,7 +1742,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
/* We want to get rid of these basicAbility things.
* basicAbilities themselves are alright, but creating new object depending on them is dangerous
* basicAbilities themselves are alright, but creating New object depending on them is dangerous
* The main reason is that classes that add an ability to a card do NOT create these objects, and therefore do NOT
* Work.
* For example, setting EXALTED for a creature is not enough right now...
@@ -2106,7 +2106,7 @@ void ListMaintainerAbility::updateTargets(){
temp.clear();
//add new valid ones
//add New valid ones
for (int i = 0; i < 2; i++){
Player * p = game->players[i];
MTGGameZone * zones[] = {p->game->inPlay,p->game->graveyard,p->game->hand,p->game->library};