Added 28 cards based on rev3595.
Blanket of Night Blood Moon Contaminated Ground Conversion Dream Thrush Dreamwinder Evil Presence Floodchaser Glaciers Grixis Illusionist Humble Kavu Recluse Kukemssa Serpent Lingering Mirage Magus of the Moon Moonbow Illusionist Mystic Compass Reef Shaman Sea Snidd Sea's Claim Spreading Seas Stormtide Leviathan Streambed Aquitects Tainted Well Thelonite Monk Tideshaper Mystic Unstable Frontier Zombie Trailblazer
This commit is contained in:
@@ -6147,6 +6147,13 @@ power=4
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toughness=5
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[/card]
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[card]
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name=Blanket of Night
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auto=lord(land) transforms((swamp))
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text=Each land is a Swamp in addition to its other land types.
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mana={1}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Blasted Landscape
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auto={T}:Add {1}
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autohand={2}:cycling
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@@ -6660,17 +6667,6 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Bloodcrazed Goblin
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auto=this(opponentdamagecount >0) -cantattack
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text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.
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mana={R}
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abilities=cantattack
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type=Creature
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subtype=Goblin Berserker
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power=2
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toughness=2
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[/card]
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[card]
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name=Blood Crypt
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auto=tap
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auto=may untap && life:-2 controller
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@@ -6710,6 +6706,16 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Blood Moon
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auto=lord(land[-basic]) loseabilities
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auto=lord(land[-basic]) transforms((mountain))
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auto=lord(land[-basic]) losesubtypesof(land)
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auto=lord(land[-basic]) transforms((mountain))
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text=Nonbasic lands are Mountains.
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mana={2}{R}
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type=Enchantment
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[/card]
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[card]
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name=Blood Pet
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auto={S}:Add{B}
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text=Sacrifice Blood Pet: Add {B} to your mana pool.
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@@ -6775,6 +6781,17 @@ mana={B}
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type=Enchantment
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[/card]
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[card]
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name=Bloodcrazed Goblin
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auto=this(opponentdamagecount >0) -cantattack
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text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.
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mana={R}
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abilities=cantattack
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type=Creature
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subtype=Goblin Berserker
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power=2
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toughness=2
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[/card]
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[card]
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name=Bloodghast
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abilities=cantblock
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auto=this(opponentlife < 11) haste
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@@ -12396,6 +12413,18 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Contaminated Ground
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text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life.
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target=land
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auto=loseabilities
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auto=losesubtypesof(land)
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auto=transforms((swamp))
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auto=@tappedformana(mytgt):life:-3 targetcontroller
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mana={1}{B}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Contemplation
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auto=@movedTo(*|mystack) from(myhand):life:1
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text=Whenever you cast a spell, you gain 1 life.
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@@ -12453,6 +12482,17 @@ mana={1}{W}{W}
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type=Enchantment
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[/card]
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[card]
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name=Conversion
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auto=upcost[{W}{W}] sacrifice
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auto=lord(mountain) loseabilities
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auto=lord(mountain) transforms((plains))
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auto=lord(mountain) losesubtypesof(land)
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auto=lord(mountain) transforms((plains))
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text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains.
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mana={2}{W}{W}
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type=Enchantment
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[/card]
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[card]
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name=Conversion Chamber
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auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this)
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auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3)
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@@ -17380,6 +17420,21 @@ power=1
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toughness=5
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[/card]
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[card]
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name=Dream Thrush
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abilities=flying
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auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
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auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
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auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
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auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
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auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
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text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn.
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mana={1}{U}
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type=Creature
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subtype=Bird
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power=1
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toughness=1
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[/card]
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[card]
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name=Dreamborn Muse
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auto=@each my upkeep:foreach(*|myhand) deplete:1 controller
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auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent
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@@ -17409,6 +17464,18 @@ mana={6}
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type=Artifact
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[/card]
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[card]
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name=Dreamwinder
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abilities=cantattack
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auto=aslongas(island|opponentBattlefield) -cantattack
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auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
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text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
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mana={3}{U}
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type=Creature
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subtype=Serpent
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power=4
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toughness=3
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[/card]
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[card]
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name=Dredge
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target=creature,land|mybattlefield
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auto=moveTo(mygraveyard)
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@@ -20457,7 +20524,7 @@ text=Enchant land -- Enchanted land is a Swamp.
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target=land
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auto=loseabilities
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auto=losesubtypesof(land)
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auto=transforms((swamp,))
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auto=transforms((swamp))
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mana={B}
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type=Enchantment
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subtype=Aura
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@@ -22976,18 +23043,6 @@ mana={U}
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type=Enchantment
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[/card]
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[card]
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name=Floodgate
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text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
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auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0
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auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying])
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mana={3}{U}
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type=Creature
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subtype=Wall
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abilities=defender
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power=0
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toughness=5
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[/card]
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[card]
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name=Flood Plain
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auto=tap
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auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary)
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@@ -23006,6 +23061,31 @@ power=1
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toughness=2
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[/card]
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[card]
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name=Floodchaser
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abilities=cantattack
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auto=counter(1/1,6)
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auto=aslongas(island|opponentBattlefield) -cantattack
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auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
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text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
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mana={5}{U}
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type=Creature
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subtype=Elemental
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power=0
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toughness=0
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[/card]
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[card]
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name=Floodgate
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text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
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auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0
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auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying])
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mana={3}{U}
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type=Creature
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subtype=Wall
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abilities=defender
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power=0
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toughness=5
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[/card]
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[card]
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name=Flooded Grove
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auto={T}:Add {1}
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auto={GU}{T}:Add {G}{G}
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@@ -25482,6 +25562,17 @@ power=0
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toughness=7
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[/card]
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[card]
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name=Glaciers
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auto=upcost[{W}{U}] sacrifice
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auto=lord(mountain) loseabilities
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auto=lord(mountain) transforms((plains))
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auto=lord(mountain) losesubtypesof(land)
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auto=lord(mountain) transforms((plains))
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text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains.
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mana={2}{W}{U}
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type=Enchantment
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[/card]
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[card]
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name=Glade Gnarr
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auto=@movedTo(*[blue]|mystack) from(myhand):2/2 ueot
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auto=@movedTo(*[blue]|opponentstack) from(opponenthand):2/2 ueot
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@@ -27847,6 +27938,20 @@ power=2
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toughness=1
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[/card]
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[card]
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name=Grixis Illusionist
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auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield)
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auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield)
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auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield)
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auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield)
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auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield)
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text={T}: Target land you control becomes the basic land type of your choice until end of turn.
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mana={U}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Grixis Panorama
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auto={T}:Add{1}
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auto={1}{T}{S}:moveTo(myBattlefield) target(island,swamp,mountain|mylibrary) && tap
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@@ -30652,6 +30757,15 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Humble
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target=creature
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auto=ueot loseabilities
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auto=ueot transforms((,setpower=0,settoughness=1))
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text=Target creature loses all abilities and becomes 0/1 until end of turn.
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mana={1}{W}
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type=Instant
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[/card]
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[card]
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name=Humble Budoka
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abilities=shroud
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text=Shroud (This permanent can't be the target of spells or abilities.)
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@@ -34140,6 +34254,16 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Kavu Recluse
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auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
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text={T}: Target land becomes a Forest until end of turn.
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mana={2}{R}
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type=Creature
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subtype=Kavu
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power=2
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toughness=2
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[/card]
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[card]
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name=Kavu Runner
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abilities=haste
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auto=aslongas(creature[blue;white]|opponentBattlefield) -haste
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@@ -35844,6 +35968,17 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Kukemssa Serpent
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abilities=islandhome
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auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield)
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text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent.
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mana={3}{U}
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type=Creature
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subtype=Serpent
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power=4
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toughness=3
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[/card]
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[card]
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name=Kuldotha Forgemaster
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auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:moveTo(myBattlefield) target(artifact|mylibrary)
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text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
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@@ -37347,6 +37482,18 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Lingering Mirage
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target=land
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auto=loseabilities
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auto=losesubtypesof(land)
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auto=transforms((island))
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autohand={2}:cycling
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text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.)
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mana={1}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Lingering Tormentor
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abilities=fear,persist
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text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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@@ -38364,6 +38511,19 @@ mana={1}{B}
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type=Enchantment
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[/card]
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[card]
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name=Lush Growth
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target=land
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auto=loseabilities
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auto=losesubtypesof(land)
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auto=transforms((mountain))
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auto=transforms((forest))
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auto=transforms((plains))
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text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains.
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mana={G}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Lust for War
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target=creature
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auto=mustattack
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@@ -38815,6 +38975,19 @@ power=0
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toughness=3
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[/card]
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[card]
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name=Magus of the Moon
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auto=lord(land[-basic]) loseabilities
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auto=lord(land[-basic]) transforms((mountain))
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auto=lord(land[-basic]) losesubtypesof(land)
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auto=lord(land[-basic]) transforms((mountain))
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text=Nonbasic lands are Mountains.
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mana={2}{R}
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type=Creature
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subtype=Human Wizard
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power=2
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toughness=2
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[/card]
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[card]
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name=Magus of the Vineyard
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auto=@each my firstmain:add:{G}{G}
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auto=@each opponent firstmain:add:{G}{G} opponent
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@@ -41659,6 +41832,21 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Moonbow Illusionist
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abilities=flying
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auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
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auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
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auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
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auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
|
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auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
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text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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mana={2}{U}
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||||
type=Creature
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||||
subtype=Moonfolk Wizard
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power=2
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||||
toughness=1
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||||
[/card]
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[card]
|
||||
name=Moonglove Changeling
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abilities=changeling
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auto={B}:deathtouch
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||||
@@ -42749,6 +42937,17 @@ mana={4}{U}
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||||
type=Instant
|
||||
[/card]
|
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[card]
|
||||
name=Mystic Compass
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auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
|
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auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
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auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
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auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
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auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
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text={1}, {T}: Target land becomes the basic land type of your choice until end of turn.
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mana={2}
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type=Artifact
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[/card]
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[card]
|
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name=Mystic Crusader
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abilities=protection from black,protection from red
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auto=aslongas(*|mygraveyard) 1/1 >6
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||||
@@ -43773,7 +43972,6 @@ type=Sorcery
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||||
name=Nightcreep
|
||||
auto=lord(creature) transforms((,black)) ueot
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auto=lord(land) transforms((swamp)) ueot
|
||||
auto=lord(land) {T}:Add{B}
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||||
text=Until end of turn, all creatures become black and all lands become Swamps.
|
||||
mana={B}{B}
|
||||
type=Instant
|
||||
@@ -51522,6 +51720,20 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Reef Shaman
|
||||
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
|
||||
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
||||
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
||||
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
|
||||
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
|
||||
text={T}: Target land becomes the basic land type of your choice until end of turn.
|
||||
mana={U}
|
||||
type=Creature
|
||||
subtype=Merfolk Shaman
|
||||
power=0
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Reflex Sliver
|
||||
auto=lord(sliver) haste
|
||||
text=All Sliver creatures have haste.
|
||||
@@ -55627,6 +55839,17 @@ type=Artifact
|
||||
subtype=Equipment
|
||||
[/card]
|
||||
[card]
|
||||
name=Sea's Claim
|
||||
target=land
|
||||
auto=loseabilities
|
||||
auto=losesubtypesof(land)
|
||||
auto=transforms((island))
|
||||
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island.
|
||||
mana={U}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Sea Eagle
|
||||
abilities=flying
|
||||
text=Flying
|
||||
@@ -59558,6 +59781,16 @@ mana={2}{G}{G}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Slimy Kavu
|
||||
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
||||
text={T}: Target land becomes a Swamp until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
subtype=Kavu
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Slingshot Goblin
|
||||
auto={R}{T}:Damage:2 target(creature[blue])
|
||||
text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
|
||||
@@ -62085,6 +62318,18 @@ type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Spreading Seas
|
||||
target=land
|
||||
auto=draw:1 controller
|
||||
auto=loseabilities
|
||||
auto=losesubtypesof(land)
|
||||
auto=transforms((island))
|
||||
text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island.
|
||||
mana={1}{U}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Spring of Eternal Peace
|
||||
auto=life:8
|
||||
text=You gain 8 life.
|
||||
@@ -63288,6 +63533,18 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Stormtide Leviathan
|
||||
abilities=islandwalk
|
||||
auto=lord(land) transforms((island))
|
||||
auto=lord(creature[-flying;-islandwalk]) cantattack
|
||||
text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack.
|
||||
mana={5}{U}{U}{U}
|
||||
type=Creature
|
||||
subtype=Leviathan
|
||||
power=8
|
||||
toughness=8
|
||||
[/card]
|
||||
[card]
|
||||
name=Stormwatch Eagle
|
||||
abilities=flying
|
||||
auto={S(land|myBattlefield)}:moveTo(ownerhand)
|
||||
@@ -63398,6 +63655,17 @@ type=Tribal Instant
|
||||
subtype=Wizard
|
||||
[/card]
|
||||
[card]
|
||||
name=Streambed Aquitects
|
||||
auto={T}:islandwalk && 1/1 target(merfolk)
|
||||
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
||||
text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn.
|
||||
mana={1}{U}{U}
|
||||
type=Creature
|
||||
subtype=Merfolk Scout
|
||||
power=2
|
||||
toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Street Wraith
|
||||
abilities=swampwalk
|
||||
autohand={L}{L}{discard(this|myhand)}:draw:1
|
||||
@@ -64875,6 +65143,18 @@ mana={B}
|
||||
type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Tainted Well
|
||||
target=land
|
||||
auto=draw:1 controller
|
||||
auto=loseabilities
|
||||
auto=losesubtypesof(land)
|
||||
auto=transforms((swamp))
|
||||
text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp.
|
||||
mana={2}{B}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Tainted Wood
|
||||
auto={T}:Add {1}
|
||||
auto=aslongas(swamp|myBattlefield) {T}:add{B}
|
||||
@@ -66460,6 +66740,16 @@ power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Thelonite Monk
|
||||
auto={T}{S(creature[green]|myBattlefield)}:loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
|
||||
text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
|
||||
mana={2}{G}{G}
|
||||
type=Creature
|
||||
subtype=Insect Monk Cleric
|
||||
power=1
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Thermal Blast
|
||||
target=creature
|
||||
auto=damage:3
|
||||
@@ -67349,6 +67639,20 @@ power=2
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Tideshaper Mystic
|
||||
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly
|
||||
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly
|
||||
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly
|
||||
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly
|
||||
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly
|
||||
text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
|
||||
mana={U}
|
||||
type=Creature
|
||||
subtype=Merfolk Wizard
|
||||
power=1
|
||||
toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Tidespout Tyrant
|
||||
abilities=flying
|
||||
auto=@movedTo(*|mystack) from(myhand):moveTo(ownerhand) target(*)
|
||||
@@ -69246,6 +69550,17 @@ type=Land
|
||||
subtype=Plains Island
|
||||
[/card]
|
||||
[card]
|
||||
name=Tundra Kavu
|
||||
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
|
||||
auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
||||
text={T}: Target land becomes a Plains or an Island until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
subtype=Kavu
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Tundra Wolves
|
||||
abilities=first strike
|
||||
text=First strike (This creature deals combat damage before creatures without first strike.)
|
||||
@@ -69854,6 +70169,17 @@ mana={1}{B}{B}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
[card]
|
||||
name=Unstable Frontier
|
||||
auto={T}:Add{1}
|
||||
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
|
||||
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
|
||||
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
||||
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
|
||||
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
|
||||
text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn.
|
||||
type=Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Unstable Mutation
|
||||
target=creature
|
||||
auto=3/3
|
||||
@@ -70031,7 +70357,7 @@ type=Legendary Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Urborg, Tomb of Yawgmoth
|
||||
auto=lord(land) transforms((swamp,newability[{t}:add{b}]))
|
||||
auto=lord(land) transforms((swamp]))
|
||||
text=Each land is a Swamp in addition to its other land types.
|
||||
type=Legendary Land
|
||||
[/card]
|
||||
@@ -76633,6 +76959,17 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombie Trailblazer
|
||||
auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
|
||||
auto={T(zombie|mybattlefield)}:swampwalk target(creature)
|
||||
text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
|
||||
mana={B}{B}{B}
|
||||
type=Creature
|
||||
subtype=Zombie Scout
|
||||
power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombify
|
||||
target=creature|mygraveyard
|
||||
auto=moveTo(myBattlefield)
|
||||
|
||||
Reference in New Issue
Block a user