Added 28 cards based on rev3595.

Blanket of Night
Blood Moon
Contaminated Ground
Conversion
Dream Thrush
Dreamwinder
Evil Presence
Floodchaser
Glaciers
Grixis Illusionist
Humble
Kavu Recluse
Kukemssa Serpent
Lingering Mirage
Magus of the Moon
Moonbow Illusionist
Mystic Compass
Reef Shaman
Sea Snidd
Sea's Claim
Spreading Seas
Stormtide Leviathan
Streambed Aquitects
Tainted Well
Thelonite Monk
Tideshaper Mystic
Unstable Frontier
Zombie Trailblazer
This commit is contained in:
solo81@web.de
2011-05-07 21:08:15 +00:00
parent 883f92d8e2
commit 03f102693d
4 changed files with 372 additions and 258 deletions
+363 -26
View File
@@ -6147,6 +6147,13 @@ power=4
toughness=5
[/card]
[card]
name=Blanket of Night
auto=lord(land) transforms((swamp))
text=Each land is a Swamp in addition to its other land types.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Blasted Landscape
auto={T}:Add {1}
autohand={2}:cycling
@@ -6660,17 +6667,6 @@ power=1
toughness=1
[/card]
[card]
name=Bloodcrazed Goblin
auto=this(opponentdamagecount >0) -cantattack
text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.
mana={R}
abilities=cantattack
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Blood Crypt
auto=tap
auto=may untap && life:-2 controller
@@ -6710,6 +6706,16 @@ power=2
toughness=2
[/card]
[card]
name=Blood Moon
auto=lord(land[-basic]) loseabilities
auto=lord(land[-basic]) transforms((mountain))
auto=lord(land[-basic]) losesubtypesof(land)
auto=lord(land[-basic]) transforms((mountain))
text=Nonbasic lands are Mountains.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Blood Pet
auto={S}:Add{B}
text=Sacrifice Blood Pet: Add {B} to your mana pool.
@@ -6775,6 +6781,17 @@ mana={B}
type=Enchantment
[/card]
[card]
name=Bloodcrazed Goblin
auto=this(opponentdamagecount >0) -cantattack
text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.
mana={R}
abilities=cantattack
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Bloodghast
abilities=cantblock
auto=this(opponentlife < 11) haste
@@ -12396,6 +12413,18 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Contaminated Ground
text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life.
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
auto=@tappedformana(mytgt):life:-3 targetcontroller
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Contemplation
auto=@movedTo(*|mystack) from(myhand):life:1
text=Whenever you cast a spell, you gain 1 life.
@@ -12453,6 +12482,17 @@ mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Conversion
auto=upcost[{W}{W}] sacrifice
auto=lord(mountain) loseabilities
auto=lord(mountain) transforms((plains))
auto=lord(mountain) losesubtypesof(land)
auto=lord(mountain) transforms((plains))
text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Conversion Chamber
auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this)
auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3)
@@ -17380,6 +17420,21 @@ power=1
toughness=5
[/card]
[card]
name=Dream Thrush
abilities=flying
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Dreamborn Muse
auto=@each my upkeep:foreach(*|myhand) deplete:1 controller
auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent
@@ -17409,6 +17464,18 @@ mana={6}
type=Artifact
[/card]
[card]
name=Dreamwinder
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
mana={3}{U}
type=Creature
subtype=Serpent
power=4
toughness=3
[/card]
[card]
name=Dredge
target=creature,land|mybattlefield
auto=moveTo(mygraveyard)
@@ -20457,7 +20524,7 @@ text=Enchant land -- Enchanted land is a Swamp.
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp,))
auto=transforms((swamp))
mana={B}
type=Enchantment
subtype=Aura
@@ -22976,18 +23043,6 @@ mana={U}
type=Enchantment
[/card]
[card]
name=Floodgate
text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0
auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying])
mana={3}{U}
type=Creature
subtype=Wall
abilities=defender
power=0
toughness=5
[/card]
[card]
name=Flood Plain
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary)
@@ -23006,6 +23061,31 @@ power=1
toughness=2
[/card]
[card]
name=Floodchaser
abilities=cantattack
auto=counter(1/1,6)
auto=aslongas(island|opponentBattlefield) -cantattack
auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
mana={5}{U}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Floodgate
text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0
auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying])
mana={3}{U}
type=Creature
subtype=Wall
abilities=defender
power=0
toughness=5
[/card]
[card]
name=Flooded Grove
auto={T}:Add {1}
auto={GU}{T}:Add {G}{G}
@@ -25482,6 +25562,17 @@ power=0
toughness=7
[/card]
[card]
name=Glaciers
auto=upcost[{W}{U}] sacrifice
auto=lord(mountain) loseabilities
auto=lord(mountain) transforms((plains))
auto=lord(mountain) losesubtypesof(land)
auto=lord(mountain) transforms((plains))
text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains.
mana={2}{W}{U}
type=Enchantment
[/card]
[card]
name=Glade Gnarr
auto=@movedTo(*[blue]|mystack) from(myhand):2/2 ueot
auto=@movedTo(*[blue]|opponentstack) from(opponenthand):2/2 ueot
@@ -27847,6 +27938,20 @@ power=2
toughness=1
[/card]
[card]
name=Grixis Illusionist
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield)
text={T}: Target land you control becomes the basic land type of your choice until end of turn.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Grixis Panorama
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) target(island,swamp,mountain|mylibrary) && tap
@@ -30652,6 +30757,15 @@ power=3
toughness=3
[/card]
[card]
name=Humble
target=creature
auto=ueot loseabilities
auto=ueot transforms((,setpower=0,settoughness=1))
text=Target creature loses all abilities and becomes 0/1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Humble Budoka
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
@@ -34140,6 +34254,16 @@ power=2
toughness=2
[/card]
[card]
name=Kavu Recluse
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Target land becomes a Forest until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Kavu Runner
abilities=haste
auto=aslongas(creature[blue;white]|opponentBattlefield) -haste
@@ -35844,6 +35968,17 @@ power=2
toughness=2
[/card]
[card]
name=Kukemssa Serpent
abilities=islandhome
auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield)
text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent.
mana={3}{U}
type=Creature
subtype=Serpent
power=4
toughness=3
[/card]
[card]
name=Kuldotha Forgemaster
auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:moveTo(myBattlefield) target(artifact|mylibrary)
text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
@@ -37347,6 +37482,18 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Lingering Mirage
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
autohand={2}:cycling
text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lingering Tormentor
abilities=fear,persist
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
@@ -38364,6 +38511,19 @@ mana={1}{B}
type=Enchantment
[/card]
[card]
name=Lush Growth
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((mountain))
auto=transforms((forest))
auto=transforms((plains))
text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lust for War
target=creature
auto=mustattack
@@ -38815,6 +38975,19 @@ power=0
toughness=3
[/card]
[card]
name=Magus of the Moon
auto=lord(land[-basic]) loseabilities
auto=lord(land[-basic]) transforms((mountain))
auto=lord(land[-basic]) losesubtypesof(land)
auto=lord(land[-basic]) transforms((mountain))
text=Nonbasic lands are Mountains.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Magus of the Vineyard
auto=@each my firstmain:add:{G}{G}
auto=@each opponent firstmain:add:{G}{G} opponent
@@ -41659,6 +41832,21 @@ power=1
toughness=1
[/card]
[card]
name=Moonbow Illusionist
abilities=flying
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
mana={2}{U}
type=Creature
subtype=Moonfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Moonglove Changeling
abilities=changeling
auto={B}:deathtouch
@@ -42749,6 +42937,17 @@ mana={4}{U}
type=Instant
[/card]
[card]
name=Mystic Compass
auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={1}, {T}: Target land becomes the basic land type of your choice until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Mystic Crusader
abilities=protection from black,protection from red
auto=aslongas(*|mygraveyard) 1/1 >6
@@ -43773,7 +43972,6 @@ type=Sorcery
name=Nightcreep
auto=lord(creature) transforms((,black)) ueot
auto=lord(land) transforms((swamp)) ueot
auto=lord(land) {T}:Add{B}
text=Until end of turn, all creatures become black and all lands become Swamps.
mana={B}{B}
type=Instant
@@ -51522,6 +51720,20 @@ power=2
toughness=2
[/card]
[card]
name=Reef Shaman
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Target land becomes the basic land type of your choice until end of turn.
mana={U}
type=Creature
subtype=Merfolk Shaman
power=0
toughness=2
[/card]
[card]
name=Reflex Sliver
auto=lord(sliver) haste
text=All Sliver creatures have haste.
@@ -55627,6 +55839,17 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Sea's Claim
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sea Eagle
abilities=flying
text=Flying
@@ -59558,6 +59781,16 @@ mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Slimy Kavu
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
text={T}: Target land becomes a Swamp until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Slingshot Goblin
auto={R}{T}:Damage:2 target(creature[blue])
text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
@@ -62085,6 +62318,18 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Spreading Seas
target=land
auto=draw:1 controller
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spring of Eternal Peace
auto=life:8
text=You gain 8 life.
@@ -63288,6 +63533,18 @@ power=2
toughness=2
[/card]
[card]
name=Stormtide Leviathan
abilities=islandwalk
auto=lord(land) transforms((island))
auto=lord(creature[-flying;-islandwalk]) cantattack
text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack.
mana={5}{U}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Stormwatch Eagle
abilities=flying
auto={S(land|myBattlefield)}:moveTo(ownerhand)
@@ -63398,6 +63655,17 @@ type=Tribal Instant
subtype=Wizard
[/card]
[card]
name=Streambed Aquitects
auto={T}:islandwalk && 1/1 target(merfolk)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk Scout
power=2
toughness=3
[/card]
[card]
name=Street Wraith
abilities=swampwalk
autohand={L}{L}{discard(this|myhand)}:draw:1
@@ -64875,6 +65143,18 @@ mana={B}
type=Instant
[/card]
[card]
name=Tainted Well
target=land
auto=draw:1 controller
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tainted Wood
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
@@ -66460,6 +66740,16 @@ power=1
toughness=1
[/card]
[card]
name=Thelonite Monk
auto={T}{S(creature[green]|myBattlefield)}:loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
mana={2}{G}{G}
type=Creature
subtype=Insect Monk Cleric
power=1
toughness=2
[/card]
[card]
name=Thermal Blast
target=creature
auto=damage:3
@@ -67349,6 +67639,20 @@ power=2
toughness=1
[/card]
[card]
name=Tideshaper Mystic
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly
text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Tidespout Tyrant
abilities=flying
auto=@movedTo(*|mystack) from(myhand):moveTo(ownerhand) target(*)
@@ -69246,6 +69550,17 @@ type=Land
subtype=Plains Island
[/card]
[card]
name=Tundra Kavu
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text={T}: Target land becomes a Plains or an Island until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Tundra Wolves
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
@@ -69854,6 +70169,17 @@ mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Unstable Frontier
auto={T}:Add{1}
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn.
type=Land
[/card]
[card]
name=Unstable Mutation
target=creature
auto=3/3
@@ -70031,7 +70357,7 @@ type=Legendary Land
[/card]
[card]
name=Urborg, Tomb of Yawgmoth
auto=lord(land) transforms((swamp,newability[{t}:add{b}]))
auto=lord(land) transforms((swamp]))
text=Each land is a Swamp in addition to its other land types.
type=Legendary Land
[/card]
@@ -76633,6 +76959,17 @@ power=2
toughness=2
[/card]
[card]
name=Zombie Trailblazer
auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T(zombie|mybattlefield)}:swampwalk target(creature)
text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
mana={B}{B}{B}
type=Creature
subtype=Zombie Scout
power=2
toughness=2
[/card]
[card]
name=Zombify
target=creature|mygraveyard
auto=moveTo(myBattlefield)