Bug fixes and three new legendary creatures

Spelling errors fixing
Akawalli, the Seething Tower
Alaundo the Seer
Basilica Skullbomb
Bishop of Wings
Dark Bargain
Dire Tactics
Goblin Bowling Team
Golos, Tireless Pilgrim
Hive of the Eye Tyrant
Iron Mastiff
Liliana's Defeat
Mist of Stagnation
Mudhole
Multiple Choice
Myconid Spore Tender
Ominous Sphinx
Prying Blade
Solemn Recruit
The Mouth of Sauron
Thwart the Grave
Virulent Swipe
Welkin Guide
This commit is contained in:
Eduardo MG
2024-01-14 18:17:11 -06:00
parent 682ed43f38
commit 0322e58221
3 changed files with 170 additions and 121 deletions
@@ -130,7 +130,7 @@ subtype=Ajani
name=Ajani Unyielding
auto=counter(0/0,4,loyalty)
aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land;instant;sorcery|*) then bottomoflibrary)!
auto={C(0/0,2,Loyalty)}:name(+2: Reveal three and put permanentes in hand) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,2,Loyalty)}:name(+2: Reveal three and put permanents in hand) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
auto={C(0/0,-2,Loyalty)}:name(-2: Exile a creature and gain life) target(creature) dynamicability<!mytgt powerlifegain targetcontroller!> moveTo(exile)
auto={C(0/0,-9,Loyalty)}:name(-9: Put five +1/+1 and loyalty counters) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield)
text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
@@ -1009,7 +1009,7 @@ abilities=canbecommander
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Create a 1/1 Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)!
auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target artifact or enchantment) target(artifact,enchantment) destroy
auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green cerature) draw:type:creature[green]:mybattlefield
auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green creature) draw:type:creature[green]:mybattlefield
text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander.
mana={3}{G}{G}
type=Legendary Planeswalker
@@ -1578,7 +1578,7 @@ name=Jace, Wielder of Mysteries
abilities=cantmilllose
auto=counter(0/0,4,loyalty)
auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame
auto={C(0/0,1,Loyalty)}:name(+1: Target player milss two and draws a card) target(player) deplete:2 && draw:1 controller
auto={C(0/0,1,Loyalty)}:name(+1: Target player mills two and draws a card) target(player) deplete:2 && draw:1 controller
auto={C(0/0,-8,Loyalty)}:name(-8: Draw seven cards if no cards are in library win the game) if type(*|mylibrary)~lessthan~8 then wingame else draw:7
text=If you would draw a card while your library has no cards in it, you win the game instead. -- +1: Target player mills two cards. Draw a card. -- -8: Draw seven cards. Then if your library has no cards in it, you win the game.
mana={1}{U}{U}{U}
@@ -1712,7 +1712,7 @@ subtype=Kaito
name=Karn Liberated
auto=counter(0/0,6,loyalty)
auto={C(0/0,4,Loyalty)}:name(+4: Exile a card from hand) target(player) ability$!moveto(exile) notatarget(*|myhand)!$ targetedplayer
auto={C(0/0,-3,Loyalty)}:name(-3: Exile target pemanent) moveto(exile) target(*)
auto={C(0/0,-3,Loyalty)}:name(-3: Exile target permanent) moveto(exile) target(*)
auto={C(0/0,-14,Loyalty)}:name(-14: Restart the game) moveto(ownerlibrary) all(*|opponenthand) && moveto(ownerlibrary) all(*|opponentgraveyard) && moveto(ownerlibrary) all(*|opponentbattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|opponentexile) && shuffle && draw:7 opponent && lifeset:startinglife opponent && moveto(ownerlibrary) all(*|myhand) && moveto(ownerlibrary) all(*|mygraveyard) && moveto(ownerlibrary) all(*|mybattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|myexile) && shuffle && draw:7 && lifeset:startinglife && moveto(myBattlefield) all(tobecast|exile) && all(creature|myBattlefield) haste && removemana(*)
text=+4: Target player exiles a card from their hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
mana={7}
@@ -2890,7 +2890,7 @@ subtype=Sarkhan
[card]
name=Sarkhan Vol
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gest +1/+1 and haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste
auto={C(0/0,1,Loyalty)}:name(+1: Creatures gets +1/+1 and haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste
auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of a creature and untap it) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
auto={C(0/0,-6,Loyalty)}:name(-6: Create five 4/4 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5
text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
@@ -3875,7 +3875,7 @@ name=Zariel, Archduke of Avernus
auto=counter(0/0,4,Loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Creatures get 1/0 and haste) all(creature|myBattlefield) transforms((,newability[1/0],newability[haste])) ueot
auto={C(0/0,0,Loyalty)}:name(+0: Create devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(Deal 1 damage) damage:1 target(anytarget)])) forever )!
auto={C(0/0,-6,Loyalty)}:name(-6: Get emblem on combat phase) emblem transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain new combat phae) nextphasealter(add^combatphases^controller^after<combatends>)],newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Untap all creatures after combat ends) all(creature[attacking]|myBattlefield) transforms((,newability[phaseaction[my combatends once sourceinplay] untap])) ueot])) forever dontremove
auto={C(0/0,-6,Loyalty)}:name(-6: Get emblem on combat phase) emblem transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain new combat phase) nextphasealter(add^combatphases^controller^after<combatends>)],newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Untap all creatures after combat ends) all(creature[attacking]|myBattlefield) transforms((,newability[phaseaction[my combatends once sourceinplay] untap])) ueot])) forever dontremove
text=+1: Creatures you control get +1/+0 and gain haste until end of turn. -- 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
mana={2}{R}{R}
type=Legendary Planeswalker