Bug fixes and three new legendary creatures
Spelling errors fixing Akawalli, the Seething Tower Alaundo the Seer Basilica Skullbomb Bishop of Wings Dark Bargain Dire Tactics Goblin Bowling Team Golos, Tireless Pilgrim Hive of the Eye Tyrant Iron Mastiff Liliana's Defeat Mist of Stagnation Mudhole Multiple Choice Myconid Spore Tender Ominous Sphinx Prying Blade Solemn Recruit The Mouth of Sauron Thwart the Grave Virulent Swipe Welkin Guide
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@@ -130,7 +130,7 @@ subtype=Ajani
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name=Ajani Unyielding
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auto=counter(0/0,4,loyalty)
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aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land;instant;sorcery|*) then bottomoflibrary)!
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auto={C(0/0,2,Loyalty)}:name(+2: Reveal three and put permanentes in hand) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
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auto={C(0/0,2,Loyalty)}:name(+2: Reveal three and put permanents in hand) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveTo(myHand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
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auto={C(0/0,-2,Loyalty)}:name(-2: Exile a creature and gain life) target(creature) dynamicability<!mytgt powerlifegain targetcontroller!> moveTo(exile)
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auto={C(0/0,-9,Loyalty)}:name(-9: Put five +1/+1 and loyalty counters) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield)
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text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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@@ -1009,7 +1009,7 @@ abilities=canbecommander
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auto=counter(0/0,3,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Create a 1/1 Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)!
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auto={C(0/0,-2,Loyalty)}:name(-2: Destroy target artifact or enchantment) target(artifact,enchantment) destroy
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auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green cerature) draw:type:creature[green]:mybattlefield
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auto={C(0/0,-6,Loyalty)}:name(-6: Draw a card for each green creature) draw:type:creature[green]:mybattlefield
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text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander.
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mana={3}{G}{G}
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type=Legendary Planeswalker
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@@ -1578,7 +1578,7 @@ name=Jace, Wielder of Mysteries
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abilities=cantmilllose
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auto=counter(0/0,4,loyalty)
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auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame
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auto={C(0/0,1,Loyalty)}:name(+1: Target player milss two and draws a card) target(player) deplete:2 && draw:1 controller
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auto={C(0/0,1,Loyalty)}:name(+1: Target player mills two and draws a card) target(player) deplete:2 && draw:1 controller
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auto={C(0/0,-8,Loyalty)}:name(-8: Draw seven cards if no cards are in library win the game) if type(*|mylibrary)~lessthan~8 then wingame else draw:7
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text=If you would draw a card while your library has no cards in it, you win the game instead. -- +1: Target player mills two cards. Draw a card. -- -8: Draw seven cards. Then if your library has no cards in it, you win the game.
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mana={1}{U}{U}{U}
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@@ -1712,7 +1712,7 @@ subtype=Kaito
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name=Karn Liberated
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auto=counter(0/0,6,loyalty)
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auto={C(0/0,4,Loyalty)}:name(+4: Exile a card from hand) target(player) ability$!moveto(exile) notatarget(*|myhand)!$ targetedplayer
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auto={C(0/0,-3,Loyalty)}:name(-3: Exile target pemanent) moveto(exile) target(*)
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auto={C(0/0,-3,Loyalty)}:name(-3: Exile target permanent) moveto(exile) target(*)
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auto={C(0/0,-14,Loyalty)}:name(-14: Restart the game) moveto(ownerlibrary) all(*|opponenthand) && moveto(ownerlibrary) all(*|opponentgraveyard) && moveto(ownerlibrary) all(*|opponentbattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|opponentexile) && shuffle && draw:7 opponent && lifeset:startinglife opponent && moveto(ownerlibrary) all(*|myhand) && moveto(ownerlibrary) all(*|mygraveyard) && moveto(ownerlibrary) all(*|mybattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|myexile) && shuffle && draw:7 && lifeset:startinglife && moveto(myBattlefield) all(tobecast|exile) && all(creature|myBattlefield) haste && removemana(*)
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text=+4: Target player exiles a card from their hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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mana={7}
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@@ -2890,7 +2890,7 @@ subtype=Sarkhan
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[card]
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name=Sarkhan Vol
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auto=counter(0/0,4,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Creatures gest +1/+1 and haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste
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auto={C(0/0,1,Loyalty)}:name(+1: Creatures gets +1/+1 and haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste
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auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of a creature and untap it) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
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auto={C(0/0,-6,Loyalty)}:name(-6: Create five 4/4 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5
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text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
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@@ -3875,7 +3875,7 @@ name=Zariel, Archduke of Avernus
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auto=counter(0/0,4,Loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Creatures get 1/0 and haste) all(creature|myBattlefield) transforms((,newability[1/0],newability[haste])) ueot
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auto={C(0/0,0,Loyalty)}:name(+0: Create devil) token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(Deal 1 damage) damage:1 target(anytarget)])) forever )!
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auto={C(0/0,-6,Loyalty)}:name(-6: Get emblem on combat phase) emblem transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain new combat phae) nextphasealter(add^combatphases^controller^after<combatends>)],newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Untap all creatures after combat ends) all(creature[attacking]|myBattlefield) transforms((,newability[phaseaction[my combatends once sourceinplay] untap])) ueot])) forever dontremove
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auto={C(0/0,-6,Loyalty)}:name(-6: Get emblem on combat phase) emblem transforms((,newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Gain new combat phase) nextphasealter(add^combatphases^controller^after<combatends>)],newability[@combat(attacking) source(creature|myBattlefield) turnlimited:name(Untap all creatures after combat ends) all(creature[attacking]|myBattlefield) transforms((,newability[phaseaction[my combatends once sourceinplay] untap])) ueot])) forever dontremove
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text=+1: Creatures you control get +1/+0 and gain haste until end of turn. -- 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." -- -6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
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mana={2}{R}{R}
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type=Legendary Planeswalker
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