* Fix linux compilation that had been broken by the last update.
This commit is contained in:
jean.chalard
2010-02-02 08:34:54 +00:00
parent 18c18822c9
commit 02e3932017
3 changed files with 8 additions and 6 deletions

View File

@@ -122,6 +122,6 @@ endif
Makefile.linux: Makefile.linux:
g++ -o /dev/null src/testfeatures.c -L$(LIBDIR) -lfmod-3.75 g++ -o /dev/null src/testfeatures.c -L$(LIBDIR) -lfmod-3.75
@if [ "0" == "$?" ]; then echo 'FMOD=-DWITH_FMOD'; else echo 'FMOD=-DWITHOUT_FMOD'; fi > $@ @if [ "0" = "$$?" ]; then echo 'FMOD=-DWITH_FMOD'; else echo 'FMOD=-DWITHOUT_FMOD'; fi > $@
-include Makefile.$(TARGET_ARCHITECTURE) -include Makefile.$(TARGET_ARCHITECTURE)

View File

@@ -39,7 +39,9 @@
#include "JMP3.h" #include "JMP3.h"
#endif #endif
#ifdef WITH_FMOD
#include "../Dependencies/include/fmod.h"
#endif
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
class JMusic class JMusic

View File

@@ -3,7 +3,7 @@
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows. // JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
// //
// Licensed under the BSD license, see LICENSE in JGE root for details. // Licensed under the BSD license, see LICENSE in JGE root for details.
// //
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com> // Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
// //
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
@@ -115,7 +115,7 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
{ {
#ifndef WITH_FMOD #ifndef WITH_FMOD
return NULL; return NULL;
#elif #else
JMusic* music = new JMusic(); JMusic* music = new JMusic();
if (music) if (music)
{ {
@@ -126,7 +126,7 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
char *buffer = new char[size]; char *buffer = new char[size];
fileSystem->ReadFile(buffer, size); fileSystem->ReadFile(buffer, size);
music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size); music->mTrack = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, FSOUND_LOADMEMORY, 0, size);
delete[] buffer; delete[] buffer;
fileSystem->CloseFile(); fileSystem->CloseFile();
} }
@@ -176,7 +176,7 @@ void JSoundSystem::SetMusicVolume(int volume)
} }
void JSoundSystem::SetSfxVolume(int volume){ void JSoundSystem::SetSfxVolume(int volume){
//this sets the volume to all channels then reverts back the volume for music.. //this sets the volume to all channels then reverts back the volume for music..
//that's a bit dirty but it works //that's a bit dirty but it works
#ifdef WITH_FMOD #ifdef WITH_FMOD
FSOUND_SetVolumeAbsolute(FSOUND_ALL, volume * 2.55); FSOUND_SetVolumeAbsolute(FSOUND_ALL, volume * 2.55);