ok this is the last commit but i had massive issues after chopping it all up, hopefully it doesn't hilight everything that was already commited...if it does i apologize my own patch started giving me conflicts....

im like 7 tries into commiting this part....
This commit is contained in:
omegablast2002@yahoo.com
2012-03-13 17:54:24 +00:00
parent b20b75df33
commit 0210ecf28c
15 changed files with 1269 additions and 126 deletions

View File

@@ -190,7 +190,7 @@ void GuiPlay::Replace()
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if(!(*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (observer->players[0] == (*it)->card->controller())
++selfSpellsN;
@@ -226,7 +226,7 @@ void GuiPlay::Replace()
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if(!(*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (observer->players[0] == (*it)->card->controller())
selfSpells.Enstack(*it);