Erwan
- fixed bugs introduced in revision 2034 (Giant Growth) - Extended Story mode xml: much easier to write basic thing, font selection, possibility to position answers, answers now in correct order - moved story in the menu because it is not major for now
This commit is contained in:
@@ -2,25 +2,26 @@
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<page id="start">
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<type>dialog</type>
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<text align="center">WELCOME YOUNG ADVENTURER...</text>
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<img y="15">_gfx/shopkeeper.jpg</img>
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<text y="115">So you want to become a sorcerer?</text>
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<text y="130">You've come to the right place. I'm myself just</text>
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<text y="145">a humble retailer, but I've met a lot of adventurers like you</text>
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<text y="160">in my life, enough to understand the basics of their craft...</text>
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<title>WELCOME YOUNG ADVENTURER...</title>
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<img>_gfx/shopkeeper.jpg</img>
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<text>So you want to become a sorcerer?</text>
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<text>You've come to the right place. I'm myself just</text>
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<text>a humble retailer, but I've met a lot of adventurers like you</text>
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<text>in my life, enough to understand the basics of their craft...</text>
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<answer goto="tap_mana_intro">Interested?</answer>
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<answer goto="tap_mana_intro" align="center" x="0.30" font="1">I want to know more</answer>
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<answer goto="tap_mana_intro" x="0.80" y="-1">Take me back to the menu</answer>
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</page>
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<page id="tap_mana_intro">
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<type>dialog</type>
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<text align="center">TAPPING LANDS FOR MANA</text>
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<text y="15">In your quests you will have to fight against other wizards.</text>
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<text y="30">You will only have your brain and your spells to help you.</text>
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<text y="45">The basic Energy to cast your spells in Wagic is called mana.</text>
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<text y="60">The most frequent sources of Mana are called "Lands".</text>
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<text y="90">For a land to produce mana,</text>
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<text y="105">you just have to click on it with the action button (CIRCLE by default)</text>
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<title>TAPPING LANDS FOR MANA</title>
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<text>In your quests you will have to fight against other wizards.</text>
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<text>You will only have your brain and your spells to help you.</text>
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<text>The basic Energy to cast your spells in Wagic is called mana.</text>
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<text>The most frequent sources of Mana are called "Lands".</text>
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<text>For a land to produce mana,</text>
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<text>you just have to click on it with the action button (CIRCLE by default)</text>
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<answer goto="tap_mana">Go ahead and tap some mana!</answer>
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</page>
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@@ -32,22 +33,22 @@
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<page id="tap_mana_try_again">
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<type>dialog</type>
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<text align="center">HMMM...</text>
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<text y="15">It seems you didn't get that right</text>
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<text y="30">Simply navigate (with the D-Pad) to the land that appears on your screen,</text>
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<text y="45">then click on the action button (CIRCLE by default)</text>
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<title>HMMM...</title>
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<text>It seems you didn't get that right</text>
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<text>Simply navigate (with the D-Pad) to the land that appears on your screen,</text>
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<text>then click on the action button (CIRCLE by default)</text>
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<answer goto="tap_mana">Let's try again!</answer>
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</page>
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<page id="tap_mana_ok">
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<type>dialog</type>
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<text align="center">WELL DONE...NOW LET'S CAST A SPELL</text>
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<text y="15">That was too easy for you!</text>
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<text y="30">Now let's see if you can cast a spell...</text>
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<text y="45">Spells have a cost represented by mana symbols on the top right corner</text>
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<text y="60">of the card. For example, 2 white mana icons on the top right of the card</text>
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<text y="75">means that you have to produce 2 white manas (by activating 2 plains)</text>
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<text y="90">in order to put it into play.</text>
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<title>WELL DONE...NOW LET'S CAST A SPELL</title>
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<text>That was too easy for you!</text>
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<text>Now let's see if you can cast a spell...</text>
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<text>Spells have a cost represented by mana symbols on the top right corner</text>
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<text>of the card. For example, 2 white mana icons on the top right of the card</text>
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<text>means that you have to produce 2 white manas (by activating 2 plains)</text>
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<text>in order to put it into play.</text>
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<answer goto="cast_spell_1">Try to produce 2 white mana and put a white knight in play</answer>
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</page>
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@@ -59,24 +60,24 @@
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<page id="cast_spell_1_try_again">
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<type>dialog</type>
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<text align="center">HMMM...</text>
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<text y="15">It seems you didn't get that right</text>
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<text y="30">Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
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<text y="45">then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.</text>
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<text y="60">Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it.</text>
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<text y="75">Depending on your configuration, you might need to display your hand (RTRIGGER by default)</text>
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<title>HMMM...</title>
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<text>It seems you didn't get that right</text>
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<text>Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
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<text>then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.</text>
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<text>Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it.</text>
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<text>Depending on your configuration, you might need to display your hand (RTRIGGER by default)</text>
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<answer goto="cast_spell_1">Let's try again!</answer>
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</page>
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<page id="cast_spell_1_ok">
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<type>dialog</type>
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<text align="center">PERFECT...BUT THERE'S MORE TO IT</text>
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<text y="15">You did great, young adventurer!</text>
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<text y="30">But you will see that some spells have slighlty different costs.</text>
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<text y="45">Sometimes the cost contains a number with no mana color. It means you can</text>
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<text y="60">pay with mana of whatever color you want.</text>
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<text y="75">for example a card which cost has a number "1" and a green icon</text>
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<text y="90">needs you to pay 1 green mana + a mana of any color if you want to play it.</text>
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<title>PERFECT...BUT THERE'S MORE TO IT</title>
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<text>You did great, young adventurer!</text>
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<text>But you will see that some spells have slighlty different costs.</text>
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<text>Sometimes the cost contains a number with no mana color. It means you can</text>
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<text>pay with mana of whatever color you want.</text>
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<text>for example a card which cost has a number "1" and a green icon</text>
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<text>needs you to pay 1 green mana + a mana of any color if you want to play it.</text>
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<answer goto="cast_spell_2">Try to put a grizzly bear card in play.</answer>
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</page>
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@@ -88,25 +89,25 @@
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<page id="cast_spell_2_try_again">
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<type>dialog</type>
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<text align="center">HMMM...</text>
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<text y="15">It seems you didn't get that right</text>
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<text y="30">Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
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<text y="45">then click on the action button (CIRCLE by default) on some of them to produce some mana.</text>
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<text y="60">Remember, you need 1 green mana and one other mana of any color.</text>
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<text y="75">Once this is done, navigate to the Grizzly Bears in your hand and click (CIRCLE by default) on it.</text>
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<title>HMMM...</title>
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<text>It seems you didn't get that right</text>
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<text>Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
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<text>then click on the action button (CIRCLE by default) on some of them to produce some mana.</text>
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<text>Remember, you need 1 green mana and one other mana of any color.</text>
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<text>Once this is done, navigate to the Grizzly Bears in your hand and click (CIRCLE by default) on it.</text>
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<answer goto="cast_spell_2">Let's try again!</answer>
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</page>
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<page id="cast_spell_2_ok">
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<type>dialog</type>
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<text align="center">GREAT. NOW LET'S TALK ABOUT PHASES</text>
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<text y="15">Once you put them into play, you will want your creatures to attack your opponent.</text>
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<text y="30">After all, they are here to help you defeat other sorcerers!</text>
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<text y="45">Your creatures can't attack anytime they want, however,</text>
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<text y="60">they must wait for the combat phase of your turn.</text>
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<text y="75">Your turn is divided into several phases. You can go through the phases by</text>
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<text y="90">clicking on LTRIGGER by default. The name of the current phase is displayed on the</text>
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<text y="105">top right corner of the screen.</text>
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<title>GREAT. NOW LET'S TALK ABOUT PHASES</title>
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<text>Once you put them into play, you will want your creatures to attack your opponent.</text>
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<text>After all, they are here to help you defeat other sorcerers!</text>
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<text>Your creatures can't attack anytime they want, however,</text>
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<text>they must wait for the combat phase of your turn.</text>
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<text>Your turn is divided into several phases. You can go through the phases by</text>
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<text>clicking on LTRIGGER by default. The name of the current phase is displayed on the</text>
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<text>top right corner of the screen.</text>
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<answer goto="attack">Go to the "Attackers" phase, then click on your White Knight to attack.</answer>
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</page>
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@@ -119,31 +120,31 @@
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<page id="attack_try_again">
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<type>dialog</type>
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<text align="center">HMMM...</text>
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<text y="15">It seems you didn't get that right</text>
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<text y="30">Go to the "Attackers" phase by clicking on LTRIGGER several times,</text>
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<text y="45">then click on your White Knight (with CIRCLE by default) to attack your opponent.</text>
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<title>HMMM...</title>
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<text>It seems you didn't get that right</text>
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<text>Go to the "Attackers" phase by clicking on LTRIGGER several times,</text>
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<text>then click on your White Knight (with CIRCLE by default) to attack your opponent.</text>
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<answer goto="attack">Let's try again!</answer>
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</page>
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<page id="attack_ok">
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<type>dialog</type>
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<text align="center">GOOD!</text>
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<text y="15">Let me tell you a bit more about phases.</text>
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<text y="30">Your turn is divided into several phases. The actions you can perform</text>
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<text y="45">Depend on the phase you're in. For now, let's say that you can:</text>
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<text y="60">- Play creatures during the "main phase 1" and the "main phase 2" phases of your turn.</text>
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<text y="75">- Attack with your creatures during the "Attackers" phase of your turn.</text>
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<text y="90">- Block your opponent's attacking creatures during the "blockers" phase of his turn.</text>
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<text y="120">There are lots of other phases but we'll discuss them later</text>
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<title>GOOD!</title>
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<text>Let me tell you a bit more about phases.</text>
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<text>Your turn is divided into several phases. The actions you can perform</text>
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<text>Depend on the phase you're in. For now, let's say that you can:</text>
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<text>- Play creatures during the "main phase 1" and the "main phase 2" phases of your turn.</text>
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<text>- Attack with your creatures during the "Attackers" phase of your turn.</text>
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<text>- Block your opponent's attacking creatures during the "blockers" phase of his turn.</text>
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<text>There are lots of other phases but we'll discuss them later</text>
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<answer goto="End">Continue</answer>
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</page>
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<page id="End">
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<type>End</type>
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<text align="center">CONGRATULATIONS!</text>
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<text y="15">This is the end of this tutorial,</text>
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<text y="30">now time for you to fight some real ennemies!</text>
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<text y="60">Click on the action button to go back to the main menu</text>
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<title>CONGRATULATIONS!</title>
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<text>This is the end of this tutorial,</text>
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<text>now time for you to fight some real ennemies!</text>
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<text>Click on the action button to go back to the main menu</text>
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</page>
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@@ -0,0 +1,69 @@
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Documentation for the Basic campaign system in Wagic
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Each subfolder that contains a "story.xml" is considered as a "story". Stories appear in the menu and represent
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a series of dialogs and duels.
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#################################
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1.Structure of story.xml:
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#################################
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===========================================
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Elements of the root node
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===========================================
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page *
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attributes:
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id (compulsory)
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===========================================
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Elements of the page node
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===========================================
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type (dialog,duel,end)
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===========================================
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Additional Elmts of the "page" node if type == dialog
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===========================================
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title *
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img *
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text *
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answer *
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title, img, text, answer have the following common attributes:
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x (optional - default 0)
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0 means auto
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0 < x < 1 means percentage of screen width
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other value = absolute position
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y (optional - default 0)
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-1 means: go to previous line
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0 means: auto
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0 < y < 1 means: percentage of screen height
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other value = absolute position
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font (optional - default 0)
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0, 1, or 2
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align (optional - default left)
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left, center, right
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font and align not supported by title, which is equivalent to <text font="1" align="center">
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answer specific attributes:
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goto
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id of a page to go to
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===========================================
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Additional Elmts of the "page" node if type == dialog
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===========================================
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onwin
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id of a page to go to if duel lost
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onlose
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id of a page to go to if duel won
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#################################
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2.Duel mode
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#################################
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@@ -8662,7 +8662,7 @@ name=Corpse Hatch
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target=creature[-black]
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auto=destroy
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auto=Token(-193507)*2
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
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text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.�E
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mana={3}{B}{B}
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type=Sorcery
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[/card]
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@@ -14631,30 +14631,30 @@ type=Creature
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subtype=Faerie Soldier
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power=3
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toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Feral Hydra
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type=Creature
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subtype=Hydra Beast
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mana={X}{G}
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power=0
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toughness=0
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toughness=0
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text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability
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auto=counter(1/1,X)
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auto={3}:counter(1/1)
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grade=borderline
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[/card]
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[card]
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name=Feral Instinct
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@@ -17052,6 +17052,8 @@ toughness=3
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name=Giant Growth
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text=Target creature gets +3/+3 until end of turn.
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mana={G}
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target=creature
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auto=3/3
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type=Instant
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[/card]
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[card]
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@@ -18876,7 +18878,7 @@ name=Grizzly Fate
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auto=token(Bear,creature bear, 2/2,green)*2
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auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6
|
||||
autograveyard={5}{G}{G}:copy(this) && moveTo(mystack) asSorcery
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text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold �EPut four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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mana={3}{G}{G}
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type=Sorcery
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||||
[/card]
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||||
@@ -21713,7 +21715,7 @@ type=Enchantment
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||||
name=Ior Ruin Expedition
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auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
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auto={C(0/0,-3,Quest)}{S}:draw:2
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text=Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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||||
text=Landfall �EWhenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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||||
mana={1}{U}
|
||||
type=Enchantment
|
||||
[/card]
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||||
@@ -43026,7 +43028,7 @@ toughness=1
|
||||
name=Sunspring Expedition
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||||
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
|
||||
auto={C(0/0,-3,Quest)}{S}:life:8
|
||||
text=Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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||||
text=Landfall �EWhenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
|
||||
mana={W}
|
||||
type=Enchantment
|
||||
[/card]
|
||||
@@ -46531,7 +46533,7 @@ auto=foreach(other creature[red]|myBattlefield) counter(1/1,1)
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||||
auto=foreach(other creature[green]|myBattlefield) counter(1/1,1)
|
||||
auto={1}{C(1/1,-1)}:damage:1 target(creature)
|
||||
auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green)
|
||||
text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
|
||||
text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one �EUlasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
|
||||
mana={2}{R}{G}
|
||||
type=Legendary Creature
|
||||
subtype=Hellion Hydra
|
||||
@@ -46557,7 +46559,7 @@ auto=@damaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this)
|
||||
auto={C(0/0,-1,Charge)}:2/2
|
||||
auto={C(0/0,-1,Charge)}:-1/-1 target(creature)
|
||||
auto={C(0/0,-1,Charge)}:life:2 controller
|
||||
text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
|
||||
text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one �EEquipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
|
||||
mana={2}
|
||||
type=Legendary Artifact
|
||||
subtype=Equipment
|
||||
|
||||
@@ -389,7 +389,6 @@ shivan_hellkite.txt
|
||||
shock.txt
|
||||
shock2.txt
|
||||
siege_gang_commander.txt
|
||||
silent_arbiter.txt
|
||||
simic_initiate.txt
|
||||
slate_of_ancestry.txt
|
||||
sleeper_agent.txt
|
||||
|
||||
Reference in New Issue
Block a user