Fixed issue with blinking creature that has X in cost
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@@ -5123,6 +5123,7 @@ void ABlink::resolveBlink()
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}
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spell->source->power = spell->source->origpower;
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spell->source->toughness = spell->source->origtoughness;
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spell->source->X = 0;
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spell->resolve();
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if(stored)
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{
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