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Misc setting that I added
This commit is contained in:
Anthony Calosa
2017-03-05 21:28:18 +08:00
parent 4bf5943ac5
commit 00da0bd0d1
7 changed files with 26 additions and 33 deletions
+2 -2
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@@ -273,8 +273,8 @@ public:
int cardistargetted; int cardistargetted;
bool isTargetter(); bool isTargetter();
int cardistargetter; int cardistargetter;
int forcedBorder; int forcedBorderA;
int forcedBorder2; int forcedBorderB;
int myconvertedcost; int myconvertedcost;
ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false); ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false);
int countTrini; int countTrini;
+4 -17
View File
@@ -241,7 +241,6 @@ void StackAbility::Render()
MTGCardInstance * source = ability->source; MTGCardInstance * source = ability->source;
string alt1 = source->getName(); string alt1 = source->getName();
vector<JQuadPtr> mytargetQuads; vector<JQuadPtr> mytargetQuads;
vector<MTGCardInstance*> myClones;
int fmLibrary = 0; int fmLibrary = 0;
int force = 0; int force = 0;
@@ -251,7 +250,10 @@ void StackAbility::Render()
{ {
Targetable * t = ability->getActionTc()->getNextTarget(); Targetable * t = ability->getActionTc()->getNextTarget();
if (t) if (t)
{
source->forcedBorderA = 1;
_target = t; _target = t;
}
//test vector quads //test vector quads
@@ -264,8 +266,7 @@ void StackAbility::Render()
{ {
if( ((Damageable *)(tt))->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE ) if( ((Damageable *)(tt))->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE )
{ {
//fill vector ((MTGCardInstance*)(tt))->forcedBorderB = 1;
myClones.push_back(((MTGCardInstance*)(tt)));
if( source->has(Constants::HIDDENFACE) && !observer->isInLibrary(((MTGCardInstance *)(tt))) ) if( source->has(Constants::HIDDENFACE) && !observer->isInLibrary(((MTGCardInstance *)(tt))) )
mytargetQuads.push_back( ((Damageable *)(tt))->getIcon() ); mytargetQuads.push_back( ((Damageable *)(tt))->getIcon() );
@@ -298,20 +299,6 @@ void StackAbility::Render()
} }
} }
//setborder test
if(myClones.size())
{
source->forcedBorder2 = 1;
for(unsigned int kk = 0; kk < myClones.size(); kk++)
{
if(myClones[kk])
{
myClones[kk]->forcedBorder = 1;
//JRenderer::GetInstance()->DrawLine(myClones[kk]->view->actX,myClones[kk]->view->actY,source->view->actX,source->view->actY,0.5f,ARGB(120, 255, 0, 0));
}
}
}
if(source->has(Constants::HIDDENFACE) && fmLibrary) if(source->has(Constants::HIDDENFACE) && fmLibrary)
force = MTGAbility::HIDDENVIEW; force = MTGAbility::HIDDENVIEW;
+4 -4
View File
@@ -270,12 +270,12 @@ void CardGui::Render()
//draw border for highlighting //draw border for highlighting
if (game) if (game)
{ {
if (card && (card->isTargetted()||card->forcedBorder) && highlightborder) if (card && (card->isTargetted()||card->forcedBorderA) && highlightborder)
{ {
highlightborder->SetColor(ARGB(95,255,0,0)); highlightborder->SetColor(ARGB(95,255,0,0));
renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16); renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
} }
if (card && (card->isTargetter()||card->forcedBorder2) && highlightborder) if (card && (card->isTargetter()||card->forcedBorderB) && highlightborder)
{ {
highlightborder->SetColor(ARGB(95,0,245,0)); highlightborder->SetColor(ARGB(95,0,245,0));
renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16); renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
@@ -387,7 +387,7 @@ void CardGui::Render()
} }
} }
if (card && (card->isTargetted()||card->forcedBorder)) if (card && (card->isTargetted()||card->forcedBorderA))
{ {
if(card->isTapped()) if(card->isTapped())
{ {
@@ -399,7 +399,7 @@ void CardGui::Render()
else else
renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(250,255,0,0)); renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(250,255,0,0));
} }
if (card && (card->isTargetter()||card->forcedBorder2)) if (card && (card->isTargetter()||card->forcedBorderB))
{ {
if(card->isTapped()) if(card->isTapped())
{ {
+2 -2
View File
@@ -654,8 +654,8 @@ void GameObserver::gameStateBasedEffects()
{ {
zone->cards[c]->cardistargetted = 0; zone->cards[c]->cardistargetted = 0;
zone->cards[c]->cardistargetter = 0; zone->cards[c]->cardistargetter = 0;
zone->cards[c]->forcedBorder = 0; zone->cards[c]->forcedBorderA = 0;
zone->cards[c]->forcedBorder2 = 0; zone->cards[c]->forcedBorderB = 0;
} }
} }
+10 -4
View File
@@ -51,13 +51,21 @@ void GameStateOptions::Start()
// optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities")); // optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
//this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack. //this is a dev option, not meant for standard play. uncomment if you need to see abilities you own hitting the stack.
optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn")); optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDMAIN, "Interrupt opponent's end of turn"));
optionsList->Add(NEW OptionInteger(Options::SHOWTOKENS, "Show Tokens in Editor"));
optionsTabs = NEW WGuiTabMenu(); optionsTabs = NEW WGuiTabMenu();
optionsTabs->Add(optionsList); optionsTabs->Add(optionsList);
optionsList = NEW WGuiList("Misc");
optionsList->Add(NEW WGuiHeader("Card Display Options"));
//black border
optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Border"));
//show tokens in editor
optionsList->Add(NEW OptionInteger(Options::SHOWTOKENS, "Show Tokens in Editor"));
//show large images
optionsList->Add(NEW OptionInteger(Options::GDVLARGEIMAGE, "Show Large Images in Grid Deck View (could crash PSP!)"));
optionsTabs->Add(optionsList);
optionsList = NEW WGuiList("Game"); optionsList = NEW WGuiList("Game");
optionsList->Add(NEW WGuiHeader("Interface Options")); optionsList->Add(NEW WGuiHeader("Interface Options"));
optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Border"));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0))); optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0)));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0))); optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0)));
optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0))); optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0)));
@@ -82,8 +90,6 @@ void GameStateOptions::Start()
optionsList->Add(NEW WGuiSplit(cPrf, cThm)); optionsList->Add(NEW WGuiSplit(cPrf, cThm));
optionsList->Add(cStyle); optionsList->Add(cStyle);
optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, GameStateOptionsConst::kNewProfileID, this)); optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, GameStateOptionsConst::kNewProfileID, this));
//show large images
optionsList->Add(NEW OptionInteger(Options::GDVLARGEIMAGE, "Show Large Images in Grid Deck View (could crash PSP!)"));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode")));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand")));
optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODEAIDECK, "Unlock All Ai Decks"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODEAIDECK, "Unlock All Ai Decks")));
+2 -2
View File
@@ -123,7 +123,7 @@ void GuiPlay::BattleField::reset(float x, float y)
} }
void GuiPlay::BattleField::EnstackAttacker(CardView* card) void GuiPlay::BattleField::EnstackAttacker(CardView* card)
{ {
if(card->card->getObserver() && (card->card->getObserver()->getCurrentGamePhase() >= MTG_PHASE_COMBATDAMAGE) && (card->card->getObserver()->getCurrentGamePhase() < MTG_PHASE_ENDOFTURN)) if(card->card->getObserver() && ((card->card->getObserver()->getCurrentGamePhase() >= MTG_PHASE_COMBATDAMAGE) && (card->card->getObserver()->getCurrentGamePhase() < MTG_PHASE_ENDOFTURN)))
return; return;
//card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1)); //card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
card->x = x + (CARD_WIDTH/2.5f) + baseX; card->x = x + (CARD_WIDTH/2.5f) + baseX;
@@ -140,7 +140,7 @@ void GuiPlay::BattleField::EnstackAttacker(CardView* card)
} }
void GuiPlay::BattleField::EnstackBlocker(CardView* card) void GuiPlay::BattleField::EnstackBlocker(CardView* card)
{ {
if(card->card->getObserver() && (card->card->getObserver()->getCurrentGamePhase() >= MTG_PHASE_COMBATDAMAGE) && (card->card->getObserver()->getCurrentGamePhase() < MTG_PHASE_ENDOFTURN)) if(card->card->getObserver() && ((card->card->getObserver()->getCurrentGamePhase() >= MTG_PHASE_COMBATDAMAGE) && (card->card->getObserver()->getCurrentGamePhase() < MTG_PHASE_ENDOFTURN)))
return; return;
MTGCardInstance * c = card->card; MTGCardInstance * c = card->card;
if (!c) if (!c)
+2 -2
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@@ -71,8 +71,8 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
LKItoughness = toughness; LKItoughness = toughness;
cardistargetted = 0; cardistargetted = 0;
cardistargetter = 0; cardistargetter = 0;
forcedBorder = 0; forcedBorderA = 0;
forcedBorder2 = 0; forcedBorderB = 0;
myconvertedcost = getManaCost()->getConvertedCost(); myconvertedcost = getManaCost()->getConvertedCost();
revealedLast = NULL; revealedLast = NULL;
MadnessPlay = false; MadnessPlay = false;