Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
@@ -370,8 +370,13 @@ void GameStateDuel::Update(float dt)
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case DUEL_STATE_BACK_TO_MAIN_MENU:
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// mParent->effect->UpdateSmall(dt);
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menu->Update(dt);
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if (menu->closed)
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mParent->SetNextState(GAME_STATE_MENU);
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if (menu->closed) {
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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playerdata->taskList->passOneDay();
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playerdata->taskList->save();
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SAFE_DELETE(playerdata);
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mParent->SetNextState(GAME_STATE_MENU);
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}
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break;
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default:
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if (PSP_CTRL_CIRCLE == mEngine->ReadButton()){
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