Daddy32: Tasks Mode

Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
d32.wagic
2009-12-13 22:12:14 +00:00
parent dedff9ff39
commit 002851a943
18 changed files with 1108 additions and 17 deletions

View File

@@ -370,8 +370,13 @@ void GameStateDuel::Update(float dt)
case DUEL_STATE_BACK_TO_MAIN_MENU:
// mParent->effect->UpdateSmall(dt);
menu->Update(dt);
if (menu->closed)
mParent->SetNextState(GAME_STATE_MENU);
if (menu->closed) {
PlayerData * playerdata = NEW PlayerData(mParent->collection);
playerdata->taskList->passOneDay();
playerdata->taskList->save();
SAFE_DELETE(playerdata);
mParent->SetNextState(GAME_STATE_MENU);
}
break;
default:
if (PSP_CTRL_CIRCLE == mEngine->ReadButton()){