Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
@@ -883,7 +883,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
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for (int i=0; i<=STATS_MAX_MANA_COST; i++) {
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sprintf(buffer, _("%i").c_str(), i);
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font->DrawString(buffer, 30 + leftTransition, posY);
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sprintf(buffer, _("%i").c_str(), (*countPerCost)[i]);
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sprintf(buffer, ((*countPerCost)[i]>0)?_("%i").c_str():".", (*countPerCost)[i]);
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font->DrawString(buffer, 45 + leftTransition, posY);
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for (int j=0; j<Constants::MTG_NB_COLORS-1;j++){
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sprintf(buffer, ((*countPerCostAndColor)[i][j]>0)?_("%i").c_str():".", (*countPerCostAndColor)[i][j]);
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