Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
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@@ -209,6 +209,9 @@ void GameObserver::startGame(Rules * rules){
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}
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}
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startedAt = time(0);
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//Difficult mode special stuff
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if (!players[0]->isAI() && players[1]->isAI()){
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int difficulty = options[Options::DIFFICULTY].number;
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