Daddy32: Tasks Mode

Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
d32.wagic
2009-12-13 22:12:14 +00:00
parent dedff9ff39
commit 002851a943
18 changed files with 1108 additions and 17 deletions
+37 -3
View File
@@ -41,7 +41,9 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
showMsg = (WRand() % 5);
GameObserver * g = GameObserver::GetInstance();
if (!g->turn) return;
PlayerData * playerdata = NEW PlayerData(app->collection);
if (!p1->isAI() && p2->isAI() && p1!= g->gameOver){
gameLength = time(0) - g->startedAt;
value = 400;
if (app->gameType != GAME_TYPE_CLASSIC) value = 200;
int difficulty = options[Options::DIFFICULTY].number;
@@ -79,6 +81,20 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
}
GameOptionAward * goa = NULL;
// <Tasks handling>
vector<Task*> finishedTasks;
playerdata->taskList->getDoneTasks(_p1, _p2, _app, &finishedTasks);
char buffer[512];
for (vector<Task*>::iterator it = finishedTasks.begin(); it!=finishedTasks.end(); it++) {
sprintf(buffer, _("Task: %s").c_str(), (*it)->getShortDesc().c_str());
CreditBonus * b = NEW CreditBonus((*it)->getReward(), buffer);
bonus.push_back(b);
playerdata->taskList->removeTask(*it);
}
// </Tasks handling>
if (unlocked == -1){
unlocked = isDifficultyUnlocked();
if (unlocked){
@@ -132,13 +148,19 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
PlayerData * playerdata = NEW PlayerData(app->collection);
playerdata->credits+= value;
playerdata->credits += value;
playerdata->taskList->passOneDay();
if (playerdata->taskList->getTaskCount() < 6) {
playerdata->taskList->addRandomTask();
playerdata->taskList->addRandomTask();
}
playerdata->save();
SAFE_DELETE(playerdata);
}else{
unlocked = 0;
unlocked = 0;
playerdata->taskList->passOneDay();
playerdata->taskList->save();
}
}
@@ -182,6 +204,7 @@ void Credits::Render(){
}
float y = 130;
if (showMsg == 1) y = 50;
vector<CreditBonus *>:: iterator it;
for ( it=bonus.begin() ; it < bonus.end(); ++it){
@@ -191,6 +214,17 @@ void Credits::Render(){
f2->DrawString(buffer, 10, y);
y+=15;
//!!
if (g->gameOver != p1) {
sprintf(buffer, _("Game length: %i seconds").c_str(), this->gameLength);
f->DrawString(buffer, 10, y);
y += 10;
sprintf(buffer, _("Credits per minute: %i").c_str(), (int)(60*value/this->gameLength));
f->DrawString(buffer, 10, y);
y += 10;
showMsg = 0;
}
if (showMsg == 1){
f2->DrawString(_("Please support this project!").c_str() ,10,y+15);
f->DrawString(_("Wagic is free, open source, and developed on the little free time I have").c_str() ,10,y+30);