Daddy32: Tasks Mode

Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
d32.wagic
2009-12-13 22:12:14 +00:00
parent dedff9ff39
commit 002851a943
18 changed files with 1108 additions and 17 deletions

View File

@@ -5,13 +5,14 @@
#include "../include/GameState.h"
#include "../include/SimpleMenu.h"
#include "../include/ShopItem.h"
#include "../include/Tasks.h"
#define STATE_BUY 1
#define STATE_SELL 2
#define STAGE_SHOP_MENU 3
#define STAGE_SHOP_SHOP 4
#define STAGE_SHOP_TASKS 5
class GameStateShop: public GameState, public JGuiListener
@@ -23,6 +24,7 @@ class GameStateShop: public GameState, public JGuiListener
JQuad * mBack;
JQuad * mBg;
JTexture * mBgTex;
TaskList * taskList;
SimpleMenu * menu;
int mStage;