Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
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@@ -5,13 +5,14 @@
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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#include "../include/ShopItem.h"
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#include "../include/Tasks.h"
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#define STATE_BUY 1
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#define STATE_SELL 2
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#define STAGE_SHOP_MENU 3
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#define STAGE_SHOP_SHOP 4
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#define STAGE_SHOP_TASKS 5
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class GameStateShop: public GameState, public JGuiListener
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@@ -23,6 +24,7 @@ class GameStateShop: public GameState, public JGuiListener
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JQuad * mBack;
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JQuad * mBg;
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JTexture * mBgTex;
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TaskList * taskList;
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SimpleMenu * menu;
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int mStage;
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