Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
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@@ -11,6 +11,7 @@
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#include "ReplacementEffects.h"
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#include "GuiStatic.h"
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#include <queue>
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#include <time.h>
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class MTGGamePhase;
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class MTGAbility;
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@@ -46,6 +47,7 @@ class GameObserver{
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ReplacementEffects *replacementEffects;
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Player * gameOver;
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Player * players[2]; //created outside
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time_t startedAt;
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TargetChooser * getCurrentTargetChooser();
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void stackObjectClicked(Interruptible * action);
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