Daddy32: Tasks Mode

Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
This commit is contained in:
d32.wagic
2009-12-13 22:12:14 +00:00
parent dedff9ff39
commit 002851a943
18 changed files with 1108 additions and 17 deletions

View File

@@ -6,7 +6,9 @@
#include <string>
#include <JGE.h>
#include <JLBFont.h>
#include <time.h>
#include "../include/Player.h"
class GameApp;
using namespace std;
@@ -22,6 +24,7 @@ public:
class Credits{
private:
time_t gameLength;
int isDifficultyUnlocked();
int isMomirUnlocked();
int isEvilTwinUnlocked();