Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.
Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.
Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
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@@ -6,7 +6,9 @@
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#include <string>
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#include <JGE.h>
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#include <JLBFont.h>
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#include <time.h>
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#include "../include/Player.h"
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class GameApp;
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using namespace std;
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@@ -22,6 +24,7 @@ public:
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class Credits{
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private:
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time_t gameLength;
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int isDifficultyUnlocked();
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int isMomirUnlocked();
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int isEvilTwinUnlocked();
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