Fixed compilation with latest mingw64
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@@ -16,6 +16,8 @@
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#include "ModRules.h"
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#include "GameApp.h"
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#include <random>
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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#endif
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@@ -2258,7 +2260,10 @@ std::string Tournament::exportTournamentDescription()
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}
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void Tournament::enableTournamantMode(int tournamentMode,int player)
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{
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{
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std::random_device rd;
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std::mt19937 g(rd());
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if (mTournamentMode!=tournamentMode && tournamentMode>0)
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{
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@@ -2302,9 +2307,9 @@ void Tournament::enableTournamantMode(int tournamentMode,int player)
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//shuffle remaining decks
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// human player is always on first place
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if (player>0)
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std::random_shuffle ( TournamentsDecks.begin()+1, TournamentsDecks.end() );
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std::shuffle ( TournamentsDecks.begin()+1, TournamentsDecks.end(), g );
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else
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std::random_shuffle ( TournamentsDecks.begin(), TournamentsDecks.end() );
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std::shuffle ( TournamentsDecks.begin(), TournamentsDecks.end(), g );
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Deck[0]=TournamentsDecks[0];
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Deck[1]=TournamentsDecks[1];
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}
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@@ -2322,7 +2327,7 @@ void Tournament::enableTournamantMode(int tournamentMode,int player)
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for (unsigned int i=0;i<nmbDecks;i++)
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TournamentsDecks.push_back(TDeck(i+1,PLAYER_TYPE_CPU));
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//shuffle remaining decks
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std::random_shuffle ( TournamentsDecks.begin(), TournamentsDecks.end() );
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std::shuffle ( TournamentsDecks.begin(), TournamentsDecks.end(), g );
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Deck[0]=TournamentsDecks[0];
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Deck[1]=TournamentsDecks[1];
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}
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