Fixed compilation with latest mingw64
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@@ -91,7 +91,7 @@ void GameApp::Create()
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{
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srand((unsigned int) time(0)); // initialize random
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#if !defined(QT_CONFIG) && !defined(IOS)
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#if defined (WIN32)
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#if defined (WIN32) && (!defined __GNUG__)
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_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
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#elif defined (PSP)
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pspFpuSetEnable(0); //disable FPU Exceptions until we find where the FPU errors come from
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