Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.

This commit is contained in:
Vittorio Alfieri
2021-09-02 19:32:45 +02:00
parent 54d0c32035
commit 001cea95bd
51 changed files with 634 additions and 800 deletions

View File

@@ -228,7 +228,8 @@ const char* Constants::MTGBasicAbilities[] = {
"wascommander", //It was the current commander (e.g. after it flipped or morphed)
"showopponenthand", //opponent plays with his hand revealed.
"showcontrollerhand", //controller plays with his hand revealed.
"hasreplicate" //Kicker cost is a replicate cost (eg. "Vacuumelt")
"hasreplicate", //Kicker cost is a replicate cost (eg. "Vacuumelt")
"isprey" //Creature has been haunted by some other card.
};
map<string,int> Constants::MTGBasicAbilitiesMap;