Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -228,7 +228,8 @@ const char* Constants::MTGBasicAbilities[] = {
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"wascommander", //It was the current commander (e.g. after it flipped or morphed)
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"showopponenthand", //opponent plays with his hand revealed.
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"showcontrollerhand", //controller plays with his hand revealed.
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"hasreplicate" //Kicker cost is a replicate cost (eg. "Vacuumelt")
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"hasreplicate", //Kicker cost is a replicate cost (eg. "Vacuumelt")
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"isprey" //Creature has been haunted by some other card.
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};
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map<string,int> Constants::MTGBasicAbilitiesMap;
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