Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -668,6 +668,14 @@ void GameObserver::gameStateBasedEffects()
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card->removeColor(i);
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}
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}
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//clear prey
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if(card && isInExile(card) && card->hauntedCard)
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{
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if(!isInPlay(card->hauntedCard))
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{
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card->hauntedCard = 0;
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}
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}
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//reset alternate paid
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if(card && (isInGrave(card)||isInHand(card)||isInExile(card)))
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{
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