Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -297,7 +297,8 @@ public:
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ManaCost * computeNewCost(MTGCardInstance * card,ManaCost * oldCost, ManaCost * refCost,bool noTrinisphere = false, bool bestow = false);
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int countTrini;
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bool anymanareplacement;
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vector<MTGCardInstance*>imprintedCards;
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vector<MTGCardInstance*> imprintedCards;
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MTGCardInstance* hauntedCard;
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int attackCost;
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int attackCostBackup;
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int attackPlaneswalkerCost;
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