Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -89,12 +89,6 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Curse of the Cabal
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text=Target player sacrifices half the permanents he or she controls, rounded down. -- Suspend 2{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
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mana={9}{B}
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type=Sorcery
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[/card]
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[card]
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name=Dementia Sliver
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text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
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mana={3}{U}{B}
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