Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -171,15 +171,6 @@ mana={2}{U}{B}
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type=Sorcery
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[/card]
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[card]
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name=Corpsejack Menace
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text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
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mana={2}{B}{G}
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type=Creature
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subtype=Fungus
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power=4
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toughness=4
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[/card]
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[card]
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name=Coalition Honor Guard
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text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
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mana={3}{W}
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