Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.

This commit is contained in:
Vittorio Alfieri
2021-09-02 19:32:45 +02:00
parent 54d0c32035
commit 001cea95bd
51 changed files with 634 additions and 800 deletions
@@ -1,11 +1,4 @@
[card]
name=Curse of Predation
text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
mana={2}{G}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Sphinx of Uthuun
abilities=flying
text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
@@ -15,12 +8,3 @@ subtype=Sphinx
power=5
toughness=6
[/card]
[card]
name=Corpsejack Menace
text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
mana={2}{B}{G}
type=Creature
subtype=Fungus
power=4
toughness=4
[/card]