Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -1,11 +1,4 @@
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[card]
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name=Curse of Predation
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text=Enchant player -- Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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mana={2}{G}
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type=Enchantment
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subtype=Aura Curse
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[/card]
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[card]
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name=Sphinx of Uthuun
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abilities=flying
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text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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@@ -15,12 +8,3 @@ subtype=Sphinx
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power=5
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toughness=6
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[/card]
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[card]
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name=Corpsejack Menace
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text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
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mana={2}{B}{G}
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type=Creature
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subtype=Fungus
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power=4
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toughness=4
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[/card]
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