Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.

This commit is contained in:
Vittorio Alfieri
2021-09-02 19:32:45 +02:00
parent 54d0c32035
commit 001cea95bd
51 changed files with 634 additions and 800 deletions
@@ -24,13 +24,6 @@ mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Curse of Misfortunes
text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
mana={4}{B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Soul Seizer
abilities=flying
text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
@@ -57,10 +50,3 @@ text=Target permanent you control gains protection from the color of your choice
mana={W}
type=Instant
[/card]
[card]
name=Curse of Echoes
text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
mana={4}{U}
type=Enchantment
subtype=Aura Curse
[/card]