Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -24,13 +24,6 @@ mana={3}{G}{G}
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type=Enchantment
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[/card]
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[card]
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name=Curse of Misfortunes
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text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
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mana={4}{B}
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type=Enchantment
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subtype=Aura Curse
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[/card]
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[card]
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name=Soul Seizer
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abilities=flying
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text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
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@@ -57,10 +50,3 @@ text=Target permanent you control gains protection from the color of your choice
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mana={W}
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type=Instant
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[/card]
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[card]
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name=Curse of Echoes
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text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
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mana={4}{U}
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type=Enchantment
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subtype=Aura Curse
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[/card]
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