Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -8,12 +8,6 @@ power=2
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toughness=1
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[/card]
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[card]
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name=Deadly Designs
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text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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mana={1}{B}
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type=Enchantment
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[/card]
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[card]
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name=Capital Punishment
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text=Council's dilemma Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
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mana={4}{B}{B}
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@@ -204,15 +198,6 @@ type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Leovold, Emissary of Trest
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text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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mana={B}{G}{U}
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type=Legendary Creature
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subtype=Elf Advisor
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power=3
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toughness=3
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[/card]
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[card]
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name=Desertion
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text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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mana={3}{U}{U}
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