Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.

This commit is contained in:
Vittorio Alfieri
2021-09-02 19:32:45 +02:00
parent 54d0c32035
commit 001cea95bd
51 changed files with 634 additions and 800 deletions
@@ -8,12 +8,6 @@ power=2
toughness=1
[/card]
[card]
name=Deadly Designs
text={2}: Put a plot counter on Deadly Designs. Any player may activate this ability. -- When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Capital Punishment
text=Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
mana={4}{B}{B}
@@ -204,15 +198,6 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Leovold, Emissary of Trest
text=Each opponent can't draw more than one card each turn. -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
mana={B}{G}{U}
type=Legendary Creature
subtype=Elf Advisor
power=3
toughness=3
[/card]
[card]
name=Desertion
text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
mana={3}{U}{U}