Added/fixed primitives, updated the "missing_cards_by_sets" folder, fixed several crash on Commander Format, fixed a possible crash using "and!()!" with "imprint", added a new macros "_REBOUND_" and "_GOAD_" related to rebound and goad abilities and refactored all cards using them, implemented a new keywords "haunt", "hasprey", "preyname" and "isprey" related the haunting ability and improved all cards using it, Added "commander" and "\*" to HINT castpriority for AI decks in order to allow the user to give a cast priority to commanders.
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@@ -1,13 +1,4 @@
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[card]
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name=Corpsejack Menace
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text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
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mana={2}{B}{G}
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type=Creature
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subtype=Fungus
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power=4
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toughness=4
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[/card]
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[card]
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name=Chain of Vapor
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text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
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mana={U}
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@@ -92,13 +83,6 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Curse of Vengeance
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text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
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mana={B}
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type=Enchantment
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subtype=Aura Curse
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[/card]
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[card]
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name=Cruel Entertainment
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text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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mana={6}{B}
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