grade=borderline
[card]
name=Empyrial Storm
auto=create(Angel:creature Angel:4/4:white:flying)
text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. -- Create a 4/4 white Angel creature token with flying.
mana={4}{W}{W}
type=Sorcery
[/card]

[card]
name=Heavenly Blademaster
abilities=flying, double strike
auto=may target(<anyamount>aura|battlefield) newhook
auto=may target(<anyamount>equipment|battlefield) newhook
auto=thisforeach(aura) lord(other creature|myBattlefield) 1/1
auto=thisforeach(gear) lord(other creature|myBattlefield) 1/1
auto=lord(other creature|myBattlefield) +1/+1 for each aura and equipment attached to heavenly blademaster
text=Flying, double strike -- When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. -- Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
mana={5}{W}
type=Creature
subtype=Angel
power=3
toughness=6
[/card]

[card]
name=Loyal Unicorn
abilities=vigilance
text=Vigilance -- Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
mana={3}{W}
type=Creature
subtype=Unicorn
power=3
toughness=4
[/card]

[card]
name=Magus of the Balance
auto={4}{W}{T}{S}:auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ controller && if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(<type:land:mybattlefieldminustype:land:opponentbattlefieldminusend>land|mybattlefield) !$ opponent && if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ controller && if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(<type:creature:mybattlefieldminustype:creature:opponentbattlefieldminusend>creature|mybattlefield) !$ opponent && if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ controller && if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(<type:*:myhandminustype:*:opponenthandminusend>*|myhand) !$ opponent
text={4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Echo Storm
target=artifact
auto=clone
text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Create a token that's a copy of target artifact.
mana={3}{U}{U}
type=Sorcery
[/card]

[card]
name=Ever-Watching Threshold
auto=auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} draw:1
text=Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card.
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Loyal Drake
abilities=flying
text=Flying -- Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]

[card]
name=Octopus Umbra
abilities=totemarmor
target=creature
auto=teach(creature) transforms((,newability[@combat(attacking) source(this):may tap target(creature)]))
auto=teach(creature) becomes(,8/8)
text=Enchant creature -- Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Bloodtracker
abilities=flying
auto={B}{L:2}:counter(1/1)
auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{1/1,1}) draw:1 controller
text=Flying -- {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. -- When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
mana={3}{B}
type=Creature
subtype=Vampire Wizard
power=2
toughness=2
[/card]

[card]
name=Loyal Subordinate
abilities=menace
text=Menace -- Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=1
[/card]

[card]
name=Night Incarnate
abilities=deathtouch
other={3}{B} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):all(creature) -3/-3 ueot
auto=alternative sacrifice
text=Deathtouch -- When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{B}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]

[card]
name=Fury Storm
target=*[instant;sorcery]|stack
auto=castcard(copied noevent)
text=When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. -- Copy target instant or sorcery spell. You may choose new targets for the copy.
mana={2}{R}{R}
type=Instant
[/card]

[card]
name=Loyal Apprentice
abilities=flying, haste
text=Haste -- Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Artificer
power=2
toughness=1
[/card]

[card]
name=Nesting Dragon
abilities=flying
auto=@movedTo(land|myBattlefield):token(dragon egg)
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=4
[/card]

[card]
name=Varchild, Betrayer of Kjeldor
auto=@combatdamaged(player) from(this):create(Survivor:Creature Survivor:1/1:red)*thatmuch opponent
auto=lord(survivor|opponentBattlefield) cantblock
auto=lord(survivor|opponentBattlefield) cantattack
auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(myBattlefield) all(survivor)
text=Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. -- Survivors your opponents control can't block, and they can't attack you or a planeswalker you control. -- When Varchild leaves the battlefield, gain control of all Survivors.
mana={2}{R}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]

[card]
name=Crash of Rhino Beetles
abilities=trample
auto=aslongas(land|myBattlefield)~morethan~9 10/10
text=Trample -- Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
mana={4}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]

[card]
name=Loyal Guardian
abilities=trample
text=Trample -- Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
mana={4}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]

[card]
name=Turntimber Sower
auto=@@movedto(land|mygraveyard):create(plant:creature plant:0/1:green:)
auto={G}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:target(land|mygraveyard) moveto(ownerhand)
text=Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. -- {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=3
[/card]

[card]
name=Whiptongue Hydra
abilities=reach
auto=@movedto(creature[flying]|graveyard):counter(1/1) oneshot
auto=destroy all(creature[flying])
text=Reach -- When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
mana={5}{G}
type=Creature
subtype=Lizard Hydra
power=4
toughness=4
[/card]

[card]
name=Arixmethes, Slumbering Isle
auto=tap(noevent)
auto=counter(0/0,5,Slumber)
auto=this(counter{0/0.1.Slumber}>=1) transforms((removetypes,newability[becomes(Legendary Land)]))
auto=this(counter{0/0.1.Slumber}<1) transforms((Legendary Creature))
auto=@movedTo(*|mystack):may counter(0/0,-1,Slumber)
auto={T}:Add{G}{U}
text=Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. -- As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) -- Whenever you cast a spell, you may remove a slumber counter from Arixmethes. -- {T}: Add {G}{U}.
mana={2}{G}{U}
type=Legendary Creature
subtype=Kraken
power=12
toughness=12
[/card]

[card]
name=Kestia, the Cultivator
bestow={3}{G}{W}{U}
auto=bestow bstw
auto=bestow teach(creature) 4/4
auto=@combat(attacking) source(creature[enchanted]|myBattlefield):draw:1
auto=@combat(attacking) source(creature[enchantment]|myBattlefield):draw:1
text=Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+4. -- Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
mana={1}{G}{W}{U}
type=Legendary Enchantment Creature
subtype=Nymph
power=4
toughness=4
[/card]

[card]
name=Thantis, the Warweaver
abilities=vigilance, reach
auto=lord(creature) mustattack
auto=@combat(attacking) source(creature|opponentBattlefield):counter(1/1)
text=Vigilance, reach -- All creatures attack each combat if able. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
mana={3}{B}{R}{G}
type=Legendary Creature
subtype=Spider
power=5
toughness=5
[/card]

[card]
name=Tuvasa the Sunlit
auto=foreach(enchantment|mybattlefield) 1/1
auto=@movedTo(*[enchantment]|mystack) turnlimited:draw:1
text=Tuvasa the Sunlit gets +1/+1 for each enchantment you control. -- Whenever you cast your first enchantment spell each turn, draw a card.
mana={G}{W}{U}
type=Legendary Creature
subtype=Merfolk Shaman
power=1
toughness=1
[/card]

[card]
name=Varina, Lich Queen
auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:draw:type:zombie[attacking]:myBattlefield && transforms((,newability[target(<type:zombie[attacking]:myBattlefield>*|myhand) reject])) forever
auto=@each my blockers restriction{type(Zombie[attacking]|myBattlefield)~morethan~0}:life:type:zombie[attacking]:myBattlefield
auto={2}{E(*|mygraveyard)}{E(*|mygraveyard)}:create(black zombie:creature black zombie:2/2) and!( tap(noevent) )!
text=Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. -- {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
mana={1}{W}{U}{B}
type=Legendary Creature
subtype=Zombie Wizard
power=4
toughness=4
[/card]

[card]
name=Windgrace's Judgment
target=*[-land]|opponentBattlefield
auto=destroy
text=For any number of opponents, destroy target nonland permanent that player controls.
mana={3}{B}{G}
type=Instant
[/card]

[card]
name=Ancient Stone Idol
abilities=flash, trample
anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive
auto=@movedTo(this|graveyard) from(battlefield):create(construct artifact:creature construct artifact:6/12:colorless:trample)
text=Flash -- This spell costs {1} less to cast for each attacking creature. -- Trample -- When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
mana={10}
type=Artifact Creature
subtype=Golem
power=12
toughness=12
[/card]

[card]
name=Geode Golem
abilities=trample
text=Trample -- Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
mana={5}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]

[card]
name=Retrofitter Foundry
auto={3}:untap
auto={2}{T}:create(servo artifact:creature servo artifact:1/1:colorless:)
auto={1}{T}[S(Servo|myBattlefield)}:create(thopter artifact:creature thopter artifact:1/1:colorless:flying)
auto={T}[S(Thopter|myBattlefield)}:create(construct artifact:creature construct artifact:4/4:colorless:)
text={3}: Untap Retrofitter Foundry. -- {2}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
mana={1}
type=Artifact
[/card]