grade=borderline
#Cannot code: Bishop of Binding, Radiant Destiny, Slaughter the Strong, Sphinx's Decree, Temple Altisaur, Crafty Cutpurse

[card]
name=Baffling End 
auto=target(creature[manacost<=3]|opponentbattlefield) moveto(exile)
auto=@movedTo(this|nonbattlezone) from(battlefield): token(Dinosaur,creature Dinosaur,3/3,green,trample) opponent
text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
mana={1}{W}
type=Enchantment
[/card]

[card]
name=Blazing Hope
auto=target(creature[power>=controllerlife]) moveto(exile)
text=Exile target creature with power greater than or equal to your life total.
mana={W}
type=Instant
[/card]

[card]
name=Cleansing Ray
target=Vampire
auto=choice destroy target(vampire)
auto=choice destroy target(enchantment)
text=Choose one — -- • Destroy target Vampire. -- • Destroy target enchantment.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Everdawn Champion
auto=preventAllCombatDamage to(this)
text=Prevent all combat damage that would be dealt to Everdawn Champion.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Exultant Skymarcher
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=3
[/card]

[card]
name=Famished Paladin
auto=doesnotuntap
auto=@lifeof(player):untap(this)
text=Famished Paladin doesn't untap during your untap step. -- Whenever you gain life, untap Famished Paladin.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=3
toughness=3
[/card]

[card]
name=Forerunner of the Legion
auto=may moveTo(ownerlibrary) notatarget(creature[vampire]|mylibrary)
auto=@movedTo(other creature[vampire]|mybattlefield): target(creature) 1/1 ueot
text=When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. -- Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Imperial Ceratops
auto=@damaged(this):life:2 controller
text=Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=5
[/card]

[card]
name=Luminous Bonds
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Majestic Heliopterus
abilities=flying
auto=@combat(attacking) source(this):target(creature[dinosaur]|mybattlefield):flying ueot
text=Flying -- Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
mana={3}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Martyr of Dusk
abilities=lifelink
auto=@movedTo(this|graveyard) from(battlefield):token(Vampire,creature Vampire,1/1,white,lifelink)
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Moment of Triumph
target=creature 
auto=2/2 ueot
auto=life:2 controller
text=Target creature gets +2/+2 until end of turn. You gain 2 life.
mana={W}
type=Instant
[/card]

[card]
name=Paladin of Atonement
auto=@each my upkeep restriction{lastturn(life)~morethan~0}:counter(1/1,1)
auto=@movedTo(this|graveyard) from(battlefield):dynamicability<!toughnesslifegain srccontroller!>
text=At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. -- When Paladin of Atonement dies, you gain life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]

[card]
name=Pride of Conquerors
auto=_ASCEND_
auto=_CITY'S_BLESSING_ all(creature|mybattlefield) 1/1
auto=all(creature|mybattlefield) 1/1
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
mana={1}{W}
type=Instant
[/card]

[card]
name=Sanguine Glorifier
auto=target(other vampire|mybattlefield) counter(1/1,1)
text=When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
mana={3}{W}
type=Creature
subtype=Vampire Cleric
power=3
toughness=3
[/card]

[card]
name=Skymarcher Aspirant
auto=_ASCEND_
auto=@moveTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ flying
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Skymarcher Aspirant has flying as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Vampire Soldier
power=2
toughness=1
[/card]

[card]
name=Snubhorn Sentry
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 3/0
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
mana={W}
type=Creature
subtype=Dinosaur
power=0
toughness=3
[/card]

[card]
name=Squire's Devotion
target=creature 
auto=1/1
auto=lifelink
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]

[card]
name=Trapjaw Tyrant
auto=@damaged(this):(blink)forsrc target(creature|opponentbattlefield)
text=Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=Zetalpa, Primal Dawn
abilities=flying, double strike, indestructible, vigilance, trample
text=Flying, double strike, vigilance, trample, indestructible
mana={6}{W}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=4
toughness=8
[/card]

[card]
name=Admiral's Order
target=spell
auto=if type(creature[attacking]|mybattlefield)~morethan~0 altercost(colorless,-1) altercost(blue,-1)
auto=fizzle
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Aquatic Incursion
auto=token(Merfolk,creature Merfolk,1/1,blue,opponentshroud)*2
auto={3}{U}:target(creature[merfolk]) unblockable ueot
text=When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) -- {3}{U}: Target Merfolk can't be blocked this turn.
mana={3}{U}
type=Enchantment
[/card]

[card]
name=Crashing Tide
auto=if type(creature[merfolk]|mybattlefield)~morethan~0 then asflash
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Crashing Tide has flash as long as you control a Merfolk. -- Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]

[card]
name=Deadeye Rig-Hauler
auto=if raid then may moveto(ownerHand) target(creature)
text=Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]

[card]
name=Expel from Orazca
target=*[-land]
auto=choice name(owner's hand) moveTo(ownerHand)
auto=_CITY'S_BLESSING_ choice name(owner's library) moveTo(ownerLibrary)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
mana={1}{U}
type=Instant
[/card]

[card]
name=Flood of Recollection
target=instant,sorcery|mygraveyard
auto=moveto(ownerHand)
auto=exile all(this)
text=Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
mana={U}{U}
type=Sorcery
[/card]

[card]
name=Hornswoggle
target=creature|stack
auto=fizzle
text=Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
mana={2}{U}
type=Instant
[/card]

[card]
name=Induced Amnesia
auto=target(player) exiles all cards from their hand face down, then draws that many cards
text=When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. -- When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Kitesail Corsair
auto=@combat(attacking) source(this):flying
text=Kitesail Corsair has flying as long as it's attacking.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]

[card]
name=Mist-Cloaked Herald
abilities=unblockable
text=Mist-Cloaked Herald can't be blocked.
mana={U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]

[card]
name=Nezahal, Primal Tide
abilities=nofizzle,nomaxhand
auto=@movedTo(*|opponentstack):draw:1
auto={D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:(blink)ueot
text=Nezahal, Primal Tide can't be countered. -- You have no maximum hand size. -- Whenever an opponent casts a noncreature spell, draw a card. -- Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
mana={5}{U}{U}
type=Legendary Creature
subtype=Elder Dinosaur
power=7
toughness=7
[/card]

[card]
name=River Darter
auto=cantbeblockedby(creature[Dinosaurs])
text=River Darter can't be blocked by Dinosaurs.
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=3
[/card]

[card]
name=Riverwise Augur
auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot
text=When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]

[card]
name=Sea Legs
abilities=flash
target=creature
auto=teach(pirate) +0/+2
auto=teach(creature[-pirate]) -2/-0
text=Flash -- Enchant creature -- Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
mana={U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Seafloor Oracle
auto=@combatdamaged(player) from(Merfolk|myBattlefield):draw:1
text=Whenever a Merfolk you control deals combat damage to a player, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]

[card]
name=Siren Reaver
abilities=flying
text=Raid — This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying
mana={3}{U}
type=Creature
subtype=Siren Pirate
power=3
toughness=2
[/card]

[card]
name=Soul of the Rapids
abilities=flying, opponentshroud
text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]

[card]
name=Spire Winder
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 1/1
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Spire Winder gets +1/+1 as long as you have the city's blessing.
mana={3}{U}
type=Creature
subtype=Snake
power=2
toughness=3
[/card]

[card]
name=Sworn Guardian
mana={1}{U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=3
[/card]

[card]
name=Warkite Marauder
abilities=flying
auto=@combat(attacking) source(this):target(creature|opponentBattlefield) loseabilities
text=Flying -- Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
mana={1}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=1
[/card]

[card]
name=Waterknot
target=creature
auto=teach(creature) tap
auto=teach(creature) doesnotuntap
text=Enchant creature -- When Waterknot enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Arterial Flow
auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent
auto=aslongas(vampire|myBattlefield) life:-2 opponent
auto=aslongas(vampire|myBattlefield) life:2
text=Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Canal Monitor
mana={4}{B}
type=Creature
subtype=Lizard
power=5
toughness=3
[/card]

[card]
name=Champion of Dusk
auto=damage:type:vampire:mybattlefield controller
auto=draw:type:vampire:mybattlefield controller
text=When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
mana={3}{B}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=4
[/card]

[card]
name=Dark Inquiry
target=opponent
auto=reject notatarget(*[-land]|targetedpersonshand)
text=Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Dinosaur Hunter
auto=@damaged(dinosaur) from(this):destroy
text=Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Dire Fleet Poisoner
abilities=flash, deathtouch
auto=target(pirate[attacking]|myBattlefield)) 1/1 && deathtouch ueot
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Dusk Charger
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ 2/2
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Dusk Charger gets +2/+2 as long as you have the city's blessing.
mana={3}{B}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]

[card]
name=Dusk Legion Zealot
auto=draw:1
auto=life:-1
text=When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=1
toughness=1
[/card]

[card]
name=Fathom Fleet Boarder
auto=aslongas(pirate|myBattlefield)~lessthan~1 life:-1
text=When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=3
toughness=3
[/card]

[card]
name=Grasping Scoundrel
text=Grasping Scoundrel gets +1/+0 as long as it's attacking.
mana={B}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]

[card]
name=Impale
target=creature
auto=destroy
text=Destroy target creature.
mana={2}{B}{B}
type=Sorcery
[/card]

[card]
name=Moment of Craving
target=creature
auto=-2/-2 
auto=life:2 controller
text=Target creature gets -2/-2 until end of turn. You gain 2 life.
mana={1}{B}
type=Instant
[/card]

[card]
name=Oathsworn Vampire
auto=tap(noevent)
text=Oathsworn Vampire enters the battlefield tapped. -- You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
mana={1}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Ravenous Chupacabra
auto=destroy target(creature|opponentBattlefield)
text=When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
mana={2}{B}{B}
type=Creature
subtype=Beast Horror
power=2
toughness=2
[/card]

[card]
name=Reaver Ambush
target=creature[power<=3]
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]

[card]
name=Sadistic Skymarcher
abilities=flying, lifelink
text=As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. -- Flying, lifelink
mana={2}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]

[card]
name=Vampire Revenant
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Vampire Spirit
power=3
toughness=1
[/card]

[card]
name=Voracious Vampire
abilities=menace
auto=target(vampire|myBattlefield)) 1/1 && menace ueot
text=Menace -- When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Bombard
target=creature
auto=damage:4
text=Bombard deals 4 damage to target creature.
mana={2}{R}
type=Instant
[/card]

[card]
name=Fanatical Firebrand
abilities=haste
auto={T}{S}:damage:1 target(creature,player)
text=Haste -- {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
mana={R}
type=Creature
subtype=Goblin Pirate
power=1
toughness=1
[/card]

[card]
name=Frilled Deathspitter
auto=@damaged(this):damage:2 target(opponent,planeswalker)
text=Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
mana={2}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=2
[/card]

[card]
name=Goblin Trailblazer
abilities=menace
text=Menace
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=1
[/card]

[card]
name=Needletooth Raptor
auto=@damaged(this):damage:5 target(creature|opponentBattlefield)
text=Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
mana={3}{R}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Orazca Raptor
mana={2}{R}{R}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]

[card]
name=Shake the Foundations
auto=damage:1 all(creature[-flying])
auto=draw:1
text=Shake the Foundations deals 1 damage to each creature without flying. -- Draw a card.
mana={2}{R}
type=Instant
[/card]

[card]
name=Silverclad Ferocidons
auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ targetedplayer
text=Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
mana={5}{R}{R}
type=Creature
subtype=Dinosaur
power=8
toughness=5
[/card]

[card]
name=Stampeding Horncrest
auto=aslongas(dinosaur|myBattlefield) haste
text=Stampeding Horncrest has haste as long as you control another Dinosaur.
mana={4}{R}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Storm Fleet Swashbuckler
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[double strike]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
mana={1}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Sun-Collared Raptor
abilities=trample
auto={2}{R}:3/0 ueot
text=Trample -- {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dinosaur
power=1
toughness=2
[/card]

[card]
name=Swaggering Corsair
auto=if raid then counter(1/1)
text=Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
mana={2}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Tilonalli's Crown
target=creature
auto=damage:1
auto=teach(creature) +3/+0
auto=teach(creature) trample
text=Enchant creature -- When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. -- Enchanted creature gets +3/+0 and has trample.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Cacophodon
auto=@damaged(this):untap target(*)
text=Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
mana={3}{G}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]

[card]
name=Crested Herdcaller
abilities=trample
auto=create(dinosaur:creature dinosaur:3/3:green:trample)
text=Trample -- When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]

[card]
name=Deeproot Elite
auto=@movedTo(other Merfolk|myBattlefield):counter(1/1)target(merfolk|myBattlefield)
text=Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]

[card]
name=Giltgrove Stalker
auto=cantbeblockedby(creature[power<=2])
text=Giltgrove Stalker can't be blocked by creatures with power 2 or less.
mana={1}{G}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=1
[/card]

[card]
name=Hardy Veteran
auto=this(variable{controllerturn}>0) 0/2
text=As long as it's your turn, Hardy Veteran gets +0/+2.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]

[card]
name=Jade Bearer
auto=counter(1/1) target(other merfolk|myBattlefield)
text=When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
mana={G}
type=Creature
subtype=Merfolk Shaman
power=1
toughness=1
[/card]

[card]
name=Jadecraft Artisan
auto=target(creature) 2/2 ueot
text=When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]

[card]
name=Jungleborn Pioneer
abilities=opponentshroud
auto=create(merfolk:creature merfolk:1/1:blue:hexproof)
text=When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
mana={2}{G}
type=Creature
subtype=Merfolk Scout
power=2
toughness=2
[/card]

[card]
name=Knight of the Stampede
auto=lord(*[dinosaur]|mycastingzone) altercost(colorless,-2)
text=Dinosaur spells you cast cost {2} less to cast.
mana={3}{G}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]

[card]
name=Orazca Frillback
mana={2}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=2
[/card]

[card]
name=Overgrown Armasaur
auto=@damaged(this):create(saproling:creature saproling:1/1:green:)
text=Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Polyraptor
auto=@damaged(this):token(polyraptor)
text=Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
mana={6}{G}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=Strength of the Pack
auto=counter(1/1,2) all(creature|mybattlefield)
text=Put two +1/+1 counters on each creature you control.
mana={4}{G}{G}
type=Sorcery
[/card]

[card]
name=Swift Warden
abilities=flash
auto=target(merfolk|myBattlefield)) hexproof ueot
text=Flash -- When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
mana={1}{G}{G}
type=Creature
subtype=Merfolk Warrior
power=3
toughness=3
[/card]

[card]
name=Tendershoot Dryad
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ lord(Saproling|myBattlefield) 2/2
auto=@each upkeep:create(saproling:creature saproling:1/1:green)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- At the beginning of each upkeep, create a 1/1 green Saproling creature token. -- Saprolings you control get +2/+2 as long as you have the city's blessing.
mana={4}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]

[card]
name=Thrashing Brontodon
auto={1}{S}:destroy target(artifact,enchantment)
text={1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
mana={1}{G}{G}
type=Creature
subtype=Dinosaur
power=3
toughness=4
[/card]

[card]
name=Wayward Swordtooth
abilities=cantattack,cantblock
auto=maxPlay(land)+1
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[-cantattack]))
auto=_CITY'S_BLESSING_ transforms((,newability[-cantblock]))
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- You may play an additional land on each of your turns. -- Wayward Swordtooth can't attack or block unless you have the city's blessing.
mana={2}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]

[card]
name=World Shaper
auto=@combat(attacking) source(this):may deplete:3
auto=@movedTo(this|graveyard) from(battlefield):all(land|mygraveyard) moveto(mybattlefied)
text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=3
toughness=3
[/card]

[card]
name=Atzocan Seer
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={S}:target(dinosaur|mygraveyard) moveto(ownerhand)
text={T}: Add one mana of any color. -- Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
mana={1}{G}{W}
type=Creature
subtype=Human Druid
power=2
toughness=3
[/card]

[card]
name=Deadeye Brawler
abilities=deathtouch
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[@combatdamaged(player) from(this):draw:1]))
text=Deathtouch -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
mana={2}{U}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=4
[/card]

[card]
name=Dire Fleet Neckbreaker
auto=lord(creature[pirate;attacking]|myBattlefield) +2/+0
text=Attacking Pirates you control get +2/+0.
mana={2}{B}{R}
type=Creature
subtype=Orc Pirate
power=3
toughness=2
[/card]

[card]
name=Elenda, the Dusk Rose
abilities=lifelink
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1)
text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
mana={2}{W}{B}
type=Legendary Creature
subtype=Vampire Knight
power=1
toughness=1
[/card]

[card]
name=Atzal, Cave of Eternity
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={3}{B}{G}{T}:target(creature|mygraveyard) moveTo(mybattlefield)
text=(Transforms from Journey to Eternity.) -- {T}: Add one mana of any color. -- {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
type=Legendary Land
[/card]

[card]
name=Jungle Creeper
auto={3}{B}{G}:moveto(myhand) all(this)
text={3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
mana={1}{B}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]

[card]
name=Kumena, Tyrant of Orazca
auto={T(other Merfolk|myBattlefield)}:unblockable
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:draw:1
auto={T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}{T(Merfolk|myBattlefield)}:counter(1/1) all(merfolk|myBattlefield)
text=Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. -- Tap three untapped Merfolk you control: Draw a card. -- Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
mana={1}{G}{U}
type=Legendary Creature
subtype=Merfolk Shaman
power=2
toughness=4
[/card]

[card]
name=Legion Lieutenant
auto=lord(other vampire|myBattlefield) +1/+1
text=Other Vampires you control get +1/+1.
mana={W}{B}
type=Creature
subtype=Vampire Knight
power=2
toughness=2
[/card]

[card]
name=Merfolk Mistbinder
auto=lord(other Merfolk|myBattlefield) +1/+1
text=Other Merfolk you control get +1/+1.
mana={G}{U}
type=Creature
subtype=Merfolk Shaman
power=2
toughness=2
[/card]

[card]
name=Protean Raider
auto=if raid then may copy(creature)
text=Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
mana={1}{U}{R}
type=Creature
subtype=Shapeshifter Pirate
power=2
toughness=2
[/card]

[card]
name=Raging Regisaur
auto=@combat(attacking) source(this):damage:1 target(creature,player)
text=Whenever Raging Regisaur attacks, it deals 1 damage to any target.
mana={2}{R}{G}
type=Creature
subtype=Dinosaur
power=4
toughness=4
[/card]

[card]
name=Relentless Raptor
abilities=vigilance, mustattack, mustblock
text=Vigilance -- Relentless Raptor attacks or blocks each combat if able.
mana={R}{W}
type=Creature
subtype=Dinosaur
power=3
toughness=3
[/card]

[card]
name=Resplendent Griffin
abilities=flying
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[@combat(attacking) source(this):counter(1/1)]))
text=Flying -- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
mana={1}{W}{U}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]

[card]
name=Siegehorn Ceratops
auto=@damaged(this):counter(1/1,2)
text=Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
mana={G}{W}
type=Creature
subtype=Dinosaur
power=2
toughness=2
[/card]

[card]
name=Storm Fleet Sprinter
abilities=unblockable, haste
text=Haste -- Storm Fleet Sprinter can't be blocked.
mana={1}{U}{R}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]

[card]
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then all(lands|myBattlefield) untap
auto={2}{R}:zacama damage:3 target(creature)
auto={2}{G}:destroy target(artifact,enchantment)
auto={2}{W}:life:3
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}
type=Legendary Creature
subtype=Elder Dinosaur
power=9
toughness=9
[/card]

[card]
name=Orazca Relic
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{T}{S}:life:3 && draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
mana={3}
type=Artifact
[/card]

[card]
name=Arch of Orazca
auto=_ASCEND_
auto=@movedTo(*|myBattlefield):_ASCEND_
auto=_CITY'S_BLESSING_ transforms((,newability[{5}{T}:draw:1]))
auto={T}:Add{C}
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- {T}: Add {C}. -- {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
type=Land
[/card]

[card]
name=Vampire Champion
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={3}{B}
type=Creature
subtype=Vampire Soldier
power=3
toughness=3
[/card]

[card]
name=Angrath's Ambusher
auto=aslongas(planeswalker[Angrath]|myBattlefield)s +2/+0
text=Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
mana={2}{B}
type=Creature
subtype=Orc Pirate
power=2
toughness=3
[/card]

[card]
name=Swab Goblin
mana={1}{R}
type=Creature
subtype=Goblin Pirate
power=2
toughness=2
[/card]