#Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
[card]
name=AErathi Berserker
auto=rampage(3/3,1)
text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
mana={2}{R}{R}{R}
type=Creature
subtype=Human Berserker
power=2
toughness=4
[/card]
[card]
name=AEther Adept
auto=moveTo(ownerhand) target(creature)
text=When AEther Adept enters the battlefield, return target creature to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=AEther Charge
auto=@movedTo(beast|myBattlefield):may damage:4 opponent
text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=AEther Figment
abilities=unblockable
kicker={3}
auto=kicker counter(1/1,2)
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=AEther Flash
auto=@movedto(creature|battlefield):all(trigger) damage:2
text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=AEther Membrane
abilities=defender,reach
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand)
text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
mana={1}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=AEther Mutation
target=creature
auto=moveTo(ownerhand)
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
mana={3}{G}{U}
type=Sorcery
[/card]
[card]
name=AEther Shockwave
auto=choice name(spirits) tap all(spirit)
auto=choice name(nonspirit) tap all(creature[-spirit])
text=Choose one - Tap all Spirits; or tap all non-Spirit creatures.
mana={3}{W}
type=Instant
[/card]
[card]
name=AEther Snap
auto=moveTo(exile) all(*[token])
auto=all(*|battlefield) removeallcounters(all)
text=Remove all counters from all permanents and exile all tokens.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=AEther Spellbomb
auto={U}{S}:moveTo(ownerhand) target(creature)
auto={1}{S}:draw:1
text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=AEther Sting
auto=@movedTo(creature|opponentstack):life:-1 opponent
text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=AEther Tradewinds
target=*|mybattlefield
auto=moveTo(ownerhand)
auto=target(*|opponentbattlefield) moveTo(ownerhand)
restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0
text=Return target permanent you control and target permanent you don't control to their owners' hands.
mana={2}{U}
type=Instant
[/card]
[card]
name=AEther Vial
auto=@each my upkeep:may counter(0/0.1.Charge)
auto=this(counter{0/0.1.Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand)
auto=this(counter{0/0.1.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand)
auto=this(counter{0/0.2.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand)
auto=this(counter{0/0.3.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand)
auto=this(counter{0/0.4.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand)
auto=this(counter{0/0.5.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand)
auto=this(counter{0/0.6.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand)
auto=this(counter{0/0.7.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand)
auto=this(counter{0/0.8.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand)
auto=this(counter{0/0.9.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand)
auto=this(counter{0/0.10.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand)
auto=this(counter{0/0.11.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand)
auto=this(counter{0/0.12.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand)
text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=AEther Web
abilities=flash
target=creature
auto=1/1
auto=reach
auto=reachshadow
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=AEtherflame Wall
abilities=defender,reachshadow
auto={R}:1/0
text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=AEthersnipe
other={1}{U}{U} name(Evoke)
auto=moveTo(ownerhand) target(*[-land])
auto=alternative sacrifice
text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={5}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=AEthertow
target=creature[attacking;blocking]
auto=moveTo(ownerlibrary)
auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking])
other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire)
text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={3}{WU}
type=Instant
[/card]
[card]
name=Abandoned Outpost
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Abattoir Ghoul
abilities=first strike
auto=@vampired(creature) from(this):all(trigger[to]) life:toughness controller
text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Abbey Gargoyles
abilities=Flying,protection from red
text=Flying, protection from red
mana={2}{W}{W}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=4
[/card]
[card]
name=Abbey Griffin
abilities=flying,vigilance
text=Flying, vigilance
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Abbey Matron
auto={W}{T}:0/3
text={W}, {T}: Abbey Matron gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Abduction
target=creature
alias=1194
auto=untap
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)
text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Abjure
target=*|stack
auto=fizzle
text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell.
mana={U}{S(*[blue]|mybattlefield)}
type=Instant
[/card]
[card]
name=Abolish
target=artifact,enchantment
other={discard(plains|myhand)} name(Discard a Plains)
auto=destroy
text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Abomination
auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=2
toughness=6
[/card]
[card]
name=Aboroth
auto=cumulativeupcost[{C(-1/-1.1}] sacrifice
text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=9
toughness=9
[/card]
[card]
name=Aboshan, Cephalid Emperor
auto={T(cephalid|myBattlefield)}:tap target(*)
auto={U}{U}{U}:tap all(creature[-flying])
text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying.
mana={4}{U}{U}
type=Legendary Creature
subtype=Cephalid
power=3
toughness=3
[/card]
[card]
name=Aboshan's Desire
target=creature
auto=flying
auto=aslongas(*|mygraveyard) shroud >6
text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=About Face
target=creature
auto=swap
text=Switch target creature's power and toughness until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Absolute Grace
auto=lord(creature) protection from black
text=All creatures have protection from black.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Absolute Law
auto=lord(creature) protection from red
text=All creatures have protection from red.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Absorb
target=*|stack
auto=fizzle
auto=life:3 controller
text=Counter target spell. You gain 3 life.
mana={W}{U}{U}
type=Instant
[/card]
[card]
name=Absorb Vis
target=player
auto=life:-4
auto=life:4 controller
autohand=__BASIC_LANDCYCLING__({1}{B})
text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={6}{B}
type=Sorcery
[/card]
[card]
name=Abuna Acolyte
auto={T}:prevent:1 target(creature,player)
auto={T}:prevent:2 target(creature[artifact])
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
mana={1}{W}
type=Creature
subtype=Cat Cleric
power=1
toughness=1
[/card]
[card]
name=Abyssal Hunter
auto={B}{T}:target(creature) dynamicability<!powerstrike!> tap
text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
mana={3}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Abyssal Nocturnus
auto=@discarded(*|opponenthand):2/2 ueot
auto=@discarded(*|opponenthand):fear ueot
text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Abyssal Persecutor
abilities=flying,trample,cantwin
text=Flying, trample -- You can't win the game and your opponents can't lose the game.
mana={2}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Academy Rector
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(enchantment|mylibrary) moveTo(mybattlefield)
text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Academy Researchers
auto=may target(aura|myhand) newtarget
text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Academy Ruins
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard)
text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
type=Legendary Land
[/card]
[card]
name=Accelerate
target=creature
auto=haste
auto=draw:1 controller
text=Target creature gains haste until end of turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Accelerated Mutation
target=creature
auto=aslongas(*[manacost>=1]|mybattlefield) 1/1
auto=aslongas(*[manacost>=2]|mybattlefield) 1/1
auto=aslongas(*[manacost>=3]|mybattlefield) 1/1
auto=aslongas(*[manacost>=4]|mybattlefield) 1/1
auto=aslongas(*[manacost>=5]|mybattlefield) 1/1
auto=aslongas(*[manacost>=6]|mybattlefield) 1/1
auto=aslongas(*[manacost>=7]|mybattlefield) 1/1
auto=aslongas(*[manacost>=8]|mybattlefield) 1/1
auto=aslongas(*[manacost>=9]|mybattlefield) 1/1
auto=aslongas(*[manacost>=10]|mybattlefield) 1/1
auto=aslongas(*[manacost>=11]|mybattlefield) 1/1
auto=aslongas(*[manacost>=12]|mybattlefield) 1/1
auto=aslongas(*[manacost>=13]|mybattlefield) 1/1
auto=aslongas(*[manacost>=14]|mybattlefield) 1/1
auto=aslongas(*[manacost>=15]|mybattlefield) 1/1
auto=aslongas(*[manacost>=16]|mybattlefield) 1/1
text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Acceptable Losses
target=creature
auto=damage:5
text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature.
mana={3}{R}{D}
type=Sorcery
[/card]
[card]
name=Accorder Paladin
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=3
toughness=1
[/card]
[card]
name=Accorder's Shield
auto={3}:equip
auto=0/3
auto=vigilance
text=Equipped creature gets +0/+3 and vigilance. -- Equip {3}
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Accumulated Knowledge
auto=draw:1
auto=foreach(Accumulated Knowledge|graveyard) draw:1
text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
mana={1}{U}
type=Instant
[/card]
[card]
name=Accursed Centaur
auto=moveTo(mygraveyard) notatarget(creature|myBattlefield)
text=When Accursed Centaur enters the battlefield, sacrifice a creature.
mana={B}
type=Creature
subtype=Zombie Centaur
power=2
toughness=2
[/card]
[card]
name=Acid Rain
auto=destroy all(forest)
text=Destroy all Forests.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Acid Web Spider
abilities=reach
auto=may destroy target(equipment)
text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment.
mana={3}{G}{G}
type=Creature
subtype=Spider
power=3
toughness=5
[/card]
[card]
name=Acidic Slime
abilities=deathtouch
auto=destroy target(artifact,enchantment,land)
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Acidic Sliver
auto=lord(sliver) {2}{S}:damage:2 target(creature,player)
text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
mana={B}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Acidic Soil
auto=foreach(land|myBattlefield) damage:1 controller
auto=foreach(land|opponentBattlefield) damage:1 opponent
text=Acidic Soil deals damage to each player equal to the number of lands he or she controls.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Acolyte of Xathrid
auto={1}{B}{T}:life:-1 target(player)
text={1}{B}, {T}: Target player loses 1 life.
mana={B}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
[card]
name=Acorn Catapult
auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller
text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Acorn Harvest
auto=token(Squirrel,creature squirrel, 1/1,green)*2
flashback={L}{L}{L}{1}{G}
text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Acquire
target=artifact|opponentLibrary
auto=moveTo(myBattlefield)
text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Acridian
auto=upcost[{1}{G};next upkeep] sacrifice
text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{G}
type=Creature
subtype=Insect
power=2
toughness=4
[/card]
[card]
name=Act of Aggression
target=creature|opponentbattlefield
auto=haste
auto=untap
alias=129767
color=red
text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
mana={3}{p(R)}{p(R)}
type=Instant
[/card]
[card]
name=Act of Treason
target=creature
auto=haste
auto=untap
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Active Volcano
auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue])
auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island)
text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand.
mana={R}
type=Instant
[/card]
[card]
name=Adamaro, First to Desire
auto=foreach(*|opponenthand) 1/1
text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
mana={1}{R}{R}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Adarkar Sentinel
auto={1}:0/1
text={1}: Adarkar Sentinel gets +0/+1 until end of turn.
mana={5}
type=Artifact Creature
subtype=Soldier
power=3
toughness=3
[/card]
[card]
name=Adarkar Valkyrie
abilities=flying,vigilance
auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)])) ueot
auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)])) ueot
text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
mana={4}{W}{W}
type=Snow Creature
subtype=Angel
power=4
toughness=5
[/card]
[card]
name=Adarkar Wastes
auto={T}:Add {1}
auto={T}:Add {W} && Damage:1 controller
auto={T}:Add {U} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
type=Land
[/card]
[card]
name=Addle
auto=choice name(White) reject target(*[white]|hand)
auto=choice name(Blue) reject target(*[blue]|hand)
auto=choice name(Black) reject target(*[black]|hand)
auto=choice name(Red) reject target(*[red]|hand)
auto=choice name(Green) reject target(*[green]|hand)
text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Admonition Angel
abilities=flying
auto=@movedto(land|myBattlefield):may (blink)forsrc target(other *[-land]|battlefield)
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
mana={3}{W}{W}{W}
type=Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Adun Oakenshield
auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard)
text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
mana={B}{R}{G}
type=Legendary Creature
subtype=Human Knight
power=1
toughness=2
[/card]
[card]
name=Advance Scout
abilities=first strike
auto={W}:first strike target(creature)
text=First strike -- {W}: Target creature gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Advanced Hoverguard
abilities=flying
auto={U}:shroud
text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{U}
type=Creature
subtype=Drone
power=2
toughness=2
[/card]
[card]
name=Adventuring Gear
auto={1}:equip
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Aegis Angel
abilities=flying
auto=target(other *) transforms((,indestructible))
text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Aegis of the Meek
auto={1}{T}: 1/2 target(creature[power=1;toughness=1])
text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Aeolipile
auto={1}{T}{S}:damage:2 target(creature,player)
text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
mana={2}
type=Artifact
[/card]
[card]
name=Aerie Mystics
abilities=flying
auto={1}{G}{U}:lord(creature|myBattlefield) shroud ueot
text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Wizard
power=3
toughness=3
[/card]
[card]
name=Aerie Ouphes
abilities=persist
auto={S}:target(creature[flying]) dynamicability<!powerstrike!>
text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{G}
type=Creature
subtype=Ouphe
power=3
toughness=3
[/card]
[card]
name=Aesthir Glider
abilities=flying,cantblock
text=Flying -- Aesthir Glider can't block.
mana={3}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Affa Guard Hound
abilities=flash
auto=0/3 target(creature) ueot
text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Afflict
target=creature
auto=-1/-1
auto=draw:1 controller
text=Target creature gets -1/-1 until end of turn. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Afiya Grove
auto=counter(1/1,3)
auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}])
text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Afterlife
target=creature
auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller
text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Aftershock
target=artifact,creature,land
auto=destroy
auto=damage:3 controller
text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Ageless Entity
auto=@lifed(controller):all(trigger[to]) dynamicability<!myself thatmuchcountersoneone tosrc!>
text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Ageless Sentinels
abilities=flying,defender
auto=@combat(blocking) source(this) once:-defender
auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever
text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
mana={3}{W}
type=Creature
subtype=Wall
power=4
toughness=4
[/card]
[card]
name=Agent of Masks
auto=@each my upkeep:life:-1 opponent
auto=@each my upkeep:life:1 controller
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
mana={3}{W}{B}
type=Creature
subtype=Human Advisor
power=2
toughness=3
[/card]
[card]
name=Agent of Shauku
auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature)
text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Agent of Stromgald
auto={R}:Add {B}
text={R}: Add {B} to your mana pool.
mana={R}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Aggressive Urge
target=creature
auto=1/1
auto=draw:1 controller
text=Target creature gets +1/+1 until end of turn. -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Agility
target=creature
auto=teach(creature) flanker
auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Agonizing Demise
target=creature[-black]
kicker={1}{R}
auto=bury
auto=kicker dynamicability<!mytgt powerstrike targetcontroller!>
text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
mana={3}{B}
type=Instant
[/card]
[card]
name=Agonizing Memories
target=<2>*|opponenthand
auto=moveTo(opponentlibrary)
text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Agony Warp
target=creature
auto=-3/0
auto=0/-3 target(creature)
text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn.
mana={U}{B}
type=Instant
[/card]
[card]
name=Agrus Kos, Wojek Veteran
auto=@combat(attacking) source(this):all(creature[red;attacking]) 2/0 ueot
auto=@combat(attacking) source(this):all(creature[white;attacking]) 0/2 ueot
text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Air Bladder
target=creature
auto=flying
auto=cloud
text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Air Elemental
abilities=flying
text=Flying
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Air Servant
abilities=flying
auto={2}{U}:tap target(creature[flying])
text={2}{U}:Tap target creature with flying.
mana={4}{U}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Airborne Aid
auto=foreach(bird|battlefield) draw:1
text=Draw a card for each Bird on the battlefield.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Aisling Leprechaun
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever
text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
mana={G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Ajani's Mantra
auto=@each my upkeep:may life:1 controller
text=At the beginning of your upkeep, you may gain 1 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Ajani's Pridemate
auto=@lifed(controller):may counter(1/1,1)
text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=2
[/card]
[card]
name=Akki Avalanchers
auto={S(land|myBattlefield)}:2/0 limit:1
text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Akki Coalflinger
abilities=first strike
auto={R}{T}:lord(creature[attacking]) first strike
text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Akki Drillmaster
auto={T}:haste target(creature)
text={T}: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Akki Raider
auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot
auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot
text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Akki Rockspeaker
auto=Add{R}
text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Akki Underling
auto=aslongas(*|myHand) 2/1 >6
auto=aslongas(*|myHand) first strike >6
text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Akoum Battlesinger
abilities=haste
auto=may lord(ally|myBattlefield) 1/0 ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot
text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Human Berserker Ally
power=1
toughness=1
[/card]
[card]
name=Akoum Boulderfoot
auto=damage:1 target(creature,player)
text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=5
[/card]
[card]
name=Akoum Refuge
auto=tap
auto=life:1
auto={T}:Add {B}
auto={T}:Add {R}
text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Akrasan Squire
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Akroma's Blessing
auto=choice name(protection from white) lord(creature|myBattlefield) protection from white
auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue
auto=choice name(protection from black) lord(creature|myBattlefield) protection from black
auto=choice name(protection from red) lord(creature|myBattlefield) protection from red
auto=choice name(protection from green) lord(creature|myBattlefield) protection from green
autohand=__CYCLING__({W})
text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Akroma's Devoted
auto=lord(cleric) vigilance
text=Cleric creatures have vigilance.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Akroma's Memorial
auto=lord(creature|myBattlefield) flying
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) vigilance
auto=lord(creature|myBattlefield) trample
auto=lord(creature|myBattlefield) haste
auto=lord(creature|myBattlefield) protection from red
auto=lord(creature|myBattlefield) protection from black
text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
mana={7}
type=Legendary Artifact
[/card]
[card]
name=Akroma's Vengeance
auto=destroy all(artifact,creature,enchantment)
autohand=__CYCLING__({3})
text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Akroma, Angel of Fury
abilities=flying,nofizzle,protection from blue,protection from white,trample
facedown={3}
autofacedown={3}{R}{R}{R}:morph
auto={R}:1/0
text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{R}{R}{R}
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Akroma, Angel of Wrath
abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance
text=Flying, first strike, vigilance, trample, haste, protection from black and from red
mana={5}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Akron Legionnaire
auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack
text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
mana={6}{W}{W}
type=Creature
subtype=Giant Soldier
power=8
toughness=4
[/card]
[card]
name=Aku Djinn
abilities=trample
auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1,1)
text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
mana={3}{B}{B}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Akuta, Born of Ash
abilities=haste
autograveyard=@each my upkeep:if type(*|opponenthand)~morethan~type(*|myhand) then if type(forest|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(forest)],newability[moveto(mybattlefield)])) ueot
text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
mana={2}{B}{B}
type=Legendary Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Al-abara's Carpet
auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot
text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
mana={5}
type=Artifact
[/card]
[card]
name=Alabaster Dragon
auto=flying
auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle
text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) altercost(white, +1)
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]
[card]
name=Alabaster Mage
auto={1}{W}:lifelink target(creature|mybattlefield)
text={1}{W}: Target creature you control gains lifelink until end of turn.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Alabaster Potion
auto=choice life:x target(player)
auto=choice prevent:x target(creature,player)
text=Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
mana={X}{W}{W}
type=Instant
[/card]
[card]
name=Alabaster Wall
abilities=defender
auto={T}:prevent:1 target(creature,player)
text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Alaborn Cavalier
auto=@combat(attacking) source(this):may tap target(*)
text=Whenever Alaborn Cavalier attacks, you may tap target creature.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Alaborn Grenadier
abilities=vigilance
text=Vigilance
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Alaborn Musketeer
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Alaborn Trooper
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Alaborn Veteran
auto={T}:2/2 target(creature) myTurnOnly
text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Alaborn Zealot
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this)
text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Aladdin's Lamp
alias=1092
text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
mana={10}
type=Artifact
[/card]
[card]
name=Aladdin's Ring
auto={8}{T}:damage:4 target(creature,player)
text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
mana={8}
type=Artifact
[/card]
[card]
name=Alarum
target=creature[-attacking]
auto=untap
auto=1/3
text=Untap target nonattacking creature. It gets +1/+3 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Albino Troll
auto=upcost[{1}{G};next upkeep] sacrifice
auto={1}{G}:regenerate
text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll.
mana={1}{G}
type=Creature
subtype=Troll
power=3
toughness=3
[/card]
[card]
name=Alchor's Tomb
auto={2}{T}:name(White) target(*|myBattlefield) transforms((,white)) forever
auto={2}{T}:name(Blue) target(*|myBattlefield) transforms((,blue)) forever
auto={2}{T}:name(Black) target(*|myBattlefield) transforms((,black)) forever
auto={2}{T}:name(Red) target(*|myBattlefield) transforms((,red)) forever
auto={2}{T}:name(Green) target(*|myBattlefield) transforms((,green)) forever
text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
mana={4}
type=Artifact
[/card]
[card]
name=Alert Shu Infantry
abilities=vigilance
text=Vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Alexi, Zephyr Mage
auto={X}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 0) life:0
auto={1}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand)
auto={2}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand)
auto={3}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand)
auto={4}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand)
auto={5}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand)
auto={6}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand)
auto={7}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand)
auto={8}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand)
auto={9}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand)
auto={10}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand)
auto={11}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand)
auto={12}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand)
auto={13}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand)
auto={14}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand)
auto={15}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand)
auto={16}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand)
text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Spellshaper
power=3
toughness=3
[/card]
[card]
name=Alexi's Cloak
abilities=flash
target=creature
auto=shroud
text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Algae Gharial
abilities=shroud
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1)
text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
mana={3}{G}
type=Creature
subtype=Crocodile
power=1
toughness=1
[/card]
[card]
name=Ali Baba
auto={R}:tap target(wall)
text={R}: Tap target Wall.
mana={R}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Aliban's Tower
target=creature[blocking]
auto=3/1
text=Target blocking creature gets +3/+1 until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Allay
target=enchantment
auto=destroy
buyback={1}{W}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment.
mana={1}{W}
type=Instant
[/card]
[card]
name=Allied Strategies
auto=aslongas(plains|myBattlefield) draw:1
auto=aslongas(island|myBattlefield) draw:1
auto=aslongas(swamp|myBattlefield) draw:1
auto=aslongas(mountain|myBattlefield) draw:1
auto=aslongas(forest|myBattlefield) draw:1
text=Domain - Target player draws a card for each basic land type among lands he or she controls.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Allosaurus Rider
other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand)
auto=foreach(land|mybattlefield) 1/1
text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
mana={5}{G}{G}
type=Creature
subtype=Elf Warrior
power=1+*
toughness=1+*
[/card]
[card]
name=Alloy Golem
auto=choice name(White) transforms((,white)) forever
auto=choice name(Blue) transforms((,blue)) forever
auto=choice name(Black) transforms((,black)) forever
auto=choice name(Red) transforms((,red)) forever
auto=choice name(Green) transforms((,green)) forever
text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.)
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Alloy Myr
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
text={T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Alluring Siren
auto={T}:mustattack target(creature|opponentinplay)
text={T}: Target creature an opponent controls attacks you this turn if able.
mana={1}{U}
type=Creature
subtype=Siren
power=1
toughness=1
[/card]
[card]
name=All Is Dust
auto=sacrifice all(*[white;blue;black;red;green]|battlefield)
text=Each player sacrifices all colored permanents he or she controls. 
mana={7}
type=Tribal Sorcery
subtype=Eldrazi
[/card]
[card]
name=Alpha Kavu
auto={1}{G}:-1/1 target(kavu)
text={1}{G}: Target Kavu creature gets -1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Alpha Myr
mana={2}
type=Artifact Creature
subtype=Myr
power=2
toughness=1
[/card]
[card]
name=Alpha Tyrranax
text=
mana={4}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=5
[/card]
[card]
name=Altar Golem
abilities=trample,doesnotuntap
auto=foreach(creature|battlefield) 1/1
auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap
text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem.
mana={7}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]
[card]
name=Altar of Bone
auto=moveTo(myhand) target(Creature|myLibrary)
text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={G}{W}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Altar of Dementia
auto={0}:name(opponent) notatarget(creature|mybattlefield) dynamicability<!mytgt powerdeplete targetopponent!> sacrifice
auto={0}:name(you) notatarget(creature|mybattlefield) dynamicability<!mytgt powerdeplete targetcontroller!> sacrifice
text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Altar of Shadows
auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B}
auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this)
text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
mana={7}
type=Artifact
[/card]
[card]
name=Altar's Light
target=artifact,enchantment
auto=moveTo(exile)
text=Exile target artifact or enchantment.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Altar's Reap
auto=draw:2
text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards.
mana={1}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Ambassador Laquatus
auto={3}:deplete:3 target(player)
text={3}: Target player puts the top three cards of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Ambassador Oak
auto=token(Elf Warrior,creature elf,1/1,green)
text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={3}{G}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=3
[/card]
[card]
name=Ambition's Cost
auto=draw:3
auto=life:-3
text=You draw three cards and you lose 3 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Ambush
auto=lord(creature[blocking]) first strike
text=Blocking creatures gain first strike until end of turn.
mana={3}{R}
type=Instant
[/card]
[card]
name=Ambush Commander
auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Ambush Party
abilities=first strike,haste
text=First strike, haste
mana={4}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Ambush Viper
abilities=flash,deathtouch
text=Flash -- Deathtouch
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Amnesia
target=*[-land]|hand
auto=reject all(*[-land]|targetcontrollerhand)
text=Target player reveals his or her hand and discards all nonland cards.
mana={3}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Amphibious Kavu
auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot
text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Amphin Cutthroat
text=
mana={3}{U}
type=Creature
subtype=Salamander Rogue
power=2
toughness=4
[/card]
[card]
name=Amoeboid Changeling
abilities=changeling
auto={T}:transforms((allsubtypes)) target(creature) ueot
auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot
text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn.
mana={1}{U}
type=Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Amok
auto={D}{1}:counter(1/1,1) target(creature)
text={1}, Discard a card at random: Put a +1/+1 counter on target creature.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Amrou Kithkin
auto=cantbeblockedby(creature[power>=3])
text=Amrou Kithkin can't be blocked by creatures with power 3 or greater.
mana={W}{W}
type=Creature
subtype=Kithkin
power=1
toughness=1
[/card]
[card]
name=Amrou Scout
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Kithkin Rebel Scout
power=2
toughness=1
[/card]
[card]
name=Amrou Seekers
abilities=intimidate
text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
mana={2}{W}
type=Creature
subtype=Kithkin Rebel
power=2
toughness=2
[/card]
[card]
name=Amugaba
abilities=flying
auto={2}{U}{discard(*|myhand)}:moveTo(ownerhand)
text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand.
mana={5}{U}{U}
type=Creature
subtype=Illusion
power=6
toughness=6
[/card]
[card]
name=Amulet of Kroog
auto={2}{T}:prevent:1 target(creature,player)
text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}
type=Artifact
[/card]
[card]
name=Amulet of Unmaking
auto={5}{T}:moveTo(exile) all(this) && moveTo(exile) target(artifact,creature,land) asSorcery
text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
mana={5}
type=Artifact
[/card]
[card]
name=An-Havva Constable
auto=foreach(creature[green]|battlefield) 0/1
text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
mana={1}{G}{G}
type=Creature
subtype=Human
power=2
toughness=1+*
[/card]
[card]
name=An-Havva Inn
auto=foreach(creature[green]|battlefield)life:1 controller
auto=life:1 controller
text=You gain X plus 1 life, where X is the number of green creatures on the battlefield.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=An-Havva Township
auto={T}:Add{1}
auto={1}{T}:Add{G}
auto={2}{T}:Add{R}
auto={2}{T}:Add{W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Ana Disciple
auto={U}{T}:flying target(creature)
auto={B}{T}:-2/-0 target(creature)
text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Ana Sanctuary
auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot
text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Anaba Ancestor
auto={T}:1/1 target(other minotaur)
text={T}: Another target Minotaur creature gets +1/+1 until end of turn.
mana={1}{R}
type=Creature
subtype=Minotaur Spirit
power=1
toughness=1
[/card]
[card]
name=Anaba Bodyguard
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={3}{R}
type=Creature
subtype=Minotaur
power=2
toughness=3
[/card]
[card]
name=Anaba Shaman
auto={R}{T}:damage:1 target(creature,player)
text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Minotaur Shaman
power=2
toughness=2
[/card]
[card]
name=Anaba Spirit Crafter
auto=lord(minotaur) 1/0
text=Minotaur creatures get +1/+0.
mana={2}{R}{R}
type=Creature
subtype=Minotaur Shaman
power=1
toughness=3
[/card]
[card]
name=Anaconda
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={3}{G}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Anarchist
auto=may moveTo(myhand) target(sorcery|mygraveyard)
text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
mana={4}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Anarchy
auto=destroy all(*[white])
text=Destroy all white permanents.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Anathemancer
auto=foreach(land[-basic]|opponentBattlefield) damage:1 opponent
autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}{R}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Ancestor's Chosen
abilities=first strike
auto=foreach(*|mygraveyard) life:1
text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
mana={5}{W}{W}
type=Creature
subtype=Human Cleric
power=4
toughness=4
[/card]
[card]
name=Ancestor's Prophet
auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10
text=Tap five untapped Clerics you control: You gain 10 life.
mana={4}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=5
[/card]
[card]
name=Ancestral Vision
auto=target(player) draw:3
text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards.
mana={0}
color=blue
restriction=turn:200
suspend(4)={u}
type=Sorcery
[/card]
[card]
name=Ancestral Mask
target=creature
auto=foreach(other enchantment|battlefield) 2/2
text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ancestral Recall
target=player
auto=draw:3
text=Target player draws three cards.
mana={U}
type=Instant
[/card]
[card]
name=Ancestral Tribute
auto=foreach(*|mygraveyard) life:2
flashback={9}{W}{W}{W}
text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Ancient Amphitheater
auto=tap
auto=aslongas(giant|myHand) untap
auto={T}:Add {R}
auto={T}:Add {W}
text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Ancient Craving
auto=draw:3
auto=life:-3
text=You draw three cards and you lose 3 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Ancient Den
auto={T}:Add {W}
text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Ancient Grudge
target=artifact
auto=destroy
flashback={G}
text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Instant
[/card]
[card]
name=Ancient Hellkite
abilities=flying
auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield)
text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
mana={4}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Ancient Hydra
auto=fading:5
text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
mana={4}{R}
type=Creature
subtype=Hydra
power=5
toughness=1
[/card]
[card]
name=Ancient Kavu
auto={2}:transforms((,artifact)) ueot
text={2}: Ancient Kavu becomes colorless until end of turn.
mana={3}{R}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Ancient Ooze
auto=foreach(other creature[manacost=1]|mybattlefield) 1/1
auto=foreach(other creature[manacost=2]|mybattlefield) 2/2
auto=foreach(other creature[manacost=3]|mybattlefield) 3/3
auto=foreach(other creature[manacost=4]|mybattlefield) 4/4
auto=foreach(other creature[manacost=5]|mybattlefield) 5/5
auto=foreach(other creature[manacost=6]|mybattlefield) 6/6
auto=foreach(other creature[manacost=7]|mybattlefield) 7/7
auto=foreach(other creature[manacost=8]|mybattlefield) 8/8
auto=foreach(other creature[manacost=9]|mybattlefield) 9/9
auto=foreach(other creature[manacost=10]|mybattlefield) 10/10
auto=foreach(other creature[manacost=11]|mybattlefield) 11/11
auto=foreach(other creature[manacost=12]|mybattlefield) 12/12
auto=foreach(other creature[manacost=13]|mybattlefield) 13/13
auto=foreach(other creature[manacost=14]|mybattlefield) 14/14
auto=foreach(other creature[manacost=15]|mybattlefield) 15/15
auto=foreach(other creature[manacost=16]|mybattlefield) 16/16
text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
mana={5}{G}{G}
type=Creature
subtype=Ooze
power=*
toughness=*
[/card]
[card]
name=Ancient Runes
auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ancient Silverback
auto={G}:regenerate
text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={4}{G}{G}
type=Creature
subtype=Ape
power=6
toughness=5
[/card]
[card]
name=Ancient Spider
abilities=first strike,reach
text=First strike; reach (This creature can block creatures with flying.)
mana={2}{G}{W}
type=Creature
subtype=Spider
power=2
toughness=5
[/card]
[card]
name=Ancient Spring
auto=tap
auto={T}:Add{U}
auto={T}{S}:Add{W}{B}
text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
type=Land
[/card]
[card]
name=Ancient Tomb
auto={T}:Add {2} && Damage:2 controller
text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
type=Land
[/card]
[card]
name=Andradite Leech
auto=lord(*[black]|myhand) altercost(black,+1)
auto={B}:1/1
text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Angel of Despair
abilities=flying
auto=destroy target(*)
text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent.
mana={3}{W}{W}{B}{B}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Angel of Flight Alabaster
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard)
text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
mana={4}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Angel of Fury
abilities=flying
auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle
text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=5
[/card]
[card]
name=Angel of Light
abilities=flying,vigilance
text=Flying, vigilance
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Angel of Mercy
abilities=flying
auto=life:3
text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life.
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Angel of Retribution
abilities=flying,first strike
text=Flying, first strike
mana={6}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Angel's Feather
auto=@movedTo(*[white]|stack):may life:1 controller
text=Whenever a player casts a white spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Angel's Herald
auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:moveTo(mybattlefield) target(empyrial archangel|mylibrary)
text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Angel's Mercy
auto=life:7
text=You gain 7 life.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Angelfire Crusader
auto={R}:1/0
text={R}: Angelfire Crusader gets +1/+0 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Soldier Knight
power=2
toughness=3
[/card]
[card]
name=Angelheart Vial
auto=@damaged(controller):may counter(0/0,thatmuch,Charge)
auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller
text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
mana={5}
type=Artifact
[/card]
[card]
name=Angelic Arbiter
abilities=flying
auto=@movedTo(*|opponentstack):all(creature|opponentBattlefield) cantattack
auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot
text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=6
[/card]
[card]
name=Angelic Benediction
abilities=exalted
auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Angelic Blessing
target=creature
auto=3/3
auto=flying
text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Angelic Chorus
auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain targetcontroller!>
text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Angelic Curator
abilities=flying
auto=protection from(artifact)
text=Flying, protection from artifacts
mana={1}{W}
type=Creature
subtype=Angel Spirit
power=1
toughness=1
[/card]
[card]
name=Angelic Destiny
target=creature
auto=4/4
auto=flying
auto=first strike
auto=transforms((Angel))
auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Angelic Favor
restriction=during battle
otherrestriction=type(plains|mybattlefield)~morethan~0
other={T(creature|mybattlefield)} name(Tap an Untapped Creature)
auto=token(Angel,Creature Angel,4/4,flying,unearth,white)
text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
mana={3}{W}
type=Instant
[/card]
[card]
name=Angelic Overseer
abilities=flying
auto=aslongas(human|mybattlefield) opponentshroud
auto=aslongas(human|mybattlefield) indestructible
text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=3
[/card]
[card]
name=Angelic Page
abilities=flying
auto={T}:1/1 target(creature[attacking;blocking])
text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Angel Spirit
power=1
toughness=1
[/card]
[card]
name=Angelic Protector
abilities=flying
auto=@targeted(this):0/3 ueot
text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Angelic Renewal
auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this)
text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Angelic Shield
auto=lord(creature|myBattlefield) 0/1
auto={S}:moveTo(ownerhand) target(creature)
text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand.
mana={W}{U}
type=Enchantment
[/card]
[card]
name=Angelic Voices
auto=lord(creature|myBattlefield) 1/1
auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1
text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Angelic Wall
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Angelsong
auto=preventAllcombatDamage ueot
autohand=__CYCLING__({2})
text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Anger
abilities=haste
autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste
text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
mana={3}{R}
type=Creature
subtype=Incarnation
power=2
toughness=2
[/card]
[card]
name=Angry Mob
abilities=trample
auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic
auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic
text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
mana={2}{W}{W}
type=Creature
subtype=Human
power=2+*
toughness=2+*
[/card]
[card]
name=Angus Mackenzie
auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly
auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly
auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly
auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly
auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly
auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly
text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
mana={G}{W}{U}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Animal Boneyard
target=land
auto=teach(land) {T}:notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetcontroller!> sacrifice
text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Animar, Soul of Elements
abilities=protection from white,protection from black
auto=@movedTo(creature|mystack):counter(1/1,1)
auto=thisforeach(counter{1/1,1}) lord(creature|myhand) altercost(colorless, -1)
text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.
mana={U}{R}{G}
type=Legendary Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Animate Artifact
target=artifact
auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost)
text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Animate Dead
target=creature|graveyard
alias=1143
text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Animate Land
target=land
auto=becomes(Creature,3/3) ueot
text=Until end of turn, target land becomes a 3/3 creature that's still a land.
mana={G}
type=Instant
[/card]
[card]
name=Animate Wall
target=wall
auto=canattack
text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ankh of Mishra
auto=@movedTo(land|opponentBattlefield):damage:2 opponent
auto=@movedTo(land|myBattlefield):damage:2 controller
text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
mana={2}
type=Artifact
[/card]
[card]
name=Annex
target=Land
alias=1194
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Annihilate
target=creature[-black]
auto=bury
auto=draw:1 controller
text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card.
mana={3}{B}{B}
type=Instant
[/card]
[card]
name=Annul
target=artifact,enchantment|stack
auto=fizzle
text=Counter target artifact or enchantment spell.
mana={U}
type=Instant
[/card]
[card]
name=Anodet Lurker
auto=@movedTo(this|graveyard) from(battlefield):life:3 controller
text=When Anodet Lurker dies, you gain 3 life.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Anoint
target=creature
auto=prevent:3
buyback={W}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn.
mana={W}
type=Instant
[/card]
[card]
name=Ant Queen
auto={1}{G}:token(Insect,Creature Insect, 1/1,green)
text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Anthroplasm
auto=counter(1/1,2)
auto={X}{T}:removeallcounters(1/1) && thisforeach(X) all(this) counter(1/1,1)
text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
mana={2}{U}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Antler Skulkin
auto={2}:persist target(creature[white])
text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Anurid Barkripper
auto=aslongas(*|mygraveyard) 2/2 >6
text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
mana={1}{G}{G}
type=Creature
subtype=Frog Beast
power=2
toughness=2
[/card]
[card]
name=Anurid Brushhopper
auto={discard(*|myhand)}{discard(*|myhand)}:(blink)ueot
text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{G}{W}
type=Creature
subtype=Frog Beast
power=3
toughness=4
[/card]
[card]
name=Anurid Murkdiver
abilities=swampwalk
text=Swampwalk
mana={4}{B}{B}
type=Creature
subtype=Zombie Frog Beast
power=4
toughness=3
[/card]
[card]
name=Apathy
target=creature
auto=teach(creature) doesnotuntap
auto=teach(creature) {d}:untap myupkeeponly
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Apes of Rath
auto=@combat(attacking) source(this):frozen
text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
mana={2}{G}{G}
type=Creature
subtype=Ape
power=5
toughness=4
[/card]
[card]
name=Apex Hawks
abilities=flying
auto=kicker counter(1/1,kicked)
kicker=multi{1}{W}
text=Multikicker (You may pay an additional  any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
type=Creature
subtype=Bird
mana={2}{W}
power=1
toughness=1
[/card]
[card]
name=Aphetto Alchemist
facedown={3}
autofacedown={U}:morph
auto={T}:untap target(artifact,creature)
text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Aphetto Exterminator
facedown={3}
autofacedown={3}{B}:morph
autofaceup=-3/-3 target(creature)
text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=3
toughness=1
[/card]
[card]
name=Aphetto Grifter
auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:tap target(*)
text=Tap two untapped Wizards you control: Tap target permanent.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Aphetto Vulture
abilities=flying
auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(other zombie|mygraveyard)
text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
mana={4}{B}{B}
type=Creature
subtype=Zombie Bird
power=3
toughness=2
[/card]
[card]
name=Aphotic Wisps
target=creature
auto=fear
auto=transforms((,black)) ueot
auto=draw:1 comtroller
text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Apocalypse
auto=moveTo(exile) all(*|battlefield)
auto=reject all(*|myhand)
text=Exile all permanents. You discard your hand.
mana={2}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Apocalypse Hydra
auto=counter(1/1,X)
auto=this(counter{1/1}>=5) counter(1/1,X)
auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player)
text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
mana={X}{G}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Apostle's Blessing
auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot
auto=choice protection from white target(artifact,creature|myBattlefield) ueot
auto=choice protection from blue target(artifact,creature|myBattlefield) ueot
auto=choice protection from black target(artifact,creature|myBattlefield) ueot
auto=choice protection from red target(artifact,creature|myBattlefield) ueot
auto=choice protection from green target(artifact,creature|myBattlefield) ueot
text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
color=white
mana={1}{p(W)}
type=Instant
[/card]
[card]
name=Apothecary Initiate
alias=1114
text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={W}
type=Creature
subtype=Kithkin Cleric
power=1
toughness=1
[/card]
[card]
name=Apprentice Necromancer
auto={B}{T}{S}:moveto(mybattlefield) target(creature|mygraveyard) && transforms((,treason,haste)) forever
text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
mana={1}{B}
type=Creature
subtype=Zombie Wizard
power=1
toughness=1
[/card]
[card]
name=Apprentice Sorcerer
auto={T}:damage:1 target(creature,player) myTurnOnly
text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Apprentice Wizard
auto={U}{T}:Add {3}
text={U}, {T}: Add {3} to your mana pool.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Aquamoeba
auto={discard(*|myhand)}:swap
text=Discard a card: Switch Aquamoeba's power and toughness until end of turn.
mana={1}{U}
type=Creature
subtype=Elemental Beast
power=1
toughness=3
[/card]
[card]
name=Aquamorph Entity
facedown={3}
autofacedown={2}{U}:morph
auto=choice transforms((,setpower=5,settoughness=1)) forever
auto=choice transforms((,setpower=1,settoughness=5)) forever
text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{U}{U}
type=Creature
subtype=Shapeshifter
power=*
toughness=*
[/card]
[card]
name=Aquastrand Spider
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={G}:reach target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider Mutant
power=0
toughness=0
[/card]
[card]
name=Araba Mothrider
abilities=flying
auto=bushido(1/1)
text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Arachnoid
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={6}
type=Artifact Creature
subtype=Spider
power=2
toughness=6
[/card]
[card]
name=Arashi, the Sky Asunder
auto={X}{G}{T}:damage:X target(creature[flying])
autohand={X}{G}{G}{discard(this|myhand)}:damage:X all(creature[flying])
text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
mana={3}{G}{G}
type=Legendary Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Arbalest Elite
auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen
text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
mana={2}{W}{W}
type=Creature
subtype=Human Archer
power=2
toughness=3
[/card]
[card]
name=Arbor Elf
auto={t}:untap target(forest)
text={T}: Untap target Forest.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Arboria
auto=lord(creature) cantattack
auto=@movedto(*|mystack):all(creature|opponentbattlefield) phaseaction[upkeep] canattack ueot
auto=@movedto(*[-token]|mybattlefield):all(creature|opponentbattlefield) phaseaction[upkeep] canattack ueot
auto=@movedto(*|opponentstack):all(creature|mybattlefield) phaseaction[upkeep] canattack ueot
auto=@movedto(*[-token]|opponentbattlefield):all(creature|mybattlefield) phaseaction[upkeep] canattack ueot
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
mana={2}{G}{G}
type=World Enchantment
[/card]
[card]
name=Arc-Slogger
auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player)
text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Arc Lightning
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
auto=token(-1111112)
text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Arc Lightning's 3rd Damage
auto=counter(0/0,1,Arc Lightning)
auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Lightning}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Lightning) && counter(0/0,1,Bury)
auto=thisforeach(counter{0/0.1.Bury}>0) bury
type=Nothing
id=-1111112
[/card]
[card]
name=Arc Mage
auto={2}{R}{T}:token(-1111113) && damage:1 target(creature,player)
text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
mana={2}{R}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Arc Mage's 2nd Damage
auto=counter(0/0,1,Arc Mage)
auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Mage}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Mage) && counter(0/0,1,Bury)
auto=thisforeach(counter{0/0.1.Bury}>0) bury
id=-1111113
type=Nothing
[/card]
[card]
name=Arc Runner
abilities=haste,treason
text=Haste -- At the beginning of the end step, sacrifice Arc Runner.
mana={2}{R}
type=Creature
subtype=Elemental Ox
power=5
toughness=1
[/card]
[card]
name=Arc Trail
target=creature,player
auto=damage:2
auto=damage:1 target(creature,player)
text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Arcades Sabboth
abilities=flying
auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2
auto=upcost[{G}{W}{U}] sacrifice
auto={W}:0/1
text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn.
mana={2}{G}{G}{W}{W}{U}{U}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Arcane Laboratory
auto=maxCast(*)1
auto=maxCast(*)1 opponent
text=Each player can't cast more than one spell each turn.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Arcane Sanctum
auto=tap
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool.
type=Land
[/card]
[card]
name=Arcane Spyglass
auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller
auto={C(0/0,-3,Charge)}:draw:1
text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Arcane Teachings
target=creature
auto=2/2
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Arcanis the Omnipotent
auto={T}:draw:3
auto={2}{U}{U}:moveTo(ownerhand)
text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
mana={3}{U}{U}{U}
type=Legendary Creature
subtype=Wizard
power=3
toughness=4
[/card]
[card]
name=Arcbound Bruiser
auto=counter(1/1,3)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={5}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Crusher
abilities=trample
auto=@movedTo(other artifact|battlefield):counter(1/1,1)
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=0
toughness=0
[/card]
[card]
name=Arcbound Fiend
abilities=fear
auto=@each my upkeep:counter(1/1,-1) target(creature)
auto=@each my upkeep:counter(1/1,1) all(this)
auto=counter(1/1,3)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6}
type=Artifact Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Arcbound Hybrid
abilities=haste
auto=counter(1/1,2)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Lancer
abilities=first strike
auto=counter(1/1,4)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={7}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Ravager
auto=counter(1/1,1)
auto={S(artifact|myBattlefield)}:counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Arcbound Reclaimer
auto=counter(1/1,2)
auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={4}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Slith
auto=counter(1/1,1)
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Slith
power=0
toughness=0
[/card]
[card]
name=Arcbound Stinger
abilities=flying
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={2}
type=Artifact Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Arcbound Wanderer
abilities=sunburst
auto=counter(1/1,sunburst)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={6}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Arcbound Worker
auto=counter(1/1,1)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
mana={1}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Archaeological Dig
auto={T}:Add{1}
auto={T}{S}:Add{W}
auto={T}{S}:Add{U}
auto={T}{S}:Add{B}
auto={T}{S}:Add{R}
auto={T}{S}:Add{G}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Archangel
abilities=flying,vigilance
text=Flying, vigilance
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Archangel's Light
auto=foreach(*|mygraveyard) life:2
auto=moveto(myLibrary) all(*|myGraveyard) && shuffle
text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
mana={7}{W}
type=Sorcery
[/card]
[card]
name=Archdemon of Unx
abilities=flying,trample
auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield)
auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black)
text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Archery Training
target=creature
auto=@each my upkeep:may counter(0/0,1,Archery) all(this)
#AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking])
auto=_ARCHERY_TRAINING_(1)
auto=_ARCHERY_TRAINING_(2)
auto=_ARCHERY_TRAINING_(3)
auto=_ARCHERY_TRAINING_(4)
auto=_ARCHERY_TRAINING_(5)
auto=_ARCHERY_TRAINING_(6)
auto=_ARCHERY_TRAINING_(7)
auto=_ARCHERY_TRAINING_(8)
auto=_ARCHERY_TRAINING_(9)
auto=_ARCHERY_TRAINING_(10)
auto=_ARCHERY_TRAINING_(11)
auto=_ARCHERY_TRAINING_(12)
auto=_ARCHERY_TRAINING_(13)
auto=_ARCHERY_TRAINING_(14)
auto=_ARCHERY_TRAINING_(15)
text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Archivist
auto={T}:draw:1
text={T}: Draw a card.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Archon of Justice
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield)
text=Flying -- When Archon of Justice dies, exile target permanent.
mana={3}{W}{W}
type=Creature
subtype=Archon
power=4
toughness=4
[/card]
[card]
name=Archon of Redemption
abilities=flying
auto=may dynamicability<!powerlifegain srccontroller!>
auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability<!mytgt powerlifegain srccontroller!>
text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
mana={3}{W}{W}
type=Creature
subtype=Archon
power=3
toughness=4
[/card]
[card]
name=Arctic Flats
auto=tap
auto={T}:Add {G}
auto={T}:Add {W}
text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Snow Land
[/card]
[card]
name=Arctic Foxes
auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2])
text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
mana={1}{W}
type=Creature
subtype=Fox
power=1
toughness=1
[/card]
[card]
name=Arctic Merfolk
auto=alternative counter(1/1,1) all(this)
text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={1}{U}
other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker)
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Arctic Nishoba
abilities=trample
auto=cumulativeupcost[{GW}] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2
text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it.
mana={5}{G}
type=Creature
subtype=Cat Warrior
power=6
toughness=6
[/card]
[card]
name=Arctic Wolves
auto=draw:1
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card.
mana={3}{G}{G}
type=Creature
subtype=Wolf
power=4
toughness=5
[/card]
[card]
name=Ardent Militia
abilities=vigilance
text=Vigilance
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=5
[/card]
[card]
name=Ardent Recruit
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Ardent Soldier
kicker={2}
auto=vigilance
auto=kicker counter(1/1,1)
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Arena of the Ancients
auto=lord(creature[legendary]) doesnotuntap
auto=tap all(creature[legendary])
text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures.
mana={3}
type=Artifact
[/card]
[card]
name=Arenson's Aura
auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment)
auto={3}{U}{U}:fizzle target(enchantment|stack)
text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Argent Mutation
target=*
auto=transforms((artifact)) ueot
auto=draw:1 controller
text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Argent Sphinx
abilities=flying
auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2
text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
mana={2}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=3
[/card]
[card]
name=Argentum Armor
auto=6/6
auto=@combat(attacking) source(mytgt) :destroy target(*)
auto={6}:equip
text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6}
mana={6}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Argivian Archaeologist
auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard)
text={W}{W}, {T}: Return target artifact card from your graveyard to your hand.
mana={1}{W}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Argivian Blacksmith
auto={T}:prevent:2 target(creature[artifact])
text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
mana={1}{W}{W}
type=Creature
subtype=Human Artificer
power=2
toughness=2
[/card]
[card]
name=Argivian Find
target=artifact,enchantment|mygraveyard
auto=moveTo(myhand)
text=Return target artifact or enchantment card from your graveyard to your hand.
mana={W}
type=Instant
[/card]
[card]
name=Argivian Restoration
target=artifact|mygraveyard
auto=moveTo(myBattlefield)
text=Return target artifact card from your graveyard to the battlefield.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Argothian Elder
auto={T}:target(<2>land) untap
text={T}: Untap two target lands.
mana={3}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Argothian Enchantress
abilities=shroud
auto=@movedTo(enchantment|mystack):draw:1
text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card.
mana={1}{G}
type=Creature
subtype=Human Druid
power=0
toughness=1
[/card]
[card]
name=Argothian Pixies
auto=cantbeblockedby(creature[artifact])
auto=preventalldamage to(this) from(creature[artifact])
text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
mana={1}{G}
type=Creature
subtype=Faerie
power=2
toughness=1
[/card]
[card]
name=Argothian Swine
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]
[card]
name=Argothian Treefolk
auto=preventalldamage to(this) from(creature[artifact])
text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts.
mana={3}{G}{G}
type=Creature
subtype=Treefolk
power=3
toughness=5
[/card]
[card]
name=Arid Mesa
auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary)
text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Ark of Blight
auto={3}{T}{S}:destroy target(land)
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
mana={2}
type=Artifact
[/card]
[card]
name=Arm with AEther
text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
auto=all(creature|mybattlefield) transforms((,newability[@damaged(opponent) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Armadillo Cloak
target=creature
auto=2/2
auto=trample
auto=teach(creature) spiritlink
text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life.
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armageddon
auto=destroy all(land)
text=Destroy all lands.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Armageddon Clock
alias=1095
text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
mana={6}
type=Artifact
[/card]
[card]
name=Armament Master
auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2
auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4
auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6
auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8
auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10
auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12
auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14
auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16
auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18
auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20
text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
mana={W}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Armed Response
target=creature[attacking]
auto=foreach(equipment|mybattlefield) damage:1
text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
mana={2}{W}
type=Instant
[/card]
[card]
name=Armillary Sphere
auto={2}{T}{S}:target(<upto:2>land[basic]|mylibrary) moveTo(myhand)
text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
mana={2}
type=Artifact
[/card]
[card]
name=Armistice
auto={3}{W}{W}:draw:1 controller && life:3 opponent
text={3}{W}{W}: You draw a card and target opponent gains 3 life.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Armor Sliver
auto=lord(sliver) {2}:0/1
text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Armor Thrull
auto={T}{S}:counter(1/2,1) target(creature)
text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
mana={2}{B}
type=Creature
subtype=Thrull
power=1
toughness=3
[/card]
[card]
name=Armor of Faith
target=creature
auto=1/1
auto={W}:0/1
text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armored Ascension
target=creature
auto=flying
auto=foreach(plains|mybattlefield) 1/1
text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Armored Cancrix
text=
mana={4}{U}
type=Creature
subtype=Crab
power=2
toughness=5
[/card]
[card]
name=Armored Galleon
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Armored Galleon can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Human Pirate
power=5
toughness=4
[/card]
[card]
name=Armored Griffin
abilities=flying,vigilance
text=Flying, vigilance
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Armored Guardian
auto={1}{W}{W}:protection from white target(creature|myBattlefield)
auto={1}{W}{W}:protection from blue target(creature|myBattlefield)
auto={1}{W}{W}:protection from black target(creature|myBattlefield)
auto={1}{W}{W}:protection from red target(creature|myBattlefield)
auto={1}{W}{W}:protection from green target(creature|myBattlefield)
auto={1}{U}{U}:shroud
text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{W}{U}
type=Creature
subtype=Cat Soldier
power=2
toughness=5
[/card]
[card]
name=Armored Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=2
[/card]
[card]
name=Armored Skaab
auto=deplete:4 controller
text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
mana={2}{U}
type=Creature
subtype=Zombie Warrior
power=1
toughness=4
[/card]
[card]
name=Armored Warhorse
text=
mana={W}{W}
type=Creature
subtype=Horse
power=2
toughness=3
[/card]
[card]
name=Armorer Guildmage
auto={B}{T}:1/0 target(creature)
auto={G}{T}:0/1 target(creature)
text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn.
mana={R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Arms Dealer
auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature)
text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Army Ants
auto={T}{S(land|myBattlefield)}:destroy target(land)
text={T}, Sacrifice a land: Destroy target land.
mana={1}{B}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Army of Allah
auto=lord(creature[attacking]) 2/0
text=Attacking creatures get +2/+0 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Army of the Damned
auto=token(-666666666)*13
flashback={7}{B}{B}{B}
text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B}
mana={5}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Zombie
id=-666666666
type=Creature
subtype=Zombie
auto=tap
power=2
toughness=2
color=black
[/card]
[card]
name=Arnjlot's Ascent
auto={1}:flying target(creature)
auto=cumulativeupcost[{U}] sacrifice
text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Arrogant Bloodlord
auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy
text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
mana={1}{B}{B}
type=Creature
subtype=Vampire Knight
power=4
toughness=4
[/card]
[card]
name=Arrogant Vampire
abilities=flying
text=Flying
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]
[card]
name=Artful Dodge
target=creature
auto=unblockable
flashback={U}
text=Target creature is unblockable this turn. -- Flashback {U}
mana={U}
type=Sorcery
[/card]
[card]
name=Artifact Blast
target=artifact|stack
auto=fizzle
text=Counter target artifact spell.
mana={R}
type=Instant
[/card]
[card]
name=Artifact Mutation
target=artifact
auto=bury
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
mana={R}{G}
type=Instant
[/card]
[card]
name=Artifact Ward
target=creature
auto=cantbeblockedby(creature[artifact])
auto=teach(creature) preventAllDamage to(this) from(artifact)
auto=teach(creature) cantbetargetof(artifact)
text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Artificer's Intuition
auto={U}{discard(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary)
text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Artillerize
auto=damage:5 target(creature,player)
text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player.
mana={3}{R}{S(artifact,creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Ascendant Evincar
abilities=flying
auto=lord(other creature[black]) 1/1
auto=lord(creature[-black]) -1/-1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1.
mana={4}{B}{B}
type=Legendary Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Ascending Aven
abilities=flying,cloud
facedown={3}
autofacedown={2}{U}:morph
text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier
power=3
toughness=2
[/card]
[card]
name=Asceticism
auto=lord(creature|mybattlefield) opponentshroud
auto={1}{G}:regenerate target(creature)
text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Asha's Favor
target=creature
auto=flying
auto=first strike
auto=vigilance
text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ashcoat Bear
abilities=flash
text=Flash (You may cast this spell any time you could cast an instant.)
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Ashen Firebeast
auto={1}{R}:damage:1 all(creature[-flying])
text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
mana={6}{R}{R}
type=Creature
subtype=Elemental Beast
power=6
toughness=6
[/card]
[card]
name=Ashen Monstrosity
abilities=haste,mustattack
text=Haste -- Ashen Monstrosity attacks each turn if able.
mana={5}{R}{R}
type=Creature
subtype=Spirit
power=7
toughness=4
[/card]
[card]
name=Ashen Powder
target=creature|opponentgraveyard
auto=moveTo(myBattlefield)
text=Put target creature card from an opponent's graveyard onto the battlefield under your control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Ashenmoor Cohort
auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0
text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
mana={5}{B}
type=Creature
subtype=Elemental Warrior
power=4
toughness=3
[/card]
[card]
name=Ashenmoor Gouger
abilities=cantblock
text=Ashenmoor Gouger can't block.
mana={BR}{BR}{BR}
type=Creature
subtype=Elemental Warrior
power=4
toughness=4
[/card]
[card]
name=Ashenmoor Liege
auto=lord(other creature[black]|mybattlefield) 1/1
auto=lord(other creature[red]|mybattlefield) 1/1
auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent
auto=@targeted(this) from(*|opponenthand):life:-4 opponent
text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
mana={1}{BR}{BR}{BR}
type=Creature
subtype=Elemental Knight
power=4
toughness=1
[/card]
[card]
name=Ashes to Ashes
target=<2>creature[-artifact]
auto=moveTo(exile)
auto=life:-5 controller
text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Ashling, the Extinguisher
auto=@combatdamaged(opponent) from(this):target(creature|opponentbattlefield) sacrifice
text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
mana={2}{B}{B}
type=Legendary Creature
subtype=Elemental Shaman
power=4
toughness=4
[/card]
[card]
name=Ashling the Pilgrim
auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3
text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
mana={1}{R}
type=Legendary Creature
subtype=Elemental Shaman
power=1
toughness=1
[/card]
[card]
name=Ashmouth Hound
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1
text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
mana={1}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=1
[/card]
[card]
name=Ashnod's Altar
auto={S(creature|myBattlefield)}:Add {2}
text=Sacrifice a creature: Add {2} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Ashnod's Transmogrant
auto={T}{S}:target(creature[-artifact]) transforms((artifact)) forever && counter(1/1,1)
text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
type=Artifact
mana={1}
[/card]
[card]
name=Asmira, Holy Avenger
abilities=flying
auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this)
text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Aspect of Mongoose
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=shroud
text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Aspect of Wolf
target=creature
auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic
text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Assassin's Blade
target=*[creature;attacking;-black]
auto=destroy
restriction=opponentblockersonly
text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Assassinate
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Assault Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Assault Strobe
target=creature
auto=double strike
text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) 
mana={R}
type=Sorcery
[/card]
[card]
name=Assault Zeppelid
abilities=flying,trample
text=Flying, trample
mana={2}{G}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Assembly Hall
auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot]))
text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
mana={5}
type=Artifact
[/card]
[card]
name=Assembly-Worker
auto={T}:1/1 target(assembly-worker)
text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Assembly-Worker
power=2
toughness=2
[/card]
[card]
name=Astral Slide
auto=@cycled(*|hand):may (blink)ueot target(creature)
text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Astral Steel
abilities=storm
auto=1/2 target(creature)
text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Astrolabe
auto={1}{T}{S}:Add{W}{W} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{U}{U} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{B}{B} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{R}{R} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{G}{G} && phaseaction[upkeep once] draw:1 controller
text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
mana={3}
type=Artifact
[/card]
[card]
name=Atog
auto={S(artifact|myBattlefield)}:2/2
text=Sacrifice an artifact: Atog gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Attrition
auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black])
text={B}, Sacrifice a creature: Destroy target nonblack creature.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Attunement
auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever
text=Return Attunement to its owner's hand: Draw three cards, then discard four cards.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Augur il-Vec
abilities=shadow
auto={S}:life:4 controller myUpkeepOnly
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Auntie's Hovel
auto=tap
auto=aslongas(goblin|myHand) untap
auto={T}:Add {B}
auto={T}:Add {R}
text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Aura Blast
target=enchantment
auto=destroy
auto=draw:1 controller
text=Destroy target enchantment. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Aura Extraction
target=enchantment
auto=moveTo(ownerlibrary)
autohand=__CYCLING__({2})
text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Aura Flux
auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice]))
text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Aura Fracture
auto={S(land|myBattlefield)}:destroy target(enchantment)
text=Sacrifice a land: Destroy target enchantment.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Aura Gnarlid
abilities=strong
auto=foreach(aura|battlefield) 1/1
text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield.
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Aura Mutation
target=enchantment
auto=destroy
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
mana={G}{W}
type=Instant
[/card]
[card]
name=Aura of Dominion
target=creature
auto={1}{T(creature|mybattlefield)}:untap(mytgt)
text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Aura of Silence
auto=lord(artifact|opponenthand) altercost(colorless, +2)
auto=lord(enchantment|opponenthand) altercost(colorless, +2)
auto={S}:destroy target(artifact,enchantment)
text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Aura Shards
auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment)
text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
mana={1}{G}{W}
type=Enchantment
[/card]
[card]
name=Aura Thief
abilities=flying
auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura])
text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
mana={3}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Auramancer
auto=may moveTo(myhand) target(enchantment|mygraveyard)
text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Auramancer's Guise
target=creature
auto=vigilance
auto=teach(creature) thisforeach(auras > 0) 2/2
text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Auratog
auto={S(enchantment|myBattlefield)}:2/2
text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Aurification
auto=@damaged(controller) from(creature):all(trigger[from]) counter(0/0,1,Gold)
auto=lord(creature[counter{0/0.1.Gold}]) defender
auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold)
text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Auriok Bladewarden
auto={T}:target(creature) dynamicability<!powerpumpboth!>
text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Auriok Champion
abilities=protection from black,protection from red
auto=@movedTo(creature|battlefield):may life:1 controller
text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life.
mana={W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Auriok Edgewright
auto=aslongas(artifact|mybattlefield) double strike >2
text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Auriok Glaivemaster
auto=this(gear > 0) 1/1
auto=this(gear > 0) first strike
text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Auriok Salvagers
auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard)
text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Auriok Sunchaser
auto=aslongas(artifact|mybattlefield) 2/2 >2
auto=aslongas(artifact|mybattlefield) flying >2
text=Metalcraft -  As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Auriok Survivors
auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) && newtarget
text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
mana={5}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=6
[/card]
[card]
name=Auriok Transfixer
auto={W}{T}:tap target(artifact)
text={W}, {T}: Tap target artifact.
mana={W}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Aurochs
abilities=trample
auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot
text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={3}{G}
type=Creature
subtype=Aurochs
power=2
toughness=3
[/card]
[card]
name=Aurochs Herd
abilities=trample
auto=may moveto(myHand) target(aurochs|myLibrary)
auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot
text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={5}{G}
type=Creature
subtype=Aurochs
power=4
toughness=4
[/card]
[card]
name=Aurora Eidolon
auto={W}{S}:prevent:3 target(creature,player)
autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand)
text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Aurora Griffin
abilities=flying
auto={W}:transforms((,white)) target(*) ueot
text=Flying -- {W}: Target permanent becomes white until end of turn.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Auspicious Ancestor
alias=1114
auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller
text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Avacynian Priest
auto={1}{T}:tap target(creature[-human])
text={1}, {T}: Tap target non-Human creature.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Avacyn's Pilgrim
auto={T}:Add:{W}
text={T}: Add {W} to your mana pool.
mana={G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Avalanche
target=<prex>land[snow]
auto=destroy
text=Destroy X target snow lands.
mana={X}{2}{R}{R}
type=Sorcery
[/card]
[card]
name=Avalanche Riders
abilities=haste
auto=destroy target(land)
auto=upcost[{3}{R};next upkeep] sacrifice
text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land.
mana={3}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Avatar of Discord
abilities=flying
auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject
auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this)
text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
mana={BR}{BR}{BR}
type=Creature
subtype=Avatar
power=5
toughness=3
[/card]
[card]
name=Avatar of Fury
abilities=flying
auto={R}:1/0
otherrestriction=type(land|opponentbattlefield)~morethan~7
other={R}{R}
text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn.
mana={6}{R}{R}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Avatar of Might
abilities=trample
otherrestriction=type(creature|mybattlefield)~lessthan~type(creature|opponentbattlefield)-3
other={G}{G}
text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={6}{G}{G}
type=Creature
subtype=Avatar
power=8
toughness=8
[/card]
[card]
name=Avatar of Slaughter
auto=lord(creature) double strike
auto=lord(creature) mustattack
text=All creatures have double strike and attack each turn if able.
mana={6}{R}{R}
type=Creature
subtype=Avatar
power=8
toughness=8
[/card]
[card]
name=Avatar of Will
abilities=flying
otherrestriction=type(*|opponenthand)~equalto~0
other={U}{U}
text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying
mana={6}{U}{U}
type=Creature
subtype=Avatar
power=5
toughness=6
[/card]
[card]
name=Avatar of Woe
abilities=fear
auto={T}:bury target(creature)
otherrestriction=type(creature|graveyard)~morethan~9
other={B}{B}
text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated.
mana={6}{B}{B}
type=Creature
subtype=Avatar
power=6
toughness=5
[/card]
[card]
name=Avarax
abilities=haste
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Avarice Totem
auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this)
text={5}: Exchange control of Avarice Totem and target nonland permanent.
mana={1}
type=Artifact
[/card]
[card]
name=Avenging Angel
auto=flying
auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary)
text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Aven Archer
abilities=flying
auto={2}{W}{T}:damage:2 target(creature[attacking;blocking])
text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
mana={3}{W}{W}
type=Creature
subtype=Bird Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Aven Augur
abilities=flying
auto={S}:target(<upto:2>other creature) moveTo(ownerhand) myUpkeepOnly
text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
mana={3}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=2
[/card]
[card]
name=Aven Brigadier
abilities=flying
auto=lord(other soldier) 1/1
auto=lord(other bird) 1/1
text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1.
mana={3}{W}{W}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=5
[/card]
[card]
name=Aven Cloudchaser
abilities=flying
auto=destroy target(enchantment)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Aven Envoy
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Bird Soldier
power=0
toughness=2
[/card]
[card]
name=Aven Fisher
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):may draw:1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card.
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Aven Fleetwing
abilities=flying,opponentshroud
text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Aven Flock
abilities=flying
auto={W}:0/1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Fogbringer
abilities=flying
auto=moveTo(ownerhand) target(land|battlefield)
text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
mana={3}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=1
[/card]
[card]
name=Aven Liberator
abilities=flying
facedown={3}
autofacedown={3}{W}:morph
autofaceup=choice protection from white target(creature)
autofaceup=choice protection from blue target(creature)
autofaceup=choice protection from black target(creature)
autofaceup=choice protection from red target(creature)
autofaceup=choice protection from green target(creature)
text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Redeemer
abilities=flying
auto={T}:prevent:2 target(creature,player)
text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={3}{W}
type=Creature
subtype=Bird Cleric
power=2
toughness=2
[/card
[card]
name=Aven Riftwatcher
abilities=flying
auto=life:2
auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2
auto=vanishing:3
text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Bird rebel Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Shrine
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)]))
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)]))
auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)]))
text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Aven Smokeweaver
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Aven Squire
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Aven Trailblazer
abilities=flying
auto=aslongas(forest|myBattlefield) 0/1
auto=aslongas(island|myBattlefield) 0/1
auto=aslongas(plains|myBattlefield) 0/1
auto=aslongas(mountain|myBattlefield) 0/1
auto=aslongas(swamp|myBattlefield) 0/1
text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
mana={2}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=*
[/card]
[card]
name=Aven Trooper
abilities=flying
auto={2}{W}{discard(*|myHand)}:1/2
text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Avenger en-Dal
auto={2}{W}{T}{discard(*|myhand)}:target(creature[attacking]) dynamicability<!mytgt toughnesslifegain targetcontroller!> moveTo(exile)
text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
mana={1}{W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Avenger of Zendikar
auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green)
auto=@movedTo(land|myBattlefield):may counter(1/1,1) all(plant|myBattlefield)
text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
mana={5}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Avian Changeling
abilities=flying,changeling
text=Changeling (This card is every creature type at all times.) -- Flying
mana={2}{W}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Awakener Druid
auto=target(forest) becomes(Creature Treefolk,4/5,green)
text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Awakening
auto=@each upkeep:untap all(creature,land)
text=At the beginning of each upkeep, untap all creatures and lands.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Awakening Zone
auto=@each my upkeep:Token(-193507)
text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Axegrinder Giant
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=6
toughness=4
[/card]
[card]
name=Axelrod Gunnarson
auto=@vampired(creature) from(this):damage:1 target(player)
auto=@vampired(creature) from(this):life:1 controller
text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
mana={4}{B}{B}{R}{R}
type=Legendary Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=Aysen Abbey
auto={T}:Add{1}
auto={1}{T}:Add{W}
auto={2}{T}:Add{G}
auto={2}{T}:Add{U}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Aysen Bureaucrats
auto={T}:tap target(creature[power<=2])
text={T}: Tap target creature with power 2 or less.
mana={1}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Aysen Crusader
auto=foreach(soldier,warrior|myBattlefield) 1/1
text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2+*
toughness=2+*
[/card]
[card]
name=Aysen Highway
auto=lord(creature[white]) plainswalk
text=White creatures have plainswalk.
mana={3}{W}{W}{W}
type=Enchantment
[/card]
[card]
name=Ayumi, the Last Visitor
abilities=legendarylandwalk
text=Legendary landwalk
mana={3}{G}{G}
type=Legendary Creature
subtype=Spirit
power=7
toughness=3
[/card]
[card]
name=Azami, Lady of Scrolls
auto={T(wizard|mybattlefield)}:draw:1 controller
text=Tap an untapped Wizard you control: Draw a card.
mana={2}{U}{U}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Azimaet Drake
abilities=flying
auto={U}:1/0 limit:1
text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={2}{U}
type=Creature
subtype=Drake
power=1
toughness=3
[/card]
[card]
name=Azorius Chancery
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{W}{U}
text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool.
type=Land
[/card]
[card]
name=Azorius First-Wing
abilities=flying
auto=protection from(enchantment)
text=Flying, protection from enchantments
mana={W}{U}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Azorius Herald
abilities=unblockable
other={1}{W}{U} name(Spend U to Cast)
auto=alternative 99/99
auto=life:4
auto=-99/-99
text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Azorius Signet
auto={1}{T}:Add {W}{U}
text={1}, {T}: Add {W}{U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Azure Drake
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Azure Mage
auto={3}{U}:draw:1 controller
text={3}{U}: Draw a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Azusa, Lost but Seeking
auto=maxPlay(land)+2
text=You may play two additional lands on each of your turns.
mana={2}{G}
type=Legendary Creature
subtype=Human Monk
power=1
toughness=2
[/card]
[card]
name=Back to Basics
auto=lord(land[-basic]) doesnotuntap
text=Nonbasic lands don't untap during their controllers' untap steps.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Back to Nature
auto=destroy all(enchantment)
text=Destroy all enchantments.
mana={1}{G}
type=Instant
[/card]
[card]
name=Backfire
target=creature
auto=@damaged(controller) from(mytgt):damage:thatmuch targetcontroller
text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Backlash
target=creature[-tapped]
auto=tap
auto=dynamicability<!mytgt powerstrike targetcontroller!>
text=Tap target untapped creature. That creature deals damage equal to its power to its controller.
mana={1}{B}{R}
type=Instant
[/card]
[card]
name=Bad Moon
auto=lord(creature[black]) 1/1
text=Black creatures get +1/+1.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Bad River
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|myLibrary)
text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Badlands
type=Land
subtype=Swamp Mountain
[/card]
[card]
name=Baki's Curse
auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot
text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Baku Altar
auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1)
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
mana={2}
type=Artifact
[/card]
[card]
name=Bala Ged Scorpion
auto=may destroy target(creature[power<=1])
text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
mana={3}{B}
type=Creature
subtype=Scorpion
power=2
toughness=3
[/card]
[card]
name=Balance of Power
auto=foreach(*|opponenthand) if type(*|opponenthand)~morethan~type(*|myhand) then draw:1
text=If target opponent has more cards in hand than you, draw cards equal to the difference.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Balduvian Barbarians
mana={1}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=2
[/card]
[card]
name=Balduvian Bears
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Balduvian Conjurer
auto={T}:target(snow) becomes(Creature,2/2) ueot
text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Balduvian Dead
auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste)
text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Balduvian Frostwaker
auto={U}{T}:target(land[snow]) becomes(Creature Elemental,2/2,flying,blue)
text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Balduvian Horde
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=choice sacrifice
text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=5
toughness=5
[/card]
[card]
name=Balduvian Hydra
auto=counter(1/0,X)
auto={C(1/0,-1)}:prevent:1 all(this)
auto={R}{R}{R}:counter(1/0,1) myupkeeponly
text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
mana={X}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=1
[/card]
[card]
name=Balduvian Rage
target=creature[attacking]
auto=X/0
auto=@next upkeep:draw:1 controller
text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={X}{R}
type=Instant
[/card]
[card]
name=Balduvian Trading Post
auto=aslongas(mountain[-tapped]|mybattlefield) sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{1}{R}
auto=this(counter{0/0.1.payment}<1) {1}{T}:damage:1 target(creature[attacking])
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
type=Land
[/card]
[card]
name=Balduvian War-Makers
abilities=haste
auto=rampage(1/1,1)
text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={4}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Balefire Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):all(creature|opponentbattlefield) damage:thatmuch
text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Balefire Liege
auto=lord(other creature[red]|myBattlefield) 1/1
auto=lord(other creature[white]|myBattlefield) 1/1
auto=@movedto(*[red]|mystack):damage:3 opponent
auto=@movedto(*[white]|mystack):life:3 controller
text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life.
mana={2}{RW}{RW}{RW}
type=Creature
subtype=Spirit Horror
power=2
toughness=4
[/card]
[card]
name=Baleful Stare
auto=foreach(mountain|opponenthand) draw:1
auto=foreach(*[red]|opponenthand) draw:1
text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Ball Lightning
abilities=trample,haste,treason
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning.
mana={R}{R}{R}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
[card]
name=Ballista Squad
auto={X}{W}{T}:damage:X target(creature[attacking;blocking])
text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Balloon Peddler
auto={U}{T}{discard(*|myhand)}:flying target(creature)
text={U}, {T}, Discard a card: Target creature gains flying until end of turn.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Ballynock Cohort
abilities=first strike
auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0
text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature.
mana={2}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Ballynock Trapper
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap
text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper.
mana={3}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Ballyrush Banneret
auto=lord(kithkin|myhand) altercost(colorless, -1)
auto=lord(soldier|myhand) altercost(colorless,-1)
text=Kithkin spells and Soldier spells you cast cost {1} less to cast.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=1
[/card]
[card]
name=Balm of Restoration
auto={1}{T}{S}:life:2
auto={1}{T}{S}:prevent:2 target(creature,player)
text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={2}
type=Artifact
[/card]
[card]
name=Baloth Cage Trap
auto=token(Beast,Creature Beast,4/4,green)
other={1}{G}
otherrestriction=type(artifact[fresh]|opponentbattlefield)~morethan~0
text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield.
mana={3}{G}{G}
type=Instant
subtype=Trap
[/card]
[card]
name=Baloth Woodcrasher
auto=@movedTo(land|myBattlefield):4/4 ueot
auto=@movedTo(land|myBattlefield):trample ueot
text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Balshan Collaborator
abilities=flying
auto={B}:1/1
text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn.
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Balshan Griffin
abilities=flying
auto={1}{U}{discard(*|myhand)}:moveTo(hand)
text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
mana={3}{U}{U}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Balthor the Defiled
auto=lord(minion) 1/1
auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1
text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
mana={2}{B}{B}
type=Legendary Creature
subtype=Zombie Dwarf
power=2
toughness=2
[/card]
[card]
name=Balthor the Stout
auto=lord(other barbarian)1/1
auto={R}:1/0 target(other barbarian)
text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Legendary Creature
subtype=Dwarf Barbarian
power=2
toughness=2
[/card]
[card]
name=Bandage
target=creature,player
auto=prevent:1
auto=draw:1 controller
text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card.
mana={W}
type=Instant
[/card]
[card]
name=Bane of the Living
facedown={3}
autofacedown={X}{B}{B}:morph
autofaceup=-X/-X all(creature)
text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Insect
power=4
toughness=3
[/card]
[card]
name=Baneslayer Angel
abilities=flying,first strike,lifelink
auto=protection from(demon,dragon)
text=Flying, first strike, lifelink, protection from Demons and from Dragons
mana={3}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Banewasp Affliction
target=creature
auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability<!mytgt toughnesslifeloss targetcontroller!>
text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Banishing Knack
target=creature
auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield)
text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
mana={U}
type=Instant
[/card]
[card]
name=Banishment Decree
target=artifact,creature,enchantment
auto=moveTo(ownerlibrary)
text=Put target artifact, creature or enchantment on top of its owner's library.
mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Bant Battlemage
auto={G}{T}:trample target(creature)
auto={U}{T}:flying target(creature)
text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Bant Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) and((tap)) target(forest,plains,island|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Bant Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white)
autohand=__CYCLING__({2}{W})
autohand={2}{W}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white) && draw:1 controller
text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
mana={1}{G}{W}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Bant Sureblade
auto=aslongas(other *[multicolor]|mybattlefield) 1/1
auto=aslongas(other *[multicolor]|mybattlefield) first strike
text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
mana={GU}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Banshee
text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
auto={x}{t}:target(creature,player) damage:halfdownX && damage:halfup controller
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=0
toughness=1
[/card]
[card]
name=Banshee's Blade
auto={2}:equip
auto=thisforeach(counter{0/0.1.charge}) 1/1
auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge)
auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge)
text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bar the Door
auto=all(creature|myBattlefield) 0/4
text=Creatures you control get +0/+4 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Barbarian General
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{R}
type=Creature
subtype=Human Barbarian Soldier
power=3
toughness=2
[/card]
[card]
name=Barbarian Horde
mana={3}{R}
type=Creature
subtype=Human Barbarian Soldier
power=3
toughness=3
[/card]
[card]
name=Barbarian Lunatic
auto={2}{R}{S}:damage:2 target(creature)
text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Human Barbarian
power=2
toughness=1
[/card]
[card]
name=Barbarian Outcast
auto=aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1
auto=@movedTo(swamp|graveyard,exile,library,hand) from(myBattlefield):aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1
text=When you control no Swamps, sacrifice Barbarian Outcast.
mana={1}{R}
type=Creature
subtype=Human Barbarian Beast
power=2
toughness=2
[/card]
[card]
name=Barbarian Guides
auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot
auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot
auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot
auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot
auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot
text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
mana={2}{R}
type=Creature
subtype=Human Barbarian
power=1
toughness=2
[/card]
[card]
name=Barbarian Riftcutter
auto={R}{S}:Destroy target(land)
text={R}, Sacrifice Barbarian Riftcutter: Destroy target land.
mana={4}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Barbarian Ring
auto={T}:Add {R} && damage:1 controller
auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(creature,player) >6
text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Barbary Apes
mana={1}{G}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Barbed Battlegear
auto={2}:equip
auto=4/-1
text=Equipped creature gets +4/-1. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Barbed Field
target=land
auto=teach(land) {T}:damage:1 target(creature,player)
text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player."
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Barbed Foliage
auto=lord(creature[attacking]|opponentBattlefield) -flanking
auto=lord(creature[attacking]|opponentBattlefield) -flanking
auto=lord(creature[attacking]|opponentBattlefield) -flanking
auto=lord(creature[attacking]|opponentBattlefield) -flanking
auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1
text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Barbed Sextant
auto={1}{T}{S}:Add{W} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{U} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{B} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{R} && phaseaction[upkeep once] draw:1 controller
auto={1}{T}{S}:Add{G} && phaseaction[upkeep once] draw:1 controller
text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
mana={1}
type=Artifact
[/card]
[card]
name=Barbed Shocker
abilities=trample,haste
auto=@damaged(opponent) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot
auto=@damaged(controller) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot
text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
mana={3}{R}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Barbed Sliver
auto=lord(sliver) {2}:1/0
text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Barbtooth Wurm
mana={5}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Bargain
auto=draw:1 opponent
auto=life:7 controller
text=Target opponent draws a card. -- You gain 7 life.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Bargaining Table
auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1}
auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1}
auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2}
auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3}
auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4}
auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5}
auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6}
auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7}
auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8}
text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability.
mana={1}
type=Artifact
[/card]
[card]
name=Barishi
auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Barkhide Mauler
autohand=__CYCLING__({2})
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Barkshell Blessing
target=creature
auto=2/2
auto=alternative target(creature) 2/2
other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire)
text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={GW}
type=Instant
[/card]
[card]
name=Barktooth Warbeard
mana={4}{B}{R}{R}
type=Legendary Creature
subtype=Human Warrior
power=6
toughness=5
[/card]
[card]
name=Barl's Cage
auto={3}:frozen target(creature)
text={3}: Target creature doesn't untap during its controller's next untap step.
mana={4}
type=Artifact
[/card]
[card]
name=Baron Sengir
abilities=flying
auto=@vampired(creature) from(this):counter(2/2,1) all(this)
auto={T}:regenerate target(other vampire)
text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire.
mana={5}{B}{B}{B}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Barony Vampire
text=
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Barrage Ogre
auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player)
text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Barreling Attack
target=creature
auto=trample
auto=rampage(1/1,0)
text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
mana={2}{R}{R}
type=Instant
[/card]
[card]
name=Barren Glory
auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller
text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
mana={4}{W}{W}
type=Enchantment
[/card]
[card]
name=Barren Moor
auto=tap
auto={T}:Add {B}
autohand=__CYCLING__({B})
text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Barrenton Cragtreads
auto=cantbeblockedby(creature[red])
text=Barrenton Cragtreads can't be blocked by red creatures.
mana={2}{WU}{WU}
type=Creature
subtype=Kithkin Scout
power=3
toughness=3
[/card]
[card]
name=Barrenton Medic
auto={T}:prevent:1 target(creature,player)
auto={C(-1/-1,1)}:untap
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
mana={4}{W}
type=Creature
subtype=Kithkin Cleric
power=0
toughness=4
[/card]
[card]
name=Barrin, Master Wizard
auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature)
text={2}, Sacrifice a permanent: Return target creature to its owner's hand.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Barrin's Codex
auto=@each my upkeep:may counter(0/0,1,Page)
auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller
text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
mana={4}
type=Artifact
[/card]
[card]
name=Bartel Runeaxe
abilities=vigilance
auto=cantbetargetof(aura)
text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells.
mana={3}{B}{R}{G}
type=Legendary Creature
subtype=Giant Warrior
power=6
toughness=5
[/card]
[card]
name=Baru Fist of Krosa
auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot
auto={discard(Baru Fist of Krosa|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller
text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=4
[/card]
[card]
name=Basal Sliver
auto=lord(sliver) {S}:Add {B}{B}
text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
mana={2}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Basal Thrull
auto={S}:Add {B}{B}
text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
mana={B}{B}
type=Creature
subtype=Thrull
power=1
toughness=2
[/card]
[card]
name=Basalt Gargoyle
abilities=flying
auto={R}:0/1
auto=upcost[{2}{R};next upkeep] sacrifice
text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Gargoyle
power=3
toughness=2
[/card]
[card]
name=Basalt Golem
auto=cantbeblockedby(creature[artifact])
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent
text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
mana={5}
type=Artifact Creature
subtype=Golem
power=2
toughness=4
[/card]
[card]
name=Basalt Monolith
abilities=doesnotuntap
auto={3}:untap
auto={T}:add:{3}
text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Bash to Bits
target=artifact
auto=destroy
flashback={4}{R}{R}
text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Instant
[/card]
[card]
name=Basilisk Collar
auto={2}:equip
auto=deathtouch
auto=lifelink
text=Equipped creature has deathtouch and lifelink. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bathe in Light
target=creature
auto=choice name(white) protection from white && all(creature[share!color!]) protection from white
auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue
auto=choice name(black) protection from black && all(creature[share!color!]) protection from black
auto=choice name(red) protection from red && all(creature[share!color!]) protection from red
auto=choice name(green) protection from green && all(creature[share!color!]) protection from green
text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Baton of Courage
abilities=flash,sunburst
auto=counter(0/0,sunburst,charge)
auto={C(0/0,1,charge)}:1/1 target(creature)
text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Battered Golem
abilities=doesnotuntap
auto=@movedTo(artifact|battlefield):may untap
text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem.
mana={3}
type=Artifact Creature
subtype=Golem
power=3
toughness=2
[/card]
[card]
name=Battering Craghorn
abilities=first strike
facedown={3}
autofacedown={1}{R}{R}:morph
text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{R}{R}
type=Creature
subtype=Goat Beast
power=3
toughness=1
[/card]
[card]
name=Battering Sliver
auto=lord(sliver) trample
text=All Sliver creatures have trample.
mana={5}{R}
type=Creature
subtype=Sliver
power=4
toughness=4
[/card]
[card]
name=Battering Wurm
abilities=strong
auto=bloodthirst:1
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it.
mana={6}{G}
type=Creature
subtype=Wurm
power=4
toughness=3
[/card]
[card]
name=Batterskull
auto={5}:equip
auto={3}:moveTo(ownerhand)
auto=4/4
auto=vigilance
auto=lifelink
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5}
mana={5}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Battle Cry
auto=untap all(creature[white]|mybattlefield)
auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot
text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Battle Frenzy
auto=lord(creature[green]|myBattlefield) 1/1
auto=lord(creature[-green]|myBattlefield) 1/0
text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Battle Hurda
abilities=first strike
text=First strike
mana={4}{W}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Battle Mastery
target=creature
auto=double strike
text=Enchant creature -- Enchanted creature has double strike.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Battle of Wits
auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame
text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Battle Rampart
abilities=defender
auto={T}:haste target(creature)
text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Battle Screech
auto=token(Bird,Creature Bird,1/1,flying,white)*2
flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}
text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Battle Squadron
abilities=flying
auto=foreach(creature|myBattlefield) 1/1
text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control.
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=*
toughness=*
[/card]
[card]
name=Battle Strain
auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent
auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller
text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Battle-Mad Ronin
abilities=mustattack
auto=bushido(2/2)
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Battle-Rattle Shaman
auto=@each my combatbegins:may 2/0 target(creature) ueot
text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Battlefield Forge
auto={T}:Add {1}
auto={T}:Add {R} && Damage:1 controller
auto={T}:Add {W} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
type=Land
[/card]
[card]
name=Battlefield Medic
auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature)
text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Battlefield Percher
abilities=flying,cloud
auto={1}{B}:1/1
text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Battlegate Mimic
auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot
text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
mana={1}{RW}
type=Creature
subtype=Shapeshifter
power=2
toughness=1
[/card]
[card]
name=Battlegrace Angel
abilities=exalted,flying
auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Battleground Geist
abilities=flying
auto=lord(other creature[spirit]|myBattlefield) 1/0
text=Flying -- Other Spirit creatures you control get +1/+0.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Battlegrowth
target=creature
auto=counter(1/1,1)
text=Put a +1/+1 counter on target creature.
mana={G}
type=Instant
[/card]
[card]
name=Battlewand Oak
auto=@movedTo(forest|myBattlefield):2/2 ueot
auto=@movedTo(treefolk|mystack):2/2 ueot
text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Treefolk Warrior
power=1
toughness=3
[/card]
[card]
name=Battlewise Aven
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) first strike >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Bay Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Bayou
type=Land
subtype=Swamp Forest
[/card]
[card]
name=Bayou Dragonfly
abilities=flying,swampwalk
text=Flying, swampwalk
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Bazaar of Baghdad
auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever
text={T}: Draw two cards, then discard three cards.
type=Land
[/card]
[card]
name=Bazaar Trader
auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield)
auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield)
text={T}: Target player gains control of target artifact, creature, or land you control.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Beacon Behemoth
auto={1}:vigilance target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains vigilance until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Beacon Hawk
abilities=flying
auto=@combatdamaged(player) from(this):may untap target(creature)
auto={W}:0/1
text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Beacon of Creation
auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green)
auto=moveto(mylibrary) && shuffle
text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Beacon of Destruction
target=creature,player
auto=damage:5
alias=135262
text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Beacon of Immortality
target=player
alias=130553
text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
mana={5}{W}
type=Instant
[/card]
[card]
name=Beacon of Unrest
target=creature,artifact|graveyard
auto=moveto(myBattlefield)
alias=135262
text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Bear Cub
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Bearscape
auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green)
text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Beast of Burden
auto=foreach(creature|Battlefield) 1/1
text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
mana={6}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]
[card]
name=Beast Within
target=*
auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller
text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
mana={2}{G}
type=Instant
[/card]
[card]
name=Beastbreaker of Bala Ged
auto={2}{G}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 2/2
auto=this(counter{0/0.4.Level}) trample
auto=this(counter{0/0.4.Level}) 2/2
text=Level up {2}{G}  ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6)
mana={1}{G}
auto=maxlevel:4
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Beastmaster Ascension
auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest)
auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5
text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Beast Attack
auto=token(Beast,creature beast, 4/4,green)
flashback={2}{G}{G}{G}
text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}{G}{G}
type=Instant
[/card]
[card]
name=Beastmaster's Magemark
target=creature
auto=lord(creature[enchanted]|myBattlefield) 1/1
auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot
text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Beasts of Bogardan
abilities=protection from red
auto=aslongas(*[white]|opponentBattlefield) 1/1
text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.
mana={4}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Beckon Apparition
target=*|graveyard
auto=moveTo(exile)
auto=token(Spirit,Token Spirit Creature, 1/1,white black flying)
text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
mana={WB}
type=Instant
[/card]
[card]
name=Bedlam
auto=lord(creature) cantblock
text=Creatures can't block.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Bee Sting
target=creature,player
auto=damage:2
text=Bee Sting deals 2 damage to target creature or player.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Befoul
auto=choice name(destroy target land) bury target(land)
auto=choice name(destroy target nonblack creature) bury target(creature[-black])
text=Destroy target land or nonblack creature. It can't be regenerated.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Beguiler of Wills
auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield])
text={T}:Gain control of target creature with power less than or equal to the number of creatures you control.
mana={3}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Behemoth Sledge
auto={3}:equip
auto=2/2
auto=lifelink
auto=trample
text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3}
mana={1}{G}{W}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Behemoth's Herald
auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(mybattlefield) target(godsire|mylibrary)
text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Belbe's Armor
auto={X}{T}:thisforeach(X) -1/1 target(creature)
text={X}, {T}: Target creature gets -X/+X until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Belbe's Percher
abilities=flying,cloud
text=Flying -- Belbe's Percher can block only creatures with flying.
mana={2}{B}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Belligerent Hatchling
abilities=first strike
auto=@movedTo(*[red]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
mana={3}{RW}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Bellowing Fiend
abilities=flying
auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller
auto=@damaged(creature|mybattlefield) from(this):damage:6 controller
text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
mana={4}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Bellowing Tanglewurm
abilities=intimidate
auto=lord(other creature[green]|myBattlefield) intimidate
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate.
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Beloved Chaplain
auto=protection from(creature)
text=Protection from creatures
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Ben-Ben, Akki Hermit
auto={T}:foreach(mountain[-tapped]|myBattlefield) damage:1 target(creature[attacking])
text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
mana={2}{R}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Benalish Cavalry
abilities=flanking
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Benalish Emissary
kicker={1}{G}
auto=kicker destroy target(land)
text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Benalish Heralds
auto={3}{U}{T}:Draw:1
text={3}{U}, {T}: Draw a card.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Benalish Knight
abilities=flash,first strike
text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Benalish Lancer
kicker={2}{W}
auto=kicker counter(1/1,2)
auto=kicker first strike
text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Benalish Trapper
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Benalish Veteran
auto=@combat(attacking) source(this):1/1 ueot
text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Benevolent Ancestor
abilities=defender
auto={T}:prevent:1 target(creature,player)
text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=0
toughness=4
[/card]
[card]
name=Benevolent Bodyguard
auto={S}:protection from green target(creature|mybattlefield)
auto={S}:protection from black target(creature|mybattlefield)
auto={S}:protection from white target(creature|mybattlefield)
auto={S}:protection from red target(creature|mybattlefield)
auto={S}:protection from blue target(creature|mybattlefield)
text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Benthic Behemoth
abilities=islandwalk
text=Islandwalk
mana={5}{U}{U}{U}
type=Creature
subtype=Serpent
power=7
toughness=6
[/card]
[card]
name=Benthic Djinn
abilities=islandwalk
auto=@each my upkeep:life:-2
text=Islandwalk -- At the beginning of your upkeep, you lose 2 life.
mana={2}{U}{B}
type=Creature
subtype=Djinn
power=5
toughness=3
[/card]
[card]
name=Benthicore
auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2
auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud
text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={6}{U}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Bequeathal
target=creature
auto=@movedTo(mytgt|mygraveyard):draw:2 controller
text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Berserk
target=creature
restriction=before battle damage
auto=trample
auto=dynamicability<!mytgt powerpumppow!>
auto=transforms((,newability[@combat(attacking) source(this):treason])) ueot
text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
mana={G}
type=Instant
[/card]
[card]
name=Berserk Murlodont
auto=lord(beast) rampage(1/1,0)
auto=rampage(1/1,0)
text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Berserkers of Blood Ridge
auto=mustattack
text=Berserkers of Blood Ridge attacks each turn if able.
mana={4}{R}
type=Creature
subtype=Human Berserker
power=4
toughness=4
[/card]
[card]
name=Bestial Fury
target=creature
auto=@next upkeep:draw:1 controller
auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot
text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bestial Menace
auto=token(-19784311)
auto=token(-19784312)
auto=token(-19784313)
text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Snake
type=Creature
subtype=Snake
power=1
toughness=1
color=green
[/card]
[card]
name=Wolf
type=Creature
subtype=Wolf
power=2
toughness=2
color=green
[/card]
[card]
name=Elephant
type=Creature
subtype=Elephant
power=3
toughness=3
color=green
[/card]
[card]
name=Betrayal
target=creature|opponentBattlefield
auto=@tapped(mytgt):draw:1 controller
text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Betrothed of Fire
target=creature
auto={S(creature[-tapped]|myBattlefield)}:2/0
auto={S(mytgt)}:lord(creature|myBattlefield) 2/0 ueot
text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bewilder
target=creature
auto=-3/-0
auto=draw:1 controller
text=Target creature gets -3/-0 until end of turn. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Bifurcate
target=creature[-token]
auto=moveTo(mybattlefield) target(*[share!name!]|mylibrary)
text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Bile Urchin
auto={S}:life:-1 target(player)
text=Sacrifice Bile Urchin: Target player loses 1 life.
mana={B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Binding Agony
target=creature
auto=@damaged(mytgt):damage:thatmuch targetcontroller
text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Binding Grasp
target=creature
alias=1194
auto=upcost[{1}{U}] moveTo(graveyard)
auto=0/1
text=Enchant creature -- You control enchanted creature.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Biomantic Mastery
auto=foreach(creature|battlefield) draw:1
text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
mana={4}{GU}{GU}{GU}
type=Sorcery
[/card]
[card]
name=Biorhythm
auto=lifeset:0 controller && foreach(creature|mybattlefield) life:1 controller
auto=lifeset:0 opponent && foreach(creature|opponentbattlefield) life:1 opponent
text=Each player's life total becomes the number of creatures he or she controls.
mana={6}{G}{G}
type=Sorcery
[/card]
[card]
name=Birchlore Rangers
facedown={3}
autofacedown={G}:morph
auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W}
auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U}
auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B}
auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R}
auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G}
text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Bird Maiden
abilities=flying
text=Flying
mana={2}{R}
type=Creature
subtype=Human Bird
power=1
toughness=2
[/card]
[card]
name=Birds of Paradise
abilities=flying
auto={T}:Add{G}
# put {G} first so that the AI can produce it.
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
text=Flying -- {T}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Bird
power=0
toughness=1
[/card]
[card]
name=Birthing Pod
auto={1}{p(G)}{T}{S(creature[manacost=0]|mybattlefield)}:name(search for creature with manacost = 1) target(creature[manacost=1]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=1]|mybattlefield)}:name(with manacost = 2) target(creature[manacost=2]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=2]|mybattlefield)}:name(with manacost = 3) target(creature[manacost=3]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=3]|mybattlefield)}:name(with manacost = 4) target(creature[manacost=4]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=4]|mybattlefield)}:name(with manacost = 5) target(creature[manacost=5]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=5]|mybattlefield)}:name(with manacost = 6) target(creature[manacost=6]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=6]|mybattlefield)}:name(with manacost = 7) target(creature[manacost=7]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=7]|mybattlefield)}:name(with manacost = 8) target(creature[manacost=8]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=8]|mybattlefield)}:name(with manacost = 9) target(creature[manacost=9]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=9]|mybattlefield)}:name(with manacost = 10) target(creature[manacost=10]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=10]|mybattlefield)}:name(with manacost = 11) target(creature[manacost=11]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=11]|mybattlefield)}:name(with manacost = 12) target(creature[manacost=12]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=12]|mybattlefield)}:name(with manacost = 13) target(creature[manacost=13]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=13]|mybattlefield)}:name(with manacost = 14) target(creature[manacost=14]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=14]|mybattlefield)}:name(with manacost = 15) target(creature[manacost=15]|mylibrary) moveTo(myBattlefield) asSorcery
auto={1}{p(G)}{T}{S(creature[manacost=15]|mybattlefield)}:name(with manacost = 16) target(creature[manacost=16]|mylibrary) moveTo(myBattlefield) asSorcery
text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
color=green
mana={3}{p(G)}
type=Artifact
[/card]
[card]
name=Biting Tether
target=creature
auto=@each my upkeep:counter(-1/-1,1)
alias=1194
text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bitterblossom
auto=@each my upkeep:life:-1 controller
auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black)
text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
mana={1}{B}
type=Tribal Enchantment
subtype=Faerie
[/card]
[card]
name=Bitterheart Witch
abilities=deathtouch
auto=@movedTo(this|ownergraveyard) from(battlefield):may moveTo(opponentbattlefield) target(curse|mylibrary)
text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
mana={4}{B}
type=Creature
subtype=Human Shaman
power=1
toughness=2
[/card]
[card]
name=Black Carriage
abilities=trample,doesnotuntap
auto={S(creature|myBattlefield)}:untap myUpkeepOnly
text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
mana={3}{B}{B}
type=Creature
subtype=Horse
power=4
toughness=4
[/card]
[card]
name=Black Cat
auto=@movedTo(this|mygraveyard) from(battlefield):discard.1 opponent
text=When Black Cat dies, target opponent discards a card at random.
mana={1}{B}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Black Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={t}:name(Remove 0 Counters) add{B}
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Black Knight
abilities=first strike,protection from white
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
mana={B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Black Lotus
auto={T}{S}:add {W}{W}{W}
auto={T}{S}:add {U}{U}{U}
auto={T}{S}:add {B}{B}{B}
auto={T}{S}:add {R}{R}{R}
auto={T}{S}:add {G}{G}{G}
text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Black Market
auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge)
auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller
text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Black Poplar Shaman
auto={2}{B}:regenerate target(treefolk)
text={2}{B}: Regenerate target Treefolk.
mana={2}{B}
type=Creature
subtype=Treefolk Shaman
power=1
toughness=3
[/card]
[card]
name=Black Scarab
target=creature
auto=cantbeblockedby(creature[black])
auto=aslongas(*[black]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Black Sun's Zenith
auto=counter(-1/-1,X) all(creature)
alias=135262
text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Black Vise
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={1}
type=Artifact
[/card]
[card]
name=Black Ward
target=creature
auto=protection from black
text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blackcleave Cliffs
auto=aslongas(other land|myBattlefield) tap >2 oneshot
auto={T}:Add {B}
auto={T}:Add {R}
text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Blackcleave Goblin
abilities=haste,infect
text=Haste --  Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={3}{B}
type=Creature
subtype=Goblin Zombie
power=2
toughness=1
[/card]
[card]
name=Blade of the Bloodchief
auto={1}:equip
auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1)
text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Blade of the Sixth Pride
mana={1}{W}
type=Creature
subtype=Cat Rebel
power=3
toughness=1
[/card]
[card]
name=Blade Sliver
auto=lord(sliver) 1/0
text=All Sliver creatures get +1/+0.
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Blade Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) first strike
text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike.
mana={2}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Bladed Pinions
auto={2}:equip
auto=flying
auto=first strike
text=Equipped creature has flying and first strike. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bladed Sentinel
auto={W}:vigilance
text={W}: Bladed Sentinel gains vigilance until end of turn.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=4
[/card]
[card]
name=Blademane Baku
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0
auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0
auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0
auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0
auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0
auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Blades of Velis Vel
abilities=changeling
target=creature
auto=2/0
auto=transforms((allsubtypes)) ueot
auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot
text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
mana={1}{R}
type=Tribal Instant
subtype=Shapeshifter
[/card]
[card]
name=Bladetusk Boar
abilities=intimidate
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={3}{R}
type=Creature
subtype=Boar
power=3
toughness=2
[/card]
[card]
name=Bladewing the Risen
abilities=flying
auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard)
auto={B}{R}:lord(dragon) 1/1
text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn.
mana={3}{B}{B}{R}{R}
type=Legendary Creature
subtype=Zombie Dragon
power=4
toughness=4
[/card]
[card]
name=Bladewing's Thrall
auto=aslongas(dragon|mybattlefield) flying
autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield)
text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Blade-Tribe Berserkers
auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot
auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot
text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn.
mana={3}{R}
type=Creature
subtype=Human Berserker
power=3
toughness=3
[/card]
[card]
name=Blanchwood Armor
target=creature
auto=foreach(forest|myBattlefield) 1/1
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blanchwood Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Blanket of Night
auto=lord(land) transforms((swamp))
text=Each land is a Swamp in addition to its other land types.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Blasphemous Act
auto=damage:13 all(creature)
autohand=affinity(creature|battlefield) reduce({1})
text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature.
mana={8}{R}
type=Sorcery
[/card]
[card]
name=Blasted Landscape
auto={T}:Add {1}
autohand=__CYCLING__({2})
text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Blaster Mage
auto={R}{T}{discard(*|myhand)}:destroy target(wall)
text={R}, {T}, Discard a card: Destroy target Wall.
mana={2}{R}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Blasting Station
auto=@movedTo(creature|battlefield):may untap
auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player)
text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station.
mana={3}
type=Artifact
[/card]
[card]
name=Blastoderm
abilities=shroud
auto=fading:3
text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={2}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Blatant Thievery
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
mana={4}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Blaze
target=creature,player
auto=damage:X
text=Blaze deals X damage to target creature or player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Blazethorn Scarecrow
auto=aslongas(creature[red]|myBattlefield) haste
auto=aslongas(creature[green]|myBattlefield) wither
text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Blazing Archon
abilities=flying
auto=lord(creature|opponentBattlefield) defender
text=Flying -- Creatures can't attack you.
mana={6}{W}{W}{W}
type=Creature
subtype=Archon
power=5
toughness=6
[/card]
[card]
name=Blazing Blade Askari
abilities=flanking
auto={2}:transforms((,artifact)) ueot
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn.
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Bleak Coven Vampires
auto=aslongas(artifact|myBattlefield) life:4 controller >2 oneshot
auto=aslongas(artifact|myBattlefield) life:-4 target(player) >2 oneshot
text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
mana={3}{B}{B}
type=Creature
subtype=Vampire Warrior
power=4
toughness=3
[/card]
[card]
name=Blessed Orator
auto=lord(other creature|myBattlefield) 0/1
text=Other creatures you control get +0/+1.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Blessed Reversal
auto=foreach(creature[attacking]|opponentBattlefield) life:3
text=You gain 3 life for each creature attacking you.
mana={1}{W}
type=Instant
[/card]
[card]
name=Blessed Wind
target=player
auto=lifeset:20
text=Target player's life total becomes 20.
mana={7}{W}{W}
type=Sorcery
[/card]
[card]
name=Blessed Wine
auto=@next upkeep:draw:1
auto=life:1
text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{W}
type=Instant
[/card]
[card]
name=Blessing
target=creature
auto={W}:1/1
text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn.
mana={W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blessing of Leeches
abilities=flash
target=creature
auto=@each my upkeep:life:-1 controller
auto={0}:regenerate
text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blessing of the Nephilim
target=creature
auto=teach(creature[black]) 1/1
auto=teach(creature[red]) 1/1
auto=teach(creature[green]) 1/1
auto=teach(creature[blue]) 1/1
auto=teach(creature[white]) 1/1
text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blight
target=land
auto=@tapped(mytgt):destroy
text=Enchant land -- When enchanted land becomes tapped, destroy it.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blight Mamba
abilities=infect
auto={1}{G}:regenerate
text=Infect -- {1}{G}: Regenerate Blight Mamba.
mana={1}{G}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Blight Sickle
auto={2}:equip
auto=wither
auto=1/0
text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Blighted Agent
abilities=infect,unblockable
text=Infect -- Blighted Agent is unblockable.
mana={1}{U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Blighted Shaman
auto={T}{S(creature|myBattlefield)}:2/2 target(creature)
auto={T}{S(swamp|myBattlefield)}:1/1 target(creature)
text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Cleric Shaman
power=1
toughness=1
[/card]
[card]
name=Blightsoil Druid
auto={L}{T}:Add{G}
text={T}, Pay 1 life: Add {G} to your mana pool.
mana={1}{B}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Blightspeaker
auto={T}:life:-1 target(player)
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
mana={1}{B}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=1
[/card]
[card]
name=Blightsteel Colossus
abilities=trample,indestructible,infect
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
mana={12}
type=Artifact Creature
subtype=Golem
power=11
toughness=11
[/card]
[card]
name=Blightwidow
abilities=infect,reach
text=Infect, reach
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Blind Creeper
auto=@movedTo(*|stack):-1/-1 ueot
text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Beast
power=3
toughness=3
[/card]
[card]
name=Blind Phantasm
mana={2}{U}
type=Creature
subtype=Illusion
power=2
toughness=3
[/card]
[card]
name=Blind with Anger
target=creature[-legendary]
auto=haste
auto=untap
alias=129767
text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
mana={3}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Blind Zealot
abilities=intimidate
auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield)
text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
mana={1}{B}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Blind-Spot Giant
abilities=cantattack,cantblock
auto=aslongas(other giant|myBattlefield) -cantattack
auto=aslongas(other giant|myBattlefield) -cantblock
text=Blind-Spot Giant can't attack or block unless you control another Giant.
mana={2}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Blinding Light
auto=tap all(creature[-white])
text=Tap all nonwhite creatures.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Blinding Mage
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Blinding Souleater
auto={p(W)}{T}:tap target(creature)
text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature.
mana={3}
type=Artifact Creature
subtype=Cleric
power=1
toughness=3
[/card]
[card]
name=Blinking Spirit
auto={0}:moveto(ownerhand)
text={0}: Return Blinking Spirit to its owner's hand.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Blinkmoth Infusion
abilities=affinityartifacts
auto=untap all(artifact)
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts.
mana={12}{U}{U}
type=Instant
[/card]
[card]
name=Blinkmoth Nexus
auto={T}:Add{1}
auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying) ueot
auto={1}{T}:1/1 target(blinkmoth)
text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Blinkmoth Urn
auto=@each myfirstmain sourcenottapped:all(artifact|mybattlefield) add{1}
auto=@each opponentfirstmain sourcenottapped:all(artifact|opponentbattlefield) add{1}
text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
mana={5}
type=Artifact
[/card]
[card]
name=Blinkmoth Well
auto={T}: Add {1}
auto={2}{T}:Tap target(artifact[-creature])
text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact.
type=Land
[/card]
[card]
name=Blister Beetle
auto=-1/-1 target(creature) ueot
text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Blistergrub
abilities=swampwalk
auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent
text=Swampwalk - When Blistergrub dies, each opponent loses 2 life.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Blistering Barrier
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=5
toughness=2
[/card]
[card]
name=Blistering Dieflyn
abilities=flying
auto={BR}:1/0
text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Imp
power=0
toughness=1
[/card]
[card]
name=Blistering Firecat
abilities=trample,haste,treason
facedown={3}
autofacedown={R}{R}:morph
text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{R}{R}{R}
type=Creature
subtype=Elemental Cat
power=7
toughness=1
[/card]
[card]
name=Blisterstick Shaman
auto=damage:1 target(creature,player)
text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Blitz Hellion
abilities=trample,haste
auto=@each endofturn:moveto(ownerLibrary) && shuffle
text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
mana={3}{R}{G}
type=Creature
subtype=Hellion
power=7
toughness=7
[/card]
[card]
name=Blizzard
restriction=control snow land
auto=cumulativeupcost[{2}] sacrifice
auto=lord(creature[flying] doesnotuntap
text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Blizzard Elemental
abilities=flying
auto={3}{U}:untap
text=Flying -- {3}{U}: Untap Blizzard Elemental.
mana={5}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Bloated Toad
abilities=protection from blue
autohand=__CYCLING__({2})
text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Creature
subtype=Frog
power=2
toughness=2
[/card]
[card]
name=Blockade Runner
auto={U}:unblockable
text={U}: Blockade Runner is unblockable this turn.
mana={3}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Blockbuster
auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player)
text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Blood Celebrant
auto={L}{B}:Add{W}
auto={L}{B}:Add{U}
auto={L}{B}:Add{B}
auto={L}{B}:Add{R}
auto={L}{B}:Add{G}
text={B}, Pay 1 life: Add one mana of any color to your mana pool.
mana={B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Blood Crypt
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
type=Land
subtype=Swamp Mountain
[/card]
[card]
name=Blood Cultist
auto={T}:damage:1 target(creature)
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
mana={1}{B}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Blood Frenzy
target=creature[attacking;blocking]
restriction=before battle damage
auto=4/0
auto=transforms((,newability[phaseaction[endofturn once] destroy]))
text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
mana={1}{R}
type=Instant
[/card]
[card]
name=Blood Knight
abilities=first strike,protection from white
text=First strike, protection from white
mana={R}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Blood Lust
target=creature
auto=teach(creature[toughness>=5]) 4/-4
auto=teach(creature[toughness=4]) 4/-3
auto=teach(creature[toughness=3]) 4/-2
auto=teach(creature[toughness=2]) 4/-1
auto=teach(creature[toughness=1]) 4/0
text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
mana={1}{R}
type=Instant
[/card]
[card]
name=Blood Moon
auto=lord(land[-basic]) loseabilities
auto=lord(land[-basic]) transforms((mountain))
auto=lord(land[-basic]) losesubtypesof(land)
auto=lord(land[-basic]) transforms((mountain))
text=Nonbasic lands are Mountains.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Blood Ogre
abilities=first strike
auto=bloodthirst:1
text=Bloodthirst 1 -- First strike
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=2
toughness=2
[/card]
[card]
name=Blood Pet
auto={S}:Add{B}
text=Sacrifice Blood Pet: Add {B} to your mana pool.
mana={B}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Blood Rites
auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player)
text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Blood Seeker
auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent
text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Shaman
power=1
toughness=1
[/card]
[card]
name=Blood Speaker
auto={S}:moveTo(myhand) target(demon|mylibrary) limit:1 myUpkeepOnly
autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand)
text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Ogre Shaman
power=3
toughness=2
[/card]
[card]
name=Blood Tithe
auto=life:-3 opponent
auto=life:3 controller
text=Each opponent loses 3 life. You gain life equal to the life lost this way.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Blood Hound
auto=@damaged(controller):may counter(1/1,thatmuch)
auto=@each my endofturn:removeallcounters(1/1)
text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
mana={2}{R}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Bloodbond March
auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever
text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
mana={2}{B}{G}
type=Enchantment
[/card]
[card]
name=Bloodchief Ascension
auto=@each endofturn foelost(2):may counter(0/0,1,Quest)
auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller
text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
mana={B}
type=Enchantment
[/card]
[card]
name=Bloodcrazed Goblin
auto=this(opponentdamagecount >0) -cantattack
text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn.
mana={R}
abilities=cantattack
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Bloodcrazed Neonate
abilities=mustattack
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{R}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Bloodcurdler
abilities=flying
auto=@each myupkeep:deplete:1 controller
auto=aslongas(*|mygraveyard) 1/1 >6
auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile)
text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Bloodghast
abilities=cantblock
auto=this(opponentlife < 11) haste
autograveyard=@movedTo(land|myBattlefield):may moveTo(mybattlefield)
text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
mana={B}{B}
type=Creature
subtype=Vampire Spirit
power=2
toughness=1
[/card]
[card]
name=Bloodgift Demon
abilities=flying
auto=@each my upkeep:transforms((,newability[choice name(opponent) life:-1 opponent && draw:1 opponent],newability[choice name(controller) life:-1 controller && draw:1 controller]))
text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life.
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Bloodline Keeper
abilities=flying
auto={T}:token(Vampire,Creature Vampire,2/2,black,flying)
auto={B}:flip(Lord of Lineage) restriction{type(vampire|mybattlefield)~morethan~4}
text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
mana={2}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Lord of Lineage
abilities=flying
auto=lord(other vampire|mybattlefield) 2/2
auto={T}:token(Vampire,Creature Vampire,2/2,black,flying)
text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
color=black
type=Creature
subtype=Vampire
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Bloodlord of Vaasgoth
abilities=flying
auto=bloodthirst:3
auto=lord(creature[vampire]|mybattlefield) bloodthirst:3
text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Bloodhusk Ritualist
auto=kicker target(player) discard:kicked
kicker=multi{B}
text=Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
mana={2}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=2
[/card]
[card]
name=Bloodrage Vampire
auto=bloodthirst:1
text=Bloodthirst 1
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=1
[/card]
[card]
name=Bloodstoke Howler
facedown={3}
autofacedown={6}{R}:morph
autofaceup=3/0 all(beast|mybattlefield)
text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Bloodthrone Vampire
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
mana={1}{B}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Blood Tribute
text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
auto=life:-halfupopponentlifetotal opponent
auto=life:opponentlifetotal controller
mana={4}{B}{B}
other={4}{b}{b}{t(vampire|mybattlefield)} name(Pay Kicker)
type=Sorcery
[/card]
[card]
name=Blood Tyrant
abilities=flying,trample
auto=@each my upkeep:life:-1 opponent && life:-1 controller
auto=@each my upkeep:counter(1/1,2)
text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
mana={4}{U}{B}{R}
type=Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Blood Vassal
auto={S}:Add {B}{B}
text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Bloodcurdling Scream
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Bloodfire Colossus
auto={R}{S}:damage:6 all(creature,player)
text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
mana={6}{R}{R}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Bloodfire Dwarf
auto={R}{S}:damage:1 all(creature[-flying])
text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Bloodfire Kavu
auto={R}{S}:damage:2 all(creature)
text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
mana={2}{R}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Bloodhall Ooze
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1)
auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1)
text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
mana={R}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Bloodied Ghost
abilities=flying
auto=counter(-1/-1,1)
text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
mana={1}{WB}{WB}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Bloodletter Quill
auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1
auto={U}{B}:counter(0/0,-1,Blood)
text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill.
mana={3}
type=Artifact
[/card]
[card]
name=Bloodmark Mentor
auto=lord(creature[red]|myBattlefield) first strike
text=Red creatures you control have first strike.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Bloodpyre Elemental
auto={S}:damage:4 target(creature) asSorcery
text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
mana={4}{R}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Bloodrite Invoker
auto={8}:life:-3 target(player) && life:3 controller
text={8}: Target player loses 3 life and you gain 3 life.
mana={2}{B}
type=Creature
subtype=Vampire Shaman
power=3
toughness=1
[/card]
[card]
name=Bloodrock Cyclops
abilities=mustattack
text=Bloodrock Cyclops attacks each turn if able.
mana={2}{R}
type=Creature
subtype=Cyclops
power=3
toughness=3
[/card]
[card]
name=Bloodscale Prowler
auto=bloodthirst:1
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
mana={2}{R}
type=Creature
subtype=Viashino Warrior
power=3
toughness=1
[/card]
[card]
name=Bloodshed Fever
target=creature
auto=mustattack
text=Enchant creature -- Enchanted creature attacks each turn if able.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bloodshot Trainee
auto=this(power>=4) {T}:damage:4 target(creature)
text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=3
[/card]
[card]
name=Bloodstained Mire
auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary)
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Bloodstone Cameo
auto={T}:Add {B}
auto={T}:Add {R}
text={T}: Add {B} or {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Bloodthirsty Ogre
auto={T}:counter(0/0,1,Devotion)
auto=aslongas(demon|myBattlefield) {T}:thisforeach(counter{0/0.1.Devotion}) -1/-1 target(creature)
text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
mana={2}{B}
type=Creature
subtype=Ogre Warrior Shaman
power=3
toughness=1
[/card]
[card]
name=Bloodthorn Taunter
abilities=haste
auto={T}:haste target(creature[power>=5])
text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Bloom Tender
auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G}
text={T}: For each color among permanents you control, add one mana of that color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Blossoming Wreath
auto=foreach(creature|mygraveyard) life:1 controller
text=You gain life equal to the number of creature cards in your graveyard.
mana={G}
type=Instant
[/card]
[card]
name=Blowfly Infestation
auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature)
text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Blue Elemental Blast
alias=1191
text=Choose one - Counter target red spell; or destroy target red permanent.
mana={U}
type=Instant
[/card]
[card]
name=Blue Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={t}:name(Remove 0 Counters) add{U}
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Blue Scarab
target=creature
auto=cantbeblockedby(creature[blue])
auto=aslongas(*[blue]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blue Sun's Zenith
target=player
auto=draw:X
alias=135262
text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
mana={X}{U}{U}{U}
type=Instant
[/card]
[card]
name=Blue Ward
target=creature
auto=protection from blue
text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Blunt the Assault
auto=preventAllCombatDamage ueot
auto=foreach(creature|battlefield) life:1
text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Blurred Mongoose
abilities=shroud,nofizzle
text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.)
mana={1}{G}
type=Creature
subtype=Mongoose
power=2
toughness=1
[/card]
[card]
name=Boa Constrictor
auto={T}:3/3
text={T}: Boa Constrictor gets +3/+3 until end of turn.
mana={4}{G}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Boartusk Liege
abilities=trample
auto=lord(other creature[red]|myBattlefield) 1/1
auto=lord(other creature[green]|myBattlefield) 1/1
text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1.
mana={1}{RG}{RG}{RG}
type=Creature
subtype=Goblin Knight
power=3
toughness=4
[/card]
[card]
name=Body Double
auto=may copy notatarget(creature|graveyard)
text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
mana={4}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Body of Jukai
abilities=trample
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=8]|mygraveyard)
text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
mana={7}{G}{G}
type=Creature
subtype=Spirit
power=8
toughness=5
[/card]
[card]
name=Body Snatcher
auto=choice moveTo(exile)
auto=choice reject target(creature|myhand)
auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard)
autograveyard=moveTo(exile)
text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
mana={2}{B}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Bog Elemental
abilities=protection from white
auto=upcost[{S(land|mybattlefield)}] sacrifice
text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
mana={3}{B}{B}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Bog Glider
abilities=flying
auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Bog Gnarr
auto=@movedTo(*[black]|stack):2/2 ueot
text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
mana={4}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Bog Imp
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={1}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Bog Initiate
auto={1}:Add {B}
text={1}: Add {B} to your mana pool.
mana={1}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Bog Raiders
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Bog Rats
auto=cantbeblockedby(wall)
text=Bog Rats can't be blocked by Walls.
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Bog Serpent
abilities=swamphome
text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent.
mana={5}{B}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Bog Smugglers
abilities=swampwalk
text=Swampwalk
mana={1}{B}{B}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Bog Tatters
abilities=swampwalk
text=Swampwalk
mana={4}{B}
type=Creature
subtype=Wraith
power=4
toughness=2
[/card]
[card]
name=Bog Witch
auto={B}{T}{discard(*|myhand)}:Add {B}{B}{B}
text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Bog Wraith
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={3}{B}
type=Creature
subtype=Wraith
power=3
toughness=3
[/card]
[card]
name=Bog Wreckage
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Bogardan Firefiend
auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature)
text=When Bogardan Firefiend dies, it deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Elemental Spirit
power=2
toughness=1
[/card]
[card]
name=Bogardan Lancer
abilities=flanking
auto=bloodthirst:1
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{R}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Bogardan Phoenix
abilities=flying
autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death)
auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile)
text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
mana={2}{R}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]
[card]
name=Bogardan Rager
abilities=flash
auto=4/0 target(creature) ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Boggart Arsonists
abilities=plainswalk
auto={2}{R}{S}:destroy target(scarecrow,plains)
text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Boggart Birth Rite
target=goblin|mygraveyard
auto=moveTo(myHand)
text=Return target Goblin card from your graveyard to your hand.
mana={B}
type=Tribal Sorcery
subtype=Goblin
[/card]
[card]
name=Boggart Forager
auto={R}{S}:shuffle target(player)
text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
mana={R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Boggart Loggers
abilities=forestwalk
auto={2}{B}{S}:destroy target(treefolk,forest)
text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
mana={2}{B}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Boggart Mob
auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black)
text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
mana={3}{B}
type=Creature
subtype=Goblin Warrior
power=5
toughness=5
[/card]
[card]
name=Boggart Ram-Gang
abilities=haste,wither
text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={RG}{RG}{RG}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Boggart Shenanigans
auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player)
text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.
mana={2}{R}
type=Tribal Enchantment
subtype=Goblin
[/card]
[card]
name=Boggart Sprite-Chaser
auto=aslongas(faerie|myBattlefield) 1/1
auto=aslongas(faerie|myBattlefield) flying
text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Boil
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{R}
type=Instant
[/card]
[card]
name=Boiling Blood
target=creature
auto=mustattack
auto=draw:1 controller
text=Target creature attacks this turn if able. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Boiling Seas
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Bojuka Bog
auto=tap
auto={T}:Add {B}
auto=choice name(opponentgraveyard) moveTo(exile) all(*|opponentgraveyard)
auto=choice name(mygraveyard) moveTo(exile) all(*|mygraveyard)
text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool.
type=Land
[/card]
[card]
name=Bojuka Brigand
abilities=cantblock
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
mana={1}{B}
type=Creature
subtype=Human Warrior Ally
power=1
toughness=1
[/card]
[card]
name=Bola Warrior
auto={R}{T}{discard(*|myhand)}:cantblock target(creature)
text={R}, {T}, Discard a card: Target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Human Spellshaper Warrior
power=1
toughness=1
[/card]
[card]
name=Bold Defense
kicker={3}{W}
auto=lord(creature|myBattlefield) 1/1
auto=kicker lord(creature|myBattlefield) 1/1
auto=kicker lord(creature|myBattlefield) first strike
text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Boldwyr Intimidator
auto=lord(warrior) cantbeblockedby(coward)
auto={R}:transforms((coward)) target(creature) ueot
auto={2}{R}:transforms((warrior)) target(creature) ueot
text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn.
mana={5}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=5
[/card]
[card]
name=Bomb Squad
auto={T}:target(creature) counter(0/0,1,Fuse)
auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}])
auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller]))
auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)]))
auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy]))
text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
mana={3}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Bonded Fetch
abilities=defender,haste
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Defender, haste -- {T}: Draw a card, then discard a card.
mana={2}{U}
type=Creature
subtype=Homunculus
power=0
toughness=2
[/card]
[card]
name=Bonds of Faith
target=creature
auto=teach(creature[human]) 2/2
auto=teach(creature[-human]) cantattack
auto=teach(creature[-human]) cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bonds of Quicksilver
abilities=flash
target=creature
auto=doesnotuntap
text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bone Flute
auto={2}{T}:lord(creature) -1/0 ueot
text={2}, {T}: All creatures get -1/-0 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Bone Harvest
target=<anyamount>creature|mygraveyard
auto=moveTo(mylibrary)
auto=@next upkeep:draw:1 controller
text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Instant
[/card]
[card]
name=Bone Saw
auto={1}:equip
auto=1/0
text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bone Shredder
abilities=flying
auto=destroy target(creature[-black;-artifact])
auto=upcost[{2}{B};next upkeep] sacrifice
text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
mana={2}{B}
type=Creature
subtype=Minion
power=1
toughness=1
[/card]
[card]
name=Bone Splinters
auto=destroy target(creature)
text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature.
mana={B}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Bone to Ash
target=creature|stack
auto=fizzle
auto=draw:1 controller
text=Counter target creature spell. -- Draw a card.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Bonebreaker Giant
text=
mana={4}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Bonehoard
auto={2}:equip
auto=foreach(creature|graveyard) 1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Boneknitter
facedown={3}
autofacedown={2}{B}:morph
auto={1}{B}:regenerate target(zombie)
text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
[/card]
[card]
name=Boneshard Slasher
abilities=flying
auto=aslongas(*|mygraveyard) 2/2 >6
auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Bonesplitter
auto={1}:equip
auto=2/0
text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Bonesplitter Sliver
auto=lord(sliver) 2/0
text=All Sliver creatures get +2/+0.
mana={3}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Boneyard Wurm
auto=foreach(creature|mygraveyard) 1/1
text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
mana={1}{G}
type=Creature
subtype=Wurm
power=*
toughness=*
[/card]
[card]
name=Book of Rass
auto={L}{L}{2}:draw:1
text={2}, Pay 2 life: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Boomerang
target=*
auto=moveTo(ownerHand)
text=Return target permanent to its owner's hand.
mana={U}{U}
type=Instant
[/card]
[card]
name=Boon Reflection
auto=@lifed(controller):dynamicability<!myself thatmuchlifegain srccontroller!>
text=If you would gain life, you gain twice that much life instead.
mana={4}{W}
type=Enchantment
[/card]
[card]
name=Borborygmos
abilities=trample
auto=@combatdamaged(player) from(this):lord(creature|mybattlefield) counter(1/1,1)
text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
mana={3}{R}{R}{G}{G}
type=Legendary Creature
subtype=Cyclops
power=6
toughness=7
[/card]
[card]
name=Border Guard
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Border Patrol
abilities=vigilance
text=Vigilance
mana={4}{W}
type=Creature
subtype=Human Nomad
power=1
toughness=6
[/card]
[card]
name=Borderland Behemoth
abilities=trample
auto=foreach(other giant|myBattlefield) 4/4
text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control.
mana={5}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=4
[/card]
[card]
name=Borderland Ranger
auto=may moveTo(myHand) target(basic|myLibrary)
text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Boreal Druid
auto={T}:Add {1}
text={T}: Add {1} to your mana pool.
mana={G}
type=Snow Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Boreal Shelf
auto=tap
auto={T}:Add {U}
auto={T}:Add {W}
text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Snow Land
[/card]
[card]
name=Boris Devilboon
auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red)
text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.
mana={3}{B}{R}
type=Legendary Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Boros Fury-Shield
target=creature[attacking;blocking]
other={1}{W}{R} name(Spend R to Cast)
auto=0/0 && fog from(mytgt) oneshot
auto=alternative dynamicability<!mytgt powerstrike targetcontroller!>
text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
mana={2}{W}
type=Instant
[/card]
[card]
name=Boros Garrison
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {R}{W}
text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool.
type=Land
[/card]
[card]
name=Boros Guildmage
auto={1}{R}:haste target(creature)
auto={1}{W}:first strike target(creature)
text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn.
mana={RW}{RW}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Boros Recruit
abilities=first strike
text=({(r/w)} can be paid with either {R} or {W}.) -- First strike
mana={RW}
type=Creature
subtype=Goblin Soldier
power=1
toughness=1
[/card]
[card]
name=Boros Signet
auto={1}{T}:Add {R}{W}
text={1}, {T}: Add {R}{W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Boros Swiftblade
abilities=double strike
text=Double strike
mana={R}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Borrowing 100,000 Arrows
auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller
text=Draw a card for each tapped creature target opponent controls.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Borrowing the East Wind
auto=damage:X all(player)
auto=damage:X all(creature[horsemanship])
text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
mana={X}{G}{G}
type=Sorcery
[/card]
[card]
name=Bosk Banneret
auto=lord(treefolk|myhand) altercost(colorless,-1)
auto=lord(shaman|myhand) altercost(colorless, -1)
text=Treefolk spells and Shaman spells you cast cost {1} less to cast.
mana={1}{G}
type=Creature
subtype=Treefolk Shaman
power=1
toughness=3
[/card]
[card]
name=Bottle Gnomes
auto={S}:life:3
text=Sacrifice Bottle Gnomes: You gain 3 life.
mana={3}
type=Artifact Creature
subtype=Gnome
power=1
toughness=3
[/card]
[card]
name=Bottomless Pit
auto=@each my upkeep:discard:1 controller
auto=@each opponent upkeep:discard:1 opponent
text=At the beginning of each player's upkeep, that player discards a card at random.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Bottomless Vault
abilities=doesnotuntap
auto=tap
auto=@each my untap sourcetap:may untap
auto=@each my upkeep sourcetap:may counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Bouncing Beebles
auto=aslongas(artifact|opponentBattlefield) unblockable
text=Bouncing Beebles is unblockable as long as defending player controls an artifact.
mana={2}{U}
type=Creature
subtype=Beeble
power=2
toughness=2
[/card]
[card]
name=Bound in Silence
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={2}{W}
type=Tribal Enchantment
subtype=Rebel Aura
[/card]
[card]
name=Bounteous Kirin
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller
auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller
auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller
auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller
auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller
auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller
auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller
auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
mana={5}{G}{G}
type=Legendary Creature
subtype=Kirin Spirit
power=4
toughness=4
[/card]
[card]
name=Bountiful Harvest
auto=foreach(land|mybattlefield) life:1
text=You gain 1 life for each land you control.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Bounty Hunter
auto={T}:counter(0/0,1,Bounty) target(creature[-black])
auto={T}:destroy target(creature[counter{0/0.1.Bounty}])
text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it.
mana={2}{B}{B}
type=Creature
subtype=Human Archer Minion
power=2
toughness=2
[/card]
[card]
name=Brace for Impact
target=creature[multicolor]
auto=vigor ueot
text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
mana={4}{W}
type=Instant
[/card]
[card]
name=Brackwater Elemental
auto=@combat(attacking) source(this):treason ueot
auto=@combat(blocking) source(this):treason ueot
autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={2}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Braid of Fire
auto=@each my upkeep:may sacrifice
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) add{R}
auto=@each my upkeep:counter(0/0,1,Age)
text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Braidwood Cup
auto={T}:life:1
text={T}: You gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Braidwood Sextant
auto={2}{T}{S}:moveTo(myHand) target(land[basic]|myLibrary)
text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Brain Freeze
abilities=storm
auto=deplete:3 target(player)
text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Brainbite
target=*|opponenthand
auto=reject
auto=draw:1 controller
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card.
mana={2}{U}{B}
type=Sorcery
[/card]
[card]
name=Braingeyser
target=player
auto=draw:X
text=Target player draws X cards.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Brainstorm
auto=draw:3
auto=moveTo(myLibrary) target(<2>*|myhand)
text=Draw three cards, then put two cards from your hand on top of your library in any order.
mana={U}
type=Instant
[/card]
[card]
name=Brainspoil
target=creature[-enchanted]
auto=cantregen
auto=destroy
autohand={1}{B}{B}{discard(this|myhand)}:moveto(myhand) target(*[manacost=5]|mylibrary) asSorcery
text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Brainwash
target=creature
auto=teach(creature) cantattack
auto=teach(creature) {3}:canattack
text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bramble Creeper
auto=@combat(attacking) source(this):5/0 ueot
text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=Bramblecrush
target=*[-creature]
auto=destroy
text=Destroy target noncreature permanent.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Bramblesnap
abilities=trample
auto={T(creature|mybattlefield)}:1/1
text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Bramblewood Paragon
auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1)
auto=lord(creature[counter{1/1.1}]|myBattlefield) trample
text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Branchsnap Lorian
abilities=trample
facedown={3}
autofacedown={G}:morph
text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=1
[/card]
[card]
name=Brand
auto=moveto(ownerbattlefield) all(*|opponentbattlefield)
auto=moveto(ownerbattlefield) all(*|mybattlefield)
autohand={2}:cycling
text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={R}
type=Instant
[/card]
[card]
name=Brand of Ill Omen
target=creature
auto=cumulativeupcost[{R}] sacrifice
auto=transforms((,newability[maxCast(creature)0 controller]))
text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells.
mana={3}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Branded Brawlers
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land.
mana={R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Brass Gnat
abilities=flying,doesnotuntap
auto={1}:untap myUpkeepOnly
text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
mana={1}
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Brass Man
abilities=doesnotuntap
auto={1}:untap myUpkeepOnly
text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
mana={1}
type=Artifact Creature
subtype=Construct
power=1
toughness=3
[/card]
[card]
name=Brass Secretary
auto={2}{S}:draw:1
text={2}, Sacrifice Brass Secretary: Draw a card.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Brassclaw Orcs
auto=lord(creature[power>=2]) cantbeblockedby(brassclaw orcs)
text=Brassclaw Orcs can't block creatures with power 2 or greater.
mana={2}{R}
type=Creature
subtype=Orc
power=3
toughness=2
[/card]
[card]
name=Brass-Talon Chimera
abilities=first strike
auto={S}:counter(2/2,1) target(chimera) && transforms((,first strike)) forever
text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
mana={4}
type=Artifact Creature
subtype=Chimera
power=2
toughness=2
[/card]
[card]
name=Bravado
target=creature
auto=foreach(creature|myBattlefield) 1/1
auto=-1/-1
text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Brave the Elements
auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white
auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue
auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black
auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red
auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green
text=Choose a color. White creatures you control gain protection from the chosen color until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Brawl
auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot
text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Brawn
abilities=trample
autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample
text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
mana={3}{G}
type=Creature
subtype=Incarnation
power=3
toughness=3
[/card]
[card]
name=Breach
target=creature
auto=2/0
auto=fear
text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Break Asunder
target=artifact,enchantment
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Break of Day
auto=all(creature|myBattlefield) 1/1
auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible
text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Breath of Darigaaz
kicker={2}
auto=damage:1 all(creature[-flying])
auto=damage:1 opponent
auto=damage:1 controller
auto=kicker damage:3 all(creature[-flying])
auto=kicker damage:3 opponent
auto=kicker damage:3 controller
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Breath of Dreams
auto=cumulativeupcost[{U}] sacrifice
auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice]))
text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}."
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Breath of Life
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Breath of Malfegor
auto=damage:5 opponent
text=Breath of Malfegor deals 5 damage to each opponent.
mana={3}{B}{R}
type=Instant
[/card]
[card]
name=Breathstealer
auto={B}:1/-1
text={B}: Breathstealer gets +1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Breeding Pit
auto=upcost[{B}{B}] sacrifice
auto=@each my endofturn:token(Thrull,creature token thrull,0/1,black)
text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Breeding Pool
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
type=Land
subtype=Forest Island
[/card]
[card]
name=Breezekeeper
abilities=flying,phasing
text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={3}{U}
type=Creature
subtype=Djinn
power=4
toughness=4
[/card]
[card]
name=Briar Patch
auto=lord(creature[attacking]|opponentBattlefield) -1/0
text=Whenever a creature attacks you, it gets -1/-0 until end of turn.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Briar Shield
target=creature
auto=1/1
auto={S}:3/3
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Briarberry Cohort
abilities=flying
auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0
text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature.
mana={1}{U}
type=Creature
subtype=Faerie Soldier
power=1
toughness=1
[/card]
[card]
name=Briarhorn
abilities=flash
other={1}{G} name(Evoke)
auto=3/3 target(creature) ueot
auto=alternative sacrifice
text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={3}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Briarknit Kami
auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature)
text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
mana={3}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Briarpack Alpha
abilities=flash
auto=2/2 target(creature) ueot
text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
name=Bribery
target=creature|opponentLibrary
auto=moveTo(myBattlefield)
text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Bridge from Below
autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black)
autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile)
text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Brighthearth Banneret
auto=lord(elemental|myhand) altercost(colorless, -1)
auto=lord(warrior|myhand) altercost(colorless, -1)
autohand={1}{R}{discard(this|myhand)}:counter(1/1,1) target(creature)
text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
mana={1}{R}
type=Creature
subtype=Elemental Warrior
power=1
toughness=1
[/card]
[card]
name=Brightstone Ritual
auto=foreach(goblin|battlefield) Add:{R}
text=Add {R} to your mana pool for each Goblin on the battlefield.
mana={R}
type=Instant
[/card]
[card]
name=Brigid, Hero of Kinsbaile
abilities=first strike
auto={T}:name(opponent) damage:2 all(creature[attacking;blocking]|opponentBattlefield)
auto={T}:name(you) damage:2 all(creature[attacking;blocking]|myBattlefield)
text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
mana={2}{W}{W}
type=Legendary Creature
subtype=Kithkin Archer
power=2
toughness=3
[/card]
[card]
name=Brilliant Halo
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=1/2
text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Brilliant Plan
auto=draw:3
text=Draw three cards.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Brimstone Dragon
abilities=flying,haste
text=Flying, haste
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Brimstone Mage
auto={3}{R}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 0/1
auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player)
auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player)
auto=this(counter{0/0.3.Level}) 0/1
auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player)
text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
mana={2}{R}
auto=maxlevel:3
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Brimstone Volley
target=creature,player
auto=ifnot morbid then damage:3
auto=if morbid then damage:5
text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Brindle Boar
auto={S}:life:4
text=Sacrifice Brindle Boar: You gain 4 life.
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Brine Shaman
auto={T}{S(creature|myBattlefield)}:2/2 target(creature)
auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack)
text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell.
mana={1}{B}
type=Creature
subtype=Human Cleric Shaman
power=1
toughness=1
[/card]
[card]
name=Bringer of the Blue Dawn
abilities=trample
other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast)
auto=@each my upkeep:may draw:2
text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards.
mana={7}{U}{U}
type=Creature
subtype=Bringer
power=5
toughness=5
[/card]
[card]
name=Bringer of the Green Dawn
abilities=trample
other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast)
auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green)
text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.
mana={7}{G}{G}
type=Creature
subtype=Bringer
power=5
toughness=5
[/card]
[card]
name=Bringer of the Red Dawn
other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast)
auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
mana={7}{R}{R}
type=Creature
subtype=Bringer
power=5
toughness=5
[/card]
[card]
name=Bringer of the White Dawn
abilities=trample
other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast)
auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard)
text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
mana={7}{W}{W}
type=Creature
subtype=Bringer
power=5
toughness=5
[/card]
[card]
name=Brink of Disaster
target=creature,land
auto=@tapped(mytgt):destroy
text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Brink of Madness
auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice
auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject
text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Brittle Effigy
auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this)
text={4},{T}, exile Brittle Effigy: Exile target creature.
mana={1}
type=Artifact
[/card]
[card]
name=Broken Dam
target=<upto:2>creature[-horsemanship]
auto=tap
text=Tap one or two target creatures without horsemanship.
mana={U}
type=Sorcery
[/card]
[card]
name=Broken Fall
auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1
text=Return Broken Fall to its owner's hand: Regenerate target creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Brood Birthing
auto=aslongas(eldrazi spawn|myBattlefield) Token(-193507)*3
text=If you control at least one 0/1 Eldrazi Spawn creature token, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Brood of Cockroaches
auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller
auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand)
text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
mana={1}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Brood Sliver
auto=@combatdamaged(opponent) from(sliver):may token(Sliver,Creature Sliver,1/1)
auto=@combatdamaged(controller) from(sliver):token(Sliver,Creature Sliver,1/1) opponent
text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Broodhatch Nantuko
facedown={3}
autofacedown={2}{G}:morph
auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch
text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{G}
type=Creature
subtype=Insect Druid
power=1
toughness=1
[/card]
[card]
name=Brooding Saurian
auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield)
auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield)
text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=4
toughness=4
[/card]
[card]
name=Broodmate Dragon
abilities=flying
auto=token(Dragon,creature dragon, 4/4,flying red)
text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
mana={3}{B}{R}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Broodstar
abilities=affinityartifacts,flying
auto=foreach(artifact|mybattlefield) 1/1
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control.
mana={8}{U}{U}
type=Creature
subtype=Beast
power=*
toughness=*
[/card]
[card]
name=Broodwarden
auto=lord(eldrazi spawn|myBattlefield) 2/1
text=Eldrazi Spawn creatures you control get +2/+1.
mana={3}{G}{G}
type=Creature
subtype=Eldrazi Drone
power=4
toughness=4
[/card]
[card]
name=Brothers of Fire
auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller
text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Brush with Death
auto=life:-2
auto=life:2 controller
buyback={2}{B}{2}{B}{B}
text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Brushland
auto={T}:Add {1}
auto={T}:Add {G} && Damage:1 controller
auto={T}:Add {W} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
type=Land
[/card]
[card]
name=Brushwagg
auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot
text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Brushwagg
power=3
toughness=2
[/card]
[card]
name=Brute Force
target=creature
auto=3/3
text=Target creature gets +3/+3 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Bubble Matrix
auto=preventalldamage to(creature)
text=Prevent all damage that would be dealt to creatures.
mana={4}
type=Artifact
[/card]
[card]
name=Bubbling Beebles
auto=aslongas(enchantment|opponentBattlefield) unblockable
text=Bubbling Beebles is unblockable as long as defending player controls an enchantment.
mana={4}{U}
type=Creature
subtype=Beeble
power=3
toughness=3
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Budoka Pupil
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Ichiga, Who Topples Oaks
abilities=trample
auto={C(0/0,-1,Ki)}:2/2
text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
color=green
type=Legendary Creature
subtype=Spirit
power=4
toughness=3
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Bull Aurochs
abilities=trample
auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot
text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
mana={1}{G}
type=Creature
subtype=Aurochs
power=2
toughness=1
[/card]
[card]
name=Bull Cerodon
abilities=vigilance,haste
text=Vigilance, haste
mana={4}{R}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Bull Elephant
auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1
auto=choice sacrifice all(this)
text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
mana={3}{G}
type=Creature
subtype=Elephant
power=4
toughness=4
[/card]
[card]
name=Bull Hippo
abilities=Islandwalk
text=Islandwalk
mana={3}{G}
type=Creature
subtype=Hippo
power=3
toughness=3
[/card]
[card]
name=Bull Rush
target=creature
auto=2/0
text=Target creature gets +2/+0 until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Bullwhip
auto={2}{T}:damage:1 target(creature) && mustattack ueot
text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
mana={4}
type=Artifact
[/card]
[card]
name=Bump in the Night
auto=life:-3 opponent
flashback={5}{R}
text=Target opponent loses 3 life. -- Flashback {5}{R}
mana={B}
type=Sorcery
[/card]
[card]
name=Buoyancy
abilities=flash
target=creature
auto=flying
text=Flash -- Enchant creature -- Enchanted creature has flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Burden of Greed
target=opponent
auto=foreach(artifact[tapped]|opponentBattlefield) life:-1 opponent
text=Target player loses 1 life for each tapped artifact he or she controls.
mana={3}{B}
type=Instant
[/card]
[card]
name=Burden of Guilt
target=creature
auto={1}:tap(mytgt)
text=Enchant creature -- {1}: Tap enchanted creature.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Burgeoning
auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand)
text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
mana={G}
type=Enchantment
[/card]
[card]
name=Burn the Impure
target=creature
auto=damage:3
auto=teach(creature[infect]) damage:3 targetcontroller
text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Burn Trail
target=creature,player
auto=damage:3
auto=alternative damage:3 target(creature,player)
other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire)
text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Burning Cloak
target=creature
auto=2/0
auto=damage:2
text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Burning Fields
auto=Damage:5 opponent
text=Burning Fields deals 5 damage to target opponent.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Burning Inquiry
auto=draw:3 opponent
auto=draw:3 controller
auto=discard:3 opponent
auto=discard:3 controller
text=Each player draws three cards, then discards three cards at random.
mana={R}
type=Sorcery
[/card]
[card]
name=Burning Oil
target=creature[attacking;blocking]
auto=damage:3
flashback={3}{W}
text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W}
mana={1}{R}
type=Instant
[/card]
[card]
name=Burning Palm Efreet
auto={1}{R}{R}:damage:2 && -flying target(creature[flying])
text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Burning Sands
auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice]))
text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Burning Shield Askari
abilities=flanking
auto={R}{R}:first strike
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Burnout
target=instant|stack
auto=teach(instant[blue]) fizzle
auto=@next upkeep:draw:1
text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{R}
type=Instant
[/card]
[card]
name=Burr Grafter
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
auto={S}:2/2 target(creature)
text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Burrenton Bombardier
abilities=flying
autohand={2}{W}{discard(this|myhand)}:counter(1/1,2) target(creature)
text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
mana={2}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Burrenton Shield-Bearers
auto=@combat(attacking) source(this):0/3 target(creature) ueot
text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
mana={4}{W}
type=Creature
subtype=Kithkin Soldier
power=3
toughness=3
[/card]
[card]
name=Burrowing
target=creature
auto=mountainwalk
text=Enchant creature -- Enchanted creature has mountainwalk.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Burst Lightning
target=creature,player
kicker={4}
auto=damage:2
auto=kicker damage:2
text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
mana={R}
type=Instant
[/card]
[card]
name=Burst of Energy
target=*
auto=untap
text=Untap target permanent.
mana={W}
type=Instant
[/card]
[card]
name=Burst of Speed
auto=lord(creature|myBattlefield) haste
text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
mana={R}
type=Sorcery
[/card]
[card]
name=Buried Alive
target=<upto:3>creature|myLibrary
auto=moveto(mygraveyard)
text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Buried Ruin
auto={T}:Add{1}
auto={2}{T}{S}:moveTo(myhand) target(artifact|mygraveyard)
text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
type=Land
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Bushi Tenderfoot
auto=@vampired(creature) from(this):all(trigger[from]) flip(Kenzo the Hardhearted)
text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Kenzo the Hardhearted
abilities=double strike
auto=bushido(2/2)
text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
color=white
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Butcher's Cleaver
auto={3}:equip
auto=3/0
auto=teach(human) lifelink
text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cabal Archon
auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller
text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
mana={2}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Cabal Coffers
auto={2}{T}:foreach(swamp|myBattlefield) add:{B}
text={2}, {T}: Add {B} to your mana pool for each Swamp you control.
type=Land
[/card]
[card]
name=Cabal Patriarch
auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature)
auto={2}{B}{E(creature|mygravevard)}:-2/-2 target(creature)
text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=5
toughness=5
[/card]
[card]
name=Cabal Pit
auto={T}:Add {B} && damage:1 controller
auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(creature) >6
text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Cabal Ritual
auto=Add{B}{B}{B}
auto=aslongas(*|mygraveyard) add{B}{B} >6
text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
mana={1}{B}
type=Instant
[/card]
[card]
name=Cabal Surgeon
auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard)
text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
mana={2}{B}{B}
type=Creature
subtype=Human Minion
power=2
toughness=1
[/card]
[card]
name=Cabal Torturer
auto={B}{T}:-1/-1 target(creature)
auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6
text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
mana={1}{B}{B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Cabal Trainee
auto={S}:-2/0 target(creature)
text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
mana={B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Cache Raiders
auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield)
text=At the beginning of your upkeep, return a permanent you control to its owner's hand.
mana={3}{U}{U}
type=Creature
subtype=Merfolk Rogue
power=4
toughness=4
[/card]
[card]
name=Cackling Counterpart
target=creature|mybattlefield
auto=clone
flashback={5}{U}{U}
text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U}
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Cackling Flames
target=creature,player
auto=damage:3
auto=aslongas(*|myhand) damage:2 <1
text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
mana={3}{R}
type=Instant
[/card]
[card]
name=Cackling Witch
auto={X}{B}{T}{discard(*|myhand)}:thisforeach(X) 1/0 target(creature)
text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Cackling Imp
abilities=flying
auto={T}:life:-1 target(player)
text=Flying -- {T}: Target player loses 1 life.
mana={2}{B}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Cadaver Imp
abilities=flying
auto=moveTo(myhand) target(creature|myGraveyard)
text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Cadaverous Bloom
auto={E(*|myhand)}:add{B}{B}
auto={E(*|myhand)}:Add{G}{G}
text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
mana={3}{B}{G}
type=Enchantment
[/card]
[card]
name=Cadaverous Knight
abilities=flanking
auto={1}{B}{B}:regenerate
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight.
mana={2}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Cage of Hands
target=creature
auto=cantattack
auto=cantblock
auto={1}{W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cagemail
target=creature
auto=2/2
auto=cantattack
text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cairn Wanderer
abilities=changeling
auto=aslongas(creature[flying]|graveyard) flying
auto=aslongas(creature[fear]|graveyard) fear
auto=aslongas(creature[first strike]|graveyard) first strike
auto=aslongas(creature[double strike]|graveyard) double strike
auto=aslongas(creature[deathtouch]|graveyard) deathtouch
auto=aslongas(creature[haste]|graveyard) haste
auto=aslongas(creature[plainswalk]|graveyard) plainswalk
auto=aslongas(creature[islandwalk]|graveyard) islandwalk
auto=aslongas(creature[swampwalk]|graveyard) swampwalk
auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk
auto=aslongas(creature[forestwalk]|graveyard) forestwalk
auto=aslongas(creature[lifelink]|graveyard) lifelink
auto=aslongas(creature[protection from white]|graveyard) protection from white
auto=aslongas(creature[protection from blue]|graveyard) protection from blue
auto=aslongas(creature[protection from black]|graveyard) protection from black
auto=aslongas(creature[protection from red]|graveyard) protection from red
auto=aslongas(creature[protection from green]|graveyard) protection from green
auto=aslongas(creature[reach]|graveyard) reach
auto=aslongas(creature[trample]|graveyard) trample
auto=aslongas(creature[shroud]|graveyard) shroud
auto=aslongas(creature[vigilance]|graveyard) vigilance
text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
mana={4}{B}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Calciderm
abilities=shroud
auto=vanishing:4
text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
mana={2}{W}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Calcite Snapper
abilities=shroud
auto=@movedTo(land|myBattlefield):may swap ueot
text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Turtle
power=1
toughness=4
[/card]
[card]
name=Caldera Kavu
auto={1}{B}:1/1
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Caldera Lake
auto=tap
auto={T}:Add{1}
auto={T}:Add{U} && damage:1 controller
auto={T}:Add{R} && damage:1 controller
text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
type=Land
[/card]
[card]
name=Call of the Herd
auto=token(Elephant,creature elephant, 3/3,green)
flashback={3}{G}
text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Call the Skybreaker
auto=token(Elemental,creature elemental,5/5,flying,redblue)
retrace={5}{UR}{UR}{S(land|myhand)}
text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={5}{UR}{UR}
type=Sorcery
[/card]
[card]
name=Call to Glory
auto=untap all(creature|myBattlefield)
auto=lord(samurai|myBattlefield) 1/1
text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Call to Heel
target=creature
auto=moveto(ownerhand)
auto=draw:1 targetController
text=Return target creature to its owner's hand. Its controller draws a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Call to Mind
target=instant,sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target instant or sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Caller of Gales
auto={1}{U}{T}:flying target(creature)
text={1}{U}, {T}: Target creature gains flying until end of turn.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Caller of the Claw
abilities=flash
auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green)
text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Calming Verse
auto=destroy all(enchantment|opponentBattlefield)
auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield)
text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Caltrops
auto=@each my blockers:damage:1 all(creature[attacking])
auto=@each opponent blockers:damage:1 all(creature[attacking])
text=Whenever a creature attacks, Caltrops deals 1 damage to it.
mana={3}
type=Artifact
[/card]
[card]
name=Cancel
target=*|stack
auto=fizzle
text=Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Candelabra of Tawnos
auto={T}:name(X = 0) life:0
auto={1}{T}:name(X = 1) target(land) untap
auto={2}{T}:name(X = 2) target(<2>land) untap
auto={3}{T}:name(X = 3) target(<3>land) untap
auto={4}{T}:name(X = 4) target(<4>land) untap
auto={5}{T}:name(X = 5) target(<5>land) untap
auto={6}{T}:name(X = 6) target(<6>land) untap
auto={7}{T}:name(X = 7) target(<7>land) untap
auto={8}{T}:name(X = 8) target(<8>land) untap
auto={9}{T}:name(X = 9) target(<9>land) untap
auto={10}{T}:name(X = 10) target(<10>land) untap
auto={11}{T}:name(X = 11) target(<11>land) untap
auto={12}{T}:name(X = 12) target(<12>land) untap
auto={13}{T}:name(X = 13) target(<13>land) untap
auto={14}{T}:name(X = 14) target(<14>land) untap
auto={15}{T}:name(X = 15) target(<15>land) untap
auto={16}{T}:name(X = 16) target(<16>land) untap
text={X}, {T}: Untap X target lands.
mana={1}
type=Artifact
[/card]
[card]
name=Canopy Claws
target=creature
auto=-flying
flashback={G}
text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Instant
[/card]
[card]
name=Canker Abomination
auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot
text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
mana={2}{BG}{BG}
type=Creature
subtype=Treefolk Horror
power=6
toughness=6
[/card]
[card]
name=Canopy Cover
target=creature
auto=opponentshroud
auto=cantbeblockedby(creature[-flying;-reach])
text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Canopy Dragon
abilities=trample
auto={1}{G}:flying && -trample
text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Canopy Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Canopy Surge
kicker={2}
auto=damage:1 all(creature[flying])
auto=damage:1 all(player)
auto=kicker damage:3 all(creature[flying])
auto=kicker damage:3 all(player)
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Cantivore
abilities=vigilance
auto=foreach(enchantment|graveyard) 1/1
text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
mana={1}{W}{W}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Canyon Drake
abilities=flying
auto={D}{1}:2/0
text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Drake
power=1
toughness=2
[/card]
[card]
name=Canyon Minotaur
mana={3}{R}
type=Creature
subtype=Minotaur Warrior
power=3
toughness=3
[/card]
[card]
name=Canyon Wildcat
abilities=mountainwalk
text=Mountainwalk
mana={1}{R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Cao Ren, Wei Commander
abilities=horsemanship
auto=life:-3
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
mana={2}{B}{B}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=3
[/card]
[card]
name=Capashen Knight
abilities=first strike
auto={1}{W}:1/0
text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Capashen Standard
target=creature
auto=1/2
auto={2}{S}:draw:1 controller
text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Capashen Templar
auto={W}:0/1
text={W}: Capashen Templar gets +0/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Capashen Unicorn
auto={1}{W}{T}{S}:Destroy target(enchantment,artifact)
text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
mana={1}{W}
type=Creature
subtype=Unicorn
power=1
toughness=2
[/card]
[card]
name=Capricious Sorcerer
auto={T}:Damage:1 target(creature,player) myTurnOnly
text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Captain Sisay
auto={T}:moveTo(myHand) target(*[legendary]|myLibrary)
text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Captain of the Watch
abilities=vigilance
auto=lord(other soldier|myBattlefield) 1/1
auto=lord(other soldier|myBattlefield) vigilance
auto=token(Soldier,Creature Soldier,1/1,white)*3
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Captivating Vampire
auto=lord(other vampire|myBattlefield) 1/1
auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever
text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn)
mana={1}{B}{B}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Captive Flame
auto={R}:1/0 target(creature)
text={R}: Target creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Capsize
target=*
auto=moveTo(ownerhand)
buyback={1}{U}{U}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Carapace
target=creature
auto=0/2
auto={S}:regenerate
text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Carapace Forger
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.
mana={1}{G}
type=Creature
subtype=Elf Artificer
power=2
toughness=2
[/card]
[card]
name=Caravan Escort
auto={2}:counter(0/0,1,Level) asSorcery 
auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.5.Level}) first strike
auto=this(counter{0/0.5.Level}) 3/3
text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5)
auto=maxlevel:5
mana={W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Caravan Hurda
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={4}{W}
type=Creature
subtype=Giant
power=1
toughness=5
[/card]
[card]
name=Caravan Vigil
target=land[basic]|mylibrary
auto=ifnot morbid then moveTo(myhand)
auto=if morbid then moveTo(mybattlefield)
text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
mana={G}
type=Sorcery
[/card]
[card]
name=Carbonize
target=creature,player
auto=cantregen
auto=exiledeath
auto=damage:3
text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
mana={2}{R}
type=Instant
[/card]
[card]
name=Careful Study
auto=draw:2
auto=reject target(<2>*|myhand)
text=Draw two cards, then discard two cards.
mana={U}
type=Sorcery
[/card]
[card]
name=Caress of Phyrexia
target=player
auto=draw:3
auto=life:-3
auto=alterpoison:3
text=Target player draws three cards, loses 3 life, and gets 3 poison counters.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Caregiver
auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player)
text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Caribou Range
target=land|myBattlefield
auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white)
auto=teach(land) {S(caribou[token]|myBattlefield}:life:1
text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Carnage Altar
auto={3}{S(creature|myBattlefield)}:draw:1
text={3}, Sacrifice a creature: Draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Carnage Wurm
abilities=trample
auto=bloodthirst:3
text=Bloodthirst 3 -- Trample
mana={6}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Carnassid
abilities=trample
auto={1}{G}:regenerate
text=Trample -- {1}{G}: Regenerate Carnassid.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Carnifex Demon
abilities=flying
auto=counter(-1/-1,2)
auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature)
text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Carnival of Souls
auto=@movedTo(creature|battlefield):life:-1 controller
auto=@movedTo(creature|battlefield):add{B} controller
text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Carnivorous Plant
abilities=defender
text=Defender
mana={3}{G}
type=Creature
subtype=Plant Wall
power=4
toughness=5
[/card]
[card]
name=Carnophage
auto=upcost[{L}] tap
text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
mana={B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Carrier Pigeons
abilities=flying
auto=@next upkeep:draw:1
text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
mana={3}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Carrion
target=creature|myBattlefield
auto=sacrifice
auto=token(Insect,Creature Insect,0/1,black)*p
text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Carrion Ants
auto={1}:1/1
text={1}: Carrion Ants gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Carrion Beetles
auto={2}{B}{T}:choice name(opponent's graveyard) target(<upto:3>*|opponentgraveyard) moveTo(exile)
auto={2}{B}{T}:choice name(your graveyard) target(<upto:3>*|mygraveyard) moveTo(exile)
text={2}{B}, {T}: Exile up to three target cards from a single graveyard.
mana={B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Carrion Call
auto=token(Insect,Creature Insect,1/1,infect,green)*2
text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={3}{G}
type=Instant
[/card]
[card]
name=Carrion Feeder
abilities=cantblock
auto={S(creature|myBattlefield)}:counter(1/1,1)
text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Carrion Howler
auto={L}:2/-1
text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Wolf
power=2
toughness=2
[/card]
[card]
name=Carrion Wall
abilities=defender
auto={1}{B}:regenerate
text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall.
mana={1}{B}{B}
type=Creature
subtype=Wall
power=3
toughness=2
[/card]
[card]
name=Cartographer
auto=may moveTo(myhand) target(land|mygraveyard)
text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
mana={2}{G}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Carven Caryatid
abilities=defender
auto=draw:1
text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card.
mana={1}{G}{G}
type=Creature
subtype=Spirit
power=2
toughness=5
[/card]
[card]
name=Cascade Bluffs
auto={T}:Add {1}
auto={UR}{T}:Add {U}{U}
auto={UR}{T}:Add {U}{R}
auto={UR}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Castigate
target=*[-land]|opponenthand
auto=moveTo(exile)
text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
mana={W}{B}
type=Sorcery
[/card]
[card]
name=Casting of Bones
target=creature
auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller
auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand)
text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Castle
auto=lord(creature[-tapped]|myBattlefield) 0/2
text=Untapped creatures you control get +0/+2.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Castle Raptors
abilities=flying
auto=this(untapped) 0/2
text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2.
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=3
[/card]
[card]
name=Castle Sengir
auto={T}:Add{1}
auto={1}{T}:Add{B}
auto={2}{T}:Add{U}
auto={2}{T}:Add{R}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Cat Warriors
abilities=forestwalk
text=Forestwalk
mana={1}{G}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=2
[/card]
[card]
name=Catacomb Dragon
abilities=flying
auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfdownpower/0 ueot
text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
mana={4}{B}{B}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Catalog
auto=draw:2
auto=reject target(*|myhand)
text=Draw two cards, then discard a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Catapult Master
auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature)
text=Tap five untapped Soldiers you control: Exile target creature.
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Catapult Squad
auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking])
text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Catastrophe
auto=choice destroy all(land)
auto=choice bury all(creature)
text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Cateran Brute
auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=2
[/card]
[card]
name=Cateran Enforcer
abilities=fear
auto={4}{T}:moveTo(myBattlefield) target(mercenary[manacost<=4]|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{B}{B}
type=Creature
subtype=Horror Mercenary
power=4
toughness=3
[/card]
[card]
name=Cateran Kidnappers
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}{B}
type=Creature
subtype=Human Mercenary
power=4
toughness=2
[/card]
[card]
name=Cateran Overlord
auto={S(creature|myBattlefield)}:regenerate
auto={6}{T}:moveTo(myBattlefield) target(mercenary[manacost<=6]|mylibrary)
text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
mana={4}{B}{B}{B}
type=Creature
subtype=Horror Mercenary
power=7
toughness=5
[/card]
[card]
name=Cateran Persuader
auto={1}{T}:moveTo(myBattlefield) target(mercenary[manacost<=1]|mylibrary)
text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.
mana={B}{B}
type=Creature
subtype=Human Mercenary
power=2
toughness=1
[/card]
[card]
name=Cateran Slaver
abilities=swampwalk
auto={5}{T}:moveTo(myBattlefield) target(mercenary[manacost<=5]|mylibrary)
text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
mana={4}{B}{B}
type=Creature
subtype=Horror Mercenary
power=5
toughness=5
[/card]
[card]
name=Cateran Summons
target=mercenary|myLibrary
auto=moveTo(myHand)
text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
mana={B}
type=Sorcery
[/card]
[card]
name=Cathartic Adept
auto={T}:deplete:1 target(player)
text={T}: Target player puts the top card of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Cathodion
auto=@movedTo(this|graveyard) from(battlefield):Add{3}
text=When Cathodion dies, add {3} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Cauldron Haze
target=<anyamount>creature
auto=persist
text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{WB}
type=Instant
[/card]
[card]
name=Cauldron of Souls
auto={T}:persist target(<anyamount>creature)
text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={5}
type=Artifact
[/card]
[card]
name=Caustic Crawler
auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot
text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Insect
power=4
toughness=3
[/card]
[card]
name=Caustic Hound
auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player)
text=When Caustic Hound dies, each player loses 4 life.
mana={5}{B}
type=Creature
subtype=Hound
power=4
toughness=4
[/card]
[card]
name=Caustic Rain
target=land
auto=moveTo(exile)
text=Exile target land.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Caustic Tar
target=land
auto=teach(land) {T}:life:-3 target(player)
text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life."
mana={4}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Caustic Wasps
abilities=flying
auto=@combatdamaged(player) from(this):may destroy target(artifact|opponentbattlefield)
text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
mana={2}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Cautery Sliver
auto=lord(sliver) {1}{S}:damage:1 target(creature,player)
auto=lord(sliver) {1}{S}:prevent:1 target(creature,player)
text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
mana={R}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Cavalry Master
abilities=flanking
auto=lord(other creature[flanking]) flanking
auto=lord(other creature[flanking]) flanker
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Cave People
auto=@combat(attacking) source(this):1/-2 ueot
auto={1}{R}{R}{T}:mountainwalk target(creature)
text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Human
power=1
toughness=4
[/card]
[card]
name=Cave Sense
target=creature
auto=1/1
auto=mountainwalk
text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cave Tiger
auto=rampage(1/1,0)
text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Cavern Crawler
abilities=mountainwalk
auto={R}:1/-1
text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Insect
power=0
toughness=3
[/card]
[card]
name=Cavern Harpy
abilities=flying
auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield)
auto={L}:moveTo(ownerhand)
text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand.
mana={U}{B}
type=Creature
subtype=Harpy Beast
power=2
toughness=1
[/card]
[card]
name=Cavern Thoctar
auto={1}{R}:1/0
text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
mana={5}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Caves of Koilos
auto={T}:Add {1}
auto={T}:Add {W} && Damage:1 controller
auto={T}:Add {B} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
type=Land
[/card]
[card]
name=Cave-In
other={E(other *[red]|myhand)} name(Exile Red Card from Hand)
auto=damage:2 all(creature,player)
text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Cease-Fire
target=player
auto=maxCast(creature)0
auto=draw:1 controller
text=Target player can't cast creature spells this turn. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Celestial Ancient
abilities=flying
auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1)
text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
mana={3}{W}{W}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Celestial Crusader
auto=lord(other creature[white]) 1/1
text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1.
mana={2}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
abilities=flash,split second,flying
[/card]
[card]
name=Celestial Colonnade
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
auto={3}{W}{U}:becomes(Elemental Creature,4/4,flying,vigilance,white,blue) ueot
text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
type=Land
[/card]
[card]
name=Celestial Force
auto=@each upkeep:life:3 controller
text=At the beginning of each upkeep, you gain 3 life.
mana={5}{W}{W}{W}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Celestial Gatekeeper
abilities=flying
auto=@movedto(this|graveyard) from(battlefield):target(<upto:2>bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Bird Cleric
power=2
toughness=2
[/card]
[card]
name=Celestial Kirin
abilities=flying
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1])
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2])
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3])
auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4])
auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5])
auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6])
auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7])
auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8])
auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9])
auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10])
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11])
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12])
text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
mana={2}{W}{W}
type=Legendary Creature
subtype=Kirin Spirit
power=3
toughness=3
[/card]
[card]
name=Celestial Mantle
target=creature
auto=3/3
auto=@combatdamaged(player) from(mytgt):life:lifetotal owner
text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total.
mana={3}{W}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Celestial Prism
auto={2}{T}:Add {B}
auto={2}{T}:Add {U}
auto={2}{T}:Add {G}
auto={2}{T}:Add {R}
auto={2}{T}:Add {W}
text={2}, {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Celestial Purge
target=*[black;red]
auto=moveTo(exile)
text=Exile target black or red permanent.
mana={1}{W}
type=Instant
[/card]
[card]
name=Celestial Sword
auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot
text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.
mana={6}
type=Artifact
[/card]
[card]
name=Cemetery Gate
abilities=defender,protection from black
text=Defender (This creature can't attack.) -- Protection from black
mana={2}{B}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Cemetery Reaper
auto=lord(other zombie|myBattlefield) 1/1
auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black)
text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Cenn's Enlistment
auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
retrace={3}{W}{S(land|myhand)}
text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Cenn's Heir
auto=@combat(attacking) source(this):all(this) foreach(other kithkin[attacking]|myBattledfield) 1/1 ueot
text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Centaur Archer
auto={T}:damage:1 target(creature[flying])
text={T}: Centaur Archer deals 1 damage to target creature with flying.
mana={1}{R}{G}
type=Creature
subtype=Centaur Archer
power=3
toughness=2
[/card]
[card]
name=Centaur Chieftain
abilities=haste
auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot
auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot
text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
mana={3}{G}
type=Creature
subtype=Centaur
power=3
toughness=3
[/card]
[card]
name=Centaur Courser
mana={2}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=3
[/card]
[card]
name=Centaur Garden
auto={T}:Add {G} && damage:1 controller
auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(creature) >6
text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Centaur Glade
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Centaur Omenreader
auto=this(tapped) lord(*|myhand) altercost(colorless, -2) ueot
auto=@untapped(this):all(*|myhand) moveto(myhand)
text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
mana={3}{G}
type=Snow Creature
subtype=Centaur Shaman
power=3
toughness=3
[/card]
[card]
name=Centaur Rootcaster
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G}
type=Creature
subtype=Centaur Druid
power=2
toughness=2
[/card]
[card]
name=Centaur Safeguard
auto=@movedto(this|graveyard):may life:3
text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life.
mana={2}{GW}
type=Creature
subtype=Centaur Warrior
power=3
toughness=1
[/card]
[card]
name=Centaur Veteran
abilities=trample
auto={G}{discard(*|myhand)}:regenerate
text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran.
mana={5}{G}
type=Creature
subtype=Centaur
power=3
toughness=3
[/card]
[card]
name=Cephalid Aristocrat
auto=@targeted(this):deplete:2 controller
text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
mana={4}{U}
type=Creature
subtype=Cephalid
power=3
toughness=3
[/card]
[card]
name=Cephalid Illusionist
auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
auto=@targeted(this):deplete:3 controller
text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
mana={1}{U}
type=Creature
subtype=Cephalid Wizard
power=1
toughness=1
[/card]
[card]
name=Cephalid Inkshrouder
auto={discard(*|myHand)}:shroud && unblockable
text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
mana={2}{U}
type=Creature
subtype=Cephalid
power=2
toughness=1
[/card]
[card]
name=Cephalid Pathmage
abilities=unblockable
auto={T}{S}:unblockable target(creature)
text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
mana={2}{U}
type=Creature
subtype=Cephalid Wizard
power=1
toughness=2
[/card]
[card]
name=Cephalid Retainer
auto={U}{U}:tap target(creature[-flying])
text={U}{U}: Tap target creature without flying.
mana={2}{U}{U}
type=Creature
subtype=Cephalid
power=2
toughness=3
[/card]
[card]
name=Cephalid Sage
auto=aslongas(*|mygraveyard) draw:3 oneshot >1
auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1
text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
mana={3}{U}
type=Creature
subtype=Cephalid
power=2
toughness=3
[/card]
[card]
name=Cephalid Scout
abilities=flying
auto={2}{U}{S(land|myBattlefield)}:draw:1
text=Flying -- {2}{U}, Sacrifice a land: Draw a card.
mana={1}{U}
type=Creature
subtype=Cephalid Wizard Scout
power=1
toughness=1
[/card]
[card]
name=Cephalid Snitch
auto={S}:-protection from black target(creature)
text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
mana={1}{U}
type=Creature
subtype=Cephalid Wizard
power=1
toughness=1
[/card]
[card]
name=Cephalid Vandal
auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller
auto=@each my upkeep:counter(0/0,1,Shred)
text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
mana={1}{U}
type=Creature
subtype=Cephalid Rogue
power=1
toughness=1
[/card]
[card]
name=Ceremonial Guard
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy
text=When Ceremonial Guard attacks or blocks, destroy it at end of combat.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Cerodon Yearling
abilities=vigilance,haste
text=Vigilance, haste
mana={R}{W}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Cerulean Sphinx
abilities=flying
auto={U}:moveto(mylibrary) && shuffle
text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Cerulean Wisps
target=creature
auto=transforms((,blue))
auto=untap
auto=draw:1 controller
text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Cerulean Wyvern
abilities=flying,protection from green
text=Flying, protection from green
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Cessation
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=cantattack
text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ceta Disciple
auto={R}{T}:2/0 target(creature)
auto={G}{T}:Add {W}
auto={G}{T}:Add {U}
auto={G}{T}:Add {B}
auto={G}{T}:Add {R}
auto={G}{T}:Add {G}
text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Ceta Sanctuary
auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever
auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever
auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever
text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Chain Reaction
auto=foreach(creature|battlefield) damage:1 all(creature)
text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Chainbreaker
auto=counter(-1/-1,2)
auto={3}{T}:counter(-1/-1,-1) target(creature)
text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature.
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=3
[/card]
[card]
name=Chained Throatseeker
abilities=infect
auto=this(variable{opponentpoisoncount} <1) cantattack
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
mana={5}{U}
type=Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Chainer, Dementia Master
auto=lord(Nightmare) 1/1
auto={B}{B}{B}{L}{L}{L}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever
auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare)
text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
mana={3}{B}{B}
power=3
toughness=3
type=Legendary Creature
subtype=Human Minion
[/card]
[card]
name=Chainflinger
auto={1}{R}{T}:damage:1 target(creature,player)
auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6
text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
mana={3}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Chamber of Manipulation
target=land
auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Chambered Nautilus
auto=@combat(blocked,turnlimited) source(this):may draw:1 controller
text=Whenever Chambered Nautilus becomes blocked, you may draw a card.
mana={2}{U}
type=Creature
subtype=Nautilus Beast
power=2
toughness=2
[/card]
[card]
name=Chameleon Blur
auto=preventalldamage to(controller) from(creature) ueot
auto=preventalldamage to(opponent) from(creature) ueot
text=Prevent all damage that creatures would deal to players this turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Chameleon Colossus
abilities=protection from black,changeling
auto={2}{G}{G}:dynamicability<!powerpumppow!> && dynamicability<!toughnesspumptough!>
text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
mana={2}{G}{G}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Chameleon Spirit
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1 
auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1
text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
mana={3}{U}
type=Creature
subtype=Illusion Spirit
power=*
toughness=*
[/card]
[card]
name=Champion Lancer
auto=preventAllDamage from(creature) to(this)
text=Prevent all damage that would be dealt to Champion Lancer by creatures.
mana={4}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Champion of the Parish
auto=@movedTo(other creature[human]|mybattlefield):counter(1/1,1)
text=Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Champion's Drake
abilities=flying
auto=aslongas(creature[counter{0/0.3.Level}]|myBattlefield) 3/3
text=Flying -- Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
mana={1}{U}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Champion's Helm
auto={1}:equip
auto=2/2
auto=teach(creature[legendary]) opponentshroud
text=Equipped creature gets +2/+2. -- As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) -- Equip {1}
mana={3}
type=Artifact
[/card]
[card]
name=Champion's Victory
target=creature[attacking]|opponentBattlefield
auto=moveTo(ownerhand)
restriction=opponentblockersonly
text=Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Chandler
auto={R}{R}{R}{T}:destroy target(creature[artifact])
text={R}{R}{R}, {T}: Destroy target artifact creature.
mana={4}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Chandra's Outrage
target=creature
auto=damage:4
auto=damage:2 targetController
text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
mana={2}{R}{R}
type=Instant
[/card]
[card]
name=Chandra's Phoenix
abilities=flying,haste
autograveyard=@damaged(opponent) from(instant[red]|mystack):moveTo(ownerhand)
autograveyard=@damaged(opponent) from(sorcery[red]|mystack):moveTo(ownerhand)
text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
mana={1}{R}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Chandra's Spitfire
abilities=flying
auto=@noncombatdamaged(opponent):3/0 ueot
text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental
power=1
toughness=3
[/card]
[card]
name=Change of Heart
target=creature
auto=cantattack
buyback={W}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn.
mana={W}
type=Instant
[/card]
[card]
name=Changeling Berserker
abilities=changeling,haste
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
mana={3}{R}
type=Creature
subtype=Shapeshifter
power=5
toughness=3
[/card]
[card]
name=Changeling Hero
abilities=changeling,lifelink
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={4}{W}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Changeling Sentinel
abilities=changeling,vigilance
text=Changeling (This card is every creature type at all times.) -- Vigilance
mana={3}{W}
type=Creature
subtype=Shapeshifter
power=3
toughness=2
[/card]
[card]
name=Changeling Titan
abilities=changeling
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
mana={4}{G}
type=Creature
subtype=Shapeshifter
power=7
toughness=7
[/card]
[card]
name=Channel the Suns
auto=Add{W}{U}{B}{R}{G}
text=Add {W}{U}{B}{R}{G} to your mana pool.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Chant of the Skifsang
target=creature
auto=-13/0
text=Enchant creature -- Enchanted creature gets -13/-0.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Chaos Charm
auto=aslongas(wall|battlefield) choice destroy target(wall)
auto=aslongas(creature|battlefield) choice damage:1 target(creature)
auto=aslongas(creature|battlefield) choice haste target(creature)
text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Chaoslace
alias=1282
text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
mana={R}
type=Instant
[/card]
[card]
name=Chaosphere
auto=lord(creature[flying]) cloud
auto=lord(creature[-flying]) reach
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.)
mana={2}{R}
type=World Enchantment
[/card]
[card]
name=Chaotic Backlash
target=player
auto=foreach(*[white;blue]|opponentBattlefield) damage:2
text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
mana={4}{R}
type=Instant
[/card]
[card]
name=Chapel Geist
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Char
target=creature,player
auto=Damage:4
auto=Damage:2 controller
text=Char deals 4 damage to target creature or player and 2 damage to you.
mana={2}{R}
type=Instant
[/card]
[card]
name=Char-Rumbler
abilities=double strike
auto={R}:1/0
text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=-1
toughness=3
[/card]
[card]
name=Charcoal Diamond
auto=tap
auto={T}:Add {B}
text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Charge Across the Araba
target=<anyamount>plains|mybattlefield
auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot
text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
mana={4}{W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Charging Bandits
auto=@combat(attacking) source(this):2/0 ueot
text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Charging Rhino
abilities=oneblocker
text=Charging Rhino can't be blocked by more than one creature.
mana={3}{G}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Charging Paladin
auto=@combat(attacking) source(this):0/3 ueot
text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Charging Slateback
abilities=cantblock
facedown={3}
autofacedown={4}{R}:morph
text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{R}
type=Creature
subtype=Beast
power=4
toughness=3
[/card]
[card]
name=Charging Troll
abilities=vigilance
auto={G}:regenerate
text=Vigilance -- {G}: Regenerate Charging Troll.
mana={2}{G}{W}
type=Creature
subtype=Troll
power=3
toughness=3
[/card]
[card]
name=Chariot of the Sun
auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot
text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
mana={3}
type=Artifact
[/card]
[card]
name=Charmbreaker Devils
auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand)
text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
mana={5}{R}
type=Creature
subtype=Devil
power=4
toughness=4
[/card]
[card]
name=Charnelhoard Wurm
abilities=trample
auto=@damaged(opponent) from(this):may moveTo(myhand) target(*|mygraveyard)
text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
mana={4}{B}{R}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Chartooth Cougar
auto={R}:1/0
autohand={2}{cycle}:name(mountaincycling) moveTo(myhand) target(mountain|mylibrary)
text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{R}
type=Creature
subtype=Cat Beast
power=4
toughness=4
[/card]
[card]
name=Chasm Drake
abilities=flying
auto=@combat(attacking) source(this):target(creature|mybattlefield) flying ueot
text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Chastise
target=creature[attacking]
auto=destroy
auto=dynamicability<!mytgt powerlifegain srccontroller!>
text=Destroy target attacking creature. You gain life equal to its power.
mana={3}{W}
type=Instant
[/card]
[card]
name=Chatter of the Squirrel
auto=token(Squirrel,creature squirrel, 1/1,green)
flashback={1}{G}
text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Sorcery
[/card]
[card]
name=Chieftain en-Dal
auto=@combat(attacking) source(this):all(creature[attacking]) first strike ueot
text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Child of Alara
abilities=trample
auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield)
text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Child of Gaea
abilities=trample
auto=upcost[{G}{G}] sacrifice
auto={1}{G}:regenerate
text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea.
mana={3}{G}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Child of Night
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Child of Thorns
auto={S}:1/1 target(creature)
text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Childhood Horror
abilities=flying
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Children of Korlis
auto={S}:life:lifelost controller
text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
mana={W}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=1
[/card]
[card]
name=Chill
auto=lord(*[red]|myhand) altercost(colorless, +2)
auto=lord(*[red]|opponenthand) altercost(colorless, +2)
text=Red spells cost {2} more to cast.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Chill of Foreboding
auto=deplete:5 controller
auto=deplete:5 opponent
flashback={7}{U}
text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U}
mana={2}{U}
type=Instant
[/card]
[card]
name=Chill to the Bone
target=creature[-snow]
auto=destroy
text=Destroy target nonsnow creature.
mana={3}{B}
type=Instant
[/card]
[card]
name=Chime of Night
target=creature
auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black])
text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Chimeric Coils
auto={X}{1}:transforms((Creature Construct,setpower=x,settoughness=x)) ueot && treason
text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
mana={1}
type=Artifact
[/card]
[card]
name=Chimeric Egg
auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge)
auto={C(0/0,-3,Charge)}:becomes(Construct Artifact Creature,6/6,trample) ueot
text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Idol
auto={0}:tap all(land|myBattlefield) && becomes(Turtle Artifact Creature,3/3) ueot
text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Mass
auto=counter(0/0,X,Charge)
auto={1}:transforms((Creature Construct,setpower=0,settoughness=0)) ueot && thisforeach(counter{0/0.1.Charge}) all(this) 1/1
text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
mana={X}
type=Artifact
power=0
toughness=0
[/card]
[card]
name=Chimeric Sphere
auto={2}:becomes(Construct Artifact Creature,2/1,flying) ueot
auto={2}:becomes(Construct Artifact Creature,3/2) ueot
text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
mana={3}
type=Artifact
[/card]
[card]
name=Chimeric Staff
auto={X}:transforms((Creature Construct,setpower=x,settoughness=x)) ueot
text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Chlorophant
auto=@each myupkeep:may counter(1/1,1) && aslongas(*|myhand) counter(1/1,1) >6
text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
mana={G}{G}{G}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Choking Fumes
auto=counter(-1/-1,1) all(creature[attacking])
text=Put a -1/-1 counter on each attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Choking Sands
target=land
auto=teach(land[-basic]) damage:2 targetcontroller
auto=destroy
text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Choking Tethers
target=<upto:4>creature
auto=tap
autohand=__CYCLING__({1}{U})
autohand={1}{U}{cycle}:name(cycling + effect) tap target(creature) && draw:1 controller
text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature.
mana={3}{U}
type=Instant
[/card]
[card]
name=Cho-Arrim Bruiser
auto=@combat(attacking) source(this):may tap target(<upto:2>creature)
text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
mana={5}{W}
type=Creature
subtype=Ogre Rebel
power=3
toughness=4
[/card]
[card]
name=Cho-Arrim Legate
abilities=protection from black
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0
text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Cho-Manno, Revolutionary
auto=preventAllDamage to(this)
text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Cho-Manno's Blessing
target=creature
abilities=flash
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
mana={W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Choke
auto=lord(island) doesnotuntap
text=Islands don't untap during their controllers' untap steps.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Chorus of Woe
auto=lord(creature|myBattlefield) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={B}
type=Sorcery
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Chosen of Markov
abilities={T}{T(vampire[-tapped]):flip(Markov's Servant)
text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
mana={2}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Markov's Servant
text=
color=black
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Chromatic Sphere
auto={1}{T}{S}:Add{G} && Draw:1 controller
auto={1}{T}{S}:Add{R} && Draw:1 controller
auto={1}{T}{S}:Add{U} && Draw:1 controller
auto={1}{T}{S}:Add{B} && Draw:1 controller
auto={1}{T}{S}:Add{W} && Draw:1 controller
text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Chromatic Star
auto={1}{T}{S}:Add{W}
auto={1}{T}{S}:Add{U}
auto={1}{T}{S}:Add{B}
auto={1}{T}{S}:Add{R}
auto={1}{T}{S}:Add{G}
auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller
text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Chrome Steed
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.
mana={4}
type=Artifact Creature
subtype=Horse
power=2
toughness=2
[/card]
[card]
name=Chromium
abilities=flying
auto=rampage(2/2,1)
auto=upcost[{W}{U}{B}] moveTo(graveyard)
text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
mana={2}{W}{W}{U}{U}{B}{B}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Chronozoa
abilities=flying
auto=vanishing:3
auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2
text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Chub Toad
auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot
text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]
[card]
name=Cinder Cloud
target=creature
auto=teach(creature[white]) dynamicability<!mytgt powerstrike targetcontroller!>
auto=destroy
text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Churning Eddy
target=creature
auto=moveTo(ownerhand)
auto=target(land) moveTo(ownerhand)
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0
text=Return target creature and target land to their owners' hands.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Cinder Elemental
auto={X}{R}{T}{S}:damage:X target(creature,player)
text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Cinder Giant
auto=@each my upkeep:damage:2 all(other creature|myBattlefield)
text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
mana={3}{R}
type=Creature
subtype=Giant
power=5
toughness=3
[/card]
[card]
name=Cinder Marsh
auto={T}:Add{1}
auto={T}:Add{B} && frozen
auto={T}:Add{R} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Cinder Pyromancer
auto={T}:damage:1 target(player)
auto=@movedTo(*[red]|mystack):may untap
text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer.
mana={2}{R}
type=Creature
subtype=Elemental Shaman
power=0
toughness=1
[/card]
[card]
name=Cinder Shade
auto={B}:1/1
auto={R}{S}:target(creature) dynamicability<!powerstrike>!
text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
mana={1}{B}{R}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Cinder Storm
target=creature,player
auto=damage:7
text=Cinder Storm deals 7 damage to target creature or player.
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Cinder Wall
abilities=defender
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy
text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat.
mana={R}
type=Creature
subtype=Wall
power=3
toughness=3
[/card]
[card]
name=Cinderbones
abilities=wither
auto={1}{B}:regenerate
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones.
mana={2}{B}
type=Creature
subtype=Elemental Skeleton
power=1
toughness=1
[/card]
[card]
name=Circle of Flame
auto=@each my blockers:damage:1 all(creature[flying])
text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Black
alias=1335
text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Blue
alias=1336
text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Green
alias=1337
text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: Red
alias=1338
text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Circle of Protection: White
alias=1339
text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Citadel of Pain
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Citanul Centaurs
abilities=shroud
auto=upcost[{3}{G};next upkeep] sacrifice
text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={3}{G}
type=Creature
subtype=Centaur
power=6
toughness=3
[/card]
[card]
name=Citanul Druid
auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1)
text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
mana={1}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Citanul Flute
auto={0}{T}:name(X = 0) moveTo(myhand) target(creature[manacost=0]|mylibrary)
auto={1}{T}:name(X = 1) moveTo(myhand) target(creature[manacost<=1]|mylibrary)
auto={2}{T}:name(X = 2) moveTo(myhand) target(creature[manacost<=2]|mylibrary)
auto={3}{T}:name(X = 3) moveTo(myhand) target(creature[manacost<=3]|mylibrary)
auto={4}{T}:name(X = 4) moveTo(myhand) target(creature[manacost<=4]|mylibrary)
auto={5}{T}:name(X = 5) moveTo(myhand) target(creature[manacost<=5]|mylibrary)
auto={6}{T}:name(X = 6) moveTo(myhand) target(creature[manacost<=6]|mylibrary)
auto={7}{T}:name(X = 7) moveTo(myhand) target(creature[manacost<=7]|mylibrary)
auto={8}{T}:name(X = 8) moveTo(myhand) target(creature[manacost<=8]|mylibrary)
auto={9}{T}:name(X = 9) moveTo(myhand) target(creature[manacost<=9]|mylibrary)
auto={10}{T}:name(X = 10) moveTo(myhand) target(creature[manacost<=10]|mylibrary)
auto={11}{T}:name(X = 11) moveTo(myhand) target(creature[manacost<=11]|mylibrary)
auto={12}{T}:name(X = 12) moveTo(myhand) target(creature[manacost<=12]|mylibrary)
text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
type=Artifact
mana={5}
[/card]
[card]
name=Citanul Hierophants
auto=lord(creature|myBattlefield) {T}:Add{G}
text=Creatures you control have "{T}: Add {G} to your mana pool."
mana={3}{G}
type=Creature
subtype=Human Druid
power=3
toughness=2
[/card]
[card]
name=Citanul Woodreaders
kicker={2}{G}
auto=kicker draw:2
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=4
[/card]
[card]
name=City of Brass
auto=@tapped(this):damage:1 controller
auto={T}:Add {U}
auto={T}:Add {R}
auto={T}:Add {W}
auto={T}:Add {B}
auto={T}:Add {G}
text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=City of Shadows
text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage)
auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1}
type=Land
[/card]
[card]
name=City of Traitors
auto=@movedTo(land|mybattlefield) from(myhand):bury
auto={T}:Add {2}
text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool.
type=Land
[/card]
[card]
name=Civic Guildmage
auto={G}{T}:0/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Civic Wayfinder
auto=may moveTo(myHand) target(land[basic]|myLibrary)
text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Warrior Druid
power=2
toughness=2
[/card]
[card]
name=Clairvoyance
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=@next upkeep:draw:1 controller
text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep.
mana={U}
type=Instant
[/card]
[card]
name=Claws of Gix
auto={1}{S(*|myBattlefield)}:life:1
text={1}, Sacrifice a permanent: You gain 1 life.
mana={0}
type=Artifact
[/card]
[card]
name=Claustrophobia
target=creature
auto=tap
auto=doesnotuntap
text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Claws of Valakut
target=creature
auto=foreach(mountain|myBattlefield) 1/0
auto=first strike
text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
mana={1}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Claws of Wirewood
auto=damage:3 all(creature[flying])
auto=damage:3 all(player)
autohand=__CYCLING__({2})
text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Clay Statue
auto={2}:regenerate
text={2}: Regenerate Clay Statue.
mana={4}
type=Artifact Creature
subtype=Golem
power=3
toughness=1
[/card]
[card]
name=Cleanfall
auto=destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{W}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Cleanse
auto=destroy all(creature[black])
text=Destroy all black creatures.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Cleansing Beam
target=creature
auto=all(creature[share!color!]) damage:2
text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
mana={4}{R}
type=Instant
[/card]
[card]
name=Clear
target=enchantment
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Clearwater Goblet
abilities=sunburst
auto=counter(0/0,sunburst,charge)
auto=@each my upkeep:may dynamicability<!chargelifegain srccontroller!>
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.
mana={5}
type=Artifact
[/card]
[card]
name=Clergy en-Vec
auto={T}:prevent:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Clickslither
abilities=haste
auto={S(goblin|myBattlefield)}:2/2 && trample
text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
mana={1}{R}{R}{R}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Cliff Threader
abilities=mountainwalk
text=Mountainwalk
mana={1}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=1
[/card]
[card]
name=Cliffrunner Behemoth
auto=aslongas(*[red]|myBattlefield) haste
auto=aslongas(*[white]|myBattlefield) lifelink
text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent.
mana={3}{G}
type=Creature
subtype=Rhino Beast
power=5
toughness=3
[/card]
[card]
name=Clifftop Retreat
auto=aslongas(mountain,plains|myBattlefield) tap <1 oneshot
auto={T}:Add {R}
auto={T}:Add {W}
text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Clinging Darkness
target=creature
auto=-4/-1
text=Enchant creature -- Enchanted creature gets -4/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Clinging Mists
auto=preventAllcombatDamage ueot
auto=this(controllerlife < 6) tap all(creature[attacking])
auto=this(controllerlife < 6) frozen all(creature[attacking])
text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step.
mana={2}{G}
type=Instant
[/card]
[card]
name=Cloak and Dagger
auto={3}:equip
auto=2/0
auto=shroud
auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) retarget
text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3}
mana={2}
type=Tribal Artifact
subtype=Rogue Equipment
[/card]
[card]
name=Cloak of Confusion
target=creature|myBattlefield
auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent
text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cloak of Feathers
target=creature
auto=flying
auto=draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card.
mana={U}
type=Sorcery
[/card]
[card]
name=Cloak of Invisibility
target=creature
auto=phasing
auto=cantbeblockedby(creature[-wall])
text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cloak of Mists
target=creature
auto=unblockable
text=Enchant creature -- Enchanted creature is unblockable.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Clock of Omens
auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact)
text=Tap two untapped artifacts you control: Untap target artifact.
mana={4}
type=Artifact
[/card]
[card]
name=Clockwork Avian
abilities=flying
auto=counter(1/0,4)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
mana={5}
type=Artifact Creature
subtype=Bird
power=0
toughness=4
[/card]
[card]
name=Clockwork Beast
auto=counter(1/0,7)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly
text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
mana={6}
type=Artifact Creature
subtype=Beast
power=0
toughness=4
[/card]
[card]
name=Clockwork Beetle
auto=counter(1/1,2)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={1}
type=Artifact Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Clockwork Condor
abilities=flying
auto=counter(1/1,3)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
mana={4}
type=Artifact Creature
subtype=Bird
power=0
toughness=0
[/card]
[card]
name=Clockwork Dragon
abilities=flying
auto=counter(1/1,6)
auto={3}:counter(1/1,1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon.
mana={7}
type=Artifact Creature
subtype=Dragon
power=0
toughness=0
[/card]
[card]
name=Clockwork Gnomes
auto={3}{T}:regenerate target(creature[artifact])
text={3}, {T}: Regenerate target artifact creature.
mana={4}
type=Artifact Creature
subtype=Gnome
power=2
toughness=2
[/card]
[card]
name=Clockwork Hydra
auto=counter(1/1,4)
auto=@combat(attacking) source(this):damage:1 target(creature,player)
auto=@combat(attacking) source(this):counter(1/1,-1) all(this)
auto=@combat(blocking) source(this):damage:1 target(creature,player)
auto=@combat(blocking) source(this):counter(1/1,-1) all(this)
auto={T}:counter(1/1,1)
text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra.
mana={5}
type=Artifact Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Clockwork Steed
auto=counter(1/0,4)
auto=cantbeblockedby(creature[artifact])
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
mana={4}
type=Artifact Creature
subtype=Horse
power=0
toughness=3
[/card]
[card]
name=Clockwork Swarm
auto=counter(1/0,4)
auto=cantbeblockedby(wall)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1)
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly
auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly
text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
mana={4}
type=Artifact Creature
subtype=Insect
power=0
toughness=3
[/card]
[card]
name=Clockwork Vorrac
abilities=trample
auto=counter(1/1,4)
auto={T}:counter(1/1,1)
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1)
text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac.
mana={5}
type=Artifact Creature
subtype=Boar Beast
power=0
toughness=0
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Cloistered Youth
auto=@each my upkeep:may flip(Unholy Fiend)
text=At the beginning of your upkeep, you may transform Cloistered Youth.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Unholy Fiend
auto=@each my upkeep:life:-1 controller
text=At the beginning of your end step, you lose 1 life.
type=Creature
subtype=Horror
color=black
power=3
toughness=3
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Clone
auto=may copy NotATarget(creature)
text=You may have Clone enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Close Quarters
auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player)
text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Clot Sliver
auto=lord(sliver) {2}:regenerate
text=All Slivers have "{2}: Regenerate this permanent."
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Cloud Cover
auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand)
auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand)
text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
mana={2}{W}{U}
type=Enchantment
[/card]
[card]
name=Cloud Crusader
abilities=flying,first strike
text=Flying, first strike
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=3
[/card]
[card]
name=Cloud Djinn
abilities=flying,cloud
text=Flying -- Cloud Djinn can block only creatures with flying.
mana={5}{U}
type=Creature
subtype=Djinn
power=5
toughness=4
[/card]
[card]
name=Cloud Dragon
abilities=cloud,flying
text=Flying -- Cloud Dragon can block only creatures with flying.
mana={5}{U}
type=Creature
subtype=Illusion Dragon
power=5
toughness=4
[/card]
[card]
name=Cloud Elemental
abilities=cloud,flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Cloud of Faeries
abilities=flying
autohand=__CYCLING__({2})
auto=untap target(<upto:2>land)
text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Cloud Key
auto=choice name(Artifact) counter(0/0,1,CloudKeyA) all(this)
auto=choice name(Creature) counter(0/0,1,CloudKeyC) all(this)
auto=choice name(Enchantment) counter(0/0,1,CloudKeyE) all(this)
auto=choice name(Instant) counter(0/0,1,CloudKeyI) all(this)
auto=choice name(Sorcery) counter(0/0,1,CloudKeyS) all(this)
auto=this(counter{0/0.1.CloudKeyA}) lord(Artifact|myhand) altercost(colorless,-1)
auto=this(counter{0/0.1.CloudKeyC}) lord(Creature|myhand) altercost(colorless,-1)
auto=this(counter{0/0.1.CloudKeyE}) lord(Enchantment|myhand) altercost(colorless,-1)
auto=this(counter{0/0.1.CloudKeyI}) lord(Instant|myhand) altercost(colorless,-1)
auto=this(counter{0/0.1.CloudKeyS}) lord(Sorcery|myhand) altercost(colorless,-1)
text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast.
mana={3}
type=Artifact
[/card]
[card]
name=Cloud Pirates
abilities=cloud,flying
text=Flying -- Cloud Pirates can block only creatures with flying.
mana={U}
type=Creature
subtype=Human Pirate
power=1
toughness=1
[/card]
[card]
name=Cloud Spirit
abilities=cloud,flying
text=Flying -- Cloud Spirit can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Cloud Sprite
abilities=cloud,flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying.
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Cloudchaser Eagle
abilities=flying
auto=destroy target(enchantment)
text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
mana={3}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Cloudchaser Kestrel
abilities=flying
auto=destroy target(enchantment)
auto={W}:transforms((,white)) target(*) ueot
text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Cloudcrest Lake
auto={T}:Add{1}
auto={T}:Add{W} && frozen
auto={T}:Add{U} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Cloudcrown Oak
abilities=reach
text=Reach (This can block creatures with flying.)
mana={2}{G}{G}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=4
[/card]
[card]
name=Cloudgoat Ranger
auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3
auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying
text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Giant Warrior
power=3
toughness=3
[/card]
[card]
name=Cloudheath Drake
abilities=flying
auto={1}{W}:vigilance
text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn.
mana={4}{U}
type=Artifact Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Cloudhoof Kirin
abilities=flying
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player)
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player)
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player)
auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player)
auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player)
auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player)
auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player)
auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player)
auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player)
auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player)
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player)
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player)
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
mana={3}{U}{U}
type=Legendary Creature
subtype=Kirin Spirit
power=4
toughness=4
[/card]
[card]
name=Cloudpost
auto=tap
auto={T}:foreach(locus)add:{1}
text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield.
type=Land
subtype=Locus
[/card]
[card]
name=Cloudreach Cavalry
auto=aslongas(bird|myBattlefield) 2/2
auto=aslongas(bird|myBattlefield) flying
text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Cloudseeder
abilities=flying
auto={U}{T}{discard(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue)
text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
mana={1}{U}
type=Creature
subtype=Faerie Spellshaper
power=1
toughness=1
[/card]
[card]
name=Cloudskate
abilities=flying
auto=fading:3
text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={1}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Cloudthresher
abilities=flash,reach
other={2}{G}{G} name(Evoke)
auto=damage:2 all(creature[flying])
auto=damage:2 all(player)
auto=alternative sacrifice
text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{G}{G}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Clout of the Dominus
target=creature
auto=teach(creature[blue]) 1/1
auto=teach(creature[blue]) shroud
auto=teach(creature[red]) 1/1
auto=teach(creature[red]) haste
text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste.
mana={UR}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Clutch of the Undercity
target=*
auto=moveto(ownerhand)
auto=life:-3 targetController
autohand={1}{U}{B}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={1}{U}{U}{B}
type=Instant
[/card]
[card]
name=Clutch of Undeath
target=creature
auto=teach(zombie) 3/3
auto=teach(creature[-zombie]) -3/-3
text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
mana={3}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Coal Golem
auto={3}{S}:Add {R}{R}{R}
text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Coal Stoker
auto=if casted(this) then add{R}{R}{R}
text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
mana={3}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Coalhauler Swine
auto=@damaged(this):damage:thatmuch all(player)
text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
mana={4}{R}{R}
type=Creature
subtype=Boar Beast
power=4
toughness=4
[/card]
[card]
name=Coalition Victory
auto=aslongas(plains|myBattlefield)aslongas(island|myBattlefield)aslongas(swamp|myBattlefield)aslongas(mountain|myBattlefield)aslongas(forest|myBattlefield)aslongas(creature[white]|myBattlefield)aslongas(creature[blue]|myBattlefield)aslongas(creature[black]|myBattlefield)aslongas(creature[red]|myBattlefield)aslongas(creature[green]|myBattlefield) winGame
text=You win the game if you control a land of each basic land type and a creature of each color.
mana={3}{W}{U}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Coast Watcher
abilities=Flying,protection from green
text=Flying, protection from green
mana={1}{U}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Coastal Drake
abilities=flying
auto={1}{U}{T}:moveTo(ownerhand) target(kavu)
text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand.
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Coastal Hornclaw
auto={S(land|myBattlefield)}:flying
text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Coastal Piracy
auto=@combatdamaged(opponent) from(creature|myBattlefield):may draw:1 controller
text=Whenever a creature you control deals combat damage to an opponent, you may draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Coastal Tower
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Coastal Wizard
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly
text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Cobalt Golem
auto={1}{U}:flying
text={1}{U}: Cobalt Golem gains flying until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Cobbled Wings
auto={1}:equip
auto=flying
text=Equipped creature has flying. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cockatrice
abilities=flying
auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy
text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{G}{G}
type=Creature
subtype=Cockatrice
power=2
toughness=4
[/card]
[card]
name=Coercion
target=*|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Coffin Puppets
autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly
text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Coffin Purge
target=*|graveyard
auto=moveTo(exile)
flashback={B}
text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={B}
type=Instant
[/card]
[card]
name=Cognivore
abilities=flying
auto=foreach(instant|graveyard) 1/1
text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
mana={6}{U}{U}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Coiled Tinviper
abilities=first strike
text=First strike
mana={3}
type=Artifact Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Coiling Woodworm
auto=foreach(forest|battlefield) 1/0
text=Coiling Woodworm's power is equal to the number of Forests on the battlefield.
mana={2}{G}
type=Creature
subtype=Insect Worm
power=*
toughness=1
[/card]
[card]
name=Cold-Eyed Selkie
abilities=islandwalk
auto=@combatdamaged(player) from(this):may draw:thatmuch controller
text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
mana={1}{GU}{GU}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Cold Snap
auto=@each my upkeep:foreach(land[snow]|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(land[snow]|opponentBattlefield) damage:1 opponent
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Cold Storage
auto={3}:(blink)forsrc target(creature|myBattlefield)
auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) life:0
text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
mana={4}
type=Artifact
[/card]
[card]
name=Coldsteel Heart
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=tap
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}
type=Artifact
subtype=Snow
[/card]
[card]
name=Collapsing Borders
auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller
auto=@each my upkeep:life:-3 controller
auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent
auto=@each opponent upkeep:life:-3 opponent
text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Collective Unconscious
auto=foreach(creature|myBattlefield)draw:1
text=Draw a card for each creature you control.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Colos Yearling
abilities=mountainwalk
auto={G}:1/0
text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Goat Beast
power=1
toughness=1
[/card]
[card]
name=Colossal Might
target=creature
auto=4/2
auto=trample
text=Target creature gets +4/+2 and gains trample until end of turn.
mana={R}{G}
type=Instant
[/card]
[card]
name=Colossus of Sardia
abilities=doesnotuntap,trample
auto={9}:untap myUpkeepOnly
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
mana={9}
type=Artifact Creature
subtype=Golem
power=9
toughness=9
[/card]
[card]
name=Coma Veil
target=creature,artifact
auto=doesnotuntap
text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Combat Medic
auto={1}{W}:prevent:1 target(creature,player)
text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Human Cleric Soldier
power=0
toughness=2
[/card]
[card]
name=Combust
abilities=nofizzle
target=creature[blue;white]
auto=damage:5
text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented.
mana={1}{R}
type=Instant
[/card]
[card]
name=Commander Eesha
abilities=flying
auto=protection from(creature)
text=Flying, protection from creatures
mana={2}{W}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=4
[/card]
[card]
name=Commander Greven il-Vec
abilities=fear
auto=sacrifice notatarget(creature|myBattlefield)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Human Warrior
power=7
toughness=5
[/card]
[card]
name=Command of Unsummoning
target=<upto:2>creature[attacking]|opponentBattlefield
auto=moveTo(ownerhand)
restriction=opponentblockersonly
text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand.
mana={2}{U}
type=Instant
[/card]
[card]
name=Complex Automaton
auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand)
text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
mana={4}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Composite Golem
auto={S}:Add{W}{U}{B}{R}{G}
text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Compost
auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller
text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Compulsion
auto={1}{U}{discard(*|myhand)}:draw:1 controller
auto={1}{U}{S}:draw:1 controller
text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Compulsive Research
auto=draw:3
auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)], newability[aslongas(land|myhand) choice name(discard a land card) reject target(land|myhand)]))
text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Concentrate
auto=draw:3
text=Draw three cards.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Concerted Effort
auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot
auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot
auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot
auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot
text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Concordant Crossroads
auto=lord(creature) haste
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=All creatures have haste.
mana={G}
type=World Enchantment
[/card]
[card]
name=Concussive Bolt
target=player
auto=damage:4
auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock >2
text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Confessor
auto=@discarded(*|hand):may life:1 controller
text=Whenever a player discards a card, you may gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Confiscate
target=*
alias=1194
text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent.
mana={4}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Congregate
target=player
auto=foreach(creature) life:2
text=Target player gains 2 life for each creature on the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=Conquer
target=land
alias=1194
text=Enchant land -- You control enchanted land.
mana={3}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Conquering Manticore
abilities=flying
auto=target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once
text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Manticore
power=5
toughness=5
[/card]
[card]
name=Conqueror's Pledge
kicker={6}
auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6
auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6
text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
mana={2}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Consecrated Sphinx
abilities=flying
auto=@drawn(opponent):may draw:2 controller
text=Flying -- Whenever an opponent draws a card, you may draw two cards.
mana={4}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=6
[/card]
[card]
name=Conservator
auto={3}{T}:prevent:2 controller
text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Consign to Dream
target=*
auto=teach(*[-red;-green]) moveTo(ownerhand)
auto=teach(*[red;green]) moveTo(ownerlibrary)
text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
mana={2}{U}
type=Instant
[/card]
[card]
name=Constant Mists
auto=preventallcombatdamage ueot
buyback={1}{G}{S(land|mybattlefield)}
text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Constricting Tendrils
target=creature
auto=-3/-0
autohand=__CYCLING__({2})
text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={U}
type=Instant
[/card]
[card]
name=Consume Spirit
target=creature,player
alias=1156
text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life.
mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Consume the Meek
auto=bury all(creature[manacost<=3])
text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
mana={3}{B}{B}
type=Instant
[/card]
[card]
name=Consuming Bonfire
auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental])
auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk)
text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
mana={3}{R}{R}
type=Tribal Sorcery
subtype=Elemental
[/card]
[card]
name=Consumptive Goo
auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature)
text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
mana={B}{B}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Contagion
target=creature
auto=counter(-2/-1,1)
auto=target(creature) counter(-2/-1,1)
other={L}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand)
text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures.
mana={3}{B}{B}
type=Instant
[/card]
[card]
name=Contagion Clasp
auto=counter(-1/-1,1) target(creature)
auto={4}{T}:target(proliferation) proliferate
text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={2}
type=Artifact
[/card]
[card]
name=Contagion Engine
auto=may counter(-1/-1,1) all(creature|opponentbattlefield)
auto=may counter(-1/-1,1) all(creature|mybattlefield)
auto={4}{T}:target(proliferation) proliferate && all(proliferation) proliferate
text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
mana={6}
type=Artifact
[/card]
[card]
name=Contagious Nim
abilities=Infect
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Contaminated Bond
target=creature
auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Contaminated Ground
text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life.
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
auto=@tappedformana(mytgt):life:-3 targetcontroller
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Contemplation
auto=@movedTo(*|mystack):life:1
text=Whenever you cast a spell, you gain 1 life.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Contempt
target=creature
auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this)
text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Contested Cliffs
auto={T}:add{1}
auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
type=Land
[/card]
[card]
name=Contested War Zone
auto={T}:Add{1}
auto={1}{T}:all(creature[attacking]) 1/0 ueot
auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield)
text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn.
type=Land
[/card]
[card]
name=Control Magic
target=creature
alias=1194
text=Enchant creature -- You control enchanted creature.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Control of the Court
auto=draw:4
auto=discard:3
text=Draw four cards, then discard three cards at random.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Controlled Instincts
target=creature[green;red]
auto=doesnotuntap
text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Convalescence
auto=@each my upkeep:this(controllerlife < 11) life:1
text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Convalescent Care
auto=@each my upkeep:this(controllerlife < 6) life:3
auto=@each my upkeep:this(controllerlife < 6) draw:1
text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Conversion
auto=upcost[{W}{W}] sacrifice
auto=lord(mountain) loseabilities
auto=lord(mountain) transforms((plains))
auto=lord(mountain) losesubtypesof(land)
auto=lord(mountain) transforms((plains))
text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Conversion Chamber
auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this)
auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3)
text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Conviction
target=creature
auto=1/3
auto={W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Convincing Mirage
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=choice name(becomes a plains) teach(land) transforms((plains))
auto=choice name(becomes a island) teach(land) transforms((island))
auto=choice name(becomes a swamp) teach(land) transforms((swamp))
auto=choice name(becomes a mountain) teach(land) transforms((mountain))
auto=choice name(becomes a forest) teach(land) transforms((forest))
text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Copper Carapace
auto={3}:equip
auto=2/2
auto=cantblock
text=Equipped creature gets +2/+2 and can't block. -- Equip {3}
mana={1}
type=Artifact
[/card]
[card]
name=Copper Gnomes
auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand)
text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Gnome
power=1
toughness=1
[/card]
[card]
name=Copper Myr
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Copper Tablet
auto=@each opponent upkeep:damage:1 opponent
auto=@each my upkeep:damage:1 controller
text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
mana={2}
type=Artifact
[/card]
[card]
name=Copperhoof Vorrac
auto=foreach(*[-tapped]|opponentBattlefield) 1/1
text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
mana={3}{G}{G}
type=Creature
subtype=Boar Beast
power=2
toughness=2
[/card]
[card]
name=Copperhorn Scout
auto=@combat(attacking) source(this):untap all(other creature|mybattlefield)
text=Whenever Copperhorn Scout attacks, untap each other creature you control.
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Copperline Gorge
auto=aslongas(other land|myBattlefield) tap >2 oneshot 
auto={T}:Add {R}
auto={T}:Add {G}
text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Copper-Leaf Angel
abilities=flying
auto={T}{S(land|myBattlefield)}:counter(1/1,1)
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8
auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9
text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
mana={5}
type=Artifact Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Coral Atoll
auto=tap
auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{U}
text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool.
type=Land
[/card]
[card]
name=Coral Eel
mana={1}{U}
type=Creature
subtype=Fish
power=2
toughness=1
[/card]
[card]
name=Coral Helm
auto={D}{3}:2/2 target(creature)
text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Coral Merfolk
mana={1}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
[/card]
[card]
name=Coral Net
target=creature[green;white]
auto=teach(creature) upcost[{discard(*|myhand)}] sacrifice
text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Coral Reef
auto=counter(0/0,4,Polyp)
auto={S(island|myBattlefield)}:counter(0/0,2,Polyp)
auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature)
text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Coral Trickster
facedown={3}
autofacedown={U}:morph
autofaceup=may tap target(*)
autofaceup=may untap target(*)
text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent.
mana={1}{U}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=1
[/card]
[card]
name=Coralhelm Commander
auto={1}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.2.Level}) flying
auto=this(counter{0/0.2.Level}) 1/1
auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1
auto=this(counter{0/0.4.Level}) 1/1
text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4)
auto=maxlevel:4
mana={U}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Core Prowler
abilities=infect
auto=@movedto(this|mygraveyard) from(this|mybattlefield):target(proliferation) proliferate
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={4}
type=Artifact Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Coretapper
auto={T}:counter(0/0,1,Charge) target(artifact)
auto={S}:counter(0/0,2,Charge) target(artifact)
text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Corpse Connoisseur
auto=may moveTo(mygraveyard) target(creature|myLibrary)
autograveyard={4}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={4}{B}
type=Creature
subtype=Zombie Wizard
power=3
toughness=3
[/card]
[card]
name=Corpse Cur
abilities=infect
auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard)
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand.
mana={4}
type=Artifact Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Corpsehatch
target=creature[-black]
auto=destroy
auto=Token(-193507)*2
text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Corpulent Corpse
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={5}{B}
suspend(5)={b}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Corrosive Gale
auto=damage:X all(creature[flying])
text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying.
mana={X}{p(G)}
type=Sorcery
[/card]
[card]
name=Corrosive Mentor
auto=lord(creature[black]|myBattlefield) wither
text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
mana={2}{B}
type=Creature
subtype=Elemental Rogue
power=1
toughness=3
[/card]
[card]
name=Corrupt
target=creature,player
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Corrupt Eunuchs
auto=damage:2 target(creature)
text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
mana={3}{R}
type=Creature
subtype=Human Advisor
power=2
toughness=2
[/card]
[card]
name=Corrupt Official
auto={2}{B}:regenerate
auto=@combat(blocked,turnlimited) source(this):discard:1 opponent
text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random.
mana={4}{B}
type=Creature
subtype=Human Minion
power=3
toughness=1
[/card]
[card]
name=Corrupted Conscience
target=creature
auto=infect
alias=1194
text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Corrupted Harvester
auto={B}{S(creature|myBattlefield)}:regenerate
text={B}, Sacrifice a creature: Regenerate Corrupted Harvester.
mana={4}{B}{B}
type=Creature
subtype=Horror
power=6
toughness=3
[/card]
[card]
name=Corrupted Roots
target=forest,plains
auto=@tapped(mytgt):life:-2 targetController
text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Corrupted Zendikon
target=land
auto=becomes(Creature Ooze,3/3,black)
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cosi's Ravager
auto=@movedTo(land|myBattlefield):may damage:1 target(player)
text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Cosmic Horror
abilities=first strike
auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller
text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
mana={3}{B}{B}{B}
type=Creature
subtype=Horror
power=7
toughness=7
[/card]
[card]
name=Cosmic Larva
abilities=trample
auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice
text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
mana={1}{R}{R}
type=Creature
subtype=Beast
power=7
toughness=6
[/card]
[card]
name=Council of Advisors
auto=draw:1
text=When Council of Advisors enters the battlefield, draw a card.
mana={2}{U}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Counsel of the Soratami
auto=draw:2
text=Draw two cards.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Counterbore
target=*|stack
auto=fizzle
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Counterintelligence
target=<upto:2>creature
auto=moveTo(ownerhand)
text=Return one or two target creatures to their owners' hands.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Counterspell
target=*|stack
auto=fizzle
text=Counter target spell.
mana={U}{U}
type=Instant
[/card]
[card]
name=Countersquall
target=*[-creature]|stack
auto=fizzle
auto=life:-2 opponent
text=Counter target noncreature spell. Its controller loses 2 life.
mana={U}{B}
type=Instant
[/card]
[card]
name=Courier Hawk
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Courier's Capsule
auto={1}{U}{T}{S}:Draw:2
text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
mana={1}{U}
type=Artifact
[/card]
[card]
name=Court Archers
abilities=reach,exalted
text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{G}
type=Creature
subtype=Human Archer
power=1
toughness=3
[/card]
[card]
name=Court Homunculus
auto=aslongas(other artifact|myBattlefield) 1/1
text=Court Homunculus gets +1/+1 as long as you control another artifact.
mana={W}
type=Artifact Creature
subtype=Homunculus
power=1
toughness=1
[/card]
[card]
name=Covert Operative
abilities=unblockable
text=Covert Operative is unblockable.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=2
[/card]
[card]
name=Covetous Dragon
abilities=flying
auto=aslongas(artifact|myBattlefield) sacrifice <1
text=Flying -- When you control no artifacts, sacrifice Covetous Dragon.
mana={4}{R}
type=Creature
subtype=Dragon
power=6
toughness=5
[/card]
[card]
name=Cowardice
auto=@targeted(creature):all(trigger[to]) moveto(ownerhand)
text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Crabapple Cohort
auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0
text=Crabapple Cohort gets +1/+1 as long as you control another green creature.
mana={4}{G}
type=Creature
subtype=Treefolk Warrior
power=4
toughness=4
[/card]
[card]
name=Crackdown
auto=lord(creature[power>=3;-white]) doesnotuntap
text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Crackling Club
target=creature
auto=1/0
auto={S}:damage:1 target(creature)
text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cradle Guard
abilities=trample
auto=upcost[{1}{G}{G};next upkeep] sacrifice
text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Cradle to Grave
target=creature[fresh;-black]
auto=destroy
text=Destroy target nonblack creature that entered the battlefield this turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Crafty Pathmage
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Crag Puca
auto={UR}:swap
text={(u/r)}: Switch Crag Puca's power and toughness until end of turn.
mana={UR}{UR}{UR}
type=Creature
subtype=Shapeshifter
power=2
toughness=4
[/card]
[card]
name=Cranial Plating
auto=foreach(artifact|mybattlefield) 1/0
auto={B}{B}:attach
auto={1}:equip
text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Crash
target=artifact
other={S(mountain|myBattlefield)} name(Sacrifice a Mountain)
auto=destroy
text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact.
mana={2}{R}
type=Instant
[/card]
[card]
name=Crash Landing
target=creature[flying]
auto=-flying
auto=foreach(forest|myBattlefield) damage:1
text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
mana={2}{G}
type=Instant
[/card]
[card]
name=Crash of Rhinos
abilities=trample
text=Trample
mana={6}{G}{G}
type=Creature
subtype=Rhino
power=8
toughness=4
[/card]
[card]
name=Crashing Centaur
auto={G}{discard(*|myhand)}:trample
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) shroud >6
text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
mana={4}{G}{G}
type=Creature
subtype=Centaur
power=3
toughness=4
[/card]
[card]
name=Crater Hellion
auto=damage:4 all(other creature)
auto=upcost[{4}{R}{R};next upkeep] sacrifice
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
mana={4}{R}{R}
type=Creature
subtype=Hellion Beast
power=6
toughness=6
[/card]
[card]
name=Craven Giant
abilities=cantblock
text=Craven Giant can't block.
mana={2}{R}
type=Creature
subtype=Giant
power=4
toughness=1
[/card]
[card]
name=Craven Knight
abilities=cantblock
text=Craven Knight can't block.
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Craw Giant
abilities=trample
auto=rampage(2/2,1)
text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={3}{G}{G}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=4
[/card]
[card]
name=Craw Wurm
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Crawling Filth
abilities=fear
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Crazed Armodon
auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1
text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
mana={2}{G}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Crazed Goblin
abilities=mustattack
text=Crazed Goblin attacks each turn if able.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Crazed Skirge
abilities=flying,haste
text=Flying, haste
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Creakwood Ghoul
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller
text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
mana={4}{B}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Creakwood Liege
auto=lord(other creature[black]|myBattlefield) 1/1
auto=lord(other creature[green]|myBattlefield) 1/1
auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
mana={1}{BG}{BG}{BG}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Creature Bond
target=creature
auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController
text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Credit Voucher
auto={2}{S}{T}:target(<anyamount>*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller
text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
mana={2}
type=Artifact
[/card]
[card]
name=Creeping Corrosion
auto=destroy all(artifact)
text=Destroy all artifacts.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Creeping Mold
target=artifact,enchantment,land
auto=destroy
text=Destroy target artifact, enchantment, or land.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Creeping Renaissance
auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard)
auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard)
auto=choice name(land) moveTo(myhand) all(land|mygraveyard)
auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard)
flashback={5}{G}{G}
text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G}
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Creeping Tar Pit
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
auto={1}{U}{B}:becomes(Elemental Creature,3/2,unblockable,blue,black) ueot
text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
type=Land
[/card]
[card]
name=Cremate
target=*|graveyard
auto=moveto(exile)
auto=draw:1 controller
text=Exile target card from a graveyard. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Crenellated Wall
abilities=defender
auto={T}:0/4 target(creature)
text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Crevasse
auto=lord(creature) -mountainwalk
text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Crib Swap
abilities=changeling
target=creature
auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller
text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
mana={2}{W}
type=Tribal Instant
subtype=Shapeshifter
[/card]
[card]
name=Crimson Acolyte
abilities=protection from red
auto={W}:protection from red target(creature)
text=Protection from red -- {W}: Target creature gains protection from red until end of turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Crimson Hellkite
abilities=flying
auto={R}{T}:name(X = 1) damage:1 target(creature)
auto={R}{R}{T}:name(X = 2) damage:2 target(creature)
auto={R}{R}{R}{T}:name(X = 3) damage:3 target(creature)
auto={R}{R}{R}{R}{T}:name(X = 4) damage:4 target(creature)
auto={R}{R}{R}{R}{R}{T}:name(X = 5) damage:5 target(creature)
auto={R}{R}{R}{R}{R}{R}{T}:name(X = 6) damage:6 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{T}:name(X = 7) damage:7 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 8) damage:8 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 9) damage:9 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 10) damage:10 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 11) damage:11 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 12) damage:12 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 13) damage:13 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 14) damage:14 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 15) damage:15 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 16) damage:16 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 17) damage:17 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}{R}{R}{R}{R}{R}{R}{T}:name(X = 18) damage:18 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 19) damage:19 target(creature)
auto={R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{T}:name(X = 20) damage:20 target(creature)
text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
mana={6}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Crimson Kobolds
text=Crimson Kobolds is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Crimson Mage
auto={R}:haste target(creature|mybattlefield)
text={R}: Target creature you control gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]
[card]
name=Crimson Manticore
abilities=flying
auto={R}{T}:damage:1 target(creature[attacking;blocking])
text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
mana={2}{R}{R}
type=Creature
subtype=Manticore
power=2
toughness=2
[/card]
[card]
name=Crimson Roc
abilities=flying
auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot
text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
mana={4}{R}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Crimson Wisps
target=creature
auto=transforms((,red)) ueot
auto=haste
auto=draw:1 controller
text=Target creature becomes red and gains haste until end of turn. -- Draw a card.
mana={R}
type=Instant
[/card]
[card]
name=Crippling Fatigue
target=creature
auto=-2/-2
flashback={L}{L}{L}{1}{B}
text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Crookclaw Elder
abilities=flying
auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1
auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature)
text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn.
mana={5}{U}
type=Creature
subtype=Bird Wizard
power=3
toughness=2
[/card]
[card]
name=Crookclaw Transmuter
abilities=flash,flying
auto=swap target(creature)
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
mana={3}{U}
type=Creature
subtype=Bird Wizard
power=3
toughness=1
[/card]
[card]
name=Crookshank Kobolds
text=Crookshank Kobolds is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Crop Rotation
auto=moveTo(mybattlefield) target(land|myLibrary)
text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
mana={G}{S(land|mybattlefield)}
type=instant
[/card]
[card]
name=Crosis's Attendant
auto={1}{S}:Add{U}{B}{R}
text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Crosis's Catacombs
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Crosis's Charm
auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*)
auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black])
auto=aslongas(artifact|battlefield) choice destroy target(artifact)
text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
mana={U}{B}{R}
type=Instant
[/card]
[card]
name=Crossbow Ambush
auto=lord(creature|myBattlefield) reach
text=Creatures you control gain reach until end of turn. (They can block creatures with flying.)
mana={G}
type=Instant
[/card]
[card]
name=Crossbow Infantry
auto={T}:damage:1 target(creature[attacking;blocking])
text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Crossway Vampire
auto=target(creature) cantblock ueot
text=When Crossway Vampire enters the battlefield, target creature can't block this turn.
mana={1}{R}{R}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Crosswinds
auto=lord(creature[flying]) -2/0
text=Creatures with flying get -2/-0.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Crovax the Cursed
auto=counter(1/1,4)
auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1)
auto={B}:flying
text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn.
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire
power=0
toughness=0
[/card]
[card]
name=Crovax, Ascendant Hero
auto=lord(other creature[white]) 1/1
auto=lord(creature[-white]) -1/-1
auto={L}{L}:moveTo(ownerhand)
text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
mana={4}{W}{W}
type=Legendary Creature
subtype=Human
power=4
toughness=4
[/card]
[card]
name=Crowd Favorites
auto={3}{W}:tap target(creature)
auto={3}{W}:0/5
text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn.
mana={6}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Crowd of Cinders
abilities=fear
auto=foreach(*[black]|myBattlefield) 1/1
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
mana={3}{B}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Crown of Awe
target=creature
auto=protection from black
auto=protection from red
auto={S}:transforms((protection from red,protection from black,newability[all(other creature[share!types!]) protection from black],newability[all(other creature[share!types!]) protection from red])) ueot
text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crown of Ascension
target=creature
auto=flying
auto={S}:transforms((flying,newability[all(other creature[share!types!]) flying])) ueot
text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crown of Empires
auto={3}{T}:tap target(creature) && aslongas(scepter of empires|mybattlefield) aslongas(throne of empires|mybattlefield) untap && aslongas(scepter of empires|mybattlefield) aslongas(throne of empires|mybattlefield)
text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
mana={2}
type=Artifact
[/card]
[card]
name=Crown of Flames
target=creature
auto={R}:1/0
auto={R}:moveTo(ownerhand)
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crown of Fury
target=creature
auto=1/0
auto=first strike
auto={S}:transforms((first strike,newability[1/0],newability[all(other creature[share!types!]) first strike],newability[all(other creature[share!types!]) 1/1])) ueot
text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crown of Suspicion
target=creature
auto=2/-1
auto={S}:transforms((,newability[2/-1],newability[all(other creature[share!types!]) 2/-1])) ueot
text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crown of Vigor
target=creature
auto=1/1
auto={S}:transforms((,newability[1/1],newability[all(other creature[share!types!]) 1/1])) ueot
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crucible of Fire
auto=lord(dragon|myBattlefield) 3/3
text=Dragon creatures you control get +3/+3.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Crude Rampart
abilities=defender
facedown={3}
autofacedown={4}{W}:morph
text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{W}
type=Creature
subtype=Wall
power=4
toughness=5
[/card]
[card]
name=Cruel Bargain
text=Draw four cards. You lose half your life, rounded up.
auto=draw:4
auto=life:-halfuplifetotal
mana={B}{B}{B}
type=Sorcery
[/card]
[card]
name=Cruel Revival
target=creature[-zombie]
auto=bury
auto=may moveTo(myhand) target(zombie|mygraveyard)
text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
mana={4}{B}
type=Instant
[/card]
[card]
name=Crumble
target=artifact
auto=bury
auto=dynamicability<!mytgt manacostlifegain targetcontroller!>
text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
mana={G}
type=Instant
[/card]
[card]
name=Crumbling Ashes
auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}])
text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Crumbling Colossus
abilities=trample
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice
text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat.
mana={5}
type=Artifact Creature
subtype=Golem
power=7
toughness=4
[/card]
[card]
name=Crumbling Necropolis
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool.
type=Land
[/card]
[card]
name=Crusade
auto=lord(creature[white]) 1/1
text=White creatures get +1/+1.
mana={W}{W}
type=Enchantment
[/card]
[card]
name=Crusading Knight
abilities=protection from black
auto=foreach(swamp|opponentBattlefield) 1/1
text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Crush
target=artifact[-creature]
auto=destroy
text=Destroy target noncreature artifact.
mana={R}
type=Instant
[/card]
[card]
name=Crusher Zendikon
target=land
auto=becomes(Creature Beast,4/2,red,trample)
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Crushing Pain
target=creature[damaged]
auto=damage:6
text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
mana={1}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Crushing Vines
auto=choice destroy target(creature[flying])
auto=choice destroy target(artifact)
text=Choose one - Destroy target creature with flying, or destroy target artifact.
mana={2}{G}
type=Instant
[/card]
[card]
name=Crush of Wurms
auto=token(Wurm,creature wurm, 6/6,green)*3
flashback={9}{G}{G}{G}
text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={6}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Crush Underfoot
target=giant|mybattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature)])) 
text=Choose a Giant creature you control. It deals damage equal to its power to target creature.
mana={1}{R}
type=Tribal Instant
subtype=Giant
[/card]
[card]
name=Cryoclasm
target=plains,island
auto=destroy
auto=Damage:3 targetController
text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Crypt Angel
abilities=flying,protection from white
auto=moveTo(myhand) target(creature[blue;red]|mygraveyard)
text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Crypt Cobra
auto=@combat(notblocked) source(this):alterpoison:1 opponent
text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
mana={3}{B}
type=Creature
subtype=Snake
power=3
toughness=3
[/card]
[card]
name=Crypt Creeper
auto={S}:moveTo(exile) target(*|graveyard)
text=Sacrifice Crypt Creeper: Exile target card from a graveyard.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Crypt Rats
auto={B}:name(x = 1) damage:1 all(creature,player)
auto={B}{B}:name(x = 2) damage:2 all(creature,player)
auto={B}{B}{B}:name(x = 3) damage:3 all(creature,player)
auto={B}{B}{B}{B}:name(x = 4) damage:4 all(creature,player)
auto={B}{B}{B}{B}{B}:name(x = 5) damage:5 all(creature,player)
auto={B}{B}{B}{B}{B}{B}:name(x = 6) damage:6 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}:name(x = 7) damage:7 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}:name(x = 8) damage:8 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 9) damage:9 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 10) damage:10 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 11) damage:11 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 12) damage:12 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 13) damage:13 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 14) damage:14 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 15) damage:15 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 16) damage:16 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 17) damage:17 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 18) damage:18 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 19) damage:19 all(creature,player)
auto={B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}:name(x = 20) damage:20 all(creature,player)
text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
mana={2}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Crypt Ripper
abilities=haste
auto={B}:1/1
text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Shade
power=2
toughness=2
[/card]
[card]
name=Crypt Sliver
auto=lord(sliver) {T}:regenerate target(sliver)
text=All Slivers have "{T}: Regenerate target Sliver."
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Crypt of Agadeem
auto=tap
auto={T}:Add {B}
auto={2}{T}:foreach(creature[black]|mygraveyard) Add {B}
text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
type=Land
[/card]
[card]
name=Crystal Chimes
auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard)
text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Crystal Golem
auto=@each my endofturn:phaseout
text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={4}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Crystal Quarry
auto={T}:Add {1}
auto={5}{T}:Add {W}{U}{B}{R}{G}
text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Crystal Rod
alias=1103
text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Crystal Vein
auto={T}:Add {1}
auto={T}{S}:Add {2}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
type=Land
[/card]
[card]
name=Crystalline Sliver
auto=lord(sliver) shroud
text=All Slivers have shroud. (They can't be the targets of spells or abilities.)
mana={W}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Crystallization
target=creature
auto=cantattack
auto=cantblock
auto=@targeted(mytgt):all(trigger[to]) moveTo(exile)
text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature.
mana={GU}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cudgel Troll
auto={G}:regenerate
text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{G}{G}
type=Creature
subtype=Troll
power=4
toughness=3
[/card]
[card]
name=Culling Dais
auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge)
auto={1}{S}:dynamicability<!chargedraw srccontroller!>
text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
mana={2}
type=Artifact
[/card]
[card]
name=Culling Sun
auto=destroy all(creature[manacost<=3])
text=Destroy each creature with converted mana cost 3 or less.
mana={2}{W}{W}{B}
type=Sorcery
[/card]
[card]
name=Culling the Weak
auto=Add {B}{B}{B}{B}
text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool.
mana={B}{s;target(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Cultbrand Cinder
auto=counter(-1/-1,1) target(creature)
text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
mana={4}{BR}
type=Creature
subtype=Elemental Shaman
power=3
toughness=3
[/card]
[card]
name=Cultivate
target=land[basic]|mylibrary
auto=moveTo(myBattlefield)
auto=tap
auto=may moveTo(myhand) target(land[basic]|mylibrary)
text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Cumber Stone
auto=lord(creature|opponentBattlefield) -1/0
text=Creatures your opponents control get -1/-0.
mana={3}{U}
type=Artifact
[/card]
[card]
name=Cunning
target=creature
auto=3/3
auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice
text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Cunning Bandit
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. -- ---- -- Azamuki, Treachery Incarnate -- Legendary Creature - Spirit -- 5/2 -- Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Azamuki, Treachery Incarnate
auto={C(0/0,-1,Ki)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
color=red
type=Legendary Creature
subtype=Spirit
power=5
toughness=2
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Cunning Giant
auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this)
text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
mana={5}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Cunning Sparkmage
abilities=haste
auto={T}:damage:1 target(creature,player)
text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=0
toughness=1
[/card]
[card]
name=Curiosity
target=creature
auto=@damaged(player) from(mytgt):may draw:1 controller
text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Curse Artifact
target=artifact
auto=teach(creature) upcost[{S}] damage:2 targetcontroller
text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Curse of Chains
target=creature
auto=@each upkeep:tap
text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature.
mana={1}{WU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Curse of Death's Hold
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[lord(creature|myBattlefield) -1/-1])) forever
auto=choice name(enchant yourself) transforms((,newability[lord(creature|myBattlefield) -1/-1])) forever
text=Enchant Player -- Creatures enchanted player controls gets -1/-1.
mana={3}{B}{B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of Exhaustion
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[maxCast(*)1])) forever
auto=choice name(enchant yourself) transforms((,newability[maxCast(*)1])) forever
text=Enchant player -- Enchanted player can't cast more than one spell each turn.
mana={2}{W}{W}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of Marit Lage
auto=tap all(island)
auto=lord(island) doesnotuntap
text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Curse of Oblivion
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:target(<2>*|graveyard) moveTo(exile)])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:target(<2>*|graveyard) moveTo(exile)])) forever
text=Enchant Player -- Creatures enchanted player controls gets -1/-1.
mana={3}{B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of Stalked Prey
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
auto=choice name(enchant yourself) transforms((,newability[@combatdamaged(controller) from(creature):all(trigger[from]) counter(1/1,1)])) forever
text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
mana={1}{R}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of the Bloody Tome
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:deplete:2 controller])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:deplete:2 controller])) forever
text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
mana={2}{U}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of the Nightly Haunt
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[lord(creature|myBattlefield) mustattack])) forever
auto=choice name(enchant yourself) transforms((,newability[lord(creature|myBattlefield) mustattack])) forever
text=Enchant Player -- Creatures enchanted palyer controls attack each turn if able.
mana={2}{R}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of the Pierced Heart
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:damage:1 controller])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:damage:1 controller])) forever
text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
mana={1}{R}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Curse of Thirst
auto=choice name(enchant opponent) transforms((,newability[moveTo(opponentbattlefield)],newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
auto=choice name(enchant yourself) transforms((,newability[@each my upkeep:foreach(curse|mybattlefield) damage:1])) forever
text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
mana={4}{B}
type=Enchantment
subtype=Aura Curse
[/card]
[card]
name=Cursed Flesh
target=creature
auto=-1/-1
auto=fear
text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cursed Land
target=land
auto=@each targetController upkeep:damage:1 targetController
text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cursed Monstrosity
abilities=flying
auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot
text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
mana={4}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Cursed Ronin
auto=bushido(1/1)
auto={B}:1/1
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Custody Battle
target=creature
text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Cut the Earthly Bond
target=*[enchanted]
auto=moveTo(ownerhand)
text=Return target enchanted permanent to its owner's hand.
mana={U}
type=Instant
subtype=Arcane
[/card]
[card]
name=Cutthroat il-Dal
auto=aslongas(*|myhand) shadow <1
text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
mana={3}{B}
type=Creature
subtype=Human Rogue
power=4
toughness=1
[/card]
[card]
name=Cyclopean Mummy
auto=@movedTo(this|graveyard) from(battlefield):moveto(exile)
text=When Cyclopean Mummy dies, exile Cyclopean Mummy.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Cyclopean Snare
auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand)
text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
mana={2}
type=Artifact
[/card]
[card]
name=Cyclops Gladiator
auto=@combat(attacking) source(this):may target(creature) dynamicability<!powerstrike eachother!>
text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
mana={1}{R}{R}{R}
type=Creature
subtype=Cyclops Warrior
power=4
toughness=4
[/card]
[card]
name=Cylian Elf
mana={1}{G}
type=Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Cylian Sunsinger
auto={R}{G}{W}:lord(cylian sunsinger) 3/3 ueot
text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Cystbearer
abilities=infect
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Cytoplast Root-Kin
auto=counter(1/1,4)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield)
auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this)
text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
mana={2}{G}{G}
type=Creature
subtype=Elemental Mutant
power=0
toughness=0
[/card]
[card]
name=Cytospawn Shambler
auto=counter(1/1,6)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={G}:trample target(creature[counter{1/1.1}])
text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
mana={6}{G}
type=Creature
subtype=Elemental Mutant
power=0
toughness=0
[/card]
[card]
name=D'Avenant Archer
auto={T}:damage:1 target(creature[attacking;blocking])
text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
mana={2}{W}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=2
[/card]
[card]
name=D'Avenant Healer
auto={T}:damage:1 target(creature[attacking;blocking])
auto={T}:prevent:1 target(creature,player)
text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric Archer
power=1
toughness=2
[/card]
[card]
name=Daggerback Basilisk
abilities=deathtouch
text=Deathtouch
mana={2}{G}
type=Creature
subtype=Basilisk
power=2
toughness=2
[/card]
[card]
name=Daggerclaw Imp
abilities=flying,cantblock
text=Flying -- Daggerclaw Imp can't block.
mana={2}{B}
type=Creature
subtype=Imp
power=3
toughness=1
[/card]
[card]
name=Daily Regimen
target=creature
auto={1}{W}:counter(1/1,1)
text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dakkon Blackblade
auto=foreach(land|myBattlefield) 1/1
text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
mana={2}{W}{U}{U}{B}
type=Legendary Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Dakmor Bat
abilities=flying
text=Flying
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
[/card]
[card]
name=Dakmor Ghoul
auto=life:-2 opponent
auto=life:2 controller
text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Dakmor Lancer
auto=destroy target(creature[-black])
text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
mana={4}{B}{B}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Dakmor Plague
auto=damage:3 all(player,creature)
text=Dakmor Plague deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Dakmor Scorpion
mana={1}{B}
type=Creature
subtype=Scorpion
power=2
toughness=1
[/card]
[card]
name=Dakmor Sorceress
auto=foreach(swamp|myBattlefield) 1/0
text=Dakmor Sorceress's power is equal to the number of Swamps you control.
mana={5}{B}
type=Creature
subtype=Human Wizard
power=*
toughness=4
[/card]
[card]
name=Damnation
auto=bury all(creature)
text=Destroy all creatures. They can't be regenerated.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Dance of Shadows
auto=lord(creature|myBattlefield) 1/0
auto=lord(creature|myBattlefield) fear
text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Dancing Scimitar
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={4}
type=Artifact Creature
subtype=Spirit
power=1
toughness=5
[/card]
[card]
name=Dandan
abilities=islandhome
text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan.
mana={U}{U}
type=Creature
subtype=Fish
power=4
toughness=1
[/card]
[card]
name=Daraja Griffin
abilities=flying
auto={S}:destroy target(creature[black])
text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Darba
auto=upcost[{G}{G}] sacrifice
text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
mana={3}{G}
type=Creature
subtype=Bird Beast
power=5
toughness=4
[/card]
[card]
name=Darien, King of Kjeldor
auto=@damaged(controller):may token(Soldier,Creature Soldier,1/1,white)*thatmuch
text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
mana={4}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Darigaaz's Attendant
auto={1}{S}:Add {B}{R}{G}
text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Darigaaz's Caldera
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Darigaaz's Charm
auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard)
auto=choice damage:3 target(creature,player)
auto=aslongas(creature|battlefield) choice 3/3 target(creature)
text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
mana={B}{R}{G}
type=Instant
[/card]
[card]
name=Daring Apprentice
auto={T}{S}:fizzle target(*|stack)
text={T}, Sacrifice Daring Apprentice: Counter target spell.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Daring Leap
target=creature
auto=1/1
auto=first strike
auto=flying
text=Target creature gets +1/+1 and gains flying and first strike until end of turn.
mana={1}{W}{U}
type=Instant
[/card]
[card]
name=Dark Banishing
target=creature[-black]
auto=bury
text=Destroy target nonblack creature. It can't be regenerated.
mana={2}{B}
type=Instant
[/card]
[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:counter(0/0,-1,Ice) all(this)
auto=this(counter{0/0.1.Ice}<1)while sacrifice
auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
[card]
name=Dark Favor
target=creature
auto=life:-1 controller
auto=3/1
text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dark Hatchling
abilities=flying
auto=bury target(creature[-black])
text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
mana={4}{B}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Dark Heart of the Wood
auto={S(forest|myBattlefield)}:life:3
text=Sacrifice a Forest: You gain 3 life.
mana={B}{G}
type=Enchantment
[/card]
[card]
name=Dark Maze
abilities=defender
auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile)
text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
mana={4}{U}
type=Creature
subtype=Wall
power=4
toughness=5
[/card]
[card]
name=Dark Offering
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Destroy target nonblack creature. You gain 3 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Dark Privilege
target=creature
auto=1/1
auto={S(creature|myBattlefield)}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dark Ritual
auto=Add{B}{B}{B}
text=Add {B}{B}{B} to your mana pool.
mana={B}
type=Instant
[/card]
[card]
name=Dark Supplicant
auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:name(take Scion of Darkness from library) moveTo(mybattlefield) target(scion of darkness|mylibrary)
auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:name(take Scion of Darkness from hand) moveTo(mybattlefield) target(scion of darkness|myhand)
auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:name(take Scion of Darkness from graveyard) moveTo(mybattlefield) target(scion of darkness|mygraveyard)
text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
mana={B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Dark Temper
target=creature
auto=aslongas(*[black]|myBattlefield) destroy
auto=damage:2
text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
mana={2}{R}
type=Instant
[/card]
[card]
name=Darkest Hour
auto=lord(creature) transforms((,black))
text=All creatures are black.
mana={B}
type=Enchantment
[/card]
[card]
name=Dark Triumph
auto=lord(creature|mybattlefield) 2/0 ueot
otherrestriction=type(swamp|mybattlefield)~morethan~0
other={S(creature|mybattlefield)} name(Sacrifice a Creature)
text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn.
mana={4}{B}
type=Instant
[/card]
[card]
name=Darkheart Sliver
auto=lord(sliver) {S}:life:3
text=All Slivers have "Sacrifice this permanent: You gain 3 life."
mana={B}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Darkling Stalker
auto={B}:regenerate
auto={B}:1/1
text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Spirit
power=1
toughness=1
[/card]
[card]
name=Darklit Gargoyle
abilities=flying
auto={B}:2/-1
text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn.
mana={1}{W}
type=Artifact Creature
subtype=Gargoyle
power=1
toughness=2
[/card]
[card]
name=Darkness
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={B}
type=Instant
[/card]
[card]
name=Darkslick Drake
abilities=flying
auto=@movedTo(this|graveyard) from(mybattlefield):draw:1
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Darkslick Shores
auto=aslongas(other land|myBattlefield) tap >2 oneshot 
auto={T}:Add {U}
auto={T}:Add {B}
text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Darksteel Axe
abilities=indestructible
auto={2}:equip
auto=2/0
text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Darksteel Brute
abilities=indestructible
auto={3}:becomes(Beast Artifact Creature,2/2) ueot
text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Darksteel Citadel
abilities=indestructible
auto={T}:add{1}
text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Darksteel Colossus
abilities=trample,indestructible
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
mana={11}
type=Artifact Creature
subtype=Golem
power=11
toughness=11
[/card]
[card]
name=Darksteel Forge
auto=lord(artifact|myBattlefield)indestructible
text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
mana={9}
type=Artifact
[/card]
[card]
name=Darksteel Gargoyle
abilities=flying,indestructible
text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
mana={7}
type=Artifact Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Darksteel Garrison
auto={3}:equip target(land|mybattlefield)
auto=teach(land) indestructible
auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot
text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify  ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Darksteel Ingot
abilities=indestructible
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{U}
auto={T}:add{R}
auto={T}:add{B}
text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Darksteel Juggernaut
abilities=mustattack,indestructible
auto=foreach(artifact|mybattlefield) 1/1
text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able.
mana={5}
type=Artifact Creature
subtype=Juggernaut
power=*
toughness=*
[/card]
[card]
name=Darksteel Myr
abilities=indestructible
text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
mana={3}
type=Artifact Creature
subtype=Myr
power=0
toughness=1
[/card]
[card]
name=Darksteel Plate
abilities=indestructible
auto={2}:equip
auto=indestructible
text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Darksteel Reactor
abilities=indestructible
auto=@each myupkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game.
mana={4}
type=Artifact
[/card]
[card]
name=Darksteel Relic
abilities=indestructible
text=Darksteel Relic is indestructible.
mana={0}
type=Artifact
[/card]
[card]
name=Darksteel Sentinel
abilities=flash,vigilance,indestructible
text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Darkthicket Wolf
auto={2}{G}:2/2 limit:1
text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Darkwatch Elves
abilities=protection from black
autohand=__CYCLING__({2})
text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Darkwater Catacombs
auto={1}{T}:Add {U}{B}
text={1}, {T}: Add {U}{B} to your mana pool.
type=Land
[/card]
[card]
name=Darkwater Egg
auto={2}{T}{S}:Add {U}{B} && Draw:1
text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Darting Merfolk
auto={U}:moveto(hand)
text={U}: Return Darting Merfolk to its owner's hand.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Daru Cavalier
abilities=first strike
auto=may moveTo(myhand) target(daru cavalier|mylibrary)
text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Daru Encampment
auto={T}:Add {1}
auto={W}{T}:1/1 target(Soldier)
text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Daru Healer
facedown={3}
autofacedown={W}:morph
auto={T}:prevent:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Daru Lancer
abilities=first strike
facedown={3}
autofacedown={2}{W}{W}:morph
text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Daru Mender
facedown={3}
autofacedown={W}:morph
autofaceup=regenerate target(creature)
text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Daru Sanctifier
facedown={3}
autofacedown={1}{W}:morph
autofaceup=destroy target(enchantment)
text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Daru Spiritualist
auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot
text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Daru Warchief
auto=lord(soldier|myhand) altercost(colorless, -1)
auto=lord(soldier|myBattlefield) 1/2
text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Daunting Defender
auto=lord(cleric|myBattlefield) absorb
text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
mana={4}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=3
[/card]
[card]
name=Dauntless Dourbark
auto=foreach(forest|myBattlefield) 1/1
auto=foreach(treefolk|myBattlefield) 1/1
auto=aslongas(other treefolk|myBattlefield) trample
text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk.
mana={3}{G}
type=Creature
subtype=Treefolk Warrior
power=*
toughness=*
[/card]
[card]
name=Dauntless Escort
auto={S}:all(creature|myBattlefield) indestructible
text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
mana={1}{G}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Dauthi Cutthroat
abilities=shadow
auto={1}{B}{T}:destroy target(creature[shadow])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow.
mana={1}{B}
type=Creature
subtype=Dauthi Minion
power=1
toughness=1
[/card]
[card]
name=Dauthi Embrace
auto={B}{B}:shadow target(creature)
text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Dauthi Ghoul
abilities=shadow
auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
mana={1}{B}
type=Creature
subtype=Dauthi Zombie
power=1
toughness=1
[/card]
[card]
name=Dauthi Horror
abilities=shadow
auto=cantbeblockedby(creature[white])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures.
mana={1}{B}
type=Creature
subtype=Dauthi Horror
power=2
toughness=1
[/card]
[card]
name=Dauthi Jackal
abilities=shadow
auto={B}{B}{S}:destroy target(creature[blocking])
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
mana={2}{B}
type=Creature
subtype=Dauthi Hound
power=2
toughness=1
[/card]
[card]
name=Dauthi Marauder
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Dauthi Minion
power=3
toughness=1
[/card]
[card]
name=Dauthi Mercenary
abilities=shadow
auto={1}{B}:1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Dauthi Knight Mercenary
power=2
toughness=1
[/card]
[card]
name=Dauthi Slayer
abilities=shadow,mustattack
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able.
mana={B}{B}
type=Creature
subtype=Dauthi Soldier
power=2
toughness=2
[/card]
[card]
name=Dauthi Trapper
auto={T}:shadow target(creature)
text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Dauthi Minion
power=1
toughness=1
[/card]
[card]
name=Dauthi Warlord
abilities=shadow
auto=foreach(creature[shadow]|battlefield) 1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
mana={1}{B}
type=Creature
subtype=Dauthi Soldier
power=*
toughness=1
[/card]
[card]
name=Dawn Elemental
abilities=flying
auto=preventAllDamage to(this)
text=Flying -- Prevent all damage that would be dealt to Dawn Elemental.
mana={W}{W}{W}{W}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Dawn of the Dead
auto=@each my upkeep:life:-1 controller
auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot
text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
mana={2}{B}{B}{B}
type=Enchantment
[/card]
[card]
name=Dawnfluke
abilities=flash
other={W} name(Evoke)
auto=prevent:3 target(creaure,player)
auto=alternative sacrifice
text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={3}{W}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=Dawnglare Invoker
abilities=flying
auto={8}:tap all(creature|opponentBattlefield)
text=Flying -- {8}: Tap all creatures target player controls.
mana={2}{W}
type=Creature
subtype=Kor Wizard
power=2
toughness=1
[/card]
[card]
name=Dawning Purist
facedown={3}
autofacedown={1}{W}:morph
auto=@combatdamaged(opponent) from(this):may destroy target(enchantment|opponentbattlefield)
text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Dawnray Archer
abilities=exalted
auto={W}{T}:damage:1 target(creature[attacking;blocking])
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
mana={2}{U}
type=Creature
subtype=Human Archer
power=1
toughness=1
[/card]
[card]
name=Dawnstrider
auto={G}{T}{discard(*|myhand)}:fog oneshot
text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
mana={1}{G}
type=Creature
subtype=Dryad Spellshaper
power=1
toughness=1
[/card]
[card]
name=Dawntreader Elk
auto={G}{S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary) && shuffle
text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elk
power=2
toughness=2
[/card]
[card]
name=Day of Destiny
auto=lord(creature[legendary]|myBattlefield) 2/2
text=Legendary creatures you control get +2/+2.
mana={3}{W}
type=Legendary Enchantment
[/card]
[card]
name=Day of Judgment
auto=destroy all(creature)
text=Destroy all creatures.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Day of the Dragons
auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1
auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield)
text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
mana={4}{U}{U}{U}
type=Enchantment
[/card]
[card]
name=Daybreak Coronet
target=creature[enchanted]
auto=3/3
auto=first strike
auto=vigilance
auto=lifelink
text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={W}{W}
type=Enchantment
subtype=Aura
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Daybreak Ranger
auto={T}:damage:2 target(creature[flying])
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Nightfall Predator)
text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
mana={2}{G}
type=Creature
subtype=Human Archer Werewolf
power=2
toughness=2
[/card]
[card]
name=Nightfall Predator
auto={R}{T}:target(creature) dynamicability<!powerstrike eachother!>
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Daybreak Ranger)
text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
color=green
type=Creature
subtype=Werewolf
power=4
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Dead Weight
target=creature
auto=-2/-2
text=Enchant creature -- Enchanted creature gets -2/-2.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dead-Iron Sledge
auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy
auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy
auto={2}:equip
text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Deadapult
auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player)
text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Deadfall
auto=lord(creature) -forestwalk
text=Creatures with forestwalk can be blocked as though they didn't have forestwalk.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Deadly Grub
auto=vanishing:3
auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,creature token insect,6/1,shroud green)
text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
mana={2}{B}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Deadly Insect
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=1
[/card]
[card]
name=Deadly Recluse
abilities=deathtouch,reach
text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}
type=Creature
subtype=Spider
power=1
toughness=2
[/card]
[card]
name=Deadshot
target=creature
auto=tap
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)]))
text=Tap target creature. It deals damage equal to its power to another target creature.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Deadshot Minotaur
auto=damage:3 target(creature[flying])
autohand=__CYCLING__({RG})
text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
mana={3}{R}{G}
type=Creature
subtype=Minotaur
power=3
toughness=4
[/card]
[card]
name=Deadwood Treefolk
auto=vanishing:3
auto=moveTo(myhand) target(other creature|myGraveyard)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard)
text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
mana={5}{G}
type=Creature
subtype=Treefolk
power=3
toughness=6
[/card]
[card]
name=Dearly Departed
abilities=flying
autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1)
text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
mana={4}{W}{W}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Death-Hood Cobra
auto={1}{G}:reach
auto={1}{G}:deathtouch
text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Deathcoil Wurm
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
mana={6}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=6
[/card]
[card]
name=Deathgazer
auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
mana={3}{B}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Deathknell Kami
abilities=flying
auto={2}:1/1 && treason
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=1]|mygraveyard)
text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
mana={1}{B}
type=Creature
subtype=Spirit
power=0
toughness=1
[/card]
[card]
name=Deathless Angel
abilities=flying
auto={W}{W}:indestructible target(creature)
text=Flying -- {W}{W}: Target creature is indestructible this turn. 
mana={4}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=7
[/card]
[card]
name=Death Baron
auto=lord(skeleton|myBattlefield) 1/1
auto=lord(skeleton|myBattlefield) deathtouch
auto=lord(other zombie|myBattlefield) 1/1
auto=lord(other zombie|myBattlefield) deathtouch
text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
mana={1}{B}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Death Bomb
auto=destroy target(creature[-black])
auto=life:-2 opponent
text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
mana={3}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Death by Dragons
auto=choice (you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying)
auto=choice (opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying)
text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Death Cultist
auto={S}:life:-1 target(player) && life:1 controller
text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Death Denied
target=<prex>creature|mygraveyard
auto=moveTo(ownerhand)
text=Return X target creature cards from your graveyard to your hand.
mana={X}{B}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Death Grasp
target=creature,player
auto=damage:X
auto=life:X controller
text=Death Grasp deals X damage to target creature or player. You gain X life.
mana={X}{W}{B}
type=Sorcery
[/card]
[card]
name=Death Match
auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot]))
text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Death Mutation
target=creature[-black]
auto=bury
auto=token(Saproling,Creature Saproling,1/1,green)*manacost
text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
mana={6}{B}{G}
type=Sorcery
[/card]
[card]
name=Death of a Thousand Stings
target=player
auto=life:-1
auto=life:1 controller
autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand)
text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
mana={4}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Death Pit Offering
auto=moveTo(mygraveyard) all(creature|mybattlefield)
auto=lord(creature|mybattlefield) 2/2
text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Death Pits of Rath
auto=@damaged(creature):all(trigger[to]) bury
text=Whenever a creature is dealt damage, destroy it. It can't be regenerated.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Death Pulse
target=creature
auto=-4/-4
autohand=__CYCLING__({1}{B}{B})
autohand={1}{B}{B}{cycle}:name(cycling + effect) -1/-1 target(creature) && draw:1 controller
text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Death Speakers
abilities=protection from black
text=Protection from black
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Death Stroke
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Death Ward
target=creature
auto=regenerate
text=Regenerate target creature.
mana={W}
type=Instant
[/card]
[card]
name=Death Watch
target=creature
auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability<!mytgt powerlifeloss targetcontroller!>
auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Death's Caress
target=creature
auto=destroy
auto=teach(human) dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Death's Duet
target=<2>creature|mygraveyard
auto=moveTo(ownerhand)
text=Return two target creature cards from your graveyard to your hand.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Death's-Head Buzzard
abilities=flying
auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot
text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Death's Shadow
auto=thisforeach(controllerlife) -1/-1
text=Death's Shadow gets -X/-X, where X is your life total.
mana={B}
type=Creature
subtype=Avatar
power=13
toughness=13
[/card]
[card]
name=Deathbringer Liege
auto=lord(other creature[black]|myBattlefield) 1/1
auto=lord(other creature[white]|myBattlefield) 1/1
auto=@movedto(*[black]|mystack):may destroy target(creature[tapped])
auto=@movedto(*[white]|mystack):may tap target(creature)
text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped.
mana={2}{WB}{WB}{WB}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Deathbringer Thoctar
text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
mana={4}{B}{R}
type=Creature
subtype=Zombie Beast
auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1)
auto={C(1/1,-1)}:damage:1 target(creature,player)
power=3
toughness=3
[/card]
[card]
name=Deathcurse Ogre
auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller
text=When Deathcurse Ogre dies, each player loses 3 life.
mana={5}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Deathforge Shaman
auto=kicker choice target(player) damage:kicked && damage:kicked
kicker=multi{R}
text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
mana={4}{R}
type=Creature
subtype=Ogre Shaman
power=4
toughness=3
[/card]
[card]
name=Deathgreeter
auto=@movedTo(graveyard) from(other creature|battlefield):may life:1
text=Whenever another creature dies, you may gain 1 life.
mana={B}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Deathgrip
auto={B}{B}:fizzle target(*[green]|stack)
text={B}{B}: Counter target green spell.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Deathlace
alias=1152
text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
mana={B}
type=Instant
[/card]
[card]
name=Deathmark
target=creature[green;white]
auto=destroy
text=Destroy target green or white creature.
mana={B}
type=Sorcery
[/card]
[card]
name=Deathmark Prelate
auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery
text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
mana={3}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Deathmask Nezumi
auto=aslongas(*|myHand) 2/1 >6
auto=aslongas(*|myHand) fear >6
text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Rat Shaman
power=2
toughness=2
[/card]
[card]
name=Deathrender
auto=+2/+2
auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) && retarget
auto={2}:equip
text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Deathspore Thallid
text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:-1/-1 target(creature)
power=1
toughness=1
[/card]
[card]
name=Debtors' Knell
auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard)
text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control.
mana={4}{WB}{WB}{WB}
type=Enchantment
[/card]
[card]
name=Deceiver Exarch
abilities=flash
auto=choice untap target(*|mybattlefield)
auto=choice tap target(*|opponentbattlefield)
text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.
mana={2}{U}
type=Creature
subtype=Cleric
power=1
toughness=4
[/card]
[card]
name=Decimator Web
auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent
text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.
mana={4}
type=Artifact
[/card]
[card]
name=Decompose
target=<upto:3>*|graveyard
auto=moveTo(exile)
text=Exile up to three target cards from a single graveyard.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Deconstruct
target=artifact
auto=destroy
auto=Add:{G}{G}{G}
text=Destroy target artifact. Add {G}{G}{G} to your mana pool.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Decomposition
target=creature[black]
auto=teach(creature) cumulativeupcost[{l}] sacrifice
auto=@movedto(mytgt|graveyard): all(trigger[to]) damage:2 targetcontroller
text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Decree of Annihilation
auto=moveTo(exile) all(artifact,creature,land|battlefield)
auto=moveTo(exile) all(*|mygraveyard)
auto=moveTo(exile) all(*|opponentgraveyard)
auto=moveTo(exile) all(*|myhand)
auto=moveTo(exile) all(*|opponenthand)
autohand={5}{R}{R}{cycle}:name(cycling) destroy all(land) && draw:1 controller
text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands.
mana={8}{R}{R}
type=Sorcery
[/card]
[card]
name=Decree of Justice
auto=token(-4514111)*XX
autohand=__CYCLING__({2}{W})
autohand={X}{2}{W}:name(cycle + effect) token(-4514112)*X && draw:1 controller
text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
mana={X}{X}{2}{W}{W}
type=Sorcery
[/card]
[card]
name=Angel
type=Creature
subtype=Angel
abilities=flying
text=Flying
power=4
toughness=4
color=white
[/card]
[card]
name=Soldier
type=Creature
subtype=Soldier
power=1
toughness=1
color=white
[/card]
[card]
name=Decree of Pain
auto=@movedto(graveyard) from(creature|battlefield):draw:1
auto=all(creature) bury
autohand={3}{B}{B}:cycling && all(creature) -2/-2
text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
mana={6}{B}{B}
type=Sorcery
[/card]
[card]
name=Decree of Savagery
auto=lord(creature|myBattlefield) counter(1/1,4)
autohand=__CYCLING__({4}{G}{G})
autohand={4}{G}{G}{cycle}:name(cycling + four counters) counter(1/1,4) target(creature) && draw:1 controller
text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
mana={7}{G}{G}
type=Instant
[/card]
[card]
name=Dedicated Martyr
auto={W}{S}:life:3
text={W}, Sacrifice Dedicated Martyr: You gain 3 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Deep Analysis
target=player
auto=draw:2
flashback={L}{L}{L}{1}{U}
text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Deep Reconnaissance
target=land[basic]|mylibrary
auto=moveTo(myBattlefield) and((tap))
flashback={4}{G}
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Deep Spawn
abilities=trample
auto=upcost[{M}{M}] sacrifice
auto={U}:shroud && tap && frozen
text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
mana={5}{U}{U}{U}
type=Creature
subtype=Homarid
power=6
toughness=6
[/card]
[card]
name=Deep Wood
restriction=opponentblockersonly
auto=preventalldamage to(controller) from(creature[attacking]) ueot
text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures.
mana={1}{G}
type=Instant
[/card]
[card]
name=Deep-Sea Kraken
autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time)
abilities=unblockable
text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
mana={7}{U}{U}{U}
suspend(9)={2}{u}
type=Creature
subtype=Kraken
power=6
toughness=6
[/card]
[card]
name=Deep-Sea Serpent
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Deep-Sea Serpent can't attack unless defending player controls an Island.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Deep-Slumber Titan
abilities=doesnotuntap
auto=tap
auto=@damaged(this):untap
text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it.
mana={2}{R}{R}
type=Creature
subtype=Giant Warrior
power=7
toughness=7
[/card]
[card]
name=Deepcavern Imp
abilities=flying,haste
auto=upcost[{discard(*|myhand)};next upkeep] sacrifice
text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{B}
type=Creature
subtype=Imp Rebel
power=2
toughness=2
[/card]
[card]
name=Deepchannel Mentor
auto=lord(creature[blue]|myBattlefield) unblockable
text=Blue creatures you control are unblockable.
mana={5}{U}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=2
[/card]
[card]
name=Deepfire Elemental
auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0])
auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1])
auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2])
auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3])
auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4])
auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5])
auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6])
auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7])
auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8])
auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9])
auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10])
auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11])
auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12])
auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13])
auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14])
auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15])
auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16])
text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
mana={4}{B}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Deeptread Merrow
auto={U}:islandwalk
text={U}: Deeptread Merrow gains islandwalk until end of turn.
mana={1}{U}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=1
[/card]
[card]
name=Deepwood Drummer
auto={G}{T}{discard(*|myhand)}:2/2 target(creature)
text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Deepwood Elder
auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land)
auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land)
auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land)
auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land)
auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land)
auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land)
auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land)
auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land)
auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land)
auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land)
auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land)
auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land)
auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land)
auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land)
auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land)
text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
mana={G}{G}
type=Creature
subtype=Dryad Spellshaper
power=2
toughness=2
[/card]
[card]
name=Deepwood Ghoul
auto={L}{L}:regenerate
text=Pay 2 life: Regenerate Deepwood Ghoul.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Deepwood Legate
auto={B}:1/1
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0
text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Deepwood Tantiv
auto=@combat(blocked,turnlimited) source(this):life:2 conroller
text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
mana={4}{G}
type=Creature
subtype=Beast
power=2
toughness=4
[/card]
[card]
name=Deepwood Wolverine
auto=@combat(blocked,turnlimited) source(this):2/0 ueot
text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
mana={G}
type=Creature
subtype=Wolverine
power=1
toughness=1
[/card]
[card]
name=Defender en-Vec
auto=fading:4
text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Defender of Chaos
abilities=flash,protection from white
text=Flash -- Protection from white
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Defender of Law
abilities=flash,protection from red
text=Flash -- Protection from red
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Defender of the Order
facedown={3}
autofacedown={W}{W}:morph
autofaceup=0/2 all(creature|mybattlefield)
text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Defense of the Heart
auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:choice target(<upto:2>creature|mylibrary) moveto(mybattlefield)
auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice
text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Defensive Stance
target=creature
auto=-1/1
text=Enchant creature -- Enchanted creature gets -1/+1.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Defiant Elf
abilities=trample
text=Trample
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Defiant Falcon
abilities=flying
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Rebel Bird
power=1
toughness=1
[/card]
[card]
name=Defiant Stand
target=creature
auto=1/3
auto=untap
restriction=opponentblockersonly
text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it.
mana={1}{W}
type=Instant
[/card]
[card]
name=Defiant Vanguard
auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy
auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary)
text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
mana={2}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Defiling Tears
target=creature
auto=transforms((,black)) ueot
auto=1/-1
auto=teach(creature) {B}:regenerate
text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
mana={2}{B}
type=Instant
[/card]
[card]
name=Deft Duelist
abilities=first strike,shroud
text=First strike -- Shroud (This creature can't be the target of spells or abilities.)
mana={W}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Defy Gravity
target=creature
auto=flying
flashback={U}
text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={U}
type=Instant
[/card]
[card]
name=Dega Disciple
auto={B}{T}:-2/-0 target(creature)
auto={R}{T}:2/0 target(creature)
text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Dega Sanctuary
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2
auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2
auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4
text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Deglamer
target=artifact,enchantment
auto=moveTo(ownerlibrary) && shuffle
text=Choose target artifact or enchantment. Its owner shuffles it into his or her library.
mana={1}{G}
type=Instant
[/card]
[card]
name=Dehydration
target=creature
auto=doesnotuntap
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Deity of Scars
abilities=trample
auto=counter(-1/-1,2)
auto={BG}{C(-1/-1,-1)}:regenerate
text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
mana={BG}{BG}{BG}{BG}{BG}
type=Creature
subtype=Spirit Avatar
power=7
toughness=7
[/card]
[card]
name=Deja Vu
target=sorcery|myGraveyard
auto=moveTo(myHand)
text=Return target sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Delif's Cone
auto={T}{S}:target(creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot
text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
mana={0}
type=Artifact
[/card]
[card]
name=Delirium
target=creature|opponentbattlefield
auto=tap
auto=dynamicability<!mytgt powerstrike targetcontroller!>
auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot
restriction=opponentturnonly
text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
mana={1}{B}{R}
type=Instant
[/card]
[card]
name=Delraich
abilities=trample
other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures)
text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost.
mana={6}{B}
type=Creature
subtype=Horror
power=6
toughness=6
[/card]
[card]
name=Deluge
auto=tap all(creature[-flying])
text=Tap all creatures without flying.
mana={2}{U}
type=Instant
[/card]
[card]
name=Delusions of Mediocrity
auto=life:10
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller
text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Dematerialize
target=*
auto=moveTo(ownerhand)
flashback={5}{U}{U}
text=Return target permanent to its owner's hand. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Dementia Bat
abilities=flying
auto={4}{B}{S}:discard:2 target(player)
text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards.
mana={4}{B}
type=Creature
subtype=Bat
power=2
toughness=2
[/card]
[card]
name=Demigod of Revenge
abilities=flying,haste
auto=if casted(this) moveTo(mybattlefield) all(demigod of revenge|mygraveyard)
text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
mana={BR}{BR}{BR}{BR}{BR}
type=Creature
subtype=Spirit Avatar
power=5
toughness=4
[/card]
[card]
name=Demolish
target=artifact,land
auto=destroy
text=Destroy target artifact or land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Demon of Death's Gate
abilities=flying,trample
other={L}{L}{L}{L}{L}{L}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures)
text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
mana={6}{B}{B}{B}
type=Creature
subtype=Demon
power=9
toughness=9
[/card]
[card]
name=Demon's Herald
auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:moveTo(mybattlefield) target(prince of thralls|mylibrary)
text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Demon's Horn
auto=@movedTo(*[black]|stack):may life:1 controller
text=Whenever a player casts a black spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Demon's Jester
abilities=flying
auto=aslongas(*|myhand) 2/1 <1
text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Demonic Appetite
target=creature|myBattlefield
auto=3/3
auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield)
text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Demonic Collusion
target=*|mylibrary
auto=moveTo(myhand)
buyback={3}{B}{B}{discard(*|myhand)}{discard(*|myhand)}
text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Demonic Torment
target=creature
auto=cantattack
auto=teach(creature) preventAllCombatDamage from(this)
text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Demonic Tutor
target=*|myLibrary
auto=moveTo(hand)
text=Search your library for a card and put that card into your hand. Then shuffle your library.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Demonmail Hauberk
auto={S(creature|myBattlefield)}:equip
auto=4/2
text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Demystify
target=enchantment
auto=destroy
text=Destroy target enchantment.
mana={W}
type=Instant
[/card]
[card]
name=Denizen of the Deep
auto=moveto(ownerHand) all(other creature|myBattlefield)
text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
mana={6}{U}{U}
type=Creature
subtype=Serpent
power=11
toughness=11
[/card]
[card]
name=Dense Canopy
auto=lord(creature[flying]) cloud
text=Creatures with flying can block only creatures with flying.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Denying Wind
target=<upto:7>*|opponentlibrary
auto=moveTo(exile)
text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
mana={7}{U}{U}
type=Sorcery
[/card]
[card]
name=Deprive
target=*|stack
auto=fizzle
text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell.
mana={U}{U}{H(land|myBattlefield)}
type=Instant
[/card]
[card]
name=Deranged Assistant
auto={M}{T}:Add{1}
text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Deranged Hermit
auto=token(Squirrel,creature token squirrel,1/1,green)*4
auto=lord(squirrel) 1/1
auto=upcost[{3}{G}{G};next upkeep] sacrifice
text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Deranged Outcast
auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature)
text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
mana={1}{G}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Derelor
auto=lord(*[black]|myhand) altercost(black, +1)
text=Black spells you cast cost {B} more to cast.
mana={3}{B}
type=Creature
subtype=Thrull
power=4
toughness=4
[/card]
[card]
name=Descendant of Masumaro
auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1)
text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
mana={2}{G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Desecration Elemental
abilities=fear
auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature.
mana={3}{B}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Desert
auto={T}:Add {1}
auto={T}:Damage:1 target(creature[attacking])
text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
type=Land
subtype=Desert
[/card]
[card]
name=Desert Drake
abilities=flying
text=Flying
mana={3}{R}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Desert Nomads
abilities=desertwalk
auto=preventAllDamage to(this) from(desert)
text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Desert Sandstorm
auto=damage:1 all(creature)
text=Desert Sandstorm deals 1 damage to each creature.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Desert Twister
target=*
auto=destroy
text=Destroy target permanent.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Deserted Temple
auto={T}:Add {1}
auto={1}{T}:Untap target(land)
text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land.
type=Land
[/card]
[card]
name=Desolation Angel
abilities=flying
kicker={W}{W}
auto=kicker destroy all(land|opponentBattlefield)
auto=destroy all(land|myBattlefield)
text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
mana={3}{B}{B}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Desolation Giant
kicker={W}{W}
auto=kicker destroy all(creature|opponentBattlefield)
auto=destroy all(other creature|myBattlefield)
text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Desperate Charge
auto=lord(creature|myBattlefield) 2/0
text=Creatures you control get +2/+0 until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Desperate Ravings
auto=draw:2 controller
auto=discard:1 controller
flashback={2}{U}
text=Draw two cards, then discard a card at random. -- Flashback {2}{U}
mana={1}{R}
type=Instant
[/card]
[card]
name=Despoil
target=land
auto=destroy
auto=life:-2 targetcontroller
text=Destroy target land. Its controller loses 2 life.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Despondency
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=-2/0
text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Despotic Scepter
auto={T}:bury target(*|myBattlefield)
text={T}: Destroy target permanent you own. It can't be regenerated.
mana={1}
type=Artifact
[/card]
[card]
name=Devastate
target=land
auto=destroy
auto=damage:1 all(creature,player)
text=Destroy target land. Devastate deals 1 damage to each creature and each player.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Devastation
auto=destroy all(creature,land)
text=Destroy all creatures and lands.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Devil's Play
target=creature,player
auto=damage:X
flashback={X}{R}{R}{R}
text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Devoted Caretaker
auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot
text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Devoted Druid
auto={T}:Add {G}
auto={C(-1/-1,1)}:untap
text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=0
toughness=2
[/card]
[card]
name=Devoted Hero
mana={W}
type=Creature
subtype=Elf Soldier
power=1
toughness=2
[/card]
[card]
name=Devoted Retainer
auto=bushido(1/1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={W}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Devour in Shadow
target=creature
auto=bury
auto=dynamicability<!mytgt toughnesslifeloss srccontroller!>
text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
mana={B}{B}
type=Instant
[/card]
[card]
name=Devouring Deep
abilities=islandwalk
text=Islandwalk
mana={2}{U}
type=Creature
subtype=Fish
power=1
toughness=2
[/card]
[card]
name=Devouring Greed
target=<anyamount>spirit|myBattlefield
auto=sacrifice && life:2 controller && life:-2 opponent 
text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
mana={2}{B}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Devouring Strossus
abilities=flying,trample
auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield)
auto={S(creature|myBattlefield)}:regenerate
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus.
mana={5}{B}{B}{B}
type=Creature
subtype=Horror
power=9
toughness=9
[/card]
[card]
name=Devouring Swarm
abilities=flying
auto={S(creature|mybattlefield)}:1/1
text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Devout Lightcaster
abilities=protection from black
auto=moveTo(exile) target(*[black])
text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent.
mana={W}{W}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=2
[/card]
[card]
name=Devout Monk
auto=life:1 controller
text=When Devout Monk enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Monk Cleric
power=1
toughness=1
[/card]
[card]
name=Devout Witness
auto={W}{T}{discard(*|myhand)}:destroy target(artifact,enchantment)
text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Diabolic Intent
auto=moveTo(myhand) target(*|myLibrary)
text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library.
mana={1}{B}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Diabolic Machine
auto={3}:regenerate
text={3}: Regenerate Diabolic Machine.
mana={7}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Diabolic Tutor
target=*|mylibrary
auto=moveTo(myHand)
text=Search your library for a card and put that card into your hand. Then shuffle your library.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Diamond Kaleidoscope
auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact)
auto={S(prism|myBattlefield)}:Add {W}
auto={S(prism|myBattlefield)}:Add {U}
auto={S(prism|myBattlefield)}:Add {B}
auto={S(prism|myBattlefield)}:Add {R}
auto={S(prism|myBattlefield)}:Add {G}
text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Diamond Valley
auto={T}:target(creature|myBattlefield) dynamicability<!mytgt toughnesslifegain srccontroller!> sacrifice
text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
type=Land
[/card]
[card]
name=Didgeridoo
auto={3}:moveTo(myBattlefield) target(minotaur|myhand)
text={3}: You may put a Minotaur permanent card from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=Diligent Farmhand
auto={1}{G}{S}:moveTo(myBattlefield) and((tap)) target(land[basic]|myLibrary)
text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Diminish
target=creature
auto=transforms((,setpower=1,settoughness=1)) ueot
text=Target creature becomes a 1/1 until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Dimir Aqueduct
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {U}{B}
text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool.
type=Land
[/card]
[card]
name=Dimir House Guard
abilities=fear
autohand={1}{B}{B}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=3
[/card]
[card]
name=Dimir Infiltrator
abilities=unblockable
autohand={1}{U}{B}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}{B}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Dimir Signet
auto={1}{T}:Add {U}{B}
text={1}, {T}: Add {U}{B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Dingus Egg
auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent
auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller
text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
mana={4}
type=Artifact
[/card]
[card]
name=Dingus Staff
auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller
auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent
text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
mana={4}
type=Artifact
[/card]
[card]
name=Diplomatic Immunity
abilities=shroud
target=creature
auto=shroud
text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Diregraf Captain
abilities=deathtouch
auto=lord(other zombie|mybattlefield) 1/1
auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent
text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life.
mana={1}{U}{B}
type=Creature
subtype=Zombie Soldier
power=2
toughness=2
[/card]
[card]
name=Diregraf Ghoul
auto=tap
text=Diregraf Ghoul enters the battlefield tapped.
mana={B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Dirge of Dread
auto=lord(creature) fear
autohand=__CYCLING__({1}{B})
autohand={1}{B}:name(cycling + effect) fear target(creature) && draw:1 controller
text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Dirtcowl Wurm
auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1)
text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
mana={4}{G}
type=Creature
subtype=Wurm
power=3
toughness=4
[/card]
[card]
name=Dirtwater Wraith
abilities=swampwalk
auto={B}:1/0
text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Wraith
power=1
toughness=3
[/card]
[card]
name=Dirty Wererat
auto={B}{discard(*|myhand)}:regenerate
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
mana={3}{B}
type=Creature
subtype=Human Rat Minion
power=2
toughness=3
[/card]
[card]
name=Disappear
target=creature
auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand)
text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Disciple of Grace
auto=protection from black
autohand=__CYCLING__({2})
text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Griselbrand
auto={1}:notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetcontroller!> sacrifice
text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Disciple of Kangee
auto={T}:flying && transforms((,blue)) target(creature) ueot
text={U}, {T}: Target creature gains flying and becomes blue until end of turn.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Disciple of Law
auto=protection from red
autohand=__CYCLING__({2})
text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Malice
auto=protection from white
autohand=__CYCLING__({2})
text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Disciple of Tevesh Szat
auto={T}:-1/-1 target(creature)
auto={4}{B}{B}{T}{S}:-6/-6 target(creature)
text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Human Cleric
power=3
toughness=1
[/card]
[card]
name=Disciple of the Vault
auto=@movedTo(graveyard) from(artifact|battlefield):may life:-1 opponent
text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
mana={B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Discordant Dirge
auto=@each my upkeep:may counter(0/0,1,Verse)
auto=this(counter{0/0.1.Verse}=) {B}{S}:reject target(<upto:1>*|opponenthand)
auto=this(counter{0/0.2.Verse}=) {B}{S}:reject target(<upto:2>*|opponenthand)
auto=this(counter{0/0.3.Verse}=) {B}{S}:reject target(<upto:3>*|opponenthand)
auto=this(counter{0/0.4.Verse}=) {B}{S}:reject target(<upto:4>*|opponenthand)
auto=this(counter{0/0.5.Verse}=) {B}{S}:reject target(<upto:5>*|opponenthand)
auto=this(counter{0/0.6.Verse}=) {B}{S}:reject target(<upto:6>*|opponenthand)
auto=this(counter{0/0.7.Verse}=) {B}{S}:reject target(<upto:7>*|opponenthand)
auto=this(counter{0/0.8.Verse}=) {B}{S}:reject target(<upto:8>*|opponenthand)
auto=this(counter{0/0.9.Verse}=) {B}{S}:reject target(<upto:9>*|opponenthand)
auto=this(counter{0/0.10.Verse}=) {B}{S}:reject target(<upto:10>*|opponenthand)
auto=this(counter{0/0.11.Verse}=) {B}{S}:reject target(<upto:11>*|opponenthand)
auto=this(counter{0/0.12.Verse}=) {B}{S}:reject target(<upto:12>*|opponenthand)
text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Discordant Spirit
auto=@each opponent endofturn:counter(1/1,pdcount)
auto=@each my endofturn:removeallcounters(1/1)
text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit.
mana={2}{B}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Disease Carriers
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature)
text=When Disease Carriers dies, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=2
[/card]
[card]
name=Diseased Vermin
auto=@combatdamaged(player) from(this):counter(0/0,1,Infection)
auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent
text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
mana={2}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Disembowel
auto=destroy target(creature[manacost =X])
text=Destroy target creature with converted mana cost X.
mana={X}{B}
type=Instant
[/card]
[card]
name=Disempower
target=artifact,enchantment
auto=moveTo(ownerLibrary)
text=Put target artifact or enchantment on top of its owner's library.
mana={1}{W}
type=Instant
[/card]
[card]
name=Disenchant
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{W}
type=Instant
[/card]
[card]
name=Disentomb
target=creature|myGraveyard
auto=moveTo(myHand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Disfigure
target=creature
auto=-2/-2
text=Target creature gets -2/-2 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Disharmony
target=creature[attacking]
auto=untap
auto=removefromcombat
alias=129767
restriction=blockersonly
text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Disintegrate
target=creature,player
auto=cantregen
auto=exiledeath
auto=thisforeach(x) damage:1
text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Dismantling Blow
target=artifact,enchantment
kicker={2}{U}
auto=destroy
auto=kicker draw:2 controller
text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards.
mana={2}{W}
type=Instant
[/card]
[card]
name=Dismiss
target=*|stack
auto=fizzle
auto=draw:1 controller
text=Counter target spell. -- Draw a card.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Disorder
auto=damage:2 all(creature[white])
auto=aslongas(creature[white]|myBattlefield) damage:2 controller
auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent
text=Disorder deals 2 damage to each white creature and each player who controls a white creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Disorient
target=creature
auto=-7/-0
text=Target creature gets -7/-0 until end of turn.
mana={3}{U}
type=Instant
[/card]
[card]
name=Dispatch
target=creature
auto=tap
auto=aslongas(artifact|mybattlefield) moveTo(exile) >2
text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature.
mana={W}
type=Instant
[/card]
[card]
name=Dispel
target=instant|stack
auto=fizzle
text=Counter target instant spell.
mana={U}
type=Instant
[/card]
[card]
name=Dispeller's Capsule
auto={2}{W}{T}{S}:destroy target(artifact,enchantment)
text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
mana={W}
type=Artifact
[/card]
[card]
name=Disperse
target=*[-land]
auto=moveTo(ownerHand)
text=Return target nonland permanent to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dispersing Orb
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Dissipation Field
mana={2}{U}{U}
auto=@damaged(controller) from(*|battlefield):all(trigger[from]) moveto(ownerhand)
type=Enchantment
text=Whenever a permanent deals damage to you, return it to its owner's hand.
[/card]
[card]
name=Distorting Lens
auto={T}:name(target permanent becomes white) transforms((,white)) target(*) ueot
auto={T}:name(target permanent becomes blue) transforms((,blue)) target(*) ueot
auto={T}:name(target permanent becomes black) transforms((,black)) target(*) ueot
auto={T}:name(target permanent becomes red) transforms((,red)) target(*) ueot
auto={T}:name(target permanent becomes green) transforms((,green)) target(*) ueot
text={T}: Target permanent becomes the color of your choice until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Distorting Wake
target=<prex>*[-land]
auto=moveTo(ownerhand)
text=Return X target nonland permanents to their owners' hands.
mana={X}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Distress
target=*[-land]|hand
auto=reject
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Disturbed Burial
target=creature|mygraveyard
auto=moveTo(myhand)
buyback={1}{B}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Disturbing Plot
target=creature|graveyard
auto=moveTo(ownerhand)
auto=alternative moveTo(ownerhand) target(creature|graveyard)
other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire)
text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Dive Bomber
abilities=flying
auto={T}{S}:damage:2 target(creature[attacking;blocking])
text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Divebomber Griffin
abilities=flying
auto={T}{S}:Damage:3 target(creature[attacking;blocking])
text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
mana={3}{W}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Divergent Growth
auto=lord(land|myBattlefield) {T}:add {G}
auto=lord(land|myBattlefield) {T}:add {W}
auto=lord(land|myBattlefield) {T}:add {B}
auto=lord(land|myBattlefield) {T}:add {U}
auto=lord(land|myBattlefield) {T}:add {R}
text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Instant
[/card]
[card]
name=Diversionary Tactics
auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature)
text=Tap two untapped creatures you control: Tap target creature.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Divination
auto=draw:2
text=Draw two cards.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Divine Congregation
auto=choice name(My Creatures) life:type:creature:mybattlefield && life:type:creature:mybattlefield
auto=choice name(Opponents Creatures) life:type:creature:opponentbattlefield && life:type:creature:opponentbattlefield
text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={3}{W}
suspend(5)={1}{w}
type=Sorcery
[/card]
[card]
name=Divine Favor
target=creature
auto=life:3 controller
auto=1/3
text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Divine Light
auto=all(creature|mybattlefield) prevent:9999
text=Prevent all damage that would be dealt this turn to creatures you control.
mana={W}
type=Sorcery
[/card]
[card]
name=Divine Offering
target=artifact
auto=destroy
auto=dynamicability<!mytgt manacostlifegain srccontroller!>
text=Destroy target artifact. You gain life equal to its converted mana cost.
mana={1}{W}
type=Instant
[/card]
[card]
name=Divine Retribution
target=creature[attacking]
auto=foreach(creature[attacking]) damage:1
text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
mana={1}{W}
type=Instant
[/card]
[card]
name=Divine Sacrament
auto=lord(creature[white]) 1/1
auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6
text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Divine Transformation
target=creature
auto=3/3
text=Enchant creature -- Enchanted creature gets +3/+3.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Divine Verdict
target=creature[attacking;blocking]
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]
[card]
name=Diviner's Wand
auto={3}:equip
auto=@drawn(controller):1/1 ueot
auto=@drawn(controller):flying ueot
auto=teach(creature) {4}:draw:1 controller
auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) retarget
text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3}
mana={3}
type=Tribal Artifact
subtype=Wizard Equipment
[/card]
[card]
name=Divinity of Pride
abilities=flying,lifelink
auto=this(controllerlife > 24) 4/4
text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life.
mana={WB}{WB}{WB}{WB}{WB}
type=Creature
subtype=Spirit Avatar
power=4
toughness=4
[/card]
[card]
name=Diving Griffin
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Dizzy Spell
target=creature
auto=-3/0
autohand={1}{U}{U}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=1]|mylibrary) asSorcery
text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}
type=Instant
[/card]
[card]
name=Dizzying Gaze
target=creature|mybattlefield
auto={R}:damage:1 target(creature[flying])
text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Djinn of the Lamp
abilities=flying
text=Flying
mana={5}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Dogged Hunter
auto={T}:destroy target(creature[token])
text={T}: Destroy target creature token.
mana={2}{W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Dogpile
target=creature,player
auto=foreach(creature[attacking]|myBattlefield) damage:1
text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
mana={3}{R}
type=Instant
[/card]
[card]
name=Dolmen Gate
auto=preventAllCombatDamage to(creature[attacking]|myBattlefield)
text=Prevent all combat damage that would be dealt to attacking creatures you control.
mana={2}
type=Artifact
[/card]
[card]
name=Dominaria's Judgment
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green
text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
mana={2}{W}
type=Instant
[/card]
[card]
name=Dominate
auto=moveTo(mybattlefield) target(creature[manacost <=X])
text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
mana={X}{1}{U}{U}
type=Instant
[/card]
[card]
name=Domineer
target=creature[artifact]
alias=1194
text=Enchant artifact creature -- You control enchanted artifact creature.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dominus of Fealty
abilities=flying
auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
mana={UR}{UR}{UR}{UR}{UR}
type=Creature
subtype=Spirit Avatar
power=4
toughness=4
[/card]
[card]
name=Donate
target=*|myBattlefield
auto=moveTo(opponentBattlefield)
text=Target player gains control of target permanent you control.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Dong Zhou, the Tyrant
auto=target(creature|opponentBattlefield) dynamicability<!mytgt powerstrike targetcontroller!>
text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
mana={4}{R}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Doom Blade
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Doomed Necromancer
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
mana={2}{B}
type=Creature
subtype=Human Cleric Mercenary
power=2
toughness=2
[/card]
[card]
name=Doomed Traveler
auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)
text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Doomsday Specter
abilities=flying
auto=@combatdamaged(player) from(this|mybattlefield):reject target(*|opponenthand)
auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield)
text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
mana={2}{U}{B}
type=Creature
subtype=Specter
power=2
toughness=3
[/card]
[card]
name=Doomgape
abilities=trample
auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetcontroller!> sacrifice
text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
mana={4}{BG}{BG}{BG}
type=Creature
subtype=Elemental
power=10
toughness=10
[/card]
[card]
name=Door to Nothingness
auto=tap
auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame
text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
mana={5}
type=Artifact
[/card]
[card]
name=Dormant Sliver
auto=lord(sliver) defender
auto=@movedTo(sliver|myBattlefield):draw:1 controller
auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent
text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card."
mana={2}{G}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Dormant Volcano
auto=tap
auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{R}
text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool.
type=Land
[/card]
[card]
name=Dosan's Oldest Chant
auto=life:6 controller
auto=draw:1 controller
text=You gain 6 life. -- Draw a card.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Double Cleave
target=creature
auto=double strike
text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={1}{RW}
type=Instant
[/card]
[card]
name=Double Negative
target=*|stack
auto=fizzle
auto=fizzle target(*|stack)
text=Counter up to two target spells.
mana={U}{U}{R}
type=Instant
[/card]
[card]
name=Doubtless One
auto=spiritlink
auto=foreach(cleric) 1/1
text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life.
mana={3}{W}
type=Creature
subtype=Cleric Avatar
power=*
toughness=*
[/card]
[card]
name=Douse
auto={1}{U}:fizzle target(*[red]|stack)
text={1}{U}: Counter target red spell.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Douse in Gloom
target=creature
auto=Damage:2
auto=life:2 controller
text=Douse in Gloom deals 2 damage to target creature and you gain 2 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Downhill Charge
target=creature
other={S(mountain|mybattlefield)} name(Sacrifice a Mountain)
auto=foreach(mountain|mybattlefield) 1/0
text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
mana={2}{R}
type=Instant
[/card]
[card]
name=Downdraft
auto={G}:-flying target(creature)
auto={S}:Damage:2 all(creature[flying])
text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Dowsing Shaman
auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard)
text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
mana={4}{G}
type=Creature
subtype=Centaur Shaman
power=3
toughness=4
[/card]
[card]
name=Draconian Cylix
auto={D}{2}{T}:regenerate target(creature)
text={2}, {T}, Discard a card at random: Regenerate target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Drag Down
target=creature
auto=aslongas(forest|myBattlefield) -1/-1
auto=aslongas(island|myBattlefield) -1/-1
auto=aslongas(plains|myBattlefield) -1/-1
auto=aslongas(mountain|myBattlefield) -1/-1
auto=aslongas(swamp|myBattlefield) -1/-1
text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
mana={2}{B}
type=Instant
[/card]
[card]
name=Drafna's Restoration
auto=choice name(your graveyard) && moveTo(mylibrary) target(<anyamount>artifact|mygraveyard)
auto=choice name(opponent's graveyard) && moveTo(opponentlibrary) target(<anyamount>artifact|opponentgraveyard)
text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
mana={U}
type=Sorcery
[/card]
[card]
name=Dragon Arch
auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand)
text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
mana={5}
type=Artifact
[/card]
[card]
name=Dragon Blood
auto={3}{T}:counter(1/1,1) target(creature)
text={3}, {T}: Put a +1/+1 counter on target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Dragon Breath
target=creature
auto=haste
auto={R}:1/0
autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dragon Broodmother
auto=@each upkeep: token(22222220)
mana={2}{R}{R}{R}{G}
type=Creature
subtype=Dragon
text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
power=4
toughness=4
abilities=flying
[/card]
[card]
name=Dragon
type=Creature
subtype=Dragon
abilities=flying
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
power=1
toughness=1
color=Red,Green
[/card]
[card]
name=Dragon Engine
auto={2}:1/0
text={2}: Dragon Engine gets +1/+0 until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=1
toughness=3
[/card]
[card]
name=Dragon Fangs
target=creature
auto=trample
auto=1/1
autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dragon Fodder
auto=token(Goblin,creature goblin, 1/1,red)*2
text=Put two 1/1 red Goblin creature tokens onto the battlefield.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Dragon Mage
abilities=flying
auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent
text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
mana={5}{R}{R}
type=Creature
subtype=Dragon Wizard
power=5
toughness=5
[/card]
[card]
name=Dragon Mask
auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot
text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
mana={3}
type=Artifact
[/card]
[card]
name=Dragon Roost
auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red)
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Dragon Scales
target=creature
auto=vigilance
auto=1/2
autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dragon Shadow
target=creature
auto=fear
auto=1/0
autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Demonspine Whip
autoskill={x}:thisforeach(x) 1/0 ueot
auto={1}:equip
text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1}
mana={B}{R}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Despise
target=creature|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose a creature or plainswalker card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Dismember
target=creature
auto=-5/-5
text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn.
color=black
mana={1}{p(B)}{p(B)}
type=Instant
[/card]
[card]
name=Dragon Tyrant
abilities=flying,trample,double strike
auto=upcost[{R}{R}{R}{R}] sacrifice
auto={R}:1/0
text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn.
mana={8}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Dragon Whelp
abilities=flying
auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4
text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=3
[/card]
[card]
name=Dragon Wings
target=creature
auto=flying
auto=1/0
autohand=__CYCLING__({1}{U})
autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget
text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dragon's Claw
auto=@movedTo(*[red]|stack):may life:1 controller
text=Whenever a player casts a red spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Dragon's Herald
auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:moveTo(mybattlefield) target(hellkite overlord|mylibrary)
text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Dragonmaster Outcast
auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red)
text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
mana={R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Dragonskull Summit
auto=tap
auto=aslongas(mountain,swamp|myBattlefield) untap
auto={T}:Add {B}
auto={T}:Add {R}
text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Dragonsoul Knight
abilities=first strike
auto={W}{U}{B}{R}{G}:+5/+3 && transforms((dragon,flying,trample)) ueot
text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Dragonspeaker Shaman
auto=lord(dragon|myhand) altercost(colorless,-2)
text=Dragon spells you cast cost {2} less to cast.
mana={1}{R}{R}
type=Creature
subtype=Human Barbarian Shaman
power=2
toughness=2
[/card]
[card]
name=Dragonstalker
abilities=flying
auto=protection from(dragon)
text=Flying, protection from Dragons
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=3
[/card]
[card]
name=Dragonstorm
abilities=storm
auto=moveTo(myBattlefield) target(dragon|mylibrary)
text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={8}{R}
type=Sorcery
[/card]
[card]
name=Drain the Well
target=land
auto=destroy
auto=life:2 controller
text=Destroy target land. You gain 2 life.
mana={2}{BG}{BG}
type=Sorcery
[/card]
[card]
name=Drake Familiar
abilities=flying
auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
mana={1}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Drake Hatchling
abilities=flying
auto={U}:1/0 limit:1
text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={2}{U}
type=Creature
subtype=Drake
power=1
toughness=3
[/card]
[card]
name=Drake-Skull Cameo
auto={T}:Add {U}
auto={T}:Add {B}
text={T}: Add {U} or {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms((zombie,black))
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]
[card]
name=Dramatic Entrance
target=creature[green]|myhand
auto=moveto(myBattlefield)
text=You may put a green creature card from your hand onto the battlefield.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Drana, Kalastria Bloodchief
abilities=flying
auto={X}{B}{B}:thisforeach(X) damage:1 target(creature) && thisforeach(X) 1/0 all(this)
text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
mana={3}{B}{B}
type=Legendary Creature
subtype=Vampire Shaman
power=4
toughness=4
[/card]
[card]
name=Drastic Revelation
auto=moveTo(mygraveyard) all(*|myhand)
auto=draw:7
auto=discard:3
text=Discard your hand. Draw seven cards, then discard three cards at random.
mana={2}{U}{B}{R}
type=Sorcery
[/card]
[card]
name=Dread
abilities=fear
auto=@damaged(controller) from(creature):all(trigger[from]) destroy
autograveyard=moveTo(ownerlibrary) && shuffle
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
mana={3}{B}{B}{B}
type=Creature
subtype=Elemental Incarnation
power=6
toughness=6
[/card]
[card]
name=Dread Cacodemon
auto=if casted(this) then destroy all(creature|opponentbattlefield)
auto=if casted(this) then tap all(other creature|mybattlefield)
text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
mana={7}{B}{B}{B}
type=Creature
subtype=Demon
power=8
toughness=8
[/card]
[card]
name=Dread Charge
auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black])
text=Until end of turn, black creatures you control can be blocked only by black creatures.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Dread Drone
auto=Token(-193507)*2
text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{B}
type=Creature
subtype=Eldrazi Drone
power=4
toughness=1
[/card]
[card]
name=Dread Reaper
abilities=flying
auto=life:-5
text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life.
mana={3}{B}{B}{B}
type=Creature
subtype=Horror
power=6
toughness=5
[/card]
[card]
name=Dread Return
target=creature|mygraveyard
auto=moveTo(mybattlefield)
flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}
text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Dread Slag
abilities=trample
auto=foreach(*|myhand) -4/-4
text=Trample -- Dread Slag gets -4/-4 for each card in your hand.
mana={3}{B}{R}
type=Creature
subtype=Horror
power=9
toughness=9
[/card]
[card]
name=Dread Specter
auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
mana={3}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Dread Statuary
auto={T}:Add{1}
auto={4}:becomes(Golem Artifact Creature,4/2) ueot
text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Dread Warlock
auto=cantbeblockedby(creature[-black])
text=Dread Warlock can't be blocked except by black creatures.
mana={1}{B}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Dread Wight
auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot
auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation)
text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=4
[/card]
[card]
name=Dread of Night
auto=lord(creature[white]) -1/-1
text=White creatures get -1/-1.
mana={B}
type=Enchantment
[/card]
[card]
name=Dreadwing
auto={1}{U}{R}:3/0 && flying
text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Dream Fighter
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout
text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
mana={2}{U}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Dream Fracture
target=*|stack
auto=fizzle
auto=draw:1 controller
auto=draw:1 targetController
text=Counter target spell. Its controller draws a card. -- Draw a card.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Dream Leash
target=*[tapped]
alias=1194
text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dream Prowler
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2:all(this) unblockable ueot oneShot
text=Dream Prowler is unblockable as long as it's attacking alone.
mana={2}{U}{U}
type=Creature
subtype=Illusion
power=1
toughness=5
[/card]
[card]
name=Dream Stalker
auto=moveTo(ownerhand) target(*|mybattlefield)
text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=5
[/card]
[card]
name=Dream Thrush
abilities=flying
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Dream Twist
target=player
auto=deplete:3
flashback={1}{U}
text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U}
mana={U}
type=Instant
[/card]
[card]
name=Dreamborn Muse
auto=@each my upkeep:foreach(*|myhand) deplete:1 controller
auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent
text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Dreamcatcher
auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller
text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Dreamscape Artist
auto={2}{U}{T}{S(*|myhand)}{S(land|mybattlefield)}:target(<upto:2>land[basic]|mylibrary) moveTo(mybattlefield)
text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
mana={1}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Dreamspoiler Witches
abilities=flying
auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot
text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
mana={3}{B}
type=Creature
subtype=Faerie Wizard
power=2
toughness=2
[/card]
[card]
name=Dreamstone Hedron
auto={T}:Add{3}
auto={3}{T}{S}:draw:3
text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards.
mana={6}
type=Artifact
[/card]
[card]
name=Dreamwinder
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
mana={3}{U}
type=Creature
subtype=Serpent
power=4
toughness=3
[/card]
[card]
name=Dredge
target=creature,land|mybattlefield
auto=moveTo(mygraveyard)
auto=draw:1 controller
text=Sacrifice a creature or land. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Dreg Reaver
mana={4}{B}
type=Creature
subtype=Zombie Beast
power=4
toughness=3
[/card]
[card]
name=Dregs of Sorrow
target=<prex>creature[-black]
auto=destroy
auto=draw:x controller
text=Destroy X target nonblack creatures. Draw X cards.
mana={X}{4}{B}
type=Sorcery
[/card]
[card]
name=Dregscape Zombie
autograveyard={B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Drekavac
auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
mana={1}{B}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Drelnoch
auto=@combat(blocked,turnlimited) source(this):may draw:2 controller
text=Whenever Drelnoch becomes blocked, you may draw two cards.
mana={4}{U}
type=Creature
subtype=Yeti Mutant
power=3
toughness=3
[/card]
[card]
name=Drift of Phantasms
abilities=defender,flying
autohand={1}{U}{U}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=3]|mylibrary) asSorcery
text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={2}{U}
type=Creature
subtype=Spirit
power=0
toughness=5
[/card]
[card]
name=Drift of the Dead
abilities=defender
auto=foreach(land[snow]|myBattlefield) 1/1
text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
mana={3}{B}
type=Creature
subtype=Wall
power=*
toughness=*
[/card]
[card]
name=Drifter il-Dal
abilities=shadow
auto=upcost[{U}] sacrifice
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
mana={U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Drifting Djinn
abilities=flying
auto=upcost[{1}{U}] sacrifice
autohand=__CYCLING__({2})
text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Drifting Meadow
auto=tap
auto={T}:Add {W}
autohand=__CYCLING__({2})
text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Drifting Shade
abilities=flying
auto={B}:1/1
text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Drill-Skimmer
abilities=flying
auto=aslongas(other creature[artifact]|myBattlefield)shroud
text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
mana={4}
type=Artifact Creature
subtype=Thopter
power=2
toughness=1
[/card]
[card]
name=Drinker of Sorrow
abilities=cantblock
auto=@combatdamaged(player) from(this):moveto(graveyard) notatarget(*|myBattlefield)
auto=@combatdamaged(creature) from(this):moveto(graveyard) notatarget(*|myBattlefield)
text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
mana={2}{B}
type=Creature
subtype=Horror
power=5
toughness=3
[/card]
[card]
name=Dripping Dead
abilities=cantblock
auto=@combatdamaged(creature) from(this):all(trigger[to]) bury
text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
mana={4}{B}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Dripping-Tongue Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1)
text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{G}
type=Creature
subtype=Zubera Spirit
power=1
toughness=2
[/card]
[card]
name=Drogskol Captain
abilities=flying
auto=lord(other spirit|mybattlefield) 1/1
auto=lord(other spirit|mybattlefield) hexproof
text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof.
mana={1}{W}{U}
type=Creature
subtype=Spirit Soldier
power=2
toughness=2
[/card]
[card]
name=Drogskol Reaver
abilities=flying,double strike,lifelink
auto=@lifed(controller):draw:1 controller
text=Flying, doublestrike, lifelink -- Whenever you gain life, draw a card.
mana={5}{W}{U}
type=Creature
subtype=Spirit
power=3
toughness=5
[/card]
[card]
name=Dromad Purebred
auto=@damaged(this):life:1 controller
text=Whenever Dromad Purebred is dealt damage, you gain 1 life.
mana={4}{W}
type=Creature
subtype=Camel Beast
power=1
toughness=5
[/card]
[card]
name=Dromar's Attendant
auto={1}{S}:Add {W}{U}{B}
text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Dromar's Cavern
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Dromar's Charm
auto=choice life:5 controller
auto=aslongas(*|stack) choice fizzle target(*|stack)
auto=aslongas(creature|battlefield) choice -2/-2 target(creature)
text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
mana={W}{U}{B}
type=Instant
[/card]
[card]
name=Dromosaur
auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot
text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
mana={2}{R}
type=Creature
subtype=Lizard
power=2
toughness=3
[/card]
[card]
name=Droning Bureaucrats
auto={0}{T}:name(X = 0) lord(creature[manacost=0]) cantattack && lord(creature[manacost=0]) cantblock
auto={1}{T}:name(X = 1) lord(creature[manacost=1]) cantattack && lord(creature[manacost=1]) cantblock
auto={2}{T}:name(X = 2) lord(creature[manacost=2]) cantattack && lord(creature[manacost=2]) cantblock
auto={3}{T}:name(X = 3) lord(creature[manacost=3]) cantattack && lord(creature[manacost=3]) cantblock
auto={4}{T}:name(X = 4) lord(creature[manacost=4]) cantattack && lord(creature[manacost=4]) cantblock
auto={5}{T}:name(X = 5) lord(creature[manacost=5]) cantattack && lord(creature[manacost=5]) cantblock
auto={6}{T}:name(X = 6) lord(creature[manacost=6]) cantattack && lord(creature[manacost=6]) cantblock
auto={7}{T}:name(X = 7) lord(creature[manacost=7]) cantattack && lord(creature[manacost=7]) cantblock
auto={8}{T}:name(X = 8) lord(creature[manacost=8]) cantattack && lord(creature[manacost=8]) cantblock
auto={9}{T}:name(X = 9) lord(creature[manacost=9]) cantattack && lord(creature[manacost=9]) cantblock
auto={10}{T}:name(X = 10) lord(creature[manacost=10]) cantattack && lord(creature[manacost=10]) cantblock
auto={11}{T}:name(X = 11) lord(creature[manacost=11]) cantattack && lord(creature[manacost=11]) cantblock
auto={12}{T}:name(X = 12) lord(creature[manacost=12]) cantattack && lord(creature[manacost=12]) cantblock
auto={13}{T}:name(X = 13) lord(creature[manacost=13]) cantattack && lord(creature[manacost=13]) cantblock
auto={14}{T}:name(X = 14) lord(creature[manacost=14]) cantattack && lord(creature[manacost=14]) cantblock
auto={15}{T}:name(X = 15) lord(creature[manacost=15]) cantattack && lord(creature[manacost=15]) cantblock
auto={16}{T}:name(X = 16) lord(creature[manacost=16]) cantattack && lord(creature[manacost=16]) cantblock
text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
mana={3}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]
[card]
name=Drooling Ogre
auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield)
text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
mana={1}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Dross Crocodile
mana={3}{B}
type=Creature
subtype=Zombie Crocodile
power=5
toughness=1
[/card]
[card]
name=Dross Golem
abilities=affinityswamps,fear
text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=2
[/card]
[card]
name=Dross Harvester
abilities=protection from white
auto=@movedTo(graveyard) from(creature|battlefield):life:2
auto=@each my end:life:-4 controller
text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life.
mana={1}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Dross Prowler
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Dross Ripper
auto={2}{B}:1/1
text={2}{B}: Dross Ripper gets +1/+1 until end of turn.
mana={4}
type=Artifact Creature
subtype=Hound
power=3
toughness=3
[/card]
[card]
name=Dross Scorpion
auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact)
text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
mana={4}
type=Artifact Creature
subtype=Scorpion
power=3
toughness=1
[/card]
[card]
name=Dross Hopper
auto={S(creature|myBattlefield)}:flying
text=Sacrifice a creature: Dross Hopper gains flying until end of turn. 
mana={1}{B}
type=Creature
subtype=Insect Horror
power=2
toughness=1
[/card]
[card]
name=Drove of Elves
abilities=opponentshroud
auto=foreach(*[green]|myBattlefield) 1/1
text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control.
mana={3}{G}
type=Creature
subtype=Elf
power=*
toughness=*
[/card]
[card]
name=Drowned
auto={B}:regenerate
text={B}: Regenerate Drowned.
mana={1}{U}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Drowned Catacomb
auto=tap
auto=aslongas(island,swamp|myBattlefield) untap
auto={T}:Add {U}
auto={T}:Add {B}
text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Drowned Rusalka
auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={U}, Sacrifice a creature: Discard a card, then draw a card.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Drowner of Secrets
auto={T(merfolk|mybattlefield)}:deplete:1 target(player)
text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Drudge Reavers
abilities=flash
auto={B}:regenerate
text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers.
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=1
[/card]
[card]
name=Drudge Skeletons
auto={B}:regenerate
text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Drudge Spell
auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token])
auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915)
text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Druid Lyrist
auto={G}{T}{S}:destroy target(enchantment)
text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Druid of the Anima
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {R}, {G}, or {W} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Druid's Call
target=creature
auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch
text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Drumhunter
auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0:may draw:1 controller
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool.
mana={3}{G}
type=Creature
subtype=Human Druid Warrior
power=2
toughness=2
[/card]
[card]
name=Dry Spell
auto=damage:1 all(creature,player)
text=Dry Spell deals 1 damage to each creature and each player.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Dryad Arbor
text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green.
color=green
type=Creature Land
subtype=Forest Dryad
power=1
toughness=1
[/card]
[card]
name=Dryad's Caress
other={3}{G}{W} name(Spend W to Cast) 
auto=alternative untap all(creature|mybattlefield)
auto=foreach(creature|battlefield) life:1 controller
text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
mana={4}{G}{G}
type=Instant
[/card]
[card]
name=Dryad's Favor
target=creature
auto=forestwalk
text=Enchant creature -- Enchanted creature has forestwalk.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dryad Sophisticate
abilities=nonbasiclandwalk
text=Nonbasic landwalk
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Dueling Grounds
auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack
auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock
text=No more than one creature can attack each turn. -- No more than one creature can block each turn.
mana={1}{G}{W}
type=Enchantment
[/card]
[card]
name=Duergar Assailant
auto={S}:damage:1 target(creature[attacking;blocking])
text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
mana={RW}
type=Creature
subtype=Dwarf Soldier
power=1
toughness=1
[/card]
[card]
name=Duergar Mine-Captain
auto={1}{rw}{q}:all(creature[attacking]) +1/+0 ueot
text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
mana={2}{RW}
type=Creature
subtype=Dwarf Soldier
power=2
toughness=1
[/card]
[card]
name=Duergar Cave-Guard
abilities=wither
auto={RW}:1/0
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Dwarf Warrior
power=1
toughness=3
[/card]
[card]
name=Dune-Brood Nephilim
auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1)
text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
mana={B}{R}{G}{W}
type=Creature
subtype=Nephilim
power=3
toughness=3
[/card]
[card]
name=Dunerider Outlaw
abilities=protection from green
auto=@damaged(opponent) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1)
text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
mana={B}{B}
type=Creature
subtype=Human Rebel Rogue
power=1
toughness=1
[/card]
[card]
name=Dungeon Geists
abilities=flying
auto=target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Dungeon Shade
abilities=flying
auto={B}:1/1
text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Spirit
power=1
toughness=1
[/card]
[card]
name=Dungrove Elder
abilities=opponentshroud
auto=foreach(forest|mybattlefield) 1/1
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control.
mana={2}{G}
type=Creature
subtype=Treefolk
power=*
toughness=*
[/card]
[card]
name=Duress
auto=target(*[-creature;-land]|opponenthand) reject
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Durkwood Baloth
text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={4}{G}{G}
suspend(5)={g}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Durkwood Boars
mana={4}{G}
type=Creature
subtype=Boar
power=4
toughness=4
[/card]
[card]
name=Durkwood Tracker
auto={1}{G}{T}:target(creature[attacking]) dynamicability<!powerstrike eachother!>
text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
mana={4}{G}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Dusk Imp
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Dusk Urchins
auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this)
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{-1/-1.1}) draw:1 controller
text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
mana={2}{B}
type=Creature
subtype=Ouphe
power=4
toughness=3
[/card]
[card]
name=Duskdale Wurm
abilities=trample
text=Trample
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Duskhunter Bat
abilities=flying
auto=bloodthirst:1
text=Bloodthirst 1 -- Flying
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
[/card]
[card]
name=Duskmantle, House of Shadow
auto={T}:Add {1}
auto={U}{B}{T}:deplete:1 target(player)
text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
type=Land
[/card]
[card]
name=Duskrider Falcon
abilities=flying,protection from black
text=Flying, protection from black
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Duskrider Peregrine
abilities=flying,protection from black
text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={5}{W}
suspend(3)={1}{w}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Duskwalker
kicker={3}{B}
auto=kicker counter(1/1,2)
auto=kicker fear
text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Duskworker
auto=@combat(blocked,turnlimited) source(this):all(this) regenerate
auto={3}:1/0
text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Dust Bowl
auto={T}:Add {1}
auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic])
text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
type=Land
[/card]
[card]
name=Dust Corona
target=creature
auto=2/0
auto=cantbeblockedby(creature[flying])
text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dust Elemental
abilities=flash,flying,fear
auto=moveTo(ownerhand) target(<3>creature|myBattlefield)
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
mana={2}{W}{W}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Dust to Dust
target=<2>artifact
auto=moveTo(exile)
text=Exile two target artifacts.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Dwarven Armorer
auto={R}{T}{discard(*|myhand)}:counter(0/1,1) target(creature)
auto={R}{T}{discard(*|myhand)}:counter(1/0,1) target(creature)
text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
mana={R}
type=Creature
subtype=Dwarf
power=0
toughness=2
[/card]
[card]
name=Dwarven Armory
auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly
auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly
text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Dwarven Berserker
auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot
text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
mana={1}{R}
type=Creature
subtype=Dwarf Berserker
power=1
toughness=1
[/card]
[card]
name=Dwarven Blastminer
facedown={3}
autofacedown={R}:morph
auto={2}{R}{T}:destroy target(land[-basic])
text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Bloodboiler
auto={T(wizard|mybattlefield)}:2/0 target(creature)
text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
mana={R}{R}{R}
type=Creature
subtype=Dwarf
power=2
toughness=2
[/card]
[card]
name=Dwarven Demolition Team
auto={T}:destroy target(wall)
text={T}: Destroy target Wall.
mana={2}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Grunt
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Landslide
target=land
auto=destroy
other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker)
auto=alternative destroy target(land)
text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Dwarven Lieutenant
auto={1}{R}:1/0 target(dwarf)
text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
mana={R}{R}
type=Creature
subtype=Dwarf Soldier
power=1
toughness=2
[/card]
[card]
name=Dwarven Miner
auto={2}{R}{T}:destroy target(land[-basic])
text={2}{R}, {T}: Destroy target nonbasic land.
mana={1}{R}
type=Creature
subtype=Dwarf
power=1
toughness=2
[/card]
[card]
name=Dwarven Nomad
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{R}
type=Creature
subtype=Dwarf Nomad
power=1
toughness=1
[/card]
[card]
name=Dwarven Patrol
auto=doesnotuntap
auto=@movedTo(*[-red]|mystack):untap
text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol.
mana={2}{R}
type=Creature
subtype=Dwarf
power=4
toughness=2
[/card]
[card]
name=Dwarven Pony
auto={1}{R}{T}:mountainwalk target(dwarf)
text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
mana={R}
type=Creature
subtype=Horse
power=1
toughness=1
[/card]
[card]
name=Dwarven Ruins
auto=tap
auto={T}:Add {R}
auto={T}{S}:Add {R}{R}
text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Dwarven Soldier
auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot
text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Dwarf Soldier
power=2
toughness=1
[/card]
[card]
name=Dwarven Song
target=<anyamount>creature
auto=transforms((,red)) ueot
text=Any number of target creatures become red until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Dwarven Strike Force
auto={D}:first strike && haste
text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
mana={4}{R}
type=Creature
subtype=Dwarf Berserker
power=4
toughness=3
[/card]
[card]
name=Dwarven Thaumaturgist
auto={T}:swap target(creature)
text={T}: Switch target creature's power and toughness until end of turn.
mana={2}{R}
type=Creature
subtype=Dwarf Shaman
power=1
toughness=2
[/card]
[card]
name=Dwarven Trader
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Dwarven Vigilantes
auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot
text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
mana={2}{R}
type=Creature
subtype=Dwarf
power=2
toughness=2
[/card]
[card]
name=Dwarven Warriors
auto={T}:unblockable target(creature[power<=2])
text={T}: Target creature with power 2 or less is unblockable this turn.
mana={2}{R}
type=Creature
subtype=Dwarf Warrior
power=1
toughness=1
[/card]
[card]
name=Dwarven Weaponsmith
auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly
text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
mana={1}{R}
type=Creature
subtype=Dwarf Artificer
power=1
toughness=1
[/card]
[card]
name=Eager Cadet
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Early Frost
target=<upto:3>land
auto=tap
text=Tap up to three target lands.
mana={1}{U}
type=Instant
[/card]
[card]
name=Early Harvest
auto=choice name(untap all your basic lands) untap all(land[basic]|mybattlefield)
auto=choice name(untap all opponent's basic lands) untap all(land[basic]|opponentbattlefield)
text=Target player untaps all basic lands he or she controls.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Earnest Fellowship
auto=lord(creature[white]) protection from white
auto=lord(creature[blue]) protection from blue
auto=lord(creature[black]) protection from black
auto=lord(creature[red]) protection from red
auto=lord(creature[green]) protection from green
text=Each creature has protection from its colors.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Earth Elemental
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=5
[/card]
[card]
name=Earth Rift
target=land
auto=destroy
flashback={5}{R}{R}
text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Earth Servant
auto=foreach(mountain|myBattlefield) 0/1
text=Earth Servant gets +0/+1 for each Mountain you control.
mana={5}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Earth Surge
auto=lord(land[creature]) 2/2
text=Each land gets +2/+2 as long as it's a creature.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Earthbind
target=creature
alias=1288
text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Earthblighter
auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land)
text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Earthbrawn
target=creature
auto=3/3
autohand={1}{G}{discard(this|myhand)}:counter(1/1,1) target(creature)
text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Earthcraft
auto={T(creature|mybattlefield)}:untap target(land[basic])
text=Tap an untapped creature you control: Untap target basic land.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Earthen Goo
abilities=trample
auto=cumulativeupcost[{RG}] sacrifice
auto=thisforeach(counter{0/0.1.Age}) 1/1
text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it.
mana={2}{R}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Earthlink
auto=upcost[{2}] sacrifice
auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice]))
text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
mana={3}{B}{R}{G}
type=Enchantment
[/card]
[card]
name=Earthlore
target=land|myBattlefield
auto=teach(land) {T}:1/2 target(creature(blocking)
text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Earthquake
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
text=Earthquake deals X damage to each creature without flying and each player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Earthshaker
auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying])
text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
mana={4}{R}{R}
type=Creature
subtype=Spirit
power=4
toughness=5
[/card]
[card]
name=Eastern Paladin
auto={B}{B}{T}:destroy target(creature[green])
text={B}{B}, {T}: Destroy target green creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Eater of the Dead
auto={0}:this(tapped) moveto(exile) target(*|graveyard) && untap all(this)
text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard.
mana={4}{B}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Ebonblade Reaper
auto=@combat(attacking) source(this):life:-halfuplifetotal controller
auto=@combatdamaged(opponent) from(this):life:-halfupopponentlifetotal opponent
facedown={3}
autofacedown={3}{b}{b}:morph
text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Ebon Drake
abilities=flying
auto=@movedTo(*|stack):life:-1 controller
text=Flying -- Whenever a player casts a spell, you lose 1 life.
mana={2}{B}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Ebon Stronghold
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {B}{B}
text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Ebony Charm
auto=choice life:-1 opponent && life:1 controller
auto=choice target(<upto:3>*|graveyard) moveTo(exile)
auto=aslongas(creature|battlefield) choice fear target(creature)
text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Instant
[/card]
[card]
name=Ebony Horse
auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Ebony Owl Netsuke
auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent
text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
mana={2}
type=Artifact
[/card]
[card]
name=Ebony Rhino
abilities=trample
text=Trample
mana={7}
type=Artifact Creature
subtype=Rhino
power=4
toughness=5
[/card]
[card]
name=Ebony Treefolk
auto={B}{G}: 1/1
text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
mana={1}{B}{G}
type=Creature
subtype=Treefolk
power=3
toughness=3
[/card]
[card]
name=Echo Tracer
facedown={3}
autofacedown={2}{U}:morph
autofaceup=moveTo(ownerhand) target(creature)
text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Echoing Calm
target=enchantment
auto=destroy
auto=all(other enchantment[share!name!]) destroy
text=Destroy target enchantment and all other enchantments with the same name as that enchantment.
mana={1}{W}
type=Instant
[/card]
[card]
name=Echoing Courage
target=creature
auto=all(creature[share!name!]) 2/2
text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Echoing Decay
target=creature
auto=all(creature[share!name!]) -2/-2
text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Echoing Ruin
target=artifact
auto=destroy
auto=all(other artifact[share!name!]) destroy
text=Destroy target artifact and all other artifacts with the same name as that artifact.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Echoing Truth
target=*[-land]
auto=moveTo(ownerhand)
auto=all(*[share!name!]) moveTo(ownerhand)
text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
mana={1}{U}
type=Instant
[/card]
[card]
name=Edgewalker
auto=lord(cleric|myhand) altercost(white,-1)
auto=lord(cleric|myhand) altercost(black, -1)
text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
mana={1}{W}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Edge of the Divinity
target=creature
auto=teach(creature[white]) 1/2
auto=teach(creature[black]) 2/1
text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1.
mana={WB}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Edric, Spymaster of Trest
auto=@combatdamaged(opponent) from(creature|mybattlefield):may draw:1 controller
text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card.
mana={1}{G}{U}
type=Legendary Creature
subtype=Elf Rogue
power=2
toughness=2
[/card]
[card]
name=Eerie Procession
target=arcane|mylibrary
auto=moveto(myhand)
text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Eiganjo Castle
auto={T}:Add{W}
auto={T}:prevent:2 target(creature[legendary])
text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
type=Legendary Land
[/card]
[card]
name=Eiganjo Free-Riders
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield)
text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Eight-and-a-Half-Tails
auto={1}{W}:protection from white target(creature)
auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot
text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn.
mana={W}{W}
type=Legendary Creature
subtype=Fox Cleric
power=2
toughness=2
[/card]
[card]
name=Eightfold Maze
target=creature[attacking]|opponentBattlefield
auto=destroy
text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Ekundu Cyclops
auto=aslongas(creature[attacking]|myBattlefield) mustattack
text=If a creature you control attacks, Ekundu Cyclops also attacks if able.
mana={3}{R}
type=Creature
subtype=Cyclops
power=3
toughness=4
[/card]
[card]
name=Ekundu Griffin
abilities=flying,first strike
text=Flying, first strike
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=El-Hajjaj
auto=spiritlink
text=Whenever El-Hajjaj deals damage, you gain that much life.
mana={1}{B}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Eladamri's Call
target=creature|mylibrary
auto=moveTo(myHand)
text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={G}{W}
type=Instant
[/card]
[card]
name=Eladamri's Vineyard
auto=@each my firstmain:add:{G}{G}
auto=@each opponent firstmain:add:{G}{G} opponent
text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
mana={G}
type=Enchantment
[/card]
[card]
name=Eladamri, Lord of Leaves
auto=lord(other elf) forestwalk
auto=lord(other elf) shroud
text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.)
mana={G}{G}
type=Legendary Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Elbrus, the Binding Blade
auto={1}:equip
auto=1/0
auto=@combatdamaged(player) from(mytgt):all(this) flip(Withengar Unbound)
text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1}
mana={7}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Withengar Unbound
abilities=flying,trample,intimidate
auto=this(controllerlife < 0) all(this) counter(1/1,13)
text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
color=black
type=Legendary Creature
subtype=Demon
power=13
toughness=13
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Elder Cathar
auto=@movedTo(this|graveyard) from(battlefield):target(creature) transforms((,newability[counter(1/1.1)],newability[if cantargetcard(human) then counter(1/1.1)])) forever
text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Elder Druid
auto={3}{G}{T}:tap target(creature,artifact,land)
auto={3}{G}{T}:untap target(creature,artifact,land)
text={3}{G}, {T}: You may tap or untap target artifact, creature, or land.
mana={3}{G}
type=Creature
subtype=Elf Cleric Druid
power=2
toughness=2
[/card]
[card]
name=Elder Land Wurm
abilities=defender,trample
auto=@combat(blocking) source(this):-defender
text=Defender, trample -- When Elder Land Wurm blocks, it loses defender.
mana={4}{W}{W}{W}
type=Creature
subtype=Dragon Wurm
power=5
toughness=5
[/card]
[card]
name=Elder of Laurels
auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot
text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
mana={2}{G}
type=Creature
subtype=Human Advisor
power=2
toughness=3
[/card]
[card]
name=Elder Spawn
auto=cantbeblockedby(creature[red])
auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller
text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures.
mana={4}{U}{U}{U}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Eldrazi Monument
auto=lord(creature|myBattlefield) 1/1 
auto=lord(creature|mybattlefield) flying
auto=lord(creature|mybattlefield) indestructible
auto=@each myupkeep:sacrifice notatarget(creature|mybattlefield)
auto=@each myupkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice
text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
mana={5}
type=Artifact
[/card]
[card]
name=Eldrazi Spawn
type=Creature
subtype=Eldrazi Spawn
auto={S}:Add{1}
power=0
toughness=1
[/card]
[card]
name=Electric Eel
auto=damage:1 controller
auto={R}{R}:2/0 && damage:1 controller
text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
mana={U}
type=Creature
subtype=Fish
power=1
toughness=1
[/card]
[card]
name=Electrolyze
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
auto=draw:1 controller
text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card.
mana={1}{U}{R}
type=Instant
[/card]
[card]
name=Electrostatic Bolt
target=creature
auto=damage:2
auto=teach(creature[artifact]) damage:2
text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
mana={R}
type=Instant
[/card]
[card]
name=Electryte
auto=@combatdamaged(player) from(this):all(creature[blocking]) dynamicability<!powerstrike!>
text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Elephant Ambush
auto=token(Elephant,creature elephant, 3/3,green)
flashback={6}{G}{G}
text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Elephant Graveyard
auto={T}:Add {1}
auto={T}:Regenerate target(elephant)
text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant.
type=Land
[/card]
[card]
name=Elephant Guide
target=creature
auto=3/3
auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green)
text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Elephant Resurgence
auto=token(-21382111)
auto=token(-21382111) opponent
text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Elephant T1
type=Creature
subtype=Elephant
auto=foreach(creature|mygraveyard) 1/1
text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.
power=*
toughness=*
color=green
id=-21382111
[/card]
[card]
name=Elesh Norn, Grand Cenobite
abilities=vigilance
auto=lord(other creature|mybattlefield) 2/2
auto=lord(creature|opponentbattlefield) -2/-2
text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2.
mana={5}{W}{W}
type=Legendary Creature
subtype=Praetor
power=4
toughness=7
[/card]
[card]
name=Elf Replica
auto={1}{G}{S}:destroy target(enchantment)
text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
mana={3}
type=Artifact Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Elfhame Palace
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Elite Archers
auto={T}:damage:3 target(creature[attacking;blocking])
text={T}: Elite Archers deals 3 damage to target attacking or blocking creature.
mana={5}{W}
type=Creature
subtype=Human Soldier Archer
power=3
toughness=3
[/card]
[card]
name=Elite Cat Warrior
abilities=forestwalk
text=Forestwalk
mana={2}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=3
[/card]
[card]
name=Elite Inquisitor
abilities=first strike,vigilance
auto=protection from(vampire)
auto=protection from(werewolf)
auto=protection from(zombie)
text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Elite Javelineer
auto=@combat(blocking) source(this):damage:1 target(creature[attacking])
text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Elite Vanguard
mana={W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Elixir of Immortality
auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle
text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library.
mana={1}
type=Artifact
[/card]
[card]
name=Elixir of Vitality
auto=tap
auto={T}{S}:life:4
auto={8}{T}{S}:life:8
text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
mana={4}
type=Artifact
[/card]
[card]
name=Elguad Inquisitor
abilities=lifelink
auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)
text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Elven Cache
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Elven Fortress
auto={1}{G}:0/1 target(creature[blocking])
text={1}{G}: Target blocking creature gets +0/+1 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Elven Lyre
auto={1}{T}{S}:2/2 target(creature)
text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Elven Palisade
auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking])
text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Elven Riders
auto=cantbeblockedby(creature[-flying])
auto=cantbeblockedby(creature[-wall])
text=Elven Riders can't be blocked except by Walls and/or creatures with flying.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=3
toughness=3
[/card]
[card]
name=Elven Rite
target=creature
auto=counter(1/1,1)
auto=counter(1/1,1) target(creature)
text=Distribute two +1/+1 counters among one or two target creatures.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Elven Warhounds
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary)
text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
mana={3}{G}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Elves of Deep Shadow
auto={T}:Add {B} && damage:1 controller
text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Elvish Aberration
auto={T}:add{G}{G}{G}
autohand={2}{cycle}:name(forestcycling) moveTo(myhand) target(forest|mylibrary)
text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}
type=Creature
subtype=Elf Mutant
power=4
toughness=5
[/card]
[card]
name=Elvish Archdruid
auto=lord(other elf|myBattlefield) 1/1
auto={T}:foreach(elf|mybattlefield) add{G}
text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
mana={1}{G}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Elvish Archers
abilities=first strike
text=First strike
mana={1}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=1
[/card]
[card]
name=Elvish Berserker
auto=rampage(1/1,0)
text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={G}
type=Creature
subtype=Elf Berserker
power=1
toughness=1
[/card]
[card]
name=Elvish Branchbender
auto={T}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot
text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Elvish Champion
auto=lord(other elf) 1/1
auto=lord(other elf) forestwalk
text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
mana={1}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Elvish Eulogist
auto={S}:foreach(elf|mygraveyard) life:1
text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Farmer
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:life:2
text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life.
mana={1}{G}
type=Creature
subtype=Elf
power=0
toughness=2
[/card]
[card]
name=Elvish Fury
target=creature
auto=2/2
buyback={G}{4}
text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Elvish Guidance
target=land
auto=@tappedformana(mytgt):foreach(elf|myBattlefield) Add{G} targetcontroller
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Elvish Handservant
auto=@movedTo(giant|stack):may counter(1/1,1)
text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Healer
auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever
auto={T}:name(prevent damage to player) target(player) prevent:1
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
mana={2}{W}
type=Creature
subtype=Elf Cleric
power=1
toughness=2
[/card]
[card]
name=Elvish Herder
auto={G}:trample target(creature)
text={G}: Target creature gains trample until end of turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Hexhunter
auto={GW}{T}{S}:destroy target(enchantment)
text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
mana={GW}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Hunter
auto={1}{G}{T}:frozen target(creature)
text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
mana={1}{G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
name=Elvish Lookout
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Lyrist
auto={G}{T}{S}:destroy target(enchantment)
text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Pathcutter
auto={2}{G}:forestwalk target(elf)
text={2}{G}: Target Elf creature gains forestwalk until end of turn.
mana={3}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Elvish Pioneer
auto=may moveTo(myBattlefield) and((tap)) target(land[basic]|myhand)
text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Elvish Piper
auto={G}{T}:moveTo(myBattlefield) target(creature|myhand)
text={G}, {T}: You may put a creature card from your hand onto the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Promenade
auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green)
text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
mana={3}{G}
type=Tribal Sorcery
subtype=Elf
[/card]
[card]
name=Elvish Ranger
mana={2}{G}
type=Creature
subtype=Elf
power=4
toughness=1
[/card]
[card]
name=Elvish Scout
auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Elvish Scrapper
auto={G}{T}{S}:destroy target(artifact)
text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Elvish Skysweeper
auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying])
text={4}{G}, Sacrifice a creature: Destroy target creature with flying.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Spirit Guide
autohand={0}:moveTo(exile) && add{G}
text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Spirit
power=2
toughness=2
[/card]
[card]
name=Elvish Vanguard
auto=@movedTo(other elf|battlefield):counter(1/1,1)
text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Elvish Visionary
auto=draw:1
text=When Elvish Visionary enters the battlefield, draw a card.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Elvish Warrior
mana={G}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=3
[/card]
[card]
name=Embargo
auto=lord(*[-land]) doesnotuntap
auto=@each my upkeep:life:-2 controller
text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Ember Beast
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
text=Ember Beast can't attack or block alone.
mana={2}{R}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Ember Gale
auto=lord(creature|opponentBattlefield) cantblock
auto=damage:1 all(creature[white;blue]|opponentBattlefield)
text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ember Hauler
auto={1}{S}:damage:2 target(creature,player)
text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
mana={R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Ember Shot
target=creature,player
auto=damage:3
auto=draw:1 controller
text=Ember Shot deals 3 damage to target creature or player. -- Draw a card.
mana={6}{R}
type=Instant
[/card]
[card]
name=Ember Weaver
abilities=reach
auto=aslongas(*[red]|myBattlefield) 1/0
auto=aslongas(*[red]|myBattlefield) first strike
text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
mana={2}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Embermage Goblin
auto=may moveTo(myhand) target(embermage goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Wizard
power=1
toughness=1
[/card]
[card]
name=Emberstrike Duo
auto=@movedTo(*[black]|mystack):1/1 ueot
auto=@movedTo(*[red]|mystack):first strike ueot
text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
mana={1}{BR}
type=Creature
subtype=Elemental Warrior Shaman
power=1
toughness=1
[/card]
[card]
name=Emberwilde Augur
auto={S}:damage:3 target(player) myUpkeepOnly
text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Emberwilde Caliph
abilities=flying,trample,mustattack
auto=@damaged(creature) from(this):life:-thatmuch controller
auto=@damaged(opponent) from(this):life:-thatmuch controller
text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life.
mana={2}{U}{R}
type=Creature
subtype=Djinn
power=4
toughness=4
[/card]
[card]
name=Ember-Fist Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) damage:1 target(creature,player)
text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
mana={1}{R}
type=Creature
subtype=Zubera Spirit
power=1
toughness=2
[/card]
[card]
name=Emblem of the Warmind
target=creature|myBattlefield
auto=lord(creature|myBattlefield) haste
text=Enchant creature you control -- Creatures you control have haste.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Emerald Charm
auto=aslongas(*|battlefield) choice untap target(*)
auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura])
auto=may -flying target(creature[flying])
text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Emerald Dragonfly
abilities=flying
auto={G}{G}:first strike
text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn.
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Emerald Medallion
auto=lord(*[green]|myhand) altercost(colorless,-1)
text=Green spells you cast cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Emerald Oryx
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={3}{G}
type=Creature
subtype=Antelope
power=2
toughness=3
[/card]
[card]
name=Emeria, the Sky Ruin
auto=tap
auto={T}:add{W}
auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard)
text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Emeria Angel
abilities=flying
auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white)
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Emmessi Tome
auto={5}{T}:auto={T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever
text={5}, {T}: Draw two cards, then discard a card.
mana={4}
type=Artifact
[/card]
[card]
name=Emissary of Despair
abilities=flying
auto=@combatdamaged(player) from(this):foreach(artifact|opponentbattlefield) life:-1 opponent
text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
mana={1}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Emissary of Hope
abilities=flying
auto=@combatdamaged(player) from(this):foreach(artifact|opponentbattlefield) life:1 controller
text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
mana={1}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Emperor Crocodile
auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1
text=When you control no other creatures, sacrifice Emperor Crocodile.
mana={3}{G}
type=Creature
subtype=Crocodile
power=5
toughness=5
[/card]
[card]
name=Empress Galina
auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary])
text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
mana={3}{U}{U}
type=Legendary Creature
subtype=Merfolk
power=1
toughness=3
[/card]
[card]
name=Emrakul's Hatcher
auto=Token(-193507)*3
text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{R}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]
[card]
name=Empty the Catacombs
auto=moveto(myHand) all(creature|myGraveyard)
auto=moveto(opponentHand) all(creature|opponentGraveyard)
text=Each player returns all creature cards from his or her graveyard to his or her hand.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Empty the Warrens
abilities=storm
auto=token(Goblin,Creature Goblin,1/1,red)*2
text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Empty-Shrine Kannushi
auto=aslongas(*[red]|myBattlefield) protection from red
auto=aslongas(*[blue]|myBattlefield) protection from blue
auto=aslongas(*[green]|myBattlefield) protection from green
auto=aslongas(*[black]|myBattlefield) protection from black
auto=aslongas(*[white]|myBattlefield) protection from white
text=Empty-Shrine Kannushi has protection from the colors of permanents you control.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Empyrial Armor
target=creature
auto=foreach(*|myhand) 1/1
text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand.
mana={1}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Empyrial Plate
auto={2}:equip
auto=foreach(*|myhand) 1/1
text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Enatu Golem
auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3
text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life.
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=5
[/card]
[card]
name=Enchanted Being
auto=preventAllCombatDamage from(creature[enchanted]) to(this)
text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
mana={1}{W}{W}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Enchanted Evening
auto=lord(*|battlefield) transforms((enchantment))
text=All permanents are enchantments in addition to their other types.
mana={3}{WU}{WU}
type=Enchantment
[/card]
[card]
name=Enchantress's Presence
auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1
text=Whenever you cast an enchantment spell, draw a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Enclave Cryptologist
auto={1}{U}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}=1) {T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=this(counter{0/0.1.Level}=2) {T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller
text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card.
auto=maxlevel:2
mana={U}
type=Creature
subtype=Merfolk Wizard
power=0
toughness=1
[/card]
[card]
name=Enclave Elite
abilities=islandwalk
auto=kicker counter(1/1,kicked)
kicker=multi{1}{U}
text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
mana={2}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Encroach
target=land[-basic]|hand
auto=reject
text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Endangered Armodon
auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice
text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
mana={2}{G}{G}
type=Creature
subtype=Elephant
power=4
toughness=5
[/card]
[card]
name=Endemic Plague
target=creature
auto=sacrifice
auto=all(*[share!types!]) bury
text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Endless Cockroaches
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand.
mana={1}{B}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Endless Ranks of the Dead
auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield
text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Endless Scream
target=creature
auto=all(this) counter(0/0,x,scream)
auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0
text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
mana={X}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Endless Whispers
auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard)
auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard)
text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Endless Wurm
abilities=trample
auto=upcost[{s(enchantment|mybattlefield)}] sacrifice
text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=9
toughness=9
[/card]
[card]
name=Endrek Sahr, Master Breeder
auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6
auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6
auto=aslongas(thrull|mybattlefield) sacrifice while >6
text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
mana={4}{B}
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Endure
auto=all(*|mybattlefield) prevent:9999
auto=prevent:9999 controller
text=Prevent all damage that would be dealt to you and permanents you control this turn.
mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Enemy of the Guildpact
auto=protection from(*[multicolor])
text=Protection from multicolored
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=2
[/card]
[card]
name=Energizer
auto={2}{T}:counter(1/1,1)
text={2}, {T}: Put a +1/+1 counter on Energizer.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=2
toughness=2
[/card]
[card]
name=Energy Arc
target=<anyamount>creature
auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
mana={W}{U}
type=Instant
[/card]
[card]
name=Energy Bolt
auto=choice damage:X target(player)
auto=choice life:X target(player)
text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life.
mana={X}{R}{W}
type=Sorcery
[/card]
[card]
name=Energy Chamber
auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot
text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
mana={2}
type=Artifact
[/card]
[card]
name=Energy Field
auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack)
auto=@movedTo(*|mygraveyard):moveTo(mygraveyard)
text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Energy Flux
auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice]))
text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Energy Storm
auto=preventalldamage from(instant,sorcery|stack)
auto=lord(creature[flying]) doesnotuntap
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Energy Tap
target=creature|myBattlefield
alias=1480
text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
mana={U}
type=Sorcery
[/card]
[card]
name=Enervate
target=artifact,creature,land
auto=tap
auto=@next upkeep:draw:1 controller
text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Enfeeblement
target=creature
auto=-2/-2
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Engineered Explosives
abilities=sunburst
auto=counter(0/0,sunburst,charge)
auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0])
auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1])
auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2])
auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3])
auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4])
auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5])
auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6])
auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7])
auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8])
auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9])
auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10])
auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11])
auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12])
auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13])
auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14])
auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15])
auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16])
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
mana={X}
type=Artifact
[/card]
[card]
name=Engulfing Flames
target=creature
auto=damage:1
auto=cantregen
flashback={3}{R}
text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Instant
[/card]
[card]
name=Engulfing Slagwurm
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability<!mytgt toughnesslifegain srccontroller!> destroy
text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Enigma Eidolon
auto={U}{S}:deplete:3 target(player)
autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand)
text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
mana={3}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Enormous Baloth
mana={6}{G}
type=Creature
subtype=Beast
power=7
toughness=7
[/card]
[card]
name=Enrage
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{R}
type=Instant
[/card]
[card]
name=Enslave
target=creature
auto=@each my upkeep:life:-1 opponent
alias=1194
text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
mana={4}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Enslaved Dwarf
auto={R}{S}:1/0 && first strike target(creature[black])
text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Enslaved Scout
auto={2}:mountainwalk
text={2}: Enslaved Scout gains mountainwalk until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]
[card]
name=Ensnare
auto=tap all(creature)
other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand)
text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures.
mana={3}{U}
type=Instant
[/card]
[card]
name=Ensnaring Bridge
auto=@each my attackers restriction{type(*|myhand)~lessthan~1,type(creature[power>=1]|mybattlefield)~morethan~0}:all(creature[power>=1]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~1,type(creature[power>=2]|mybattlefield)~morethan~0}:all(creature[power>=2]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~2,type(creature[power>=3]|mybattlefield)~morethan~0}:all(creature[power>=3]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~3,type(creature[power>=4]|mybattlefield)~morethan~0}:all(creature[power>=4]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~4,type(creature[power>=5]|mybattlefield)~morethan~0}:all(creature[power>=5]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~5,type(creature[power>=6]|mybattlefield)~morethan~0}:all(creature[power>=6]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~6,type(creature[power>=7]|mybattlefield)~morethan~0}:all(creature[power>=7]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~7,type(creature[power>=8]|mybattlefield)~morethan~0}:all(creature[power>=8]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~8,type(creature[power>=9]|mybattlefield)~morethan~0}:all(creature[power>=9]) cantattack ueot
auto=@each my attackers restriction{type(*|myhand)~equalto~9,type(creature[power>=10]|mybattlefield)~morethan~0}:all(creature[power>=10]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~lessthan~1,type(creature[power>=1]|opponentbattlefield)~morethan~0}:all(creature[power>=1]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~1,type(creature[power>=2]|opponentbattlefield)~morethan~0}:all(creature[power>=2]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~2,type(creature[power>=3]|opponentbattlefield)~morethan~0}:all(creature[power>=3]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~3,type(creature[power>=4]|opponentbattlefield)~morethan~0}:all(creature[power>=4]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~4,type(creature[power>=5]|opponentbattlefield)~morethan~0}:all(creature[power>=5]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~5,type(creature[power>=6]|opponentbattlefield)~morethan~0}:all(creature[power>=6]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~6,type(creature[power>=7]|opponentbattlefield])~morethan~0}:all(creature[power>=7]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~7,type(creature[power>=8]|opponentbattlefield)~morethan~0}:all(creature[power>=8]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~8,type(creature[power>=9]|opponentbattlefield)~morethan~0}:all(creature[power>=9]) cantattack ueot
auto=@each opponent attackers restriction{type(*|myhand)~equalto~9,type(creature[power>=10]|opponentbattlefield)~morethan~0}:all(creature[power>=10]) cantattack ueot
text=Creatures with power greater than the number of cards in your hand can't attack.
mana={3}
type=Artifact
[/card]
[card]
name=Entangling Vines
target=creature[tapped]
auto=doesnotuntap
text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Entomb
target=*|myLibrary
auto=moveTo(myGraveyard)
text=Search your library for a card and put that card into your graveyard. Then shuffle your library.
mana={B}
type=Instant
[/card]
[card]
name=Entomber Exarch
auto=choice moveTo(myhand) target(creature|mygraveyard)
auto=choice moveTo(graveyard) target(*[-creature]|opponenthand)
text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.
mana={2}{B}{B}
type=Creature
subtype=Cleric
power=2
toughness=2
[/card]
[card]
name=Entrails Feaster
auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap
text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
mana={B}
type=Creature
subtype=Zombie Cat
power=1
toughness=1
[/card]
[card]
name=Entropic Eidolon
auto={B}{S}:life:-1 target(player) && life:1 controller
autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand)
text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Envelop
target=sorcery|stack
auto=fizzle
text=Counter target sorcery spell.
mana={U}
type=Instant
[/card]
[card]
name=Ephemeron
abilities=flying
auto={discard(*|myhand)}:moveTo(myhand)
text=Flying -- Discard a card: Return Ephemeron to its owner's hand.
mana={4}{U}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Epic Proportions
abilities=flash
target=creature
auto=5/5
auto=trample
text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample.
mana={4}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Epic Struggle
auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame
text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Eradicate
target=creature[-black]
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Erase
target=enchantment
auto=moveTo(exile)
text=Exile target enchantment.
mana={W}
type=Instant
[/card]
[card]
name=Erdwal Ripper
abilities=haste
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{R}{R}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Erg Raiders
alias=1159
text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
mana={1}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Eron the Relentless
abilities=haste
auto={R}{R}{R}:regenerate
text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
power=5
toughness=2
[/card]
[card]
name=Errant Doomsayers
auto={T}:tap target(creature[toughness<=2])
text={T}: Tap target creature with toughness 2 or less.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=1
[/card]
[card]
name=Errant Ephemeron
abilities=flying
text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={6}{U}
suspend(4)={1}{u}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Ertai, Wizard Adept
auto={2}{U}{U}{T}:fizzle target(*|stack)
text={2}{U}{U}, {T}: Counter target spell.
mana={2}{U}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Ertai, the Corrupted
auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack)
text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
mana={2}{W}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
[card]
name=Ersatz Gnomes
auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever
auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot
text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn.
mana={3}
type=Artifact Creature
subtype=Gnome
power=1
toughness=1
[/card]
[card]
name=Escape Artist
abilities=unblockable
auto={U}{discard(*|myhand)}:moveTo(ownerhand)
text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Escape Routes
auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield)
text={2}{U}: Return target white or black creature you control to its owner's hand.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Escaped Null
abilities=lifelink
auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot
text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Berserker
power=1
toughness=2
[/card]
[card]
name=Escaped Shapeshifter
auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying
auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike
auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample
auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black
auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue
auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red
auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white
auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green
text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
mana={3}{U}{U}
type=Creature
subtype=Shapeshifter
power=3
toughness=4
[/card]
[card]
name=Esper Battlemage
auto={W}{T}:prevent:2 controller
auto={B}{T}:-1/-1 target(creature)
text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn.
mana={2}{U}
type=Artifact Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Esper Cormorants
abilities=flying
text=Flying
mana={2}{W}{U}
type=Artifact Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Esper Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) and((tap)) target(plains,island,swamp|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Esper Sojourners
auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever
autohand={2}{U}{cycle}:name(cycling) draw:1 && transforms((,newability[may tap target(*)],newability[may untap target(*)]])) forever
text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
mana={W}{U}{B}
type=Artifact Creature
subtype=Vedalken Wizard
power=2
toughness=3
[/card]
[card]
name=Esper Stormblade
auto=aslongas(other *[multicolor]|mybattlefield) 1/1
auto=aslongas(other *[multicolor]|mybattlefield) flying
text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
mana={WB}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=2
toughness=1
[/card]
[card]
name=Esperzoa
abilities=flying
auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield)
text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand.
mana={2}{U}
type=Artifact Creature
subtype=Jellyfish
power=4
toughness=3
[/card]
[card]
name=Essence Bottle
auto={3}{T}:counter(0/0,1,Essence)
auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence)
text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
mana={2}
type=Artifact
[/card]
[card]
name=Essence Drain
target=creature,player
auto=damage:3
auto=life:3 controller
text=Essence Drain deals 3 damage to target creature or player and you gain 3 life.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Essence Feed
target=player
auto=life:-3
auto=life:3 controller
auto=Token(-193507)*3
text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Essence Filter
auto=choice destroy all(enchantment)
auto=choice destroy all(enchantment[-white])
text=Destroy all enchantments or all nonwhite enchantments.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Essence Flare
target=creature
auto=2/0
auto=@each targetcontroller upkeep:counter(0/-1,1)
text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Essence Fracture
target=<2>creature
auto=moveTo(ownerhand)
autohand=__CYCLING__({2}{U})
text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Essence Scatter
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Essence Sliver
auto=lord(sliver) transforms((,newability[spiritlink]))
text=Whenever a Sliver deals damage, its controller gains that much life.
mana={3}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Essence Warden
auto=@movedTo(other creature|battlefield):life:1 controller
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Etched Champion
auto=aslongas(artifact|mybattlefield) protection from white >2
auto=aslongas(artifact|mybattlefield) protection from blue >2
auto=aslongas(artifact|mybattlefield) protection from black >2
auto=aslongas(artifact|mybattlefield) protection from red >2
auto=aslongas(artifact|mybattlefield) protection from green >2
text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.
mana={3}
type=Artifact Creature
subtype=Soldier
power=2
toughness=2
[/card]
[card]
name=Etched Monstrosity
auto=counter(-1/-1,5)
auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player)
text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
mana={5}
type=Artifact Creature
subtype=Golem
power=10
toughness=10
[/card]
[card]
name=Etched Oracle
abilities=sunburst
auto=counter(1/1,sunburst)
auto={1}{C(1/1,-4)}:draw:3 traget(player)
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
mana={4}
type=Artifact Creature
subtype=Wizard
power=0
toughness=0
[/card]
[card]
name=Eternal Dragon
abilities=flying
autohand={2}{cycle}:name(plainscycling) moveTo(myhand) target(plains|mylibrary)
autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly
text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{W}{W}
type=Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Eternal Flame
text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
auto=damage:type:mountain:mybattlefield opponent
auto=damage:halfuptype:mountain:mybattlefield controller
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Eternal Warrior
target=creature
auto=vigilance
text=Enchant creature -- Enchanted creature has vigilance.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Eternal Witness
auto=may moveTo(myhand) target(*|mygraveyard)
text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
mana={1}{G}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]
[card]
name=Eternity Snare
target=creature
auto=doesnotuntap
auto=draw:1 controller
text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step.
mana={5}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Eternity Vessel
auto=counter(0/0,lifetotal,Charge)
auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
mana={6}
type=Artifact
[/card]
[card]
name=Ethereal Champion
auto={L}:prevent:1 all(this)
text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
mana={2}{W}{W}{W}
type=Creature
subtype=Avatar
power=3
toughness=4
[/card]
[card]
name=Ethereal Haze
auto=preventalldamage to(creature) ueot
text=Prevent all damage that would be dealt by creatures this turn.
mana={W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Ethercaste Knight
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}{U}
type=Artifact Creature
subtype=Human Knight
power=1
toughness=3
[/card]
[card]
name=Ethereal Usher
auto={U}{T}:unblockable target(creature)
autohand={1}{U}{U}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={5}{U}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Ethereal Whiskergill
abilities=cantattack,flying
auto=aslongas(island|opponentBattlefield) -cantattack
text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island.
mana={3}{U}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Etherium Abomination
autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={3}{U}{B}
type=Artifact Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Etherium Astrolabe
abilities=flash
auto={B}{T}{S(artifact|myBattlefield)}:draw:1
text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card.
mana={2}{U}
type=Artifact
[/card]
[card]
name=Etherium Sculptor
auto=lord(artifact|myhand) altercost(colorless,-1)
text=Artifact spells you cast cost {1} less to cast.
mana={1}{U}
type=Artifact Creature
subtype=Vedalken Artificer
power=1
toughness=2
[/card]
[card]
name=Ethersworn Adjudicator
abilities=flying
auto={1}{W}{B}{T}:destroy target(creature,enchantment)
auto={2}{U}:untap
text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator.
mana={4}{U}
type=Artifact Creature
subtype=Vedalken Knight
power=4
toughness=4
[/card]
[card]
name=Ethersworn Canonist
auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot
auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot
text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
mana={1}{W}
type=Artifact Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Ethersworn Shieldmage
abilities=flash
auto=all(creature[artifact]|battlefield) prevent:9999
text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
mana={1}{W}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=2
toughness=2
[/card]
[card]
name=Evacuation
auto=moveTo(ownerhand) all(creature)
text=Return all creatures to their owners' hands.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Evaporate
auto=damage:1 all(creature[white;blue])
text=Evaporate deals 1 damage to each creature that's white or blue.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Even the Odds
auto=token(Soldier,Creature Soldier,1/1,white)*3
restriction=control less creatures
text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Everbark Shaman
auto={T}{E(treefolk|mygraveyard)}:target(<2>forest|mylibrary) and((tap)) moveTo(mybattlefield)
text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
mana={4}{G}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=5
[/card]
[card]
name=Everflowing Chalice
auto=kicker counter(0/0,kicked,charge)
auto={T}:thisforeach(counter{0/0.1.charge}) add{1}
kicker=multi{2}
text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
mana={0}
type=Artifact
[/card]
[card]
name=Everglades
auto=tap
auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{B}
text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool.
type=Land
[/card]
[card]
name=Evil Eye of Orms-by-Gore
auto=lord(creature[-eye]|myBattlefield) cantattack
auto=cantbeblockedby(creature[-wall])
text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls.
mana={4}{B}
type=Creature
subtype=Eye
power=3
toughness=6
[/card]
[card]
name=Evil Eye of Urborg
auto=lord(creature[-eye]|myBattlefield) cantattack
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy
text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
mana={4}{B}
type=Creature
subtype=Eye
power=6
toughness=3
[/card]
[card]
name=Evil Presence
text=Enchant land -- Enchanted land is a Swamp.
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Evincar's Justice
auto=damage:2 all(creature,player)
buyback={2}{B}{B}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Eviscerator
abilities=protection from white
auto=life:-5 controller
text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Evolution Charm
auto=may moveTo(myhand) target(land[basic]|mylibrary)
auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard)
auto=aslongas(creature|myBattlefield) flying target(creature)
text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Evolution Vat
auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{1}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot
text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
mana={3}
type=Artifact
[/card]
[card]
name=Evolving Wilds
auto={T}{S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Exalted Angel
abilities=flying
auto=spiritlink
facedown={3}
autofacedown={2}{W}{W}:morph
text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
[card]
name=Exalted Dragon
abilities=flying,cantattack
auto={S(land|myBattlefield)}:-cantattack
text=Flying -- Exalted Dragon can't attack unless you sacrifice a land.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Exclude
target=creature|stack
auto=fizzle
auto=draw:1 controller
text=Counter target creature spell. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Excommunicate
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Execute
target=creature[white]
auto=bury
auto=draw:1 controller
text=Destroy target white creature. It can't be regenerated. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Executioner's Capsule
auto={1}{B}{T}{S}:destroy target(creature[-black])
text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
mana={B}
type=Artifact
[/card]
[card]
name=Executioner's Hood
auto={2}:equip
auto=intimidate
text=Equipped creature has intimidate. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Exhaustion
auto=frozen all(creature|opponentbattlefield) frozen
auto=frozen all(land|opponentbattlefield) frozen
text=Creatures and lands target opponent controls don't untap during his or her next untap step.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Exile
target=creature[-white;attacking]
auto=moveto(exile)
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Exile target nonwhite attacking creature. You gain life equal to its toughness.
mana={2}{W}
type=Instant
[/card]
[card]
name=Exiled Boggart
auto=@movedTo(this|graveyard) from(battlefield):reject target(*|myhand)
text=When Exiled Boggart dies, discard a card.
mana={1}{B}
type=Creature
subtype=Goblin Rogue
power=2
toughness=2
[/card]
[card]
name=Exorcist
auto={1}{W}{T}:destroy target(creature[black])
text={1}{W}, {T}: Destroy target black creature.
mana={W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Exoskeletal Armor
target=creature
auto=foreach(creature|graveyard) 1/1
text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Exotic Curse
target=creature
auto=aslongas(forest|mybattlefield) -1/-1
auto=aslongas(mountain|mybattlefield) -1/-1
auto=aslongas(plains|mybattlefield) -1/-1
auto=aslongas(swamp|mybattlefield) -1/-1
auto=aslongas(island|mybattlefield) -1/-1
text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Exotic Disease
auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller
auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller
text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Expedition Map
auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary)
text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Expendable Troops
auto={T}{S}:damage:2 target(creature[attacking;blocking])
text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Exploding Borders
target=land[basic]|mylibrary
auto=moveTo(myBattlefield)
auto=tap
auto=aslongas(forest|myBattlefield) damage:1 opponent
auto=aslongas(island|myBattlefield) damage:1 opponent
auto=aslongas(swamp|myBattlefield) damage:1 opponent
auto=aslongas(mountain|myBattlefield) damage:1 opponent
auto=aslongas(plains|myBattlefield) damage:1 opponent
text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
mana={2}{R}{G}
type=Sorcery
[/card]
[card]
name=Exploration
auto=maxPlay(land)+1
text=You may play an additional land on each of your turns.
mana={G}
type=Enchantment
[/card]
[card]
name=Explore
auto=maxPlay(land)+1
auto=draw:1
text=You may play an additional land this turn. -- Draw a card.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Explosive Growth
target=creature
kicker={5}
auto=2/2
auto=kicker 3/3
text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
mana={G}
type=Instant
[/card]
[card]
name=Explosive Vegetation
target=<upto:2>land[basic]|mylibrary
auto=moveTo(myBattlefield)
auto=tap
text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Expunge
target=creature[-black;-artifact]
auto=bury
autohand=__CYCLING__({2})
text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Exsanguinate
auto=life:-X opponent
auto=life:X controller
text=Each opponent loses X life. you gain life equal to the amount lost this way.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Extinguish
target=sorcery|stack
auto=fizzle
text=Counter target sorcery spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Extortion
target=<upto:2>*|opponenthand
auto=moveTo(opponentlibrary)
text=Look at target player's hand and choose up to two cards from it. That player discards those cards.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Extra Arms
target=creature
auto=@combat(attacking) source(mytgt):damage:2 target(creature,player)
text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
mana={4}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Extract
target=*|Library
auto=moveTo(exile)
text=Search target player's library for a card and exile it. Then that player shuffles his or her library.
mana={U}
type=Sorcery
[/card]
[card]
name=Extractor Demon
abilities=flying
autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player)
text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={4}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Extravagant Spirit
auto=foreach(*|myhand) upcost[{1}] sacrifice
abilities=flying
text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
mana={3}{U}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Extruder
auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature)
auto=upcost[{4};next upkeep] sacrifice
text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=4
toughness=3
[/card]
[card]
name=Extirpate
target=*[-basic]|graveyard
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
abilities=split second
mana={B}
type=Instant
[/card]
[card]
name=Exuberant Firestoker
auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player)
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool.
mana={2}{R}
type=Creature
subtype=Human Druid Shaman
power=1
toughness=1
[/card]
[card]
name=Eye for an Eye
alias=1344
text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
mana={W}{W}
type=Instant
[/card]
[card]
name=Eye of Nowhere
target=*
auto=moveTo(ownerhand)
text=Return target permanent to its owner's hand.
mana={U}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Eye of Ramos
auto={T}:Add {U}
auto={S}:Add {U}
text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Eye of Singularity
auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot
auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
type=World Enchantment
mana={3}{W}
[/card]
[card]
name=Eye of Ugin
auto=lord(eldrazi[-white;-blue;-black;-red;-green]|myhand) altercost(colorless,-2)
auto={7}{T}:moveTo(myhand) target(creature[-white;-blue;-black;-red;-green]|myLibrary)
text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
type=Legendary Land
[/card]
[card]
name=Eyeblight's Ending
target=creature[-elf]
auto=destroy
text=Destroy target non-Elf creature.
mana={2}{B}
type=Tribal Instant
subtype=Elf
[/card]
[card]
name=Eyes of the Wisent
auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green)
text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
mana={1}{G}
type=Tribal Enchantment
subtype=Elemental
[/card]
[card]
name=Ezuri's Archers
abilities=reach
auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot
text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
mana={G}
type=Creature
subtype=Elf Archer
power=1
toughness=2
[/card]
[card]
name=Ezuri's Brigade
auto=aslongas(artifact|mybattlefield) 4/4 >2
auto=aslongas(artifact|mybattlefield) trample >2
text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
mana={2}{G}{G}
type=Creature
subtype=Elf Warrior
power=4
toughness=4
[/card]
[card]
name=Ezuri, Renegade Leader
auto={G}:regenerate target(other elf)
auto={2}{G}{G}{G}:lord(elf|mybattlefield) 3/3 && lord(elf|mybattlefield) trample ueot
text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
mana={1}{G}{G}
type=Legendary Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(-15208711)
auto=@movedTo(*[blue]|mystack):may token(-15208712)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
[card]
name=Bird
type=Creature
subtype=Bird
abilities=flying
text=Flying
power=1
toughness=1
color=blue
[/card]
[card]
name=Fabricate
target=artifact|myLibrary
auto=moveTo(myHand)
text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Face of Fear
auto={2}{B}{discard(*|myhand)}:fear
text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={5}{B}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Faceless Butcher
auto=(blink)forsrc target(creature|battlefield)
text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{B}{B}
type=Creature
subtype=Nightmare Horror
power=2
toughness=3
[/card]
[card]
name=Faceless Devourer
abilities=shadow
auto=(blink)forsrc target(other creature[shadow]|battlefield)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{B}
type=Creature
subtype=Nightmare Horror
power=2
toughness=1
[/card]
[card]
name=Facevaulter
auto={B}{S(goblin|myBattlefield)}:2/2
text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
mana={B}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Fade from Memory
target=*|graveyard
auto=moveTo(exile)
autohand=__CYCLING__({B})
text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.)
mana={B}
type=Instant
[/card]
[card]
name=Faerie Conclave
auto=tap
auto={T}:Add{U}
auto={1}{U}:becomes(Faerie Creature,2/1,flying,blue) ueot
text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
type=Land
[/card]
[card]
name=Faerie Macabre
abilities=flying
autohand={S}:target(*<upto:2>|graveyard) moveTo(exile)
text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards.
mana={1}{B}{B}
type=Creature
subtype=Faerie Rogue
power=2
toughness=2
[/card]
[card]
name=Faerie Noble
abilities=flying
auto=lord(other faerie|myBattlefield) 0/1
auto={T}:lord(other faerie|myBattlefield) 1/0 ueot
text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn.
mana={2}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
[/card]
[card]
name=Faerie Squadron
kicker={3}{U}
auto=kicker counter(1/1,2)
auto=kicker flying
text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Faerie Swarm
abilities=flying
auto=foreach(*[blue]|myBattlefield) 1/1
text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
mana={3}{U}
type=Creature
subtype=Faerie
power=*
toughness=*
[/card]
[card]
name=Faerie Tauntings
auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent
text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
mana={2}{B}
type=Tribal Enchantment
subtype=Faerie
[/card]
[card]
name=Faith Healer
auto={S}:notatarget(enchantment|mybattlefield) dynamicability<!mytgt manacostlifegain srccontroller!> sacrifice 
text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Faithful Squire
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Kaiso, Memory of Loyalty)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Kaiso, Memory of Loyalty
abilities=flying
auto={C(0/0,-1,Ki)}:prevent:999 target(creature)
text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
color=white
type=Legendary Creature
subtype=Spirit
power=3
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Faithless Looting
auto=draw:2 controller
auto=reject notatarget(<2>*|myhand)
flashback={2}{R}
text=Draw two cards, then discard two cards. -- Flashback {2}{R}
mana={R}
type=Sorcery
[/card]
[card]
name=Falkenrath Aristocrat
abilities=flying,haste
abilities={S(creature[-human]):name(sacrifice a non-human creature):indestructible
abilities={S(creature[human]):name(sacrifice a human):indestructible && counter(1/1,1)
text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
mana={2}{B}{R}
type=Creature
subtype=Vampire
power=4
toughness=1
[/card]
[card]
name=Falkenrath Marauders
abilities=flying,haste
auto=@combatdamaged(player) from(this):counter(1/1,2)
text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
mana={3}{R}{R}
type=Creature
subtype=Vampire Warrior
power=2
toughness=2
[/card]
[card]
name=Falkenrath Noble
abilities=flying
auto=@movedTo(creature|graveyard) from(battlefield):target(player) life:-1 && life:1 controller
text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Falkenrath Torturer
abilities={S(creature[-human]):name(sacrifice a non-human creature):flying
abilities={S(creature[human]):name(sacrifice a human):flying && counter(1/1,1)
text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
mana={2}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]
[card]
name=Fallen Angel
abilities=flying
auto={S(creature|myBattlefield)}:2/1
text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Fallen Askari
abilities=flanking,cantblock
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block.
mana={1}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Fallen Cleric
facedown={3}
autofacedown={4}{B}:morph
auto=protection from(cleric)
text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{B}
type=Creature
subtype=Zombie Cleric
power=4
toughness=2
[/card]
[card]
name=Fallen Ferromancer
abilities=infect
auto={2}{R}{T}:damage:1 target(creature,player)
text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Fallen Ideal
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=flying
auto=teach(creature) {S(creature|mybattlefield)}:2/1
text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fallow Earth
target=land
auto=moveTo(ownerLibrary)
text=Put target land on top of its owner's library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Fallow Wurm
auto=aslongas(land|myhand) reject target(land|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
mana={2}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Fallowsage
auto=@tapped(this):may draw:1 controller
text=Whenever Fallowsage becomes tapped, you may draw a card.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=False Defeat
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=False Demise
target=creature
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=False Mourning
target=creature|mygraveyard
auto=moveTo(mylibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Sorcery
[/card]
[card]
name=False Prophet
auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature)
text=When False Prophet dies, exile all creatures.
mana={2}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=False Summoning
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Falter
auto=lord(creature[-flying]) cantblock
text=Creatures without flying can't block this turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Familiar Ground
auto=lord(creature|myBattlefield) oneblocker
text=Each creature you control can't be blocked by more than one creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Familiar's Ruse
target=*|stack
auto=fizzle
text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell.
mana={U}{U}{H(creature|myBattlefield)}
type=Instant
[/card]
[card]
name=Famine
auto=damage:3 all(creature,player)
text=Famine deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Fanatical Devotion
auto={S(creature|mybattlefield)}:regenerate target(creature)
text=Sacrifice a creature: Regenerate target creature.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Famished Ghoul
auto={1}{B}{S}:name(opponent's graveyard) target(*<upto:2>|opponentgraveyard) moveTo(exile)
auto={1}{B}{S}:name(your graveyard) target(*<upto:2>|mygraveyard) moveTo(exile)
text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Fanatical Fever
target=creature
auto=trample
auto=3/0
text=Target creature gets +3/+0 and gains trample until end of turn.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Fang Skulkin
auto={2}:wither target(creature[black])
text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=1
[/card]
[card]
name=Fangren Firstborn
auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1)
text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
mana={1}{G}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Fangren Hunter
abilities=trample
text=Trample
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Fangren Marauder
auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller
text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life.
mana={5}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Fangren Pathcutter
auto=@combat(attacking) source(this):all(creature[attacking]) trample ueot
text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=6
[/card]
[card]
name=Far Wanderings
auto=if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and((tap))target(<3>land|mylibrary)
auto=ifnot type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and((tap)) target(land|mylibrary)
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Farbog Boneflinger
auto=-2/-2 target(creature)
text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Farhaven Elf
auto=may moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Farmstead
target=land
alias=1345
text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
mana={W}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Farrelite Priest
auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4
text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Farrel's Zealot
auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot
text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
mana={1}{W}{W}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Farseek
target=plains,island,swamp,mountain|mylibrary
auto=moveto(myBattlefield)
auto=tap
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Farsight Mask
auto=@damaged(controller) from(*|opponentbattlefield) sourcenottap:may draw:1 controller
auto=@damaged(controller) from(*|opponentstack) sourcenottap:may draw:1 controller
text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
mana={5}
type=Artifact
[/card]
[card]
name=Fastbond
alias=1243
text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
mana={G}
type=Enchantment
[/card]
[card]
name=Fatal Attraction
target=creature
auto=damage:2
auto=@each my upkeep:damage:4
text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fatal Blow
target=creature[damaged]
auto=destroy
text=Destroy target creature that was dealt damage this turn. It can't be regenerated.
mana={B}
type=Instant
[/card]
[card]
name=Fatal Frenzy
target=creature
auto=trample
auto=treason
auto=dynamicability<!powerpumppow!>
text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
mana={2}{R}
type=Instant
[/card]
[card]
name=Fatestitcher
auto={T}:Tap target(other *)
auto={T}:Untap target(other *)
autograveyard={U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={3}{U}
type=Creature
subtype=Zombie Wizard
power=1
toughness=2
[/card]
[card]
name=Fathom Seer
facedown={3}
autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph
autofaceup=draw:2
text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=3
[/card]
[card]
name=Fault Line
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
text=Fault Line deals X damage to each creature without flying and each player.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Fault Riders
auto={S(land|myBattlefield)}:2/0 && first strike limit:1
text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Faultgrinder
abilities=trample
other={4}{R} name(Evoke)
auto=destroy target(land)
auto=alternative sacrifice
text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={6}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Fauna Shaman
auto={G}{T}{discard(creature|myhand)}:moveTo(myhand) target(creature|myLibrary)
text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Favor of the Overbeing
target=creature
auto=teach(creature[green]) 1/1
auto=teach(creature[green]) vigilance
auto=teach(creature[blue]) 1/1
auto=teach(creature[blue]) flying
text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying.
mana={1}{GU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Favor of the Woods
target=creature
auto=transforms((,newability[@combat(blocking) source(this):life:3 controller]))
text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Favorable Destiny
target=creature
auto=teach(creature[white]) 1/2
auto=aslongas(creature|myBattlefield) shroud >1
text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fear
target=creature
auto=fear
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feast of Blood
target=creature
auto=destroy
auto=life:4 controller
restriction=control two or more vampires
text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Feast of Flesh
target=creature
auto=damage:1
auto=life:1 controller
auto=foreach(Feast of Flesh|mygraveyard):damage:1
auto=foreach(Feast of Flesh|opponentgraveyard):damage:1
auto=foreach(Feast of Flesh|mygraveyard)life:1 controller
auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller
text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
mana={B}
type=Sorcery
[/card]
[card]
name=Feast of the Unicorn
target=creature
auto=4/0
text=Enchant creature -- Enchanted creature gets +4/+0.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feast or Famine
auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black)
auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact])
text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
mana={3}{B}
type=Instant
[/card]
[card]
name=Fecundity
auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller
auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent
text=Whenever a creature dies, that creature's controller may draw a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Feebleness
abilities=flash
target=creature
auto=-2/-1
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feedback
target=enchantment
auto=@each my upkeep:damage:1 controller
text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feedback Bolt
target=player
auto=foreach(artifact|myBattlefield) damage:1
text=Feedback Bolt deals damage to target player equal to the number of artifacts you control.
mana={4}{R}
type=Instant
[/card]
[card]
name=Feeding Frenzy
target=creature
auto=foreach(zombie) -1/-1
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
mana={2}{B}
type=Instant
[/card]
[card]
name=Feed the Pack
auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*p],newability[sacrifice])) forever
text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness.
mana={5}{G}
type=Enchantment
[/card]
[card]
name=Feeling of Dread
target=<upto:2>creature
auto=tap
flashback={1}{U}
text=Tap up to two target creatures. -- Flashback {1}{U}
mana={1}{W}
type=Instant
[/card]
[card]
name=Feldon's Cane
auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle
text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
mana={1}
type=Artifact
[/card]
[card]
name=Felidar Sovereign
abilities=vigilance,lifelink
auto=@each my upkeep:this(controllerlife > 39) wingame
text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game.
mana={4}{W}{W}
type=Creature
subtype=Cat Beast
power=4
toughness=6
[/card]
[card]
name=Femeref Archers
auto={T}:damage:4 target(creature[attacking;flying])
text={T}: Femeref Archers deals 4 damage to target attacking creature with flying.
mana={2}{G}
type=Creature
subtype=Human Archer
power=2
toughness=2
[/card]
[card]
name=Femeref Enchantress
auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller
text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
mana={G}{W}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
[card]
name=Femeref Healer
auto={T}:prevent:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Femeref Knight
abilities=flanking
auto={W}:vigilance
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Femeref Scouts
mana={2}{W}
type=Creature
subtype=Human Scout
power=1
toughness=4
[/card]
[card]
name=Fen Stalker
auto=aslongas(land[-tapped]|myBattlefield) fear <1
text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}
type=Creature
subtype=Nightstalker
power=3
toughness=2
[/card]
[card]
name=Fencer Clique
abilities=flying
auto={U}:moveTo(ownerlibrary)
text=Flying -- {U}: Put Fencer Clique on top of its owner's library.
mana={2}{U}{U}
type=Creature
subtype=Faerie Soldier
power=3
toughness=2
[/card]
[card]
name=Fencer's Magemark
target=creature
auto=lord(creature[enchanted]|myBattlefield) 1/1
auto=lord(creature[enchanted]|myBattlefield) first strike
text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fendeep Summoner
auto={T}:target(<upto:2>swamp) becomes(Treefolk Warrior,3/5) ueot
text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
mana={4}{B}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=5
[/card]
[card]
name=Fend Off
target=creature
auto=0/0 && fog from(mytgt) oneshot
autohand=__CYCLING__({2})
text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Feral Animist
auto={3}:dynamicability<!powerpumppow!>
text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
mana={1}{R}{G}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Feral Instinct
target=creature
auto=1/1
auto=@next upkeep:draw:1 controller
text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{G}
type=Instant
[/card]
[card]
name=Feral Lightning
auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3
text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
mana={3}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Feral Ridgewolf
abilities=trample
auto={1}{R}:2/0
text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Wolf
power=1
toughness=2
[/card]
[card]
name=Feral Thallid
text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
mana={3}{G}{G}{G}
type=Creature
subtype=Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
power=6
toughness=3
[/card]
[card]
name=Feral Shadow
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=1
[/card]
[card]
name=Ferocity
target=creature
auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1)
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Feroz's Ban
auto=lord(creature|hand) altercost(colorless,+2)
text=Creature spells cost {2} more to cast.
mana={6}
type=Artifact
[/card]
[card]
name=Ferrovore
auto={R}{S(artifact|myBattlefield)}:3/0
text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn.
mana={2}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Fertile Ground
target=land
auto=@tappedformana(mytgt):token(-9876543)
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Additional Mana
auto=choice add{W}
auto=choice add{U}
auto=choice add{B}
auto=choice add{R}
auto=choice add{G}
auto=moveto(exile) all(this)
id=-9876543
type=nothing
[/card]
[card]
name=Fertilid
auto=counter(1/1,2)
auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
mana={2}{G}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Fervent Charge
auto=lord(creature[attacking]|myBattlefield) 2/2
text=Whenever a creature you control attacks, it gets +2/+2 until end of turn.
mana={1}{W}{B}{R}
type=Enchantment
[/card]
[card]
name=Fervent Denial
target=*|stack
auto=fizzle
flashback={5}{U}{U}
text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Fervor
auto=lord(creature|myBattlefield) haste
text=Creatures you control have haste.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Festercreep
auto=counter(1/1,1)
auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot
text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Festerhide Boar
abilities=trample
auto=if morbid then choice counter(1/1,2)
text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn.
mana={3}{G}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]
[card]
name=Festering Evil
auto=@each my upkeep:damage:1 all(creature,player)
auto={B}{B}{S}:damage:3 all(creature,player)
text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Festering Goblin
auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot
text=When Festering Goblin dies, target creature gets -1/-1 until end of turn.
mana={B}
type=Creature
subtype=Zombie Goblin
power=1
toughness=1
[/card]
[card]
name=Festering Wound
target=creature
auto=@each my upkeep:may counter(0/0,1,Infection)
auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController
text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Festival
restriction=opponentupkeeponly
auto=lord(creature|opponentBattlefield) cantattack ueot
text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn.
mana={W}
type=Instant
[/card]
[card]
name=Festival of Trokin
auto=foreach(creature|myBattlefield) life:2
text=You gain 2 life for each creature you control.
mana={W}
type=Sorcery
[/card]
[card]
name=Fetid Heath
auto={T}:Add {1}
auto={WB}{T}:Add {W}{W}
auto={WB}{T}:Add {W}{B}
auto={WB}{T}:Add {B}{B}
text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Fetid Horror
auto={B}:1/1
text={B}: Fetid Horror gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade Horror
power=1
toughness=2
[/card]
[card]
name=Feudkiller's Verdict
auto=life:10
auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white)
text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
mana={4}{W}{W}
type=Tribal Sorcery
subtype=Giant
[/card]
[card]
name=Fever Charm
auto=aslongas(creature|battlefield) choice haste target(creature)
auto=aslongas(creature|battlefield) choice 2/0 target(creature)
auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard])
text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
mana={R}
type=Instant
[/card]
[card]
name=Fevered Convulsions
auto={2}{B}{B}:counter(-1/-1,1) target(creature)
text={2}{B}{B}: Put a -1/-1 counter on target creature.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Fevered Strength
target=Creature
auto=2/0
auto=@next upkeep:draw:1 controller
text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Instant
[/card]
[card]
name=Fiddlehead Kami
auto=@movedto(arcane,spirit|mystack):regenerate
text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
mana={4}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Field Marshal
auto=lord(other soldier) 1/1
auto=lord(other soldier) first strike
text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Field of Reality
target=creature
auto=cantbeblockedby(spirit)
auto={1}{U}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Field of Souls
auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,creature token spirit, 1/1,flying white)
text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Field Surgeon
auto={T(creature|mybattlefield)}:prevent:1 target(creature)
text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Fieldmist Borderpost
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
mana={1}{W}{U}
type=Artifact
[/card]
[card]
name=Fiend Hunter
auto=(blink)forsrc target(other creature|battlefield)
text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Fierce Empath
auto=may moveTo(myhand) target(creature[manacost>=6]|mylibrary)
text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Fiery Conclusion
auto=damage:5 target(creature)
text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature.
mana={1}{R}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Fiery Fall
target=creature
auto=damage:5
autohand=__BASIC_LANDCYCLING__({1}{R})
text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{R}
type=Instant
[/card]
[card]
name=Fiery Hellhound
auto={R}:1/0
text={R}: Fiery Hellhound gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=2
[/card]
[card]
name=Fiery Mantle
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto={R}:1/0
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fighting Drake
abilities=flying
text=Flying
mana={2}{U}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Filigree Angel
abilities=flying
auto=foreach(artifact|myBattlefield) life:3
text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
mana={5}{W}{W}{U}
type=Artifact Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Filigree Fracture
target=artifact,enchantment
auto=teach(*[blue;black]) draw:1 controller 
auto=destroy
text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Filigree Sages
auto={2}{U}:untap target(artifact)
text={2}{U}: Untap target artifact.
mana={3}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=2
toughness=3
[/card]
[card]
name=Filth
abilities=swampwalk
autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk
text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
mana={3}{B}
type=Creature
subtype=Incarnation
power=2
toughness=2
[/card]
[card]
name=Filthy Cur
auto=@damaged(this):life:-thatmuch controller
text=Whenever Filthy Cur is dealt damage, you lose that much life.
mana={1}{B}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Final Judgment
auto=moveto(exile) all(creature)
text=Exile all creatures.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Final Revels
auto=choice lord(creature) 2/0
auto=choice lord(creature) 0/-2
text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Final-Sting Faerie
auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot
text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
mana={3}{B}
type=Creature
subtype=Faerie Assassin
power=2
toughness=2
[/card]
[card]
name=Fire Ambush
target=creature,player
auto=Damage:3
text=Fire Ambush deals 3 damage to target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Fire Ants
auto={T}:damage:1 all(other creature[-flying])
text={T}: Fire Ants deals 1 damage to each other creature without flying.
mana={2}{R}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Fire at Will
target=creature[attacking;blocking]
auto=damage:1
auto=may damage:1 target(creature[attacking;blocking])
auto=token(-1111121)
text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
mana={RW}{RW}{RW}
type=Instant
[/card]
[card]
name=Fire at Will's 3rd Damage
auto=counter(0/0,1,Fire)
auto=@damaged(creature,player):thisforeach(counter{0/0.1.Fire}>0) may damage:1 target(creature,player) && counter(0/0,-1,Fire) && counter(0/0,1,Bury)
auto=thisforeach(counter{0/0.1.Bury}>0) bury
id=-1111121
type=Nothing
[/card]
[card]
name=Firebolt
target=creature,player
auto=damage:2
flashback={4}{R}
text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Sorcery
[/card]
[card]
name=Fire Bowman
auto={S}:damage:1 target(creature,player) myTurnOnly
text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={R}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Fire Diamond
auto=tap
auto={T}:Add {R}
text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Fire Dragon
abilities=flying
auto=damage:type:mountain target(creature)
text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
mana={6}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Fire Drake
abilities=flying
auto={R}:1/0 limit:1
text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={1}{R}{R}
type=Creature
subtype=Drake
power=1
toughness=2
[/card]
[card]
name=Fire Elemental
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Fire Imp
auto=damage:2 target(creature)
text=When Fire Imp enters the battlefield, it deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Fire Snake
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land)
text=When Fire Snake dies, destroy target land.
mana={4}{R}
type=Creature
subtype=Snake
power=3
toughness=1
[/card]
[card]
name=Fire Sprites
abilities=flying
auto={G}{T}:Add {R}
text=Flying -- {G}, {T}: Add {R} to your mana pool.
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Fire Tempest
auto=damage:6 all(creature,player)
text=Fire Tempest deals 6 damage to each creature and each player.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Fire Whip
target=creature|myBattlefield
auto=teach(creature) {T}:damage:1 target(creature,player)
auto={S}:damage:1 target(creature,player)
text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fire-Belly Changeling
abilities=changeling
auto={R}:1/0 limit:2
text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={1}{R}
type=Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Fire-Field Ogre
abilities=first strike
autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{U}{B}{R}
type=Creature
subtype=Ogre Mutant
power=4
toughness=2
[/card]
[card]
name=Fire-Lit Thicket
auto={T}:Add{1}
auto={RG}{T}:Add {R}{R}
auto={RG}{T}:Add {R}{G}
auto={RG}{T}:Add {G}{G}
text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Fireball
target=<anyamount>player,creature
alias=1291
text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Fireblast
target=creature,player
auto=damage:4
other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains)
text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player.
mana={4}{R}{R}
type=Instant
[/card]
[card]
name=Firebrand Ranger
auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand)
text={G}, {T}: You may put a basic land card from your hand onto the battlefield.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Firebreathing
target=creature
auto={R}:1/0
text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Firefly
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Firefly gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Firefright Mage
auto={1}{R}{T}{discard(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artfiact;-red)])) ueot
text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
mana={R}
type=Creature
subtype=Goblin Spellshaper
power=1
toughness=1
[/card]
[card]
name=Firemane Angel
abilities=flying,first strike
auto=@each my upkeep:may life:1 controller
autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly
autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly
text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{R}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Firemaw Kavu
auto=damage:2 target(creature)
auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature)
auto=upcost[{5}{R};next upkeep] moveTo(graveyard)
text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
mana={5}{R}
type=Creature
subtype=Kavu
power=4
toughness=2
[/card]
[card]
name=Fires of Undeath
target=creature,player
auto=damage:2
flashback={5}{B}
text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B}
mana={2}{R}
type=Instant
[/card]
[card]
name=Fires of Yavimaya
auto=lord(creature|myBattlefield) haste
auto={s}:2/2 target(creature)
text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
mana={1}{R}{G}
type=Enchantment
[/card]
[card]
name=Firescreamer
auto={R}:1/0
text={R}: Firescreamer gets +1/+0 until end of turn.
mana={3}{B}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Fireshrieker
auto={2}:equip
auto=double strike
text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Fireslinger
auto={T}:damage:1 target(creature,player) && damage:1 controller
text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Firestorm Hellkite
abilities=flying,trample
auto=cumulativeupcost[{U}{R}] sacrifice
text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={4}{U}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Firewake Sliver
auto=lord(sliver) haste
auto=lord(sliver) {1}{S}:2/2 target(sliver)
text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
mana={1}{R}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Firewild Borderpost
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
mana={1}{R}{G}
type=Artifact
[/card]
[card]
name=First Volley
target=creature
auto=damage:1
auto=damage:1 targetController
text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
mana={1}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Fishliver Oil
target=creature
auto=islandwalk
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fissure
target=creature,land
auto=bury
text=Destroy target creature or land. It can't be regenerated.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Fists of Ironwood
target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2
auto=trample
text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fists of the Anvil
target=creature
auto=4/0
text=Target creature gets +4/+0 until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Fists of the Demigod
target=creature
auto=teach(creature[black]) 1/1
auto=teach(creature[black]) wither
auto=teach(creature[red]) 1/1
auto=teach(creature[red]) first strike
text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike.
mana={1}{BR}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fit of Rage
target=creature
auto=3/3
auto=first strike
text=Target creature gets +3/+3 and gains first strike until end of turn.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flagstones of Trokair
auto={T}:Add {W}
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) and((tap)) target(plains|mylibrary)
text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
type=Legendary Land
[/card]
[card]
name=Flailing Drake
abilities=flying
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot
text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
mana={3}{G}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Flame-Kin War Scout
auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this)
text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
mana={3}{R}
type=Creature
subtype=Elemental Scout
power=2
toughness=4
[/card]
[card]
name=Flame-Kin Zealot
auto=lord(creature|myBattlefield) 1/1 ueot
auto=lord(creature|myBattlefield) haste ueot
text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
mana={1}{R}{R}{W}
type=Creature
subtype=Elemental Berserker
power=2
toughness=2
[/card]
[card]
name=Flame Burst
target=creature,player
auto=Damage:2
auto=foreach(Flame Burst|graveyard) Damage:1
auto=foreach(Pardic Firecat|graveyard) Damage:1
text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Flame Elemental
auto={R}{T}{S}:target(creature) [powerstrike]
text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Flame Fusillade
auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player)
text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Flame Jab
target=player,creature
auto=damage:1
retrace={R}{S(land|myhand)}
text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={R}
type=Sorcery
[/card]
[card]
name=Flame Javelin
target=creature,player
auto=damage:4
text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player.
mana={2R}{2R}{2R}
type=Instant
[/card]
[card]
name=Flame Jet
target=player
auto=damage:3
autohand=__CYCLING__({2})
text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flame Rift
auto=damage:4 opponent
auto=damage:4 controller
text=Flame Rift deals 4 damage to each player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flame Slash
target=creature
auto=damage:4
text=Flame Slash deals 4 damage to target creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Flame Spirit
auto={R}:1/0
text={R}: Flame Spirit gets +1/+0 until end of turn.
mana={4}{R}
type=Creature
subtype=Elemental Spirit
power=2
toughness=3
[/card]
[card]
name=Flameblast Dragon
abilities=flying
auto=this(attacking) {X}{R}:thisforeach(X) damage:1 target(creature,player) limit:1
text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Flameborn Hellion
abilities=haste,mustattack
text=Haste -- Flameborn Hellion attacks each turn if able.
mana={5}{R}
type=Creature
subtype=Hellion
power=5
toughness=4
[/card]
[card]
name=Flameborn Viron
text=
mana={4}{R}{R}
type=Creature
subtype=Insect
power=6
toughness=4
[/card]
[card]
name=Flamebreak
auto=damage:3 all(creature[-flying])
auto=damage:3 all(player)
auto=lord(creature[-flying;-protection from red]) cantregen ueot
text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
mana={R}{R}{R}
type=Sorcery
[/card]
[card]
name=Flamecore Elemental
auto=upcost[{2}{R}{R};next upkeep] sacrifice
text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}{R}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Flamekin Brawler
auto={R}:1/0
text={R}: Flamekin Brawler gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Elemental Warrior
power=0
toughness=2
[/card]
[card]
name=Flamekin Spitfire
auto={3}{R}:damage:1 target(creature,player)
text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Elemental Shaman
power=1
toughness=1
[/card]
[card]
name=Flametongue Kavu
auto=damage:4 target(creature)
text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
mana={3}{R}
type=Creature
subtype=Kavu
power=4
toughness=2
[/card]
[card]
name=Flamewave Invoker
auto={7}{R}:Damage:5 target(player)
text={7}{R}: Flamewave Invoker deals 5 damage to target player.
mana={2}{R}
type=Creature
subtype=Goblin Mutant
power=2
toughness=2
[/card]
[card]
name=Flaming Sword
abilities=flash
target=creature
auto=1/0
auto=first strike
text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flanking Troops
auto=@combat(attacking) source(this):may tap target(creature)
text=Whenever Flanking Troops attacks, you may tap target creature.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Flare
target=creature,player
auto=damage:1
auto=@next upkeep:draw:1 controller
text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{R}
type=Instant
[/card]
[card]
name=Flaring Flame-Kin
auto=this(auras >= 1) 2/2
auto=this(auras >= 1) trample
auto=this(auras >= 1) {R}:1/0
text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
mana={2}{R}
type=Creature
subtype=Elemental Warrior
power=2
toughness=2
[/card]
[card]
name=Flash Conscription
target=creature
auto=untap
auto=haste
alias=129767
other={4}{R}{W} name(Pay /W/ to Cast)
auto=alternative teach(creature) spiritlink ueot
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
mana={5}{R}
type=Instant
[/card]
[card]
name=Flash Counter
target=instant|stack
auto=fizzle
text=Counter target instant spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Flash Flood
auto=aslongas(*[red]|battlefield) choice destroy target(*[red])
auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain)
text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Flash of Defiance
auto=lord(creature[green]) cantblock
auto=lord(creature[white]) cantblock
flashback={L}{L}{L}{1}{R}
text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Flashfires
auto=destroy all(plains)
text=Destroy all Plains.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Flashfreeze
target=*[red;green]|stack
auto=fizzle
text=Counter target red or green spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Flayed Nim
auto=@combatdamaged(creature) from(this):life:-thatmuch opponent
auto={2}{B}:regenerate
text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim.
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=2
[/card]
[card]
name=Flayer Husk
auto={2}:equip
auto=1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Flayer of the Hatebound
abilities=undying
auto=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)])) forever
auto=@movedTo(creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability<!powerstrike!> target(creature)],newability[choice name(player) dynamicability<!powerstrike!> target(player)]))
text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
mana={5}{R}
type=Creature
subtype=Devil
power=4
toughness=2
[/card]
[card]
name=Fledgling Djinn
abilities=flying
auto=@each my upkeep:damage:1 controller
text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
mana={1}{B}
type=Creature
subtype=Djinn
power=2
toughness=2
[/card]
[card]
name=Fledgling Dragon
abilities=flying
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) {R}:1/0 >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Fledgling Griffin
auto=@movedTo(land|myBattlefield):flying ueot
text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
mana={1}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Fledgling Imp
auto={B}{discard(*|myhand)}:flying
text={B}, Discard a card: Fledgling Imp gains flying until end of turn.
mana={2}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Fledgling Mawcor
abilities=flying
facedown={3}
autofacedown={U}{U}:morph
auto={T}:damage:1 target(creature,player)
text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{U}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Fledgling Osprey
auto=this(auras >= 1) flying
text=Fledgling Osprey has flying as long as it's enchanted.
mana={U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Fleet-Footed Monk
auto=cantbeblockedby(creature[power>=2])
text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
mana={1}{W}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Fleetfoot Panther
abilities=flash
auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield)
text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
mana={1}{G}{W}
type=Creature
subtype=Cat
power=3
toughness=4
[/card]
[card]
name=Fleeting Aven
abilities=flying
auto=@cycled(*|hand):moveTo(ownerhand)
text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Bird Wizard
power=2
toughness=2
[/card]
[card]
name=Fleeting Distraction
target=creature
auto=-1/0
auto=draw:1 controller
text=Target creature gets -1/-0 until end of turn. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Fleeting Image
abilities=flying
auto={1}{U}:moveTo(myhand)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand.
mana={2}{U}
type=Creature
subtype=Illusion
power=2
toughness=1
[/card]
[card]
name=Flensermite
abilities=infect,lifelink
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Gremlin
power=1
toughness=1
[/card]
[card]
name=Flesh Reaver
auto=@damaged(creature) from(this):damage:thatmuch controller
auto=@damaged(opponent) from(this):damage:thatmuch controller
text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
mana={1}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Flesh-Eater Imp
abilities=flying,infect
auto={S(creature|mybattlefield)}:1/1
text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Fleshformer
auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly
text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Fleshgrafter
auto={discard(artifact|myhand)}:2/2
text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Fleshwrither
auto={1}{B}{B}{S}:moveTo(myBattlefield) target(creature[manacost=4]|mylibrary) asSorcery
text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
mana={2}{B}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Flicker
target=*[-token]
auto=(blink)
text=Exile target nontoken permanent, then return it to the battlefield under its owner's control.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Flickering Spirit
abilities=flying
auto={3}{W}:(blink)
text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Flickering Ward
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto={W}:moveTo(ownerhand)
text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flickerwisp
abilities=flying
auto=(blink)ueot target(other *|battlefield)
text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{W}{W}
type=Creature
subtype=Elemental
power=3
toughness=1
[/card]
[card]
name=Flight
target=creature
auto=flying
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flight of Fancy
target=creature
auto=draw:2 controller
auto=flying
text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flint Golem
auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent
text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Floating Shield
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto={S}:protection from white target(creature)
auto={S}:protection from blue target(creature)
auto={S}:protection from black target(creature)
auto={S}:protection from red target(creature)
auto={S}:protection from green target(creature)
text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Floating-Dream Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller
text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{U}
type=Creature
subtype=Zubera Spirit
power=1
toughness=2
[/card]
[card]
name=Flood
auto={U}{U}:tap target(creature[-flying])
text={U}{U}: Tap target creature without flying.
mana={U}
type=Enchantment
[/card]
[card]
name=Flood Plain
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary)
text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Floodbringer
abilities=flying
auto={H(land|mybattlefield)}{2}:tap target(land)
text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land.
mana={1}{U}
type=Creature
subtype=Moonfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Floodchaser
abilities=cantattack
auto=counter(1/1,6)
auto=aslongas(island|opponentBattlefield) -cantattack
auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
mana={5}{U}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Floodgate
text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0
auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying])
mana={3}{U}
type=Creature
subtype=Wall
abilities=defender
power=0
toughness=5
[/card]
[card]
name=Flooded Grove
auto={T}:Add {1}
auto={GU}{T}:Add {G}{G}
auto={GU}{T}:Add {G}{U}
auto={GU}{T}:Add {U}{U}
text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Flooded Shoreline
auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature)
text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Flooded Strand
auto={L}{T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary)
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Floodwater Dam
auto={T}:name(X = 0) life:0
auto={3}{T}:name(X = 1) target(land) tap
auto={5}{T}:name(X = 2) target(<2>land) tap
auto={7}{T}:name(X = 3) target(<3>land) tap
auto={9}{T}:name(X = 4) target(<4>land) tap
auto={11}{T}:name(X = 5) target(<5>land) tap
auto={13}{T}:name(X = 6) target(<6>land) tap
auto={15}{T}:name(X = 7) target(<7>land) tap
auto={17}{T}:name(X = 8) target(<8>land) tap
auto={19}{T}:name(X = 9) target(<9>land) tap
auto={21}{T}:name(X = 10) target(<10>land) tap
auto={23}{T}:name(X = 11) target(<11>land) tap
auto={25}{T}:name(X = 12) target(<12>land) tap
auto={27}{T}:name(X = 13) target(<13>land) tap
auto={29}{T}:name(X = 14) target(<14>land) tap
auto={31}{T}:name(X = 15) target(<15>land) tap
auto={33}{T}:name(X = 16) target(<16>land) tap
text={X}{X}{1}, {T}: Tap X target lands.
mana={3}
type=Artifact
[/card]
[card]
name=Floral Spuzzem
auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot
text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
mana={3}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Flourishing Defenses
auto=@counteradded(-1/-1) from(creature|mybattlefield):may token(Elf Warrior,Creature elf warrior,1/1,green)
text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={4}{G}
type=Enchantment
[/card]
[card]
name=Flow of Ideas
auto=foreach(island|myBattlefield) draw:1
text=Draw a card for each Island you control.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Flow of Maggots
auto=cantbeblockedby(creature[-wall])
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures.
mana={2}{B}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Flowering Field
target=land
auto=teach(land) {T}:prevent:1 target(creature,player)
text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flowstone Blade
target=creature
auto={R}:1/-1
text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flowstone Channeler
auto={1}{R}{T}{discard(*|myhand)}: 1/-1 && haste target(creature)
text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Flowstone Charger
auto=@combat(attacking) source(this):3/-3 ueot
text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
mana={2}{R}{W}
type=Creature
subtype=Beast
power=2
toughness=5
[/card]
[card]
name=Flowstone Crusher
auto={R}:1/-1
text={R}: Flowstone Crusher gets +1/-1 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Flowstone Embrace
target=creature
auto={T}:2/-2
text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Flowstone Flood
target=land
auto=destroy
buyback={D}{L}{L}{L}{3}{R}
text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Flowstone Giant
auto={R}:2/-2
text={R}: Flowstone Giant gets +2/-2 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Flowstone Hellion
abilities=haste
auto={0}:1/-1
text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn.
mana={4}{R}
type=Creature
subtype=Hellion Beast
power=3
toughness=3
[/card]
[card]
name=Flowstone Mauler
abilities=trample
auto={R}:1/-1
text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Flowstone Overseer
auto={R}{R}:1/-1 target(creature)
text={R}{R}: Target creature gets +1/-1 until end of turn.
mana={2}{R}{R}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Flowstone Sculpture
auto={2}{discard(*|myhand)}:counter(1/1,1)
auto={2}{discard(*|myhand)}:name(flying) transforms((,flying)) forever
auto={2}{discard(*|myhand)}:name(first strike) transforms((,first strike)) forever
auto={2}{discard(*|myhand)}:name(trample) transforms((,trample)) forever
text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
mana={6}
type=Artifact Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Flowstone Shambler
auto={R}:1/-1
text={R}: Flowstone Shambler gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Flowstone Slide
auto=lord(creature) x/-x
text=All creatures get +X/-X until end of turn.
mana={X}{2}{R}{R}
type=Sorcery
[/card]
[card]
name=Flowstone Strike
target=creature
auto=haste
auto=1/-1
text=Target creature gets +1/-1 and gains haste until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Flowstone Surge
auto=lord(creature|myBattlefield) 1/-1
text=Creatures you control get +1/-1.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Flowstone Thopter
auto={1}:1/-1 && flying
text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
mana={7}
type=Artifact Creature
subtype=Thopter
power=4
toughness=4
[/card]
[card]
name=Flowstone Wall
abilities=defender
auto={R}:1/-1
text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn.
mana={2}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Flowstone Wyvern
abilities=flying
auto={R}:2/-2
text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Flurry of Wings
auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying)
text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
mana={G}{W}{U}
type=Instant
[/card]
[card]
name=Flying Carpet
auto={2}{T}:flying target(creature)
text={2}, {T}: Target creature gains flying until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Flying Men
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Fodder Cannon
auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature)
text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Fodder Launch
target=creature
auto=damage:5 targetController
auto=-5/-5
text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
mana={3}{B}{S(goblin|mybattlefield)}
type=Tribal Sorcery
subtype=Goblin
[/card]
[card]
name=Fog
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={G}
type=Instant
[/card]
[card]
name=Fog Bank
abilities=flying,defender
auto=preventAllCombatDamage to(this)
auto=preventAllCombatDamage from(this)
text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank.
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=2
[/card]
[card]
name=Fog Elemental
abilities=flying
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat.
mana={2}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Fog of Gnats
abilities=flying
auto={B}:regenerate
text=Flying -- {B}: Regenerate Fog of Gnats.
mana={B}{B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Foil
target=*|stack
auto=fizzle
other={discard(island|myhand)}{discard(other *|myhand)}  name(Discard an Island and Another Card)
text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Folk Medicine
auto=foreach(creature|mybattlefield) life:1
flashback={1}{W}
text=You gain 1 life for each creature you control. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Folk of An-Havva
auto=@combat(blocking) source(this):2/0 ueot
text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
mana={G}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Folk of the Pines
auto={1}{G}:1/0
text={1}{G}: Folk of the Pines gets +1/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Dryad
power=2
toughness=5
[/card]
[card]
name=Followed Footsteps
target=creature
auto=@each my upkeep:clone(mytgt)
text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fomori Nomad
mana={4}{R}
type=Creature
subtype=Nomad Giant
power=4
toughness=4
[/card]
[card]
name=Font of Mythos
auto=@each my draw:draw:2 controller
auto=@each opponent draw:draw:2 opponent
text=At the beginning of each player's draw step, that player draws two additional cards.
mana={4}
type=Artifact
[/card]
[card]
name=Fool's Demise
target=creature
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fool's Tome
auto=aslongas(*|myhand) {2}{T}:draw:1 <1
text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
mana={4}
type=Artifact
[/card]
[card]
name=Foot Soldiers
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Footbottom Feast
target=<anyamount>creature|mygraveyard
auto=moveTo(mylibrary)
auto=draw:1 controller
text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Footsteps of the Goryo
target=creature|myGraveyard
auto=moveto(myBattlefield)
auto=transforms((,treason)) forever
text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
mana={2}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Foothill Guide
facedown={3}
autofacedown={W}:morph
auto=protection from(goblin)
text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Foratog
auto={G}{S(forest|myBattlefield)}:2/2
text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Forbid
target=*|stack
auto=fizzle
buyback={1}{U}{U}{discard(*|myhand)}{discard(*|myhand)}
text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Forbidden Lore
target=land
auto=teach(land) {T}:2/1 target(creature)
text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Forbidden Orchard
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent
text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
type=Land
[/card]
[card]
name=Forbidding Watchtower
auto=tap
auto={T}:Add{W}
auto={1}{W}:becomes(Soldier Creature,1/5,white) ueot
text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Force of Nature
abilities=trample
auto=upcost[{G}{G}{G}{G}] damage:8 controller
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
mana={2}{G}{G}{G}{G}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Force of Savagery
abilities=trample
text=Trample
mana={2}{G}
type=Creature
subtype=Elemental
power=8
toughness=0
[/card]
[card]
name=Force of Will
target=*|stack
other={L}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand)
auto=fizzle
text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Forced Fruition
auto=@movedTo(*[-land]|opponentstack):draw:7 opponent
text=Whenever an opponent casts a spell, that player draws seven cards.
mana={4}{U}{U}
type=Enchantment
[/card]
[card]
name=Forced March
auto=destroy all(creature[manacost <=X])
text=Destroy all creatures with converted mana cost X or less.
mana={X}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Forced Retreat
target=creature|battlefield
auto=moveTo(ownerlibrary)
text=Put target creature on top of its owner's library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Forced Worship
target=creature
auto=cantattack
auto={2}{W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Forcemage Advocate
auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature)
text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Centaur Shaman
power=2
toughness=1
[/card]
[card]
name=Foresight
target=<3>*|mylibrary
auto=moveTo(exile)
auto=@next upkeep:draw:1 controller
text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Forest
text=G
type=Basic Land
subtype=Forest
[/card]
[card]
name=Forest Bear
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Forfend
auto=preventalldamage to(creature|battlefield) ueot
text=Prevent all damage that would be dealt to creatures this turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Forge Devil
auto=damage:1 target(creature,player)
auto=damage:1 controller
text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
mana={R}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Forgotten Ancient
auto=@movedTo(*|stack):may counter(1/1,1)
auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly
text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
mana={3}{G}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=Forgotten Cave
auto=tap
auto={T}:Add {R}
autohand=__CYCLING__({R})
text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Forgotten Harvest
auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly
text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Forked Bolt
target=creature,player
auto=damage:1
auto=damage:1 target(creature,player)
text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
mana={R}
type=Sorcery
[/card]
[card]
name=Forked-Branch Garami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(<upto:2>spirit[manacost<=4]|mygraveyard)
text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
mana={3}{G}{G}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Form of the Dragon
auto=@each my upkeep:damage:5 target(creature,player)
auto=@each end:lifeset:5
auto=lord(creature[-flying]|opponentBattlefield) cantattack
text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you.
mana={4}{R}{R}{R}
type=Enchantment
[/card]
[card]
name=Forsaken City
abilities=doesnotuntap
auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly
auto={T}:add{G}
auto={T}:add{W}
auto={T}:add{R}
auto={T}:add{B}
auto={T}:add{U}
text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Fortify
auto=choice lord(creature|myBattlefield) 2/0
auto=choice lord(creature|myBattlefield) 0/2
text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Fortitude
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto={S(forest|myBattlefield)}:regenerate
text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fortress Crab
text=
mana={3}{U}
type=Creature
subtype=Crab
power=1
toughness=6
[/card]
[card]
name=Fossil Find
auto=moverandom(*) from(mygraveyard) to(myhand)
text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
mana={RG}
type=Sorcery
[/card]
[card]
name=Foul Familiar
abilities=cantblock
auto={L}{B}:moveto(ownerhand)
text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand.
mana={2}{B}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Foul Imp
abilities=flying
auto=life:-2 controller
text=Flying -- When Foul Imp enters the battlefield, you lose 2 life.
mana={B}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Foul Presence
target=creature
auto=-1/-1
auto=teach(creature) {T}:-1/-1 target(creature)
text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Foul Spirit
abilities=flying
auto=bury notatarget(land|myBattlefield)
text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land.
mana={2}{B}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Fountain Watch
auto=lord(artifact|myBattlefield) shroud
auto=lord(enchantment|myBattlefield) shroud
text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
mana={3}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=4
[/card]
[card]
name=Fountain of Cho
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Fountain of Youth
auto={2}{T}:life:1
text={2}, {T}: You gain 1 life.
mana={0}
type=Artifact
[/card]
[card]
name=Foxfire
target=creature[attacking]
auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot
auto=@next upkeep:draw:1 controller
text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Instant
[/card]
[card]
name=Foxfire Oak
auto={RG}{RG}{RG}:3/0
text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
mana={5}{G}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=6
[/card]
[card]
name=Fracturing Gust
auto=@movedto(artifact,enchantment|graveyard):life:2
auto=destroy all(artifact,enchantment)
text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
mana={2}{GW}{GW}{GW}
type=Instant
[/card]
[card]
name=Frantic Salvage
target=<anyamount>artifact|mygraveyard
auto=moveTo(mylibrary)
auto=draw:1 controller
text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card.
mana={3}{W}
type=Instant
[/card]
[card]
name=Frazzle
target=*[-blue]|stack
auto=fizzle
text=Counter target nonblue spell.
mana={3}{U}
type=Instant
[/card]
[card]
name=Freed from the Real
target=creature
auto={U}:tap(mytgt)
auto={U}:untap(mytgt)
text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Freewind Equenaut
abilities=flying
auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking])
text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
mana={2}{W}
type=Creature
subtype=Human Archer
power=2
toughness=2
[/card]
[card]
name=Freewind Falcon
abilities=flying,protection from red
text=Flying, protection from red
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Frenetic Ogre
auto={D}{R}:3/0
text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
mana={4}{R}
type=Creature
subtype=Ogre
power=2
toughness=3
[/card]
[card]
name=Frenetic Raptor
auto=lord(beast) cantblock
text=Beasts can't block.
mana={5}{R}
type=Creature
subtype=Lizard Beast
power=6
toughness=6
[/card]
[card]
name=Frenzied Goblin
auto=this(attacking) {R}:cantblock target(creature) ueot limit:1
text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
mana={R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Frenzied Tilling
target=land
auto=destroy
auto=target(land[basic]|mylibrary) and((tap)) moveto(mybattlefield)
text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{R}{G}
type=Sorcery
[/card]
[card]
name=Frenzy Sliver
auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot
text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Fresh Meat
auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard
#we need a method to track tokens that went to graveyard this turn.
text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Fresh Volunteers
mana={1}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Freyalise's Radiance
auto=lord(*[snow]) doesnotuntap
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Freyalise's Winds
auto=@tapped(*):all(trigger) counter(0/0,1,Wind)
auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap
auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield)
auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield)
text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Frightcrawler
abilities=fear
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Frog Tongue
target=creature
auto=reach
auto=draw:1 controller
text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.)
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Frogmite
abilities=affinityartifacts
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
mana={4}
type=Artifact Creature
subtype=Frog
power=2
toughness=2
[/card]
[card]
name=Frogtosser Banneret
abilities=haste
auto=lord(goblin|myhand) altercost(colorless,-1)
auto=lord(rogue|myhand) altercost(colorless,-1)
text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast.
mana={1}{B}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Frontier Guide
auto={3}{G}{T}:moveTo(myBattlefield) and((tap)) target(land[basic]|myLibrary)
text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Frontline Sage
abilities=exalted
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Frontline Strategist
facedown={3}
autofacedown={w}:morph
autofaceup=preventallcombatdamage from(creature[-soldier])
text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Frost Breath
target=<upto:2>creature
auto=tap
auto=frozen
text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
mana={2}{U}
type=Instant
[/card]
[card]
name=Frost Giant
auto=rampage(2/2,1)
text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={3}{R}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Frost Marsh
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Snow Land
[/card]
[card]
name=Frost Ogre
mana={3}{R}{R}
type=Creature
subtype=Ogre Warrior
power=5
toughness=3
[/card]
[card]
name=Frostling
auto={S}:damage:1 target(creature)
text=Sacrifice Frostling: Frostling deals 1 damage to target creature.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Frostweb Spider
abilities=reach
auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1)
text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
mana={2}{G}
type=Snow Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Frostwielder
auto={T}:name(damage a creature) exiledeath target(creature) && damage:1
auto={T}:name(damage a player) damage:1 target(player)
text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead.
mana={2}{R}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=2
[/card]
[card]
name=Frostwind Invoker
abilities=flying
auto={8}:flying all(creature|myBattlefield)
text={8}: Creatures you control gain flying until end of turn.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard
power=3
toughness=3
[/card]
[card]
name=Frozen AEther
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Frozen Shade
auto={B}:1/1
text={B}: Frozen Shade gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Shade
power=0
toughness=1
[/card]
[card]
name=Frozen Solid
target=creature
auto=doesnotuntap
auto=@damaged(mytgt):destroy
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fruition
auto=foreach(forest) life:1
text=You gain 1 life for each Forest on the battlefield.
mana={G}
type=Sorcery
[/card]
[card]
name=Fuel for the Cause
target=*|stack
auto=fizzle
auto=target(proliferation) proliferate
text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Fugitive Druid
auto=@targeted(this) from(aura):may draw:1 controller
text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
mana={3}{G}
type=Creature
subtype=Human Druid
power=3
toughness=2
[/card]
[card]
name=Fugitive Wizard
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Full Moon's Rise
auto=lord(creature[werewolf]|mybattlefield) 1/0
auto=lord(creature[werewolf]|mybattlefield) haste
auto={S}:all(creature[werewolf]|mybattlefield) regenerate
text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Fulminator Mage
auto={S}:destroy target(land[-basic])
text=Sacrifice Fulminator Mage: Destroy target nonbasic land.
mana={1}{BR}{BR}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
[card]
name=Fume Spitter
auto={S}:counter(-1/-1,1) target(creature)
text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
mana={B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Fumarole
target=creature
auto=destroy
auto=target(land) destroy
restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0
text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land.
mana={3}{B}{R}{L}{L}{L}
type=Sorcery
[/card]
[card]
name=Fumiko the Lowblood
auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield)
auto=lord(creature|opponentBattlefield) mustattack
text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=2
[/card]
[card]
name=Funeral March
target=creature
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[target(creature) sacrifice])) forever
text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature.
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Funeral Pyre
target=*|graveyard
auto=moveto(exile)
auto=token(Spirit creature,1/1,flying) targetcontroller
text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
mana={W}
type=Instant
[/card]
[card]
name=Fungal Bloom
text={G}{G}: Put a spore counter on target Fungus.
mana={G}{G}
type=Enchantment
auto={G}{G}:counter(0/0,1,Spore) target(fungus)
[/card]
[card]
name=Fungus Sliver
auto=@damaged(sliver):all(trigger[to]) counter(1/1,1)
text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
mana={3}{G}
type=Creature
subtype=Fungus Sliver
power=2
toughness=2
[/card]
[card]
name=Fungusaur
auto=@damaged(this):counter(1/1,1)
text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
mana={3}{G}
type=Creature
subtype=Fungus Lizard
power=2
toughness=2
[/card]
[card]
name=Furious Assault
auto=@movedTo(creature|mystack):damage:1 target(player)
text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Furnace Brood
auto={R}:cantregen target(creature)
text={R}: Target creature can't be regenerated this turn.
mana={3}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Furnace Dragon
abilities=affinityartifacts,flying
auto=if casted(this) then moveTo(exile) all(artifact|battlefield)
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
mana={6}{R}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Furnace Scamp
auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 opponent
text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
mana={R}
type=Creature
subtype=Beast
power=1
toughness=1
[/card]
[card]
name=Furnace Spirit
abilities=haste
auto={R}:1/0
text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Furnace Whelp
abilities=flying
auto={R}:1/0
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Furor of the Bitten
target=creature
auto=2/2
auto=mustattack
text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fury Charm
auto=may destroy target(artifact)
auto=may 1/1 && trample target(creature)
auto=may counter(0/0,-2,Time) target(*)
text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Fury Sliver
auto=lord(sliver) double strike
text=All Sliver creatures have double strike.
mana={5}{R}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Furyborn Hellkite
abilities=flying
auto=bloodthirst:6
text=Bloodthirst 6 -- Flying
mana={4}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Furystoke Giant
abilities=persist
auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player)
text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior
power=3
toughness=3
[/card]
[card]
name=Fusion Elemental
mana={W}{U}{B}{R}{G}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Fylamarid
abilities=flying
auto=cantbeblockedby(creature[blue])
auto={U}:transforms((,blue)) target(creature) ueot
text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Squid Beast
power=1
toughness=3
[/card]
[card]
name=Fylgja
auto=all(this) counter(0/0,4,Healing)
auto={C(0/0,-1,Healing)}:prevent:1
auto={2}{W}:all(this) counter(0/0,1,Healing)
text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Fyndhorn Bow
auto={3}{T}:first strike target(creature)
text={3}, {T}: Target creature gains first strike until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Fyndhorn Brownie
auto={2}{G}{T}:untap target(creature)
text={2}{G}, {T}: Untap target creature.
mana={2}{G}
type=Creature
subtype=Ouphe
power=1
toughness=1
[/card]
[card]
name=Fyndhorn Elder
auto={T}:Add {G}{G}
text={T}: Add {G}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Fyndhorn Elves
auto={T}:Add{G}
text={T}: Add {G} to your mana pool.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Fyndhorn Pollen
auto=lord(creature) -1/0
auto={1}{G}:-1/0 all(creature)
auto=cumulativeupcost[{U}{R}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Gaea's Anthem
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Gaea's Avenger
auto=foreach(artifact|opponentBattlefield) 1/1
text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=1+*
toughness=1+*
[/card]
[card]
name=Gaea's Bounty
target=<upto:2>forest|myLibrary
auto=moveTo(myhand)
text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Gaea's Cradle
auto={T}:foreach(creature|myBattlefield) add:{G}
text={T}: Add {G} to your mana pool for each creature you control.
type=Legendary Land
[/card]
[card]
name=Gaea's Embrace
target=creature
auto=3/3
auto=trample
auto={G}:regenerate
text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature.
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gaea's Might
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
[/card]
[card]
name=Gaea's Revenge
abilities=nofizzle,haste
auto=cantbetargetof(*[-green])
text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
mana={5}{G}{G}
type=Creature
subtype=Elemental
power=8
toughness=5
[/card]
[card]
name=Gaea's Skyfolk
abilities=flying
text=Flying
mana={G}{U}
type=Creature
subtype=Elf Merfolk
power=2
toughness=2
[/card]
[card]
name=Gainsay
target=*[blue]|stack
auto=fizzle
text=Counter target blue spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Gale Force
auto=damage:5 all(creature[flying])
text=Gale Force deals 5 damage to each creature with flying.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Galepowder Mage
abilities=flying
auto=@combat(attacking) source(this):(blink)ueot target(other creature|battlefield)
text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={3}{W}
type=Creature
subtype=Kithkin Wizard
power=3
toughness=3
[/card]
[card]
name=Galina's Knight
abilities=protection from red
text=Protection from red
mana={W}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
[/card]
[card]
name=Gallantry
target=creature[blocking]
auto=4/4
auto=draw:1 controller
text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Gallowbraid
abilities=trample
auto=cumulativeupcost[{L}] sacrifice
text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={3}{B}{B}
type=Legendary Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Gallows Warden
abilities=flying
auto=lord(creature[spirit]|mybattlefield) 0/1
text=Flying -- Other Spirit creatures you control get +0/+1. 
mana={4}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Galvanic Arc
target=creature
auto=first strike
auto=damage:3 target(creature,player)
text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Galvanic Blast
target=creature,player
auto=damage:2
auto=aslongas(artifact|myBattlefield) damage:2 >2
text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
mana={R}
type=Instant
[/card]
[card]
name=Galvanic Juggernaut
abilities=mustattack,doesnotuntap
auto=@movedto(other creature|graveyard) from(battlefield):untap
text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=5
toughness=5
[/card]
[card]
name=Galvanic Key
abilities=flash
auto={3}{T}:Untap target(artifact)
text=Flash -- {3}, {T}: Untap target artifact.
mana={2}
type=Artifact
[/card]
[card]
name=Gamble
target=*|myLibrary
auto=moveTo(myHand)
auto=discard:1
text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
mana={R}
type=Sorcery
[/card]
[card]
name=Game-Trail Changeling
abilities=changeling,trample
text=Changeling (This card is every creature type at all times.) -- Trample
mana={3}{G}{G}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Gang of Elk
auto=rampage(2/2,0)
text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
mana={5}{G}
type=Creature
subtype=Elk Beast
power=5
toughness=4
[/card]
[card]
name=Gangrenous Goliath
autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield)
text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
mana={3}{B}{B}
type=Creature
subtype=Zombie Giant
power=4
toughness=4
[/card]
[card]
name=Gangrenous Zombies
auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player)
text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Gargoyle Castle
auto={T}:Add{1}
auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact)
text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
type=Land
[/card]
[card]
name=Gargoyle Sentinel
abilities=defender
auto={3}:-defender && flying
text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Garruk's Companion
abilities=trample
text=Trample
mana={G}{G}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Garruk's Packleader
auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1
text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Garza Zol, Plague Queen
abilities=flying,haste
auto=@vampired(creature) from(this): counter(1/1,1) all(this)
auto=@combatdamaged(player) from(this):may draw:1 controller
text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card.
mana={4}{U}{B}{R}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Gaseous Form
target=creature
auto=teach(creature) preventAllCombatDamage from(this)
auto=teach(creature) preventAllCombatDamage to(this)
text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghastly Discovery
auto=draw:2 
auto=reject target(*|myhand)
auto=alternative draw:2 reject target(*|myhand)
other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire)
text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Ghazban Ogre
auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield)
text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre.
mana={G}
type=Creature
subtype=Ogre
power=2
toughness=2
[/card]
[card]
name=Gate Hound
auto=this(auras >= 1) lord(creature|myBattlefield) vigilance
text=Creatures you control have vigilance as long as Gate Hound is enchanted.
mana={2}{W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Gate to Phyrexia
auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly
text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
mana={B}{B}
type=Enchantment
[/card]
[card]
name=Gathan Raiders
facedown={3}
autofacedown={discard(*|myhand)}:morph
auto=aslongas(*|myhand) 2/2 <1
text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{R}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Gather the Townsfolk
auto=token(Human,Creature Human,1/1,white)*2
auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3
text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Gatherer of Graces
auto=thisforeach(auras > 0) 1/1
auto={S(aura|myBattlefield)}:regenerate
text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces.
mana={1}{G}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Gatstaf Shepherd
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Howler)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
mana={1}{G}
type=Creature
subtype=Human Werewolf
power=2
toughness=2
[/card]
[card]
name=Gatstaf Howler
abilities=intimidate
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Shepherd)
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
color=green
type=Creature
subtype=Werewolf
power=4
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Gauntlet of Might
auto=lord(creature[red]) 1/1
auto=@tappedformana(mountain|mybattlefield):Add{R} controller
auto=@tappedformana(mountain|opponentbattlefield):Add{R} opponent
text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
mana={4}
type=Artifact
[/card]
[card]
name=Gavony Ironwright
auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4
text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Gavony Township
auto={T}:Add{1}
auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1)
text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
type=Land
[/card]
[card]
name=Gaze of Adamaro
target=player
alias=129750
text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
mana={2}{R}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Gaze of Justice
target=creature
auto=moveTo(exile)
flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W}
text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Geist of Saint Traft
abilities=opponentshroud
auto=@combat(attacking) source(this):token(Angel,Creature Angel,4/4,white,flying,unearth,battleready)
text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
mana={1}{W}{U}
type=Legendary Creature
subtype=Spirit Cleric
power=2
toughness=2
[/card]
[card]
name=Geistcatcher's Rig
auto=may damage:4 target(creature[flying]) oneshot
text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
mana={6}
type=Artifact Creature
subtype=Construct
power=4
toughness=5
[/card]
[card]
name=Geistflame
target=creature,player
auto=damage:1
flashback={3}{R}
text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R}
mana={R}
type=Instant
[/card]
[card]
name=Geist-Honored Monk
abilities=vigilance
auto=token(Spirit,Creature Spirit,1/1,white,flying)*2
auto=foreach(creature|mybattlefield) 1/1
text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Human Monk
power=*
toughness=*
[/card]
[card]
name=Gelatinous Genesis
auto=token(Ooze,Creature Ooze,XX/XX,green)*XX
text=Put X X/X green Ooze creature tokens onto the battlefield.
mana={X}{X}{G}
type=Sorcery
[/card]
[card]
name=Gelectrode
auto={T}:damage:1 target(creature,player)
auto=@movedTo(instant,sorcery|mystack):may untap
text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
mana={1}{U}{R}
type=Creature
subtype=Weird
power=0
toughness=1
[/card]
[card]
name=Gemini Engine
auto=@combat(attacking) source(this):token(Twin,Gemini Creature,p/t,battleready) && all(Twin[gemini]|mybattlefield) phaseaction[combatends,sourceinplay] sacrifice
text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
mana={6}
type=Artifact Creature
subtype=Construct
power=3
toughness=4
[/card]
[card]
name=Gemhide Sliver
auto=lord(sliver) transforms((,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}]))
text=All Slivers have "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Gempalm Avenger
autohand={2}{W}{cycle}:name(cycling) all(soldier|mybattlefield) 1/1 && all(soldier|myBattlefield) first strike && draw:1 controller
text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
mana={5}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=5
[/card]
[card]
name=Gempalm Incinerator
autohand=__CYCLING__({1}{R})
autohand={1}{R}{cycle}:name(cycling + effect) damage:type:goblin:mybattlefield target(creature) && draw:1 controller
text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Gempalm Polluter
autohand=__CYCLING__({1}{B})
autohand={1}{B}{cycle}:name(cycling + effect) foreach(zombie|battlefield) life:-1 target(player) && draw:1 controller
text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield.
mana={5}{B}
type=Creature
subtype=Zombie
power=4
toughness=3
[/card]
[card]
name=Gempalm Sorcerer
autohand={2}{U}{cycle}:name(cycling) lord(creature[wizard]) flying && draw:1 controller
text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Gempalm Strider
autohand={2}{G}{G}{cycle}:name(cycling) lord(creature[elf]) 2/2 && draw:1 controller
text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Gemstone Array
auto={2}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}:add{W}
auto={C(0/0,-1,Charge)}:add{U}
auto={C(0/0,-1,Charge)}:add{B}
auto={C(0/0,-1,Charge)}:add{R}
auto={C(0/0,-1,Charge)}:add{G}
text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Gemstone Mine
auto=counter(0/0,3,Mining)
auto={T}{C(0/0,-1,Mining)}:Add{W}
auto={T}{C(0/0,-1,Mining)}:Add{U}
auto={T}{C(0/0,-1,Mining)}:Add{B}
auto={T}{C(0/0,-1,Mining)}:Add{R}
auto={T}{C(0/0,-1,Mining)}:Add{G}
auto=@tapped(this):bury all(gemstone mine[-counter{0/0.1.Mining}])
auto=this(counter{0/0.1.Mining}<1) {0}:sacrifice all(this)
text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
type=Land
[/card]
[card]
name=General's Kabuto
auto={2}:equip
auto=teach(creature) shroud
auto=teach(creature) preventAllCombatDamage to(this)
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Genesis
autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly
text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
mana={4}{G}
type=Creature
subtype=Incarnation
power=4
toughness=4
[/card]
[card]
name=Genesis Chamber
auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1)
auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent
text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.
mana={2}
type=Artifact
[/card]
[card]
name=Genju of the Cedars
target=forest
auto={2}:becomes(Spirit Creature,4/4,green) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Falls
target=island
auto={2}:becomes(Spirit Creature,3/2,flying,blue) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Fens
target=swamp
auto={2}:becomes(Spirit Creature,2/2,black) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
auto={B}:1/1(mytgt)
text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Fields
target=plains
auto=spiritlink
auto={2}:becomes(Spirit Creature,2/5,white) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Realm
target=land
auto={2}:becomes(Legendary Spirit Creature,8/12,trample) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
mana={W}{U}{B}{R}{G}
type=Legendary Enchantment
subtype=Aura
[/card]
[card]
name=Genju of the Spires
target=mountain
auto={2}:becomes(Spirit Creature,6/1,red) ueot
auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this)
text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Geothermal Crevice
auto=tap
auto={T}:Add{R}
auto={T}{s}:Add {B}{G}
text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
type=Land
[/card]
[card]
name=Geralf's Messenger
abilities=undying
auto=tap
auto=life:-2 opponent
text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying
mana={B}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Geralf's Mindcrusher
abilities=undying
auto=deplete:5 target(player)
text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying
mana={4}{U}{U}
type=Creature
subtype=Zombie
power=5
toughness=5
[/card]
[card]
name=Gerrard Capashen
auto=@each my upkeep:foreach(*|opponenthand) life:1 controller
auto=this(attacking) {3}{W}:tap target(creature)
text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Gerrard's Battle Cry
auto={2}{W}:lord(creature|mybattlefield) 1/1
text={2}{W}: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Enchantment
[/card]
[card]
name=Gerrard's Command
target=creature
auto=untap
auto=3/3
text=Untap target creature. It gets +3/+3 until end of turn.
mana={G}{W}
type=Instant
[/card]
[card]
name=Gerrard's Irregulars
abilities=trample,haste
text=Trample, haste
mana={4}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Gerrard's Wisdom
auto=foreach(*|myhand) life:2 controller
text=You gain 2 life for each card in your hand.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Geth's Grimoire
auto=@discarded(*|opponenthand):may draw:1 controller
text=Whenever an opponent discards a card, you may draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Geth, Lord of the Vault
abilities=intimidate
auto={0}{B}:name(X = 0) moveTo(myBattlefield) target(*[artifact;creature;manacost=0]|opponentgraveyard) && tap && deplete:0 opponent
auto={1}{B}:name(X = 1) moveTo(myBattlefield) target(*[artifact;creature;manacost=1]|opponentgraveyard) && tap && deplete:1 opponent
auto={2}{B}:name(X = 2) moveTo(myBattlefield) target(*[artifact;creature;manacost=2]|opponentgraveyard) && tap && deplete:2 opponent
auto={3}{B}:name(X = 3) moveTo(myBattlefield) target(*[artifact;creature;manacost=3]|opponentgraveyard) && tap && deplete:3 opponent
auto={4}{B}:name(X = 4) moveTo(myBattlefield) target(*[artifact;creature;manacost=4]|opponentgraveyard) && tap && deplete:4 opponent
auto={5}{B}:name(X = 5) moveTo(myBattlefield) target(*[artifact;creature;manacost=5]|opponentgraveyard) && tap && deplete:5 opponent
auto={6}{B}:name(X = 6) moveTo(myBattlefield) target(*[artifact;creature;manacost=6]|opponentgraveyard) && tap && deplete:6 opponent
auto={7}{B}:name(X = 7) moveTo(myBattlefield) target(*[artifact;creature;manacost=7]|opponentgraveyard) && tap && deplete:7 opponent
auto={8}{B}:name(X = 8) moveTo(myBattlefield) target(*[artifact;creature;manacost=8]|opponentgraveyard) && tap && deplete:8 opponent
auto={9}{B}:name(X = 9) moveTo(myBattlefield) target(*[artifact;creature;manacost=9]|opponentgraveyard) && tap && deplete:9 opponent
auto={10}{B}:name(X = 10) moveTo(myBattlefield) target(*[artifact;creature;manacost=10]|opponentgraveyard) && tap && deplete:10 opponent
auto={11}{B}:name(X = 11) moveTo(myBattlefield) target(*[artifact;creature;manacost=11]|opponentgraveyard) && tap && deplete:11 opponent
text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
mana={4}{B}{B}
type=Legendary Creature
subtype=Zombie
power=5
toughness=5
[/card]
[card]
name=Geyser Glider
auto=@movedTo(land|myBattlefield):flying ueot
text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Elemental Beast
power=4
toughness=4
[/card]
[card]
name=Ghalma's Warden
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. 
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=2
toughness=4
[/card]
[card]
name=Ghastlord of Fugue
auto=unblockable
auto=@combatdamaged(player) from(this):moveTo(myexile) target(*|opponenthand)
text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
mana={UB}{UB}{UB}{UB}{UB}
type=Creature
subtype=Spirit Avatar
power=4
toughness=4
[/card]
[card]
name=Ghastly Demise
target=creature[-black]
auto=teach(creature[toughness<=type:*:opponentgraveyard]) destroy
text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
mana={B}
type=Instant
[/card]
[card]
name=Ghave, Guru of Spores
auto=counter(1/1,5)
auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green)
auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature)
text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
mana={2}{B}{G}{W}
type=Legendary Creature
subtype=Fungus Shaman
power=0
toughness=0
[/card]
[card]
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
auto={1}{R}:becomes(Soldier Creature,2/1,first strike,red) ueot
text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
type=Land
[/card]
[card]
name=Ghitu Firebreathing
abilities=flash
target=creature
auto={R}:1/0
auto={R}:moveTo(ownerhand)
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghitu Fire-Eater
auto={T}{S}:target(creature) dynamicability<!powerstrike!>
text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Ghitu Slinger
auto=damage:2 target(creature,player)
auto=upcost[{2}{R};next upkeep] sacrifice
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Ghitu War Cry
auto={R}:1/0 target(creature)
text={R}: Target creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ghor-Clan Bloodscale
abilities=first strike
auto={3}{G}:2/2 limit:1
text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={3}{R}
type=Creature
subtype=Viashino Warrior
power=2
toughness=1
[/card]
[card]
name=Ghor-Clan Savage
auto=bloodthirst:3
text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
mana={3}{G}{G}
type=Creature
subtype=Centaur Berserker
power=2
toughness=3
[/card]
[card]
name=Ghost Council of Orzhova
auto=life:1
auto=life:-1 opponent
auto={1}{S(creature|mybattlefield)}:(blink)ueot
text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={W}{W}{B}{B}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Ghost Hounds
abilities=vigilance
auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot
text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
mana={1}{B}
type=Creature
subtype=Hound Spirit
power=1
toughness=1
[/card]
[card]
name=Ghost Ship
abilities=flying
auto={U}{U}{U}:regenerate
text=Flying -- {U}{U}{U}: Regenerate Ghost Ship.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Ghost Tactician
auto={W}{T}{discard(*|myhand)}:lord(creature|mybattlefield) 1/0
text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit Spellshaper
power=2
toughness=5
[/card]
[card]
name=Ghost Town
auto={T}:Add{1}
auto={0}:moveTo(myhand) opponentturnonly
text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
type=Land
[/card]
[card]
name=Ghost Warden
auto={T}:1/1 target(creature)
text={T}: Target creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Ghost-Lit Nourisher
auto={2}{G}{T}:2/2 target(creature)
autohand={3}{G}{discard(this|myhand)}:4/4 target(creature)
text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
mana={2}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Ghost-Lit Raider
auto={2}{R}{T}:damage:2 target(creature)
autohand={3}{R}{discard(this|myhand)}:damage:4 target(creature)
text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Ghost-Lit Redeemer
auto={W}{T}:life:2
autohand={1}{W}{discard(this|myhand)}:life:4
text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Ghostfire
target=creature,player
auto=damage:3
text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player.
mana={2}{R}
color=artifact
type=Instant
[/card]
[card]
name=Ghostflame Sliver
auto=lord(sliver) transforms((,artifact))
text=All Slivers are colorless.
mana={B}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Ghostly Changeling
auto={1}{B}:1/1
text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Ghostly Possession
target=creature
auto=flying
auto=teach(creature) preventAllCombatDamage from(this)
auto=teach(creature) preventAllCombatDamage to(this)
text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghostly Visit
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Ghostly Wings
target=creature
auto=1/1
auto=flying
auto={discard(*|myhand)}:teach(creature) moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ghosts of the Damned
auto={T}:-1/0 target(creature)
text={T}: Target creature gets -1/-0 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Spirit
power=0
toughness=2
[/card]
[card]
name=Ghostway
auto=all(creature|mybattlefield) (blink)ueot
text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
mana={2}{W}
type=Instant
[/card]
[card]
name=Ghoulcaller's Bell
auto={T}:deplete:1 controller && deplete:1 opponent
text={T}: Each player puts the top card of his or her library into his or her graveyard.
mana={1}
type=Artifact
[/card]
[card]
name=Ghoulcaller's Chant
auto=choice moveTo(ownerhand) target(creature|mygraveyard)
auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard)
text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Ghoulraiser
auto=moverandom(zombie) from(mygraveyard) to(myhand)
text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Ghoultree
autohand=affinity(creature|mygraveyard) reduce({1})
text=Ghoultree cost {1} less to cast for each creature card in your graveyard.
mana={7}{G}
type=Creature
subtype=Zombie Treefolk
power=10
toughness=10
[/card]
[card]
name=Ghoul's Feast
target=creature
auto=foreach(creature|mygraveyard) 1/0
text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
mana={1}{B}
type=Instant
[/card]
[card]
name=Giant Badger
auto=@combat(blocking) source(this):2/2 ueot
text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Badger
power=2
toughness=2
[/card]
[card]
name=Giant Caterpillar
auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green)
text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
mana={3}{G}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Giant Cockroach
mana={3}{B}
type=Creature
subtype=Insect
power=4
toughness=2
[/card]
[card]
name=Giant Crab
auto={U}:shroud
text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={4}{U}
type=Creature
subtype=Crab
power=3
toughness=3
[/card]
[card]
name=Giant Dustwasp
abilities=flying
text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={3}{G}{G}
suspend(4)={1}{g}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Giant Growth
target=creature
auto=3/3
text=Target creature gets +3/+3 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Giant Mantis
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Insect
power=2
toughness=4
[/card]
[card]
name=Giant Octopus
mana={3}{U}
type=Creature
subtype=Octopus
power=3
toughness=3
[/card]
[card]
name=Giant Scorpion
abilities=deathtouch
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={2}{B}
type=Creature
subtype=Scorpion
power=1
toughness=3
[/card]
[card]
name=Giant Shark
auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this)
auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this)
abilities=islandhome
text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark.
mana={5}{U}
type=Creature
subtype=Fish
power=4
toughness=4
[/card]
[card]
name=Giant Solifuge
abilities=trample,haste,shroud
text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
mana={2}{RG}{RG}
type=Creature
subtype=Insect
power=4
toughness=1
[/card]
[card]
name=Giant Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Giant Strength
target=creature
auto=2/2
text=Enchant creature -- Enchanted creature gets +2/+2.
mana={R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Giant Tortoise
auto=this(untapped) 0/3
text=Giant Tortoise gets +0/+3 as long as it's untapped.
mana={1}{U}
type=Creature
subtype=Turtle
power=1
toughness=1
[/card]
[card]
name=Giant Trap Door Spider
auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield)
text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
mana={1}{R}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Giant Warthog
abilities=trample
text=Trample
mana={5}{G}
type=Creature
subtype=Boar Beast
power=5
toughness=5
[/card]
[card]
name=Giant's Ire
target=player
auto=damage:4
auto=aslongas(giant|myBattlefield) draw:1 controller
text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
mana={3}{R}
type=Tribal Sorcery
subtype=Giant
[/card]
[card]
name=Giantbaiting
auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green)
auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green)
other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire)
text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
mana={2}{RG}
type=Sorcery
[/card]
[card]
name=Gibbering Hyenas
auto=lord(creature[black]) cantbeblockedby(gibbering hyenas)
text=Gibbering Hyenas can't block black creatures.
mana={2}{G}
type=Creature
subtype=Hyena
power=3
toughness=2
[/card]
[card]
name=Gibbering Kami
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Gideon's Avenger
auto=@tapped(creature|opponentbattlefield):counter(1/1,1)
text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
mana={1}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Gideon's Lawkeeper
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Gift of Estates
auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(<upto:3>plains|mylibrary) moveto(myhand)
text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Gift of Granite
abilities=flash
target=creature
auto=0/2
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gift of the Woods
target=creature
auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gigantomancer
auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot
text={1}: Target creature you control becomes 7/7 until end of turn.
mana={7}{G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Gigapede
abilities=shroud
autograveyard={discard(*|myhand)}:moveTo(myhand) myUpkeepOnly
text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=6
toughness=1
[/card]
[card]
name=Gilded Lotus
auto={T}:Add {B}{B}{B}
auto={T}:Add {G}{G}{G}
auto={T}:Add {R}{R}{R}
auto={T}:Add {U}{U}{U}
auto={T}:Add {W}{W}{W}
text={T}: Add three mana of any one color to your mana pool.
mana={5}
type=Artifact
[/card]
[card]
name=Gilt-Leaf Archdruid
auto=@movedTo(druid|mystack):may draw:1
auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield)
text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls.
mana={3}{G}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=3
[/card]
[card]
name=Gilt-Leaf Palace
auto=tap
auto=aslongas(elf|myHand) untap
auto={T}:Add {B}
auto={T}:Add {G}
text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Giltspire Avenger
auto={t}:target(creature[controllerdamager]) destroy
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn.
mana={G}{W}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Gitaxian Probe
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=draw:1 controller
text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card.
color=blue
mana={p(U)}
type=Sorcery
[/card]
[card]
name=Glacial Chasm
auto=sacrifice notatarget(land|myBattlefield)
auto=cumulativeupcost[{L}{L}] sacrifice
auto=lord(creature|mybattlefield) cantattack
auto=preventalldamage to(controller)
text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you.
type=Land
[/card]
[card]
name=Glacial Crevasses
auto={S(mountain[snow]|myBattlefield)}:fog oneshot
text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Glacial Fortress
auto=tap
auto=aslongas(plains,island|myBattlefield) untap
auto={T}:Add {W}
auto={T}:Add {U}
text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Glacial Wall
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{U}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Glaciers
auto=upcost[{W}{U}] sacrifice
auto=lord(mountain) losesubtypesof(land)
auto=lord(mountain) transforms((plains))
text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains.
mana={2}{W}{U}
type=Enchantment
[/card]
[card]
name=Glade Gnarr
auto=@movedTo(*[blue]|stack):2/2 ueot
text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
mana={5}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Gladecover Scout
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Glare of Subdual
auto={T(creature|mybattlefield)}:tap target(creature,artifact)
text=Tap an untapped creature you control: Tap target artifact or creature.
mana={2}{G}{W}
type=Enchantment
[/card]
[card]
name=Glarewielder
other={1}{R}
abilities=haste
auto=target(<upto:2>creature) cantblock
auto=alternative moveto(mygraveyard)
text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{R}
type=Creature
subtype=Elemental Shaman
power=3
toughness=1
[/card]
[card]
name=Glass Golem
mana={5}
type=Artifact Creature
subtype=Golem
power=6
toughness=2
[/card]
[card]
name=Glassdust Hulk
auto=@movedTo(other artifact|myBattlefield):1/1 ueot
auto=@movedTo(other artifact|myBattlefield):unblockable ueot
autohand=__CYCLING__({WU})
text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
mana={3}{W}{U}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Glasses of Urza
auto={T}:name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text={T}:Look at target player's hand.
mana={1}
type=Artifact
[/card]
[card]
name=Glaze Fiend
abilities=flying
auto=@movedTo(other artifact|myBattlefield):2/2 ueot
text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
mana={1}{B}
type=Artifact Creature
subtype=Illusion
power=0
toughness=1
[/card]
[card]
name=Gleam of Resistance
auto=all(creature|myBattlefield) 1/2
auto=untap all(creature|myBattlefield)
autohand=__BASIC_LANDCYCLING__({1}{W})
text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{W}
type=Instant
[/card]
[card]
name=Gleancrawler
abilities=trample
auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard)
text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
mana={3}{BG}{BG}{BG}
type=Creature
subtype=Insect Horror
power=6
toughness=6
[/card]
[card]
name=Gleeful Sabotage
target=artifact,enchantment
auto=destroy
auto=alternative destroy target(artifact,enchantment)
other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire)
text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Glen Elendra Archmage
abilities=flying,persist
auto={U}{S}:fizzle target(*[-creature]|stack)
text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=2
toughness=2
[/card]
[card]
name=Glen Elendra Liege
abilities=flying
auto=lord(other creature[blue]|mybattlefield) 1/1
auto=lord(other creature[black]|mybattlefield) 1/1
text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1.
mana={1}{UB}{UB}{UB}
type=Creature
subtype=Faerie Knight
power=2
toughness=3
[/card]
[card]
name=Glen Elendra Pranksters
abilities=flying
auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand)
text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=1
toughness=3
[/card]
[card]
name=Glimmerdust Nap
target=creature[tapped]
auto=doesnotuntap
text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Glimmering Angel
abilities=flying
auto={U}:shroud
text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Glimmerpoint Stag
abilities=vigilance
auto=(blink)ueot target(*)
text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={2}{W}{W}
type=Creature
subtype=Elk
power=3
toughness=3
[/card]
[card]
name=Glimmerpost
auto=foreach(locus|myBattlefield) life:1 controller
auto={T}:Add{1}
text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool.
type=Land
subtype=Locus
[/card]
[card]
name=Glimmervoid
auto={T}:add{W}
auto={T}:add{U}
auto={T}:add{B}
auto={T}:add{R}
auto={T}:add{G}
auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice
text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Glimpse the Unthinkable
target=player
auto=deplete:10
text=Target player puts the top ten cards of his or her library into his or her graveyard.
mana={U}{B}
type=Sorcery
[/card]
[card]
name=Glimpse of Nature
auto=token(-752411111)
text=Whenever you cast a creature spell this turn, draw a card.
mana={G}
type=Sorcery
[/card]
[card]
name=Glimpse of Nature's Draw
auto=@movedTo(creature|mystack):draw:1
auto=@next endofturn:moveto(exile)
type=Nothing
id=-752411111
[/card]
[card]
name=Glint-Eye Nephilim
auto=@combatdamaged(player) from(this):draw:thatmuch controller
auto={1}{discard(*|myhand)}:1/1
text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
mana={U}{B}{R}{G}
type=Creature
subtype=Nephilim
power=2
toughness=2
[/card]
[card]
name=Glint Hawk
abilities=flying
auto=choice sacrifice
auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
mana={W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Glint Hawk Idol
auto=@movedTo(other artifact|myBattlefield):may becomes(Artifact Creature,2/2,flying) ueot
auto={W}:becomes(Artifact Creature,2/2,flying) ueot
text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Glintwing Invoker
auto={7}{U}:3/3 && flying
text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Human Wizard Mutant
power=3
toughness=3
[/card]
[card]
name=Glissa, the Traitor
abilities=first strike,deathtouch
auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard)
text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
mana={B}{G}{G}
type=Legendary Creature
subtype=Zombie Elf
power=3
toughness=3
[/card]
[card]
name=Glissa's Courier
abilities=mountainwalk
text=Mountainwalk
mana={1}{G}{G}
type=Creature
subtype=Horror
power=2
toughness=3
[/card]
[card]
name=Glissa's Scorn
target=artifact
auto=destroy
auto=life:-3 targetController
text=Destroy target artifact. Its controller loses 1 life.
mana={1}{G}
type=Instant
[/card]
[card]
name=Glitterfang
abilities=haste
auto=@each endofturn:moveto(ownerhand) all(this)
text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Glistening Oil
target=creature
auto=infect
auto=@each my upkeep:counter(-1/-1,1)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gloomdrifter
abilities=flying
auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
mana={3}{B}
type=Creature
subtype=Zombie Minion
power=2
toughness=2
[/card]
[card]
name=Gloomhunter
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]
[card]
name=Glistener Elf
abilities=infect
text=Infect
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Gloomwidow
abilities=reach,cloud
text=Reach -- Gloomwidow can't block creatures without flying.
mana={2}{G}
type=Creature
subtype=Spider
power=3
toughness=3
[/card]
[card]
name=Gloomwidow's Feast
target=creature[flying]
auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green)
auto=destroy
text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
mana={3}{G}
type=Instant
[/card]
[card]
name=Glorious Anthem
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Glorious Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Glory
abilities=flying
autograveyard={2}{W}:lord(creature|myBattlefield) protection from white ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from blue ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from black ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from red ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from green ueot
text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
mana={3}{W}{W}
type=Creature
subtype=Incarnation
power=3
toughness=3
[/card]
[card]
name=Glory Seeker
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Gloryscale Viashino
auto=@movedTo(*[multicolor]|mystack):3/3 ueot
text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
mana={1}{R}{G}{W}
type=Creature
subtype=Viashino Soldier
power=3
toughness=3
[/card]
[card]
name=Glowing Anemone
auto=may moveto(ownerhand) target(land)
text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
mana={3}{U}
type=Creature
subtype=Jellyfish Beast
power=1
toughness=3
[/card]
[card]
name=Glowrider
auto=lord(*[-creature]|myhand) altercost(colorless,+1)
auto=lord(*[-creature]|opponenthand) altercost(colorless, +1)
text=Noncreature spells cost {1} more to cast.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Gluttonous Slime
abilities=flash
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
mana={2}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Gluttonous Zombie
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Gnarled Effigy
auto={4}{T}:counter(-1/-1,1) target(creature)
text={4}, {T}: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Gnarled Mass
mana={1}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Gnarlid Pack
auto=kicker counter(1/1,kicked)
kicker=multi{1}{G}
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
mana={1}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Gnat Alley Creeper
auto=cantbeblockedby(creature[flying])
text=Gnat Alley Creeper can't be blocked by creatures with flying.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Gnathosaur
auto={S(artifact|mybattlefield)}:trample
text=Sacrifice an artifact: Gnathosaur gains trample until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Lizard
power=5
toughness=4
[/card]
[card]
name=Goatnapper
auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot
text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=2
[/card]
[card]
name=Gnaw to the Bone
auto=foreach(creature|mygraveyard) life:2 controller
flashback={2}{G}
text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G}
mana={2}{G}
type=Instant
[/card]
[card]
name=Gobhobbler Rats
mana={B}{R}
text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
type=creature
subtype=Rat
auto=aslongas(*|myhand) 1/0 <1
auto=aslongas(*|myhand) {B}:regenerate <1
power=2
toughness=2
[/card]
[card]
name=Goblin Arsonist
auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player)
text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. 
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Artillery
auto={T}:damage:2 target(player,creature) && damage:3 controller
text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=3
[/card]
[card]
name=Goblin Assault
auto=lord(goblin) mustattack
auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red)
text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Goblin Balloon Brigade
auto={R}:flying
text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Berserker
abilities=first strike,haste
text=First strike, haste
mana={3}{R}
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Goblin Bombardment
auto={S(creature|myBattlefield)}:damage:1 target(creature,player)
text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Goblin Brigand
abilities=mustattack
text=Goblin Brigand attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Bully
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Burrows
auto={T}:Add {1}
auto={1}{R}{T}:2/0 target(goblin)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
type=Land
[/card]
[card]
name=Goblin Bushwhacker
kicker={R}
auto=kicker all(creature|myBattlefield) 1/0 ueot
auto=kicker all(creature|myBattlefield) haste ueot
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Cadets
auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield)
text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
mana={R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Cannon
auto={2}:damage:1 target(creature,player) && bury all(this)
text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
mana={4}
type=Artifact
[/card]
[card]
name=Goblin Cavaliers
mana={2}{R}
type=Creature
subtype=Goblin
power=3
toughness=2
[/card]
[card]
name=Goblin Caves
target=land
auto=teach(basic[mountain]) lord(goblin) 0/2
text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2.
mana={1}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin Chariot
abilities=haste
text=Haste (This creature can attack the turn it comes under your control.)
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Chieftain
abilities=haste
auto=lord(other goblin|myBattlefield) 1/1
auto=lord(other goblin|myBattlefield) haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste.
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Chirurgeon
auto={S(goblin|myBattlefield)}:regenerate target(creature)
text=Sacrifice a Goblin: Regenerate target creature.
mana={R}
type=Creature
subtype=Goblin Shaman
power=0
toughness=2
[/card]
[card]
name=Goblin Clearcutter
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R}
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{G}
auto={T}{S(forest|myBattlefield)}:Add {R}{G}{G}
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Goblin Cohort
abilities=cantattack
auto=@movedTo(creature|mystack):-cantattack ueot
text=Goblin Cohort can't attack unless you've cast a creature spell this turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Commando
auto=damage:2 target(creature)
text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
mana={4}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Deathraiders
abilities=trample
text=Trample
mana={B}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=1
[/card]
[card]
name=Goblin Digging Team
auto={T}{S}:destroy target(wall)
text={T}, Sacrifice Goblin Digging Team: Destroy target Wall.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Dirigible
abilities=doesnotuntap,flying
auto={4}:untap myUpkeepOnly
text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
mana={6}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Goblin Dynamo
auto={T}:damage:1 target(creature,player)
auto={X}{R}{T}{S}:damage:X target(creature,player)
text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
mana={5}{R}{R}
type=Creature
subtype=Goblin Mutant
power=4
toughness=4
[/card]
[card]
name=Goblin Elite Infantry
auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot
text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Firebug
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield)
text=When Goblin Firebug leaves the battlefield, sacrifice a land.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Fireslinger
auto={T}:damage:1 target(player)
text={T}: Goblin Fireslinger deals 1 damage to target player.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Firestarter
auto={S}:damage:1 target(creature,player) myTurnOnly
text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Furrier
auto=preventalldamage to(creature[snow]) from(this)
text=Prevent all damage that Goblin Furrier would deal to snow creatures.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Gardener
auto=@movedTo(this|graveyard) from(battlefield):destroy target(land)
text=When Goblin Gardener dies, destroy target land.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Gaveleer
abilities=trample
auto=thisforeach(gear) 2/0
text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin General
auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot
text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Goblin Glider
abilities=flying,cantblock
text=Flying -- Goblin Glider can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Goon
auto=@each my attackers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantattack)) ueot
auto=@each my blockers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantblock)) ueot
text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player.
mana={3}{R}
type=Creature
subtype=Goblin Mutant
power=6
toughness=6
[/card]
[card]
name=Goblin Grenade
auto=damage:5 target(creature,player)
text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player.
mana={R}{S(goblin|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Goblin Hero
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin King
auto=lord(other goblin) 1/1
auto=lord(other goblin) mountainwalk
text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Lackey
auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand)
text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Legionnaire
auto={R}{S}:damage:2 target(creature,player)
auto={W}{S}:damage:2 target(creature,player)
text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={R}{W}
type=Creature
subtype=Goblin Soldier
power=2
toughness=2
[/card]
[card]
name=Goblin Lookout
auto={T}{S(goblin|myBattlefield)}:lord(goblin) 2/0 ueot
text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=2
[/card]
[card]
name=Goblin Lore
auto=draw:4
auto=discard:3
text=Draw four cards, then discard three cards at random.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Goblin Marshal
auto=token(Goblin,creature token goblin,1/1,red)*2
auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red)*2
auto=upcost[{4}{R}{R};next upkeep] sacrifice
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.
mana={4}{R}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Goblin Masons
auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall)
text=When Goblin Masons dies, destroy target Wall.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Matron
auto=may moveTo(myHand) target(goblin|mylibrary)
text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Medics
auto=@tapped(this):damage:1 target(creature,player)
text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Mountaineer
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goblin Scout
power=1
toughness=1
[/card]
[card]
name=Goblin Mutant
abilities=trample
auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack
auto=lord(creature) cantbeblockedby(goblin mutant[trample])
text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater.
mana={2}{R}{R}
type=Creature
subtype=Goblin Mutant
power=5
toughness=3
[/card]
[card]
name=Goblin Offensive
auto=token(Goblin,Creature Goblin,1/1,red)*x
text=Put X 1/1 red Goblin creature tokens onto the battlefield.
mana={X}{1}{R}{R}
type=Sorcery
[/card]
[card]
name=Goblin Outlander
abilities=protection from white
text=Protection from white
mana={B}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=2
[/card]
[card]
name=Goblin Patrol
auto=upcost[{R};next upkeep] sacrifice
text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Goblin Piker
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Goblin Piledriver
abilities=protection from blue
auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot
text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Goblin Pyromancer
auto=lord(goblin) 3/0 ueot
auto=@each endofturn:destroy all(goblin)
text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins.
mana={3}{R}
type=Creature
subtype=Goblin Wizard
power=2
toughness=2
[/card]
[card]
name=Goblin Raider
abilities=cantblock
text=Goblin Raider can't block.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Razerunners
auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1)
auto=@each my endofturn:may target(player) dynamicability<!oneonecountersstrike!>
text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
mana={2}{R}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=4
[/card]
[card]
name=Goblin Replica
auto={3}{R}{S}:destroy target(artifact)
text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
mana={3}
type=Artifact Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Rock Sled
abilities=trample,cantattack
auto=@combat(attacking) source(this):frozen
auto=aslongas(mountain|opponentbattlefield) -cantattack
text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain.
mana={1}{R}
type=Creature
subtype=Goblin
power=3
toughness=1
[/card]
[card]
name=Goblin Roughrider
mana={2}{R}
type=Creature
subtype=Goblin Knight
power=3
toughness=2
[/card]
[card]
name=Goblin Ruinblaster
abilities=haste
kicker={R}
auto=kicker destroy target(land[-basic])
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Goblin Sappers
auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy
auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy
text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Scouts
auto=token(Goblin Scout,creature token Goblin Scout, 1/1,mountainwalk red)*3
text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Goblin Settler
auto=destroy target(land)
text=When Goblin Settler enters the battlefield, destroy target land.
mana={3}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Sharpshooter
abilities=doesnotuntap
auto={T}:Damage:1 target(creature,player)
auto=@movedTo(graveyard) from(creature|battlefield):untap
text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Shortcutter
auto=cantblock target(creature) ueot
text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
mana={1}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=1
[/card]
[card]
name=Goblin Shrine
target=land
auto=teach(basic[mountain]) lord(goblin) 1/0
auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin)
text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
mana={1}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin Ski Patrol
auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason
text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Sky Raider
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Goblin Skycutter
auto={S}:damage:2 && -flying target(creature[flying])
text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Goblin Sledder
auto={S(goblin|mybattlefield)}:1/1 target(creature)
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Soothsayer
auto={R}{T}{S(goblin|myBattlefield)}:lord(creature[red]) 1/1
text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Goblin Spelunkers
abilities=mountainwalk
text=Mountainwalk
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Striker
abilities=first strike,haste
text=First strike, haste
mana={1}{R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Goblin Swine-Rider
auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking])
text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Taskmaster
facedown={3}
autofacedown={R}:morph
auto={1}{R}:1/0 target(goblin)
text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Goblin Tinkerer
auto={R}{T}:target(artifact) dynamicability<!mytgt manacoststrike tosrc!> destroy
text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
mana={1}{R}
type=Creature
subtype=Goblin Artificer
power=1
toughness=2
[/card]
[card]
name=Goblin Trenches
auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2
text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
mana={1}{R}{W}
type=Enchantment
[/card]
[card]
name=Goblin Tunneler
auto={T}:unblockable target(creature[power<=2])
text={T}: TArget creature with power 2 or less is unblockable until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Goblin Turncoat
auto={S(goblin|myBattlefield)}:regenerate
text=Sacrifice a Goblin: Regenerate Goblin Turncoat.
mana={1}{B}
type=Creature
subtype=Goblin Mercenary
power=2
toughness=1
[/card]
[card]
name=Goblin War Buggy
abilities=haste
auto=upcost[{1}{R};next upkeep] sacrifice
text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin War Paint
target=creature
auto=haste
auto=2/2
text=Enchant creature -- Enchanted creature gets +2/+2 and has haste.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin War Strike
target=player
auto=foreach(goblin|myBattlefield) damage:1
text=Goblin War Strike deals damage equal to the number of Goblins you control to target player.
mana={R}
type=Sorcery
[/card]
[card]
name=Goblin War Wagon
abilities=doesnotuntap
auto={2}:untap myUpkeepOnly
text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=3
toughness=3
[/card]
[card]
name=Goblin Warchief
auto=lord(goblin|myhand) altercost(colorless,-1)
auto=lord(goblin|myBattlefield) haste
text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste.
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Goblin Wardriver
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
mana={R}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Warrens
auto={2}{R}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3
text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Goblin Welder
auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard)
auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard)
text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
mana={R}
type=Creature
subtype=Goblin Artificer
power=1
toughness=1
[/card]
[card]
name=Goblin Wizard
auto={T}:moveto(myBattlefield) target(goblin|myhand)
auto={R}:protection from white target(goblin)
text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Goblin Wizard
power=1
toughness=1
[/card]
[card]
name=Goblins of the Flarg
abilities=mountainwalk
auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0
text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Godhead of Awe
abilities=flying
auto=lord(other creature) transforms((,setpower=1,settoughness=1))
text=Flying -- Other creatures are 1/1.
mana={WU}{WU}{WU}{WU}{WU}
type=Creature
subtype=Spirit Avatar
power=4
toughness=4
[/card]
[card]
name=Godless Shrine
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
type=Land
subtype=Plains Swamp
[/card]
[card]
name=Gods' Eye, Gate to the Reikai
auto={T}:Add {1}
auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1)
text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
type=Legendary Land
[/card]
[card]
name=Godsire
abilities=vigilance
auto={T}:token(Beast,creature beast, 8/8,red green white)
text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
mana={4}{R}{G}{G}{W}
type=Creature
subtype=Beast
power=8
toughness=8
[/card]
[card]
name=Godtoucher
auto={1}{W}{T}:prevent:999 target(creature[power>=5])
text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
mana={3}{G}
type=Creature
subtype=Elf Cleric
power=2
toughness=2
[/card]
[card]
name=Godtracker of Jund
auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
mana={1}{R}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Go for the Throat
target=creature[-artifact]
auto=destroy
text=Destroy target nonartifact creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Gold Myr
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Golden Bear
mana={3}{G}
type=Creature
subtype=Bear
power=4
toughness=3
[/card]
[card]
name=Golden Urn
auto=@each my upkeep:may counter(0/0,1,Charge)
auto={T}{S}:dynamicability<!chargelifegain srccontroller!>
text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
mana={1}
type=Artifact
[/card]
[card]
name=Goldenglow Moth
abilities=flying
auto=@combat(blocking) source(this):life:4
text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life.
mana={W}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Goldmeadow Dodger
auto=cantbeblockedby(creature[power>=4])
text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
mana={W}
type=Creature
subtype=Kithkin Rogue
power=1
toughness=1
[/card]
[card]
name=Goldmeadow Harrier
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Goldmeadow Lookout
auto={W}{T}{discard(*|myhand)}:token(139397)
text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
mana={3}{W}
type=Creature
subtype=Kithkin Spellshaper
power=2
toughness=2
[/card]
[card]
name=Golem Artisan
auto={2}:1/1 target(creature[artifact])
auto={2}:flying target(creature[artifact])
auto={2}:trample target(creature[artifact])
auto={2}:haste target(creature[artifact])
text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Golem Foundry
auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge)
auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3)
text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Golem's Heart
auto=@movedTo(artifact|stack):may life:1 controller
text=Whenever a player casts an artifact spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Golem-Skin Gauntlets
auto={2}:equip
auto=teach(creature) thisforeach(gear) 1/0
text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Golgari Germination
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green)
text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{B}{G}
type=Enchantment
[/card]
[card]
name=Golgari Guildmage
auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard)
auto={4}{G}:counter(1/1,1) target(creature)
text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature.
mana={BG}{BG}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Golgari Rot Farm
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {B}{G}
text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool.
type=Land
[/card]
[card]
name=Golgari Rotwurm
auto={B}{S(creature|myBattlefield)}:life:-1 target(player)
text={B}, Sacrifice a creature: Target player loses 1 life.
mana={3}{B}{G}
type=Creature
subtype=Zombie Wurm
power=5
toughness=4
[/card]
[card]
name=Golgari Signet
auto={1}{T}:Add {B}{G}
text={1}, {T}: Add {B}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Goliath Beetle
abilities=trample
text=Trample
mana={2}{G}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Goliath Sphinx
abilities=flying
text=Flying
mana={5}{U}{U}
type=Creature
subtype=Sphinx
power=8
toughness=7
[/card]
[card]
name=Goliath Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={6}{G}{G}
type=Creature
subtype=Spider
power=7
toughness=6
[/card]
[card]
name=Gore Vassal
auto={S}:target(creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever
text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it.
mana={2}{W}
type=Creature
subtype=Hound
power=2
toughness=1
[/card]
[card]
name=Gorehorn Minotaurs
auto=bloodthirst:2
text=Bloodthirst 2
mana={2}{R}{R}
type=Creature
subtype=Minotaur warrior
power=3
toughness=3
[/card]
[card]
name=Goretusk Firebeast
auto=damage:4 target(player)
text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
mana={5}{R}
type=Creature
subtype=Elemental Boar Beast
power=2
toughness=2
[/card]
[card]
name=Gorger Wurm
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Gorgon Flail
auto={2}:equip
auto=1/1
auto=deathtouch
text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Gorilla Chieftain
auto={1}{G}:regenerate
text={1}{G}: Regenerate Gorilla Chieftain.
mana={2}{G}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Gorilla Pack
abilities=foresthome
text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack.
mana={2}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Gorilla Shaman
auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0])
auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1])
auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2])
auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3])
auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4])
auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5])
auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6])
auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7])
auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8])
auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9])
auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10])
auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11])
auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12])
auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13])
auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14])
auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15])
auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16])
text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
mana={R}
type=Creature
subtype=Ape Shaman
power=1
toughness=1
[/card]
[card]
name=Gorilla Titan
abilities=trample
auto=aslongas(*|mygraveyard) 4/4 <1
text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
mana={3}{G}{G}
type=Creature
subtype=Ape
power=4
toughness=4
[/card]
[card]
name=Gorilla Warrior
mana={2}{G}
type=Creature
subtype=Ape Warrior
power=3
toughness=2
[/card]
[card]
name=Gossamer Phantasm
abilities=flying
auto=@targeted(this):sacrifice
text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
mana={1}{U}
type=Creature
subtype=Illusion
power=2
toughness=1
[/card]
[card]
name=Gosta Dirk
abilities=first strike
auto=lord(creature) -islandwalk
text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk.
mana={3}{W}{W}{U}{U}
type=Legendary Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Graceful Adept
abilities=nomaxhand
text=You have no maximum hand size.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Graceful Reprieve
target=creature
auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever
text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.
mana={1}{W}
type=Instant
[/card]
[card]
name=Grafted Skullcap
auto=@each my draw:draw:1
auto=@each my end:moveTo(graveyard) all(*|myhand)
text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand.
mana={4}
type=Artifact
[/card]
[card]
name=Grand Arbiter Augustin IV
auto=lord(*[white]|myhand) altercost(colorless,-1)
auto=lord(*[blue]|myhand) altercost(colorless,-1)
auto=lord(*|opponenthand) altercost( colorless,+1)
text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast.
mana={2}{W}{U}
type=Legendary Creature
subtype=Human Advisor
power=2
toughness=3
[/card]
[card]
name=Grand Coliseum
auto=tap
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
type=Land
[/card]
[card]
name=Grandmother Sengir
auto={1}{B}{T}:-1/-1 target(creature)
text={1}{B}, {T}: Target creature gets -1/-1 until end of turn.
mana={4}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Granger Guildmage
auto={W}{T}:first strike target(creature)
auto={R}{T}:damage:1 target(creature,player) && damage:1 controller
text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Granite Gargoyle
abilities=flying
auto={R}:0/1
text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Gargoyle
power=2
toughness=2
[/card]
[card]
name=Granite Grip
target=creature
auto=foreach(mountain|myBattlefield) 1/0
text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Granite Shard
auto={3}{T}:Damage:1 target(creature,player)
auto={R}{T}:Damage:1 target(creature,player)
text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
mana={3}
type=Artifact
[/card]
[card]
name=Granulate
auto=destroy all(artifact[manacost<=4;-land])
text=Destroy each nonland artifact with converted mana cost 4 or less.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Grapeshot
abilities=storm
auto=damage:1 target(creature,player)
text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Grapeshot Catapult
auto={T}:Damage:1 target(creature[flying])
text={T}: Grapeshot Catapult deals 1 damage to target creature with flying.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=3
[/card]
[card]
name=Grappler Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Spider
power=2
toughness=1
[/card]
[card]
name=Grasp of Darkness
target=creature
auto=-4/-4
text=Target creature gets -4/-4 until end of turn.
mana={B}{B}
type=Instant
[/card]
[card]
name=Grasp of Phantoms
target=creature
auto=moveTo(ownerlibrary)
flashback={7}{U}
text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Grassland Crusader
auto={T}:2/2 target(elf,soldier)
text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
mana={5}{W}
type=Creature
subtype=Human Cleric Soldier
power=2
toughness=4
[/card]
[card]
name=Grasslands
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(plains,forest|myLibrary)
text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Grave Bramble
abilities=defender
auto=protection from(zombie)
text=Defender, protection from Zombies
mana={1}{G}{G}
type=Creature
subtype=Plant
power=3
toughness=4
[/card]
[card]
name=Grave Peril
auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this)
text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Grave Robbers
auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller
text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
mana={1}{B}{B}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Grave Titan
abilities=deathtouch
auto=token(Zombie,Creature Zombie,2/2,black)*2
auto=@combat(attacking) source(this):token(Zombie,Creature Zombie,2/2,black)*2
text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
mana={4}{B}{B}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Gravebind
target=creature
auto=cantregen
auto=@next upkeep:draw:1 controller
text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={B}
type=Instant
[/card]
[card]
name=Graveborn Muse
auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1
auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1
text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
mana={2}{B}{B}
type=Creature
subtype=Zombie Spirit
power=3
toughness=3
[/card]
[card]
name=Gravedigger
auto=may moveTo(myhand) target(creature|mygraveyard)
text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Gravegouger
auto=(blink)forsrc target(<upto:2>*|graveyard)
text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
mana={2}{B}
type=Creature
subtype=Nightmare Horror
power=2
toughness=2
[/card]
[card]
name=Gravel Slinger
facedown={3}
autofacedown={1}{W}:morph
auto={T}:damage:1 target(creature[attacking;blocking])
text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Gravelgill Axeshark
abilities=persist
text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{UB}
type=Creature
subtype=Merfolk Soldier
power=3
toughness=3
[/card]
[card]
name=Gravelgill Duo
auto=@movedTo(*[blue]|mystack):1/1 ueot
auto=@movedTo(*[black]|mystack):fear ueot
text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{UB}
type=Creature
subtype=Merfolk Rogue Warrior
power=2
toughness=1
[/card]
[card]
name=Graven Cairns
auto={T}:Add {1}
auto={RB}{T}:Add {B}{B}
auto={RB}{T}:Add {B}{R}
auto={RB}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
type=Land
[/card]
[card]
name=Gravepurge
target=<anyamount>creature|mygraveyard
auto=moveTo(mylibrary)
auto=draw:1 controller
text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Gravespawn Sovereign
auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mabyttlefield) target(creature|graveyard)
text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
mana={4}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Gravetiller Wurm
abilities=trample
auto=if morbid then counter(1/1,4)
text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
mana={5}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Gravitational Shift
auto=lord(creature[flying]) 2/0
auto=lord(creature[-flying]) -2/0
text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Gravity Sphere
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=All creatures lose flying.
mana={2}{R}
type=World Enchantment
[/card]
[card]
name=Gravity Well
auto=@each blockers:all(creature[attacking;flying]|battlefield) -flying
text=Whenever a creature with flying attacks, it loses flying until end of turn.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Gray Ogre
mana={2}{R}
type=Creature
subtype=Ogre
power=2
toughness=2
[/card]
[card]
name=Graypelt Hunter
abilities=trample
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
mana={3}{G}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Graypelt Refuge
auto=tap
auto=life:1
auto={T}:Add {G}
auto={T}:Add {W}
text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Grayscaled Gharial
abilities=islandwalk
text=Islandwalk
mana={U}
type=Creature
subtype=Crocodile
power=1
toughness=1
[/card]
[card]
name=Grazing Gladehart
auto=@movedTo(land|myBattlefield):may life:2
text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
mana={2}{G}
type=Creature
subtype=Antelope
power=2
toughness=2
[/card]
[card]
name=Great Defender
target=creature
auto=0/manacost
text=Target creature gets +0/+X until end of turn, where X is its converted mana cost.
mana={W}
type=Instant
[/card]
[card]
name=Great Furnace
auto={T}:Add{R}
text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Great Sable Stag
abilities=nofizzle,protection from black,protection from blue
text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
mana={1}{G}{G}
type=Creature
subtype=Elk
power=3
toughness=3
[/card]
[card]
name=Great Wall
auto=lord(creature) -plainswalk
text=Creatures with plainswalk can be blocked as though they didn't have plainswalk.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Great Whale
auto=choice untap target(<upto:7>land)
text=When Great Whale enters the battlefield, untap up to seven lands.
mana={5}{U}{U}
type=Creature
subtype=Whale
power=5
toughness=5
[/card]
[card]
name=Greatbow Doyen
auto=lord(other archer|mybattlefield) 1/1
auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller
auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent
text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
mana={4}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=4
[/card]
[card]
name=Greater Auramancy
auto=lord(other enchantment|myBattlefield) shroud
auto=lord(creature[enchanted]|myBattlefield) shroud
text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Greater Basilisk
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
mana={3}{G}{G}
type=Creature
subtype=Basilisk
power=3
toughness=5
[/card]
[card]
name=Greater Forgeling
auto={1}{R}:3/-3
text={1}{R}: Greater Forgeling gets +3/-3 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Greater Stone Spirit
auto=cantbeblockedby(creature[flying])
auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot
text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
mana={4}{R}{R}
type=Creature
subtype=Elemental Spirit
power=4
toughness=4
[/card]
[card]
name=Greater Werewolf
auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot
text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.
mana={4}{B}
type=Creature
subtype=Human Wolf
power=2
toughness=4
[/card]
[card]
name=Greatsword
auto={3}:equip
auto=3/0
text=Equipped creature gets +3/+0. -- Equip {3}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Greed
auto={L}{L}{B}:draw:1
text={B}, Pay 2 life: Draw a card.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Greel, Mind Raker
auto={X}{B}{T}{discard(*|myhand)}{discard(*|myhand)}:discard:X target(player)
text={X}{B}, {T}, Discard two cards: Target player discards X cards at random.
mana={3}{B}{B}
type=Legendary Creature
subtype=Horror Spellshaper
power=3
toughness=3
[/card]
[card]
name=Greel's Caress
abilities=flash
target=creature
auto=-3/-0
text=Flash -- Enchant creature -- Enchanted creature gets -3/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={t}:name(Remove 0 Counters) add{G}
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Green Scarab
target=creature
auto=cantbeblockedby(creature[green])
auto=aslongas(*[green]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Ward
target=creature
auto=protection from green
text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Sun's Zenith
auto=moveto(mybattlefield) target(creature[green;manacost <=X]|mylibrary)
alias=135262
text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Greener Pastures
auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green)
auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent
text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Greenhilt Trainee
auto=this(power>=4) {T}:4/4 target(creature)
text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater.
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=3
[/card]
[card]
name=Greenseeker
auto={G}{T}{discard(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary)
text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={G}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Greenweaver Druid
auto={T}:Add {G}{G}
text={T}: Add {G}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Grid Monitor
abilities=cantcastcreature
text=You can't cast creature spells.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=6
[/card]
[card]
name=Grief Tyrant
auto=counter(-1/-1,4)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature)
text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
mana={5}{BR}
type=Creature
subtype=Horror
power=8
toughness=8
[/card]
[card]
name=Griffin Canyon
auto={T}:Add {1}
auto={T}:1/1 target(griffin) && untap
text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Griffin Guide
target=creature
auto=2/2
auto=flying
auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white)
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Griffin Rider
auto=aslongas(creature[griffin]|mybattlefield) 3/3
auto=aslongas(creature[griffin]|mybattlefield) flying
text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying.
mana={1}{W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Griffin Sentinel
abilities=flying,vigilance
text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.)
mana={2}{W}
type=Creature
subtype=Griffin
power=1
toughness=3
[/card]
[card]
name=Grifter's Blade
abilities=flash
auto={1}:equip
auto=1/1
auto=attach target(creature|mybattlefield)
text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Grim Affliction
target=creature
auto=counter(-1/-1,1)
auto=target(proliferation) proliferate
text=Put a -1/-1 counter on target creature, then proliferate.
mana={2}{B}
type=Instant
[/card]
[card]
name=Grim Backwoods
auto={T}:Add{1}
auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1
text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card.
type=Land
[/card]
[card]
name=Grim Feast
auto=@each my upkeep:damage:1 controller
auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!>
text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
mana={1}{B}{G}
type=Enchantment
[/card]
[card]
name=Grim Flowering
auto=foreach(creature|mygraveyard) draw:1
text=Draw a card for each creature card in your graveyard.
mana={5}{G}
type=Sorcery
[/card]
[card]
name=Grim Lavamancer
auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player)
text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
mana={R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Grim Monolith
abilities=doesnotuntap
auto={4}:untap
auto={T}:add:{3}
text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith.
mana={2}
type=Artifact
[/card]
[card]
name=Grim Poppet
auto=counter(-1/-1,3)
auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature)
text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
mana={7}
type=Artifact Creature
subtype=Scarecrow
power=4
toughness=4
[/card]
[card]
name=Grim Tutor
auto=moveTo(myhand) target(*|myLibrary)
auto=life:-3 controller
text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Grimclaw Bats
abilities=flying
auto={L}{B}:1/1
text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
[/card]
[card]
name=Grimgrin, Corpse-Born
abilities=doesnotuntap
auto=tap
auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap
auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy && if cantargetcard(mytgt) then counter(1/1,1) all(this)
text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
mana={3}{U}{B}
type=Legendary Creature
subtype=Zombie Warrior
power=5
toughness=5
[/card]
[card]
name=Grindclock
auto={T}:counter(0/0,1,Charge)
auto={T}:target(player) dynamicability<!chargedeplete!>
text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
mana={2}
type=Artifact
[/card]
[card]
name=Grinding Station
auto=@movedTo(artifact|battlefield):may untap
auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player)
text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station.
mana={2}
type=Artifact
[/card]
[card]
name=Grinning Demon
facedown={3}
autofacedown={2}{B}{B}:morph
auto=@each my upkeep:life:-2 controller
text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Grinning Ignus
auto={H}{R}:add{2}{R} asSorcery
text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
mana={2}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Griptide
target=creature
auto=moveTo(ownerlibrary)
text=Put target creature on top of its owner's library.
mana={3}{U}
type=Instant
[/card]
[card]
name=Gristle Grinner
auto=@movedto(creature|myGraveyard):2/2 ueot
auto=@movedto(creature|opponentGraveyard):2/2 ueot
text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Gristleback
auto=bloodthirst:1
auto={S}:dynamicability<!powerlifegain targetcontroller!>
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power.
mana={2}{G}
type=Creature
subtype=Boar Beast
power=2
toughness=2
[/card]
[card]
name=Grixis Battlemage
auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={R}{T}:cantblock target(creature)
text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Grixis Charm
auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*)
auto=aslongas(creature|battlefield) choice -4/-4 target(creature)
auto=choice lord(creature|myBattlefield) 2/0 ueot
text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
mana={U}{B}{R}
type=Instant
[/card]
[card]
name=Grixis Grimblade
auto=aslongas(other *[multicolor]|mybattlefield) 1/1
auto=aslongas(other *[multicolor]|mybattlefield) deathtouch
text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={UR}{B}
type=Creature
subtype=Zombie Warrior
power=2
toughness=1
[/card]
[card]
name=Grixis Illusionist
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield)
text={T}: Target land you control becomes the basic land type of your choice until end of turn.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Grixis Panorama
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and((tap)) target(island,swamp,mountain|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Grixis Slavedriver
auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Token Zombie,2/2,black)
autograveyard={3}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Zombie Giant
power=4
toughness=4
[/card]
[card]
name=Grixis Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard)
autohand=__CYCLING__({2}{B})
autohand={2}{B}{cycle}:name(cycling + effect) moveTo(exile) target(*|graveyard) && draw:1 controller
text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
mana={1}{U}{B}{R}
type=Creature
subtype=Zombie Ogre
power=4
toughness=3
[/card]
[card]
name=Grizzled Leotau
mana={G}{W}
type=Creature
subtype=Cat
power=1
toughness=5
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Grizzled Outcasts
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Wantons)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
mana={4}{G}
type=Creature
subtype=Human Werewolf
power=4
toughness=4
[/card]
[card]
name=Krallenhorde Wantons
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Grizzled Outcasts)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
color=green
type=Creature
subtype=Werewolf
power=7
toughness=7
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Grizzly Bears
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Grizzly Fate
auto=token(Bear,creature bear, 2/2,green)*2
auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6
flashback={5}{G}{G}
text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Groffskithur
auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard)
text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
mana={5}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Grollub
auto=@damaged(this):life:thatmuch opponent
text=Whenever Grollub is dealt damage, each opponent gains that much life.
mana={2}{B}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Grotag Siege-Runner
auto={R}{S}:destroy target(creature[defender]) && damage:2 targetController
text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Grotag Thrasher
auto=@combat(attacking) source(this):cantblock target(creature) ueot
text=Whenever Grotag Thrasher attacks, target creature can't block this turn.
mana={4}{R}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Grotesque Hybrid
auto={discard(*|myhand)}:flying & protection from white && protection from green
auto=@combatdamaged(creature) from(this):all(trigger[to]) bury
text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Ground Rift
abilities=storm
auto=cantblock target(creature[-flying])
text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={R}
type=Sorcery
[/card]
[card]
name=Ground Seal
auto=lord(*|graveyard) shroud
auto=draw:1
text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Groundbreaker
abilities=trample,haste,treason
text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker.
mana={G}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
[card]
name=Groundling Pouncer
auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0}
text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
mana={1}{GU}
type=Creature
subtype=Faerie
power=2
toughness=1
[/card]
[card]
name=Groundskeeper
auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard)
text={1}{G}: Return target basic land card from your graveyard to your hand.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Groundswell
target=creature
auto=2/2
auto=aslongas(land[fresh]|mybattlefield) 2/2
text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
mana={G}
type=Instant
[/card]
[card]
name=Grove of the Burnwillows
auto={T}:Add {1}
auto={T}:Add {R} && life:1 opponent
auto={T}:Add {G} && life:1 opponent
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
type=Land
[/card]
[card]
name=Growth Spasm
target=land[basic]|myLibrary
auto=moveTo(myBattlefield)
auto=tap
auto=Token(-193507)
text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Grozoth
abilities=defender
auto=moveTo(myhand) target(<anyamount>*[manacost=9]|myLibrary)
auto={4}:-defender
autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=9]|mylibrary) asSorcery
text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={6}{U}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]
[card]
name=Gruesome Deformity
target=creature
auto=intimidate
text=Enchant creature -- Enchanted creature has intimidate.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Gruesome Encore
target=creature|opponentGraveyard
auto=moveto(myBattlefield)
auto=transforms((,treason,haste,exiledeath)) forever
text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Gruul Guildmage
auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player)
auto={3}{G}:2/2 target(creature)
text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn.
mana={RG}{RG}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Gruul Scrapper
other={2}{R}{G} (Spend {R} to Cast)
auto=alternative haste ueot
text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
mana={3}{G}
type=Creature
subtype=Human Berserker
power=3
toughness=2
[/card]
[card]
name=Gruul Signet
auto={1}{T}:Add {R}{G}
text={1}, {T}: Add {R}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Gruul Turf
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{R}{G}
text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Gruul War Plow
auto=lord(creature|myBattlefield) trample
auto={1}{R}{G}:becomes(Juggernaut Artifact Creature,4/4) ueot
text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Guan Yu, Sainted Warrior
abilities=horsemanship
autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=5
[/card]
[card]
name=Guan Yu's 1,000-Li March
auto=destroy all(creature[tapped])
text=Destroy all tapped creatures.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Guard Duty
target=creature
auto=defender
text=Enchant creature -- Enchanted creature has defender.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Guard Gomazoa
abilities=flying,defender
auto=preventAllCombatDamage to(this)
text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa.
mana={2}{U}
type=Creature
subtype=Jellyfish
power=1
toughness=3
[/card]
[card]
name=Guardian Idol
auto=tap
auto={T}:Add{1}
auto={2}:becomes(Golem Artifact Creature,2/2) ueot
text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Guardian of Cloverdell
auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3
auto={G}{S(kithkin|myBattlefield)}:life:1 controller
text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life.
mana={5}{G}{G}
type=Creature
subtype=Treefolk Shaman
power=4
toughness=5
[/card]
[card]
name=Guardian of Solitude
auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot
text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Guardian of the Guildpact
auto=protection from(*[-multicolor])
text=Protection from monocolored
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Guardian Zendikon
target=land
auto=becomes(Creature Wall,2/6,defender,white)
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Guardians of Akrasa
abilities=defender,exalted
text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{W}
type=Creature
subtype=Human Soldier
power=0
toughness=4
[/card]
[card]
name=Guardian's Magemark
abilities=flash
target=creature
auto=lord(creature[enchanted]|myBattlefield) 1/1
text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Guardians' Pledge
auto=all(creature[white]|mybattlefield) 2/2
text=White creatures you control get +2/+2 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Guided Strike
target=creature
auto=1/0
auto=first strike
auto=draw:1 controller
text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Guiltfeeder
abilities=fear
auto=@combat(notblocked) source(this):foreach(*|opponentGraveyard) life:-1 opponent
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=0
toughness=4
[/card]
[card]
name=Guilty Conscience
target=creature
auto=@damaged(creature,player) from(mytgt):damage:thatmuch
text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Guul Draz Vampire
auto=this(opponentlife < 11) 2/1
auto=this(opponentlife < 11) intimidate
text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={B}
type=Creature
subtype=Vampire Rogue
power=1
toughness=1
[/card]
[card]
name=Gulf Squid
auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield)
auto=choice name (tap all lands you control) tap all(land|opponentbattlefield)
text=When Gulf Squid enters the battlefield, tap all lands target player controls.
mana={3}{U}
type=Creature
subtype=Squid Beast
power=2
toughness=2
[/card]
[card]
name=Guma
abilities=protection from blue
text=Protection from blue
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Gush
auto=draw:2
other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand)
text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards.
mana={4}{U}
type=Instant
[/card]
[card]
name=Gust-Skimmer
auto={U}:flying
text={U}:Gust Skimmer gains flying until end of turn.
mana={2}
type=Artifact Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Gustcloak Cavalier
abilities=flanking
auto=@combat(attacking) source(this):may tap target(creature)
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
mana={3}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Gustcloak Harrier
abilities=flying
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
mana={1}{W}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Gustcloak Runner
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Gustcloak Savior
abilities=flying
auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat
text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
mana={4}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=4
[/card]
[card]
name=Gustcloak Sentinel
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Gustcloak Skirmisher
abilities=flying
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Gustrider Exuberant
auto={S}:lord(creature[power>=5]|myBattlefield) flying ueot
text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
mana={2}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Gut Shot
target=creature,player
auto=damage:1
text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player.
color=red
mana={p(R)}
type=Instant
[/card]
[card]
name=Gutless Ghoul
auto={1}{S(creature|myBattlefield)}:life:2 controller
text={1}, Sacrifice a creature: You gain 2 life.
mana={2}{B}
type=Snow Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Guttural Response
target=instant[blue]|stack
auto=fizzle
text=Counter target blue instant spell.
mana={RG}
type=Instant
[/card]
[card]
name=Gutwrencher Oni
abilities=trample
auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand)
text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre.
mana={3}{B}{B}
type=Creature
subtype=Demon Spirit
power=5
toughness=4
[/card]
[card]
name=Guul Draz Assassin
auto={1}{B}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature)
auto=this(counter{0/0.2.Level}) 1/1
auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature)
auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature)
auto=this(counter{0/0.4.Level}) 2/2
auto=maxlevel:4
text=Level up {1}{B}  ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
mana={B}
type=Creature
subtype=Vampire Assassin
power=1
toughness=1
[/card]
[card]
name=Gwafa Hazid, Profiteer
mana={1}{W}{U}
type=Creature
subtype=Legendary Human Rogue
text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block.
power=2
toughness=2
auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1
auto=lord(creature[counter{0/0.1.Bribe}]) cantattack
auto=lord(creature[counter{0/0.1.Bribe}]) cantblock
[/card]
[card]
name=Gwendlyn Di Corci
auto={T}:discard:1 target(player) myTurnOnly
text={T}: Target player discards a card at random. Activate this ability only during your turn.
mana={U}{B}{B}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=5
[/card]
[card]
name=Gwyllion Hedge-Mage
auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot
auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot
auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot
auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot
auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot
text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
mana={2}{WB}
type=Creature
subtype=Hag Wizard
power=2
toughness=2
[/card]
[card]
name=Haazda Exonerator
auto={T}{S}:destroy target(aura)
text={T}, Sacrifice Haazda Exonerator: Destroy target Aura.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Hada Freeblade
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
mana={W}
type=Creature
subtype=Human Soldier Ally
power=0
toughness=1
[/card]
[card]
name=Hada Spy Patrol
auto={2}{U}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) unblockable
auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.3.Level}) shroud
auto=this(counter{0/0.3.Level}) 1/1
text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
auto=maxlevel:3
mana={1}{U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Hagra Crocodile
abilities=cantblock
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
mana={3}{B}
type=Creature
subtype=Crocodile
power=3
toughness=1
[/card]
[card]
name=Hagra Diabolist
auto=may foreach(ally|myBattlefield) life:-1 target(player)
auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:-1 target(player)
text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
mana={4}{B}
type=Creature
subtype=Ogre Shaman Ally
power=3
toughness=2
[/card]
[card]
name=Hail Storm
auto=damage:2 all(creature[attacking])
auto=damage:1 controller
auto=damage:1 all(creature|myBattlefield)
text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Hair-Strung Koto
auto={T(creature|mybattlefield)}:deplete:1 target(player)
text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
mana={6}
type=Artifact
[/card]
[card]
name=Halberdier
abilities=first strike
text=First strike
mana={3}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=1
[/card]
[card]
name=Halcyon Glaze
auto=@movedTo(creature|mystack):becomes(Illusion Creature,4/4,flying) ueot
text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Halimar Excavator
auto=deplete:type:ally target(player)
auto=@movedTo(other ally|myBattlefield):deplete:type:ally target(player)
text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
mana={1}{U}
type=Creature
subtype=Human Wizard Ally
power=1
toughness=3
[/card]
[card]
name=Halimar Wavewatch
auto={2}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 0/3
auto=this(counter{0/0.5.Level}) islandwalk
auto=this(counter{0/0.5.Level}) 6/0
text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6)
auto=maxlevel:5
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=0
toughness=3
[/card]
[card]
name=Hallowed Fountain
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
type=Land
subtype=Plains Island
[/card]
[card]
name=Hallowed Ground
auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield)
text={W}{W}: Return target nonsnow land you control to its owner's hand.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Hallowed Healer
auto={T}:prevent:2 target(creature,player)
auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6
text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Halo Hunter
abilities=intimidate
auto=destroy target(angel)
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel.
mana={2}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=3
[/card]
[card]
name=Halt Order
target=artifact|stack
auto=fizzle
auto=draw:1 controller
text=Counter target artifact spell -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Hamlet Captain
auto=@combat(attacking) source(this):all(other creature[human]|mybattlefield) 1/1 ueot
text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Hammer Mage
auto={R}{T}{discard(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0])
auto={1}{R}{T}{discard(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1])
auto={2}{R}{T}{discard(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2])
auto={3}{R}{T}{discard(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3])
auto={4}{R}{T}{discard(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4])
auto={5}{R}{T}{discard(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5])
auto={6}{R}{T}{discard(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6])
auto={7}{R}{T}{discard(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7])
auto={8}{R}{T}{discard(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8])
auto={9}{R}{T}{discard(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9])
auto={10}{R}{T}{discard(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10])
auto={11}{R}{T}{discard(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11])
auto={12}{R}{T}{discard(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12])
auto={13}{R}{T}{discard(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13])
auto={14}{R}{T}{discard(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14])
auto={15}{R}{T}{discard(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15])
auto={16}{R}{T}{discard(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16])
text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
mana={1}{R}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Hammer of Bogardan
target=creature,player
auto=damage:3
autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly
text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Hammer of Ruin
auto={2}:equip
auto=2/0
auto=@combatdamaged(controller) from(this):may destroy target(equipment|myBattlefield)
auto=@combatdamaged(opponent) from(this):may destroy target(equipment|opponentBattlefield)
text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Hammerfist Giant
auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player)
text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
mana={4}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=4
[/card]
[card]
name=Hammerhead Shark
abilities=cantattack
auto=aslongas(island|opponentbattlefield) -cantattack
text=Hammerhead Shark can't attack unless defending player controls an Island.
mana={1}{U}
type=Creature
subtype=Fish
power=2
toughness=3
[/card]
[card]
name=Hammerheim Deadeye
auto=destroy target(creature[flying])
auto=upcost[{5}{R};next upkeep] sacrifice
text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
mana={3}{R}
type=Creature
subtype=Giant Warrior
power=3
toughness=3
[/card]
[card]
name=Hana Kami
auto={1}{G}{S}:moveTo(myhand) target(arcane|mygraveyard)
text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Hand of Cruelty
abilities=protection from white
auto=bushido(1/1)
text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={B}{B}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Hand of Death
target=creature[-black]
auto=destroy
text=Destroy target nonblack creature.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Hand of Honor
abilities=protection from black
auto=bushido(1/1)
text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={W}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Hand of Justice
auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creture)
text={T}, Tap three untapped white creatures you control: Destroy target creature.
mana={5}{W}
type=Creature
subtype=Avatar
power=2
toughness=6
[/card]
[card]
name=Hand of the Praetors
abilities=infect
auto=lord(other creature[infect]|myBattlefield) 1/1
auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player)
text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Hanna's Custody
auto=lord(artifact) shroud
text=All artifacts have shroud. (They can't be the targets of spells or abilities.)
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Hanna, Ship's Navigator
auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard)
text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
mana={1}{W}{U}
type=Legendary Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Hanweir Watchkeep
abilities=defender
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Bane of Hanweir)
text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
mana={2}{R}
type=Creature
subtype=Human Warrior Werewolf
power=1
toughness=5
[/card]
[card]
name=Bane of Hanweir
abilities=mustattack
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hanweir Watchkeep)
text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
color=red
type=Creature
subtype=Werewolf
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Harabaz Druid
auto={T}:name(Red) foreach(ally|myBattlefield) add{R}
auto={T}:name(White) foreach(ally|myBattlefield) add{W}
auto={T}:name(Green) foreach(ally|myBattlefield) add{G}
auto={T}:name(Black) foreach(ally|myBattlefield) add{B}
auto={T}:name(Blue) foreach(ally|myBattlefield) add{U}
text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
mana={1}{G}
type=Creature
subtype=Human Druid Ally
power=0
toughness=1
[/card]
[card]
name=Harbinger of Night
auto=@each my upkeep:all(creature) counter(-1/-1,1)
text=At the beginning of your upkeep, put a -1/-1 counter on each creature.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Hapless Researcher
auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Sacrifice Hapless Researcher: Draw a card, then discard a card.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Harbinger of Spring
auto=protection from(creature[-spirit])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Harbor Guardian
abilities=reach
auto=@combat(attacking) source(this):draw:1 opponent
text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card.
mana={2}{W}{U}
type=Creature
subtype=Gargoyle
power=3
toughness=4
[/card]
[card]
name=Harbor Serpent
abilities=islandwalk
auto=aslongas(island|battlefield) cantattack <5
auto=@movedTo(island|exile,graveyard,hand,library) from(battlefield):aslongas(island|myBattlefield) cantattack <5
text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Harmattan Efreet
abilities=flying
auto={1}{U}{U}:flying target(creature)
text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Harmless Assault
auto=preventAllCombatDamage from(creature[attacking]) ueot
text=Prevent all combat damage that would be dealt this turn.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Harmonic Convergence
auto=moveTo(ownerLibrary) all(enchantment)
text=Put all enchantments on top of their owners' libraries.
mana={2}{G}
type=Instant
[/card]
[card]
name=Harmonize
auto=draw:3
text=Draw three cards.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Harmony of Nature
target=<anyamount>creature[-tapped]
auto=tap && life:4
text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Harpoon Sniper
auto={W}{T}:foreach(merfolk|myBattlefield) damage:1 target(creature[attacking;blocking])
text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
mana={2}{W}
type=Creature
subtype=Merfolk Archer
power=2
toughness=2
[/card]
[card]
name=Harrier Griffin
abilities=flying
auto=@each my upkeep:tap target(creature)
text=Flying -- At the beginning of your upkeep, tap target creature.
mana={5}{W}
type=Creature
subtype=Griffin
power=3
toughness=3
[/card]
[card]
name=Harrow
target=<upto:2>land[basic]|myLibrary
auto=moveTo(myBattlefield)
text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
mana={2}{G}{S(land|mybattlefield)}
type=Instant
[/card]
[card]
name=Harrowing Journey
target=player
auto=life:-3
auto=draw:3
text=Target player draws three cards and loses 3 life.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Haru-Onna
auto=draw:1 controller
auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand)
text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
mana={3}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Harvest Gwyllion
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={2}{WB}{WB}
type=Creature
subtype=Hag
power=2
toughness=4
[/card]
[card]
name=Harvest Wurm
auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
mana={1}{G}
type=Creature
subtype=Wurm
power=3
toughness=2
[/card]
[card]
name=Hatchet Bully
auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player)
text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Hatching Plans
auto=@movedto(this|graveyard) from(mybattlefield):draw:3
text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Hate Weaver
auto={2}:1/0 target(creature[blue;red])
text={2}: Target blue or red creature gets +1/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=1
[/card]
[card]
name=Hateflayer
abilities=wither
auto={2}{r}{q}:target(creature,player) dynamicability<!powerstrike!>
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
mana={5}{R}{R}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Haunted Angel
abilities=flying
autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile)
text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Haunted Crossroads
auto={B}:moveTo(myLibrary) target(creature|myGraveyard)
text={B}: Put target creature card from your graveyard on top of your library.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Haunted Fengraf
auto={T}:Add{1}
auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand)
text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
type=Land
[/card]
[card]
name=Haunting Apparition
abilities=flying
auto=foreach(creature[green]|opponentgraveyard) 1/0
text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
mana={1}{U}{B}
type=Creature
subtype=Spirit
power=1+*
toughness=2
[/card]
[card]
name=Haunting Echoes
auto=all(*[-basic]|opponentgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot
auto=moveTo(exile) all(*[-basic]|opponentgraveyard)
text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Havengul Runebinder
auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1)
text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Havenwood Battleground
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {G}{G}
text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Havenwood Wurm
abilities=flash,trample
text=Flash (You may cast this spell any time you could cast an instant.) -- Trample
mana={6}{G}
type=Creature
subtype=Wurm
power=5
toughness=6
[/card]
[card]
name=Havoc
auto=@movedTo(*[white]|opponentStack):life:-2 opponent
text=Whenever an opponent casts a white spell, he or she loses 2 life.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Havoc Demon
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):lord(creature) -5/-5 ueot
text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Hawkeater Moth
abilities=flying,shroud
text=Flying; shroud (This permanent can't be the target of spells or abilities.)
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=2
[/card]
[card]
name=Haze of Rage
auto=all(creature|mybattlefield) +1/+0 ueot
text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={1}{R}
buyback={1}{r}{2}
abilities=storm
type=Sorcery
[/card]
[card]
name=Haze Frog
abilities=flash
auto=fog from(other creature) oneshot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
mana={3}{G}{G}
type=Creature
subtype=Frog
power=2
toughness=1
[/card]
[card]
name=Hazerider Drake
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Hazezon Tamar
auto=@next my upkeep:foreach(land|myBattlefield) token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)
auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior)
text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors.
mana={4}{R}{G}{W}
type=Legendary Creature
subtype=Human Warrior
power=2
toughness=4
[/card]
[card]
name=Hazy Homunculus
auto=aslongas(land[-tapped]|opponentBattlefield) unblockable
text=Hazy Homunculus is unblockable as long as defending player controls an untapped land.
mana={1}{U}
type=Creature
subtype=Homunculus Illusion
power=1
toughness=1
[/card]
[card]
name=He Who Hungers
abilities=flying
auto={1}{S(creature[spirit]|mybattlefield)}:reject target(*|opponenthand)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B}
type=Legendary Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Headless Horseman
mana={2}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Headless Skaab
auto=tap
text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped.
mana={2}{U}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie
power=3
toughness=6
[/card]
[card]
name=Headlong Rush
auto=lord(creature[attacking]) first strike
text=Attacking creatures gain first strike until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Headstone
target=*|graveyard
auto=moveto(exile)
auto=@next upkeep:draw:1 controller
text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{B}
type=Instant
[/card]
[card]
name=Heal
target=creature,player
auto=prevent:1
auto=@next upkeep:draw:1 controller
text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={W}
type=Instant
[/card]
[card]
name=Heal the Scars
target=creature
auto=regenerate
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Regenerate target creature. You gain life equal to that creature's toughness.
mana={3}{G}
type=Instant
[/card]
[card]
name=Healer's Headdress
auto={1}:equip
auto=0/2
auto=teach(creature) {T}:prevent:1 target(creature,player)
auto={W}{W}:attach
text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Healing Leaves
auto=choice life:3 target(player)
auto=choice prevent:3 target(creature,player)
text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
mana={G}
type=Instant
[/card]
[card]
name=Healing Salve
auto=choice life:3 target(player)
auto=choice prevent:3 target(creature,player)
text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
mana={W}
type=Instant
[/card]
[card]
name=Heap Doll
auto={S}:moveTo(removedfromgame) target(*|graveyard)
text=Sacrifice Heap Doll: Exile target card from a graveyard.
mana={1}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=1
[/card]
[card]
name=Heart of Bogardan
auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Heart of Light
target=creature
auto=teach(creature) preventalldamage to(this)
auto=teach(creature) preventalldamage from(this)
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Heart Sliver
auto=lord(sliver) haste
text=All Sliver creatures have haste.
mana={1}{R}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Heart Warden
auto={T}:Add {G}
auto={2}{S}:draw:1
text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Heart of Ramos
auto={T}:Add {R}
auto={S}:Add {R}
text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Heart of Yavimaya
auto=aslongas(forest|mybattlefield) sacrifice notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature)
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Hearth Charm
auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact])
auto=choice lord(creature[attacking]) 1/0
auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2])
text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
mana={R}
type=Instant
[/card]
[card]
name=Hearth Kami
auto={0}{S}:name(X = 0) destroy target(artifact[manacost=0])
auto={1}{S}:name(X = 1) destroy target(artifact[manacost=1])
auto={2}{S}:name(X = 2) destroy target(artifact[manacost=2])
auto={3}{S}:name(X = 3) destroy target(artifact[manacost=3])
auto={4}{S}:name(X = 4) destroy target(artifact[manacost=4])
auto={5}{S}:name(X = 5) destroy target(artifact[manacost=5])
auto={6}{S}:name(X = 6) destroy target(artifact[manacost=6])
auto={7}{S}:name(X = 7) destroy target(artifact[manacost=7])
auto={8}{S}:name(X = 8) destroy target(artifact[manacost=8])
auto={9}{S}:name(X = 9) destroy target(artifact[manacost=9])
auto={10}{S}:name(X = 10) destroy target(artifact[manacost=10])
auto={11}{S}:name(X = 11) destroy target(artifact[manacost=11])
auto={12}{S}:name(X = 12) destroy target(artifact[manacost=12])
auto={13}{S}:name(X = 13) destroy target(artifact[manacost=13])
auto={14}{S}:name(X = 14) destroy target(artifact[manacost=14])
auto={15}{S}:name(X = 15) destroy target(artifact[manacost=15])
auto={16}{S}:name(X = 16) destroy target(artifact[manacost=16])
text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
mana={1}{R}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Hearthcage Giant
auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2
auto={S(elemental|myBattlefield)}:3/1 target(creature[giant])
text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
mana={6}{R}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=5
[/card]
[card]
name=Hearthfire Hobgoblin
abilities=double strike
text=Double strike
mana={RW}{RW}{RW}
type=Creature
subtype=Goblin Soldier
power=2
toughness=2
[/card]
[card]
name=Heartless Hidetsugu
text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent
mana={3}{R}{R}
type=Legendary Creature
subtype=Ogre Shaman
power=4
toughness=3
[/card]
[card]
name=Heartless Summoning
auto=lord(creature|myBattlefield) -1/-1
auto=lord(creature|myhand) altercost( colorless,-2)
text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Heartmender
abilities=persist
auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1)
text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{GW}{GW}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Heartstabber Mosquito
abilities=flying
kicker={2}{B}
auto=kicker destroy target(creature)
text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
mana={3}{B}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Heartwood Dryad
abilities=reachshadow
text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow.
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Heartwood Giant
auto={T}{S(forest|myBattlefield)}:damage:2 target(player)
text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
mana={3}{G}{G}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Heartwood Shard
auto={3}{T}:trample target(creature)
auto={G}{T}:trample target(creature)
text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Heartwood Storyteller
auto=@movedTo(*[-creature]|mystack):draw:1 opponent
auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller
text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
mana={1}{G}{G}
type=Creature
subtype=Treefolk
power=2
toughness=3
[/card]
[card]
name=Heartwood Treefolk
abilities=forestwalk
text=Forestwalk
mana={2}{G}{G}
type=Creature
subtype=Treefolk
power=3
toughness=4
[/card]
[card]
name=Heat Ray
target=creature
auto=damage:X
text=Heat Ray deals X damage to target creature.
mana={X}{R}
type=Instant
[/card]
[card]
name=Heat of Battle
auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent
auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller
text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Heat Shimmer
target=creature
auto=clone with(unearth,haste)
text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Heat Stroke
auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy
text=At end of combat, destroy each creature that blocked or was blocked this turn.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Heaven's Gate
target=<anyamount>creature
auto=transforms((,white)) ueot
text=Any number of target creatures become white until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Heavy Arbalest
auto={4}:equip
auto=doesnotuntap
auto=teach(creature) {T}:damage:2 target(creature,player)
text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Heavy Ballista
auto={T}:Damage:2 target(creature[attacking;blocking])
text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Heavy Fog
auto=preventalldamage to(controller) from(creature[attacking]) ueot
restriction=opponentblockersonly
text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures.
mana={1}{G}
type=Instant
[/card]
[card]
name=Heavy Mattock
auto={2}:equip
auto=1/1
auto=teach(human) 1/1
text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Hecatomb
auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4
auto=choice sacrifice all(this)
auto={T(swamp|mybattlefield)}:damage:1 target(creature,player)
text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Heckling Fiends
auto={2}{R}:mustattack target(creature)
text={2}{R}: Target creature attacks this turn if able.
mana={2}{R}
type=Creature
subtype=Devil
power=2
toughness=2
[/card]
[card]
name=Hedge Troll
auto=aslongas(plains|myBattlefield) 1/1
auto={W}:regenerate
text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll.
mana={2}{G}
type=Creature
subtype=Troll Cleric
power=2
toughness=2
[/card]
[card]
name=Hedron Crab
auto=@movedTo(land|myBattlefield):deplete:3 target(player)
text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Crab
power=0
toughness=2
[/card]
[card]
name=Hedron Matrix
auto=manacost/manacost
auto={4}:equip
text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Hedron Rover
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Hedron Scrabbler
auto=@movedTo(land|myBattlefield):1/1 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Heedless One
abilities=trample
auto=foreach(elf) 1/1
text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Avatar
power=*
toughness=*
[/card]
[card]
name=Heidar, Rimewind Master
auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3
text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
mana={4}{U}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Heightened Awareness
auto=moveTo(mygraveyard) all(*|myhand)
auto=@each my draw:draw:1
text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Helionaut
abilities=flying
auto={1}{T}:Add {W}
auto={1}{T}:Add {U}
auto={1}{T}:Add {B}
auto={1}{T}:Add {R}
auto={1}{T}:Add {G}
text=Flying -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Heliophial
abilities=sunburst
auto=counter(0/0,sunburst,Charge)
auto={2}{S}:target(creature,player) dynamicability<!chargestrike!>
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
mana={5}
type=Artifact
[/card]
[card]
name=Helium Squirter
auto=counter(1/1,3)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={1}:flying target(creature[counter{1/1.1}])
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Beast Mutant
power=0
toughness=0
[/card]
[card]
name=Helix Pinnacle
abilities=shroud
auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower)
auto=@each my upkeep restriction{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}:winGame
text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
mana={G}
type=Enchantment
[/card]
[card]
name=Hell Swarm
auto=lord(creature) -1/0
text=All creatures get -1/-0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Hell's Caretaker
auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly
text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Hell's Thunder
abilities=flying,haste,treason
autograveyard={4}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Hell-Bent Raider
abilities=first strike,haste
auto={D}:protection from white
text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Human Barbarian
power=2
toughness=2
[/card]
[card]
name=Helldozer
auto={B}{B}{B}{T}:name(basic) destroy target(land[basic])
auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this)
text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
mana={3}{B}{B}{B}
type=Creature
subtype=Zombie Giant
power=6
toughness=5
[/card]
[card]
name=Hellfire
auto=foreach(creature[-black]) damage:1 controller
auto=damage:3 controller
auto=destroy all(creature[-black;-indestructible])
text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
mana={2}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Hellfire Mongrel
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
mana={2}{R}
type=Creature
subtype=Elemental Hound
power=2
toughness=2
[/card]
[card]
name=Hellion Eruption
auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red)
auto=sacrifice all(creature|mybattlefield)
text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
mana={5}{R}
type=Sorcery
[/card]
[card]
name=Hellkite Hatchling
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,flying,trample)) forever
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature.
mana={2}{R}{G}
type=Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Hellkite Igniter
abilities=flying,haste
auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot
text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Hellkite Overlord
abilities=flying,trample,haste
auto={R}:1/0
auto={B}{G}:regenerate
text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord.
mana={4}{B}{R}{R}{G}
type=Creature
subtype=Dragon
power=8
toughness=8
[/card]
[card]
name=Hellrider
abilities=haste
auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent
text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
mana={2}{R}{R}
type=Creature
subtype=Devil
power=3
toughness=3
[/card]
[card]
name=Hellspark Elemental
abilities=trample,haste,treason
autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{R}
type=Creature
subtype=Elemental
power=3
toughness=1
[/card]
[card]
name=Helm of Awakening
auto=lord(*|hand) altercost(colorless,-1)
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Helm of Kaldra
auto=first strike
auto=trample
auto=haste
auto={2}:equip
auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449)
text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2}
mana={3}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Hematite Golem
auto={1}{R}:2/0
text={1}{R}: Hematite Golem gets +2/+0 until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=1
toughness=4
[/card]
[card]
name=Henchfiend of Ukor
abilities=haste
auto={BR}:1/0
auto=upcost[{1}{B};next upkeep] sacrifice
text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Ogre
power=3
toughness=2
[/card]
[card]
name=Henge Guardian
auto={2}:trample
text={2}: Henge Guardian gains trample until end of turn.
mana={5}
type=Artifact Creature
subtype=Dragon Wurm
power=3
toughness=4
[/card]
[card]
name=Henge of Ramos
auto={T}:Add {1}
auto={2}{T}:Add {W}
auto={2}{T}:Add {U}
auto={2}{T}:Add {B}
auto={2}{T}:Add {R}
auto={2}{T}:Add {G}
text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Herald of Serra
abilities=flying,vigilance
auto=upcost[{2}{W}{W};next upkeep] sacrifice
text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Herbal Poultice
auto={3}{S}:regenerate target(creature)
text={3}, Sacrifice Herbal Poultice: Regenerate target creature.
mana={0}
type=Artifact
[/card]
[card]
name=Herd Gnarr
auto=@movedTo(other creature|myBattlefield):2/2 ueot
text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Heritage Druid
auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G}
text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Hermetic Study
target=creature
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hero of Bladehold
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready)*2
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=4
[/card]
[card]
name=Hero of Oxid Ridge
abilities=haste
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
auto=@combat(attacking) source(this):all(creature[power<=1]) cantblock ueot
text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
mana={2}{R}{R}
type=Creature
subtype=Human Knight
power=4
toughness=2
[/card]
[card]
name=Hero's Demise
target=creature[legendary]
auto=destroy
text=Destroy target legendary creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Hero's Resolve
target=creature
auto=1/5
text=Enchant creature -- Enchanted creature gets +1/+5.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Heroes' Reunion
target=player
auto=life:7
text=Target player gains 7 life.
mana={G}{W}
type=Instant
[/card]
[card]
name=Heroes Remembered
auto=life:20
text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={6}{W}{W}{W}
suspend(10)={w}
type=Sorcery
[/card]
[card]
name=Hex
target=<6>creature
auto=destroy
text=Destroy six target creatures.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Hexplate Golem
text=
mana={7}
type=Artifact Creature
subtype=Golem
power=5
toughness=7
[/card]
[card]
name=Hibernation
auto=moveTo(ownerhand) all(*[green])
text=Return all green permanents to their owners' hands.
mana={2}{U}
type=Instant
[/card]
[card]
name=Hibernation Sliver
auto=lord(sliver) {L}{L}:moveTo(myhand)
text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
mana={U}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Hickory Woodlot
auto=tap
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{G}{G}
auto=@tapped(this):bury all(hickory woodlot[-counter{0/0.1.Depletion}])
auto=this(counter{0/0.1.Depletion}<1) {0}:sacrifice all(this)
text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
type=Land
[/card]
[card]
name=Hidden Ancients
auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever
text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Hidden Gibbons
auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever
text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
mana={G}
type=Enchantment
[/card]
[card]
name=Hidden Guerrillas
auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever
text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
mana={G}
type=Enchantment
[/card]
[card]
name=Hidden Herd
auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever
text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
mana={G}
type=Enchantment
[/card]
[card]
name=Hidden Horror
auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
mana={1}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Hidden Predators
auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever
text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
mana={G}
type=Enchantment
[/card]
[card]
name=Hidden Spider
auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever
text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
mana={G}
type=Enchantment
[/card]
[card]
name=Hidden Path
auto=lord(creature[green]) forestwalk
text=Green creatures have forestwalk.
mana={2}{G}{G}{G}{G}
type=Enchantment
[/card]
[card]
name=Hidden Retreat
auto={s2l(*|myhand)}:preventalldamage from(instant,sorcery|stack) ueot
text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Hideous End
target=creature[-black]
auto=destroy
auto=life:-2 targetController
text=Destroy target nonblack creature. Its controller loses 2 life.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Hideous Visage
auto=all(creature|mybattlefield) intimidate
text=Creatures you control gain intimidate until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Hidetsugu's Second Rite
target=player
auto=this(opponentlife = 10) damage:10
text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
mana={3}{R}
type=Instant
[/card]
[card]
name=High Market
auto={T}:Add {1}
auto={T}{S(creature|myBattlefield)}:life:1
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life.
type=Land
[/card]
[card]
name=High Seas
auto=lord(creature[red;green]|hand) altercost(colorless,+1)
text=Red creature spells and green creature spells cost {1} more to cast.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=High Tide
auto=all(island) transforms((,newability[@tappedformana(this):add{U}])) ueot
text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
mana={U}
type=Instant
[/card]
[card]
name=Highborn Ghoul
abilities=intimidate
text=Intimidate
mana={B}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Highland Berserker
auto=may lord(ally|myBattlefield) first strike ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot
text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
mana={1}{R}
type=Creature
subtype=Human Berserker Ally
power=2
toughness=1
[/card]
[card]
name=Highland Giant
mana={2}{R}{R}
type=Creature
subtype=Giant
power=3
toughness=4
[/card]
[card]
name=Highland Weald
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Snow Land
[/card]
[card]
name=Highway Robber
auto=life:-2 opponent
auto=life:2 controller
text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
mana={2}{B}{B}
type=Creature
subtype=Human Rogue Mercenary
power=2
toughness=2
[/card]
[card]
name=Higure, the Still Wind
autohand={2}{U}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may moveTo(myhand) target(ninja|mylibrary)
auto={2}:unblockable target(creature)
text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Ninja
power=3
toughness=4
[/card]
[card]
name=Hikari, Twilight Guardian
abilities=flying
auto=@movedTo(spirit,arcane|mystack):may (blink)ueot
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
mana={3}{W}{W}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Hill Giant
mana={3}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Hillcomber Giant
abilities=mountainwalk
text=Mountainwalk
mana={2}{W}{W}
type=Creature
subtype=Giant Scout
power=3
toughness=3
[/card]
[card]
name=Hint of Insanity
target=*[-land]|hand
auto=reject all(*[share!name!]|targetcontrollerhand)
text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Hinterland Harbor
auto=aslongas(forest,island|myBattlefield) tap <1 oneshot 
auto={T}:Add {G}
auto={T}:Add {U}
text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Hired Muscle
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Scarmaker)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. -- ---- -- Scarmaker -- Legendary Creature - Spirit -- 4/4 -- Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Scarmaker
auto={C(0/0,-1,Ki)}:fear target(creature)
text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
color=black
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Hisoka's Defiance
target=spirit,arcane|stack
auto=fizzle
text=Counter target Spirit or Arcane spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hissing Iguanar
auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player)
text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
mana={2}{R}
type=Creature
subtype=Lizard
power=3
toughness=1
[/card]
[card]
name=Hissing Miasma
auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent
text=Whenever a creature attacks you, its controller loses 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Hivestone
auto=lord(creature|mybattlefield) transforms((sliver))
text=Creatures you control are Slivers in addition to their other creature types.
mana={2}
type=Artifact
[/card]
[card]
name=Hoar Shade
auto={B}:1/1
text={B}: Hoar Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=2
[/card]
[card]
name=Hoarding Dragon
abilities=flying
auto=may hand(blink)forsrc target(artifact|mylibrary)
text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Hoard-Smelter Dragon
abilities=flying
auto={3}{R}:target(artifact) dynamicability<!mytgt manacostpumppow tosrc!> destroy
text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Hobble
target=creature
auto=draw:1 controller
auto=cantattack
auto=teach(creature[black]) cantblock
text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hobgoblin Dragoon
abilities=flying,first strike
text=Flying, first strike
mana={2}{RW}
type=Creature
subtype=Goblin Knight
power=1
toughness=2
[/card]
[card]
name=Hold the Line
auto=lord(creature[blocking]) 7/7
text=Blocking creatures get +7/+7 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Hollow Dogs
auto=@combat(attacking) source(this):2/0 ueot
text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie Hound
power=3
toughness=3
[/card]
[card]
name=Hollow Trees
abilities=doesnotuntap
auto=tap
auto=@each my untap sourcetap:may untap
auto=@each my upkeep sourcetap:may counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Hollowborn Barghest
auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent
text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
mana={5}{B}{B}
type=Creature
subtype=Demon Hound
power=7
toughness=6
[/card]
[card]
name=Hollowhenge Beast
text=
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Hollowhenge Scavenger
auto=if morbid then choice life:5 controller
text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=5
[/card]
[card]
name=Hollowhenge Spirit
abilities=flash,flying
auto=target(creature[attacking]) removefromcombat
text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Holy Armor
target=creature
auto={W}:0/1
auto=0/2
text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Holy Day
auto=preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn.
mana={W}
type=Instant
[/card]
[card]
name=Holy Light
auto=lord(creature[-white]) -1/-1
text=Nonwhite creatures get -1/-1 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Holy Strength
target=creature
auto=1/2
text=Enchant creature -- Enchanted creature gets +1/+2.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Homarid
auto=counter(0/0,1,Tide)
auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide)
auto=@each my upkeep:counter(0/0,1,Tide)
auto=this(counter{0/0,1,Tide}=) -1/-1
auto=this(counter{0/0,3,Tide}=) 1/1
text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it.
mana={2}{U}
type=Creature
subtype=Homarid
power=2
toughness=2
[/card]
[card]
name=Homarid Shaman
auto={U}:tap target(creature[green])
text={U}: Tap target green creature.
mana={2}{U}{U}
type=Creature
subtype=Homarid Shaman
power=2
toughness=1
[/card]
[card]
name=Homarid Warrior
auto={U}:shroud && tap && frozen
text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
mana={4}{U}
type=Creature
subtype=Homarid Warrior
power=3
toughness=3
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Homura, Human Ascendant
abilities=cantblock
auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Homura's Essence)]))
text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped.
mana={4}{R}{R}
type=Legendary Creature
subtype=Human Monk
power=4
toughness=4
[/card]
[card]
name=Homura, Human Ascendant (Homura's Essence)
auto=lord(creature|mybattlefield) 2/2
auto=lord(creature|mybattlefield) flying
auto=lord(creature|mybattlefield) {R}:1/0
text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn".
color=red
type=Legendary Enchantment
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Honden of Cleansing Fire
auto=@each my upkeep:life:type:shrine && life:type:shrine
text=At the beginning of your upkeep, you gain 2 life for each Shrine you control.
mana={3}{W}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Infinite Rage
auto=@each my upkeep:damage:type:shrine target(creature,player)
text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
mana={2}{R}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Life's Web
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
mana={4}{G}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honden of Seeing Winds
auto=@each my upkeep:draw:type:shrine
text=At the beginning of your upkeep, draw a card for each Shrine you control.
mana={4}{U}
type=Legendary Enchantment
subtype=Shrine
[/card]
[card]
name=Honor Guard
auto={W}:0/1
text={W}: Honor Guard gets +0/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Honor of the Pure
auto=lord(creature[white]|myBattlefield) 1/1
text=White creatures you control get +1/+1.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Honor the Fallen
auto=@movedto(creature|exile) from(graveyard):life:1
auto=moveTo(exile) all(creature|graveyard)
text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
mana={1}{W}
type=Instant
[/card]
[card]
name=Honorable Scout
auto=foreach(creature[red;black]|opponentBattlefield) life:2
text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
mana={W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Honor-Worn Shaku
auto={T}:add{1}
auto={T(*[legendary]|mybattlefield)}:untap
text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
mana={3}
type=Artifact
[/card]
[card]
name=Hooded Kavu
auto={B}:fear
text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Hoodwink
target=artifact,enchantment,land
auto=moveTo(ownerhand)
text=Return target artifact, enchantment, or land to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hoof Skulkin
auto={3}:1/1 target(creature[green])
text={3}: Target green creature gets +1/+1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Hoofprints of the Stag
auto=@drawn(controller):may counter(0/0,1,Hoofprint)
auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly
text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
mana={1}{W}
type=Tribal Enchantment
subtype=Elemental
[/card]
[card]
name=Hope and Glory
target=<2>creature
auto=untap
auto=1/1 ueot
text=Untap two target creatures. Each of them gets +1/+1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Hope Charm
auto=aslongas(creature|battlefield) choice first strike target(creature)
auto=choice life:2 target(player)
auto=aslongas(aura|battlefield) choice destroy target(aura)
text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
mana={W}
type=Instant
[/card]
[card]
name=Hopping Automaton
auto={0}:-1/-1 && flying
text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Horde of Notions
abilities=vigilance,trample,haste
auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard)
text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Horizon Canopy
auto={L}{T}:Add{G}
auto={L}{T}:Add{W}
auto={1}{T}{S}:Draw:1
text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
type=Land
[/card]
[card]
name=Horizon Drake
abilities=flying
auto=protection from(land)
text=Flying, protection from lands
mana={1}{U}{U}
type=Creature
subtype=Drake
power=3
toughness=1
[/card]
[card]
name=Horizon Seed
auto=@movedTo(arcane,spirit|mystack):regenerate target(creature)
text=Whenever you cast a Spirit or Arcane spell, regenerate target creature.
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Horn of Deafening
auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) 0/0 target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Horn of Greed
auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller
auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent
text=Whenever a player plays a land, that player draws a card.
mana={3}
type=Artifact
[/card]
[card]
name=Horn of Ramos
auto={T}:Add {G}
auto={S}:Add {G}
text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Horned Cheetah
auto=spiritlink
text=Whenever Horned Cheetah deals damage, you gain that much life.
mana={2}{G}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Horned Helm
auto=1/1
auto=trample
auto={G}{G}:attach
auto={1}:equip
text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Horned Kavu
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
mana={R}{G}
type=Creature
subtype=Kavu
power=3
toughness=4
[/card]
[card]
name=Horned Sliver
auto=lord(sliver) trample
text=All Sliver creatures have trample.
mana={2}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Horned Troll
auto={G}:regenerate
text={G}: Regenerate Horned Troll.
mana={2}{G}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Horned Turtle
mana={2}{U}
type=Creature
subtype=Turtle
power=1
toughness=4
[/card]
[card]
name=Hornet
abilities=flying,haste
auto=@next end:destroy
text=Flying,haste
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Hornet Cannon
auto={3}{T}:token(-5173)
text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
mana={4}
type=Artifact
[/card]
[card]
name=Hornet Cobra
abilities=first strike
text=First strike
mana={1}{G}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Hornet Harasser
auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot
text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Hornet Queen
abilities=flying,deathtouch
auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4
text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
mana={4}{G}{G}{G}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Hornet Sting
target=creature,player
auto=damage:1
text=Hornet Sting deals 1 damage to target creature or player.
mana={G}
type=Instant
[/card]
[card]
name=Horobi, Death's Wail
abilities=flying
auto=@targeted(creature):all(trigger[to]) destroy
text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature.
mana={2}{B}{B}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Horrible Hordes
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}
type=Artifact Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Horror of Horrors
auto={S(swamp|myBattlefield)}:regenerate target(creature[black])
text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Horseshoe Crab
auto={U}:untap
text={U}: Untap Horseshoe Crab.
mana={2}{U}
type=Creature
subtype=Crab
power=1
toughness=3
[/card]
[card]
name=Hostile Realm
target=land
auto=teach(land) {T}:cantblock target(creature)
text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn."
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hot Springs
target=land|myBattlefield
auto=teach(land) {T}:prevent:1 target(creature,player)
text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hoverguard Observer
abilities=flying,cloud
text=Flying -- Hoverguard Observer can block only creatures with flying.
mana={2}{U}{U}
type=Creature
subtype=Drone
power=3
toughness=3
[/card]
[card]
name=Hoverguard Sweepers
abilities=flying
auto=may moveTo(ownerhand) target(<upto:2>creature)
text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
mana={6}{U}{U}
type=Creature
subtype=Drone
power=5
toughness=6
[/card]
[card]
name=Hovermyr
abilities=flying,vigilance
text=Flying, vigilance
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=2
[/card]
[card]
name=Howl from Beyond
target=creature
auto=X/0
text=Target creature gets +X/+0 until end of turn.
mana={X}{B}
type=Instant
[/card]
[card]
name=Howl of the Night Pack
auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green)
text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Howling Banshee
abilities=flying
auto=life:-3 controller
auto=life:-3 opponent
text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Howling Fury
target=creature
auto=4/0
text=Target creature gets +4/+0 until end of turn.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Howling Gale
auto=damage:1 all(creature[flying])
auto=damage:1 all(player)
flashback={1}{G}
text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Howling Mine
auto=@each my draw sourcenottap:draw:1 controller
auto=@each opponent draw sourcenottap:draw:1 opponent
text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
mana={2}
type=Artifact
[/card]
[card]
name=Howling Wolf
auto=moveTo(myhand) target(<upto:3>howling wolf|mylibrary)
text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
mana={2}{G}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Hua Tuo, Honored Physician
auto={T}:moveTo(mylibrary) target(creature|mygraveyard) myTurnOnly
text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
mana={1}{G}{G}
type=Legendary Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Hulking Cyclops
abilities=cantblock
text=Hulking Cyclops can't block.
mana={3}{R}{R}
type=Creature
subtype=Cyclops
power=5
toughness=5
[/card]
[card]
name=Huang Zhong, Shu General
abilities=oneblocker
text=Huang Zhong, Shu General can't be blocked by more than one creature.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Hulking Goblin
abilities=cantblock
text=Hulking Goblin can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Hulking Ogre
abilities=cantblock
text=Hulking Ogre can't block.
mana={2}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Humble
target=creature
auto=ueot loseabilities
auto=ueot transforms((,setpower=0,settoughness=1))
text=Target creature loses all abilities and becomes 0/1 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Humble Budoka
abilities=shroud
text=Shroud (This permanent can't be the target of spells or abilities.)
mana={1}{G}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Hunding Gjornersen
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}{W}{U}{U}
type=Legendary Creature
subtype=Human Warrior
power=5
toughness=4
[/card]
[card]
name=Hundred-Talon Kami
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Hundroog
autohand=__CYCLING__({3})
text=Cycling {3} ({3}, Discard this card: Draw a card.)
mana={6}{G}
type=Creature
subtype=Beast
power=4
toughness=7
[/card]
[card]
name=Hunger of the Howlpack
target=creature
auto=ifnot morbid then counter(1/1,1)
auto=if morbid then counter(1/1,3)
text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.
mana={G}
type=Instant
[/card]
[card]
name=Hunger of the Nim
target=creature
auto=foreach(artifact|myBattlefield)1/0
text=Target creature gets +1/+0 until end of turn for each artifact you control.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Hungry Mist
auto=upcost[{G}{G}] sacrifice
text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=2
[/card]
[card]
name=Hungry Spriggan
abilities=trample
auto=@combat(attacking) source(this):3/3 ueot
text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Hunted Dragon
abilities=flying,haste
auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent
text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Hunted Horror
abilities=trample
auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent
text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
mana={B}{B}
type=Creature
subtype=Horror
power=7
toughness=7
[/card]
[card]
name=Hunted Lammasu
abilities=flying
auto=token(Horror,Creature Horror,4/4,black) opponent
text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
mana={2}{W}{W}
type=Creature
subtype=Lammasu
power=5
toughness=5
[/card]
[card]
name=Hunted Phantasm
abilities=unblockable
auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent
text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=4
toughness=6
[/card]
[card]
name=Hunted Troll
auto={G}:regenerate
auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent
text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll.
mana={2}{G}{G}
type=Creature
subtype=Troll Warrior
power=8
toughness=4
[/card]
[card]
name=Hunter of Eyeblights
auto=counter(1/1,1) target(creature|opponentBattlefield)
auto={2}{B}{T}:destroy target(creature[counter{any}])
text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it.
mana={3}{B}{B}
type=Creature
subtype=Elf Assassin
power=3
toughness=3
[/card]
[card]
name=Hunter's Feast
target=<anyamount>player
auto=life:6
text=Any number of target players each gain 6 life.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Hunter's Sight
target=creature|mybattlefield
auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot
text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
mana={2}{G}
type=Instant
[/card]
[card]
name=Hunting Cheetah
auto=@damaged(opponent) from(this):may moveTo(myHand) target(forest|mylibrary)
text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=3
[/card]
[card]
name=Hunting Drake
abilities=flying
auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield)
text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Hunting Grounds
auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6
text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
mana={G}{W}
type=Enchantment
[/card]
[card]
name=Hunting Kavu
auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield)
text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
mana={1}{R}{G}
type=Creature
subtype=Kavu
power=2
toughness=3
[/card]
[card]
name=Hunting Moa
auto=counter(1/1,1) target(creature)
auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature)
auto=upcost[{2}{G};next upkeep] sacrifice
text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
mana={2}{G}
type=Creature
subtype=Bird Beast
power=3
toughness=2
[/card]
[card]
name=Hunting Pack
abilities=storm
auto=token(Beast,Creature Beast,4/4,green)
text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={5}{G}{G}
type=Instant
[/card]
[card]
name=Hunting Triad
auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3
autohand={3}{G}{discard(this|myhand)}:counter(1/1,3) target(creature)
text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
mana={3}{G}
type=Tribal Sorcery
subtype=Elf
[/card]
[card]
name=Hunting Wilds
target=<upto:2>forest|mylibrary
auto=moveto(mybattlefield) and((tap))
kicker={3}{G}
auto=kicker all(forest|mybattlefield) untap
auto=kicker all(forest|mybattlefield) becomes(Wilds Creature,3/3,haste) forever
text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
mana={3}{G}
type=Sorcery
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Huntmaster of the Fells
auto=token(Wolf,Creature Wolf,2/2,green)
auto=life:2 controller
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ravager of the Fells)
text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
mana={2}{R}{G}
type=Creature
subtype=Human Werewolf
power=2
toughness=2
[/card]
[card]
name=Ravager of the Fells
auto=damage:2 opponent
auto=may damage:2 target(creature|opponentbattlefield)
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Huntmaster of the Fells)
text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
color=red,green
type=Creature
subtype=Werewolf
power=4
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Hurkyl's Recall
target=player
alias=1202
text=Return all artifacts target player owns to his or her hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Hurloon Minotaur
mana={1}{R}{R}
type=Creature
subtype=Minotaur
power=2
toughness=3
[/card]
[card]
name=Hurly-Burly
auto=choice name(nonflying) damage:1 all(creature(-flying)
auto=choice name(flying) damage:1 all(creature(flying)
text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Hurr Jackal
auto={T}:cantregen target(creature)
text={T}: Target creature can't be regenerated this turn.
mana={R}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Hurricane
auto=damage:X all(creature[flying])
auto=damage:X all(player)
text=Hurricane deals X damage to each creature with flying and each player.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Hush
auto=destroy all(enchantment)
autohand=__CYCLING__({2})
text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Hyalopterous Lemure
auto={0}:-1/0 && flying
text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Hydra Omnivore
text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
mana={4}{G}{G}
type=Creature
subtype=Hydra
power=8
toughness=8
[/card]
[card]
name=Hydroblast
alias=1191
text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
mana={U}
type=Instant
[/card]
[card]
name=Hymn of Rebirth
target=creature|graveyard
auto=moveTo(myBattlefield)
text=Put target creature card in a graveyard onto the battlefield under your control.
mana={3}{G}{W}
type=Sorcery
[/card]
[card]
name=Hymn to Tourach
target=player
auto=discard:2
text=Target player discards two cards at random.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Hyperion Blacksmith
auto={T}:tap target(artifact|opponentBattlefield)
auto={T}:untap target(artifact|opponentBattlefield)
text={T}: You may tap or untap target artifact an opponent controls.
mana={1}{R}{R}
type=Creature
subtype=Human Artificer
power=2
toughness=2
[/card]
[card]
name=Hypervolt Grasp
target=creature
auto=teach(creature) {T}:damage:1 target(creature,player)
auto={1}{U}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Hypnotic Specter
abilities=flying
auto=@damaged(opponent) from(this):discard:1 opponent
text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
mana={1}{B}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Hypnox
abilities=flying
auto=if casted(this) then hand(blink)forsrc all(*|opponenthand)
text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
mana={8}{B}{B}{B}
type=Creature
subtype=Nightmare Horror
power=8
toughness=8
[/card]
[card]
name=Hypochondria
auto={W}{discard(*|myhand)}:prevent:3 target(creature,player)
auto={S}:prevent:3 target(creature,player)
text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Hysterical Blindness
auto=all(creature|opponentbattlefield) -4/0
text=Creatures your opponents control get -4/-0 until end of turn.
mana={2}{U}
type=Instant
[/card]
[card]
name=Hystrodon
abilities=trample
auto=@combatdamaged(player) from(this):may draw:1 controller
facedown={3}
autofacedown={1}{G}{G}:morph
text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Ib Halfheart, Goblin Tactician
auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice
auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4
auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2
text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.
mana={3}{R}
type=Legendary Creature
subtype=Goblin Advisor
power=3
toughness=2
[/card]
[card]
name=Icatian Crier
auto={1}{W}{T}{discard(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2
text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Icatian Javelineers
auto=counter(0/0,1,Javelin)
auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player)
text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Icatian Lieutenant
auto={1}{W}:target(soldier) 1/0
text={1}{W}: Target Soldier creature gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Icatian Moneychanger
auto=counter(0/0,3,Credit)
auto=damage:3 controller
auto=@each my upkeep:counter(0/0,1,Credit)
auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly
text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
mana={W}
type=Creature
subtype=Human
power=0
toughness=2
[/card]
[card]
name=Icatian Priest
auto={1}{W}{W}:1/1 target(creature)
text={1}{W}{W}: Target creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Icatian Scout
auto={1}{T}:first strike target(creature)
text={1}, {T}: Target creature gains first strike until end of turn.
mana={W}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Icatian Store
abilities=doesnotuntap
auto=tap
auto=@each my untap sourcetap:may untap
auto=@each my upkeep sourcetap:may counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Icatian Town
auto=token(Citizen,creature human,1/1,white)*4
text=Put four 1/1 white Citizen creature tokens onto the battlefield.
mana={5}{W}
type=Sorcery
[/card]
[card]
name=Iceberg
auto=counter(0/0,X,Ice)
auto={3}:counter(0/0,1,Ice)
auto={C(0/0,-1,Ice)}:Add{1}
text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool.
mana={X}{U}{U}
type=Enchantment
[/card]
[card]
name=Icequake
target=land
auto=teach(land[snow]) damage:1 targetcontroller
auto=destroy
text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Ice Storm
target=land
auto=destroy
text=Destroy target land.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Ichor Explosion
target=creature|myBattlefield
auto=moveTo(ownergraveyard)
auto=all(creature) -p/-p
text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Ichor Rats
abilities=infect
auto=alterpoison:1 all(player)
text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter.
mana={1}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Ichor Wellspring
auto=draw:1
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller
text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Ichorclaw Myr
abilities=infect
auto=rampage(2/2,0)
auto=rampage(-2/-2,1)
text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Ichorid
abilities=haste,treason
autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly
text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
mana={3}{B}
type=Creature
subtype=Horror
power=3
toughness=1
[/card]
[card]
name=Icy Manipulator
auto={1}{T}:tap target(artifact,creature,land)
text={1}, {T}: Tap target artifact, creature, or land.
mana={4}
type=Artifact
[/card]
[card]
name=Ideas Unbound
auto=draw:3
auto=phaseaction[endofturn] reject target(<3>*|myhand)
text=Draw three cards. Discard three cards at the beginning of the next end step.
mana={U}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Identity Crisis
auto=choice name(opponent) moveTo(exile) all(*|opponenthand,opponentgraveyard)
auto=choice name(self) moveTo(exile) all(*|myhand,mygraveyard)
text=Exile all cards from target player's hand and graveyard.
mana={2}{W}{W}{B}{B}
type=Sorcery
[/card]
[card]
name=Idle Thoughts
auto=aslongas(*|myhand) {2}:draw:1 <1
text={2}: Draw a card if you have no cards in hand.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Idyllic Tutor
target=enchantment|myLibrary
auto=moveTo(myhand) target(enchantment|myLibrary)
text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Igneous Golem
auto={2}:trample
text={2}: Igneous Golem gains trample until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Igneous Pouncer
abilities=haste
autohand={2}{cycle}:name(swampcycling or mountaincycling) moveTo(myHand) target(mountain,swamp|myLibrary)
text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{B}{R}
type=Creature
subtype=Elemental
power=5
toughness=1
[/card]
[card]
name=Ignoble Soldier
auto=@combat(blocked,turnlimited) source(this):fog from(this)
text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=1
[/card]
[card]
name=Ihsan's Shade
abilities=protection from white
text=Protection from white
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Shade Knight
power=5
toughness=5
[/card]
[card]
name=Iizuka the Ruthless
auto=bushido(2/2)
auto={2}{R}{S(samurai|mybattlefield)}:lord(samurai|mybattlefield) double strike ueot
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Ikiral Outrider
auto={4}:counter(0/0,1,Level) asSorcery 
auto=this(counter{0/0.1.Level}) vigilance
auto=this(counter{0/0.1.Level}) 1/4
auto=this(counter{0/0.4.Level}) 1/4
auto=maxlevel:4
text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Illuminated Wings
target=creature
auto=flying
auto={2}{S}:draw:1
text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Illumination
target=artifact,enchantment|stack
auto=fizzle
auto=life:manacost targetcontroller
text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
mana={W}{W}
type=Instant
[/card]
[card]
name=Illusionary Forces
abilities=flying
auto=cumulativeupcost[{U}] sacrifice
text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={3}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Illusionary Servant
abilities=flying
auto=@targeted(this):sacrifice
text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
mana={1}{U}{U}
type=Creature
subtype=Illusion
power=3
toughness=4
[/card]
[card]
name=Illusionary Wall
abilities=defender,flying,first strike
auto=cumulativeupcost[{U}] sacrifice
text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={4}{U}
type=Creature
subtype=Illusion Wall
power=7
toughness=4
[/card]
[card]
name=Illusions of Grandeur
auto=life:20
auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Illusory Demon
abilities=flying
auto=@movedTo(*|mystack):bury
text=Flying -- When you cast a spell, sacrifice Illusory Demon.
mana={1}{U}{B}
type=Creature
subtype=Demon Illusion
power=4
toughness=3
[/card]
[card]
name=Imaginary Pet
auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand)
text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
mana={1}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
name=Immaculate Magistrate
auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature)
text={T}: Put a +1/+1 counter on target creature for each Elf you control.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Immobilizing Ink
target=creature
auto=doesnotuntap
auto=teach(creature) {1}{discard(*|myhand)}:untap
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature."
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Immolating Souleater
auto={p(R)}:1/0
text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn.
mana={2}
type=Artifact Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Immolation
target=creature
auto=2/-2
text=Enchant creature -- Enchanted creature gets +2/-2.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Impaler Shrike
abilities=flying
auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3
text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
mana={2}{U}{U}
type=Creature
subtype=Bird
power=3
toughness=1
[/card]
[card]
name=Impending Disaster
auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy
auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice
text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Imperial Hellkite
abilities=flying
facedown={3}
autofacedown={6}{R}{R}:morph
autofaceup=may moveTo(myhand) target(dragon|mylibrary)
text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Imperial Mask
text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control.
mana={4}{W}
type=Enchantment
abilities=controllershroud
[/card]
[card]
name=Imperial Recruiter
auto=may moveTo(myhand) target(creature[power<=2]|mylibrary)
text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{R}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Imperious Perfect
auto=lord(other elf|myBattlefield) 1/1
auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green)
text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Implements of Sacrifice
auto={1}{T}{S}:Add {B}{B}
auto={1}{T}{S}:Add {U}{U}
auto={1}{T}{S}:Add {G}{G}
auto={1}{T}{S}:Add {R}{R}
auto={1}{T}{S}:Add {W}{W}
text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Implode
target=land
auto=destroy
auto=draw:1 controller
text=Destroy target land. -- Draw a card.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Improvised Armor
target=creature
auto=2/5
autohand=__CYCLING__({3})
text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Imps' Taunt
target=creature
auto=mustattack
buyback={1}{B}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able.
mana={1}{B}
type=Instant
[/card]
[card]
name=Iname as One
auto=if casted(this) then moveTo(mybattlefield) target(spirit|mylibrary)
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mylibrary) moveTo(mybattlefield)
text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
mana={8}{B}{B}{G}{G}
kicker={0}
type=Legendary Creature
subtype=Spirit
power=8
toughness=8
[/card]
[card]
name=Iname, Death Aspect
auto=moveTo(mygraveyard) target(<anyamount>spirit|mylibrary)
text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
mana={4}{B}{B}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Iname, Life Aspect
auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(<anyamount>spirit|mygraveyard) moveTo(myhand)
text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
mana={4}{G}{G}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=In the Web of War
auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot
auto=@movedto(creature|myBattlefield):all(trigger) haste ueot
text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Incandescent Soulstoke
auto=lord(other creature[elemental]|myBattlefield) 1/1
auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever
text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
mana={2}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
[card]
name=Incendiary
target=creature
auto=@each my upkeep:may counter(0/0,1,Fuse)
auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player)
text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Incinerate
target=creature,player
auto=cantregen
auto=damage:3
text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Incite
target=creature
auto=transforms((,red)) ueot
auto=mustattack
text=Target creature becomes red until end of turn and attacks this turn if able.
mana={R}
type=Instant
[/card]
[card]
name=Incite Hysteria
target=creature
auto=all(creature[share!color!]) cantblock
text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Increasing Confusion
target=player
auto=deplete:X
auto=flashback deplete:x
flashback={X}{U}
text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={X}{U}
type=Sorcery
[/card]
[card]
name=Increasing Devotion
auto=token(Human,Creature Human,1/1,white)*5
auto=flashback token(Human,Creature Human,1/1,white)*5
flashback={7}{W}{W}
text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W}
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Increasing Savagery
target=creature
auto=counter(1/1,5)
auto=flashback counter(1/1,5)
flashback={5}{G}{G}
text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G}
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Incurable Ogre
mana={3}{R}
type=Creature
subtype=Ogre Mutant
power=5
toughness=1
[/card]
[card]
name=Indebted Samurai
auto=bushido(1/1)
auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
mana={3}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=3
[/card]
[card]
name=Indentured Oaf
auto=preventalldamage to(creature[red]) from(this)
text=Prevent all damage that Indentured Oaf would deal to red creatures.
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=3
[/card]
[card]
name=Independent Troops
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Indestructibility
target=*
auto=indestructible
text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Indestructible Aura
target=creature
auto=prevent:999
text=Prevent all damage that would be dealt to target creature this turn.
mana={W}
type=Instant
[/card]
[card]
name=Indomitable Ancients
mana={2}{W}{W}
type=Creature
subtype=Treefolk Warrior
power=2
toughness=10
[/card]
[card]
name=Indomitable Archangel
abilities=flying
auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Indomitable Will
abilities=flash
target=creature
auto=1/2
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Indrik Stomphowler
auto=destroy target(artifact,enchantment)
text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Inertia Bubble
target=artifact
auto=doesnotuntap
text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Inexorable Tide
auto=@movedto(mystack) from(*|myhand):target(proliferation) proliferate
text=Whenever you cast a spell, proliferate.
mana={3}{U}{U}
type=enchantment
[/card]
[card]
name=Infantry Veteran
auto={T}:1/1 target(creature[attacking])
text={T}: Target attacking creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Infected Vermin
auto={2}{B}:damage:1 all(creature,player)
auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6
text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Infectious Horror
auto=@combat(attacking) source(this):life:-2 opponent
text=Whenever Infectious Horror attacks, each opponent loses 2 life.
mana={3}{B}
type=Creature
subtype=Zombie Horror
power=2
toughness=2
[/card]
[card]
name=Infectious Host
auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player)
text=When Infectious Host dies, target player loses 2 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Infernal Caretaker
facedown={3}
autofacedown={3}{B}:morph
autofaceup=moveTo(myhand) all(zombie|mygraveyard)
autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard)
text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
mana={3}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Infernal Contract
text=Draw four cards. You lose half your life, rounded up.
auto=draw:4
auto=life:-halfuplifetotal controller
mana={B}{B}{B}
type=Sorcery
[/card]
[card]
name=Infernal Medusa
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy
auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{B}{B}
type=Creature
subtype=Gorgon
power=2
toughness=4
[/card]
[card]
name=Infernal Plunge
auto=add{R}{R}{R}
text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool.
mana={R}{S(creature|myBattlefield)}
type=Instant
[/card]
[card]
name=Infernal Tribute
auto={2}{S(*[-token]|myBattlefield)}:draw:1
text={2}, Sacrifice a nontoken permanent: Draw a card.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Infernal Tutor
auto=if type(*|myhand)~morethan~0 name(search your library for a copy of target card in your hand) then name(search your library for a copy of target card in your hand) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)]))
auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand)
text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Inferno
auto=damage:6 all(player,creature)
text=Inferno deals 6 damage to each creature and each player.
mana={5}{R}{R}
type=Instant
[/card]
[card]
name=Inferno Elemental
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3
text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Infest
auto=lord(creature) -2/-2
text=All creatures get -2/-2 until end of turn.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Infested Roothold
abilities=Defender
auto=protection from(artifact)
auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green)
text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Infiltrate
target=creature
auto=unblockable
text=Target creature is unblockable this turn.
mana={U}
type=Instant
[/card]
[card]
name=Infiltrator il-Kor
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={4}{U}
suspend(2)={1}{u}
type=Creature
subtype=Kor Rogue
power=3
toughness=1
[/card]
[card]
name=Infiltrator's Magemark
target=creature
auto=lord(creature[enchanted]|myBattlefield) 1/1
auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever
text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Infiltration Lens
auto=@combat(blocked) source(mytgt):may draw:2 controller
auto={1}:equip
text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Inflame
auto=all(creature[damaged]) damage:2
text=Inflame deals 2 damage to each creature dealt damage this turn.
mana={R}
type=Instant
[/card]
[card]
name=Infuse
target=artifact,creature,land
auto=untap
auto=@next upkeep:draw:1 controller
text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{U}
type=Instant
[/card]
[card]
name=Infused Arrows
abilities=sunburst
auto=counter(0/0,sunburst,charge)
auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature)
auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature)
auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature)
auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature)
auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature)
auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature)
auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature)
auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature)
auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature)
auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature)
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Ingenious Thief
abilities=flying
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand.
mana={1}{U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Ingot Chewer
other={R} name(Evoke)
auto=destroy target(artifact)
auto=alternative sacrifice
text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Initiates of the Ebon Hand
auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4
text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
mana={B}
type=Creature
subtype=Cleric
power=1
toughness=1
[/card]
[card]
name=Inkfathom Infiltrator
abilities=unblockable,cantblock
text=Inkfathom Infiltrator can't block and is unblockable.
mana={UB}{UB}
type=Creature
subtype=Merfolk Rogue
power=2
toughness=1
[/card]
[card]
name=Inkmoth Nexus
auto={T}:Add{1}
auto={1}:becomes(Blinkmoth Artifact Creature,1/1,flying,infect) ueot
text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Inkwell Leviathan
abilities=islandwalk,trample,shroud
text=Islandwalk, trample, shroud
mana={7}{U}{U}
type=Artifact Creature
subtype=Leviathan
power=7
toughness=11
[/card]
[card]
name=Ink-Eyes, Servant of Oni
autohand={3}{B}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
auto={1}{B}:regenerate
text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes.
mana={4}{B}{B}
type=Legendary Creature
subtype=Rat Ninja
power=5
toughness=4
[/card]
[card]
name=Inner Calm, Outer Strength
target=creature
auto=foreach(*|myhand) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
mana={2}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Inner Fire
auto=foreach(*|myhand) Add:{R}
text=Add {R} to your mana pool for each card in your hand.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Inner Sanctum
auto=preventalldamage to(creature|mybattlefield)
auto=cumulativeupcost[{L}{L}] sacrifice
text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Inner-Chamber Guard
auto=bushido(2/2)
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=0
toughness=2
[/card]
[card]
name=Inner-Flame Acolyte
other={R} name(Evoke)
auto=choice target(creature) 2/0 ueot && haste ueot
auto=alternative sacrifice
text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={1}{R}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
[card]
name=Inner-Flame Igniter
auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3
text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental Warrior
power=2
toughness=2
[/card]
[card]
name=Innocence Kami
auto={W}{T}:tap target(creature)
auto=@movedTo(spirit,arcane|mystack):untap
text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Inquisition
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=foreach(*[white]|opponenthand) damage:1 opponent
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Inquisition of Kozilek
target=*[manacost<=3;-land]|hand
auto=reject
text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Inquisitor's Snare
target=creature
auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot
auto=teach(creature[red;black]) destroy
text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
mana={1}{W}
type=Instant
[/card]
[card]
name=Inquisitor Exarch
auto=choice life:2 controller
auto=choice life:-2 opponent
text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.
mana={W}{W}
type=Creature
subtype=Cleric
power=2
toughness=2
[/card]
[card]
name=Insatiable Souleater
auto={p(G)}:trample
text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn.
mana={4}
type=Artifact Creature
subtype=Beast
power=5
toughness=1
[/card]
[card]
name=Inside Out
target=creature
auto=swap
auto=draw:1 controller
text=Switch target creature's power and toughness until end of turn. -- Draw a card.
mana={1}{UR}
type=Instant
[/card]
[card]
name=Insight
auto=@movedTo(*[green]|opponentstack):draw:1 controller
text=Whenever an opponent casts a green spell, you draw a card.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Insolence
target=creature
alias=1218
text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Inspiration
target=player
auto=draw:2
text=Target player draws two cards.
mana={3}{U}
type=Instant
[/card]
[card]
name=Inspired Charge
auto=lord(creature|myBattlefield) 2/1 ueot
text=Creatures you control get +2/+1 until end of turn.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Inspired Sprite
abilities=flash,flying
auto=@movedTo(wizard|mystack):may untap
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=2
toughness=2
[/card]
[card]
name=Inspirit
target=creature
auto=untap
auto=2/4
text=Untap target creature. It gets +2/+4 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Instigator
auto={1}{B}{B}{T}{discard(*|myhand)}:lord(creature|opponentBattlefield) mustattack ueot
text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Instigator Gang
auto=lord(creature[attacking]|mybattlefield) 1/0
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Wildblood Pack)
text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
mana={3}{R}
type=Creature
subtype=Human Werewolf
power=2
toughness=3
[/card]
[card]
name=Wildblood Pack
abilities=trample
auto=lord(creature[attacking]|mybattlefield) 3/0
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Instigator Gang)
text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
color=red
type=Creature
subtype=Werewolf
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Instill Energy
target=creature
auto=haste
auto={0}:untap limit:1 myTurnOnly
text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Instill Infection
target=creature
auto=counter(-1/-1,1)
auto=draw:1 controller
text=Put a -1/-1 counter on target creature. -- Draw a card.
mana={3}{B}
type=Instant
[/card]
[card]
name=Insurrection
auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
mana={5}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Intangible Virtue
auto=lord(creature[token]|mybattlefield) 1/1
auto=lord(creature[token]|mybattlefield) vigilance
text=Creature tokens you control get +1/+1 and have vigilance.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Intimidation
auto=lord(creature|myBattlefield) fear
text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}{B}{B}
type=Enchantment
[/card]
[card]
name=Intimidation Bolt
target=creature
auto=damage:3
auto=lord(creature) cantattack
text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
mana={1}{R}{W}
type=Instant
[/card]
[card]
name=Into the Core
target=<2 min>artifact
auto=moveTo(exile)
text=Exile two target artifacts.
mana={2}{R}{R}
type=Instant
[/card]
[card]
name=Into the Maw of Hell
target=land
auto=destroy
auto=damage:13 target(creature)
text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Into the North
target=land[snow]|mylibrary
auto=moveto(mybattlefield)
auto=tap
text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Into the Roil
target=*[-land]
kicker={1}{U}
auto=moveTo(ownerhand)
auto=kicker draw:1 controller
text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Into Thin Air
abilities=affinityartifacts
target=artifact
auto=moveTo(ownerhand)
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand.
mana={5}{U}
type=Instant
[/card]
[card]
name=Intrepid Hero
auto={T}:destroy target(creature[power>=4])
text={T}: Destroy target creature with power 4 or greater.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Intruder Alarm
auto=lord(creature) doesnotuntap
auto=@movedTo(creature|myBattlefield):untap all(creature)
auto=@movedTo(creature|opponentBattlefield):untap all(creature)
text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Inundate
auto=moveTo(ownerhand) all(creature[-blue]|battlefield)
text=Return all nonblue creatures to their owners' hands.
mana={3}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Invigorate
target=creature
auto=4/4
auto=alternative life:3 opponent
otherrestriction=type(forest|mybattlefield)~morethan~0
other={0} name(Have Opponent Gain 3 Life)
text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Invigorating Boon
auto=@cycled(*|hand):may counter(1/1,1) target(creature)
text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Invigorating Falls
auto=foreach(creature|myGraveyard)life:1 controller
auto=foreach(creature|opponentGraveyard)life:1 controller
text=You gain life equal to the number of creature cards in all graveyards.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Invincible Hymn
auto=lifeset:0 controller && foreach(*|mylibrary) life:1 controller
text=Count the number of cards in your library. Your life total becomes that number.
mana={6}{W}{W}
type=Sorcery
[/card]
[card]
name=Inviolability
target=creature
auto=teach(creature) preventalldamage to(this)
text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Invisibility
target=creature
auto=cantBeBlockedBy(creature[-wall])
text=Enchant creature -- Enchanted creature can't be blocked except by Walls.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Invisible Stalker
abilities=opponentshroud,unblockable
text=Hexproof -- Invisible Stalker is unblockable.
mana={1}{U}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Invoke the Firemind
auto=choice draw:X
auto=choice damage:X target(creature,player)
text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
mana={X}{U}{U}{R}
type=Sorcery
[/card]
[card]
name=Iona, Shield of Emeria
abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) maxCast(*[white])0 opponent
auto=this(counter{0/0.1.Blue}) maxCast(*[blue])0 opponent
auto=this(counter{0/0.1.Black}) maxCast(*[black])0 opponent
auto=this(counter{0/0.1.Red}) maxCast(*[red])0 opponent
auto=this(counter{0/0.1.Green}) maxCast(*[green])0 opponent
text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color.
mana={6}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=7
toughness=7
[/card]
[card]
name=Iona's Judgment
target=creature,enchantment
auto=moveTo(exile)
text=Exile target creature or enchantment.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=Ion Storm
auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player)
auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player)
text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Ior Ruin Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:draw:2
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Ire of Kaminari
target=creature,player
auto=foreach(arcane|myGraveyard) damage:1
text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
mana={3}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Iridescent Angel
abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white
text=Flying, protection from all colors
mana={5}{W}{U}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Iridescent Drake
abilities=flying
auto=target(aura|mygraveyard) newtarget
text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.)
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Irini Sengir
auto=lord(enchantment[white;green]|hand) altercost(colorless,+1)
text=White enchantment spells and green enchantment spells cost {2} more to cast.
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire Dwarf
power=2
toughness=2
[/card]
[card]
name=Iron Lance
auto={3}{T}:first strike target(creature)
text={3}, {T}: Target creature gains first strike until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Iron Maiden
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent >4
text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={3}
type=Artifact
[/card]
[card]
name=Iron Myr
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Iron Star
alias=1113
text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Iron Tusk Elephant
abilities=trample
text=Trample
mana={4}{W}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Iron Will
target=creature
auto=0/4
autohand=__CYCLING__({2})
text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={W}
type=Instant
[/card]
[card]
name=Iron-Barb Hellion
abilities=haste,cantblock
text=Haste -- Iron-Barb Hellion can't block.
mana={5}{R}
type=Creature
subtype=Hellion Beast
power=5
toughness=4
[/card]
[card]
name=Iron-Heart Chimera
abilities=vigilance
auto={S}:counter(2/2,1) target(chimera) && transforms((,vigilance)) forever
text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
mana={4}
type=Artifact Creature
subtype=Chimera
power=2
toughness=2
[/card]
[card]
name=Ironclaw Buzzardiers
auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw buzzardiers)
auto={R}:flying
text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn.
mana={2}{R}
type=Creature
subtype=Orc Scout
power=2
toughness=2
[/card]
[card]
name=Ironclaw Orcs
auto=lord(creature[power>=2]|opponentbattlefield) cantbeblockedby(ironclaw orcs)
text=Ironclaw Orcs can't block creatures with power 2 or greater.
mana={1}{R}
type=Creature
subtype=Orc
power=2
toughness=2
[/card]
[card]
name=Ironhoof Ox
abilities=oneblocker
text=Ironhoof Ox can't be blocked by more than one creature.
mana={3}{G}{G}
type=Creature
subtype=Ox
power=4
toughness=4
[/card]
[card]
name=Ironroot Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=3
toughness=5
[/card]
[card]
name=Ironshell Beetle
auto=counter(1/1,1) target(creature)
text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
mana={1}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Irradiate
target=creature
auto=foreach(artifact|myBattlefield) -1/-1
text=Target creature gets -1/-1 until end of turn for each artifact you control.
mana={3}{B}
type=Instant
[/card]
[card]
name=Irrigation Ditch
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {G}{U}
text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
type=Land
[/card]
[card]
name=Isamaru, Hound of Konda
mana={W}
type=Legendary Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Isao, Enlightened Bushi
abilities=nofizzle
auto=bushido(2/2)
auto={2}:regenerate target(samurai)
text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai.
mana={2}{G}
type=Legendary Creature
subtype=Human Samurai
power=2
toughness=1
[/card]
[card]
name=Ishi-Ishi, Akki Crackshot
auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent
text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
mana={1}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Island
text=U
type=Basic Land
subtype=Island
[/card]
[card]
name=Island Fish Jasconius
abilities=islandhome,doesnotuntap
auto={U}{U}{U}:untap myUpkeepOnly
text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius.
mana={4}{U}{U}{U}
type=Creature
subtype=Fish
power=6
toughness=8
[/card]
[card]
name=Island of Wak-Wak
auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot
text={T}: The power of target creature with flying becomes 0 until end of turn.
type=Land
[/card]
[card]
name=Isleback Spawn
abilities=shroud
auto=aslongas(*|library) 4/8 <21 compare
text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
mana={5}{U}{U}
type=Creature
subtype=Kraken
power=4
toughness=8
[/card]
[card]
name=Isolated Chapel
auto=aslongas(plains,swamp|myBattlefield) tap <1 oneshot
auto={T}:Add {W}
auto={T}:Add {B}
text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Ith, High Arcanist
abilities=vigilance
auto={t}:target(creature[attacking]) removefromcombat
text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={5}{W}{U}
suspend(4)={w}{u}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=5
[/card]
[card]
name=Ivory Charm
auto=choice name(all creatures get -2/-0 until end of turn) lord(creature) -2/0
auto=choice tap target(creature)
auto=choice prevent:1 target(creature,player)
text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={W}
type=Instant
[/card]
[card]
name=Ivory Crane Netsuke
auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller
text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
mana={2}
type=Artifact
[/card]
[card]
name=Ivory Cup
alias=1114
text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Ivory Giant
auto=tap all(creature[-white])
text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={5}{W}{W}
suspend(5)={w}
type=Creature
subtype=Giant
power=3
toughness=4
[/card]
[card]
name=Ivory Guardians
abilities=protection from red
auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1
text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
mana={4}{W}{W}
type=Creature
subtype=Giant Cleric
power=3
toughness=3
[/card]
[card]
name=Ivory Mask
text=You have shroud. (You can't be the target of spells or abilities.)
mana={2}{W}{W}
type=Enchantment
abilities=playershroud
[/card]
[card]
name=Ivory Tower
auto=@each my upkeep:foreach(*|myhand)life:1 controller >4
text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
mana={1}
type=Artifact
[/card]
[card]
name=Ivy Dancer
auto={T}:forestwalk target(creature)
text={T}: Target creature gains forestwalk until end of turn.
mana={2}{G}
type=Creature
subtype=Dryad Shaman
power=1
toughness=2
[/card]
[card]
name=Ivy Elemental
auto=counter(1/1,X)
text=Ivy Elemental enters the battlefield with X +1/+1 counters on it.
mana={X}{G}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Izzet Boilerworks
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{U}{R}
text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool.
type=Land
[/card]
[card]
name=Izzet Chronarch
auto=moveTo(myhand) target(instant,sorcery|mygraveyard)
text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
mana={3}{U}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Izzet Signet
auto={1}{T}:Add {U}{R}
text={1}, {T}: Add {U}{R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Jabari's Banner
auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot
text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={2}
type=Artifact
[/card]
[card]
name=Jace's Erasure
auto=@drawn(controller):may deplete:1 target(player)
text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Jace's Ingenuity
auto=draw:3
text=Draw three cards.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Jackal Familiar
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
text=Jackal Familiar can't attack or block alone.
mana={R}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Jackal Pup
auto=@damaged(this):damage:thatmuch controller
text=Whenever Jackal Pup is dealt damage, it deals that much damage to you.
mana={R}
type=Creature
subtype=Hound
power=2
toughness=1
[/card]
[card]
name=Jackalope Herd
auto=@movedTo(*|mystack):moveTo(ownerHand)
text=When you cast a spell, return Jackalope Herd to its owner's hand.
mana={3}{G}
type=Creature
subtype=Rabbit Beast
power=4
toughness=5
[/card]
[card]
name=Jacques le Vert
auto=lord(creature[green]|myBattlefield) 0/2
text=Green creatures you control get +0/+2.
mana={1}{R}{G}{W}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Jade Idol
auto=@movedTo(spirit,arcane|mystack):becomes(Artifact Creature Spirit,4/4) ueot
text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Jaddi Lifestrider
auto=tap target(<anyamount>creature[-tapped]|mybattlefield) && life:2
text=tap any amount of creatures and gain 2 life for each creature tapped this way
mana={4}{B}{B}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Jade Leech
auto=lord(*[green]|myhand) altercost(green,+1)
text=Green spells you cast cost {G} more to cast.
mana={2}{G}{G}
type=Creature
subtype=Leech
power=5
toughness=5
[/card]
[card]
name=Jade Mage
auto={2}{G}:token(Saproling,Creature Saproling,1/1,green)
text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]
[card]
name=Jagged Lightning
target=<2>creature
auto=damage:3
text=Jagged Lightning deals 3 damage to each of two target creatures.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Jagged-Scar Archers
auto=foreach(elf|myBattlefield) 1/1
auto={T}:target(creature[flying]) dynamicability<!powerstrike!>
text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
mana={1}{G}{G}
type=Creature
subtype=Elf Archer
power=*
toughness=*
[/card]
[card]
name=Jagwasp Swarm
abilities=flying
text=Flying
mana={3}{B}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]
[card]
name=Jalum Tome
auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={2}, {T}: Draw a card, then discard a card.
mana={3}
type=Artifact
[/card]
[card]
name=Jamuraan Lion
auto={W}{T}:cantblock target(creature)
text={W}, {T}: Target creature can't block this turn.
mana={2}{W}
type=Creature
subtype=Cat
power=3
toughness=1
[/card]
[card]
name=Jandor's Ring
alias=1117
text={2}, {T}, Discard the last card you drew this turn: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Jandor's Saddlebags
auto={3}{T}:untap target(creature)
text={3}, {T}: Untap target creature.
mana={2}
type=Artifact
[/card]
[card]
name=Jangling Automaton
auto=@combat(attacking) source(this):untap all(creature|opponentBattlefield)
text=Whenever Jangling Automaton attacks, untap all creatures defending player controls.
mana={3}
type=Artifact Creature
subtype=Construct
power=3
toughness=2
[/card]
[card]
name=Jareth, Leonine Titan
auto=@combat(blocking) source(this):7/7 ueot
auto={W}:name(White) protection from white
auto={W}:name(Blue) protection from blue
auto={W}:name(Black) protection from black
auto={W}:name(Red) protection from red
auto={W}:name(Green) protection from green
text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn.
mana={3}{W}{W}{W}
type=Legendary Creature
subtype=Cat Giant
power=4
toughness=7
[/card]
[card]
name=Jasmine Boreal
mana={3}{G}{W}
type=Legendary Creature
subtype=Human
power=4
toughness=5
[/card]
[card]
name=Jawbone Skulkin
auto={2}:haste target(creature[red])
text={2}: Target red creature gains haste until end of turn.
mana={1}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=1
[/card]
[card]
name=Jaya Ballard, Task Mage
auto={R}{T}{discard(*|myHand)}:destroy target(*[blue])
auto={1}{R}{T}{discard(*|myHand)}:damage:3 && cantregen target(creature,player)
auto={5}{R}{R}{discard(*|myHand)}:damage:6 all(creature,player)
text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Jayemdae Tome
auto={4}{T}:draw:1
text={4}, {T}: Draw a card.
mana={4}
type=Artifact
[/card]
[card]
name=Jedit Ojanen
mana={4}{W}{W}{U}
type=Legendary Creature
subtype=Cat Warrior
power=5
toughness=5
[/card]
[card]
name=Jedit Ojanen of Efrava
abilities=forestwalk
auto=@combat(attacking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green)
auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green)
text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Cat Warrior
power=5
toughness=5
[/card]
[card]
name=Jedit's Dragoons
abilities=vigilance
auto=life:4
text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life.
mana={5}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=5
[/card]
[card]
name=Jenara, Asura of War
abilities=flying
auto={1}{W}:counter(1/1,1)
text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
mana={G}{W}{U}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Jerrard of the Closed Fist
mana={3}{R}{G}{G}
type=Legendary Creature
subtype=Human Knight
power=6
toughness=5
[/card]
[card]
name=Jeska, Warrior Adept
abilities=first strike,haste
auto={T}:damage:1 target(creature,player)
text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Barbarian Warrior
power=3
toughness=1
[/card]
[card]
name=Jester's Cap
auto={2}{T}{S}:target(<3>*|opponentlibrary) moveTo(exile)
text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
mana={4}
type=Artifact
[/card]
[card]
name=Jet Medallion
auto=lord(*[black]|myhand) altercost(colorless,-1)
text=Black spells you cast cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Jeweled Spirit
abilities=flying
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot
text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Jhessian Balmgiver
auto={T}:prevent:1 target(creature,player)
auto={T}:unblockable target(creature)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn.
mana={1}{W}{U}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Jhessian Infiltrator
abilities=unblockable
text=Jhessian Infiltrator is unblockable.
mana={G}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Jhessian Lookout
mana={1}{U}
type=Creature
subtype=Human Scout
power=2
toughness=1
[/card]
[card]
name=Jhessian Zombies
abilities=fear
autohand={2}{cycle}:name(islandcycling or swampcycling) moveTo(myhand) target(island,swamp|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{U}{B}
type=Creature
subtype=Zombie
power=2
toughness=4
[/card]
[card]
name=Jhoira's Toolbox
auto={2}:regenerate target(creature[artifact])
text={2}: Regenerate target artifact creature.
mana={2}
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Jhovall Queen
abilities=vigilance
text=Vigilance
mana={4}{W}{W}
type=Creature
subtype=Cat Rebel
power=4
toughness=7
[/card]
[card]
name=Jhovall Rider
abilities=trample
text=Trample
mana={4}{W}
type=Creature
subtype=Human Rebel
power=3
toughness=3
[/card]
[card]
name=Jinxed Choker
auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge)
auto=@each my upkeep:dynamicability<!chargestrike srccontroller!>
auto={3}:name(add a Charge counter) counter(0/0,1,Charge)
auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge)
text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it.
mana={3}
type=Artifact
[/card]
[card]
name=Jinxed Idol
auto=@each my upkeep:damage:2 controller
auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield)
text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.)
mana={2}
type=Artifact
[/card]
[card]
name=Jinxed Ring
auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller
auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield)
text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
mana={2}
type=Artifact
[/card]
[card]
name=Jiwari, the Earth Aflame
auto={X}{R}{T}:damage:X target(creature[-flying])
autohand={X}{R}{R}{R}{discard(this|myhand)}:damage:X all(creature[-flying])
text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
mana={3}{R}{R}
type=Legendary Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Jodah's Avenger
auto={0}:double strike && -1/-1
auto={0}:protection from red && -1/-1
auto={0}:vigilance && -1/-1
auto={0}:shadow && -1/-1
text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
mana={5}{U}
type=Creature
subtype=Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Johan
auto=@each my combatbegins sourcenottap:may lord(other creature|myBattlefield) vigilance ueot && all(this) cantattack ueot
text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
mana={3}{R}{G}{W}
type=Legendary Creature
subtype=Human Wizard
power=5
toughness=4
[/card]
[card]
name=Johtull Wurm
auto=rampage(-2/-1,1)
text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
mana={5}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Join the Ranks
auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2
text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=Joiner Adept
auto=lord(land|myBattlefield) {T}:add{G}
auto=lord(land|myBattlefield) {T}:add{R}
auto=lord(land|myBattlefield) {T}:add{U}
auto=lord(land|myBattlefield) {T}:add{B}
auto=lord(land|myBattlefield) {T}:add{W}
text=Lands you control have "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Jokulhaups
auto=bury all(artifact,creature,land)
text=Destroy all artifacts, creatures, and lands. They can't be regenerated.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Jolrael, Empress of Beasts
auto={2}{G}{T}{discard(*|myhand)}{discard(*|myhand)}:name(your lands become 3/3 creatures) lord(land|mybattlefield) becomes(Creature,3/3) ueot
auto={2}{G}{T}{discard(*|myhand)}{discard(*|myhand)}:name(your opponent's lands become 3/3 creatures) lord(land|opponentbattlefield) becomes(Creature,3/3) ueot
text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human Spellshaper
power=3
toughness=3
[/card]
[card]
name=Jokulmorder
abilities=trample,doesnotuntap
auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4
auto=choice sacrifice all(this)
auto=@movedTo(island|mybattlefield):untap
text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder.
mana={4}{U}{U}{U}
type=Creature
subtype=Leviathan
power=12
toughness=12
[/card]
[card]
name=Jolrael's Centaur
abilities=flanking,shroud
text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{G}{G}
type=Creature
subtype=Centaur Archer
power=2
toughness=2
[/card]
[card]
name=Jolrael's Favor
abilities=flash
target=creature
auto={1}{G}:regenerate
text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Jolt
auto=@next upkeep:draw:1 controller
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{U}
type=Instant
[/card]
[card]
name=Jolting Merfolk
auto={1}{C(0/0,-1,Fade)}:tap target(creature)
auto=fading:4
text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature.
mana={2}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Jor Kadeen, the Prevailer
auto=first strike
auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2
text=First strike -- Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts.
mana={3}{R}{W}
type=Legendary Creature
subtype=Human Warrior
power=5
toughness=4
[/card]
[card]
name=Joraga Bard
auto=may lord(ally|myBattlefield) vigilance ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot
text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
mana={3}{G}
type=Creature
subtype=Elf Rogue Ally
power=1
toughness=4
[/card]
[card]
name=Joraga Treespeaker
auto={1}{G}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) {T}:Add{G}{G}
auto=this(counter{0/0.1.Level}) 0/1
auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G}
auto=this(counter{0/0.5.Level}) 0/2
text=Level up {1}{G}  ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
mana={G}
auto=maxlevel:5
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Joraga Warcaller
auto=kicker counter(1/1,kicked)
kicker=multi{1}{G}
auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1
text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Jotun Owl Keeper
auto=cumulativeupcost[{W}{U}] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,creature token bird,1/1,white flying)
text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
mana={2}{W}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Journey to Nowhere
auto=target(creature) (blink)forsrc
text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Journeyer's Kite
auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary)
text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={2}
type=Artifact
[/card]
[card]
name=Joven
auto={R}{R}{R}{T}:destroy target(artifact[-creature])
text={R}{R}{R}, {T}: Destroy target noncreature artifact.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
power=3
toughness=3
[/card]
[card]
name=Joven's Ferrets
auto=@combat(attacking) source(this):0/2 ueot
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen
text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
mana={G}
type=Creature
subtype=Ferret
power=1
toughness=1
[/card]
[card]
name=Joven's Tools
auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot
text={4}, {T}: Target creature can't be blocked this turn except by Walls.
mana={6}
type=Artifact
[/card]
[card]
name=Jovial Evil
auto=foreach(creature[white]|opponentBattlefield) damage:2 opponent
text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Joyous Respite
auto=foreach(land|myBattlefield) life:1
text=You gain 1 life for each land you control.
mana={3}{G}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Judge of Currents
auto=@tapped(merfolk|mybattlefield):may life:1 controller
text=Whenever a Merfolk you control becomes tapped, you may gain 1 life.
mana={1}{W}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Juggernaut
abilities=mustattack
auto=cantbeblockedby(wall)
text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=5
toughness=3
[/card]
[card]
name=Juju Bubble
auto=@movedTo(*|myBattlefield):moveTo(graveyard)
auto={2}:life:1
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Jukai Messenger
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Jump
target=creature
auto=flying
text=Target creature gains flying until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Jund Battlemage
auto={B}{T}:life:-1 target(player)
auto={G}{T}:token(Saproling,Creature Saproling,1/1,green)
text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Jund Charm
auto=choice moveTo(exile) all(*|opponentgraveyard)
auto=choice moveTo(exile) all(*|mygraveyard)
auto=choice damage:2 all(creature)
auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature)
text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
mana={B}{R}{G}
type=Instant
[/card]
[card]
name=Jund Hackblade
auto=aslongas(other *[multicolor]|mybattlefield) 1/1
auto=aslongas(other *[multicolor]|mybattlefield) haste
text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
mana={BG}{R}
type=Creature
subtype=Goblin Berserker
power=2
toughness=1
[/card]
[card]
name=Jund Panorama
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) and((tap)) target(swamp,mountain,forest|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Jund Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player)
autohand=__CYCLING__({2}{R})
autohand={2}{R}{cycle}:name(cycling + effect) damage:1 target(creature,player) && draw:1 controller
text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
mana={B}{R}{G}
type=Creature
subtype=Viashino Shaman
power=3
toughness=2
[/card]
[card]
name=Jungle Barrier
abilities=defender
auto=draw:1
text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card.
mana={2}{G}{U}
type=Creature
subtype=Plant Wall
power=2
toughness=6
[/card]
[card]
name=Jungle Basin
auto=tap
auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{G}
text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool.
type=Land
[/card]
[card]
name=Jungle Lion
abilities=cantblock
text=Jungle Lion can't block.
mana={G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Jungle Patrol
auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender)
auto={S(plant wall|myBattlefield)}:Add {R}
text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool.
mana={3}{G}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Jungle Shrine
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool.
type=Land
[/card]
[card]
name=Jungle Troll
auto={GR}:regenerate
text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll.
mana={1}{R}{G}
type=Creature
subtype=Troll
power=2
toughness=1
[/card]
[card]
name=Jungle Weaver
abilities=reach
autohand=__CYCLING__({2})
text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{G}{G}
type=Creature
subtype=Spider
power=5
toughness=6
[/card]
[card]
name=Jungle Wurm
auto=rampage(-1/-1,1)
text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Juniper Order Advocate
auto=this(untapped) lord(creature[green]|mybattlefield) 1/1
text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
mana={2}{W}
type=Creature
subtype=Human Knight
power=1
toughness=2
[/card]
[card]
name=Juniper Order Druid
auto={T}:Untap target(land)
text={T}: Untap target land.
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
[/card]
[card]
name=Juniper Order Ranger
auto=@movedto(other creature|myBattlefield):counter(1/1,1)
auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1)
text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
mana={3}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Junk Diver
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard)
text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand.
mana={3}
type=Artifact Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Junk Golem
auto=counter(1/1,3)
auto=upcost[{C(1/1,-1)}] sacrifice
auto={discard(*|myhand)}:counter(1/1,1)
text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem.
mana={4}
type=Artifact Creature
subtype=Golem
power=0
toughness=0
[/card]
[card]
name=Junkyo Bell
auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot
text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
mana={4}
type=Artifact
[/card]
[card]
name=Juntu Stakes
auto=lord(creature[power<=1]) doesnotuntap
text=Creatures with power 1 or less don't untap during their controllers' untap steps.
mana={2}
type=Artifact
[/card]
[card]
name=Junun Efreet
abilities=flying
auto=upcost[{B}{B}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
mana={1}{B}{B}
type=Creature
subtype=Efreet
power=3
toughness=3
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Jushi Apprentice
auto={2}{U}{T}:draw:1 controller restriction{type(*|myhand)~lessthan~8}
auto={2}{U}{T}:draw:1 controller && flip(Tomoya the Revealer) restriction{type(*|myhand)~morethan~7}
text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Tomoya the Revealer
auto={3}{U}{U}{T}:foreach(*|myhand) draw:1 target(player)
text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
color=blue
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Just Fate
target=creature[attacking]|opponentBattlefield
auto=destroy
restriction=opponentblockersonly
text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Juvenile Gloomwidow
abilities=reach,wither
text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={G}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Juzam Djinn
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
mana={2}{B}{B}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Jwar Isle Refuge
auto=tap
auto=life:1
auto={T}:Add {U}
auto={T}:Add {B}
text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Jwari Scuttler
text=
mana={2}{U}
type=Creature
subtype=Crab
power=2
toughness=3
[/card]
[card]
name=Jwari Shapeshifter
auto=may copy notatarget(ally)
text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
mana={1}{U}
type=Creature
subtype=Shapeshifter Ally
power=0
toughness=0
[/card]
[card]
name=Kaalia of the Vast
abilities=flying
auto=@combat(attacking) source(this):target(creature[angel;demon;dragon]|myhand) ninjutsu
text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
mana={1}{B}{R}{W}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Kabira Crossroads
auto=tap
auto=life:2
auto={T}:Add {W}
text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Kabira Vindicator
auto={2}{W}:counter(0/0,1,Level) asSorcery 
auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1
auto=this(counter{0/0.2.Level}) 1/2
auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1
auto=this(counter{0/0.5.Level}) 1/2
auto=maxlevel:5
text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
mana={3}{W}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Kabuto Moth
abilities=flying
auto={T}:1/2 target(creature)
text=Flying -- {T}: Target creature gets +1/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Kaervek the Merciless
auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player)
auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player)
auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player)
auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player)
auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player)
auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player)
auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player)
auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player)
auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player)
auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player)
auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player)
auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player)
auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player)
auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player)
auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player)
auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player)
text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
mana={5}{B}{R}
type=Legendary Creature
subtype=Human Shaman
power=5
toughness=4
[/card]
[card]
name=Kaervek's Hex
auto=damage:1 all(creature[-black])
auto=damage:1 all(creature[green])
text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Kaervek's Purge
auto=name(destroy target creature) target(creature[manacost=x]) transforms((,newability[destroy],newability[dynamicability<!powerstrike targetcontroller!>]))
text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
mana={X}{B}{R}
type=Sorcery
[/card]
[card]
name=Kagemaro's Clutch
target=creature
auto=foreach(*|myhand) -1/-1
text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kaijin of the Vanishing Touch
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand)
text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={1}{U}
type=Creature
subtype=Spirit
power=0
toughness=3
abilities=defender
[/card]
[card]
name=Kagemaro, First to Suffer
auto=foreach(*|myhand) 1/1
auto={B}{S}:foreach(*|myhand) -1/-1 all(creature)
text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=*
toughness=*
[/card]
[card]
name=Kaldra
auto=all(helm of kaldra) newtarget
auto=all(shield of kaldra) newtarget
auto=all(sword of kaldra) newtarget
type=Legendary Creature
subtype=Avatar
power=4
toughness=4
[/card]
[card]
name=Kaleidostone
auto=draw:1
auto={5}{T}{S}:Add {W}{U}{B}{R}{G}
text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Kalonian Behemoth
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={5}{G}{G}
type=Creature
subtype=Beast
power=9
toughness=9
[/card]
[card]
name=Kamahl's Desire
target=creature
auto=first strike
auto=aslongas(*|mygraveyard) 3/0 >6
text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kamahl's Sledge
target=creature
auto=damage:4
auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6
text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Kamahl, Fist of Krosa
auto={G}:target(land) becomes(Creature,1/1) ueot
auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot
text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
mana={4}{G}{G}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=3
[/card]
[card]
name=Kamahl, Pit Fighter
abilities=haste
auto={T}:Damage:3 target(creature,player)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
mana={4}{R}{R}
type=Legendary Creature
subtype=Human Barbarian
power=6
toughness=1
[/card]
[card]
name=Kami of Ancient Law
auto={S}:destroy target(enchantment)
text=Sacrifice Kami of Ancient Law: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of Empty Graves
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{B}
type=Creature
subtype=Spirit
power=4
toughness=1
[/card]
[card]
name=Kami of False Hope
auto={S}:fog oneshot
text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Kami of Fire's Roar
auto=@movedTo(arcane,spirit|mystack):cantblock target(creature)
text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Kami of Lunacy
abilities=flying
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=1
[/card]
[card]
name=Kami of Old Stone
mana={3}{W}
type=Creature
subtype=Spirit
power=1
toughness=7
[/card]
[card]
name=Kami of Tattered Shoji
auto=@movedto(arcane,spirit|mystack):flying ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit
power=2
toughness=5
[/card]
[card]
name=Kami of Twisted Reflection
auto={S}:moveTo(ownerhand) target(creature|mybattlefield)
text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of the Crescent Moon
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card.
mana={U}{U}
type=Legendary Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Kami of the Honored Dead
abilities=flying
auto=@damaged(this):life:thatmuch controller
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard)
text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={5}{W}{W}
type=Creature
subtype=Spirit
power=3
toughness=5
[/card]
[card]
name=Kami of the Hunt
auto=@movedTo(arcane,spirit|mystack):1/1 ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kami of the Painted Road
auto=@movedTo(arcane,spirit|mystack):may protection from white ueot
auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot
auto=@movedTo(arcane,spirit|mystack):may protection from black ueot
auto=@movedTo(arcane,spirit|mystack):may protection from red ueot
auto=@movedTo(arcane,spirit|mystack):may protection from green ueot
text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
mana={4}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Kami of the Palace Fields
abilities=flying,first strike
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={5}{W}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Kami of the Tended Garden
auto=upcost[{G}] sacrifice)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{G}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Kami of the Waning Moon
abilities=flying
auto=@movedTo(arcane,spirit|mystack):fear target(creature)
text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Karakas
auto={T}:Add {W}
auto={T}:moveTo(ownerhand) target(creature[legendary])
text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand.
type=Legendary Land
[/card]
[card]
name=Kargan Dragonlord
auto={R}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.4.Level}) 2/2
auto=this(counter{0/0.4.Level}) flying
auto=this(counter{0/0.8.Level}) 4/4
auto=this(counter{0/0.8.Level}) flying
auto=this(counter{0/0.8.Level}) trample
auto=this(counter{0/0.8.Level}) {R}:1/0
text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample  {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
mana={R}{R}
type=Creature
subtype=Human Warrior
auto=maxlevel:8
power=2
toughness=2
[/card]
[card]
name=Karma
auto=@each my upkeep:foreach(swamp|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(swamp|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Karmic Guide
abilities=flying,protection from black
auto=moveTo(myBattlefield) target(creature|mygraveyard)
auto=upcost[{3}{W}{W};next upkeep] sacrifice
text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Angel Spirit
power=2
toughness=2
[/card]
[card]
name=Karn, Silver Golem
auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot
auto={1}:target(artifact[-creature]) dynamicability<!mytgt manacostpumpboth!> transforms((creature,setpower=0,settoughness=0)) ueot
text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
mana={5}
type=Legendary Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Karn's Touch
target=artifact[-creature]
auto=dynamicability<!mytgt manacostpumpboth!> transforms((creature,setpower=0,settoughness=0)) ueot
text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
mana={U}{U}
type=Instant
[/card]
[card]
name=Karoo
auto=tap
auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{W}
text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool.
type=Land
[/card]
[card]
name=Karoo Meerkat
abilities=protection from blue
text=Protection from blue
mana={1}{G}
type=Creature
subtype=Mongoose
power=2
toughness=1
[/card]
[card]
name=Karplusan Forest
auto={T}:Add {1}
auto={T}:Add {R} && Damage:1 controller
auto={T}:Add {G} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
type=Land
[/card]
[card]
name=Karplusan Giant
auto={T(land[snow]|mybattlefield)}:1/1
text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
mana={6}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Karplusan Strider
auto=cantbetargetof(*[blue;black])
text=Karplusan Strider can't be the target of blue or black spells.
mana={3}{G}
type=Creature
subtype=Yeti
power=3
toughness=4
[/card]
[card]
name=Karplusan Wolverine
auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player)
text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
mana={R}
type=Snow Creature
subtype=Wolverine Beast
power=1
toughness=1
[/card]
[card]
name=Karplusan Yeti
auto={T}:target(creature) dynamicability<!powerstrike eachother!>
text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
mana={3}{R}{R}
type=Creature
subtype=Yeti
power=3
toughness=3
[/card]
[card]
name=Karrthus, Tyrant of Jund
abilities=flying,haste
auto=moveTo(myBattlefield) all(dragon)
auto=untap all(dragon)
auto=lord(other dragon|myBattlefield) haste
text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste.
mana={4}{B}{R}{G}
type=Legendary Creature
subtype=Dragon
power=7
toughness=7
[/card]
[card]
name=Karstoderm
auto=counter(1/1,5)
auto=@movedto(artifact|myBattlefield):counter(1/1,-1)
auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1)
text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
mana={2}{G}{G}
type=Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Kashi-Tribe Elite
auto=lord(snake[legendary]|mybattlefield) shroud
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={1}{G}{G}
type=Creature
subtype=Snake Warrior
power=2
toughness=3
[/card]
[card]
name=Kashi-Tribe Reaver
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
auto={1}{G}:regenerate
text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver.
mana={3}{G}
type=Creature
subtype=Snake Warrior
power=3
toughness=2
[/card]
[card]
name=Kashi-Tribe Warriors
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={3}{G}{G}
type=Creature
subtype=Snake Warrior
power=2
toughness=4
[/card]
[card]
name=Kasimir the Lone Wolf
mana={4}{W}{U}
type=Legendary Creature
subtype=Human Warrior
power=5
toughness=3
[/card]
[card]
name=Kataki, War's Wage
auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice]))
text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
mana={1}{W}
type=Legendary Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Kathari Bomber
abilities=flying
auto=@combatdamaged(player) from(this):token(Goblin,Creature Token Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this)
autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}{R}
type=Creature
subtype=Bird Shaman
power=2
toughness=2
[/card]
[card]
name=Kathari Screecher
abilities=flying
autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={2}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Kavu Aggressor
abilities=cantblock
kicker={4}
auto=kicker counter(1/1,1)
text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={2}{R}
type=Creature
subtype=Kavu
power=3
toughness=2
[/card]
[card]
name=Kavu Chameleon
abilities=nofizzle
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Kavu
power=4
toughness=4
[/card]
[card]
name=Kavu Climber
auto=draw:1 controller
text=When Kavu Climber enters the battlefield, draw a card.
mana={3}{G}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Glider
auto={W}:0/1
auto={U}:flying
text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=1
[/card]
[card]
name=Kavu Lair
auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller
auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent
text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Kavu Mauler
abilities=trample
auto=@combat(attacking) source(this):all(this) foreach(other kavu[attacking]) 1/1 ueot
text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
mana={4}{G}{G}
type=Creature
subtype=Kavu
power=4
toughness=4
[/card]
[card]
name=Kavu Monarch
auto=lord(kavu) trample
auto=@movedTo(other kavu|battlefield):counter(1/1,1)
text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
mana={2}{R}{R}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Predator
abilities=trample
auto=@lifed(opponent):all(trigger[to]) dynamicability<!myfoe thatmuchcountersoneone tosrc!>
text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
mana={1}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Kavu Recluse
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Target land becomes a Forest until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Kavu Runner
abilities=haste
auto=aslongas(creature[blue;white]|opponentBattlefield) -haste
text=Kavu Runner has haste as long as no opponent controls a white or blue creature.
mana={3}{R}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Kavu Scout
auto=aslongas(forest|myBattlefield) 1/0
auto=aslongas(island|myBattlefield) 1/0
auto=aslongas(plains|myBattlefield) 1/0
auto=aslongas(mountain|myBattlefield) 1/0
auto=aslongas(swamp|myBattlefield) 1/0
text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
mana={2}{R}
type=Creature
subtype=Kavu Scout
power=0
toughness=2
[/card]
[card]
name=Kavu Titan
kicker={2}{G}
auto=kicker counter(1/1,3)
auto=kicker trample
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
mana={1}{G}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Kaysa
auto=lord(creature[green]|myBattlefield)1/1
text=Green creatures you control get +1/+1.
mana={3}{G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=3
[/card]
[card]
name=Kazandu Blademaster
abilities=first strike,vigilance
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
mana={W}{W}
type=Creature
subtype=Human Soldier Ally
power=1
toughness=1
[/card]
[card]
name=Kazandu Refuge
auto=tap
auto=life:1
auto={T}:Add {R}
auto={T}:Add {G}
text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Kazandu Tuskcaller
auto={1}{G}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.2.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.3.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green)
auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2
text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
auto=maxlevel:6
mana={1}{G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Kazuul Warlord
auto=may all(ally|myBattlefield) counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1)
text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
mana={4}{R}
type=Creature
subtype=Minotaur Warrior Ally
power=3
toughness=3
[/card]
[card]
name=Kederekt Leviathan
auto=moveTo(ownerhand) all(other *[-land])
autograveyard={6}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={6}{U}{U}
type=Creature
subtype=Leviathan
power=5
toughness=5
[/card]
[card]
name=Kederekt Parasite
auto=@drawn(opponent) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent
text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
mana={B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Keen Sense
target=creature
auto=@damaged(opponent) from(mytgt):may draw:1 controller
text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Keen-Eyed Archers
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{W}
type=Creature
subtype=Elf Archer
power=2
toughness=2
[/card]
[card]
name=Keeneye Aven
abilities=flying
autohand=__CYCLING__({2})
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Keening Banshee
abilities=flying
auto=-2/-2 target(creature) ueot
text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Keening Stone
auto={5}{T}:name(opponent) deplete:type:*:opponentgraveyard opponent
auto={5}{T}:name(you) deplete:type:*:mygraveyard controller
text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard.
mana={6}
type=Artifact
[/card]
[card]
name=Keep Watch
auto=foreach(creature[attacking]):draw:1 controller
text=Draw a card for each attacking creature.
mana={2}{U}
type=Instant
[/card]
[card]
name=Keeper of Kookus
auto={R}:protection from red
text={R}: Keeper of Kookus gains protection from red until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Keeper of the Beasts
auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green)
text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.
mana={G}{G}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Keeper of the Dead
auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot
text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.
mana={B}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Keeper of the Flame
auto={R}{T}:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then damage:2 opponent
text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.
mana={R}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Keeper of the Light
auto={W}{T}:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:3 controller
text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
mana={W}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Keeper of the Mind
auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller
text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
mana={U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Keepers of the Faith
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Keeper of the Nine Gales
abilities=flying
auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield)
text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
mana={2}{U}
type=Creature
subtype=Bird Wizard
power=1
toughness=2
[/card]
[card]
name=Keeper of Tresserhorn
auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot
text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
mana={5}{B}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Keiga, the Tide Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature)
text=Flying -- When Keiga, the Tide Star dies, gain control of target creature.
mana={5}{U}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Kei Takahashi
auto={T}:prevent:2 target(creature,player)
text={T}: Prevent the next 2 damage that would be dealt to target creature this turn.
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Keldon Arsonist
auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land)
text={1}, Sacrifice two lands: Destroy target land.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Keldon Berserker
auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot
text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Human Soldier Berserker
power=2
toughness=3
[/card]
[card]
name=Keldon Champion
abilities=haste
auto=damage:3 target(player)
auto=upcost[{2}{R}{R};next upkeep] sacrifice
text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=2
[/card]
[card]
name=Keldon Halberdier
abilities=first strike
text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={4}{R}
suspend(4)={r}
type=Creature
subtype=Human Warrior
power=4
toughness=1
[/card]
[card]
name=Keldon Mantle
target=creature
auto={B}:regenerate
auto={R}:1/0
auto={G}:trample
text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Keldon Marauders
auto=vanishing:2
auto=damage:1 target(player)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player)
text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Keldon Megaliths
auto=tap
auto={T}:Add{R}
auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1
text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
type=Land
[/card]
[card]
name=Keldon Necropolis
auto={T}:Add {1}
auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player)
text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
type=Legendary Land
[/card]
[card]
name=Keldon Vandals
auto=destroy target(artifact)
auto=upcost[{2}{R};next upkeep] sacrifice
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=4
toughness=1
[/card]
[card]
name=Keldon Warlord
auto=foreach(creature[-wall]|myBattlefield) 1/1
text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=*
toughness=*
[/card]
[card]
name=Kelinore Bat
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]
[card]
name=Kelsinko Ranger
auto={1}{W}:first strike target(creature[green])
text={1}{W}: Target green creature gains first strike until end of turn.
mana={W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Kemba's Skyguard
abilities=flying
auto=life:2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life.
mana={1}{W}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=2
[/card]
[card]
name=Kemba, Kha Regent
auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white)
text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent.
mana={1}{W}{W}
type=Legendary Creature
subtype=Cat Cleric
power=2
toughness=4
[/card]
[card]
name=Kessig Cagebreakers
auto=@combat(attacking) source(this):token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard
text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
mana={4}{G}
type=Creature
subtype=Human Rogue
power=3
toughness=4
[/card]
[card]
name=Kessig Recluse
abilities=reach,deathtouch
text=Reach -- Deathtouch
mana={2}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Kessig Wolf
auto={1}{R}:first strike
text={1}{R}: Kessig Wolf gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Wolf
power=3
toughness=1
[/card]
[card]
name=Kessig Wolf Run
auto={T}:Add{1}
auto={X}{R}{G}{T}:target(creature) +x/0 ueot && trample ueot
text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
type=Land
[/card]
[card]
name=Kezzerdrix
abilities=first strike
auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller
text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
mana={2}{B}{B}
type=Creature
subtype=Rabbit Beast
power=4
toughness=4
[/card]
[card]
name=Khabal Ghoul
auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard)
text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Khalni Garden
auto=tap
auto=token(Plant,creature plant, 0/1,green)
auto={T}:Add {G}
text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool.
type=Land
[/card]
[card]
name=Khalni Gem
auto=moveTo(ownerhand) target(<2>land|myBattlefield)
auto={T}:Add{W}{W}
auto={T}:Add{U}{U}
auto={T}:Add{B}{B}
auto={T}:Add{R}{R}
auto={T}:Add{G}{G}
text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Khalni Heart Expedition
auto=@movedto(land|myBattlefield):counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:target(<upto:2>land[basic]|mylibrary) and((tap)) moveTo(mybattlefield)
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Khalni Hydra
abilities=affinitygreencreatures,trample
text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample
mana={G}{G}{G}{G}{G}{G}{G}{G}
type=Creature
subtype=Hydra
power=8
toughness=8
[/card]
[card]
name=Kher Keep
auto={T}:Add {1}
auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red)
text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
type=Legendary Land
[/card]
[card]
name=Kiki-Jiki, Mirror Breaker
abilities=haste
auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield)
text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
mana={2}{R}{R}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Kiku, Night's Flower
auto={2}{B}{B}{T}:target(creature) dynamicability<!mytgt powerstrike itself!>
text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
mana={B}{B}
type=Legendary Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Kiku's Shadow
target=creature
auto=dynamicability<!mytgt powerstrike itself!>
text=Target creature deals damage to itself equal to its power.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Killer Bees
abilities=flying
auto={G}:1/1
text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Killer Whale
auto={U}:flying
text={U}: Killer Whale gains flying until end of turn.
mana={3}{U}{U}
type=Creature
subtype=Whale
power=3
toughness=5
[/card]
[card]
name=Kiln Fiend
auto=@movedTo(instant,sorcery|mystack):3/0 ueot
text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Elemental Beast
power=1
toughness=2
[/card]
[card]
name=Kiln Walker
auto=@combat(attacking) source(this):3/0 ueot
text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=0
toughness=3
[/card]
[card]
name=Kindercatch
text=
mana={3}{G}{G}{G}
type=Creature
subtype=Spirit
power=6
toughness=6
[/card]
[card]
name=Kindle
target=creature,player
auto=foreach(kindle|graveyard) damage:1
auto=damage:2
text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
mana={1}{R}
type=Instant
[/card]
[card]
name=Kindled Fury
target=creature
auto=1/0
auto=first strike
text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
mana={R}
type=Instant
[/card]
[card]
name=King Cheetah
abilities=flash
text=Flash
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=King Crab
auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green])
text={1}{U}, {T}: Put target green creature on top of its owner's library.
mana={4}{U}{U}
type=Creature
subtype=Crab
power=4
toughness=5
[/card]
[card]
name=King Suleiman
auto={T}:destroy target(djinn,efreet)
text={T}: Destroy target Djinn or Efreet.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=King's Assassin
auto={T}:destroy target(creature[tapped]) myTurnOnly
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Kingfisher
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller
text=Flying -- When Kingfisher dies, draw a card.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Kinsbaile Balloonist
abilities=flying
auto=@combat(attacking) source(this):may flying target(creature) ueot
text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
mana={3}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Kinsbaile Borderguard
auto=foreach(other kithkin|mybattlefield) counter(1/1,1)
auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)
text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
mana={1}{W}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Kinsbaile Cavalier
auto=lord(creature[knight]|mybattlefield) double strike
text=Knight creatures you control have double strike.
mana={3}{W}
type=Creature
subtype=Kithkin Knight
power=2
toughness=2
[/card]
[card]
name=Kinscaer Harpoonist
abilities=flying
auto=@combat(attacking) source(this):may -flying target(creature) ueot
text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
mana={3}{U}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Kinsbaile Skirmisher
auto=1/1 target(creature) ueot
text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Kird Ape
auto=aslongas(forest|myBattlefield) 1/2
text=Kird Ape gets +1/+2 as long as you control a Forest.
mana={R}
type=Creature
subtype=Ape
power=1
toughness=1
[/card]
[card]
name=Kiri-Onna
auto=moveTo(ownerhand) target(creature)
auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand)
text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
mana={4}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Kirtar's Desire
target=creature
auto=cantattack
auto=aslongas(*|mygraveyard) cantblock >6
text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kirtar's Wrath
auto=bury all(creature)
auto=aslongas(*|mygraveyard) token(Spirit,creature token spirit, 1/1,flying,white)*2 >6
text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Kismet
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Kiss of Death
auto=life:4 controller
auto=damage:4 opponent
text=Kiss of Death deals 4 damage to target opponent. You gain 4 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Kiss of the Amesha
target=player
auto=life:7
auto=draw:2
text=Target player gains 7 life and draws two cards.
mana={4}{W}{U}
type=Sorcery
[/card]
[card]
name=Kitchen Finks
abilities=persist
auto=life:2
text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{GW}{GW}
type=Creature
subtype=Ouphe
power=3
toughness=2
[/card]
[card]
name=Kite Shield
auto={3}:equip
auto=0/3
text=Equipped creature gets +0/+3. -- Equip {3}
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Kitesail
auto={2}:equip
auto=1/0
auto=flying
text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Kitesail Apprentice
auto=this(gear > 0) flying
auto=this(gear > 0) 1/1
text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
mana={W}
type=Creature
subtype=Kor Soldier
power=1
toughness=1
[/card]
[card]
name=Kithkin Daggerdare
auto={G}{T}:2/2 target(creature[attacking])
text={G}, {T}: Target attacking creature gets +2/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Kithkin Greatheart
auto=aslongas(giant|myBattlefield) 1/1
auto=aslongas(giant|myBattlefield) first strike
text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=1
[/card]
[card]
name=Kithkin Healer
auto={T}:prevent:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Kithkin Cleric
power=2
toughness=2
[/card]
[card]
name=Kithkin Mourncaller
auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1
auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1
text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
mana={2}{G}
type=Creature
subtype=Kithkin Scout
power=2
toughness=2
[/card]
[card]
name=Kithkin Rabble
abilities=vigilance
auto=foreach(*[white]|myBattlefield) 1/1
text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
mana={3}{W}
type=Creature
subtype=Kithkin
power=*
toughness=*
[/card]
[card]
name=Kithkin Shielddare
auto={W}{T}:2/2 target(creature[blocking])
text={W}, {T}: Target blocking creature gets +2/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Kithkin Spellduster
abilities=flying,persist
auto={1}{W}{S}:destroy target(enchantment)
text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{W}
type=Creature
subtype=Kithkin Wizard
power=2
toughness=3
[/card]
[card]
name=Kithkin Zealot
auto=foreach(*[red;black]|opponentbattlefield) life:1
text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
mana={1}{W}
type=Creature
subtype=Kithkin Cleric
power=1
toughness=3
[/card]
[card]
name=Kitsune Blademaster
abilities=first strike
auto=bushido(1/1)
text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=2
[/card]
[card]
name=Kitsune Bonesetter
auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot
text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.
mana={2}{W}
type=Creature
subtype=Fox Cleric
power=0
toughness=1
[/card]
[card]
name=Kitsune Dawnblade
auto=bushido(1/1)
auto=may tap target(creature)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature.
mana={4}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=3
[/card]
[card]
name=Kitsune Diviner
auto={T}:tap target(spirit)
text={T}: Tap target Spirit.
mana={W}
type=Creature
subtype=Fox Cleric
power=0
toughness=1
[/card]
[card]
name=Kitsune Healer
auto={T}:prevent:1 target(creature,player)
auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary])
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn.
mana={3}{W}
type=Creature
subtype=Fox Cleric
power=2
toughness=2
[/card]
[card]
name=Kitsune Loreweaver
auto={1}{W}:foreach(*|myhand) 0/1
text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
mana={1}{W}
type=Creature
subtype=Fox Cleric
power=2
toughness=1
[/card]
[card]
name=Kitsune Palliator
auto={T}:prevent:1 all(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
mana={2}{W}
type=Creature
subtype=Fox Cleric
power=0
toughness=2
[/card]
[card]
name=Kitsune Riftwalker
auto=protection from(spirit,arcane)
text=Protection from Spirits and from Arcane
mana={1}{W}{W}
type=Creature
subtype=Fox Wizard
power=2
toughness=1
[/card]
[card]
name=Kiyomaro, First to Stand
auto=foreach(*|myhand) 1/1
auto=aslongas(*|myhand) vigilance >3
auto=@damaged(player) from(this) restriction{type(*|myhand)~morethan~6}:life:7 controller >6
auto=@damaged(creature) from(this) restriction{type(*|myhand)~morethan~6}:life:7 controller >6
text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
mana={3}{W}{W}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Kjeldoran Dead
auto=bury notatarget(creature|myBattlefield)
auto={B}:regenerate
text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead.
mana={B}
type=Creature
subtype=Skeleton
power=3
toughness=1
[/card]
[card]
name=Kjeldoran Frostbeast
alias=2732
text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
mana={3}{G}{W}
type=Creature
subtype=Elemental Beast
power=2
toughness=4
[/card]
[card]
name=Kjeldoran Gargoyle
auto=flying,first strike,lifelink
text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
mana={5}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=3
[/card]
[card]
name=Kjeldoran Home Guard
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] counter(0/-1,1)
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] token(Deserter,Creature Deserter,0/1,white)
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] counter(0/-1,1)
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] token(Deserter,Creature Deserter,0/1,white)
text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=6
[/card]
[card]
name=Kjeldoran Javelineer
auto=cumulativeupcost[{1}] sacrifice
auto={T}:thisforeach(counter{0/0.1.Age}) damage:1 target(creature[attacking;blocking])
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Kjeldoran Outpost
auto=aslongas(plains|mybattlefield) sacrifice notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land
[/card]
[card]
name=Kjeldoran Outrider
auto={W}:0/1
text={W}: Kjeldoran Outrider gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Kjeldoran War Cry
auto=lord(creature|myBattlefield) 1/1
auto=foreach(Kjeldoran War Cry|myGraveyard) lord(creature|myBattlefield) 1/1
auto=foreach(Kjeldoran War Cry|opponentGraveyard) lord(creature|myBattlefield) 1/1
text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
mana={1}{W}
type=Instant
[/card]
[card]
name=Knight
type=Creature
subtype=Knight
auto=@next cleanup:moveTo(exile)
power=2
toughness=2
color=white
[/card]
[card]
name=Knight Errant
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight Exemplar
abilities=first strike
auto=lord(other knight|myBattlefield) 1/1
auto=lord(other knight|myBattlefield) indestructible
text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Cliffhaven
auto={3}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0,1,Level}) flying 
auto=this(counter{0/0,1,Level}) 0/1
auto=this(counter{0/0,4,Level}) vigilance
auto=this(counter{0/0,4,Level}) 2/1
text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4)
mana={1}{W}
auto=maxlevel:4
type=Creature
subtype=Kor Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Dawn
abilities=first strike
auto={W}{W}:name(White) protection from white
auto={W}{W}:name(Blue) protection from blue
auto={W}{W}:name(Black) protection from black
auto={W}{W}:name(Red) protection from red
auto={W}{W}:name(Green) protection from green
text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Meadowgrain
abilities=first strike,lifelink
text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}{W}
type=Creature
subtype=Kithkin Knight
power=2
toughness=2
[/card]
[card]
name=Knight of New Alara
auto=lord(other creature[multicolored]|mybattlefield) transforms((,newability[colors/colors nonstatic]))
text=Each other multicolored creature you control gets +1/+1 for each of its colors.
mana={2}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Sursi
abilities=flanking,flying
text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={3}{W}
suspend(3)={w}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of Stromgald
abilities=protection from white
auto={B}:first strike
auto={B}{B}:1/0
text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Knight of the Mists
abilities=flanking
auto=choice bury
auto=choice pay({U}) name(Keep Knight of the Mists) 0/0
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
mana={2}{U}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of the Reliquary
auto=foreach(land|mygraveyard) 1/1
auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|mylibrary)
text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
mana={1}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of the Skyward Eye
auto={3}{G}:3/3 limit:1
text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight of the White Orchid
abilities=first strike
auto=alternative moveTo(mybattlefield) notatarget(plains|mylibrary)
other={W}{W}
otherrestriction=type(land|mybattlefield)~lessthan~type(land|opponentbattlefield)
text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knight-Captain of Eos
auto=token(Soldier,creature soldier, 1/1,white)*2
auto={W}{S(soldier|myBattlefield)}:fog oneshot
text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
mana={4}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knighthood
auto=lord(creature|myBattlefield) first strike
text=Creatures you control have first strike.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Knollspine Invocation
auto={1}{discard(*[manacost=1]|myhand)}:damage:1 target(creature,player)
auto={2}{discard(*[manacost=2]|myhand)}:damage:2 target(creature,player)
auto={3}{discard(*[manacost=3]|myhand)}:damage:3 target(creature,player)
auto={4}{discard(*[manacost=4]|myhand)}:damage:4 target(creature,player)
auto={5}{discard(*[manacost=5]|myhand)}:damage:5 target(creature,player)
auto={6}{discard(*[manacost=6]|myhand)}:damage:6 target(creature,player)
auto={7}{discard(*[manacost=7]|myhand)}:damage:7 target(creature,player)
auto={8}{discard(*[manacost=8]|myhand)}:damage:8 target(creature,player)
auto={9}{discard(*[manacost=9]|myhand)}:damage:9 target(creature,player)
auto={10}{discard(*[manacost=10]|myhand)}:damage:10 target(creature,player)
auto={11}{discard(*[manacost=11]|myhand)}:damage:11 target(creature,player)
auto={12}{discard(*[manacost=12]|myhand)}:damage:12 target(creature,player)
auto={13}{discard(*[manacost=13]|myhand)}:damage:13 target(creature,player)
auto={14}{discard(*[manacost=14]|myhand)}:damage:14 target(creature,player)
auto={15}{discard(*[manacost=15]|myhand)}:damage:15 target(creature,player)
auto={16}{discard(*[manacost=16]|myhand)}:damage:16 target(creature,player)
text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
mana={1}{R}{R}
type=Enchantment
[/card]
[card]
name=Knotvine Paladin
auto=@combat(attacking) source(this):all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot
text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
mana={G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Knotvine Mystic
auto={1}{T}:Add {R}{G}{W}
text={1}, {T}: Add {R}{G}{W} to your mana pool.
mana={R}{G}{W}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Knucklebone Witch
auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1)
text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.
mana={B}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Kobold Drill Sergeant
auto=lord(other kobold|myBattlefield) 0/1
auto=lord(other kobold|myBattlefield) trample
text=Other Kobold creatures you control get +0/+1 and have trample.
mana={1}{R}
type=Creature
subtype=Kobold Soldier
power=1
toughness=2
[/card]
[card]
name=Kobold Overlord
auto=lord(kobold|myBattlefield) first strike
text=First strike -- Other Kobold creatures you control have first strike.
mana={1}{R}
type=Creature
subtype=Kobold
power=1
toughness=2
[/card]
[card]
name=Kobold Taskmaster
auto=lord(other kobold|myBattlefield) 1/0
text=Other Kobold creatures you control get +1/+0.
mana={1}{R}
type=Creature
subtype=Kobold
power=1
toughness=2
[/card]
[card]
name=Kobolds of Kher Keep
text=Kobolds of Kher Keep is red.
mana={0}
color=red
type=Creature
subtype=Kobold
power=0
toughness=1
[/card]
[card]
name=Kodama of the North Tree
abilities=shroud,trample
text=Trample; shroud (This permanent can't be the target of spells or abilities.)
mana={2}{G}{G}{G}
type=Legendary Creature
subtype=Spirit
power=6
toughness=4
[/card]
[card]
name=Kodama of the South Tree
auto=@movedTo(arcane,spirit|mystack):lord(other creature|myBattlefield) 1/1 ueot
auto=@movedTo(other arcane,spirit|mystack):lord(creature|myBattlefield) trample ueot
text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
mana={2}{G}{G}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Kodama's Reach
target=land[basic]|myLibrary
auto=moveTo(myBattlefield)
auto=tap
auto=moveTo(myhand) target(land[basic]|mylibrary)
text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
mana={2}{G}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Kokusho, the Evening Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):life:5 controller
auto=@movedTo(this|graveyard) from(battlefield):life:-5 opponent
text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
mana={4}{B}{B}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Konda, Lord of Eiganjo
abilities=vigilance,indestructible
auto=bushido(5/5)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible.
mana={5}{W}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Konda's Hatamoto
auto=bushido(1/1)
auto=aslongas(samurai[legendary]|mybattlefield) 1/2
auto=aslongas(samurai[legendary]|mybattlefield) vigilance
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
mana={1}{W}
type=Creature
subtype=Human Samurai
power=1
toughness=2
[/card]
[card]
name=Kongming's Contraptions
auto={T}:damage:2 target(creature[attacking]|opponentBattlefield)
text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Kongming, "Sleeping Dragon"
auto=lord(other creature|myBattlefield) 1/1
text=Other creatures you control get +1/+1.
mana={2}{W}{W}
type=Legendary Creature
subtype=Human Advisor
power=2
toughness=2
[/card]
[card]
name=Kookus
abilities=trample
auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller
auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot
auto={R}:1/0
text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Djinn
power=3
toughness=5
[/card]
[card]
name=Kor Aeronaut
abilities=flying
kicker={1}{W}
auto=kicker flying target(creature) ueot
text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
mana={W}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Kor Cartographer
auto=may moveTo(myBattlefield) and((tap)) target(plains|mylibrary)
text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
mana={3}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=2
[/card]
[card]
name=Kor Duelist
auto=this(gear > 0) double strike
text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
mana={W}
type=Creature
subtype=Kor Soldier
power=1
toughness=1
[/card]
[card]
name=Kor Firewalker
abilities=protection from red
auto=@movedTo(*[red]|stack):may life:1 controller
text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life.
mana={W}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Kor Haven
auto={T}:Add {1}
auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot
text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
type=Legendary Land
[/card]
[card]
name=Kor Hookmaster
auto=choice target(creature|opponentbattlefield) tap && frozen
text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
mana={2}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]
[card]
name=Kor Line-Slinger
auto={T}:tap target(creature[power<=3])
text={T}:Tap target creature with power 3 or less.
mana={1}{W}
type=Creature
subtype=Kor Scout
power=0
toughness=1
[/card]
[card]
name=Kor Sanctifiers
kicker={W}
auto=kicker destroy target(artifact,enchantment)
text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=3
[/card]
[card]
name=Kor Skyfisher
abilities=flying
auto=moveTo(ownerhand) notatarget(*|myBattlefield)
text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
mana={1}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=3
[/card]
[card]
name=Kor Spiritdancer
auto=thisforeach(auras > 0) 2/2
auto=@movedTo(aura|mystack):draw:1 controller
text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card.
mana={1}{W}
type=Creature
subtype=Kor Wizard
power=0
toughness=2
[/card]
[card]
name=Kore Line-Slinger
text={T}:tap target(creature[power<=3])
mana={1}{W}
type=Creature
subtype=Kor Scout
power=0
toughness=1
[/card]
[card]
name=Korlash Heir to Blackblade
auto={discard(korlash heir to blackblade|myhand)}:moveto(mybattlefield) and((tap)) target(<upto:2>swamp|mylibrary)
auto=foreach(swamp|mybattlefield) 1/1
auto={1}{B}:regenerate
text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
mana={2}{B}{B}
type=Legendary Creature
subtype=Zombie Warrior
power=*
toughness=*
[/card]
[card]
name=Kormus Bell
auto=lord(swamp) becomes(Creature,1/1)
text=All Swamps are 1/1 creatures that are still lands.
mana={4}
type=Artifact
[/card]
[card]
name=Koskun Keep
auto={T}:Add{1}
auto={1}{T}:Add{R}
auto={2}{T}:Add{B}
auto={2}{T}:Add{G}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Koth's Courier
abilities=forestwalk
text=Forestwalk
mana={1}{R}{R}
type=Creature
subtype=Human Rogue
power=2
toughness=3
[/card]
[card]
name=Kozilek's Predator
auto=Token(-193507)*2
text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]
[card]
name=Kraken Hatchling
mana={U}
type=Creature
subtype=Kraken
power=0
toughness=4
[/card]
[card]
name=Kraken's Eye
auto=@movedTo(*[blue]|stack):may life:1 controller
text=Whenever a player casts a blue spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Krakilin
auto=counter(1/1,X)
auto={1}{G}:regenerate
text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin.
mana={X}{G}{G}
type=Creature
subtype=Beast
power=0
toughness=0
[/card]
[card]
name=Kranioceros
auto={1}{W}:0/3
text={1}{W}: Kranioceros gets +0/+3 until end of turn.
mana={4}{R}
type=Creature
subtype=Beast
power=5
toughness=2
[/card]
[card]
name=Krark-Clan Engineers
auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact)
text={R}, Sacrifice two artifacts: Destroy target artifact.
mana={3}{R}
type=Creature
subtype=Goblin Artificer
power=2
toughness=2
[/card]
[card]
name=Krark-Clan Grunt
auto={S(artifact|myBattlefield)}:1/0 && first strike
text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Krark-Clan Ironworks
auto={S(artifact|myBattlefield)}:Add:{2}
text=Sacrifice an artifact: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Krark-Clan Ogre
auto={R}{S(artifact|myBattlefield)}:cantblock target(creature)
text={R}, Sacrifice an artifact: Target creature can't block this turn.
mana={3}{R}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Krark-Clan Shaman
auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying])
text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Krark-Clan Stoker
auto={T}{S(artifact|myBattlefield)}:add {R}{R}
text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Kris Mage
auto={R}{T}{discard(*|myhand)}:damage:1 target(creature,player)
text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Krosan Archer
abilities=reach
auto={G}{discard(*|myhand)}:0/2
text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Centaur Archer
power=2
toughness=3
[/card]
[card]
name=Krosan Avenger
abilities=trample
auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6
text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{G}
type=Creature
subtype=Human Druid
power=3
toughness=1
[/card]
[card]
name=Krosan Beast
auto=aslongas(*|mygraveyard) 7/7 >6
text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
mana={3}{G}
type=Creature
subtype=Squirrel Beast
power=1
toughness=1
[/card]
[card]
name=Krosan Cloudscraper
facedown={3}
autofacedown={7}{G}{G}:morph
auto=upcost[{G}{G}] sacrifice
text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={7}{G}{G}{G}
type=Creature
subtype=Beast Mutant
power=13
toughness=13
[/card]
[card]
name=Krosan Colossus
facedown={3}
autofacedown={6}{G}{G}:morph
text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={6}{G}{G}{G}
type=Creature
subtype=Beast
power=9
toughness=9
[/card]
[card]
name=Krosan Constrictor
abilities=swampwalk
auto={T}:-2/0 target(creature[black])
text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn.
mana={3}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Krosan Drover
auto=lord(creature[manacost>=6]|myhand) altercost(colorless,-2)
text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast.
mana={3}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Krosan Grip
target=artifact,enchantment
auto=destroy
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment.
mana={2}{G}
type=Instant
abilities=split second
[/card]
[card]
name=Krosan Groundshaker
auto={G}:trample target(beast)
text={G}: Target Beast creature gains trample until end of turn.
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Krosan Restorer
auto={T}:untap target(land)
auto=aslongas(*|mygraveyard) {T}:target(<upto:3>land) untap >6
text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
[card]
name=Krosan Tusker
autohand=__CYCLING__({2}{G})
autohand={2}{G}{cycle}:name(cycling + effect) moveTo(myhand) target(land[basic]|myLibrary) && draw:1 controller
text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
mana={5}{G}{G}
type=Creature
subtype=Boar Beast
power=6
toughness=5
[/card]
[card]
name=Krosan Warchief
auto={1}{G}:regenerate target(beast)
auto=lord(beast|myhand) altercost(colorless,-1)
text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast.
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Krosan Wayfarer
auto={S}:moveto(myBattlefield) target(land|myhand)
text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Krovikan Elementalist
auto={2}{R}:1/0 target(creature)
auto={U}{U}:flying target(creature) && treason
text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
mana={B}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Krovikan Fetish
target=creature
auto=1/1
auto=@next upkeep:draw:1 controller
text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Krovikan Mist
abilities=flying
auto=foreach(illusion|battlefield) 1/1
text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
mana={1}{U}
type=Creature
subtype=Illusion
power=*
toughness=*
[/card]
[card]
name=Krovikan Plague
target=creature[-Wall]|myBattlefield
auto=@next upkeep:draw:1 controller
auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1)
text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Krovikan Scoundrel
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Krovikan Sorcerer
auto={T}{discard(*[-black]|myhand)}:draw:1
auto={T}{discard(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)]))
text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Krovikan Whispers
alias=1194
target=creature
auto=cumulativeupcost[{U}{B}] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller
text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kry Shield
auto={2}{T}:target(creature|mybattlefield) dynamicability<!mytgt manacostpumptough!> preventalldamage from(mytgt) ueot
text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
mana={2}
type=Artifact
[/card]
[card]
name=Kudzu
target=land
alias=1254
text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
mana={1}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Kukemssa Pirates
auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot
text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
mana={3}{U}
type=Creature
subtype=Human Pirate
power=2
toughness=2
[/card]
[card]
name=Kukemssa Serpent
abilities=islandhome
auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield)
text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent.
mana={3}{U}
type=Creature
subtype=Serpent
power=4
toughness=3
[/card]
[card]
name=Kuldotha Forgemaster
auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S}:name(sacrifice 2 artifacts + Kuldotha Forgemaster):moveTo(myBattlefield) target(artifact|mylibrary)
auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(sacrifice 3 other artifacts)moveTo(myBattlefield) target(artifact|mylibrary)
text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=5
[/card]
[card]
name=Kuldotha Phoenix
abilities=flying,haste
autograveyard=@each my upkeep:aslongas(artifact|mybattlefield) {4}:moveTo(myBattlefield) myUpkeepOnly >2
text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.
mana={2}{R}{R}{R}
type=Creature
subtype=Phoenix
power=4
toughness=4
[/card]
[card]
name=Kuldotha Rebirth
auto=token(Goblin,Creature Goblin,1/1,red)*3
text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield.
mana={R}{S(artifact|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Kuldotha Ringleader
abilities=mustattack
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able.
mana={4}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=4
[/card]
[card]
name=Kulrath Knight
abilities=flying,wither
auto=lord(creature[counter{any}]|opponentbattlefield) cantattack
auto=lord(creature[counter{any}]|opponentbattlefield) cantblock
text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block.
mana={3}{BR}{BR}
type=Creature
subtype=Elemental Knight
power=3
toughness=3
[/card]
[card]
name=Kumano, Master Yamabushi
auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1
auto={1}{r}:name(damage a player) damage:1 target(player)
text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Shaman
power=4
toughness=4
[/card]
[card]
name=Kumano's Pupils
auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot
text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
mana={4}{R}
type=Creature
subtype=Human Shaman
power=3
toughness=3
[/card]
[card]
name=Kurgadon
auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3)
text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Kuro, Pitlord
auto=upcost[{B}{B}{B}{B}] sacrifice
auto={L}:-1/-1 target(creature)
text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn.
mana={6}{B}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=9
toughness=9
[/card]
[card]
name=Kuro's Taken
auto=bushido(1/1)
auto={1}{B}:regenerate
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken.
mana={1}{B}
type=Creature
subtype=Rat Samurai
power=1
toughness=1
[/card]
[card]
name=Kusari-Gama
auto={3}:equip
auto=teach(creature) {1}:1/0
auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch
text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Kyren Glider
abilities=cantblock,flying
text=Flying -- Kyren Glider can't block.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Kyren Legate
abilities=haste
other={0} name(Cast Without Paying its Manacost)
otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0
text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Kyren Negotiations
auto={T(creature|mybattlefield)}:damage:1 target(player)
text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Kyren Sniper
auto=@each my upkeep:may damage:1 target(player)
text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Kyren Toy
auto={1}{T}:counter(0/0,1,Charge)
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2}
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3}
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4}
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5}
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6}
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7}
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8}
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9}
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10}
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11}
text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Kyscu Drake
abilities=flying
auto={G}:0/1 limit:1
auto={S}{S(spitting drake|myBattlefield)}:moveTo(myBattlefield) target(viashivan dragon|mylibrary)
text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Lab Rats
auto=token(Rat,creature token rat,1/1,black)
buyback={B}{4}
text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield.
mana={B}
type=Sorcery
[/card]
[card]
name=Laboratory Maniac
abilities=cantmilllose
auto=@drawn(controller) restriction{type(*|mylibrary)~equalto~0}:wingame
text=If you would draw a card while your library has no cards in it, you win the game instead.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Labyrinth Minotaur
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen
text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
mana={3}{U}
type=Creature
subtype=Minotaur
power=1
toughness=4
[/card]
[card]
name=Laccolith Grunt
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
mana={2}{R}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Laccolith Titan
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
mana={5}{R}{R}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Laccolith Warrior
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
mana={2}{R}{R}
type=Creature
subtype=Beast Warrior
power=3
toughness=3
[/card]
[card]
name=Laccolith Whelp
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
mana={R}
type=Creature
subtype=Beast
power=1
toughness=1
[/card]
[card]
name=Lace with Moonglove
target=creature
auto=deathtouch
auto=draw:1 controller
text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Lady Caleria
auto={T}:damage:3 target(creature[attacking;blocking])
text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
mana={3}{G}{G}{W}{W}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=6
[/card]
[card]
name=Lady Evangela
auto={W}{B}{T}:name(prevent all combat damage from target creature) 0/0 target(creature) && fog from(mytgt) oneshot
text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
mana={W}{U}{B}
type=Legendary Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Lady Orca
mana={5}{B}{R}
type=Legendary Creature
subtype=Demon
power=7
toughness=4
[/card]
[card]
name=Lady Sun
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly
text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Lady Zhurong, Warrior Queen
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{G}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=3
[/card]
[card]
name=Lagac Lizard
text=
mana={3}{R}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Lake of the Dead
auto=aslongas(swamp|mybattlefield) sacrifice notatarget(swamp|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=sacrifice notatarget(this|myBattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
type=Land
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Lambholt Elder
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Silverpelt Werewolf)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
mana={2}{G}
type=Creature
subtype=Human Werewolf
power=1
toughness=2
[/card]
[card]
name=Silverpelt Werewolf
auto=@combatdamaged(opponent) from(this):draw:1 controller
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder)
text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
color=green
type=Creature
subtype=Werewolf
power=4
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Lance
target=creature
auto=first strike
text=Enchant creature -- Enchanted creature has first strike.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Land Cap
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}])
text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap.
type=Land
[/card]
[card]
name=Land Leeches
abilities=first strike
text=First strike
mana={1}{G}{G}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Land Tax
auto=@each my upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then may transforms((,newability[moveTo(myhand) target(<upto:3>land[basic]|mylibrary)])) ueot
text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
mana={W}
type=Enchantment
[/card]
[card]
name=Landbind Ritual
auto=foreach(plains|myBattlefield) life:2 controller
text=You gain 2 life for each Plains you control.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Landslide
target=<anyamount>mountain|mybattlefield
auto=sacrifice && damage:1 opponent 
text=Sacrifice any number of Mountains. Landslide deals that much damage to target player.
mana={R}
type=Sorcery
[/card]
[card]
name=Lantern Kami
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Lantern Spirit
abilities=flying
auto={U}:moveTO(ownerhand)
text=Flying -- {U}: Return Lantern Spirit to its owner's hand.
mana={2}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Lantern-Lit Graveyard
auto={T}:Add{1}
auto={T}:Add{B} && frozen
auto={T}:Add{R} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Last Breath
target=creature[power<=2]
auto=moveTo(exile)
auto=life:4 targetController
text=Exile target creature with power 2 or less. Its controller gains 4 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Lashknife
target=creature
auto=first strike
otherrestriction=type(plains|mybattlefield)~morethan~0
other={T(creature|mybattlefield)} name(Tap an Untapped Creature)
text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lashknife Barrier
auto=draw:1
auto=lord(creature|myBattlefield) absorb
text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Lashwrithe
auto={p(B)}{p(B)}:equip
auto=foreach(swamp|mybattlefield) 1/1
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control.
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Last Caress
target=player
auto=damage:1
auto=life:1 controller
auto=draw:1 controller
text=Target player loses 1 life and you gain 1 life. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Last Gasp
target=creature
auto=-3/-3
text=Target creature gets -3/-3 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Last Kiss
target=creature,player
auto=damage:2
auto=life:2 controller
text=Last Kiss deals 2 damage to target creature or player and you gain 2 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Last Laugh
auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player)
auto=aslongas(creature|battlefield) all(this) sacrifice while <1
text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Last Stand
target=creature
auto=foreach(swamp|myBattlefield) life:-2 opponent
auto=foreach(mountain|myBattlefield) damage:1
auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=foreach(plains|myBattlefield) life:2 controller
auto=foreach(island|myBattlefield) draw:1 controller
auto=foreach(island|myBattlefield) reject target(*|myhand)
text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
mana={W}{U}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Last Word
abilities=nofizzle
target=*|stack
auto=fizzle
text=Last Word can't be countered by spells or abilities. -- Counter target spell.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Latulla, Keldon Overseer
auto={X}{R}{T}{discard(*|myhand)}{discard(*|myhand)}:damage:X target(creature,player)
text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Spellshaper
power=3
toughness=3
[/card]
[card]
name=Latulla's Orders
abilities=flash
target=creature
auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield)
text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lat-Nam's Legacy
target=*|myHand
auto=moveto(mylibrary) && shuffle
auto=@next upkeep:draw:2 controller
text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Launch
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=flying
text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lava Axe
target=player
auto=damage:5
text=Lava Axe deals 5 damage to target player.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Lava Dart
target=creature,player
auto=damage:1
flashback={S(mountain|mybattlefield)}
text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Instant
[/card]
[card]
name=Lava Flow
target=creature,land
auto=destroy
text=Destroy target creature or land.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Lava Hounds
abilities=haste
auto=damage:4 controller
text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you.
mana={2}{R}{R}
type=Creature
subtype=Hound
power=4
toughness=4
[/card]
[card]
name=Lava Spike
target=player
auto=damage:3
text=Lava Spike deals 3 damage to target player.
mana={R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Lava Storm
auto=may damage:2 all(creature[attacking])
auto=may damage:2 all(creature[blocking])
text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Lava Tubes
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}])
text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
type=Land
[/card]
[card]
name=Lava Zombie
auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield)
auto={2}:1/0
text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn.
mana={1}{B}{R}
type=Creature
subtype=Zombie
power=4
toughness=3
[/card]
[card]
name=Lavaball Trap
target=<2>land
auto=destroy
auto=damage:4 all(creature)
other={3}{R}{R}
otherrestriction=type(land[fresh]|opponentbattlefield)~morethan~1
text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
mana={6}{R}{R}
type=Instant
subtype=Trap
[/card]
[card]
name=Lavaborn Muse
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
mana={3}{R}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Lavaclaw Reaches
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0])) ueot
text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
type=Land
[/card]
[card]
name=Lavacore Elemental
auto=vanishing:1
auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time)
text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
mana={2}{R}
type=Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Lavafume Invoker
auto={8}:3/0 all(creature|myBattlefield)
text={8}: Creatures you control get +3/+0 until end of turn. 
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Lavalanche
auto=choice name(deal X damage to opponent and to each creature he controls) damage:X opponent && damage:X all(creature|opponentbattlefield)
auto=choice name(deal X damage to you and to each creature you control) damage:X controller && damage:X all(creature|mybattlefield)
text=Lavalanche deals X damage to target player and each creature he or she controls.
mana={X}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Lavamancer's Skill
target=creature
auto=teach(creature) {T}:damage:1 target(creature)
auto=teach(wizard) {T}:damage:2 target(creature)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lawbringer
auto={T}{S}:moveTo(exile) target(creature[red])
text={T}, Sacrifice Lawbringer: Exile target red creature.
mana={2}{W}
type=Creature
subtype=Kor Rebel
power=2
toughness=2
[/card]
[card]
name=Lay Bare
target=*|stack
auto=fizzle
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Counter target spell. Look at its controller's hand.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Lay Waste
target=land
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Lay of the Land
target=land[basic]|myLibrary
auto=moveTo(myHand)
text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Lead Astray
target=<upto:2>creature
auto=tap
text=Tap up to two target creatures.
mana={1}{W}
type=Instant
[/card]
[card]
name=Lead Golem
auto=@combat(attacking) source(this):frozen
text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=5
[/card]
[card]
name=Lead-Belly Chimera
abilities=trample
auto={S}:counter(2/2,1) target(chimera) && transforms((,trample)) forever
text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
mana={4}
type=Artifact Creature
subtype=Chimera
power=2
toughness=2
[/card]
[card]
name=Leaden Fists
abilities=flash
target=creature
auto=3/3
auto=doesnotuntap
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Leaden Myr
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Leaf Arrow
target=creature[flying]
auto=damage:3
text=Leaf Bombardment deals 3 damage to target creature with flying.
mana={G}
type=Instant
[/card]
[card]
name=Leaf Dancer
abilities=forestwalk
text=Forestwalk
mana={1}{G}{G}
type=Creature
subtype=Centaur
power=2
toughness=2
[/card]
[card]
name=Leaf Gilder
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Leave No Trace
target=enchantment
auto=all(enchantment[share!color!]) destroy
text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
mana={1}{W}
type=Instant
[/card]
[card]
name=Leafdrake Roost
target=land
auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen)
text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."
mana={3}{G}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Legacy's Allure
auto=@each my upkeep:may counter(0/0,1,Treasure)
auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(creature[power<=0])
auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=1])
auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=2])
auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=3])
auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=4])
auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=5])
auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=6])
auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=7])
auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=8])
auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=9])
auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=10])
auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=11])
auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=12])
auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=13])
auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=14])
auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=15])
text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Leap
target=creature
auto=flying
auto=draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Leaping Lizard
auto={1}{G}:flying && 0/-1
text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Lizard
power=2
toughness=3
[/card]
[card]
name=Leashling
auto={s2l(*|myhand)}:moveTo(myhand)
text=Put a card in your hand on top of your library: Return Leashling to its owner's hand.
mana={6}
type=Artifact Creature
subtype=Hound
power=3
toughness=3
[/card]
[card]
name=Leatherback Baloth
mana={G}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Leechridden Swamp
auto=tap
auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1
text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
type=Land
subtype=Swamp
[/card]
[card]
name=Leering Emblem
auto={2}:equip
auto=@movedTo(*|mystack):2/2 ueot
text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Leering Gargoyle
abilities=flying
auto={T}:-2/2 && -flying
text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
mana={1}{W}{U}
type=Creature
subtype=Gargoyle
power=2
toughness=2
[/card]
[card]
name=Leery Fogbeast
auto=@combat(blocked,turnlimited) source(this):fog
text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
mana={2}{G}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Legacy Weapon
auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield)
autograveyard=moveTo(ownerlibrary) && shuffle
text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
type=Legendary Artifact
mana={7}
[/card]
[card]
name=Legions of Lim-Dul
abilities=snowswamplandwalk
text=Snow swampwalk
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Leonin Abunas
auto=lord(artifact|myBattlefield) opponentshroud
text=Artifacts you control can't be the targets of spells or abilities your opponents control.
mana={3}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=5
[/card]
[card]
name=Leonin Armorguard
auto=all(creature|myBattlefield) 1/1 ueot
text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={2}{G}{W}
type=Creature
subtype=Cat Soldier
power=3
toughness=3
[/card]
[card]
name=Leonin Battlemage
auto={T}:1/1 target(creature)
auto=@movedto(*|mystack):may untap
text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage.
mana={3}{W}
type=Creature
subtype=Cat Wizard
power=2
toughness=3
[/card]
[card]
name=Leonin Bladetrap
abilities=flash
auto={S}:damage:2 all(creature[attacking;-flying])
text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
mana={3}
type=Artifact
[/card]
[card]
name=Leonin Den-Guard
auto=this(gear > 0) 1/1
auto=this(gear > 0) vigilance
text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=1
toughness=3
[/card]
[card]
name=Leonin Elder
auto=@movedTo(artifact|battlefield):may life:1
text=Whenever an artifact enters the battlefield, you may gain 1 life.
mana={W}
type=Creature
subtype=Cat Cleric
power=1
toughness=1
[/card]
[card]
name=Leonin Relic-Warder
auto=may (blink)forsrc target(artifact,enchantment)
text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={W}{W}
type=Creature
subtype=Cat Cleric
power=2
toughness=2
[/card]
[card]
name=Leonin Scimitar
auto={1}:equip
auto=1/1
text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Leonin Skyhunter
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=2
[/card]
[card]
name=Leonin Squire
auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard)
text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=2
[/card]
[card]
name=Leonin Sun Standard
auto={1}{W}:lord(creature|myBattlefield) 1/1
text={1}{W}: Creatures you control get +1/+1 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Leshrac's Rite
target=creature
auto=swampwalk
text=Enchant creature -- Enchanted creature has swampwalk.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lesser Gargadon
auto=@combat(attacking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield)
auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield)
text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
mana={2}{R}{R}
type=Creature
subtype=Beast
power=6
toughness=4
[/card]
[card]
name=Lethargy Trap
auto=all(creature[attacking]) -3/0
other={U}
otherrestriction=type(creature[attacking]|battlefield)~morethan~2
text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn.
mana={3}{U}
type=Instant
subtype=Trap
[/card]
[card]
name=Leveler
auto=moveTo(myExile) all(*|myLibrary)
text=When Leveler enters the battlefield, exile all cards from your library.
mana={5}
type=Artifact Creature
subtype=Juggernaut
power=10
toughness=10
[/card]
[card]
name=Leviathan
abilities=trample,doesnotuntap,cantattack
auto=tap
auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap myUpkeepOnly
auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack
text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands.
mana={5}{U}{U}{U}{U}
type=Creature
subtype=Leviathan
power=10
toughness=10
[/card]
[card]
name=Levitation
auto=lord(creature|myBattlefield) flying
text=Creatures you control have flying.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Ley Druid
auto={T}:untap target(land)
text={T}: Untap target land.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Leyline of Anticipation
auto=@each beginofturn:all(*[-land]|myhand) flash
auto=@movedto(*|myhand):all(*[-land]|myhand) flash
auto=all(*[-land]|myhand) flash
text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
mana={u}{u}{2}
type=enchantment
abilities=leyline
[/card]
[card]
name=Leyline of the Meek
auto=lord(*[token]) 1/1
text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1.
mana={w}{w}{2}
type=enchantment
abilities=leyline
[/card]
[card]
name=Leyline of Vitality
auto=lord(creature|mybattlefield) 0/1 
auto=@movedTo(creature|mybattlefield):life:1
text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life.
mana={2}{G}{G}
type=Enchantment
abilities=leyline
[/card]
[card]
name=Leyline of Sanctity
text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control.
mana={2}{W}{W}
type=Enchantment
abilities=leyline,controllershroud
[/card]
[card]
name=Leyline of Singularity
auto=lord(*[-land]) transforms((Legendary))
text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary.
mana={2}{U}{U}
type=Enchantment
abilities=leyline
[/card]
[card]
name=Leyline of the Void
auto=@movedTo(*|opponentGraveyard):all(trigger[to]) moveTo(exile)
text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead.
mana={2}{B}{B}
type=Enchantment
abilities=leyline
[/card]
[card]
name=Lhurgoyf
auto=foreach(creature|graveyard) 1/1
text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
mana={2}{G}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=1+*
[/card]
[card]
name=Liability
auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent
auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller
text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Liberate
target=creature|mybattlefield
auto=(blink)ueot
text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{W}
type=Instant
[/card]
[card]
name=Liberated Dwarf
auto={S}:1/0 && first strike target(creature[green])
text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Library of Alexandria
auto={T}:add{1}
auto={T}:draw:1 restriction{type(*|myhand)~equalto~7}
text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
type=Land
[/card]
[card]
name=Lich Lord of Unx
auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black)
auto={U}{U}{B}{B}:foreach(zombie|myBattlefield) life:-1 && foreach(zombie|myBattlefield) deplete:1 target(player)
text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
mana={1}{U}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Lichenthrope
abilities=wilting
auto=@each my upkeep:counter(-1/-1,-1)
text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
mana={3}{G}{G}
type=Creature
subtype=Plant Fungus
power=5
toughness=5
[/card]
[card]
name=Liege of the Axe
abilities=vigilance
facedown={3}
autofacedown={1}{W}:morph
autofaceup=untap
text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Liege of the Pit
abilities=flying,trample
facedown={3}
autofacedown={B}{B}{B}{B}:morph
auto=@each myupkeep:sacrifice notatarget(other creature|mybattlefield)
auto=@each myupkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Lieutenant Kirtar
abilities=flying
auto={1}{W}{S}:moveTo(exile) target(creature[attacking])
text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
mana={1}{W}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Life and Limb
auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}]))
text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Life Burst
target=player
auto=life:4
auto=foreach(life burst|graveyard) life:4
text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
mana={1}{W}
type=Instant
[/card]
[card]
name=Life Matrix
auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly
auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate
text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
mana={4}
type=Artifact
[/card]
[card]
name=Lifeblood
auto=@tapped(mountain|opponentBattlefield):life:1 controller
text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Lifeforce
auto={G}{G}:fizzle target(*[black]|stack)
text={G}{G}: Counter target black spell.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Lifegift
auto=@movedto(land|battlefield):may life:1 controller
text=Whenever a land enters the battlefield, you may gain 1 life.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Lifelace
alias=1257
text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
mana={G}
type=Instant
[/card]
[card]
name=Lifeline
auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever
text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
mana={5}
type=Artifact
[/card]
[card]
name=Lifelink
target=creature
auto=lifelink
text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Life's Finale
auto=destroy all(creature)
auto=target(<upto:3>creature|opponentlibrary) moveTo(ownergraveyard)
text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Lifespark Spellbomb
auto={G}{S}:target(land) becomes(Creature,3/3) ueot
auto={S}:draw:1
text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Lifespinner
auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:moveTo(mybattlefield) target(spirit[legendary]|mylibrary)
text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Lifetap
auto=@tapped(forest|opponentBattlefield):life:1 controller
text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Light of Day
auto=lord(creature[black]) cantattack
auto=lord(creature[black]) cantblock
text=Black creatures can't attack or block.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Light of Sanction
auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack)
text=Prevent all damage that would be dealt to creatures you control by sources you control.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Lightbringer
auto={T}{S}:moveTo(exile) target(creature[black])
text={T}, Sacrifice Lightbringer: Exile target black creature.
mana={2}{W}
type=Creature
subtype=Kor Rebel
power=2
toughness=2
[/card]
[card]
name=Lightkeeper of Emeria
abilities=flying
auto=kicker life:kicked
auto=kicker life:kicked
kicker=multi{W}
text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=4
[/card]
[card]
name=Lightmine Field
auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield)
text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Lightning Angel
abilities=flying,vigilance,haste
text=Flying, vigilance, haste
mana={1}{R}{W}{U}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Lightning Blast
target=creature,player
auto=Damage:4
text=Lightning Blast deals 4 damage to target creature or player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Lightning Blow
target=creature
auto=first strike
auto=@next upkeep:draw:1 controller
text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{W}
type=Instant
[/card]
[card]
name=Lightning Bolt
target=creature,player
auto=damage:3
text=Lightning Bolt deals 3 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=Lightning Coils
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge)
auto=@each myupkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge)
auto=@each myupkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4
auto=@each myupkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1
text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
mana={3}
type=Artifact
[/card]
[card]
name=Lightning Crafter
auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot
auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
auto={T}:damage:3 target(creature,player)
text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=3
toughness=3
[/card]
[card]
name=Lightning Dart
target=creature
auto=damage:1
auto=teach(creature[white;blue]) damage:3
text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
mana={1}{R}
type=Instant
[/card]
[card]
name=Lightning Dragon
abilities=flying
auto={R}:1/0
auto=upcost[{2}{R}{R};next upkeep] sacrifice
text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Lightning Elemental
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={3}{R}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Lightning Greaves
auto={0}:equip
auto=teach(creature) shroud
auto=haste
text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Lightning Helix
target=creature,player
auto=Damage:3
auto=life:3 controller
text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
mana={R}{W}
type=Instant
[/card]
[card]
name=Lightning Hounds
abilities=first strike
text=First strike
mana={2}{R}{R}
type=Creature
subtype=Hound
power=3
toughness=2
[/card]
[card]
name=Lightning Reaver
abilities=haste,fear
auto=@combatdamaged(player) from(this):counter(0/0,1,Charge)
auto=@each my endofturn:dynamicability<!chargestrike targetopponent!>
text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
mana={3}{B}{R}
type=Creature
subtype=Zombie Beast
power=3
toughness=3
[/card]
[card]
name=Lightning Serpent
abilities=trample,haste,treason
auto=counter(1/0,X)
text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent.
mana={X}{R}
type=Creature
subtype=Elemental Serpent
power=2
toughness=1
[/card]
[card]
name=Lightning Talons
target=creature
auto=3/0
auto=first strike
text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lightwielder Paladin
abilities=first strike
auto=@combatdamaged(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
mana={3}{W}{W}
type=Creature
subtype=Human Knight
power=4
toughness=4
[/card]
[card]
name=Liliana's Caress
auto=@discarded(*|opponenthand):life:-2 opponent
text=Whenever an opponent discards a card, that player loses 2 life.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Lim-Dul's Cohort
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot
text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Lim-Dul's High Guard
abilities=first strike
auto={1}{B}:regenerate
text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard.
mana={1}{B}{B}
type=Creature
subtype=Skeleton
power=2
toughness=1
[/card]
[card]
name=Lim-Dul's Paladin
abilities=trample
auto=upcostmulti[{discard(*|myhand)}] sacrifice && draw:1 controller
auto=@combat(blocked,turnlimited) source(this):6/3 ueot
auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent
text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
mana={2}{B}{R}
type=Creature
subtype=Human Knight
power=0
toughness=3
[/card]
[card]
name=Limestone Golem
auto={2}{S}:draw:1 target(player)
text={2}, Sacrifice Limestone Golem: Target player draws a card.
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Lingering Death
target=creature
auto=@each targetController endofturn:sacrifice(mytgt)
text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lingering Mirage
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
autohand=__CYCLING__({2})
text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lingering Souls
auto=token(Spirit,Creature Spirit,1/1,flying,white)*2
flashback={1}{B}
text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B}
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Lingering Tormentor
abilities=fear,persist
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Lion's Eye Diamond
auto={S}:add {W}{W}{W} && reject all(*|myhand)
auto={S}:add {U}{U}{U} && reject all(*|myhand)
auto={S}:add {B}{B}{B} && reject all(*|myhand)
auto={S}:add {R}{R}{R} && reject all(*|myhand)
auto={S}:add {G}{G}{G} && reject all(*|myhand)
text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
mana={0}
type=Artifact
[/card]
[card]
name=Lionheart Maverick
abilities=vigilance
auto={4}{W}:1/2
text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
mana={W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Liquimetal Coating
auto={T}:target(*) transforms((artifact)) ueot
text={T}: Target permanent becomes an artifact in addition to its other types until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Lithatog
auto={S(artifact|myBattlefield)}:1/1
auto={S(land|myBattlefield)}:1/1
text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn.
mana={1}{R}{G}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Lithophage
auto=upcost[{S(mountain|myBattlefield)}] sacrifice
text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
mana={3}{R}{R}
type=Creature
subtype=Insect
power=7
toughness=7
[/card]
[card]
name=Living Airship
abilities=flying
auto={2}{G}:regenerate
text=Flying -- {2}{G}: Regenerate Living Airship.
mana={3}{U}
type=Creature
subtype=Metathran
power=2
toughness=3
[/card]
[card]
name=Living Armor
auto={T}{S}:target(creature) transforms((,newability[counter(0/1.manacost)]))
text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
mana={4}
type=Artifact
[/card]
[card]
name=Living Artifact
target=artifact
auto=@damaged(controller):all(this) counter(0/0,thatmuch,vitality)
auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly
text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
mana={g}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Living Hive
abilities=trample
auto=@combatdamaged(player) from(this):token(Insect,creature token insect,1/1,green)*thatmuch
text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.
mana={6}{G}{G}
type=Creature
subtype=Elemental Insect
power=6
toughness=6
[/card]
[card]
name=Living Lands
auto=lord(forest) becomes(Creature,1/1)
text=All Forests are 1/1 creatures that are still lands.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Living Plane
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
auto=lord(land) becomes(Creature,1/1)
text=All lands are 1/1 creatures that are still lands.
mana={2}{G}{G}
type=World Enchantment
[/card]
[card]
name=Living Terrain
target=land
auto=becomes(Creature Treefolk,5/6,green)
text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land.
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Living Tsunami
abilities=flying
auto=upcost[{H(land|mybattlefield)}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
mana={2}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Living Wall
abilities=defender
auto={1}:regenerate
text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Livonya Silone
abilities=first strike,legendarylandwalk
text=First strike, legendary landwalk
mana={2}{R}{R}{G}{G}
type=Legendary Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Lizard Warrior
mana={3}{R}
type=Creature
subtype=Lizard Warrior
power=4
toughness=2
[/card]
[card]
name=Llanowar Augur
auto={S}:3/3 && trample target(creature) myUpkeepOnly
text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
mana={G}
type=Creature
subtype=Elf Shaman
power=0
toughness=3
[/card]
[card]
name=Llanowar Behemoth
auto={T(creature|myBattlefield)}:1/1
text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Llanowar Cavalry
auto={W}:vigilance
text={W}: Llanowar Cavalry gains vigilance until end of turn.
mana={2}{G}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Llanowar Dead
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={B}{G}
type=Creature
subtype=Zombie Elf
power=2
toughness=2
[/card]
[card]
name=Llanowar Druid
auto={T}{S}:untap all(forest)
text={T}, Sacrifice Llanowar Druid: Untap all Forests.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Llanowar Elite
abilities=trample
kicker={8}
auto=kicker counter(1/1,5)
text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Llanowar Elves
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Llanowar Knight
abilities=protection from black
text=Protection from black
mana={G}{W}
type=Creature
subtype=Elf Knight
power=2
toughness=2
[/card]
[card]
name=Llanowar Mentor
auto={G}{T}{discard(*|myhand)}:token(461)
text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
mana={G}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Llanowar Reborn
auto=tap
auto={T}:Add{G}
auto=counter(1/1,1)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
type=Land
[/card]
[card]
name=Llanowar Sentinel
auto=choice pay({1}{G}) name(search for Llanowar Sentinel) target(Llanowar Sentinel|mylibrary) moveto(mybattlefield)
text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=3
[/card]
[card]
name=Llanowar Vanguard
auto={T}:0/4
text={T}: Llanowar Vanguard gets +0/+4 until end of turn.
mana={2}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Llanowar Wastes
auto={T}:Add {1}
auto={T}:Add {B} && Damage:1 controller
auto={T}:Add {G} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
type=Land
[/card]
[card]
name=Llawan, Cephalid Empress
auto=maxCast(creature[blue])0 opponent
auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield)
text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells.
mana={3}{U}
type=Legendary Creature
subtype=Cephalid
power=2
toughness=3
[/card]
[card]
name=Loam Dweller
auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and((tap)) target(land|myhand)
text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
mana={1}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Loam Lion
auto=aslongas(forest|myBattlefield) 1/2
text=Loam Lion gets +1/+2 as long as you control a Forest.
mana={W}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Loamdragger Giant
mana={4}{RG}{RG}{RG}
type=Creature
subtype=Giant Warrior
power=7
toughness=6
[/card]
[card]
name=Lobotomy
target=*[-basic]|hand
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
mana={2}{U}{B}
type=Sorcery
[/card]
[card]
name=Loch Korrigan
auto={UB}:1/1
text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Lockjaw Snapper
abilities=wither
auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}])
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Locust Swarm
abilities=flying
auto={G}:regenerate
auto={G}:untap limit:1
text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn.
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Lodestone Golem
auto=lord(*[-artifact]|hand) altercost(colorless,+1)
text=Nonartifact spells cost {1} more to cast.
mana={4}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]
[card]
name=Lodestone Myr
abilities=trample
auto={T(*[artifact]|myBattlefield)}:1/1 ueot
text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
mana={4}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Lone Missionary
auto=life:4
text=When Lone Missionary enters the battlefield, gain 4 life.
mana={1}{W}
type=Creature
subtype=Kor Cleric
power=2
toughness=1
[/card]
[card]
name=Lone Wolf
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Lone Wolf assign its combat damage as though it weren't blocked.
mana={2}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Lonely Sandbar
auto=tap
auto={T}:Add {U}
autohand=__CYCLING__({U})
text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Longbow Archer
abilities=first strike,reach
text=First strike; reach (This creature can block creatures with flying.)
mana={W}{W}
type=Creature
subtype=Human Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Long-Forgotten Gohei
auto=lord(arcane|myhand) altercost(colorless,-1)
auto=lord(spirit|myBattlefield) 1/1
text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1.
mana={3}
type=Artifact
[/card]
[card]
name=Looming Hoverguard
abilities=flying
auto=moveTo(ownerLibrary) target(artifact)
text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
mana={4}{U}{U}
type=Creature
subtype=Drone
power=3
toughness=3
[/card]
[card]
name=Looming Shade
auto={B}:1/1
text={B}: Looming Shade gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Looter il-Kor
abilities=shadow
auto=@damaged(opponent) from(this):reject target(*|myHand)
auto=@damaged(opponent) from(this):draw:1 controller
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Kor Rogue
power=1
toughness=1
[/card]
[card]
name=Lord Magnus
abilities=first strike
auto=lord(creature) -plainswalk
auto=lord(creature) -forestwalk
text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk.
mana={3}{G}{W}{W}
type=Legendary Creature
subtype=Human Druid
power=4
toughness=3
[/card]
[card]
name=Lord of Atlantis
auto=lord(other merfolk) 1/1
auto=lord(other merfolk) islandwalk
text=Other Merfolk creatures get +1/+1 and have islandwalk.
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Lord of Extinction
auto=foreach(*|graveyard) 1/1
text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
mana={3}{B}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Lord of Shatterskull Pass
auto={1}{R}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 3/3
auto=@combat(attacking) source(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield)
text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
mana={3}{R}
type=Creature
subtype=Minotaur Shaman
auto=maxlevel:6
power=3
toughness=3
[/card]
[card]
name=Lord of the Pit
abilities=flying,trample
auto=@each myupkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield)
auto=@each myupkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Lord of the Undead
auto=lord(other zombie) 1/1
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Lord of the Unreal
auto=lord(illusion|mybattlefield) 1/1
auto=lord(illusion|mybattlefield) opponentshroud
text=Illusion creatures you control get +1/+1 and have hexproof.
mana={U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Lord of Tresserhorn
auto=life:-2 controller
auto=draw:2 opponent
auto=target(<2>creature) sacrifice
text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn.
mana={1}{U}{B}{R}
type=Legendary Creature
subtype=Zombie
power=10
toughness=4
[/card]
[card]
name=Lorescale Coatl
auto=@drawn(controller):may counter(1/1,1)
text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
mana={1}{G}{U}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Lost in the Mist
target=*|stack
auto=fizzle
auto=moveTo(ownerhand) target(*)
text=Counter target spell. Return target permanent to its owner's hand.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Lost Leonin
abilities=infect
text=Infect
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=1
[/card]
[card]
name=Lost Order of Jarkeld
auto=foreach(creature|opponentbattlefield) 1/1
text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=1+*
toughness=1+*
[/card]
[card]
name=Lost Soul
abilities=swampwalk
text=Swampwalk
mana={1}{B}{B}
type=Creature
subtype=Spirit Minion
power=2
toughness=1
[/card]
[card]
name=Lotus Bloom
auto={T}{S}:add {W}{W}{W}
auto={T}{S}:add {U}{U}{U}
auto={T}{S}:add {B}{B}{B}
auto={T}{S}:add {R}{R}{R}
auto={T}{S}:add {G}{G}{G}
text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
type=Artifact
restriction=turn:100
mana={0}
suspend(3)={0}
[/card]
[card]
name=Lotus Blossom
auto=@each my upkeep:may counter(0/0,1,Petal)
auto={T}{S}:name(Sacrifice And Add White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller
auto={T}{S}:name(Sacrifice And Add Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller
auto={T}{S}:name(Sacrifice And Add Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller
auto={T}{S}:name(Sacrifice And Add Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller
auto={T}{S}:name(Sacrifice And Add Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
mana={2}
type=Artifact
[/card]
[card]
name=Lotus Cobra
auto=@movedTo(land|myBattlefield):token(-1111129)
text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Lotus Cobra's Mana
auto=may Add{W}
auto=may Add{U}
auto=may Add{B}
auto=may Add{R}
auto=may Add{G}
auto=moveto(exile) all(this)
id=-1111129
type=nothing
[/card]
[card]
name=Lotus Guardian
abilities=flying
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text=Flying -- {T}: Add one mana of any color to your mana pool.
mana={7}
type=Artifact Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Lotus Petal
auto={T}{S}:Add{G}
auto={T}{S}:Add{R}
auto={T}{S}:Add{U}
auto={T}{S}:Add{B}
auto={T}{S}:Add{W}
text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Lotus Vale
auto=aslongas(land[-tapped]|mybattlefield) sacrifice target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}{W}{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}{U}{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}{B}{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}{R}{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}{G}{G}
text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool.
type=Land
[/card]
[card]
name=Lovisa Coldeyes
auto=lord(warrior,berserker,other barbarian) 2/2
auto=lord(warrior,berserker,other barbarian) haste
text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human barbarian
power=3
toughness=3
[/card]
[card]
name=Lowland Basilisk
auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy
text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
mana={2}{G}
type=Creature
subtype=Basilisk
power=1
toughness=3
[/card]
[card]
name=Lowland Giant
mana={2}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Lowland Oaf
auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot
text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
mana={3}{R}
type=Creature
subtype=Giant Warrior
power=3
toughness=3
[/card]
[card]
name=Loxodon Anchorite
auto={T}:prevent:2 target(creature,player)
text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={2}{W}{W}
type=Creature
subtype=Elephant Cleric
power=2
toughness=3
[/card]
[card]
name=Loxodon Convert
text=
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=4
toughness=2
[/card]
[card]
name=Loxodon Gatekeeper
auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap
text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
mana={2}{W}{W}
type=Creature
subtype=Elephant Soldier
power=2
toughness=3
[/card]
[card]
name=Loxodon Hierarch
auto=life:4
auto={G}{W}{S}:regenerate all(creature|myBattlefield)
text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
mana={2}{G}{W}
type=Creature
subtype=Elephant Cleric
power=4
toughness=4
[/card]
[card]
name=Loxodon Mender
auto={W}{T}:regenerate target(artifact)
text={W}, {T}: Regenerate target artifact.
mana={5}{W}
type=Creature
subtype=Elephant Cleric
power=3
toughness=3
[/card]
[card]
name=Loxodon Mystic
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={3}{W}{W}
type=Creature
subtype=Elephant Cleric
power=3
toughness=3
[/card]
[card]
name=Loxodon Partisan
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
mana={4}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=4
[/card]
[card]
name=Loxodon Peacekeeper
auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield)
text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
mana={1}{W}
type=Creature
subtype=Elephant Soldier
power=4
toughness=4
[/card]
[card]
name=Loxodon Punisher
auto=thisforeach(gear) 2/2
text=Loxodon Punisher gets +2/+2 for each Equipment attached to it.
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=2
toughness=2
[/card]
[card]
name=Loxodon Stalwart
abilities=Vigilance
auto={W}:0/1
text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn.
mana={3}{W}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=3
[/card]
[card]
name=Loxodon Warhammer
auto={3}:equip
auto=3/0
auto=lifelink
auto=trample
text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Loxodon Wayfarer
text=
mana={2}{W}
type=Creature
subtype=Elephant Monk
power=1
toughness=5
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Loyal Cathar
abilities=vigilance
auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Unhallowed Cathar)])) forever
text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Unhallowed Cathar
abilities=cantblock
color=black
text=Unhallowed Cathar can't block.
type=Creature
subtype=Zombie Soldier
power=2
toughness=1
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Loyal Gyrfalcon
abilities=defender,flying
auto=@movedTo(*[white]|mystack):-defender ueot
text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
mana={3}{W}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Loyal Retainers
auto={S}:moveTo(myBattlefield) target(creature[legendary]|mygraveyard) myTurnOnly
text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Loyal Sentry
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this)
text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Lu Bu, Master-at-Arms
abilities=horsemanship,haste
text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={5}{R}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=3
[/card]
[card]
name=Lu Meng, Wu General
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Lu Su, Wu Advisor
auto={T}:Draw:1 myTurnOnly
text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Lu Xun, Scholar General
abilities=horsemanship
auto=@damaged(opponent) from(this):may draw:1 controller
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
mana={2}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Lucent Liminid
abilities=flying
text=Flying
mana={3}{W}{W}
type=Enchantment Creature
subtype=Elemental
power=3
toughness=3
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Ludevic's Test Subject
abilities=defender
auto={1}{U}:counter(0/0,1,Hatchling) && this(counter{0/0.5.Hatchling}) flip(Lidevic's Abomination)
text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
mana={1}{U}
type=Creature
subtype=Lizard
power=0
toughness=3
[/card]
[card]
name=Ludevic's Abomination
abilities=trample
text=Trample
color=blue
type=Creature
subtype=Lizard Horror
power=13
toughness=13
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Lull
auto=preventAllcombatDamage ueot
autohand=__CYCLING__({2})
text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Lumbering Satyr
auto=lord(creature) forestwalk
text=All creatures have forestwalk.
mana={2}{G}{G}
type=Creature
subtype=Satyr Beast
power=5
toughness=4
[/card]
[card]
name=Lumberknot
abilities=opponentshroud
auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1)
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot.
mana={2}{G}{G}
type=Creature
subtype=Treefolk
power=1
toughness=1
[/card]
[card]
name=Lumengrid Drake
abilities=flying
auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot 
text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Lumengrid Gargoyle
abilities=flying
text=Flying
mana={6}
type=Artifact Creature
subtype=Gargoyle
power=4
toughness=4
[/card]
[card]
name=Lumengrid Sentinel
abilities=flying
auto=@movedTo(artifact|myBattlefield):may tap target(*)
text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Lumengrid Warden
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Luminesce
auto=preventalldamage from(*[red;black]|battlefield,stack)
text=Prevent all damage that black sources and red sources would deal this turn.
mana={W}
type=Instant
[/card]
[card]
name=Luminous Angel
abilities=flying
auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying)
text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={4}{W}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Luminous Wake
target=creature
auto=@combat(attacking,blocking) source(mytgt):life:4 owner
text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lumithread Field
facedown={3}
autofacedown={1}{W}:morph
auto=lord(creature|mybattlefield) 0/1
text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Lunar Avenger
abilities=sunburst
auto=counter(1/1,sunburst)
auto={C(1/1,-1)}:flying ueot
auto={C(1/1,-1)}:first strike ueot
auto={C(1/1,-1)}:haste ueot
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
mana={7}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Lunge
target=creature
auto=damage:2
auto=damage:2 target(player)
text=Lunge deals 2 damage to target creature and 2 damage to target player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Lunk Errant
auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot
text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
mana={5}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=4
[/card]
[card]
name=Lure of Prey
target=creature[green]|myhand
auto=moveTo(mybattlefield)
restriction=casted(creature[green]|opponentstack)
text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Lurker
abilities=shroud
auto=@combat(attacking) source(this):-shroud ueot
auto=@combat(blocking) source(this):-shroud ueot
text=Lurker can't be the target of spells unless it attacked or blocked this turn.
mana={2}{G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Lurking Crocodile
abilities=islandwalk
auto=bloodthirst:1
text=Bloodthirst 1 -- Islandwalk
mana={2}{G}
type=Creature
subtype=Crocodile
power=2
toughness=2
[/card]
[card]
name=Lurking Nightstalker
auto=@combat(attacking) source(this):2/0 ueot
text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Nightstalker
power=1
toughness=1
[/card]
[card]
name=Lurking Skirge
auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever
text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Lush Growth
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((mountain))
auto=transforms((forest))
auto=transforms((plains))
text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lust for War
target=creature
auto=mustattack
auto=@tapped(mytgt):damage:3 targetController
text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Lux Cannon
auto={T}:counter(0/0,1,Charge)
auto={T}{C(0/0,-3,Charge)}:destroy target(*)
text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
mana={4}
type=Artifact
[/card]
[card]
name=Lymph Sliver
auto=lord(sliver) absorb
text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
mana={4}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Lynx
abilities=forestwalk
text=Forestwalk
mana={1}{G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Lys Alana Bowmaster
abilities=reach
auto=@movedTo(elf|mystack):may damage:2 target(creature[flying])
text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=2
[/card]
[card]
name=Lys Alana Huntmaster
auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Lys Alana Scarblade
auto={T}{discard(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature)
text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
mana={2}{B}
type=Creature
subtype=Elf Assassin
power=1
toughness=1
[/card]
[card]
name=Ma Chao, Western Warrior
abilities=horsemanship
auto=@combat(attackedalone) source(this):all(this) unblockable ueot
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=3
[/card]
[card]
name=Macabre Waltz
target=<upto:2>creature|mygraveyard
auto=moveTo(myhand)
auto=target(*|myhand) reject
text=Return up to two target creature cards from your graveyard to your hand, then discard a card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Macetail Hystrodon
abilities=haste, first strike
autohand=__CYCLING__({3})
text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={6}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Mad Auntie
auto=lord(other goblin|myBattlefield) 1/1
auto={T}:regenerate target(other goblin)
text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin.
mana={2}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Madblind Mountain
auto=tap
auto={T}:add{R}
auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1}
text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
type=Land
subtype=Mountain
[/card]
[card]
name=Maddening Wind
target=creature
auto=@each targetcontroller upkeep:damage:2 targetController
auto=cumulativeupcost[{G}] sacrifice
text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Madrush Cyclops
auto=lord(creature|myBattlefield) haste
text=Creatures you control have haste.
mana={1}{B}{R}{G}
type=Creature
subtype=Cyclops Warrior
power=3
toughness=4
[/card]
[card]
name=Maelstrom Djinn
abilities=flying
facedown={3}
autofacedown={2}{u}:morph
autofaceup=vanishing:2
text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
mana={7}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Maelstrom Pulse
target=*[-land]
auto=all(*[share!name!]) destroy
text=Destroy target nonland permanent and all other permanents with the same name as that permanent.
mana={1}{B}{G}
type=Sorcery
[/card]
[card]
name=Maga, Traitor to Mortals
auto=counter(1/1,X) && life:-X opponent
text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
mana={X}{B}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=0
[/card]
[card]
name=Mage il-Vec
auto={D}{T}:damage:1 target(creature,player)
text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Mage Slayer
auto=@combat(attacking) source(mytgt) :dynamicability<!mytgt powerstrike targetopponent!>
auto={3}:equip
text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3}
mana={1}{R}{G}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mage's Guile
target=creature
auto=shroud
autohand=__CYCLING__({U})
text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Magebane Armor
auto={2}:equip
auto=-flying
auto=2/4
auto=teach(creature) preventAllNoncombatDamage to(this)
text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Magefire Wings
target=creature
auto=2/0
auto=flying
text=Enchant creature -- Enchanted creature gets +2/+0 and has flying.
mana={U}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mageta the Lion
auto={2}{W}{W}{T}{discard(*|myhand)}{discard(*|myhand)}:bury all(other creature)
text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Spellshaper
power=3
toughness=3
[/card]
[card]
name=Mageta's Boon
abilities=flash
target=creature
auto=1/2
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Maggot Carrier
auto=life:-1 controller
auto=life:-1 opponent
text=When Maggot Carrier enters the battlefield, each player loses 1 life.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Maggot Therapy
abilities=flash
target=creature
auto=2/-2
text=Flash -- Enchant creature -- Enchanted creature gets +2/-2.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Magister Sphinx
abilities=flying
auto=lifeset:10 target(player)
text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10.
mana={4}{W}{u}{B}
type=Artifact Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Magistrate's Veto
auto=lord(creature[blue;white]) cantblock
text=White creatures and blue creatures can't block.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Magma Burst
target=creature,player
auto=damage:3
auto=alternative damage:3 target(other creature,player)
text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
mana={3}{R}
other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker)
type=Instant
[/card]
[card]
name=Magma Giant
auto=damage:2 all(creature,player)
text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
mana={5}{R}{R}
type=Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=Magma Mine
auto={4}:counter(0/0,1,Pressure)
auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(creature,player)
text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
mana={1}
type=Artifact
[/card]
[card]
name=Magma Phoenix
abilities=flying
auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player)
autograveyard={3}{R}{R}:moveTo(myhand)
text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
mana={3}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]
[card]
name=Magma Rift
auto=damage:5 target(creature)
text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature.
mana={2}{R}{S(land|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Magma Sliver
auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot
text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
mana={3}{R}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Magma Spray
target=creature
auto=exiledeath
auto=damage:2
text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
mana={R}
type=Instant
[/card]
[card]
name=Magma Vein
auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying])
text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Magmasaur
auto=counter(1/1,5)
auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player)
text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
mana={3}{R}{R}
type=Creature
subtype=Elemental Lizard
power=0
toughness=0
[/card]
[card]
name=Magmaw
auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player)
text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Magmatic Force
auto=@each upkeep:damage:3 target(creature,player)
text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
mana={5}{R}{R}{R}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Magnetic Flux
auto=lord(creature[artifact]|myBattlefield)flying
text=Artifact creatures you control gain flying until end of turn.
mana={2}{U}
type=Instant
[/card]
[card]
name=Magnetic Mine
auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent
auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller
text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
mana={4}
type=Artifact
[/card]
[card]
name=Magnify
auto=lord(creature) 1/1
text=All creatures get +1/+1 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Magnigoth Treefolk
auto=aslongas(plains|myBattlefield) plainswalk
auto=aslongas(island|myBattlefield) islandwalk
auto=aslongas(swamp|myBattlefield) swampwalk
auto=aslongas(mountain|myBattlefield) mountainwalk
auto=aslongas(forest|myBattlefield) forestwalk
text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
mana={4}{G}
type=Creature
subtype=Treefolk
power=2
toughness=6
[/card]
[card]
name=Magnivore
abilities=haste
auto=foreach(sorcery|graveyard) 1/1
text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
mana={2}{R}{R}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Magus of the Bazaar
auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever
text={T}: Draw two cards, then discard three cards.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Magus of the Candelabra
auto={T}:name(X = 0) life:0
auto={1}{T}:name(X = 1) target(land) untap
auto={2}{T}:name(X = 2) target(<2>land) untap
auto={3}{T}:name(X = 3) target(<3>land) untap
auto={4}{T}:name(X = 4) target(<4>land) untap
auto={5}{T}:name(X = 5) target(<5>land) untap
auto={6}{T}:name(X = 6) target(<6>land) untap
auto={7}{T}:name(X = 7) target(<7>land) untap
auto={8}{T}:name(X = 8) target(<8>land) untap
auto={9}{T}:name(X = 9) target(<9>land) untap
auto={10}{T}:name(X = 10) target(<10>land) untap
auto={11}{T}:name(X = 11) target(<11>land) untap
auto={12}{T}:name(X = 12) target(<12>land) untap
auto={13}{T}:name(X = 13) target(<13>land) untap
auto={14}{T}:name(X = 14) target(<14>land) untap
auto={15}{T}:name(X = 15) target(<15>land) untap
auto={16}{T}:name(X = 16) target(<16>land) untap
text={X}, {T}: Untap X target lands.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Magus of the Coffers
auto={2}{T}:foreach(swamp|myBattlefield) Add:{B}
text={2}, {T}: Add {B} to your mana pool for each Swamp you control.
mana={4}{B}
type=Creature
subtype=Human Wizard
power=4
toughness=4
[/card]
[card]
name=Magus of the Disk
auto=tap
auto={1}{T}:destroy all(artifact,creature,enchantment)
text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=4
[/card]
[card]
name=Magus of the Library
auto={T}:add{1}
auto={T}:draw:1 restriction{type(*|myhand)~equalto~7}
text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
mana={G}{G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Magus of the Moat
auto=lord(creature[-flying]) cantattack
text=Creatures without flying can't attack.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=0
toughness=3
[/card]
[card]
name=Magus of the Moon
auto=lord(land[-basic]) loseabilities
auto=lord(land[-basic]) transforms((mountain))
auto=lord(land[-basic]) losesubtypesof(land)
auto=lord(land[-basic]) transforms((mountain))
text=Nonbasic lands are Mountains.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Magus of the Tabernacle
auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice]))
text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
mana={3}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=6
[/card]
[card]
name=Magus of the Unseen
auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot
text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Magus of the Vineyard
auto=@each my firstmain:add:{G}{G}
auto=@each opponent firstmain:add:{G}{G} opponent
text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Mahamoti Djinn
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={4}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Major Teroh
abilities=flying
auto={3}{W}{W}{S}:moveto(exile) all(creature[black])
text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
mana={3}{W}
type=Legendary Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Make a Wish
auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand)
text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Makeshift Mauler
text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
mana={3}{U}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie Horror
power=4
toughness=5
[/card]
[card]
name=Makindi Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=4
[/card]
[card]
name=Makindi Shieldmate
abilities=defender
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
mana={2}{W}
type=Creature
subtype=Kor Soldier Ally
power=0
toughness=3
[/card]
[card]
name=Malach of the Dawn
abilities=flying
auto={W}{W}{W}:regenerate
text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=4
[/card]
[card]
name=Malachite Golem
auto={1}{G}:trample
text={1}{G}: Malachite Golem gains trample until end of turn.
mana={6}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]
[card]
name=Malakir Bloodwitch
abilities=flying,protection from white
auto=foreach(vampire|myBattlefield) life:-1 opponent
auto=foreach(vampire|myBattlefield) life:1 controller
text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
mana={3}{B}{B}
type=Creature
subtype=Vampire Shaman
power=4
toughness=4
[/card]
[card]
name=Malevolent Awakening
auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard)
text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Malicious Advice
target=<prex>artifact,creature,land
auto=tap
auto=life:-x controller
text=Tap X target artifacts, creatures, and/or lands. You lose X life.
mana={X}{U}{B}
type=Instant
[/card]
[card]
name=Malignant Growth
auto=@each opponent upkeep:thisforeach(counter{0/0.1.Age}) draw:1 opponent && thisforeach(counter{0/0.1.Age}) damage:1 opponent
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
mana={3}{G}{U}
type=Enchantment
[/card]
[card]
name=Mammoth Harness
target=creature
auto=-flying
auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot
text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Man-o'-War
auto=moveTo(ownerhand) target(creature)
text=When Man-o'-War enters the battlefield, return target creature to its owner's hand.
mana={2}{U}
type=Creature
subtype=Jellyfish
power=2
toughness=2
[/card]
[card]
name=Mana Chains
target=creature
auto=teach(creature) cumulativeupcost[{1}] sacrifice
text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mana Cylix
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={1}, {T}: Add one mana of any color to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Mana Echoes
auto=lord(creature) transforms((,newability[foreach(creature[share!color!]|mybattlefield) add{1} oneshot]))
text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Mana Geyser
auto=foreach(land[tapped]|opponentBattlefield) add:{R}
text=Add {R} to your mana pool for each tapped land your opponents control.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Mana Matrix
auto=lord(instant|myhand) altercost(colorless,-2)
auto=lord(enchantment|myhand) altercost(colorless,-2)
text=Instant and enchantment spells you cast cost up to {2} less to cast.
mana={6}
type=Artifact
[/card]
[card]
name=Mana Prism
auto={T}:Add {1}
auto={1}{T}:Add {B}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Mana Seism
target=<anyamount>land|mylibrary
auto=sacrifice && add{1}
text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Mana Severance
auto=target(<anyamount>land|mylibrary) moveTo(exile)
text=Search your library for any number of land cards and exile them. Then shuffle your library.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Mana Short
target=player
alias=1209
text=Tap all lands target player controls and empty his or her mana pool.
mana={2}{U}
type=Instant
[/card]
[card]
name=Mana Skimmer
abilities=flying
auto=@damaged(opponent) from(this):frozen target(land|opponentbattlefield)
auto=@damaged(controller) from(this):frozen target(land|mybattlefield)
text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
mana={3}{B}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Mana Vapors
auto=choice name(your opponent's lands don't untap during his next upkeep) frozen all(land|opponentBattlefield)
auto=choice name(your lands don't untap during your next upkeep) frozen all(land|myBattlefield)
text=Lands target player controls don't untap during his or her next untap step.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Mana Vault
auto=doesnotuntap
auto={4}:untap myUpkeepOnly
auto={T}:add {3}
alias=1124
text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Manabarbs
auto=@tappedformana(land|opponentBattlefield):damage:1 opponent
auto=@tappedformana(land|myBattlefield):damage:1 controller
text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Manabond
auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand)
text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
mana={G}
type=Enchantment
[/card]
[card]
name=Manalith
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Manamorphose
auto=choice Add{W}{W}
auto=choice Add{U}{U}
auto=choice Add{B}{B}
auto=choice Add{R}{R}
auto=choice Add{G}{G}
auto=choice Add{U}{W}
auto=choice Add{B}{U}
auto=choice Add{B}{R}
auto=choice Add{R}{G}
auto=choice Add{G}{W}
auto=choice Add{R}{W}
auto=choice Add{B}{W}
auto=choice Add{U}{R}
auto=choice Add{B}{G}
auto=choice Add{U}{G}
auto=draw:1 controller
text=Add two mana in any combination of colors to your mana pool. -- Draw a card.
mana={1}{RG}
type=Instant
[/card]
[card]
name=Manacles of Decay
target=creature
auto=cantattack
auto={B}:-1/-1
auto={R}:cantblock
text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Manaforce Mace
auto={3}:equip
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Manakin
auto={T}:Add {1}
text={T}: Add {1} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[/card]
name=Manaplasm
auto=@movedTo(*[manacost=1]|mystack):1/1 ueot
auto=@movedTo(*[manacost=2]|mystack):2/2 ueot
auto=@movedTo(*[manacost=3]|mystack):3/3 ueot
auto=@movedTo(*[manacost=4]|mystack):4/4 ueot
auto=@movedTo(*[manacost=5]|mystack):5/5 ueot
auto=@movedTo(*[manacost=6]|mystack):6/6 ueot
auto=@movedTo(*[manacost=7]|mystack):7/7 ueot
auto=@movedTo(*[manacost=8]|mystack):8/8 ueot
auto=@movedTo(*[manacost=9]|mystack):9/9 ueot
auto=@movedTo(*[manacost=10]|mystack):10/10 ueot
auto=@movedTo(*[manacost=11]|mystack):11/11 ueot
auto=@movedTo(*[manacost=12]|mystack):12/12 ueot
auto=@movedTo(*[manacost=13]|mystack):13/13 ueot
auto=@movedTo(*[manacost=14]|mystack):14/14 ueot
auto=@movedTo(*[manacost=15]|mystack):15/15 ueot
auto=@movedTo(*[manacost=16]|mystack):16/16 ueot
text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
mana={2}{G}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Mangara of Corondor
auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*)
text={T}: Exile Mangara of Corondor and target permanent.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Maniacal Rage
target=creature
auto=2/2
auto=cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 and can't block.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Manic Vandal
auto=destroy target(artifact)
text=When Manic Vandal enters the battlefield, destroy target artifact.
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Manipulate Fate
target=<3>*|mylibrary
auto=moveTo(exile)
auto=draw:1 controller
text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Mannichi, the Fevered Dream
auto={1}{R}:swap all(creature)
text={1}{R}: Switch each creature's power and toughness until end of turn.
mana={2}{R}
type=Legendary Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Manor Skeleton
abilities=haste
auto={1}{B}:regenerate
text=Haste -- {1}{B}: Regenerate Manor Skeleton.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Manriki-Gusari
auto={1}:equip
auto=1/2
auto=teach(creature) {T}:destroy target(equipment)
text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Manta Ray
abilities=islandhome
auto=cantbeblockedby(creature[-blue])
text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray.
mana={1}{U}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=Manta Riders
auto={U}:flying
text={U}: Manta Riders gains flying until end of turn.
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Mantis Engine
auto={2}:flying
auto={2}:first strike
text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
mana={5}
type=Artifact Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Mantle of Leadership
abilities=flash
target=Creature
auto=@movedTo(creature|battlefield):2/2 ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Marauding Knight
abilities=protection from white
auto=foreach(Plains|opponentBattlefield) 1/1
text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Maraxus of Keld
auto=foreach(artifact[-tapped]|myBattlefield) 1/1
auto=foreach(creature[-tapped]|myBattlefield) 1/1
auto=foreach(land[-tapped]|myBattlefield) 1/1
text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
mana={4}{R}{R}
type=Legendary Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Marble Chalice
auto={T}:life:1
text={T}: You gain 1 life.
mana={2}{W}
type=Artifact
[/card]
[card]
name=Marble Diamond
auto=tap
auto={T}:Add {W}
text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Marble Titan
auto=lord(creature[power>=3]) doesnotuntap
text=Creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={3}{W}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=March of Souls
auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying)
auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent
auto=destroy all(creature)
text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=March of the Machines
auto=lord(artifact[-creature;manacost=0]) becomes(Creature,0/0)
auto=lord(artifact[-creature;manacost=1]) becomes(Creature,1/1)
auto=lord(artifact[-creature;manacost=2]) becomes(Creature,2/2)
auto=lord(artifact[-creature;manacost=3]) becomes(Creature,3/3)
auto=lord(artifact[-creature;manacost=4]) becomes(Creature,4/4)
auto=lord(artifact[-creature;manacost=5]) becomes(Creature,5/5)
auto=lord(artifact[-creature;manacost=6]) becomes(Creature,6/6)
auto=lord(artifact[-creature;manacost=7]) becomes(Creature,7/7)
auto=lord(artifact[-creature;manacost=8]) becomes(Creature,8/8)
auto=lord(artifact[-creature;manacost=9]) becomes(Creature,9/9)
auto=lord(artifact[-creature;manacost=10]) becomes(Creature,10/10)
mana={3}{U}
type=Enchantment
text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
[/card]
[card]
name=Marhault Elsdragon
auto=rampage(1/1,1)
text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={3}{R}{R}{G}
type=Legendary Creature
subtype=Elf Warrior
power=4
toughness=6
[/card]
[card]
name=Marisi's Twinclaws
abilities=double strike
text=Double strike
mana={2}{RW}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=4
[/card]
[card]
name=Maritime Guard
text=
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=3
[/card]
[card]
name=Marjhan
abilities=islandhome,doesnotuntap
auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly
auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this)
text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
mana={5}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Mark of Asylum
auto=pereventallnoncombat to(creature|myBattlefield)
text=Prevent all noncombat damage that would be dealt to creatures you control.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Mark of Fury
target=creature
auto=haste
auto=@each endofturn:moveTo(ownerhand) all(this)
text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mark of Mutiny
target=creature
auto=untap
auto=haste
auto=counter(1/1,1)
alias=129767
text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Mark of the Oni
target=creature
alias=1194
auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this)
text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Marker Beetles
auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot
auto={S}:draw:1
text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card.
mana={1}{G}{G}
type=Creature
subtype=Insect
power=2
toughness=3
[/card]
[card]
name=Markov Blademaster
abilities=double strike
auto=@combatdamaged(opponent) from(this):counter(1/1,1)
text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{R}{R}
type=Creature
subtype=Vampire Warrior
power=1
toughness=1
[/card]
[card]
name=Markov Patrician
abilities=lifelink
text=Lifelink
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=1
[/card]
[card]
name=Markov Warlord
abilities=haste
auto=cantblock target(<upto:2>creature) 
text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
mana={5}{R}
type=Creature
subtype=Vampire Warrior
power=4
toughness=4
[/card]
[card]
name=Maro
auto=foreach(*|myhand) 1/1
text=Maro's power and toughness are each equal to the number of cards in your hand.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Marrow Chomper
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2
mana={3}{B}{G}
type=Creature
subtype=Zombie Lizard
text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
power=3
toughness=3
[/card]
[card]
name=Marrow Shards
auto=damage:1 all(creature[attacking])
text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature.
color=white
mana={p(W)}
type=Instant
[/card]
[card]
name=Merrow Grimeblotter
auto={1}{ub}{q}:target(creature) -2/0 ueot
text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
mana={3}{UB}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Marrow-Gnawer
auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black)
auto=lord(rat) fear
text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
mana={3}{B}{B}
type=Legendary Creature
subtype=Rat Rogue
power=2
toughness=3
[/card]
[card]
name=Merrow Wavebreakers
auto={1}{u}{q}:flying ueot
text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
mana={4}{U}
type=Creature
subtype=Merfolk Soldier
power=3
toughness=3
[/card]
[card]
name=Marsh Boa
abilities=swampwalk
text=Swampwalk
mana={G}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Marsh Casualties
kicker={3}
auto=lord(creature|opponentBattlefield) -1/-1
auto=kicker lord(creature|opponentBattlefield) -1/-1
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Marsh Flats
auto={L}{T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary)
text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Marsh Flitter
abilities=flying
auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2
auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot
text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
mana={3}{B}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Marsh Gas
auto=lord(creature) -2/-0
text=All creatures get -2/-0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Marsh Goblins
abilities=swampwalk
text=Swampwalk
mana={B}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Marsh Lurker
auto={S(swamp|myBattlefield)}:fear
text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{B}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Marsh Threader
abilities=swampwalk
text=Swampwalk
mana={1}{W}
type=Creature
subtype=Kor Scout
power=2
toughness=1
[/card]
[card]
name=Marsh Viper
abilities=poisontwotoxic
text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
mana={3}{G}
type=Creature
subtype=Snake
power=1
toughness=2
[/card]
[card]
name=Marshal's Anthem
auto=kicker moveto(mybattlefield) target(<upto:kicked>creature|mygraveyard)
auto=lord(creature|mybattlefield) 1/1
kicker=multi{1}{W}
text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Marshaling Cry
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) vigilance
autohand=__CYCLING__({2})
flashback={3}{W}
text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Marshaling the Troops
target=<anyamount>creature[-tapped]
auto=tap && life:4
text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Marshdrinker Giant
auto=destroy target(island,swamp|opponentBattlefield)
text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
mana={3}{G}{G}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Martial Coup
auto=this(X>=5) destroy all(creature)
auto=token(Soldier,creature soldier,1/1,white) *X
text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
mana={X}{W}{W}
type=Sorcery
[/card]
[card]
name=Marton Stromgald
auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot
auto=@combat(attacking) source(this):foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot 
text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Martyred Rusalka
auto={W}{S(creature|myBattlefield)}:cantattack target(creature)
text={W}, Sacrifice a creature: Target creature can't attack this turn.
mana={W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Martyr's Cry
auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller
auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent
auto=moveTo(exile) all(creature[white])
text=Exile all white creatures. For each creature exiled this way, its controller draws a card.
mana={W}{W}
type=Sorcery
[/card]
[card]
name=Martyrs' Tomb
auto={L}{L}:prevent:1 target(creature)
text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
mana={2}{W}{B}
type=Enchantment
[/card]
[card]
name=Mask of Avacyn
auto={3}:equip
auto=opponentshroud
auto=1/2
text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mask of Intolerance
auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller
auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller
auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller
auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller
auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller
auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent
auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent
text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
mana={2}
type=Artifact
[/card]
[card]
name=Mask of Law and Grace
target=creature
auto=protection from black
auto=protection from red
text=Enchant creature -- Enchanted creature has protection from black and from red.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mask of Memory
auto=@damaged(opponent) from(mytgt):reject target(*|myHand)
auto=@damaged(opponent) from(mytgt):draw:1 controller
text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
auto={1}:equip
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mask of Riddles
auto={2}:equip
auto=fear
auto=@combatdamaged(player) from(mytgt):may draw:1 controller
text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2}
mana={U}{B}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mask of the Mimic
target=creature[-token]
auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot
text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
mana={U}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Masked Gorgon
auto=lord(creature[green;white]) protection from(gorgon)
auto=aslongas(*|mygraveyard) protection from white >6
auto=aslongas(*|mygraveyard) protection from green >6
text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
mana={4}{B}
type=Creature
subtype=Gorgon
power=5
toughness=5
[/card]
[card]
name=Mass Calcify
auto=destroy all(creature[-white])
text=Destroy all nonwhite creatures.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Mass Hysteria
auto=lord(creature) haste
text=All creatures have haste.
mana={R}
type=Enchantment
[/card]
[card]
name=Mass of Ghouls
mana={3}{B}{B}
type=Creature
subtype=Zombie Warrior
power=5
toughness=3
[/card]
[card]
name=Massacre
auto=lord(creature) -2/-2 ueot
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0
text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Massacre Wurm
auto=all(creature|opponentbattlefield) -2/-2
auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent
text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life.
mana={3}{B}{B}{B}
type=Creature
subtype=Wurm
power=6
toughness=5
[/card]
[card]
name=Master Apothecary
auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player)
text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={W}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Master Decoy
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Master Healer
auto={T}:prevent:4 target(creature,player)
text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
mana={4}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Master of Etherium
auto=lord(other creature[artifact]|mybattlefield) 1/1
auto=foreach(artifact|mybattlefield) 1/1
text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1.
mana={2}{U}
type=Artifact Creature
subtype=Vedalken Wizard
power=*
toughness=*
[/card]
[card]
name=Master Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) 1/1
text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1.
mana={3}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Master Transmuter
auto={H(artifact|mybattlefield)}{U}{T}:moveTo(mybattlefield) notatarget(artifact|myhand)
text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
mana={3}{U}
type=Artifact Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Master's Call
auto=token(Myr,Artifact Creature Myr,1/1)*2
text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Masticore
auto=upcost[{discard(*|myhand)}] sacrifice
auto={2}:damage:1 target(creature)
auto={2}:regenerate
text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore.
mana={4}
type=Artifact Creature
subtype=Masticore
power=4
toughness=4
[/card]
[card]
name=Masumaro, First to Live
auto=foreach(*|myhand) 2/2
text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Matca Rioters
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
mana={2}{G}
type=Creature
subtype=Human Warrior
power=*
toughness=*
[/card]
[card]
name=Matopi Golem
auto={1}:regenerate && counter(-1/-1)
text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Matsu-Tribe Birdstalker
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
auto={G}:reach
text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
mana={2}{G}{G}
type=Creature
subtype=Snake Warrior Archer
power=2
toughness=2
[/card]
[card]
name=Matsu-Tribe Sniper
auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
auto={T}:damage:1 target(creature[flying])
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={1}{G}
type=Creature
subtype=Snake Warrior Archer
power=1
toughness=1
[/card]
[card]
name=Maul Splicer
auto=token(Golem,Artifact Creature Golem,3/3)*2
auto=lord(golem|mybattlefield) trample
text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample.
mana={6}{G}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Mausoleum Guard
auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)*2
text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Maw of the Mire
target=land
auto=destroy
auto=life:4 controller
text=Destroy target land. You gain 4 life.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Mawcor
abilities=flying
auto={T}:damage:1 target(creature,player)
text=Flying -- {T}: Mawcor deals 1 damage to target creature or player.
mana={3}{U}{U}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Mayael's Aria
auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame
auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10
auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1)
text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
mana={R}{G}{W}
type=Enchantment
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Mayor of Avabruck
auto=lord(other human|mybattlefield) 1/1
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack Alpha)
text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
mana={1}{G}
type=Creature
subtype=Human Advisor Werewolf
power=1
toughness=1
[/card]
[card]
name=Howlpack Alpha
auto=lord(other werewolf|mybattlefield) 1/1
auto=lord(other wolf|mybattlefield) 1/1
auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green)
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mayor of Avabruck)
text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
color=green
type=Creature
subtype=Werewolf
power=3
toughness=3
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Maze of Ith
auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
type=Land
[/card]
[card]
name=Maze of Shadows
auto={T}:Add {1}
auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
type=Land
[/card]
[card]
name=Meadowboon
other={3}{W} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield)
auto=alternative sacrifice
text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{W}{W}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Measure of Wickedness
auto=@next my endofturn:bury
auto=@next my endofturn:life:-8 controller
auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield)
text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Medicine Bag
auto={1}{T}{discard(*|myhand)}:regenerate target(creature)
text={1}, {T}, Discard a card: Regenerate target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Meekstone
auto=lord(creature[power>=3]) doesnotuntap
text=Creatures with power 3 or greater don't untap during their controllers' untap steps.
mana={1}
type=Artifact
[/card]
[card]
name=Megatog
auto={S(artifact|myBattlefield)}:3/3 && trample
text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Atog
power=3
toughness=4
[/card]
[card]
name=Meglonoth
abilities=vigilance,trample
auto=@combat(blocking) source(this):dynamicability<!powerstrike targetopponent!>
text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
mana={3}{R}{G}{W}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Megrim
auto=@discarded(*|opponenthand):damage:2 opponent
text=Whenever an opponent discards a card, Megrim deals 2 damage to that player.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Meishin, the Mind Cage
auto=foreach(*|myhand) lord(creature) -1/0
text=All creatures get -X/-0, where X is the number of cards in your hand.
mana={4}{U}{U}{U}
type=Legendary Enchantment
[/card]
[card]
name=Melancholy
target=creature
auto=tap
auto=doesnotuntap
auto=all(this) transforms((,newability[upcost[{B}] moveTo(graveyard)])) forever
text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Melesse Spirit
abilities=flying,protection from black
text=Flying, protection from black
mana={3}{W}{W}
type=Creature
subtype=Angel Spirit
power=3
toughness=3
[/card]
[card]
name=Melira, Sylvok Outcast
abilities=poisonshroud
auto=lord(creature|mybattlefield) transforms((,newability[countershroud(-1/-1)]))
auto=lord(creature|opponentbattlefield) -infect
text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect.
mana={1}{G}
type=Legendary Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Melira's Keepers
auto=countershroud(any)
text=Melira's Keepers can't have counters placed on it.
mana={4}{G}
type=Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Meloku the Clouded Mirror
abilities=flying
auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying)
text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
mana={4}{U}
type=Legendary Creature
subtype=Moonfolk Wizard
power=2
toughness=4
[/card]
[card]
name=Melt Terrain
target=land
auto=destroy
auto=damage:2 targetcontroller
text=Destroy target land. Melt Terrain deals 2 damage to that land's controller.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Meltdown
auto=destroy all(artifact[manacost <=X])
text=Destroy each artifact with converted mana cost X or less.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms((artifact)) forever
auto={3}{U}:moveTo(myBattlefield) target(artifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]
[card]
name=Memnite
mana={0}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Memory Erosion
auto=@movedTo(*|opponentstack):deplete:2 opponent
text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Memory Sluice
target=player
auto=deplete:4
auto=alternative deplete:4 target(player)
other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire)
text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={UB}
type=Sorcery
[/card]
[card]
name=Mending Hands
target=creature,player
auto=prevent:4
text=Prevent the next 4 damage that would be dealt to target creature or player this turn.
mana={W}
type=Instant
[/card]
[card]
name=Meng Huo's Horde
mana={4}{G}
type=Creature
subtype=Human Soldier
power=4
toughness=5
[/card]
[card]
name=Meng Huo, Barbarian King
auto=lord(other creature[green]|myBattlefield) 1/1
text=Other green creatures you control get +1/+1.
mana={3}{G}{G}
type=Legendary Creature
subtype=Human Barbarian Soldier
power=4
toughness=4
[/card]
[card]
name=Mental Discipline
auto={1}{U}{discard(*|myhand)}:draw:1
text={1}{U}, Discard a card: Draw a card.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Mental Misstep
target=*[manacost=1]|stack
auto=fizzle
text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1.
color=blue
mana={p(U)}
type=Instant
[/card]
[card]
name=Mental Note
auto=deplete:2 controller
auto=draw:1 controller
text=Put the top two cards of your library into your graveyard. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Mephidross Vampire
abilities=flying
auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1)
auto=lord(creature|myBattlefield) transforms((vampire))
text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=4
[/card]
[card]
name=Mephitic Ooze
auto=foreach(artifact|myBattlefield) 1/0
auto=@combatdamaged(creature) from(this):all(trigger[to]) bury
text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
mana={4}{B}
type=Creature
subtype=Ooze
power=0
toughness=5
[/card]
[card]
name=Mercadian Atlas
auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller
text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
mana={5}
type=Artifact
[/card]

[card]
name=Mercadian Bazaar
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}
text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Mercadian Lift
auto={1}{T}:counter(0/0,1,Winch)
auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand)
auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand)
auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand)
auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand)
auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand)
auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand)
auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand)
auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand)
auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand)
auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand)
auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand)
auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand)
text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
mana={2}
type=Artifact
[/card]
[card]
name=Mercadia's Downfall
auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0
auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0
text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
mana={2}{R}
type=Instant
[/card]
[card]
name=Mercenary Knight
auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
mana={2}{B}
type=Creature
subtype=Human Mercenary Knight
power=4
toughness=4
[/card]
[card]
name=Merchant Scroll
target=instant[blue]|mylibrary
auto=moveTo(myhand)
text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Merchant Ship
abilities=islandhome
auto=@combat(notblocked) source(this):life:2
text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship.
mana={U}
type=Creature
subtype=Human
power=0
toughness=2
[/card]
[card]
name=Merchant of Secrets
auto=draw:1
text=When Merchant of Secrets enters the battlefield, draw a card.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Mercy Killing
target=creature
auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller
text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
mana={2}{GW}
type=Instant
[/card]
[card]
name=Mercurial Kite
abilities=flying
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Merfolk Assassin
auto={T}:destroy target(creature[islandwalk])
text={T}: Destroy target creature with islandwalk.
mana={U}{U}
type=Creature
subtype=Merfolk Assassin
power=1
toughness=2
[/card]
[card]
name=Merfolk Looter
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Merfolk Mesmerist
auto={U}{T}:deplete:2 target(player)
text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Merfolk Raiders
abilities=islandwalk,phasing
text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=3
[/card]
[card]
name=Merfolk Seastalkers
abilities=islandwalk
auto={2}{U}:tap target(creature[-flying])
text=Islandwalk -- {2}{U}: Tap target creature without flying.
mana={3}{U}
type=Creature
subtype=Merfolk Scout
power=2
toughness=3
[/card]
[card]
name=Merfolk Skyscout
abilities=flying
auto=@combat(attacking) source(this):untap target(*)
auto=@combat(blocking) source(this):untap target(*)
text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Scout
power=2
toughness=3
[/card]
[card]
name=Merfolk Sovereign
auto=lord(other merfolk|myBattlefield) 1/1
auto={T}:unblockable target(other merfolk)
text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Merfolk Thaumaturgist
auto={T}:swap target(creature)
text={T}: Switch target creature's power and toughness until end of turn.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Merfolk Traders
auto=draw:1
auto=reject target(*|myhand)
text=When Merfolk Traders enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=2
[/card]
[card]
name=Merfolk of the Pearl Trident
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Merrow Commerce
auto=@each opponent beginofturn:may untap all(merfolk|myBattlefield)
#@each my end did not work! cleanup, too
text=At the beginning of your end step, untap all Merfolk you control.
mana={1}{U}
type=Tribal Enchantment
subtype=Merfolk
[/card]
[card]
name=Merrow Levitator
auto={T}:flying target(creature)
auto=@movedTo(*[blue]|mystack):may untap
text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator.
mana={3}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=3
[/card]
[card]
name=Merrow Reejerey
auto=lord(merfolk|myBattlefield) 1/1 other
auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot
text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Merrow Witsniper
auto=deplete:1 target(player)
text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
mana={U}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Mesa Enchantress
auto=@movedTo(enchantment|mystack):may draw:1 controller
text=Whenever you cast an enchantment spell, you may draw a card.
mana={1}{W}{W}
type=Creature
subtype=Human Druid
power=0
toughness=2
[/card]
[card]
name=Mesa Falcon
abilities=flying
auto={1}{W}:0/1
text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Mesmeric Fiend
auto=hand(blink)forsrc target(*[-land]|opponenthand)
text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
mana={1}{B}
type=Creature
subtype=Nightmare Horror
power=1
toughness=1
[/card]
[card]
name=Mesmeric Orb
auto=@untapped(*|myBattlefield):deplete:1 controller
auto=@untapped(*|opponentBattlefield):deplete:1 opponent
text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Mesmeric Trance
auto={U}{discard(*|myhand)}:draw:1
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card.
mana={1}{U}{U}
type=Enchantment
[/card]
[card]
name=Messenger Falcons
abilities=flying
auto=draw:1
text=Flying -- When Messenger Falcons enters the battlefield, draw a card.
mana={2}{GU}{W}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Metal Fatigue
auto=tap all(artifact)
text=Tap all artifacts.
mana={2}{W}
type=Instant
[/card]
[card]
name=Metallic Mastery
target=artifact
auto=haste
auto=untap
alias=129767
text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Metallic Sliver
mana={1}
type=Artifact Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Metallurgeon
auto={W}{T}:Regenerate target(artifact)
text={W}, {T}: Regenerate target artifact.
mana={1}{W}
type=Artifact Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Metamorphic Wurm
auto=aslongas(*|mygraveyard) 4/4 >6
text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
mana={3}{G}{G}
type=Creature
subtype=Elephant Wurm
power=3
toughness=3
[/card]
[card]
name=Metathran Aerostat
abilities=flying
auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand)
auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand)
auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand)
auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand)
auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand)
auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand)
auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand)
auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand)
auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand)
auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand)
auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand)
auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand)
auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand)
auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand)
auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand)
auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand)
auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand)
text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
mana={2}{U}{U}
type=Creature
subtype=Metathran
power=2
toughness=2
[/card]
[card]
name=Metathran Elite
auto=this(auras >= 1) unblockable
text=Metathran Elite is unblockable as long as it's enchanted.
mana={1}{U}{U}
type=Creature
subtype=Metathran Soldier
power=2
toughness=3
[/card]
[card]
name=Metathran Soldier
abilities=unblockable
text=Metathran Soldier is unblockable.
mana={1}{U}
type=Creature
subtype=Metathran Soldier
power=1
toughness=1
[/card]
[card]
name=Metathran Transport
abilities=flying
auto=cantbeblockedby(creature[blue])
auto={U}:transforms((,blue)) target(creature) ueot
text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Metathran
power=1
toughness=3
[/card]
[card]
name=Metathran Zombie
auto={B}:regenerate
text={B}: Regenerate Metathran Zombie.
mana={1}{U}
type=Creature
subtype=Metathran Zombie
power=1
toughness=1
[/card]
[card]
name=Meteor Crater
auto=aslongas(*[white]|myBattlefield) {T}:Add {W}
auto=aslongas(*[blue]|myBattlefield) {T}:Add {U}
auto=aslongas(*[black]|myBattlefield) {T}:Add {B}
auto=aslongas(*[red]|myBattlefield) {T}:Add {R}
auto=aslongas(*[green]|myBattlefield) {T}:Add {G}
text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
type=Land
[/card]
[card]
name=Meteor Storm
auto={2}{R}{G}{D}{D}:damage:4 target(creature,player)
text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
mana={R}{G}
type=Enchantment
[/card]
[card]
name=Midnight Banshee
abilities=wither
auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1)
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
mana={3}{B}{B}{B}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Midnight Charm
auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller
auto=aslongas(creature|battlefield) choice first strike target(creature)
auto=aslongas(creature|battlefield) choice tap target(creature)
text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
mana={B}
type=Instant
[/card]
[card]
name=Midnight Covenant
target=creature
auto=teach(creature) {B}:1/1
text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Midnight Guard
abilities=flash,flying
auto=@movedTo(other creature|mybattlefield):untap
text=Whenever another creature enters the battlefield, untap Midnight Guard.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Midnight Haunting
auto=token(Spirit,Creature Spirit,1/1,white,flying)*2
text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={2}{W}
type=Instant
[/card]
[card]
name=Midnight Ritual
target=<<prex>>creature|mygraveyard
auto=transforms((,newability[moveTo(exile)],newability[token(-1970711)]))
text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
mana={X}{2}{B}
type=Sorcery
[/card]
[card]
name=Zombie
power=2
toughness=2
type=Creature
subtype=Zombie
color=black
id=-1970711
[/card]
[card]
name=Midsummer Revel
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green)
text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Might Sliver
auto=lord(sliver) 2/2
text=All Sliver creatures get +2/+2.
mana={4}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Might Weaver
auto={2}:trample target(creature[red;white])
text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={1}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Might of Alara
target=Creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={G}
type=Instant
[/card]
[card]
name=Might of Oaks
target=creature
auto=7/7
text=Target creature gets +7/+7 until end of turn.
mana={3}{G}
type=Instant
[/card]
[card]
name=Might of the Masses
target=creature
auto=foreach(creature|myBattlefield) 1/1
text=Target creature gets +1/+1 for each creature you control.
mana={G}
type=Instant
[/card]
[card]
name=Might of the Nephilim
target=creature
auto=dynamicability<!mytgt colorspumpboth!>
auto=dynamicability<!mytgt colorspumpboth!>
text=Target creature gets +2/+2 until end of turn for each of its colors.
mana={1}{G}
type=Instant
[/card]
[card]
name=Mightstone
auto=lord(creature[attacking]) 1/0
text=Attacking creatures get +1/+0.
mana={4}
type=Artifact
[/card]
[card]
name=Mighty Emergence
auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Mighty Leap
target=creature
auto=2/2
auto=flying
text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Mikaeus, the Lunarch
auto=counter(1/1,X)
auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield)
auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1)
text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
mana={X}{W}
type=Legendary Creature
subtype=Human Cleric
power=0
toughness=0
[/card]
[card]
name=Mikaeus, the Unhallowed
abilities=intimidate
auto=lord(other creature[-human]|mybattlefield) 1/1
auto=lord(other creature[-human]|mybattlefield) undying
auto=@damaged(controller) from(human):all(trigger[from]) destroy
text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Zombie Cleric
power=5
toughness=5
[/card]
[card]
name=Mikokoro, Center of the Sea
auto={T}:Add {1}
auto={2}{T}:draw:1 controller && draw:1 opponent
text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card.
type=Legendary Land
[/card]
[card]
name=Militant Monk
abilities=vigilance
auto={T}:prevent:1 target(creature,player)
text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={1}{W}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=1
[/card]
[card]
name=Millikin
auto={M}{T}:Add:{1}
text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Construct
power=0
toughness=1
[/card]
[card]
name=Millstone
auto={2}{T}:deplete:2 target(player)
text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Minamo Sightbender
auto={X}{T}:target(creature[power <=X]) unblockable
text={X}, {T}: Target creature with power X or less is unblockable this turn.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Minamo, School at Water's Edge
auto={T}:Add{U}
auto={U}{T}:Untap target(*[legendary])
text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent.
type=Legendary Land
[/card]
[card]
name=Mind Control
target=creature
alias=1194
text=Enchant creature -- You control enchanted creature.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mind Games
target=artifact,creature,land
auto=tap
buyback={U}{2}{U}
text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land.
mana={U}
type=Instant
[/card]
[card]
name=Mind Harness
target=creature(red;green)
auto=cumulativeupcost[{1}] sacrifice
text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mind Knives
auto=discard:1 opponent
text=Target opponent discards a card at random.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Mind Maggots
auto=may target(<anyamount>*|myhand) reject && counter(1/1,2) all(this)
text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
mana={3}{B}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Mind Over Matter
auto={discard(*|myhand)}:tap target(artifact,creature,land)
auto={discard(*|myhand)}:untap target(artifact,creature,land)
text=Discard a card: You may tap or untap target artifact, creature, or land.
mana={2}{U}{U}{U}{U}
type=Enchantment
[/card]
[card]
name=Mind Shatter
target=player
auto=discard:x
text=Target player discards X cards at random.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Mind Slash
auto={B}{S(creature|mybattlefield)}:reject target(*|opponenthand) asSorcery
text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Mind Spring
auto=draw:X controller
text=Draw X cards.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Mind Stone
auto={T}:Add{1}
auto={1}{T}{S}:draw:1
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card.
mana={2}
type=Artifact
[/card]
[card]
name=Mind Twist
target=player
auto=discard:x
text=Target player discards X cards at random.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Mind Unbound
auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller
auto=@each my upkeep:counter(0/0,1,Lore)
text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
mana={4}{U}{U}
type=Enchantment
[/card]
[card]
name=Mind Warp
target=<prex>*|opponenthand
auto=reject
text=Look at target player's hand and choose X cards from it. That player discards them.
mana={X}{3}{B}
type=Sorcery
[/card]
[card]
name=Mind Whip
target=creature
auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mindbender Spores
abilities=flying,defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever
text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
mana={2}{G}
type=Creature
subtype=Fungus Wall
power=0
toughness=1
[/card]
[card]
name=Mindcrank
auto=@lifeloss(opponent): deplete:thatmuch opponent
text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
mana={2}
type=Artifact
[/card]
[card]
name=Mindculling
auto=draw:2 controller
auto=discard:2 opponent
text=You draw two cards and target opponent discards two cards.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Mindless Automaton
auto=counter(1/1,2)
auto={1}{discard(*|myhand)}:counter(1/1,1)
auto={C(1/1,-2)}:draw:1 controller
text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card.
mana={4}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Mindless Null
abilities=cantblock
auto=aslongas(vampire|myBattlefield) -cantblock
text=Mindless Null can't block unless you control a Vampire.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Mindslicer
auto=@movedto(this|graveyard) from(battlefield):reject all(*|hand)
text=When Mindslicer dies, each player discards his or her hand.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Mindstorm Crown
auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller
auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller
text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
mana={3}
type=Artifact
[/card]
[card]
name=Mindwhip Sliver
auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery
text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
mana={2}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Mindwrack Liege
auto=lord(other creature[blue]|myBattlefield) 1/1
auto=lord(other creature[red]|myBattlefield) 1/1
auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand)
text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
mana={3}{UR}{UR}{UR}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Mine Bearer
auto={T}{S}:destroy target(creature[attacking])
text={T}, Sacrifice Mine Bearer: Destroy target attacking creature.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Mine Layer
auto={1}{R}{T}:counter(0/0,1,Mine) target(land)
auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy
auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine)
text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands.
mana={3}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Minion of Leshrac
abilities=protection from black
auto={T}:destroy target(creature,land)
alias=2474
text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon Minion
power=5
toughness=5
[/card]
[card]
name=Minion of Tevesh Szat
auto=upcost[{B}{B}] damage:2 controller
auto={T}:3/-2 target(creature)
text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon Minion
power=4
toughness=4
[/card]
[card]
name=Minions' Murmurs
auto=foreach(creature|myBattlefield) draw:1
auto=foreach(creature|myBattlefield) life:-1
text=You draw X cards and you lose X life, where X is the number of creatures you control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Minister of Impediments
auto={T}:tap target(creature)
text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature.
mana={2}{WU}
type=Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Minotaur Explorer
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=choice sacrifice
text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
mana={1}{R}
type=Creature
subtype=Minotaur Scout
power=3
toughness=3
[/card]
[card]
name=Minotaur Illusionist
auto={1}{U}:shroud
auto={R}{S}:target(creature) dynamicability<!powerstrike!>
text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
mana={3}{U}{R}
type=Creature
subtype=Minotaur Wizard
power=3
toughness=4
[/card]
[card]
name=Minotaur Tactician
abilities=haste
auto=aslongas(creature[white]|myBattlefield) 1/1
auto=aslongas(creature[blue]|myBattlefield) 1/1
text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature.
mana={3}{R}
type=Creature
subtype=Minotaur
power=1
toughness=1
[/card]
[card]
name=Minotaur Warrior
mana={2}{R}
type=Creature
subtype=Minotaur Warrior
power=2
toughness=3
[/card]
[card]
name=Miraculous Recovery
target=creature|mygraveyard
auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)]))
text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it.
mana={4}{W}
type=Instant
[/card]
[card]
name=Mire Blight
target=creature
auto=@damaged(mytgt):destroy(mytgt)
text=Enchant creature -- When enchanted creature is dealt damage, destroy it.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mire Boa
abilities=swampwalk
auto={G}:regenerate
text=Swampwalk -- {G}: Regenerate Mire Boa.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Mire Kavu
auto=aslongas(swamp|myBattlefield) 1/1
text=Mire Kavu gets +1/+1 as long as you control a Swamp.
mana={3}{R}
type=Creature
subtype=Kavu
power=3
toughness=2
[/card]
[card]
name=Mire Shade
auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery
text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
mana={1}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Miren, the Moaning Well
auto={T}:add {1}
auto={3}{T}:target(creature) dynamicability<!mytgt toughnesslifegain srccontroller!> sacrifice
text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
type=Legendary Land
[/card]
[card]
name=Mirozel
abilities=flying
auto=@targeted(this):moveTo(ownerhand)
text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
mana={3}{U}
type=Creature
subtype=Illusion
power=2
toughness=3
[/card]
[card]
name=Mirran Crusader
abilities=double strike,protection from black,protection from green
text=Double strike, protection from black and from green
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Mirran Mettle
target=creature
auto=2/2
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead.
mana={G}
type=Instant
[/card]
[card]
name=Mirran Spy
abilities=flying
auto=@movedTo(artifact|mystack):may untap target(creature)
text=Flying -- Whenever you cast an artifact spell, you may untap target creature.
mana={2}{U}
type=Creature
subtype=Drone
power=1
toughness=3
[/card]
[card]
name=Mirri the Cursed
abilities=flying,first strike,haste
auto=@combatdamaged(creature) from(this):counter(1/1,1)
text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
mana={2}{B}{B}
type=Legendary Creature
subtype=Vampire Cat
power=3
toughness=2
[/card]
[card]
name=Mirri, Cat Warrior
abilities=first strike,forestwalk,vigilance
text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
mana={1}{G}{G}
type=Legendary Creature
subtype=Cat Warrior
power=2
toughness=3
[/card]
[card]
name=Mirrodin's Core
auto={T}:add{1}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
auto={T}:counter(0/0,1,Charge)
text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Mirror Entity
auto={x}:all(creature|mybattlefield) transforms((allsubtypes,setpower=x,settoughness=x)) ueot
text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn.
mana={2}{W}
type=Creature
subtype=Shapeshifter
abilities=changeling
power=1
toughness=1
[/card]
[card]
name=Mirror-Sigil Sergeant
abilities=trample
auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(158598)
text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
mana={5}{W}
type=Creature
subtype=Rhino Soldier
power=4
toughness=4
[/card]
[card]
name=Mirror Wall
abilities=defender
auto={W}:canattack ueot
text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender.
mana={3}{U}
type=Creature
subtype=Wall
power=3
toughness=4
[/card]
[card]
name=Mischievous Poltergeist
abilities=flying
auto={L}:regenerate
text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist.
mana={2}{B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Misers' Cage
auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent
text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
mana={3}
type=Artifact
[/card]
[card]
name=Misery Charm
auto=aslongas(cleric|battlefield) choice destroy target(cleric)
auto=aslongas(cleric|battlefield) choice moveTo(myHand) target(cleric|myGraveyard)
auto=choice life:-2 target(player)
text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
mana={B}
type=Instant
[/card]
[card]
name=Misfortune's Gain
target=creature
auto=destroy && life:4 targetController
text=Destroy target creature. Its owner gains 4 life.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Mishra's Factory
auto={T}:add{1}
auto={1}:becomes(Artifact Creature Assembly-Worker,2/2) ueot
auto={T}:1/1 target(assembly-worker)
text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
type=Land
[/card]
[card]
name=Mishra's Groundbreaker
auto={T}{S}:becomes(Artifact Creature,3/3) target(land|myBattlefield)
text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
mana={4}
type=Artifact
[/card]
[card]
name=Mishra's Helix
auto={T}:name(X = 0) life:0
auto={1}{T}:name(X = 1) target(land) tap
auto={2}{T}:name(X = 2) target(<2>land) tap
auto={3}{T}:name(X = 3) target(<3>land) tap
auto={4}{T}:name(X = 4) target(<4>land) tap
auto={5}{T}:name(X = 5) target(<5>land) tap
auto={6}{T}:name(X = 6) target(<6>land) tap
auto={7}{T}:name(X = 7) target(<7>land) tap
auto={8}{T}:name(X = 8) target(<8>land) tap
auto={9}{T}:name(X = 9) target(<9>land) tap
auto={10}{T}:name(X = 10) target(<10>land) tap
auto={11}{T}:name(X = 11) target(<11>land) tap
auto={12}{T}:name(X = 12) target(<12>land) tap
auto={13}{T}:name(X = 13) target(<13>land) tap
auto={14}{T}:name(X = 14) target(<14>land) tap
auto={15}{T}:name(X = 15) target(<15>land) tap
auto={16}{T}:name(X = 16) target(<16>land) tap
text={X}, {T}: Tap X target lands.
mana={5}
type=Artifact
[/card]
[card]
name=Misinformation
target=<upto:3>*|opponentgraveyard
auto=moveTo(ownerLibrary)
text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
mana={B}
type=Instant
[/card]
[card]
name=Misshapen Fiend
abilities=flying
text=Flying
mana={1}{B}
type=Creature
subtype=Horror Mercenary
power=1
toughness=1
[/card]
[card]
name=Misstep
text=Creatures target player controls don't untap during that player's next untap step.
auto=choice name(your opponent's creatures don't untap during his next upkeep) frozen all(creature|opponentBattlefield)
auto=choice name(your creatures don't untap during your next upkeep) frozen all(creature|myBattlefield)
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Mist Dragon
auto={0}:flying
auto={0}:-flying
auto={3}{U}{U}:phaseout
text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={4}{U}{U}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Mist Leopard
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=Mistbind Clique
abilities=flash,flying
auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield)
auto=choice sacrifice
text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=4
toughness=4
[/card]
[card]
name=Mistblade Shinobi
autohand={U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield)
text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
mana={2}{U}
type=Creature
subtype=Human Ninja
power=1
toughness=1
[/card]
[card]
name=Mistform Ultimus
abilities=changeling
text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
mana={3}{U}
type=Legendary Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Mistmeadow Skulk
abilities=lifelink
auto=protection from(*[manacost>=3])
text=Lifelink, protection from converted mana cost 3 or greater
mana={1}{W}
type=Creature
subtype=Kithkin Rogue
power=1
toughness=1
[/card]
[card]
name=Mistmeadow Witch
auto={2}{W}{U}:(blink)ueot target(creature)
text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{WU}
type=Creature
subtype=Kithkin Wizard
power=1
toughness=1
[/card]
[card]
name=Mistral Charger
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Mistvein Borderpost
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
mana={1}{U}{B}
type=Artifact
[/card]
[card]
name=Misty Rainforest
auto={L}{T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary)
text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Mitotic Slime
auto=@movedTo(this|graveyard) from(battlefield):token(66666666)*2
text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."
mana={4}{G}
type=Creature
subtype=Ooze
power=4
toughness=4
[/card]
[card]
name=Mnemonic Nexus
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller
text=Each player shuffles his or her graveyard into his or her library.
mana={3}{U}
type=Instant
[/card]
[card]
name=Mnemonic Sliver
auto=lord(sliver) {2}{S}:draw:1
text=All Slivers have "{2}, Sacrifice this permanent: Draw a card."
mana={2}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Mnemonic Wall
abilities=defender
auto=may moveTo(myhand) target(instant,sorcery|mygraveyard)
text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
mana={4}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Moan of the Unhallowed
auto=token(Zombie,Creature Zombie,2/2,black)*2
flashback={5}{B}{B}
text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Moaning Spirit
abilities=flying
text=Flying
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Moat
auto=lord(creature[-flying]) cantattack
text=Creatures without flying can't attack.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Mob Justice
target=player
auto=foreach(creature|myBattlefield) damage:1
text=Mob Justice deals damage to target player equal to the number of creatures you control.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Mobile Fort
abilities=defender
auto={3}:3/-1 && canattack ueot limit:1
text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Mobilization
auto={2}{W}:token(Soldier,creature soldier, 1/1,white)
auto=lord(soldier) vigilance
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Mobilize
auto=untap all(creature|myBattlefield)
text=Untap all creatures you control.
mana={G}
type=Sorcery
[/card]
[card]
name=Mogg Alarm
auto=token(Goblin,Creature Goblin,1/1,red)*2
other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains)
text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Mogg Bombers
auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player)
text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
mana={3}{R}
type=Creature
subtype=Goblin
power=3
toughness=4
[/card]
[card]
name=Mogg Cannon
auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot
text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
mana={2}
type=Artifact
[/card]
[card]
name=Mogg Conscripts
abilities=cantattack
auto=@movedTo(creature|mystack):-cantattack ueot
text=Mogg Conscripts can't attack unless you've cast a creature spell this turn.
mana={R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Mogg Fanatic
auto={S}:Damage:1 target(creature,player)
text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Mogg Flunkies
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
text=Mogg Flunkies can't attack or block alone.
mana={1}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Mogg Hollows
auto={T}:Add{1}
auto={T}:Add{R} && frozen
auto={T}:Add{G} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Mogg Jailer
auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack
text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Mogg Maniac
auto=@damaged(this):damage:thatmuch opponent
text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Mogg Raider
auto={S(goblin|myBattlefield)}:1/1 target(creature)
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Mogg Salvage
target=artifact
auto=destroy
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0
text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact.
mana={2}{R}
type=Instant
[/card]
[card]
name=Mogg Sentry
auto=@movedTo(*|opponentstack):2/2 ueot
text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Mogg Squad
auto=foreach(other creature|battlefield) -1/-1
text=Mogg Squad gets -1/-1 for each other creature on the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin
power=3
toughness=3
[/card]
[card]
name=Mogg Toady
auto=@each my attackers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantattack)) ueot
auto=@each my blockers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantblock)) ueot
text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Mogg War Marshal
auto=token(Goblin,creature token goblin,1/1,red)
auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,creature token goblin,1/1,red)
auto=upcost[{1}{R};next upkeep] sacrifice
text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Moggcatcher
auto={3}{T}:moveTo(myBattlefield) target(goblin[-instant;-sorcery]|mylibrary)
text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{R}{R}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Mold Adder
auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1)
text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
mana={G}
type=Creature
subtype=Fungus Snake
power=1
toughness=1
[/card]
[card]
name=Mold Demon
auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1
auto=choice sacrifice all(this)
text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
mana={5}{B}{B}
type=Creature
subtype=Fungus Demon
power=6
toughness=6
[/card]
[card]
name=Mold Shambler
kicker={1}{G}
auto=kicker destroy target(*[-creature])
text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
mana={3}{G}
type=Creature
subtype=Fungus Beast
power=3
toughness=3
[/card]
[card]
name=Molder
auto=destroy target(*[artifact;enchantment;manacost <=X])
auto=life:x
text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
mana={X}{G}
type=Instant
[/card]
[card]
name=Molder Beast
abilities=trample
auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot
text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Moldgraf Monstrosity
abilities=trample
auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard)
text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
mana={4}{G}{G}{G}
type=Creature
subtype=Insect
power=8
toughness=8
[/card]
[card]
name=Molimo, Maro-Sorcerer
abilities=trample
auto=foreach(land|myBattlefield) 1/1
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
mana={4}{G}{G}{G}
type=Legendary Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Molten Frame
target=creature[artifact]
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{R}
type=Instant
[/card]
[card]
name=Molten Hydra
auto={1}{R}{R}:counter(1/1,1)
auto={T}:target(creature,player) dynamicability<!oneonecountersstrike!> && removeallcounters(1/1) all(this)
text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
mana={1}{R}
type=Creature
subtype=Hydra
power=1
toughness=1
[/card]
[card]
name=Molten Rain
target=land
auto=teach(land[-basic]) damage:2 targetcontroller
auto=destroy
text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Molten Ravager
auto={R}:1/0
text={R}: Molten Ravager gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental
power=0
toughness=4
[/card]
[card]
name=Molten-Tail Masticore
auto=upcost[{discard(*|myhand)}] sacrifice
auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player)
auto={2}:regenerate
text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore.
mana={4}
type=Artifact Creature
subtype=Masticore
power=4
toughness=4
[/card]
[card]
name=Molting Harpy
abilities=flying
auto=upcost[{2}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
mana={B}
type=Creature
subtype=Harpy Mercenary
power=2
toughness=1
[/card]
[card]
name=Molting Skin
auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1
text=Return Molting Skin to its owner's hand: Regenerate target creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Moltensteel Dragon
abilities=flying
auto={p(R)}:1/0
text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn.
color=red
mana={4}{p(R)}{p(R)}
type=Artifact Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Moment of Heroism
target=creature
auto=2/2
auto=lifelink
text=Target creature gets +2/+2 and gains lifelink until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Momentous Fall
target=creature|myBattlefield
auto=moveTo(ownergraveyard)
auto=draw:p controller
auto=life:t controller
text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Momentum
target=creature
auto=@each my upkeep:may counter(0/0,1,Growth)
auto=thisforeach(counter{0/0.1.Growth}) 1/1
text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Momentary Blink
target=creature|mybattlefield
auto=(blink)
flashback={3}{U}
text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Moment's Peace
auto=preventAllcombatDamage ueot
flashback={2}{G}
text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Instant
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Mondronen Shaman
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Tovolar's Magehunter)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
mana={3}{R}
type=Creature
subtype=Human Werewolf Shaman
power=3
toughness=2
[/card]
[card]
name=Tovolar's Magehunter
auto=@movedTo(*|opponentstack):damage:2 opponent
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mondronen Shaman)
text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
color=red
type=Creature
subtype=Werewolf
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Mongrel Pack
auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4
auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4
auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4
auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4
auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4
text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield.
mana={3}{G}
type=Creature
subtype=Hound
power=4
toughness=1
[/card]
[card]
name=Monk Idealist
auto=moveTo(myhand) target(enchantment|mygraveyard)
text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Monk Realist
auto=destroy target(enchantment)
text=When Monk Realist enters the battlefield, destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Human Monk Cleric
power=1
toughness=1
[/card]
[card]
name=Mons's Goblin Raiders
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Monsoon
auto=@each my endofturn:foreach(island[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent endofturn:foreach(island[-tapped]|opponentBattlefield) damage:1 opponent
auto=@each my cleanup:tap all(island[-tapped]|myBattlefield)
auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield)
text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
mana={2}{R}{G}
type=Enchantment
[/card]
[card]
name=Monstrify
target=creature
auto=4/4
retrace={3}{G}{discard(land|myhand)}
text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Monstrous Carabid
abilities=mustattack
autohand=__CYCLING__({BR})
text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
mana={3}{B}{R}
type=Creature
subtype=Insect
power=4
toughness=4
[/card]
[card]
name=Monstrous Growth
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Monstrous Hound
auto=@each my attackers:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then transforms((,cantattack)) ueot
auto=@each my blockers:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then transforms((,cantblock)) ueot
text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player.
mana={3}{R}
type=Creature
subtype=Hound
power=4
toughness=4
[/card]
[card]
name=Moon Heron
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Bird Spirit
power=3
toughness=2
[/card]
[card]
name=Moon Sprite
abilities=flying
text=Flying
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Moonbow Illusionist
abilities=flying
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
mana={2}{U}
type=Creature
subtype=Moonfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Moonglove Changeling
abilities=changeling
auto={B}:deathtouch
text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={2}{B}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Moonglove Extract
auto={S}:damage:2 target(creature,player)
text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
mana={3}
type=Artifact
[/card]
[card]
name=Moonglove Winnower
abilities=deathtouch
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={3}{B}
type=Creature
subtype=Elf Rogue
power=2
toughness=3
[/card]
[card]
name=Moonlace
text=Target spell or permanent becomes colorless.
target=*
auto=transforms((,artifact)) forever
mana={U}
type=Instant
[/card]
[card]
name=Moonlit Strider
auto={S}:name(White) protection from white target(creature|myBattlefield)
auto={S}:name(Blue) protection from blue target(creature|myBattlefield)
auto={S}:name(Black) protection from black target(creature|myBattlefield)
auto={S}:name(Red) protection from red target(creature|myBattlefield)
auto={S}:name(Green) protection from green target(creature|myBattlefield)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={3}{W}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Moonlit Wake
auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller
text=Whenever a creature dies, you gain 1 life.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Moonveil Dragon
abilities=flying
auto={R}:all(creature|mybattlefield) 1/0
text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn.
mana={3}{R}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Moonwing Moth
abilities=flying
auto={W}:0/1
text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn.
mana={1}{W}{W}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Moor Fiend
abilities=swampwalk
text=Swampwalk
mana={3}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Moorish Cavalry
abilities=trample
text=Trample
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Moorland Haunt
auto={T}:Add{1}
auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying)
text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
type=Land
[/card]
[card]
name=Morale
auto=lord(creature[attacking]) 1/1
text=Attacking creatures get +1/+1 until end of turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Morality Shift
auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary)
text=Exchange your graveyard and library. Then shuffle your library.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Moratorium Stone
auto={2}{T}:moveTo(exile) target(*|graveyard)
auto={2}{W}{B}{T}{S}:moveTo(exile) target(*|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield)
text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
mana={1}
type=Artifact
[/card]
[card]
name=Morbid Bloom
target=creature|graveyard
auto=moveto(exile)
auto=token(Saproling,Creature Saproling,1/1,green)*t
text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
mana={4}{B}{G}
type=Sorcery
[/card]
[card]
name=Morbid Hunger
target=creature,player
auto=damage:3
auto=life:3 controller
flashback={7}{B}{B}
text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Morbid Plunder
target=<upto:2>creature|mygraveyard
auto=moveTo(ownerhand)
text=Return up to two target creature cards from your graveyard to your hand.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Mordant Dragon
abilities=flying
auto={1}{R}:1/0
auto=@combatdamaged(opponent) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield)
text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
mana={3}{R}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Morgue Theft
target=creature|mygraveyard
auto=moveTo(myhand)
text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{B}
flashback={4}{b}
type=Sorcery
[/card]
[card]
name=Morgue Thrull
auto={S}:deplete:3
text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
mana={2}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Morgue Toad
auto={S}:Add{U}{R}
text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
mana={2}{B}
type=Creature
subtype=Frog
power=2
toughness=2
[/card]
[card]
name=Morinfen
abilities=flying
auto=cumulativeupcost[{L}] sacrifice
text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={3}{B}{B}
type=Legendary Creature
subtype=Horror
power=5
toughness=4
[/card]
[card]
name=Moriok Reaver
text=
mana={2}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Moriok Replica
auto={1}{B}{S}:draw:2 && life:-2
text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life.
mana={3}
type=Artifact Creature
subtype=Warrior
power=2
toughness=2
[/card]
[card]
name=Moriok Rigger
auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1)
text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
mana={2}{B}
type=Creature
subtype=Human Rogue Rigger
power=2
toughness=2
[/card]
[card]
name=Moriok Scavenger
auto=may moveTo(myhand) target(creature[artifact]|mygraveyard)
text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
mana={3}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=3
[/card]
[card]
name=Morkrut Banshee
auto=if morbid then choice target(creature) -4/-4 ueot
text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Morningtide
auto=moveto(exile) all(*|graveyard)
text=Exile all cards from all graveyards.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Moroii
abilities=flying
auto=@each my upkeep:life:-1 controller
text=Flying -- At the beginning of your upkeep, you lose 1 life.
mana={2}{U}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Morphling
auto={U}:untap
auto={U}:flying
auto={U}:shroud
auto={1}:1/-1
auto={1}:-1/1
text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn.
mana={3}{U}{U}
type=Creature
subtype=Shapeshifter
power=3
toughness=3
[/card]
[card]
name=Morselhoarder
auto=counter(-1/-1,2)
auto={C(-1/-1,-1)}:add{W}
auto={C(-1/-1,-1)}:add{U}
auto={C(-1/-1,-1)}:add{B}
auto={C(-1/-1,-1)}:add{R}
auto={C(-1/-1,-1)}:add{G}
text=Morselhoarder enters the battlefield with two -1/-1 counters on it.   Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
mana={4}{RG}{RG}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]
[card]
name=Mortal Combat
auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame
text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Mortal Wound
target=creature
auto=@damaged(mytgt):destroy
text=Enchant creature -- When enchanted creature is dealt damage, destroy it.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mortarpod
auto={2}:equip
auto=0/1
auto=teach(creature) {S}:damage:1 target(creature,player)
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Mortician Beetle
auto=@sacrificed(creature):may counter(1/1,1)
text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
mana={B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Mortis Dogs
auto=@combat(attacking) source(this):2/0 ueot
auto=@movedTo(this|graveyard) from(battlefield):target(player) dynamicability<!powerlifeloss!>
text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power.
mana={3}{B}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Mortify
target=creature,enchantment
auto=destroy
text=Destroy target creature or enchantment.
mana={1}{W}{B}
type=Instant
[/card]
[card]
name=Mortiphobia
auto={1}{B}{discard(*|myhand)}:moveto(exile) target(*|graveyard)
auto={1}{B}{S}:moveto(exile) target(*|graveyard)
text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Mortivore
auto={B}:regenerate
auto=foreach(creature|graveyard) 1/1
text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{B}{B}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Mortuary
auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger[to]) moveTo(myLibrary)
text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Mosquito Guard
abilities=first strike
autohand={1}{W}{discard(this|myhand)}:counter(1/1,1) target(creature)
text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
mana={W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Moss Diamond
auto=tap
auto={T}:Add {G}
text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Moss Kami
abilities=trample
text=Trample
mana={5}{G}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Moss Monster
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=3
toughness=6
[/card]
[card]
name=Mossdog
auto=@targeted(this):counter(1/1,1)
text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
mana={G}
type=Creature
subtype=Plant Hound
power=1
toughness=1
[/card]
[card]
name=Mossfire Egg
auto={2}{T}{S}:Add{R}{G} && Draw:1
text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Mossfire Valley
auto={1}{T}:Add {R}{G}
text={1}, {T}: Add {R}{G} to your mana pool.
type=Land
[/card]
[card]
name=Mosstodon
auto={1}:trample target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains trample until end of turn.
mana={4}{G}
type=Creature
subtype=Plant Elephant
power=5
toughness=3
[/card]
[card]
name=Mother of Runes
auto={T}:name(White) protection from white target(creature|myBattlefield)
auto={T}:name(Blue) protection from blue target(creature|myBattlefield)
auto={T}:name(Black) protection from black target(creature|myBattlefield)
auto={T}:name(Red) protection from red target(creature|myBattlefield)
auto={T}:name(Green) protection from green target(creature|myBattlefield)
text={T}: Target creature you control gains protection from the color of your choice until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Mothdust Changeling
abilities=changeling
auto={T(creature|myBattlefield)}:flying
text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
mana={U}
type=Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Mothrider Samurai
abilities=flying
auto=bushido(1/1)
text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={3}{W}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Mountain
text=R
type=Basic Land
subtype=Mountain
[/card]
[card]
name=Mountain Bandit
abilities=haste
text=Haste
mana={R}
type=Creature
subtype=Human Soldier Rogue
power=1
toughness=1
[/card]
[card]
name=Mountain Goat
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goat
power=1
toughness=1
[/card]
[card]
name=Mountain Titan
auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot
text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
mana={2}{B}{R}
type=Creature
subtype=Giant
power=2
toughness=2
[/card]
[card]
name=Mountain Valley
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|myLibrary)
text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Mountain Yeti
abilities=mountainwalk,protection from white
text=Mountainwalk, protection from white
mana={2}{R}{R}
type=Creature
subtype=Yeti
power=3
toughness=3
[/card]
[card]
name=Mournful Zombie
auto={W}{T}:life:1 target(player)
text={W}, {T}: Target player gains 1 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Mourning
target=creature
auto=-2/0
auto={B}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mourning Thrull
abilities=flying
auto=spiritlink
text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life.
mana={1}{WB}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Mox Diamond
auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Emerald
auto={T}:add{G}
text={T}: Add {G} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Jet
auto={T}:add{B}
text={T}: Add {B} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Opal
auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2
auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2
auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2
auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2
auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2
text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
mana={0}
type=Legendary Artifact
[/card]
[card]
name=Mox Pearl
auto={T}:add{W}
text={T}: Add {W} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Ruby
auto={T}:add{R}
text={T}: Add {R} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mox Sapphire
auto={T}:add{U}
text={T}: Add {U} to your mana pool.
mana={0}
type=Artifact
[/card]
[card]
name=Mtenda Griffin
abilities=flying
auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly
text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Mtenda Herder
abilities=flanking
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={W}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Muck Rats
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Mudbrawler Cohort
abilities=haste
auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0
text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Mudbrawler Raiders
auto=cantbeblockedby(creature[blue])
text=Mudbrawler Raiders can't be blocked by blue creatures.
mana={2}{RG}{RG}
type=Creature
subtype=Goblin Warrior
power=3
toughness=3
[/card]
[card]
name=Mudbutton Torchrunner
auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player)
text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Muddle the Mixture
target=instant,sorcery|stack
auto=fizzle
autohand={1}{U}{U}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery
text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={U}{U}
type=Instant
[/card]
[card]
name=Mulldrifter
abilities=flying
other={2}{U} name(Evoke)
auto=draw:2
auto=alternative sacrifice
text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{U}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Multani, Maro-Sorcerer
abilities=shroud
auto=foreach(*|myhand) 1/1
auto=foreach(*|opponenthand) 1/1
text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands.
mana={4}{G}{G}
type=Legendary Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Multani's Acolyte
auto=draw:1
auto=upcost[{G}{G};next upkeep] sacrifice
text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card.
mana={G}{G}
type=Creature
subtype=Elf
power=2
toughness=1
[/card]
[card]
name=Multani's Decree
auto=@movedTo(enchantment|graveyard):life:2
auto=destroy all(enchantment)
text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Multani's Harmony
target=creature
auto=teach(creature) {T}:Add{W}
auto=teach(creature) {T}:Add{U}
auto=teach(creature) {T}:Add{B}
auto=teach(creature) {T}:Add{R}
auto=teach(creature) {T}:Add{G}
text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mungha Wurm
auto=@each my untap:untap notatarget(land|myBattlefield)
auto=lord(land|myBattlefield) doesnotuntap
text=You can't untap more than one land during your untap step.
mana={2}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=5
[/card]
[card]
name=Murasa Pyromancer
auto=may foreach(ally|mybattlefield) damage:1 target(creature)
auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature)
text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
mana={4}{R}{R}
type=Creature
subtype=Human Shaman Ally
power=3
toughness=2
[/card]
[card]
name=Murder of Crows
abilities=flying
auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever
text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card.
mana={3}{U}{U}
type=Creature
subtype=Bird
power=4
toughness=4
[/card]
[card]
name=Murderous Redcap
abilities=persist
auto=target(creature,player) dynamicability<!powerstrike!>
text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{BR}{BR}
type=Creature
subtype=Goblin Assassin
power=2
toughness=2
[/card]
[card]
name=Murk Dwellers
auto=@combat(notblocked) source(this):2/0 ueot
text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Murkfiend Liege
auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield)
auto=lord(other creature[green]|myBattlefield) 1/1
auto=lord(other creature[blue]|myBattlefield) 1/1
text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step.
mana={2}{GU}{GU}{GU}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Murmuring Bosk
auto=tap
auto=aslongas(treefolk|myhand) untap
auto={T}:Add{W} && damage:1 controller
auto={T}:Add{B} && damage:1 controller
text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
type=Land
subtype=Forest
[/card]
[card]
name=Muscle Burst
target=creature
auto=3/3
auto=foreach(muscle burst|graveyard) 1/1
auto=foreach(diligent farmhand|graveyard) 1/1
text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
mana={1}{G}
type=Instant
[/card]
[card]
name=Muscle Sliver
auto=lord(sliver) 1/1
text=All Sliver creatures get +1/+1.
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Mutagenic Growth
target=creature
auto=2/2
text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn.
color=green
mana={p(G)}
type=Instant
[/card]
[card]
name=Mutavault
auto={t}:add{1}
auto={1}:becomes(creature,2/2) ueot && transforms((allsubtypes)) ueot
text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
type=Land
[/card]
[card]
name=Mutilate
auto=foreach(swamp|myBattlefield)-1/-1 all(creature)
text=All creatures get -1/-1 until end of turn for each Swamp you control.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Muzzle
target=creature
auto=teach(creature) preventalldamage from(this)
text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mwonvuli Acid-Moss
target=land
auto=destroy
auto=target(forest|mylibrary) moveto(mybattlefield) and((tap))
text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Mwonvuli Ooze
auto=thisforeach(counter{0/0.1.Age}) 2/2
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
mana={G}
type=Creature
subtype=Ooze
power=1+*
toughness=1+*
[/card]
[card]
name=Mycologist
text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life.
mana={1}{W}
type=Creature
subtype=Human Druid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:life:2
power=0
toughness=2
[/card]
[card]
name=Mycoloth
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green)
text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
mana={3}{G}{G}
type=Creature
subtype=Fungus
power=4
toughness=4
[/card]
[card]
name=Mycoid Shepherd
auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller
auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller
text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
mana={1}{G}{G}{W}
type=Creature
subtype=Fungus
power=5
toughness=4
[/card]
[card]
name=Mycosynth Fiend
auto=opponentpoisoncount/opponentpoisoncount nonstatic
text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
mana={2}{G}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Mycosynth Wellspring
auto=may moveTo(myhand) notatarget(land[basic]|mylibrary)
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myhand) notatarget(land[basic]|mylibrary)
text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
mana={2}
type=Artifact
[/card]
[card]
name=Myojin of Cleansing Fire
auto=if casted(this) then counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:destroy all(other creature)
text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
mana={5}{W}{W}{W}
type=Legendary Creature
subtype=Spirit
power=4
toughness=6
[/card]
[card]
name=Myojin of Infinite Rage
auto=if casted(this) then counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:destroy all(land)
text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
mana={7}{R}{R}{R}
type=Legendary Creature
subtype=Spirit
power=7
toughness=4
[/card]
[card]
name=Myojin of Life's Web
auto=if casted(this) then counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(<anyamount>creature|myhand)
text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
mana={6}{G}{G}{G}
type=Legendary Creature
subtype=Spirit
power=8
toughness=8
[/card]
[card]
name=Myojin of Night's Reach
auto=if casted(this) then counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand)
text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
mana={5}{B}{B}{B}
type=Legendary Creature
subtype=Spirit
power=5
toughness=2
[/card]
[card]
name=Myojin of Seeing Winds
auto=if casted(this) then counter(0/0,1,Divinity)
auto=this(counter{0/0.1.Divinity}) indestructible
auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1
text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
mana={7}{U}{U}{U}
type=Legendary Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Myr Adapter
auto=thisforeach(gear) 1/1
text=Myr Adapter gets +1/+1 for each Equipment attached to it.
mana={3}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Enforcer
abilities=affinityartifacts
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
mana={7}
type=Artifact Creature
subtype=Myr
power=4
toughness=4
[/card]
[card]
name=Myr Galvanizer
auto=lord(other myr|mybattlefield) 1/1
auto={1}{T}:untap all(other myr|mybattlefield)
text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Myr Incubator
auto={6}{T}{S}:target(<anyamount>artifact|mylibrary) moveTo(exile) && token(Myr,Artifact Creature Myr,1/1) controller
text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.
mana={6}
type=Artifact
[/card]
[card]
name=Myr Landshaper
auto={T}:transforms((artifact)) target(land) ueot
text={T}: Target land becomes an artifact in addition to its other types until end of turn.
mana={3}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Matrix
abilities=indestructible
auto=lord(Myr)1/1
auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact)
text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
mana={5}
type=Artifact
[/card]
[card]
name=Myr Mindservant
auto={2}{T}:shuffle
text={2}, {T}: Shuffle your library.
mana={1}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Moonvessel
auto=@movedto(this|graveyard):add{1}
text=When Myr Moonvessel dies, add {1} to your mana pool.
mana={1}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Propagator
auto={3}{T}:token(215069)
text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.
mana={3}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Prototype
auto=@each my upkeep:counter(1/1,1)
auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly
auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly
auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly
auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly
auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly
auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly
auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly
auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly
auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly
auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly
auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly
auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly
auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly
auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly
auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly
text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
mana={5}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Myr Quadropod
auto={3}:swap
text={3}: Switch Myr Quadropod's power and toughness until end of turn.
mana={4}
type=Artifact Creature
subtype=Myr
power=1
toughness=4
[/card]
[card]
name=Myr Retriever
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard)
text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Servitor
auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard)
auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard)
text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
mana={1}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Sire
auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1)
text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Turbine
auto={T}:token(Myr,Artifact Creature Myr,1/1)
auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:moveTo(mybattlefield) target(myr|mylibrary)
text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library.
mana={5}
type=Artifact
[/card]
[card]
name=Mysteries of the Deep
auto=draw:2
auto=aslongas(land[fresh]|mybattlefield) draw:1
text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
mana={4}{U}
type=Instant
[/card]
[card]
name=Mystic Compass
auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={1}, {T}: Target land becomes the basic land type of your choice until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Mystic Crusader
abilities=protection from black,protection from red
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
mana={1}{W}{W}
type=Creature
subtype=Human Nomad Mystic
power=2
toughness=1
[/card]
[card]
name=Mystic Decree
auto=lord(creature) -islandwalk
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=All creatures lose flying and islandwalk.
mana={2}{U}{U}
type=World Enchantment
[/card]
[card]
name=Mystic Denial
target=creature,sorcery|stack
auto=fizzle
text=Counter target creature or sorcery spell.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Mystic Enforcer
abilities=protection from black
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) flying >6
text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
mana={2}{G}{W}
type=Creature
subtype=Human Nomad Mystic
power=3
toughness=3
[/card]
[card]
name=Mystic Familiar
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) protection from black >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Mystic Gate
auto={T}:Add {1}
auto={WU}{T}:Add {W}{W}
auto={WU}{T}:Add {W}{U}
auto={WU}{T}:Add {U}{U}
text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Mystic Melting
target=artifact,enchantment
auto=destroy
auto=@next upkeep:draw:1 controller
text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep.
mana={3}{G}
type=Instant
[/card]
[card]
name=Mystic Might
target=land|myBattlefield
auto=cumulativeupcost[{1}{U}] sacrifice
auto=teach(land) {T}:2/2 target(creature)
text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mystic Penitent
abilities=vigilance
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
mana={W}
type=Creature
subtype=Human Nomad Mystic
power=1
toughness=1
[/card]
[card]
name=Mystic Restraints
abilities=flash
target=creature
auto=tap
auto=doesnotuntap
text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mystic Retrieval
target=instant,sorcery|mygraveyard
auto=moveTo(ownerhand)
flashback={2}{R}
text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R}
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Mystic Visionary
auto=aslongas(*|mygraveyard) flying >6
text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.
mana={1}{W}
type=Creature
subtype=Human Nomad Mystic
power=2
toughness=1
[/card]
[card]
name=Mystic Zealot
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) flying >6
text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
mana={3}{W}
type=Creature
subtype=Human Nomad Mystic
power=2
toughness=4
[/card]
[card]
name=Mystical Teachings
auto=choice name(instant card) moveTo(myhand) target(instant|myLibrary)
auto=choice name(card with flash) moveTo(myhand) target(*[flash]|myLibrary)
flashback={5}{B} 
text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{U}
type=Instant
[/card]
[card]
name=Mythic Proportions
target=creature
auto=8/8
auto=trample
text=Enchant creature -- Enchanted creature gets +8/+8 and has trample.
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mystifying Maze
type=land
auto={t}:add{1}
auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap)
[/card]
[card]
name=Nacatl Outlander
abilities=protection from blue
text=Protection from blue
mana={R}{G}
type=Creature
subtype=Cat Scout
power=2
toughness=2
[/card]
[card]
name=Nacatl Savage
auto=protection from(artifact)
text=Protection from artifacts
mana={1}{G}
type=Creature
subtype=Cat Warrior
power=2
toughness=1
[/card]
[card]
name=Nagao, Bound by Honor
auto=bushido(1/1)
auto=@combat(attacking) source(this):all(samurai[attacking]|myBattlefield) 1/1 ueot
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Legendary Creature
subtype=Human Samurai
power=3
toughness=3
[/card]
[card]
name=Nameless Inversion
abilities=changeling
target=creature
auto=3/-3
auto=transforms((removecreaturesubtypes)) ueot
text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn.
mana={1}{B}
type=Tribal Instant
subtype=Shapeshifter
[/card]
[card]
name=Nameless One
facedown={3}
autofacedown={2}{U}:morph
auto=foreach(wizard) 1/1
text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{U}
type=Creature
subtype=Wizard Avatar
power=*
toughness=*
[/card]
[card]
name=Nantuko Blightcutter
abilities=protection from black
auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6
text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=2
[/card]
[card]
name=Nantuko Calmer
auto={G}{T}{S}:destroy target(enchantment)
auto=aslongas(*|mygraveyard) 1/1 >6
text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
mana={2}{G}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=3
[/card]
[card]
name=Nantuko Cultivator
auto=may target(<anyamount>land|myhand) reject && draw:1 controller && counter(1/1,1) all(this)
text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
mana={3}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=2
[/card]
[card]
name=Nantuko Disciple
auto={G}{T}:2/2 target(creature)
text={G}, {T}: Target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=2
[/card]
[card]
name=Nantuko Elder
auto={T}:Add {1}{G}
text={T}: Add {1}{G} to your mana pool.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=1
toughness=2
[/card]
[card]
name=Nantuko Husk
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Insect
power=2
toughness=2
[/card]
[card]
name=Nantuko Mentor
auto={2}{G}{T}:target(creature) dynamicability<!mytgt powerpumpboth!> ueot
text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=1
toughness=1
[/card]
[card]
name=Nantuko Monastery
auto={T}:Add{1}
auto=aslongas(*|mygraveyard) {G}{W}:becomes(Creature Insect Monk,4/4,first strike,green,white) ueot >6
text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Nantuko Shade
auto={B}:1/1
text={B}: Nantuko Shade gets +1/+1 until end of turn.
mana={B}{B}
type=Creature
subtype=Insect Shade
power=2
toughness=1
[/card]
[card]
name=Nantuko Shaman
auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1
text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={2}{G}
suspend(1)={2}{g}{g}
type=Creature
subtype=Insect Shaman
power=3
toughness=2
[/card]
[card]
name=Nantuko Vigilante
facedown={3}
autofacedown={1}{G}:morph
autofaceup=destroy target(artifact,enchantment)
text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
mana={3}{G}
type=Creature
subtype=Insect Druid Mutant
power=3
toughness=2
[/card]
[card]
name=Narcissism
auto={G}{discard(*|myhand)}:2/2 target(creature)
auto={G}{S}:2/2 target(creature)
text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Narcolepsy
target=creature
auto=@each my upkeep:tap(mytgt)
auto=@each opponent upkeep:tap(mytgt)
text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Narcomoeba
abilities=flying
autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield)
text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
mana={1}{U}
type=Creature
subtype=Illusion
power=1
toughness=1
[/card]
[card]
name=Narrow Escape
target=*|myBattlefield
auto=moveTo(ownerhand)
auto=life:4 controller
text=Return target permanent you control to its owner's hand. You gain 4 life.
mana={2}{W}
type=Instant
[/card]
[card]
name=Narwhal
abilities=first strike,protection from red
text=First strike, protection from red
mana={2}{U}{U}
type=Creature
subtype=Whale
power=2
toughness=2
[/card]
[card]
name=Nath of the Gilt-Leaf
auto=@each my upkeep:may discard:1 opponent
auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={3}{B}{G}
type=Legendary Creature
subtype=Elf Warrior
power=4
toughness=4
[/card]
[card]
name=Nath's Buffoon
auto=protection from(elf)
text=Protection from Elves
mana={1}{B}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Natural Affinity
auto=lord(land) becomes(Creature,2/2) ueot
text=All lands become 2/2 creatures until end of turn. They're still lands.
mana={2}{G}
type=Instant
[/card]
[card]
name=Natural Emergence
auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield)
auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike)
text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands.
mana={2}{R}{G}
type=Enchantment
[/card]
[card]
name=Natural Order
auto=moveTo(myBattlefield) target(creature[green]|myLibrary)
text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
mana={2}{G}{G}{S(creature[green]|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Natural Spring
target=player
auto=life:8
text=Target player gains 8 life.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Naturalize
target=artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment.
mana={1}{G}
type=Instant
[/card]
[card]
name=Nature's Chosen
target=creature|mybattlefield
auto=teach(creature) {Q}:untap limit:1 myTurnOnly
auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly
text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nature's Claim
target=artifact,enchantment
auto=destroy
auto=life:4 targetController
text=Destroy target artifact or enchantment. Its controller gains 4 life.
mana={G}
type=Instant
[/card]
[card]
name=Nature's Cloak
auto=lord(creature|myBattlefield) forestwalk
text=Green creatures you control gain forestwalk until end of turn.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Nature's Lore
target=forest|myLibrary
auto=moveTo(myBattlefield)
text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Nature's Resurgence
auto=foreach(creature|mygraveyard) draw:1 controller
auto=foreach(creature|opponentgraveyard) draw:1 opponent
text=Each player draws a card for each creature card in his or her graveyard.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Nature's Revolt
auto=lord(land) becomes(Creature,2/2)
text=All lands are 2/2 creatures that are still lands.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Nature's Ruin
auto=destroy all(creature[green])
text=Destroy all green creatures.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Nature's Spiral
target=artifact,creature,enchantment,land|myGraveyard
auto=moveTo(myHand)
text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Nature's Will
auto=@combatdamaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Nausea
auto=lord(creature) -1/-1
text=All creatures get -1/-1 until end of turn.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Naya Battlemage
auto={R}{T}:2/0 target(creature)
auto={W}{T}:tap target(creature)
text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature.
mana={2}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Naya Charm
auto=aslongas(creature|battlefield) choice damage:3 target(creature)
auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard)
auto=choice tap all(creature|opponentBattlefield)
text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
mana={R}{G}{W}
type=Instant
[/card]
[card]
name=Naya Hushblade
auto=aslongas(other *[multicolor]|mybattlefield) 1/1
auto=aslongas(other *[multicolor]|mybattlefield) shroud
text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
mana={RW}{G}
type=Creature
subtype=Elf Rogue
power=2
toughness=1
[/card]
[card]
name=Naya Panorama
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) and((tap)) target(mountain,forest,plains|mylibrary)
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Naya Sojourners
auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature)
autohand=__CYCLING__({2}{G})
autohand={2}{G}{cycle}:name(cycling + effect) counter(1/1,1) target(creature) && draw:1 controller
text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
mana={2}{R}{G}{W}
type=Creature
subtype=Elf Shaman
power=5
toughness=3
[/card]
[card]
name=Near-Death Experience
auto=@each my upkeep:this(controllerlife = 1) wingame
text=At the beginning of your upkeep, if you have exactly 1 life, you win the game.
mana={2}{W}{W}{W}
type=Enchantment
[/card]
[card]
name=Nearheath Stalker
abilities=undying
text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={4}{R}
type=Creature
subtype=Vampire
power=4
toughness=1
[/card]
[card]
name=Neck Snap
target=creature[attacking;blocking]
auto=destroy
text=Destroy target attacking or blocking creature.
mana={3}{W}
type=Instant
[/card]
[card]
name=Necra Disciple
auto={G}{T}:Add{W}
auto={G}{T}:Add{U}
auto={G}{T}:Add{B}
auto={G}{T}:Add{R}
auto={W}{T}:prevent:1 target(creature,player)
text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Necra Sanctuary
auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1
auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1
auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3
text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Necrite
auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this)
text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
mana={1}{B}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Necrogen Censer
auto=counter(0/0,2,Charge)
auto={C(0/0,-1,Charge)}{T}:life:-2 target(player)
text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
mana={3}
type=Artifact
[/card]
[card]
name=Necrogen Scudder
abilities=flying
auto=life:-3
text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life.
mana={2}{B}
type=Creature
subtype=Horror
power=3
toughness=3
[/card]
[card]
name=Necrogenesis
auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green)
text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
mana={B}{G}
type=Enchantment
[/card]
[card]
name=Necromancer's Covenant
auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard)
auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard)
auto=lord(zombie|mybattlefield) lifelink
text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink.
mana={3}{W}{B}{B}
type=Enchantment
[/card]
[card]
name=Necromancer's Magemark
target=creature
auto=lord(creature[enchanted]|myBattlefield) 1/1
auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)]))
text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Necromantic Thirst
target=creature
auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard)
text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Necropede
abilities=infect
auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature)
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature.
mana={2}
type=Artifact Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Necropouncer
auto={2}:equip
auto=3/1
auto=haste
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2}
mana={6}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Necrosavant
autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly
text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
mana={3}{B}{B}{B}
type=Creature
subtype=Zombie Giant
power=5
toughness=5
[/card]
[card]
name=Necrotic Sliver
auto=lord(sliver) {3}{S}:destroy target(*)
text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
mana={1}{W}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Nectar Faerie
abilities=flying
auto={B}{T}:lifelink target(faerie,elf)
text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={1}{B}
type=Creature
subtype=Faerie Wizard
power=1
toughness=1
[/card]
[card]
name=Need for Speed
auto={S(land|myBattlefield)}:haste target(creature)
text=Sacrifice a land: Target creature gains haste until end of turn.
mana={R}
type=Enchantment
[/card]
[card]
name=Needle Storm
auto=damage:4 all(creature[flying])
text=Needle Storm deals 4 damage to each creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Needlebug
abilities=flash
auto=protection from(artifact)
text=Flash -- Protection from artifacts
mana={4}
type=Artifact Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Needlepeak Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{R}
type=Creature
subtype=Spider
power=4
toughness=2
[/card]
[card]
name=Needleshot Gourna
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={4}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=Nefashu
auto=@combat(attacking) source(this):target(<5>creature) -1/-1 ueot
text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
mana={4}{B}{B}
type=Creature
subtype=Zombie Mutant
power=5
toughness=3
[/card]
[card]
name=Negate
target=*[-creature]|stack
auto=fizzle
text=Counter target noncreature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Nekrataal
abilities=first strike
auto=bury target(creature[-black;-artifact])
text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
mana={2}{B}{B}
type=Creature
subtype=Human Assassin
power=2
toughness=1
[/card]
[card]
name=Necroskitter
abilities=wither
auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield)
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
mana={1}{B}{B}
type=Creature
subtype=Elemental
power=1
toughness=4
[/card]
[card]
name=Nema Siltlurker
text=
mana={4}{G}
type=Creature
subtype=Lizard
power=3
toughness=5
[/card]
[card]
name=Nemata, Grove Guardian
auto={2}{G}:token(Saproling,creature,1/1,green)
auto={S(saproling|myBattlefield)}:lord(saproling) 1/1 ueot
text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
mana={4}{G}{G}
type=Legendary Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
name=Nemesis of Reason
auto=@combat(attacking) source(this):deplete:10 opponent
text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
mana={3}{U}{B}
type=Creature
subtype=Leviathan Horror
power=3
toughness=7
[/card]
[card]
name=Nephalia Drownyard
auto={T}:Add{1}
auto={1}{U}{B}{T}:deplete:3 target(player)
text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard.
type=Land
[/card]
[card]
name=Nephalia Seakite
abilities=flash,flying
text=Flash -- Flying
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=3
[/card]
[card]
name=Nessian Courser
mana={2}{G}
type=Creature
subtype=Centaur Warrior
power=3
toughness=3
[/card]
[card]
name=Nest Invader
auto=Token(-193507)
text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{G}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=2
[/card]
[card]
name=Nested Ghoul
auto=@damaged(this):token(Zombie,Creature Zombie,2/2,black)
text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.
mana={3}{B}{B}
type=Creature
subtype=Zombie Warrior
power=4
toughness=2
[/card]
[card]
name=Nesting Wurm
abilities=trample
auto=moveTo(myhand) target(<upto:3>nesting wurm|mylibrary)
text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=4
toughness=3
[/card]
[card]
name=Nether Horror
text=
mana={3}{B}
type=Creature
subtype=Horror
power=4
toughness=2
[/card]
[card]
name=Netherborn Phalanx
auto=foreach(creature|opponentBattlefield) life:-1 opponent
autohand={1}{B}{B}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery
text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Horror
power=2
toughness=4
[/card]
[card]
name=Nether Spirit
autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield)
text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
mana={1}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Netter en-Dal
auto={W}{T}{discard(*|myhand)}:cantattack target(creature)
text={W}, {T}, Discard a card: Target creature can't attack this turn.
mana={W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Nettle Sentinel
abilities=doesnotuntap
auto=@movedTo(*[green]|mystack):may untap
text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel.
mana={G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Nettletooth Djinn
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
mana={3}{G}
type=Creature
subtype=Djinn
power=4
toughness=4
[/card]
[card]
name=Nettling Curse
target=creature
auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller
auto={1}{R}:mustattack
text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Neurok Commando
abilities=shroud
auto=@combatdamaged(player) from(this):may draw:1 controller
text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card.
mana={1}{U}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Neurok Hoversail
auto={2}:equip
auto=flying
text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Neurok Invisimancer
abilities=unblockable
auto=unblockable target(creature) ueot
text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Neurok Prodigy
abilities=flying
auto={discard(artifact|myhand)}:moveto(ownerhand)
text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Neurok Replica
auto={1}{U}{S}:moveTo(ownerhand) target(creature)
text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand.
mana={3}
type=Artifact Creature
subtype=Wizard
power=1
toughness=4
[/card]
[card]
name=Neurok Spy
auto=aslongas(artifact|opponentBattlefield) unblockable
text=Neurok Spy is unblockable as long as defending player controls an artifact.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Neurok Stealthsuit
auto=teach(creature) shroud
auto={U}{U}:attach
auto={1}:equip
text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Nevermaker
abilities=flying
other={3}{U} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land])
auto=alternative sacrifice
text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={3}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Nevinyrral's Disk
auto=tap
auto={1}{T}:destroy all(artifact,creature,enchantment)
text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments.
mana={4}
type=Artifact
[/card]
[card]
name=Nezumi Cutthroat
abilities=cantblock,fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block.
mana={1}{B}
type=Creature
subtype=Rat Warrior
power=2
toughness=1
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Nezumi Graverobber
auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1}
auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2}
text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
mana={1}{B}
type=Creature
subtype=Rat Rogue
power=2
toughness=1
[/card]
[card]
name=Niblis of the Breath
abilities=flying
auto={U}{T}:may tap target(creature)
auto={U}{T}:may untap target(creature)
text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature.
mana={2}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Niblis of the Mist
abilities=flying
auto=may tap target(creature)
text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Niblis of the Urn
abilities=flying
auto=@combat(attacking) source(this):may tap target(creature)
text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Nighteyes the Desecrator
auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard)
text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control.
color=black
type=Legendary Creature
subtype=Rat Wizard
power=4
toughness=2
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Nezumi Ronin
auto=bushido(1/1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{B}
type=Creature
subtype=Rat Samurai
power=3
toughness=1
[/card]
[card]
name=Nezumi Shadow-Watcher
auto={S}:destroy target(ninja)
text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
mana={B}
type=Creature
subtype=Rat Warrior
power=1
toughness=1
[/card]
[card]
name=Niall Silvain
auto={G}{G}{G}{G}{T}:regenerate target(creature)
text={G}{G}{G}{G}, {T}: Regenerate target creature.
mana={G}{G}{G}
type=Creature
subtype=Ouphe
power=2
toughness=2
[/card]
[card]
name=Nicol Bolas
auto=flying
auto=upcost[{U}{B}{R}] sacrifice
auto=@damaged(opponent) from(this):reject all(*|opponenthand)
text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
mana={2}{U}{U}{B}{B}{R}{R}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Night Dealings
auto=@damaged(opponent) from(*|mybattlefield):counter(0/0,thatmuch,Theft)
auto=@damaged(opponent) from(*|mystack):counter(0/0,thatmuch,Theft)
auto=this(counter{0/0.1.Theft}<1) {2}{B}{B}:name(X = 0) (*[-land;manacost=0])
auto=this(counter{0/0.1.Theft}=) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) moveTo(myhand) target(*[-land;manacost=1]|mylibrary)
auto=this(counter{0/0.2.Theft}=) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) moveTo(myhand) target(*[-land;manacost=2]|mylibrary)
auto=this(counter{0/0.3.Theft}=) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) moveTo(myhand) target(*[-land;manacost=3]|mylibrary)
auto=this(counter{0/0.4.Theft}=) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) moveTo(myhand) target(*[-land;manacost=4]|mylibrary)
auto=this(counter{0/0.5.Theft}=) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) moveTo(myhand) target(*[-land;manacost=5]|mylibrary)
auto=this(counter{0/0.6.Theft}=) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) moveTo(myhand) target(*[-land;manacost=6]|mylibrary)
auto=this(counter{0/0.7.Theft}=) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) moveTo(myhand) target(*[-land;manacost=7]|mylibrary)
auto=this(counter{0/0.8.Theft}=) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) moveTo(myhand) target(*[-land;manacost=8]|mylibrary)
auto=this(counter{0/0.9.Theft}=) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) moveTo(myhand) target(*[-land;manacost=9]|mylibrary)
auto=this(counter{0/0.10.Theft}=) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) moveTo(myhand) target(*[-land;manacost=10]|mylibrary)
auto=this(counter{0/0.11.Theft}=) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) moveTo(myhand) target(*[-land;manacost=11]|mylibrary)
auto=this(counter{0/0.12.Theft}=) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) moveTo(myhand) target(*[-land;manacost=12]|mylibrary)
auto=this(counter{0/0.13.Theft}=) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) moveTo(myhand) target(*[-land;manacost=13]|mylibrary)
auto=this(counter{0/0.14.Theft}=) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) moveTo(myhand) target(*[-land;manacost=14]|mylibrary)
auto=this(counter{0/0.15.Theft}=) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) moveTo(myhand) target(*[-land;manacost=15]|mylibrary)
auto=this(counter{0/0.16.Theft}=) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) moveTo(myhand) target(*[-land;manacost=16]|mylibrary)
text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Night of Souls' Betrayal
auto=lord(creature) -1/-1
text=All creatures get -1/-1.
mana={2}{B}{B}
type=Legendary Enchantment
[/card]
[card]
name=Night Revelers
auto=aslongas(human|opponentbattlefield) haste
text=Night Revelers has hast as long as an opponent controls a human.
mana={4}{R}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Night Soil
auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green)
auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green)
text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Night Terrors
target=*[-land]|opponenthand
auto=moveTo(exile)
text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Night's Whisper
auto=draw:2 controller
auto=life:-2 controller
text=You draw two cards and you lose 2 life.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Nightbird's Clutches
target=<upto:2>creature
auto=cantblock
flashback={3}{R}
text=Up to two target creatures can't block this turn. -- Flashback {3}{R}
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Nightcreep
auto=lord(creature) transforms((,black)) ueot
auto=lord(land) transforms((swamp)) ueot
text=Until end of turn, all creatures become black and all lands become Swamps.
mana={B}{B}
type=Instant
[/card]
[card]
name=Nightguard Patrol
abilities=first strike,vigilance
text=First strike, vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Nighthaze
target=creature
auto=swampwalk
auto=draw:1 controller
text=Target creature gains swampwalk until end of turn. -- Draw a card.
mana={B}
type=Instant
[/card]
[card]
name=Nightmare
abilities=flying
auto=foreach(swamp|myBattlefield) 1/1
text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control.
mana={5}{B}
type=Creature
subtype=Nightmare Horse
power=*
toughness=*
[/card]
[card]
name=Nightmare Lash
auto={L}{L}{L}:equip
auto=foreach(swamp|myBattlefield) 1/1
text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Nightscape Apprentice
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
auto={R}{T}:first strike target(creature)
text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn.
mana={B}
type=Creature
subtype=Zombie Wizard
power=1
toughness=1
[/card]
[card]
name=Nightscape Familiar
auto=lord(*[blue;red]|myhand) altercost(colorless,-1)
auto={1}{B}:regenerate
text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Nightscape Master
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
auto={R}{R}{T}:Damage:2 target(creature)
text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=Nightshade Stinger
abilities=flying,cantblock
text=Flying -- Nightshade Stinger can't block.
mana={B}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Nightsky Mimic
auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot
text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
mana={1}{WB}
type=Creature
subtype=Shapeshifter
power=2
toughness=1
[/card]
[card]
name=Nightsoil Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard)
text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=6
toughness=4
[/card]
[card]
name=Nightstalker Engine
auto=foreach(creature|myGraveyard) 1/0
text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
mana={4}{B}
type=Creature
subtype=Nightstalker
power=*
toughness=3
[/card]
[card]
name=Nightwind Glider
abilities=flying,protection from black
text=Flying, protection from black
mana={2}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=1
[/card]
[card]
name=Nightwing Shade
abilities=flying
auto={1}{B}:1/1
text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn.
mana={4}{B}
type=Creature
subtype=Shade
power=2
toughness=2
[/card]
[card]
name=Nihilith
abilities=fear
autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
mana={4}{B}{B}
suspend(7)={1}{b}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Nihilistic Glee
auto={2}{B}{discard(*|myhand)}:life:-1 opponent && life:1 controller
auto=aslongas(*|myhand) {L}{L}{1}:draw:1 <1
text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Nikko-Onna
auto=destroy target(enchantment)
auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand)
text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Nim Abomination
auto=@each my endofturn sourcenottap:life:-3 controller
text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=4
[/card]
[card]
name=Nim Grotesque
auto=foreach(artifact|myBattlefield) 1/0
text=Nim Grotesque gets +1/+0 for each artifact you control.
mana={6}{B}
type=Creature
subtype=Zombie
power=3
toughness=6
[/card]
[card]
name=Nim Lasher
auto=foreach(artifact|myBattlefield) 1/0
text=Nim Lasher gets +1/+0 for each artifact you control.
mana={2}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Nim Replica
auto={2}{B}{S}:-1/-1 target(creature)
text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
mana={3}
type=Artifact Creature
subtype=Zombie
power=3
toughness=1
[/card]
[card]
name=Nim Shambler
auto=foreach(artifact|myBattlefield) 1/0
auto={S(creature|myBattlefield)}:regenerate
text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Nim Shrieker
abilities=flying
auto=foreach(artifact|myBattlefield) 1/0
text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control.
mana={3}{B}
type=Creature
subtype=Zombie
power=0
toughness=1
[/card]
[card]
name=Nimana Sell-Sword
auto=may counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may counter(1/1,1)
text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
mana={3}{B}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Nimble Mongoose
abilities=shroud
auto=aslongas(*|mygraveyard) 2/2 >6
text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
mana={G}
type=Creature
subtype=Mongoose
power=1
toughness=1
[/card]
[card]
name=Nimbus Maze
auto={T}:Add {1}
auto=aslongas(island|myBattlefield) {T}:Add {W}
auto=aslongas(plains|myBattlefield) {T}:Add {U}
text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
type=Land
[/card]
[card]
name=Nimbus Wings
target=creature
auto=1/2
auto=flying
text=Enchant creature -- Enchanted creature gets +1/+2 and has flying.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nin, the Pain Artist
auto={X}{U}{R}{T}:damage:x target(creature) && draw:X targetcontroller
text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
mana={U}{R}
type=Legendary Creature
subtype=Vedalken Wizard
power=1
toughness=1
[/card]
[card]
name=Nine-Ringed Bo
auto={T}:exiledeath target(creature[spirit]) && damage:1
text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
mana={3}
type=Artifact
[/card]
[card]
name=Ninja of the Deep Hours
autohand={1}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):may draw:1 controller
text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
mana={3}{U}
type=Creature
subtype=Human Ninja
power=2
toughness=2
[/card]
[card]
name=Nip Gwyllion
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={WB}
type=Creature
subtype=Hag
power=1
toughness=1
[/card]
[card]
name=Nirkana Cutthroat
auto={2}{B}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.1.Level}) deathtouch
auto=this(counter{0/0.3.Level}) first strike
auto=this(counter{0/0.3.Level}) 1/1
text=Level up {2}{B}  ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4)
mana={2}{B}
type=Creature
subtype=Vampire Warrior
auto=maxlevel:3
power=3
toughness=2
[/card]
[card]
name=Nirkana Revenant
auto=@tappedformana(swamp|mybattlefield):Add {B}
auto={B}:1/1
text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn.
type=Creature
subtype=Vampire Shade
power=4
toughness=4
mana={4}{B}{B}
[/card]
[card]
name=Niveous Wisps
target=creature
auto=transforms((,white)) ueot
auto=tap
auto=draw:1 controller
text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card.
mana={W}
type=Instant
[/card]
[card]
name=Niv-Mizzet, the Firemind
abilities=flying
auto=@drawn(controller):damage:1 target(creature,player)
auto={T}:draw:1
text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card.
mana={2}{U}{U}{R}{R}
type=Legendary Creature
subtype=Dragon Wizard
power=4
toughness=4
[/card]
[card]
name=No Mercy
auto=@damaged(controller) from(creature):all(trigger[from]) destroy
text=Whenever a creature deals damage to you, destroy it.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=No Rest for the Wicked
auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard)
text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=No-Dachi
auto={3}:equip
auto=2/0
auto=first strike
text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Nobilis of War
abilities=flying
auto=lord(creature[attacking]|myBattlefield) 2/0
text=Flying -- Attacking creatures you control get +2/+0.
mana={RW}{RW}{RW}{RW}{RW}
type=Creature
subtype=Spirit Avatar
power=3
toughness=4
[/card]
[card]
name=Noble Hierarch
abilities=exalted
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool.
mana={G}
type=Creature
subtype=Human Druid
power=0
toughness=1
[/card]
[card]
name=Noble Panther
auto={1}:first strike
text={1}: Noble Panther gains first strike until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Noble Purpose
auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink]))
text=Whenever a creature you control deals combat damage, you gain that much life.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Noble Stand
auto=@combat(blocking) source(creature|mybattlefield):life:2 controller
text=Whenever a creature you control blocks, you gain 2 life.
mana={4}{W}
type=Enchantment
[/card]
[card]
name=Noble Steeds
auto={1}{W}:first strike target(creature)
text={1}{W}: Target creature gains first strike until end of turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Noble Templar
abilities=vigilance
autohand={2}{cycle}:name(plainscycling) moveTo(myhand) target(plains|mylibrary)
text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{W}
type=Creature
subtype=Human Cleric Soldier
power=3
toughness=6
[/card]
[card]
name=Noble Vestige
auto=flying
auto={T}:prevent:1 target(player)
text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=2
[/card]
[card]
name=Nocturnal Raid
auto=lord(creature[black]) 2/0
text=Black creatures get +2/+0 until end of turn.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Noetic Scales
auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield)
auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield)
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield)
text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
mana={4}
type=Artifact
[/card]
[card]
name=Noggle Bandit
auto=cantbeblockedby(creature[-defender])
text=Noggle Bandit can't be blocked except by creatures with defender.
mana={1}{UR}{UR}
type=Creature
subtype=Noggle Rogue
power=2
toughness=2
[/card]
[card]
name=Noggle Bridgebreaker
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
mana={2}{UR}{UR}
type=Creature
subtype=Noggle Rogue
power=4
toughness=3
[/card]
[card]
name=Noggle Ransacker
auto=draw:2 controller
auto=draw:2 opponent
auto=discard:1 controller
auto=discard:1 opponent
text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
mana={2}{UR}
type=Creature
subtype=Noggle Rogue
power=2
toughness=1
[/card]
[card]
name=Nomad Decoy
auto={W}{T}:tap target(creature)
auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6
text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.
mana={2}{W}
type=Creature
subtype=Human Nomad
power=1
toughness=2
[/card]
[card]
name=Nomad Stadium
auto={T}:Add {W} && damage:1 controller
auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6
text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
type=Land
[/card]
[card]
name=Nomadic Elf
auto={1}{G}:Add {W}
auto={1}{G}:Add {U}
auto={1}{G}:Add {B}
auto={1}{G}:Add {R}
auto={1}{G}:Add {G}
text={1}{G}: Add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Nomad
power=2
toughness=2
[/card]
[card]
name=Norin the Wary
auto=@movedTo(*|stack):(blink)ueot
auto=@combat(attacking) source(creature):(blink)ueot
text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={R}
type=Legendary Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Northern Paladin
auto={W}{W}{T}:destroy target(*[black])
text={W}{W}, {T}: Destroy target black permanent.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Norwood Archers
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Elf Archer
power=3
toughness=3
[/card]
[card]
name=Norwood Priestess
auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) myTurnOnly
text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
mana={2}{G}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Norwood Ranger
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Norwood Riders
abilities=oneblocker
text=Norwood Riders can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Elf
power=3
toughness=3
[/card]
[card]
name=Norwood Warrior
auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Notorious Assassin
auto={2}{B}{T}{discard(*|myhand)}:bury target(creature[-black])
text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
mana={3}{B}
type=Creature
subtype=Human Spellshaper Assassin
power=2
toughness=2
[/card]
[card]
name=Nourish
auto=life:6 controller
text=You gain 6 life.
mana={G}{G}
type=Instant
[/card]
[card]
name=Nova Chaser
abilities=trample
auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
mana={3}{R}
type=Creature
subtype=Elemental Warrior
power=10
toughness=2
[/card]
[card]
name=Nova Cleric
auto={2}{W}{T}{S}:destroy all(enchantment)
text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Novablast Wurm
auto=@combat(attacking) source(this):destroy all(other creature)
text=Whenever Novablast Wurm attacks, destroy all other creatures.
mana={3}{G}{G}{W}{W}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Novijen, Heart of Progress
auto={T}:Add{1}
auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield)
text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
type=Land
[/card]
[card]
name=Novijen Sages
auto=counter(1/1,4)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1)
auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
mana={4}{U}{U}
type=Creature
subtype=Human Advisor Mutant
power=0
toughness=0
[/card]
[card]
name=Noxious Field
target=land|myBattlefield
auto=teach(land) {T}:damage:1 all(creature,player)
text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Noxious Ghoul
auto=all(creature[-zombie]) -1/-1 ueot
auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot
text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Noxious Hatchling
abilities=wither
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
mana={3}{BG}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Noxious Revival
target=*|graveyard
auto=moveTo(ownerlibrary)
text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library.
color=green
mana={p(G)}
type=Instant
[/card]
[card]
name=Nuisance Engine
auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact)
text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Null Brooch
auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand)
text={2}, {T}, Discard your hand: Counter target noncreature spell.
mana={4}
type=Artifact
[/card]
[card]
name=Null Champion
auto={3}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 3/1
auto=this(counter{0/0.4.Level}) {B}:regenerate
auto=this(counter{0/0.4.Level}) 3/1
text=Level up {3}  ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3)
mana={1}{B}
type=Creature
subtype=Zombie Warrior
auto=maxlevel:4
power=1
toughness=1
[/card]
[card]
name=Nullmage Advocate
auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment)
text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
mana={2}{G}
type=Creature
subtype=Insect Druid
power=2
toughness=3
[/card]
[card]
name=Nullmage Shepherd
auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment)
text=Tap four untapped creatures you control: Destroy target artifact or enchantment.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=4
[/card]
[card]
name=Nulltread Gargantuan
auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield)
text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
mana={1}{G}{U}
type=Creature
subtype=Beast
power=5
toughness=6
[/card]
[card]
name=Numai Outcast
auto=bushido(2/2)
auto={L}{L}{L}{L}{L}{B}:regenerate
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast.
mana={3}{B}
type=Creature
subtype=Human Samurai
power=1
toughness=1
[/card]
[card]
name=Numbing Dose
target=artifact,creature
auto=doesnotuntap
auto=@each targetController upkeep:life:-1 targetController
text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Nut Collector
auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green)
auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6
text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Nyxathid
auto=foreach(*|opponenthand) -1/-1
text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand.
mana={1}{B}{B}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=O-Naginata
auto={2}:equip target(creature[power >=3]|mybattlefield)
auto=teach(creature) 3/0
auto=teach(creature) trample
text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Oakenform
target=creature
auto=3/3
text=Enchant creature -- Enchanted creature gets +3/+3.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oakgnarl Warrior
abilities=vigilance,trample
text=Vigilance, trample
mana={5}{G}{G}
type=Creature
subtype=Treefolk Warrior
power=5
toughness=7
[/card]
[card]
name=Oasis
auto={T}:prevent:1 target(creature)
text={T}: Prevent the next 1 damage that would be dealt to target creature this turn.
type=Land
[/card]
[card]
name=Oath of Mages
auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent
auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller
text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Oathsworn Giant
abilities=vigilance
auto=lord(other creature|myBattlefield) 0/2
auto=lord(other creature|myBattlefield) vigilance
text=Vigilance -- Other creatures you control get +0/+2 and have vigilance.
mana={4}{W}{W}
type=Creature
subtype=Giant Soldier
power=3
toughness=4
[/card]
[card]
name=Oblation
target=*[-land]
auto=moveTo(ownerlibrary) && shuffle
auto=draw:2 targetcontroller
text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
mana={2}{W}
type=Instant
[/card]
[card]
name=Oblivion Crown
target=creature
abilities=flash
auto=teach(creature) {discard(*|myhand)}:1/1
text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oblivion Ring
auto=target(other *[-land]) (blink)forsrc 
text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Oblivion Stone
auto={4}{T}:counter(0/0,1,Fate) target(*)
auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate)
text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
mana={3}
type=Artifact
[/card]
[card]
name=Ob Nixilis, the Fallen
auto=@movedTo(land|myBattlefield):may counter(1/1,3) && life:-3 opponent
text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon
power=3
toughness=3
[/card]
[card]
name=Obelisk of Alara
auto={1}{W}{T}:life:5
auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
auto={1}{B}{T}:-2/-2 target(creature)
auto={1}{R}{T}:damage:3 target(player)
auto={1}{G}{T}:4/4 target(creature)
text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn.
mana={6}
type=Artifact
[/card]
[card]
name=Obelisk of Bant
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text={T}: Add {G}, {W}, or {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Esper
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text={T}: Add {W}, {U}, or {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Grixis
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text={T}: Add {U}, {B}, or {R} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Jund
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add {B}, {R}, or {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Naya
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {R}, {G}, or {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Obelisk of Undoing
auto={6}{T}:moveto(myhand) target(*|myBattlefield)
text={6}, {T}: Return target permanent you own and control to your hand.
mana={1}
type=Artifact
[/card]
[card]
name=Obliterate
abilities=nofizzle
auto=bury all(artifact,creature,land)
text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated.
mana={6}{R}{R}
type=Sorcery
[/card]
[card]
name=Oboro Breezecaller
abilities=flying
auto={H(land|mybattlefield)}{2}:untap target(land)
text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land.
mana={1}{U}
type=Creature
subtype=Moonfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Oboro Envoy
abilities=flying
auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature)
text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
mana={3}{U}
type=Creature
subtype=Moonfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Oboro, Palace in the Clouds
auto={T}:Add {U}
auto={1}:moveto(ownerhand)
text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand.
type=Legendary Land
[/card]
[card]
name=Obsianus Golem
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=6
[/card]
[card]
name=Obsidian Acolyte
abilities=protection from black
auto={W}:protection from black target(creature)
text=Protection from black -- {W}: Target creature gains protection from black until end of turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Obsidian Battle-Axe
auto={3}:equip
auto=2/1
auto=haste
auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) retarget
text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3}
mana={3}
type=Tribal Artifact
subtype=Warrior Equipment
[/card]
[card]
name=Obsidian Fireheart
auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever
text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
mana={1}{R}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Obsidian Giant
mana={4}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
name=Ocular Halo
target=creature
auto=teach(creature) {T}:draw:1
auto=teach(creature) {W}:vigilance
text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn.
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oculus
auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller
text=When Oculus dies, you may draw a card.
mana={1}{U}
type=Creature
subtype=Homunculus
power=1
toughness=1
[/card]
[card]
name=Odious Trow
auto={1}{BG}:regenerate
text={1}{(b/g)}: Regenerate Odious Trow.
mana={BG}
type=Creature
subtype=Troll
power=1
toughness=1
[/card]
[card]
name=Offalsnout
abilities=flash
other={B} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard)
text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{B}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Off Balance
target=creature
auto=cantattack
auto=cantblock
text=Target creature can't attack or block this turn.
mana={W}
type=Instant
[/card]
[card]
name=Ogre's Cleaver
auto={5}:equip
auto=5/0
text=Equipped creature gets +5/+0. -- Equip {5}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ogre Arsonist
auto=destroy target(land)
text=When Ogre Arsonist enters the battlefield, destroy target land.
mana={4}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Ogre Berserker
abilities=haste
text=Haste
mana={4}{R}
type=Creature
subtype=Ogre Berserker
power=4
toughness=2
[/card]
[card]
name=Ogre Gatecrasher
auto=destroy target(creature[defender])
text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
mana={3}{R}
type=Creature
subtype=Ogre Rogue
power=3
toughness=3
[/card]
[card]
name=Ogre Leadfoot
auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy
text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
mana={4}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Ogre Menial
abilities=infect
auto={R}:1/0
text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Ogre
power=0
toughness=4
[/card]
[card]
name=Ogre Recluse
auto=@movedto(*|stack):tap
text=Whenever a player casts a spell, tap Ogre Recluse.
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=5
toughness=4
[/card]
[card]
name=Ogre Resister
text=
mana={2}{R}{R}
type=Creature
subtype=Ogre
power=4
toughness=3
[/card]
[card]
name=Ogre Savant
other={3}{U}{R} name(Spend U to Cast)
auto=alternative moveTo(ownerhand) target(creature)
text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.
mana={4}{R}
type=Creature
subtype=Ogre Wizard
power=3
toughness=2
[/card]
[card]
name=Ogre Sentry
abilities=defender
text=Defender
mana={1}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Ogre Shaman
auto={2}{D}:damage:2 target(creature,player)
text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Ogre Shaman
power=3
toughness=3
[/card]
[card]
name=Ogre Taskmaster
abilities=cantblock
text=Ogre Taskmaster can't block.
mana={3}{R}
type=Creature
subtype=Ogre
power=4
toughness=3
[/card]
[card]
name=Ogre Warrior
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Ohran Viper
auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy
auto=@combatdamaged(player) from(this):may draw:1 controller
text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card.
mana={1}{G}{G}
type=Snow Creature
subtype=Snake
power=1
toughness=3
[/card]
[card]
name=Okina, Temple to the Grandfathers
auto={T}:Add {G}
auto={G}{T}:1/1 target(creature[legendary])
text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn.
type=Legendary Land
[/card]
[card]
name=Old Ghastbark
mana={3}{GW}{GW}
type=Creature
subtype=Treefolk Warrior
power=3
toughness=6
[/card]
[card]
name=Olivia Voldaren
abilities=flying
auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever
auto={3}{B}{B}:target(vampire) moveTo(mybattlefield) && transforms((,newability[@movedTo(Olivia Voldaren|nonbattlezone) from(battlefield):moveTo(ownerbattlefield)])) forever
text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
mana={2}{B}{R}
type=Legendary Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Omega Myr
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=2
[/card]
[card]
name=Omnibian
auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot
text={T}: Target creature becomes a 3/3 Frog until end of turn.
mana={1}{G}{G}{U}
type=Creature
subtype=Frog
power=3
toughness=3
[/card]
[card]
name=Ondu Cleric
auto=may foreach(ally|myBattlefield) life:1
auto=@movedTo(other ally|myBattlefield):may foreach(ally|myBattlefield) life:1
text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
mana={1}{W}
type=Creature
subtype=Kor Cleric Ally
power=1
toughness=1
[/card]
[card]
name=Ondu Giant
auto=may moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{G}
type=Creature
subtype=Giant
power=2
toughness=4
[/card]
[card]
name=One Dozen Eyes
kicker={G}{G}{G}
auto=kicker token(-483851111)
auto=may token(-4838511)
auto=may token(-4838512)*5
text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
mana={5}{G}
type=Sorcery
[/card]
[card]
name=One Dozen Eyes Entwine
auto=counter(0/0,1,Entwine)
auto=@movedTo(insect|mybattlefield):thisforeach(counter{0/0.1.Entwine}>0) token(-4838511) && counter(0/0,-1,Entwine) && counter(0/0,1,Bury)
auto=@movedTo(beast|mybattlefield):thisforeach(counter{0/0.1.Entwine}>0) token(-4838512)*5 && counter(0/0,-1,Entwine) && counter(0/0,1,Bury)
auto=thisforeach(counter{0/0.1.Bury}>0) bury
id=-483851111
type=Nothing
[/card]
[card]
name=Beast
type=Creature
subtype=Beast
power=5
toughness=5
color=green
[/card]
[card]
name=Insect
type=Creature
subtype=Insect
power=1
toughness=1
color=green
[/card]
[card]
name=One with Nature
target=creature
auto=@damaged(player) from(mytgt):may moveto(myBattlefield) and((tap)) target(land[basic]|myLibrary)
text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=One with Nothing
auto=reject all(*|myhand)
text=Discard your hand.
mana={B}
type=Instant
[/card]
[card]
name=One-Eyed Scarecrow
abilities=defender
auto=lord(creature[flying]|opponentbattlefield) -1/0
text=Defender -- Creatures with flying your opponents control get -1/-0.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=3
[/card]
[card]
name=Oni Possession
target=creature
auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield)
auto=transforms((Creature Demon Spirit))
auto=3/3
auto=trample
text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Oni of Wild Places
abilities=haste
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield)
text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand.
mana={5}{R}
type=Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Onslaught
auto=@movedTo(creature|mystack):tap target(creature)
text=Whenever you cast a creature spell, tap target creature.
mana={R}
type=Enchantment
[/card]
[card]
name=Onulet
auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller
text=When Onulet dies, you gain 2 life.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Onyx Goblet
auto={T}:life:-1 target(player)
text={T}: Target player loses 1 life.
mana={2}{B}
type=Artifact
[/card]
[card]
name=Onyx Mage
auto={1}{B}:deathtouch target(creature|mybattlefield)
text={1}{B}: Target creature you control gains deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Oona's Gatewarden
abilities=flying,defender,wither
text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={UB}
type=Creature
subtype=Faerie Soldier
power=2
toughness=1
[/card]
[card]
name=Oona's Grace
target=player
auto=draw:1
retrace={2}{U}{discard(land|myhand)}
text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Ooze T1
type=Creature
subtype=Ooze
auto=@movedTo(this|graveyard) from(battlefield):token(77777777)*2
text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield.
power=2
toughness=2
color=green
[/card]
[card]
name=Ooze T2
type=Creature
subtype=Ooze
power=1
toughness=1
color=green
[/card]
[card]
name=Opal Archangel
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever
text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
mana={4}{W}
type=Enchantment
[/card]
[card]
name=Opal Caryatid
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever
text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
mana={W}
type=Enchantment
[/card]
[card]
name=Opal Champion
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=3,first strike)) forever
text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Opal Gargoyle
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2,flying)) forever
text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Opal Guardian
auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever
text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
mana={W}{W}{W}
type=Enchantment
[/card]
[card]
name=Opalescence
auto=lord(enchantment[-aura;manacost=1]) becomes(Creature,1/1)
auto=lord(enchantment[-aura;manacost=2]) becomes(Creature,2/2)
auto=lord(enchantment[-aura;manacost=3]) becomes(Creature,3/3)
auto=lord(other enchantment[-aura;manacost=4]) becomes(creature,4/4)
auto=lord(enchantment[-aura;manacost=5]) becomes(Creature,5/5)
auto=lord(enchantment[-aura;manacost=6]) becomes(Creature,6/6)
auto=lord(enchantment[-aura;manacost=7]) becomes(Creature,7/7)
auto=lord(enchantment[-aura;manacost=8]) becomes(Creature,8/8)
mana={2}{W}{W}
type=Enchantment
text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
[/card]
[card]
name=Opaline Bracers
abilities=sunburst
auto=counter(0/0,sunburst,charge)
auto={2}:equip
auto=thisforeach(counter{0/0.1.Charge}) 1/1
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Opaline Sliver
auto=lord(sliver) transforms((,newability[@targeted(this):draw:1 controller]))
text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
mana={1}{W}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Open the Vaults
auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard)
auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard)
text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Ophidian
auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot
text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
mana={2}{U}
type=Creature
subtype=Snake
power=1
toughness=3
[/card]
[card]
name=Ophidian Eye
abilities=flash
target=creature
auto=@damaged(opponent) from(mytgt):may draw:1 controller
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Opportunity
target=player
auto=draw:4
text=Target player draws four cards.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Opportunist
auto={t}: damage:1 target(creature[damaged])
text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Opposition
auto={T(creature|myBattlefield)}:tap target(artifact,creature,land)
text=Tap an untapped creature you control: Tap target artifact, creature, or land.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Oracle of Nectars
auto={X}{T}:life:X
text={X}, {T}: You gain X life.
mana={2}{GW}
type=Creature
subtype=Elf Cleric
power=2
toughness=2
[/card]
[card]
name=Oran-Rief, the Vastwood
auto=tap
auto={T}:Add{G}
auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield)
text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
type=Land
[/card]
[card]
name=Oran-Rief Recluse
abilities=reach
kicker={2}{G}
auto=kicker destroy target(creature[flying])
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=3
[/card]
[card]
name=Oran-Rief Survivalist
auto=may counter(1/1,1)
auto=@movedTo(ally|myBattlefield):may counter(1/1,1)
text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
mana={1}{G}
type=Creature
subtype=Human Warrior Ally
power=1
toughness=1
[/card]
[card]
name=Oraxid
abilities=Protection from red
text=Protection from red
mana={3}{U}
type=Creature
subtype=Crab Beast
power=2
toughness=3
[/card]
[card]
name=Orbweaver Kumo
abilities=reach
auto=@movedTo(arcane,spirit|mystack):forestwalk ueot
text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Orb of Dreams
auto=@movedTo(*|Battlefield):all(trigger) tap
text=Permanents enter the battlefield tapped.
mana={3}
type=Artifact
[/card]
[card]
name=Orchard Spirit
auto=cantbeblockedby(creature[-flying])
auto=cantbeblockedby(creature[-reach])
text=Orchard Spirit can't be blocked except by creatures with flying or reach.
mana={2}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Orchard Warden
auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability<!mytgt toughnesslifegain targetcontroller!>
text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
mana={4}{G}{G}
type=Creature
subtype=Treefolk Shaman
power=4
toughness=6
[/card]
[card]
name=Orc General
auto={T}{S(other orc other|myBattlefield)}:lord(orc) 1/1
auto={T}{S(other goblin|myBattlefield)}:lord(orc) 1/1
text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
mana={2}{R}
type=Creature
subtype=Orc Warrior
power=2
toughness=2
[/card]
[card]
name=Orcish Artillery
auto={T}:damage:2 target(creature,player) && damage:3 controller
text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Orc Warrior
power=1
toughness=3
[/card]
[card]
name=Orcish Bloodpainter
auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player)
text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Orc Shaman
power=2
toughness=1
[/card]
[card]
name=Orcish Cannonade
target=creature,player
auto=damage:2
auto=damage:3 controller
auto=draw:1 controller
text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Orcish Cannoneers
auto={T}:damage:2 target(creature,player) && damage:3 controller
text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
mana={1}{R}{R}
type=Creature
subtype=Orc Warrior
power=1
toughness=3
[/card]
[card]
name=Orcish Conscripts
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap
auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap
text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block.
mana={R}
type=Creature
subtype=Orc
power=2
toughness=2
[/card]
[card]
name=Orcish Healer
auto={R}{R}{T}:cantregen target(creature)
auto={B}{B}{R}{T}:regenerate target(creature[black;green])
auto={R}{G}{G}{T}:regenerate target(creature[black;green])
text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature.
mana={R}{R}
type=Creature
subtype=Orc Cleric
power=1
toughness=1
[/card]
[card]
name=Orcish Lumberjack
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{R}
auto={T}{S(forest|myBattlefield)}:Add {G}{R}{R}
auto={T}{S(forest|myBattlefield)}:Add {R}{R}{R}
text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
mana={R}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=Orcish Mechanics
auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player)
text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=Orcish Oriflamme
auto=lord(creature[attacking]|myBattlefield) 1/0
text=Attacking creatures you control get +1/+0.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Orcish Settlers
auto={R}{T}{S}:name(X = 0) life{S}:0
auto={2}{R}{T}{S}:name(X = 1) target(land) destroy
auto={4}{R}{T}{S}:name(X = 2) target(<2>land) destroy
auto={6}{R}{T}{S}:name(X = 3) target(<3>land) destroy
auto={8}{R}{T}{S}:name(X = 4) target(<4>land) destroy
auto={10}{R}{T}{S}:name(X = 5) target(<5>land) destroy
auto={12}{R}{T}{S}:name(X = 6) target(<6>land) destroy
auto={14}{R}{T}{S}:name(X = 7) target(<7>land) destroy
auto={16}{R}{T}{S}:name(X = 8) target(<8>land) destroy
auto={18}{R}{T}{S}:name(X = 9) target(<9>land) destroy
auto={20}{R}{T}{S}:name(X = 10) target(<10>land) destroy
auto={22}{R}{T}{S}:name(X = 11) target(<11>land) destroy
auto={24}{R}{T}{S}:name(X = 12) target(<12>land) destroy
auto={26}{R}{T}{S}:name(X = 13) target(<13>land) destroy
auto={28}{R}{T}{S}:name(X = 14) target(<14>land) destroy
auto={30}{R}{T}{S}:name(X = 15) target(<15>land) destroy
auto={32}{R}{T}{S}:name(X = 16) target(<16>land) destroy
text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
mana={1}{R}
type=Creature
subtype=Orc
power=1
toughness=1
[/card]
[card]
name=Orcish Veteran
auto=lord(creature[white;power>=2]) cantbeblockedby(orcish veteran)
auto={R}:first strike
text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Orc
power=2
toughness=2
[/card]
[card]
name=Order of Leitbur
abilities=protection from black
auto={W}:first strike
auto={W}{W}:1/0
text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Cleric Knight
power=2
toughness=1
[/card]
[card]
name=Order of the Ebon Hand
abilities=protection from white
auto={B}:first strike
auto={B}{B}:1/0
text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Cleric Knight
power=2
toughness=1
[/card]
[card]
name=Order of the Sacred Bell
mana={3}{G}
type=Creature
subtype=Human Monk
power=4
toughness=3
[/card]
[card]
name=Order of the Golden Cricket
auto=this(attacking) {W}:flying limit:1
text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
mana={1}{W}
type=Creature
subtype=Kithkin Knight
power=2
toughness=2
[/card]
[card]
name=Order of the Sacred Torch
auto={L}{T}:fizzle target(*[black]|stack)
text={T}, Pay 1 life: Counter target black spell.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Order of Whiteclay
auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield)
text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
mana={1}{W}{W}
type=Creature
subtype=Kithkin Cleric
power=1
toughness=4
[/card]
[card]
name=Order of the Stars
abilities=defender
auto=choice name(White) transforms((,protection from white)) forever
auto=choice name(Blue) transforms((,protection from blue)) forever
auto=choice name(Black) transforms((,protection from black)) forever
auto=choice name(Red) transforms((,protection from red)) forever
auto=choice name(Green) transforms((,protection from green)) forever
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
[card]
name=Order of the White Shield
abilities=protection from black
auto={W}:first strike
auto={W}{W}:1/0
text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Ordered Migration
auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
mana={3}{W}{U}
type=Sorcery
[/card]
[card]
name=Ordruun Commando
auto={W}:prevent:1 all(this)
text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
mana={3}{R}
type=Creature
subtype=Minotaur Soldier
power=4
toughness=1
[/card]
[card]
name=Ore Gorger
auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic])
text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
mana={3}{R}{R}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Organ Grinder
auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player)
text={T}, Exile three cards from your graveyard: Target player loses 3 life.
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=1
[/card]
[card]
name=Orgg
abilities=trample
auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield]) cantattack
auto=lord(creature[power>=3]) cantbeblockedby(orgg)
text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater.
mana={3}{R}{R}
type=Creature
subtype=Orgg
power=6
toughness=6
[/card]
[card]
name=Orim's Chant
target=player
auto=maxCast(*)0
kicker={W}
auto=kicker cantattack all(creature)
text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn.
mana={W}
type=Instant
[/card]
[card]
name=Orim's Cure
target=creature,player
auto=prevent:4
otherrestriction=type(plains|mybattlefield)~morethan~0
other={T(creature|mybattlefield)} name(Tap an Untapped Creature)
text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Orim's Prayer
auto=@each blockers:foreach(creature[attacking]|opponentbattlefield) life:1
text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Orim's Thunder
target=artifact,enchantment
auto=destroy
kicker={R}
auto=kicker transforms((,newability[dynamicability<!manacoststrike!> target(creature)])) 
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Orim's Touch
target=creature,player
kicker={1}
auto=kicker prevent:2
auto=prevent:2
text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
mana={W}
type=Instant
[/card]
[card]
name=Orim, Samite Healer
auto={T}:prevent:3 target(creature,player)
text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Oriss Samite Guardian
auto={T}:prevent:999 target(creature)
auto={discard(oriss samite guardian|myhand)}:name(opponent can't cast spells and his creatures cannot attack ueot) maxCast(*)0 opponent ueot && cantattack all(creature|opponentBattlefield)
auto={discard(oriss samite guardian|myhand)}:name(you can't cast spells and your creatures cannot attack ueot) maxCast(*)0 controller ueot && cantattack all(creature|myBattlefield)
text={T}: Prevent all damage that would be dealt to target creature this turn. -- Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Ornithopter
abilities=flying
text=Flying
mana={0}
type=Artifact Creature
subtype=Thopter
power=0
toughness=2
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Orochi Eggwatcher
auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9}
auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8}
text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.
mana={2}{G}
type=Creature
subtype=Snake Shaman
power=1
toughness=1
[/card]
[card]
name=Shidako, Broodmistress
auto={G}{S(creature|myBattlefield)}:3/3 target(creature)
text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
color=green
type=Legendary Creature
subtype=Snake Shaman
power=3
toughness=3
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Orochi Hatchery
auto=counter(0/0,xx,Charge)
auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green)
text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.
mana={X}{X}
type=Artifact
[/card]
[card]
name=Orochi Leafcaller
auto={G}:Add {W}
auto={G}:Add {U}
auto={G}:Add {B}
auto={G}:Add {R}
auto={G}:Add {G}
text={G}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Snake Shaman
power=1
toughness=1
[/card]
[card]
name=Orochi Ranger
auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen
text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
mana={1}{G}
type=Creature
subtype=Snake Warrior
power=2
toughness=1
[/card]
[card]
name=Orochi Sustainer
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Snake Shaman
power=1
toughness=2
[/card]
[card]
name=Oros the Avenger
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=flying
auto=aslongas(oros the avenger[attacking]|mybattlefield) lord(oros the avenger[attacking;-cloud]) {2}{W}:damage:3 all(creature[-white])
auto=@combatdamaged(player) from(this):cloud
text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
mana={3}{W}{B}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Orzhov Basilica
auto=tap
auto=moveTo(ownerhand) notatarget(land|mybattlefield)
auto={T}:Add{W}{B}
text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool.
type=Land
[/card]
[card]
name=Orzhov Guildmage
auto={2}{W}:life:1 target(player)
auto={2}{B}:life:-1 controller && life:-1 opponent
text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life.
mana={WB}{WB}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Orzhov Signet
auto={1}{T}:Add {W}{B}
text={1}, {T}: Add {W}{B} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Orzhova, the Church of Deals
auto={T}:Add {1}
auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller
text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
type=Land
[/card]
[card]
name=Osai Vultures
abilities=flying
auto=@each end restriction{morbid}: counter(0/0,1,Carrion)
auto={C(0/0,-2,Carrion)}:1/1
text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Ostiary Thrull
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature.
mana={3}{B}
type=Creature
subtype=Thrull
power=2
toughness=2
[/card]
[card]
name=Ostracize
target=creature|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Otarian Juggernaut
auto=cantbeblockedby(wall)
auto=aslongas(*|mygraveyard) 3/0 >6
auto=aslongas(*|mygraveyard) mustattack >6
text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
mana={4}
type=Artifact Creature
subtype=Juggernaut
power=2
toughness=3
[/card]
[card]
name=Otherworldly Journey
target=creature
auto=(blink)ueot return(counter(1/1,1))
text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
mana={1}{W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Outrider of Jhess
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{U}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Overbeing of Myth
auto=foreach(*|myhand) 1/1
auto=@each my draw:draw:1
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card.
mana={GU}{GU}{GU}{GU}{GU}
type=Creature
subtype=Spirit Avatar
power=*
toughness=*
[/card]
[card]
name=Overeager Apprentice
auto={S}{discard(*|myhand)}:Add {B}{B}{B}
text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Minion
power=1
toughness=2
[/card]
[card]
name=Overgrown Battlement
abilities=defender
auto={T}:foreach(creature[defender]|myBattlefield) add{G}
text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Overgrown Estate
auto={S(land|myBattlefield)}:life:3
text=Sacrifice a land: You gain 3 life.
mana={B}{G}{W}
type=Enchantment
[/card]
[card]
name=Overgrown Tomb
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
type=Land
subtype=Swamp Forest
[/card]
[card]
name=Overgrowth
target=land
auto=@tappedformana(mytgt):Add{G}{G} targetcontroller
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Overlaid Terrain
auto=moveTo(graveyard) all(land|myBattlefield)
auto=lord(land|myBattlefield) {T}:Add{W}{W}
auto=lord(land|myBattlefield) {T}:Add{U}{U}
auto=lord(land|myBattlefield) {T}:Add{B}{B}
auto=lord(land|myBattlefield) {T}:Add{R}{R}
auto=lord(land|myBattlefield) {T}:Add{G}{G}
text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool."
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Overload
target=creature
kicker={2}
auto=kicker teach(creature[manacost<=5]) destroy
auto=teach(creature[manacost<=2]) destroy
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
mana={R}
type=Instant
[/card]
[card]
name=Overrun
auto=lord(creature|myBattlefield) 3/3
auto=lord(creature|myBattlefield) trample
text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={2}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Oversold Cemetery
auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand)
text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Oversoul of Dusk
abilities=protection from blue,protection from black,protection from red
text=Protection from blue, from black, and from red
mana={GW}{GW}{GW}{GW}{GW}
type=Creature
subtype=Spirit Avatar
power=5
toughness=5
[/card]
[card]
name=Overtaker
auto={3}{U}{T}{discard(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
mana={1}{U}
type=Creature
subtype=Merfolk Spellshaper
power=1
toughness=1
[/card]
[card]
name=Overwhelming Forces
auto=@movedto(creature|graveyard):draw:1
auto=destroy all(creature|opponentbattlefield)
text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
mana={6}{B}{B}
type=Sorcery
[/card]
[card]
name=Overwhelming Instinct
auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~0}:draw:1
text=Whenever you attack with three or more creatures, draw a card.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Overwhelming Intellect
target=creature|stack
auto=fizzle
auto=draw:manacost controller
text=Counter target creature spell. Draw cards equal to that spell's converted mana cost.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Ovinize
text=Target creature loses all abilities and becomes 0/1 until end of turn.
target=creature
auto=ueot loseabilities
auto=ueot transforms((,setpower=0,settoughness=1))
mana={1}{U}
type=Instant
[/card]
[card]
name=Ovinomancer
auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2
auto=choice sacrifice all(this)
auto={T}{H}:bury target(creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller
text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Owl Familiar
abilities=flying
auto=draw:1
auto=reject target(*|myhand)
text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Oxidda Daredevil
auto={S(artifact|myBattlefield)}:haste
text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Artificer
power=2
toughness=1
[/card]
[card]
name=Oxidda Golem
abilities=affinitymountains,haste
text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=2
[/card]
[card]
name=Oxidda Scrapmelter
auto=destroy target(artifact)
text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
mana={3}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Oxidize
target=artifact
auto=bury
text=Destroy target artifact. It can't be regenerated.
mana={G}
type=Instant
[/card]
[card]
name=Oyobi, Who Split the Heavens
abilities=flying
auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white)
text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.
mana={6}{W}
type=Legendary Creature
subtype=Spirit
power=3
toughness=6
[/card]
[card]
name=Pacifism
target=creature
auto=cantattack
auto=cantblock
text=Enchant creature -- Enchanted creature can't attack or block.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pack Hunt
target=creature
auto=target(<upto:3>*[share!name!]|mylibrary) moveTo(myhand)
text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Pact of Negation
target=*|stack
auto=fizzle
auto=if casted(this) then all(this) transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever
color=blue
text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
mana={0}
type=Instant
[/card]
[card]
name=Pact of the Titan
auto=token(Giant,Creature Giant,4/4,red)
auto=if casted(this) then all(this) transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever
color=red
text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
mana={0}
type=Instant
[/card]
[card]
name=Pain Kami
auto={X}{R}{S}:damage:X target(creature)
text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Painbringer
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature)
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4
auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5
text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
mana={2}{B}{B}
type=Creature
subtype=Human Minion
power=1
toughness=1
[/card]
[card]
name=Painful Memories
target=*|opponenthand
auto=moveTo(ownerlibrary)
text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Painsmith
auto=@movedTo(artifact|mystack):may 2/0 target(creature) && deathtouch ueot
text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
mana={1}{B}
type=Creature
subtype=Human Artificer
power=2
toughness=1
[/card]
[card]
name=Painwracker Oni
abilities=fear
auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
mana={3}{B}{B}
type=Creature
subtype=Demon Spirit
power=5
toughness=4
[/card]
[card]
name=Paladin en-Vec
abilities=first strike,protection from black,protection from red
text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Paladin of Prahv
auto=spiritlink
autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly
text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
mana={4}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=4
[/card]
[card]
name=Pale Bears
abilities=islandwalk
text=Islandwalk
mana={2}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Pale Recluse
abilities=reach
autohand={2}{cycle}:name(forestcycling or plainscycling) moveTo(myhand) target(plains,forest|mylibrary)
text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{G}{W}
type=Creature
subtype=Spider
power=4
toughness=5
[/card]
[card]
name=Pale Wayfarer
auto={2}{w}{w}{q}:target(creature) protection from white ueot
auto={2}{w}{w}{q}:target(creature) protection from black ueot
auto={2}{w}{w}{q}:target(creature) protection from green ueot
auto={2}{w}{w}{q}:target(creature) protection from red ueot
auto={2}{w}{w}{q}:target(creature) protection from blue ueot
text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
mana={5}{W}{W}
type=Creature
subtype=Spirit Giant
power=4
toughness=4
[/card]
[card]
name=Paleoloth
auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard)
text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Palinchron
abilities=flying
auto=may untap target(<upto:7>land)
auto={2}{U}{U}:moveTo(ownerhand)
text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand.
mana={5}{U}{U}
type=Creature
subtype=Illusion
power=4
toughness=5
[/card]
[card]
name=Palladia-Mors
abilities=flying,trample
auto=upcost[{R}{G}{W}] sacrifice
text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
mana={2}{R}{R}{G}{G}{W}{W}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Palladium Myr
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Palliation Accord
auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield)
auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player)
text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
mana={3}{W}{U}
type=Enchantment
[/card]
[card]
name=Pallid Mycoderm
text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:lord(saproling,fungus|myBattlefield) 1/1 ueot
power=2
toughness=4
[/card]
[card]
name=Pallimud
auto=foreach(land[tapped]|opponentBattlefield) 1/0
text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls.
mana={2}{R}
type=Creature
subtype=Beast
power=*
toughness=3
[/card]
[card]
name=Panacea
auto={1}{T}:name(X = 1) prevent:1 target(creature,player)
auto={2}{T}:name(X = 2) prevent:2 target(creature,player)
auto={3}{T}:name(X = 3) prevent:3 target(creature,player)
auto={4}{T}:name(X = 4) prevent:4 target(creature,player)
auto={5}{T}:name(X = 5) prevent:5 target(creature,player)
auto={6}{T}:name(X = 6) prevent:6 target(creature,player)
auto={7}{T}:name(X = 7) prevent:7 target(creature,player)
auto={8}{T}:name(X = 8) prevent:8 target(creature,player)
auto={9}{T}:name(X = 9) prevent:9 target(creature,player)
auto={10}{T}:name(X = 10) prevent:10 target(creature,player)
auto={11}{T}:name(X = 11) prevent:11 target(creature,player)
auto={12}{T}:name(X = 12) prevent:12 target(creature,player)
auto={13}{T}:name(X = 13) prevent:13 target(creature,player)
auto={14}{T}:name(X = 14) prevent:14 target(creature,player)
auto={15}{T}:name(X = 15) prevent:15 target(creature,player)
auto={16}{T}:name(X = 16) prevent:16 target(creature,player)
auto={17}{T}:name(X = 17) prevent:17 target(creature,player)
auto={18}{T}:name(X = 18) prevent:18 target(creature,player)
text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Pang Tong, "Young Phoenix"
auto={T}:0/2 target(creature) myTurnOnly
text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Pangosaur
auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand)
text=Whenever a player plays a land, return Pangosaur to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=6
toughness=6
[/card]
[card]
name=Panic
target=creature
auto=cantblock
auto=@next upkeep:draw:1 controller
restriction=attackersonly
text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={R}
type=Instant
[/card]
[card]
name=Panic Attack
target=<upto:3>creature
auto=cantblock
text=Up to three target creatures can't block this turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Panther Warriors
mana={4}{G}
type=Creature
subtype=Cat Warrior
power=6
toughness=3
[/card]
[card]
name=Paradigm Shift
auto=moveTo(exile) all(*|mylibrary)
auto=moveTo(mylibrary) all(*|mygraveyard)
text=Exile all cards from your library. Then shuffle your graveyard into your library.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Paradise Mantle
auto={1}:equip
auto=teach(creature) {T}:Add:{W}
auto=teach(creature) {T}:Add:{U}
auto=teach(creature) {T}:Add:{B}
auto=teach(creature) {T}:Add:{R}
auto=teach(creature) {T}:Add:{G}
text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Paradise Plume
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Paragon of the Amesha
abilities=first strike
auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot
text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Parallax Dementia
target=creature
auto=3/2
auto=fading:1
auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt)
text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parallax Inhibitor
auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield)
text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
mana={2}
type=Artifact
[/card]
[card]
name=Parallax Tide
auto=fading:5
auto={C(0/0,-1,Fade)}:(blink)forsrc target(land)
text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Parallax Wave
auto=fading:5
auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature)
text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Parallectric Feedback
target=*|stack
auto=damage:manacost targetcontroller
text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
mana={3}{R}
type=Instant
[/card]
[card]
name=Parallel Evolution
auto=clone all(creature[token]|mybattlefield)
flashback={4}{G}{G}{G}
text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Paralyze
target=creature
auto=tap
auto=doesnotuntap
auto=teach(creature) {4}:untap myUpkeepOnly
text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Paralyzing Grasp
target=creature
auto=doesnotuntap
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parapet Watchers
auto={WU}:0/1
text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Paraselene
auto=@movedto(artifact,enchantment|graveyard):life:1
auto=destroy all(enchantment)
text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Parasitic Bond
target=creature
auto=@each targetcontroller upkeep:damage:2 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parasitic Implant
target=creature
auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller
text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Parasitic Strix
abilities=flying
auto=aslongas(*[black]|myBattlefield) life:2 controller
auto=aslongas(*[black]|myBattlefield) life:-2 opponent
text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
mana={2}{U}
type=Artifact Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Parch
auto=choice damage:2 target(creature,player)
auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue])
text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
mana={1}{R}
type=Instant
[/card]
[card]
name=Pardic Arsonist
auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot
text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Pardic Collaborator
abilities=first strike
auto={B}:1/1
text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn.
mana={3}{R}
type=Creature
subtype=Human Barbarian
power=2
toughness=2
[/card]
[card]
name=Pardic Firecat
abilities=haste
text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
mana={3}{R}
type=Creature
subtype=Elemental Cat
power=2
toughness=3
[/card]
[card]
name=Pardic Lancer
auto={D}:1/0 && first strike
text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
mana={4}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=2
[/card]
[card]
name=Pardic Miner
auto={S}:maxPlay(land)-99 target(player)
text=Sacrifice Pardic Miner: Target player can't play lands this turn.
mana={1}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Pardic Swordsmith
auto={R}{D}:2/0
text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
name=Part the Veil
auto=moveTo(ownerhand) all(creature|myBattlefield)
text=Return all creatures you control to their owner's hand.
mana={3}{U}
type=Instant
subtype=Arcane
[/card]
[card]
name=Part Water
target=<prexx>creature
auto=islandwalk
text=X target creatures gain islandwalk until end of turn.
mana={X}{X}{U}
type=Sorcery
[/card]
[card]
name=Patagia Golem
auto={3}:flying
text={3}: Patagia Golem gains flying until end of turn.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Patagia Viper
abilities=flying
other={2}{U}{G} name(Spend U to Cast)
auto=alternative 99/99
auto=-99/-99
auto=token(Snake,Creature Snake,1/1,greenblue)*2
text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
mana={3}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=Patchwork Gnomes
auto={discard(*|myhand)}:regenerate
text=Discard a card: Regenerate Patchwork Gnomes.
mana={3}
type=Artifact Creature
subtype=Gnome
power=2
toughness=1
[/card]
[card]
name=Path of Anger's Flame
auto=lord(creature|myBattlefield) 2/0
text=Creatures you control get +2/+0 until end of turn.
mana={2}{R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Path of Peace
target=creature
auto=destroy
auto=life:4 targetController
text=Destroy target creature. Its owner gains 4 life.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Patriarch's Desire
target=creature
auto=2/-2
auto=aslongas(*|mygraveyard) 2/-2 >6
text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Patrician's Scorn
auto=destroy all(enchantment)
otherrestriction=casted(*[white]|mystack)
other={0}
text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments.
mana={3}{W}
type=Instant
[/card]
[card]
name=Patrol Hound
auto={discard(*|myhand)}:first strike
text=Discard a card: Patrol Hound gains first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Patrol Signaler
auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white)
text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
mana={1}{W}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Patron of the Wild
facedown={3}
autofacedown={2}{G}:morph
autofaceup=3/3 target(creature)
text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Pattern of Rebirth
target=creature
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[target(creature|mylibrary) moveTo(mybattlefield)]))
text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Paupers' Cage
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent
text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
mana={3}
type=Artifact
[/card]
[card]
name=Pavel Maliki
auto={B}{R}:1/0
text={B}{R}: Pavel Maliki gets +1/+0 until end of turn.
mana={4}{B}{R}
type=Legendary Creature
subtype=Human
power=5
toughness=3
[/card]
[card]
name=Pawn of Ulamog
auto=@movedTo(this|graveyard) from(myBattlefield):may token(-193507)
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(-193507)
text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=2
[/card]
[card]
name=Peace of Mind
auto={W}{discard(*|myhand)}:life:3
text={W}, Discard a card: You gain 3 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Peace and Quiet
target=<2>enchantment
auto=destroy
text=Destroy two target enchantments.
mana={1}{W}
type=Instant
[/card]
[card]
name=Peace Strider
auto=life:3
text=When Peace Strider enters the battlefield, you gain 3 life.
mana={4}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Peacekeeper
auto=upcost[{1}{W}] sacrifice
auto=lord(creature) cantattack
text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack.
mana={2}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Peach Garden Oath
auto=foreach(creature|myBattlefield) life:2 controller
text=You gain 2 life for each creature you control.
mana={W}
type=Sorcery
[/card]
[card]
name=Pearl Dragon
abilities=flying
auto={1}{W}:0/1
text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Pearl Medallion
auto=lord(*[white]|myhand) altercost(colorless,-1)
text=White spells you cast cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Pearl Shard
auto={3}{T}:prevent:2 target(creature,player)
auto={W}{T}:prevent:2 target(creature,player)
text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Pearled Unicorn
mana={2}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Peat Bog
auto=tap
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{B}{B}
auto=@tapped(this):bury all(peat bog[-counter{0/0.1.Depletion}]|myBattlefield)
auto=this(counter{0/0.1.Depletion}<1) {0}:sacrifice all(this)
text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
type=Land
[/card]
[card]
name=Peek
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=draw:1 controller
text=Look at target player's hand. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Peel from Reality
target=creature|mybattlefield
auto=moveTo(ownerhand)
auto=moveTo(ownerhand) target(creature|opponentbattlefield)
restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0
text=Return target creature you control and target creature you don't control to their owners' hands.
mana={1}{U}
type=Instant
[/card]
[card]
name=Pegasus Charger
abilities=flying,first strike
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Pegasus Refuge
auto={2}{discard(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white)
text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Pegasus Stampede
auto=token(Pegasus,Creature Pegasus,1/1,flying,white)
buyback={1}{W}{S(land|myBattlefield)}
text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Pelakka Wurm
abilities=trample
auto=life:7
auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller
text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Pemmin's Aura
target=creature
auto={U}:untap(mytgt)
auto={U}:flying(mytgt)
auto={U}:shroud(mytgt)
auto={1}:+1/-1(mytgt)
auto={1}:-1/+1(mytgt)
text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pendelhaven
auto={T}:Add {G}
auto={T}:1/2 target(creature[power=1;toughness=1])
text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn.
type=Legendary Land
[/card]
[card]
name=Pendelhaven Elder
auto={T}:lord(creature[power=1;toughness=1]|myBattlefield) 1/2
text={T}: Each 1/1 creature you control gets +1/+2 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Pendrell Drake
auto=flying
autohand=__CYCLING__({2})
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Pendrell Mists
auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice]))
text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Pennon Blade
auto={4}:equip
auto=foreach(creature|mybattlefield) 1/1
text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Pentad Prism
abilities=sunburst
auto=counter(0/0,sunburst,charge)
auto={C(0/0,-1,Charge)}:Add{W}
auto={C(0/0,-1,Charge)}:Add{U}
auto={C(0/0,-1,Charge)}:Add{B}
auto={C(0/0,-1,Charge)}:Add{R}
auto={C(0/0,-1,Charge)}:Add{G}
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Pentarch Paladin
abilities=flanking
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {W}{W}{T}:destroy target(*[white])
auto=this(counter{0/0.1.Blue}) {W}{W}{T}:destroy target(*[blue])
auto=this(counter{0/0.1.Black}) {W}{W}{T}:destroy target(*[black])
auto=this(counter{0/0.1.Red}) {W}{W}{T}:destroy target(*[red])
auto=this(counter{0/0.1.Green}) {W}{W}{T}:destroy target(*[green])
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color.
mana={2}{W}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Pentarch Ward
target=creature
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=draw:1
text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pentavus
auto=counter(1/1,5)
auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying)
auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1)
text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
mana={7}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Penumbra Bobcat
auto=@movedTo(this|graveyard) from(battlefield): token(Cat,Creature cat,2/1,black)
text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Penumbra Kavu
auto=@movedTo(this|graveyard) from(battlefield): token(Kavu,Creature kavu,3/3,black)
text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.
mana={4}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Penumbra Spider
abilities=reach
auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black)
text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Penumbra Wurm
abilities=trample
auto=@movedTo(this|graveyard) from(battlefield): token(Wurm,Creature wurm,6/6,trample,black)
text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=People of the Woods
auto=foreach(forest|myBattlefield) 0/1
text=People of the Woods's toughness is equal to the number of Forests you control.
mana={G}{G}
type=Creature
subtype=Human
power=1
toughness=*
[/card]
[card]
name=Peppersmoke
target=creature
auto=-1/-1
auto=aslongas(faerie|myBattlefield) draw:1 controller
text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
mana={B}
type=Tribal Instant
subtype=Faerie
[/card]
[card]
name=Peregrine Drake
abilities=flying
auto=may untap target(<upto:5>land)
text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands.
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Peregrine Griffin
abilities=flying,first strike
text=Flying -- First strike
mana={4}{W}
type=Creature
subtype=Griffin
power=2
toughness=4
[/card]
[card]
name=Peregrine Mask
auto={2}:equip
auto=defender
auto=first strike
auto=flying
text=Equipped creature has defender, flying, and first strike. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Perilous Forays
auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
name=Perilous Myr
auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(creature,player)
text=When Perilous Myr dies, it deals 2 damage to target creature or player.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Perilous Research
auto=draw:2 controller
auto=sacrifice notatarget(*|myBattlefield)
text=Draw two cards, then sacrifice a permanent.
mana={1}{U}
type=Instant
[/card]
[card]
name=Perimeter Captain
abilities=defender
auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller
text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life.
mana={W}
type=Creature
subtype=Human Soldier
power=0
toughness=4
[/card]
[card]
name=Perish
auto=bury all(creature[green])
text=Destroy all green creatures. They can't be regenerated.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Perish the Thought
target=*|opponenthand
auto=moveTo(ownerlibrary) && shuffle
text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Permafrost Trap
target=<upto:2>creature
auto=tap
auto=frozen
other={U}
otherrestriction=type(creature[green&fresh]|opponentbattlefield)~morethan~0
text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
mana={2}{U}{U}
type=Instant
subtype=Trap
[/card]
[card]
name=Pernicious Deed
auto={0}{S}:name(X = 0) destroy all(*[-land;manacost=0])
auto={1}{S}:name(X = 1) destroy all(*[-land;manacost<=1])
auto={2}{S}:name(X = 2) destroy all(*[-land;manacost<=2])
auto={3}{S}:name(X = 3) destroy all(*[-land;manacost<=3])
auto={4}{S}:name(X = 4) destroy all(*[-land;manacost<=4])
auto={5}{S}:name(X = 5) destroy all(*[-land;manacost<=5])
auto={6}{S}:name(X = 6) destroy all(*[-land;manacost<=6])
auto={7}{S}:name(X = 7) destroy all(*[-land;manacost<=7])
auto={8}{S}:name(X = 8) destroy all(*[-land;manacost<=8])
auto={9}{S}:name(X = 9) destroy all(*[-land;manacost<=9])
auto={10}{S}:name(X = 10) destroy all(*[-land;manacost<=10])
auto={11}{S}:name(X = 11) destroy all(*[-land;manacost<=11])
auto={12}{S}:name(X = 12) destroy all(*[-land;manacost<=12])
auto={13}{S}:name(X = 13) destroy all(*[-land;manacost<=13])
auto={14}{S}:name(X = 14) destroy all(*[-land;manacost<=14])
auto={15}{S}:name(X = 15) destroy all(*[-land;manacost<=15])
auto={16}{S}:name(X = 16) destroy all(*[-land;manacost<=16])
text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
mana={1}{B}{G}
type=Enchantment
[/card]
[card]
name=Persecute
auto=choice name(white) target(*[white]|opponenthand) 0/0 ueot && reject all(*[white]|opponenthand)
auto=choice name(Blue) target(*[blue]|opponenthand) 0/0 ueot && reject all(*[blue]|opponenthand)
auto=choice name(Black) target(*[black]|opponenthand) 0/0 ueot && reject all(*[black]|opponenthand)
auto=choice name(Red) target(*[red]|opponenthand) 0/0 ueot && reject all(*[red]|opponenthand)
auto=choice name(Green) target(*[green]|opponenthand) 0/0 ueot && reject all(*[green]|opponenthand)
text=Choose a color. Target player reveals his or her hand and discards all cards of that color.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Personal Sanctuary
auto=@each my beginofturn:preventalldamage to(controller) ueot
auto=preventalldamage to(controller) ueot
text=During your turn, prevent all damage that would be dealt to you.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Persuasion
target=creature
alias=1194
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pestermite
abilities=flash,flying
auto=may tap target(*)
auto=may untap target(*)
text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent.
mana={2}{U}
type=Creature
subtype=Faerie Rogue
power=2
toughness=1
[/card]
[card]
name=Pestilence
auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice
auto={B}:damage:1 all(creature,player)
text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Pestilence Demon
abilities=flying
auto={B}:damage:1 all(creature,player)
text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player.
mana={5}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=6
[/card]
[card]
name=Pestilence Rats
auto=foreach(other rat) 1/0
text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
mana={2}{B}
type=Creature
subtype=Rat
power=*
toughness=3
[/card]
[card]
name=Pestilent Kathari
abilities=flying,deathtouch
auto={2}{R}:first strike
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn.
mana={2}{B}
type=Creature
subtype=Bird Warrior
power=1
toughness=1
[/card]
[card]
name=Pestilent Souleater
auto={p(B)}:1/0
text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn.
mana={5}
type=Artifact Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Petradon
auto=(blink)forsrc target(<2>land)
auto={R}:1/0
text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn.
mana={6}{R}{R}
type=Creature
subtype=Nightmare Beast
power=5
toughness=6
[/card]
[card]
name=Petrahydrox
auto=@targeted(this):moveTo(ownerhand)
text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
mana={3}{UR}
type=Creature
subtype=Weird
power=3
toughness=3
[/card]
[card]
name=Petravark
auto=(blink)forsrc target(land)
text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={3}{R}
type=Creature
subtype=Nightmare Beast
power=2
toughness=2
[/card]
[card]
name=Petrified Field
auto={T}:Add {1}
auto={T}{S}:moveTo(myhand) target(land|mygraveyard)
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
type=Land
[/card]
[card]
name=Petrified Wood-Kin
abilities=nofizzle
auto=protection from(instant)
auto=counter(1/1,odcount)
text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants
mana={6}{G}
type=Creature
subtype=Elemental Warrior
power=3
toughness=3
[/card]
[card]
name=Pewter Golem
auto={1}{B}:regenerate
text={1}{B}: Regenerate Pewter Golem.
mana={5}
type=Artifact Creature
subtype=Golem
power=4
toughness=2
[/card]
##the cantlose on phage only last until the ability checks if she was played from hand enjoy :)
[card]
name=Phage the Untouchable
auto=ifnot casted(this) then wingame opponent
auto=@combatdamaged(creature) from(this):all(trigger[to]) bury
auto=@combatdamaged(player) from(this):winGame controller
text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game.
mana={3}{B}{B}{B}{B}
type=Legendary Creature
subtype=Minion
power=4
toughness=4
[/card]
[card]
name=Phantasmal Abomination
abilities=defender
auto=@targeted(this):sacrifice
text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
mana={1}{U}{U}
type=Creature
subtype=Illusion
power=5
toughness=5
[/card]
[card]
name=Phantasmal Fiend
auto={B}:1/-1
auto={1}{U}:swap
text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
mana={3}{B}
type=Creature
subtype=Illusion
power=1
toughness=5
[/card]
[card]
name=Phantasmal Bear
auto=@targeted(this):sacrifice
text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
mana={U}
type=Creature
subtype=Bear Illusion
power=2
toughness=2
[/card]
[card]
name=Phantasmal Dragon
abilities=flying
auto=@targeted(this):sacrifice
text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
mana={2}{U}{U}
type=Creature
subtype=Dragon Illusion
power=5
toughness=5
[/card]
[card]
name=Phantasmal Forces
abilities=flying
auto=upcost[{U}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
mana={3}{U}
type=Creature
subtype=Illusion
power=4
toughness=1
[/card]
[card]
name=Phantasmal Image
auto=transforms((Illusion))
auto=transforms((,newability[auto=@targeted(this):sacrifice])) forever
auto=may copy NotATarget(creature)
text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
mana={1}{U}
type=Creature
subtype=Illusion
power=0
toughness=0
[/card]
[card]
name=Phantasmal Terrain
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=choice name(becomes a plains) teach(land) transforms((plains))
auto=choice name(becomes a island) teach(land) transforms((island))
auto=choice name(becomes a swamp) teach(land) transforms((swamp))
auto=choice name(becomes a mountain) teach(land) transforms((mountain))
auto=choice name(becomes a forest) teach(land) transforms((forest))
text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Phantatog
auto={S(enchantment|myBattlefield)}:1/1
auto={discard(*|myhand)}:1/1
text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn.
mana={1}{W}{U}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Phantom Beast
auto=@targeted(this):sacrifice
text=When Phantom Beast becomes the target of a spell or ability, sacrifice it.
mana={3}{U}
type=Creature
subtype=Illusion Beast
power=4
toughness=5
[/card]
[card]
name=Phantom Centaur
abilities=protection from black,phantom
auto=counter(1/1,3)
text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
mana={2}{G}{G}
type=Creature
subtype=Centaur Spirit
power=2
toughness=0
[/card]
[card]
name=Phantom Flock
abilities=flying,phantom
auto=counter(1/1,3)
text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
mana={3}{W}{W}
type=Creature
subtype=Bird Soldier Spirit
power=0
toughness=0
[/card]
[card]
name=Phantom Monster
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Phantom Nantuko
abilities=trample,phantom
auto=counter(1/1,2)
auto={T}:counter(1/1,1)
text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko.
mana={2}{G}
type=Creature
subtype=Insect Spirit
power=0
toughness=0
[/card]
[card]
name=Phantom Nishoba
abilities=trample,phantom
auto=spiritlink
auto=counter(1/1,7)
text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
mana={5}{G}{W}
type=Creature
subtype=Cat Beast Spirit
power=0
toughness=0
[/card]
[card]
name=Phantom Nomad
abilities=phantom
auto=counter(1/1,2)
text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
mana={1}{W}
type=Creature
subtype=Spirit Nomad
power=0
toughness=0
[/card]
[card]
name=Phantom Tiger
abilities=phantom
auto=counter(1/1,2)
text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
mana={2}{G}
type=Creature
subtype=Cat Spirit
power=1
toughness=0
[/card]
[card]
name=Phantom Warrior
abilities=unblockable
text=Phantom Warrior is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Illusion Warrior
power=2
toughness=2
[/card]
[card]
name=Phantom Whelp
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand)
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand)
text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={1}{U}
type=Creature
subtype=Illusion Hound
power=2
toughness=2
[/card]
[card]
name=Phantom Wings
target=creature
auto=flying
auto={S}:moveTo(ownerhand) notatarget(mytgt)
text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Phantom Wurm
abilities=phantom
auto=counter(1/1,4)
text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
mana={4}{G}{G}
type=Creature
subtype=Wurm Spirit
power=2
toughness=0
[/card]
[card]
name=Phelddagrif
auto={G}:trample && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield)
auto={W}:flying && life:2 opponent
auto={U}:moveTo(ownerhand) && draw:1 opponent
text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Phelddagrif
power=4
toughness=4
[/card]
[card]
name=Phobian Phantasm
abilities=flying,fear
auto=cumulativeupcost[{B}] sacrifice
text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={1}{B}{B}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Phthisis
auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller]))
text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={3}{B}{B}{B}{B}
suspend(5)={1}{b}
type=Sorcery
[/card]
[card]
name=Phyresis
target=creature
auto=infect
text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Phyrexia's Core
auto={T}:Add{1}
auto={1}{T}{S(artifact|myBattlefield)}:life:1
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life.
type=Land
[/card]
[card]
name=Phyrexian Altar
auto={S(creature|myBattlefield)}:Add {W}
auto={S(creature|myBattlefield)}:Add {U}
auto={S(creature|myBattlefield)}:Add {B}
auto={S(creature|myBattlefield)}:Add {R}
auto={S(creature|myBattlefield)}:Add {G}
text=Sacrifice a creature: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Arena
auto=@each my upkeep:draw:1
auto=@each my upkeep:life:-1
text=At the beginning of your upkeep, you draw a card and you lose 1 life.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Phyrexian Battleflies
abilities=flying
auto={B}:1/0 limit:2
text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Phyrexian Bloodstock
auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white])
text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Phyrexian Boon
target=creature
auto=teach(creature[black]) 2/1
auto=teach(creature[-black]) -1/-2
text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Phyrexian Broodlings
auto={1}{S(creature|myBattlefield)}:counter(1/1,1)
text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
mana={1}{B}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Phyrexian Crusader
abilities=first strike,infect,protection from red,protection from white
text=First strike --  Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={1}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Phyrexian Debaser
abilities=flying
auto={T}{S}:-2/-2 target(creature)
text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
mana={3}{B}
type=Creature
subtype=Carrier
power=2
toughness=2
[/card]
[card]
name=Phyrexian Defiler
auto={T}{S}:-3/-3 target(creature)
text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Carrier
power=3
toughness=3
[/card]
[card]
name=Phyrexian Delver
auto=target(creature|mygraveyard) dynamicability<!mytgt manacostlifeloss srccontroller!> moveTo(mybattlefield)
text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Phyrexian Denouncer
auto={T}{S}:-1/-1 target(creature)
text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Carrier
power=1
toughness=1
[/card]
[card]
name=Phyrexian Digester
abilities=infect
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]
[card]
name=Phyrexian Driver
auto=lord(other mercenary|myBattlefield) 1/1 ueot
text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Mercenary
power=1
toughness=1
[/card]
[card]
name=Phyrexian Etchings
auto=cumulativeupcost[{B}] sacrifice
auto=@each my endofturn:thisforeach(counter{0/0.1.Age}) draw:1
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2
text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Phyrexian Gargantua
auto=life:-2
auto=draw:2
text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
mana={4}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Phyrexian Ghoul
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Phyrexian Hulk
mana={6}
type=Artifact Creature
subtype=Golem
power=5
toughness=4
[/card]
[card]
name=Phyrexian Infiltrator
auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this)
text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
mana={2}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Phyrexian Juggernaut
abilities=infect,mustattack
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able.
mana={6}
type=Artifact Creature
subtype=Juggernaut
power=5
toughness=5
[/card]
[card]
name=Phyrexian Hydra
abilities=infect,wilting
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
mana={3}{G}{G}
type=Creature
subtype=Hydra
power=7
toughness=7
[/card]
[card]
name=Phyrexian Lens
auto={L}{T}:Add{W}
auto={L}{T}:Add{U}
auto={L}{T}:Add{B}
auto={L}{T}:Add{R}
auto={L}{T}:Add{G}
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Marauder
abilities=cantblock,cantattack
auto=counter(1/1,X)
auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly
auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly
auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly
auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly
auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly
auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly
auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly
auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly
auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly
auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly
auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly
auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly
auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly
auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly
auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly
text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
mana={X}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Phyrexian Monitor
auto={B}:regenerate
text={B}: Regenerate Phyrexian Monitor.
mana={3}{B}
type=Creature
subtype=Skeleton
power=2
toughness=2
[/card]
[card]
name=Phyrexian Plaguelord
auto={T}{S}:-4/-4 target(creature)
auto={S(creature|myBattlefield)}:-1/-1 target(creature)
text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Carrier
power=4
toughness=4
[/card]
[card]
name=Phyrexian Prowler
auto={C(0/0,-1,Fade)}:1/1
auto=fading:3
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Mercenary
power=3
toughness=3
[/card]
[card]
name=Phyrexian Rager
auto=draw:1
auto=life:-1
text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Phyrexian Reaper
auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury
text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Phyrexian Reclamation
auto={L}{L}{1}{B}:moveTo(myhand) target(creature|mygraveyard)
text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
mana={B}
type=Enchantment
[/card]
[card]
name=Phyrexian Scuta
text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
auto=alternative counter(1/1,2) all(this)
other={3}{B}{L}{L}{L} name(Pay Kicker)
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Phyrexian Slayer
abilities=flying
auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury
text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
mana={3}{B}
type=Creature
subtype=Minion
power=2
toughness=2
[/card]
[card]
name=Phyrexian Soulgorger
auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice
text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={3}
type=Snow Artifact Creature
subtype=Construct
power=8
toughness=8
[/card]
[card]
name=Phyrexian Swarmlord
abilities=infect
auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.
mana={4}{G}{G}
type=Creature
subtype=Insect Horror
power=4
toughness=4
[/card]
[card]
name=Phyrexian Tower
auto={T}:Add{1}
auto={T}{S(creature|myBattlefield)}:Add{B}{B}
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool.
type=Legendary Land
[/card]
[card]
name=Phyrexian Tribute
target=artifact
auto=destroy
text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact.
mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Phyrexian Unlife
abilities=cantlifelose
auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) infect
text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, sources that deal damage to you have infect.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Phyrexian Vatmother
abilities=infect
auto=@each my upkeep:alterpoison:1 controller
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=5
[/card]
[card]
name=Phyrexian Vault
auto={2}{T}{S(creature|myBattlefield)}:draw:1
text={2}, {T}, Sacrifice a creature: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Phyrexian Walker
mana={0}
type=Artifact Creature
subtype=Construct
power=0
toughness=3
[/card]
[card]
name=Phyrexian War Beast
auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield)
auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller
text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
mana={3}
type=Artifact Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Phytohydra
abilities=vigor
text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
mana={2}{G}{W}{W}
type=Creature
subtype=Plant Hydra
power=1
toughness=1
[/card]
[card]
name=Pianna, Nomad Captain
auto=@combat(attacking) source(this):all(creature[attacking]) 1/1 ueot
text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Pierce Strider
auto=life:-3 opponent
text=When Pierce Strider enters the battlefield, target opponent loses 3 life.
mana={4}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Piety
auto=lord(creature[blocking]) 0/3
text=Blocking creatures get +0/+3 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Piety Charm
auto=aslongas(aura|battlefield) choice destroy target(aura)
auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot
auto=choice lord(creature|myBattlefield) vigilance ueot
text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Pili-Pala
abilities=flying
auto={2}{q}:add{g}
auto={2}{q}:add{w}
auto={2}{q}:add{r}
auto={2}{q}:add{u}
auto={2}{q}:add{b}
text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
mana={2}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=1
[/card]
[card]
name=Pilgrim's Eye
abilities=flying
auto=may moveTo(ownerhand) target(land[basic]|mylibrary)
text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
mana={3}
type=Artifact Creature
subtype=Thopter
power=1
toughness=1
[/card]
[card]
name=Pillage
target=artifact,land
auto=bury
text=Destroy target artifact or land. It can't be regenerated.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Pillaging Horde
auto=aslongas(*|myHand) choice discard:1 controller oneshot
auto=choice sacrifice
text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=5
toughness=5
[/card]
[card]
name=Pillarfield Ox
mana={3}{W}
type=Creature
subtype=Ox
power=2
toughness=4
[/card]
[card]
name=Pillory of the Sleepless
target=creature
auto=cantattack
auto=cantblock
auto=@each targetcontroller upkeep:life:-1 targetController
text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
mana={1}{B}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pincer Spider
abilities=reach
kicker={3}
auto=kicker counter(1/1,1)
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={2}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Pincher Beetles
abilities=shroud
text=Shroud (This creature can't be the target of spells or abilities.)
mana={2}{G}
type=Creature
subtype=Insect
power=3
toughness=1
[/card]
[card]
name=Pine Barrens
auto=tap
auto={T}:Add{1}
auto={T}:Add{B} && damage:1 controller
auto={T}:Add{G} && damage:1 controller
text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
type=Land
[/card]
[card]
name=Pinecrest Ridge
auto={T}:Add{1}
auto={T}:Add{R} && frozen
auto={T}:Add{G} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Pious Kitsune
auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller
auto=@each my upkeep:counter(0/0,1,Devotion)
auto={T}{C(0/0,-1,Devotion)}:life:1
text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
mana={2}{W}
type=Creature
subtype=Fox Cleric
power=1
toughness=2
[/card]
[card]
name=Pious Warrior
auto=@combatdamaged(this):life:thatmuch controller
text=Whenever Pious Warrior is dealt combat damage, you gain that much life.
mana={3}{W}
type=Creature
subtype=Human Rebel Warrior
power=2
toughness=3
[/card]
[card]
name=Piper's Melody
target=<anyamount>creature|mygraveyard
auto=moveTo(ownerlibrary) && shuffle
text=Shuffle any number of target creature cards from your graveyard into your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Piranha Marsh
auto=tap
auto=life:-1 opponent
auto={T}:Add {B}
text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool.
type=Land
[/card]
[card]
name=Pirate Ship
abilities=islandhome
auto={T}:damage:1 target(creature,player)
text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship.
mana={4}{U}
type=Creature
subtype=Human Pirate
power=4
toughness=3
[/card]
[card]
name=Pistus Strike
target=creature[flying]
auto=destroy
auto=alterpoison:1 targetcontroller
text=Destroy target creature with flying. its controller gets a poison counter.
mana={2}{G}
type=Instant
[/card]
[card]
name=Pit Imp
abilities=flying
auto={B}:1/0 limit:2
text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Imp
power=0
toughness=1
[/card]
[card]
name=Pit Keeper
auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot
text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Pit Raptor
abilities=flying,first strike
auto=upcost[{2}{B}{B}] sacrifice
text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
mana={2}{B}{B}
type=Creature
subtype=Bird Mercenary
power=4
toughness=3
[/card]
[card]
name=Pit Scorpion
abilities=poisontoxic
text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
mana={2}{B}
type=Creature
subtype=Scorpion
power=1
toughness=1
[/card]
[card]
name=Pit Spawn
abilities=first strike
auto=upcost[{B}{B}] sacrifice
auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile)
text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature.
mana={4}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=4
[/card]
[card]
name=Pit Trap
auto={2}{T}{S}:bury target(creature[-flying;attacking])
text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
mana={2}
type=Artifact
[/card]
[card]
name=Pitchburn Devils
auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player)
text=When Pitchburn Devils dies, it deals 3 damage to target creature or player.
mana={4}{R}
type=Creature
subtype=Devil
power=3
toughness=3
[/card]
[card]
name=Pitfall Trap
target=creature[attacking;-flying]
auto=destroy
other={W}
otherrestriction=type(creature[attacking]|battlefield)~lessthan~2
text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying.
mana={2}{W}
type=Instant
subtype=Trap
[/card]
[card]
name=Pith Driller
auto=counter(-1/-1,1) target(creature)
text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
mana={4}{p(B)}
color=black
type=Artifact Creature
subtype=Horror
power=2
toughness=4
[/card]
[card]
name=Pixie Queen
abilities=flying
auto={G}{G}{G}{T}:flying target(creature)
text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Plague Beetle
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
mana={B}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Plague Boiler
auto={1}{B}{G}:counter(0/0,-1,Plague)
auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice
auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice
text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
mana={3}
type=Artifact
[/card]
[card]
name=Plague Dogs
auto={2}{S}:draw:1
auto=@movedTo(this|mygraveyard) from(battlefield):lord(creature) -1/-1 ueot
text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card.
mana={4}{B}
type=Creature
subtype=Zombie Hound
power=3
toughness=3
[/card]
[card]
name=Plague Myr
abilities=infect
auto={T}:Add{1}
text=Infect -- {T}:Add {1} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Plague Rats
auto=foreach(plague rats) 1/1
text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
mana={2}{B}
type=Creature
subtype=Rat
power=*
toughness=*
[/card]
[card]
name=Plague Sliver
auto=@each my upkeep:foreach(sliver|myBattlefield) life:-1 controller
auto=@each opponent upkeep:foreach(sliver|opponentBattlefield) life:-1 opponent
text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
mana={2}{B}{B}
type=Creature
subtype=Sliver
power=5
toughness=5
[/card]
[card]
name=Plague Spitter
auto=@each my upkeep:damage:1 all(creature,player)
auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player)
text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Plague Spores
target=creature[-black]
auto=bury
auto=bury target(land)
restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0
text=Destroy target nonblack creature and target land. They can't be regenerated.
mana={4}{B}{R}
type=Sorcery
[/card]
[card]
name=Plague Stinger
abilities=flying,infect
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect
mana={1}{B}
type=Creature
subtype=Insect Horror
power=1
toughness=1
[/card]
[card]
name=Plague Wind
auto=bury all(creature|opponentBattlefield)
text=Destroy all creatures you don't control. They can't be regenerated.
mana={7}{B}{B}
type=Sorcery
[/card]
[card]
name=Plague Witch
auto={B}{T}{discard(*|myhand)}:-1/-1 target(creature)
text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Elf Spellshaper
power=1
toughness=1
[/card]
[card]
name=Plagued Rusalka
auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature)
text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
mana={B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Plaguebearer
auto={B}:name(X = 0) destroy target(creature[-black;manacost=0])
auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1])
auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2])
auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3])
auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4])
auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5])
auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6])
auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7])
auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8])
auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9])
auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10])
auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11])
auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12])
auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13])
auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14])
auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15])
auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16])
text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Plaguemaw Beast
auto={T}{S(creature|mybattlefield)}:target(proliferation) proliferate
text={T}, Sacrifice a creature: Proliferate.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=3
[/card]
[card]
name=Plains
text=W
type=Basic Land
subtype=Plains
[/card]
[card]
name=Planar Birth
auto=moveTo(myBattlefield) all(land[basic]|mygraveyard)
auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard)
text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Planar Cleansing
auto=destroy all(*[-land])
text=Destroy all nonland permanents.
mana={3}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Planar Collapse
auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury
auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice
text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Planar Despair
auto=aslongas(swamp|myBattlefield) lord(creature) -1/-1
auto=aslongas(mountain|myBattlefield) lord(creature) -1/-1
auto=aslongas(forest|myBattlefield) lord(creature) -1/-1
auto=aslongas(plains|myBattlefield) lord(creature) -1/-1
auto=aslongas(island|myBattlefield) lord(creature) -1/-1
text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Planar Gate
auto=lord(creature|myhand) altercost(colorless,-2)
text=Creature spells you cast cost up to {2} less to cast.
mana={6}
type=Artifact
[/card]
[card]
name=Planar Guide
auto={3}{W}{E}:(blink)ueot all(creature)
text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Planar Portal
auto={6}{T}:moveTo(myHand) target(*|myLibrary)
text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
mana={6}
type=Artifact
[/card]
[card]
name=Planar Void
auto=@movedTo(*|graveyard):all(trigger) moveTo(exile)
text=Whenever another card is put into a graveyard from anywhere, exile that card.
mana={B}
type=Enchantment
[/card]
[card]
name=Plant Elemental
auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={1}{G}
type=Creature
subtype=Plant Elemental
power=3
toughness=4
[/card]
[card]
name=Plasma Elemental
abilities=unblockable
text=Plasma Elemental is unblockable.
mana={5}{U}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Plateau
type=Land
subtype=Mountain Plains
[/card]
[card]
name=Plated Geopede
abilities=first strike
auto=@movedTo(land|myBattlefield):2/2 ueot
text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Plated Rootwalla
auto={2}{G}:3/3 limit:1
text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
mana={4}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Plated Seastrider
text=
mana={U}{U}
type=Creature
subtype=Beast
power=1
toughness=4
[/card]
[card]
name=Plated Slagwurm
abilities=opponentshroud
text=Plated Slagwurm can't be the target of spells or abilities your opponents control.
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=8
toughness=8
[/card]
[card]
name=Plated Sliver
auto=lord(sliver) 0/1
text=All Sliver creatures get +0/+1.
mana={W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Plated Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={4}{G}
type=Creature
subtype=Spider
power=4
toughness=4
[/card]
[card]
name=Plated Wurm
mana={4}{G}
type=Creature
subtype=Wurm
power=4
toughness=5
[/card]
[card]
name=Platinum Angel
abilities=flying,cantlose
text=Flying -- You can't lose the game and your opponents can't win the game.
mana={7}
type=Artifact Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Plaxcaster Frogling
auto=counter(1/1,3)
auto={2}:shroud target(creature[counter{1/1.1}])
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1)
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={1}{G}{U}
type=Creature
subtype=Frog Mutant
power=0
toughness=0
[/card]
[card]
name=Plaxmanta
abilities=flash
other={U}{G} name(Spend G to Cast)
auto=lord(creature|myBattlefield) shroud ueot
auto=-99/-99
auto=alternative 99/99
text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
mana={1}{U}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Pledge of Loyalty
target=creature
auto=aslongas(*[red]|mybattlefield) protection from red
auto=aslongas(*[green]|mybattlefield) protection from green
auto=aslongas(*[blue]|mybattlefield) protection from blue
auto=aslongas(*[black]|mybattlefield) protection from black
auto=aslongas(*[white]|mybattlefield) protection from white
text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Plover Knights
abilities=flying,first strike
text=Flying, first strike
mana={3}{W}{W}
type=Creature
subtype=Kithkin Knight
power=3
toughness=3
[/card]
[card]
name=Plow Under
target=<2>land
auto=moveTo(ownerlibrary)
text=Put two target lands on top of their owners' libraries.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Plumes of Peace
target=creature
auto=doesnotuntap
autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
mana={1}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Plummet
target=creature[flying]
auto=destroy
text=Destroy target creature with flying.
mana={G}{1}
type=Instant
[/card]
[card]
name=Plumeveil
abilities=flash,flying,defender
text=Flash -- Defender, flying
mana={WU}{WU}{WU}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Plunder
auto=target(*[land;artifact]) destroy
text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={4}{R}
suspend(4)={1}{r}
type=Sorcery
[/card]
[card]
name=Poison Arrow
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Destroy target nonblack creature. You gain 3 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Poison the Well
target=Land
auto=Damage:2 targetController
auto=destroy
text=Destroy target land. Poison the Well deals 2 damage to that land's controller.
mana={2}{BR}{BR}
type=Sorcery
[/card]
[card]
name=Poisonbelly Ogre
auto=@movedTo(other creature|myBattlefield):life:-1 controller
auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent
text=Whenever another creature enters the battlefield, its controller loses 1 life.
mana={4}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Polar Kraken
abilities=trample
auto=tap
auto=cumulativeupcost[{S(creature|myBattlefield)}{S(land|myBattlefield)}] sacrifice all(this)
text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={8}{U}{U}{U}
type=Creature
subtype=Kraken
power=11
toughness=11
[/card]
[card]
name=Pollenbright Wings
target=creature
auto=flying
auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch
text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
mana={4}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Polluted Bonds
auto=@movedTo(land|opponentBattlefield):life:-2 opponent
auto=@movedTo(land|opponentBattlefield):life:2 controller
text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Polluted Delta
auto={L}{T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary)
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Polluted Mire
auto=tap
auto={T}:Add {B}
autohand=__CYCLING__({2})
text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Pongify
target=creature
auto=bury && token(Ape,creature,3/3,green) targetcontroller
text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
mana={U}
type=Instant
[/card]
[card]
name=Pooling Venom
target=land
auto=@tapped(mytgt):life:-2 targetController
auto={3}{B}:destroy
text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Porcelain Legionnaire
abilities=first strike
text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike
color=white
mana={2}{p(W)}
type=Artifact Creature
subtype=Soldier
power=3
toughness=1
[/card]
[card]
name=Port Inspector
auto=@combat(blocked,turnlimited) source(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Whenever Port Inspector becomes blocked, you may look at defending player's hand.
mana={1}{U}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Portcullis
auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc
text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Possessed Aven
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms((,black)) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Barbarian
abilities=first strike
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms((,black)) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6
text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Centaur
abilities=trample
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms((,black)) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6
text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
mana={2}{G}{G}
type=Creature
subtype=Centaur Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Nomad
abilities=vigilance
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms((,black)) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
mana={2}{W}{W}
type=Creature
subtype=Human Nomad Horror
power=3
toughness=3
[/card]
[card]
name=Poultice Sliver
auto=lord(sliver) {2}{T}:regenerate target(sliver)
text=All Slivers have "{2}, {T}: Regenerate target Sliver."
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Pouncing Jaguar
auto=upcost[{G};next upkeep] sacrifice
text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Pouncing Kavu
abilities=first strike
kicker={2}{R}
auto=kicker counter(1/1,2)
auto=kicker haste
text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
mana={1}{R}
type=Creature
subtype=Kavu
power=1
toughness=1
[/card]
[card]
name=Pouncing Wurm
kicker={2}{G}
auto=kicker haste
auto=kicker counter(1/1,3)
text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
mana={3}{G}
type=Creature
subtype=Wurm
power=3
toughness=3
[/card]
[card]
name=Powder Keg
auto=@each my upkeep:may counter(0/0,1,Fuse)
auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0])
auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1])
auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2])
auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3])
auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4])
auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5])
auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6])
auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7])
auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8])
auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9])
auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10])
auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11])
auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12])
auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13])
auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14])
auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15])
auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16])
text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
mana={2}
type=Artifact
[/card]
[card]
name=Power Armor
auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot
text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
mana={4}
type=Artifact
[/card]
[card]
name=Power Leak
target=enchantment
alias=1215
text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Power Matrix
auto={T}:1/1 && flying && first strike && trample target(creature)
text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Power of Fire
target=creature
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Power Taint
auto=teach(creature) upcost[{2}] life:-2 controller
autohand=__CYCLING__({2})
text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Powerstone Minefield
auto=@combat(attacking) source(creature):all(trigger[to]) damage:2
auto=@combat(blocking) source(creature):all(trigger[to]) damage:2
text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
mana={2}{R}{W}
type=Enchantment
[/card]
[card]
name=Pradesh Gypsies
auto={1}{G}{T}:-2/0 target(creature)
text={1}{G}, {T}: Target creature gets -2/-0 until end of turn.
mana={2}{G}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Praetor's Counsel
auto=moveTo(exile)
auto=moveTo(myhand) all(*|mygraveyard)
autoexile=lord(*|myBattlefield) nomaxhand
text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
mana={5}{G}{G}{G}
type=Sorcery
[/card]
[card]
name=Predator's Strike
target=creature
auto=trample
auto=3/3
text=Target creature gets +3/+3 and gains trample until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Predator Dragon
abilities=flying, haste
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
mana={3}{R}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Predator, Flagship
auto={2}:flying target(creature)
auto={5}{T}:destroy target(creature[flying])
text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying.
mana={5}
type=Legendary Artifact
[/card]
[card]
name=Predator Ooze
abilities=indestructible
auto=@combat(attacking) source(this):counter(1/1,1)
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze
mana={G}{G}{G}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]
[card]
name=Predatory Hunger
target=creature
auto=@movedTo(creature|opponentstack):counter(1/1,1)
text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Predatory Urge
target=creature
auto=transforms((,newability[{T}:target(creature) dynamicability<!powerstrike eachother!>]))
text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Preeminent Captain
abilities=First Strike
auto=@combat(attacking) source(this):target(creature[soldier]|myhand) ninjutsu
text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
mana={2}{W}
type=Creature
subtype=Kithkin Soldier
power=2
toughness=2
[/card]
[card]
name=Preemptive Strike
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Presence of Gond
target=creature
auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green)
text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Presence of the Master
auto=@movedTo(enchantment|stack):fizzle all(enchantment|stack)
text=Whenever a player casts an enchantment spell, counter it.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Presence of the Wise
auto=foreach(*|myhand) life:2 controller
text=You gain 2 life for each card in your hand.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Pretender's Claim
target=creature
auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield)
text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Prey Upon
target=creature|mybattlefield
auto=transforms((,newability[target(creature) dynamicability<!powerstrike eachother!>])) ueot
text=Target creature you control fights target creature you don't control.
mana={G}
type=Sorcery
[/card]
[card]
name=Price of Glory
auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy]))
text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Price of Progress
auto=foreach(land[-basic]|myBattlefield) damage:2 controller
auto=foreach(land[-basic]|opponentBattlefield) damage:2 opponent
text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
mana={1}{R}
type=Instant
[/card]
[card]
name=Prickly Boggart
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={B}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Pride Guardian
abilities=defender
auto=@combat(blocking) source(this):life:3 controller
text=Defender -- Whenever Pride Guardian blocks, you gain 3 life.
mana={W}
type=Creature
subtype=Cat Monk
power=0
toughness=3
[/card]
[card]
name=Pride of Lions
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Pride of Lions assign its combat damage as though it weren't blocked.
mana={3}{G}{G}
type=Creature
subtype=Cat
power=4
toughness=4
[/card]
[card]
name=Pride of the Clouds
abilities=flying
auto=foreach(other creature[flying]) 1/1
autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly
text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
mana={W}{U}
type=Creature
subtype=Elemental Cat
power=1
toughness=1
[/card]
[card]
name=Priest of Gix
auto=Add:{B}{B}{B}
text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
mana={2}{B}
type=Creature
subtype=Human Cleric Minion
power=2
toughness=1
[/card]
[card]
name=Priest of Titania
auto={T}:foreach(elf)add:{G}
text={T}: Add {G} to your mana pool for each Elf on the battlefield.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Priest of Urabrask
auto=Add{R}{R}{R}
text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.
mana={2}{R}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Priests of Norn
abilities=infect,vigilance
text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={2}{W}
type=Creature
subtype=Cleric
power=1
toughness=4
[/card]
[card]
name=Primal Bellow
target=creature
auto=foreach(forest|myBattlefield) 1/1
text=Target creature gets +1/+1 until end of turn for each Forest you control.
mana={G}
type=Instant
[/card]
[card]
name=Primal Boost
target=creature
auto=4/4
autohand=__CYCLING__({2}{G})
autohand={2}{G}{cycle}:name(cycling + effect) 1/1 target(creature) && draw:1 controller
text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Primal Clay
auto=choice transforms((,setpower=3,settoughness=3)) forever
auto=choice transforms((,flying,setpower=2,settoughness=2)) forever
auto=choice transforms((Wall,defender,setpower=1,settoughness=6)) forever
text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
mana={4}
type=Artifact Creature
subtype=Shapeshifter
power=*
toughness=*
[/card]
[card]
name=Primal Cocoon
target=creature
auto=@each my upkeep:counter(1/1,1)
auto=@combat(attacking) source(mytgt):sacrifice all(this)
auto=@combat(blockcking) source(mytgt):sacrifice all(this)
text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Primal Forcemage
auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot
text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Primal Frenzy
target=Creature
auto=trample
text=Enchant creature -- Enchanted creature has trample.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Primal Growth
target=land[basic]|mylibrary
auto=moveto(mybattlefield)
auto=alternative target(land[basic]|mylibrary) moveto(mybattlefield)
text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
mana={2}{G}
other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker)
type=Sorcery
[/card]
[card]
name=Primal Order
auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller
auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent
text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Primal Plasma
auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever
auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever
auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever
text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
mana={3}{U}
type=Creature
subtype=Elemental Shapeshifter
power=*
toughness=*
[/card]
[card]
name=Primal Rage
auto=lord(creature|myBattlefield) trample
text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Primeval Force
auto=aslongas(forest|mybattlefield) choice target(<3>forest|mybattlefield) sacrifice oneshot >2
auto=choice sacrifice all(this)
text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
mana={2}{G}{G}{G}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Primeval Light
auto=choice name(destroy all enchantments opponent controls) && destroy all(enchantment|opponentbattlefield)
auto=choice name(destroy all enchantments you control) && destroy all(enchantment|mybattlefield)
text=Destroy all enchantments target player controls.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Primeval Shambler
auto={B}:1/1
text={B}: Primeval Shambler gets +1/+1 until end of turn.
mana={4}{B}
type=Creature
subtype=Horror Mercenary
power=3
toughness=3
[/card]
[card]
name=Primeval Titan
abilities=trample
auto=may target(<upto:2>land|mylibrary) and((tap)) moveTo(mybattlefield)
auto=@combat(attacking) source(this):may target(<upto:2>land|mylibrary) moveTo(mybattlefield) and((tap))
text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Primoc Escapee
abilities=flying
autohand=__CYCLING__({2})
text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={6}{U}
type=Creature
subtype=Bird Beast
power=4
toughness=4
[/card]
[card]
name=Primordial Hydra
auto=counter(1/1,X)
auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1)
auto=this(counter{1/1.10}) trample
text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
mana={X}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Primordial Sage
auto=@movedTo(creature|mystack):may draw:1
text=Whenever you cast a creature spell, you may draw a card.
mana={4}{G}{G}
type=Creature
subtype=Spirit
power=4
toughness=5
[/card]
[card]
name=Princess Lucrezia
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
mana={3}{U}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=5
toughness=4
[/card]
[card]
name=Prismatic Boon
target=<prex>creature
auto=choice name(white) protection from white
auto=choice name(blue) protection from blue
auto=choice name(black) protection from black
auto=choice name(red) protection from red
auto=choice name(green) protection from green
text=X target creatures gain protection from the color of your choice until end of turn.
mana={X}{W}{U}
type=Instant
[/card]
[card]
name=Prismatic Lace
auto=choice name(White) target(*) transforms((,white)) forever
auto=choice name(Blue)  target(*) transforms((,blue)) forever
auto=choice name(Black)  target(*) transforms((,black)) forever
auto=choice name(Red)  target(*) transforms((,red)) forever
auto=choice name(Green)  target(*) transforms((,green)) forever
text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
mana={U}
type=Instant
[/card]
[card]
name=Prismatic Lens
auto={T}:Add {1}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Prismatic Omen
auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}]))
text=Lands you control are every basic land type in addition to their other types.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Prismatic Ward
target=creature
auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack)
auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack)
auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack)
auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack)
auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack)
text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Prismwake Merrow
abilities=flash
auto=choice name(target permanent becomes white ueot) transforms((,white)) target(*) ueot
auto=choice name(target permanent becomes blue ueot) transforms((,blue)) target(*) ueot
auto=choice name(target permanent becomes black ueot) transforms((,black)) target(*) ueot
auto=choice name(target permanent becomes red ueot) transforms((,red)) target(*) ueot
auto=choice name(target permanent becomes green ueot) transforms((,green)) target(*) ueot
text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Prison Barricade
abilities=defender
kicker={1}{W}
auto=kicker counter(1/1,1)
auto=kicker canattack
text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
mana={1}{W}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Pristine Angel
abilities=flying
auto=this(untapped) protection from white
auto=this(untapped) protection from blue
auto=this(untapped) protection from black
auto=this(untapped) protection from red
auto=this(untapped) protection from green
auto=this(untapped) protection from(artifact)
auto=@movedTo(*|mystack):may untap
text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Pristine Talisman
auto={T}:add{1} && life:1
text={T}: Add {1} to your mana pool.You gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Private Research
target=creature
auto=@each my upkeep:may counter(0/0,1,Page) all(this)
auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Page}) draw:1 controller
text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Privileged Position
auto=lord(other *|mybattlefield) opponentshroud
text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control.
mana={2}{GW}{GW}{GW}
type=Enchantment
[/card]
[card]
name=Proclamation of Rebirth
target=<upto:3>creature[manacost<=1]|mygraveyard
auto=moveTo(myBattlefield)
autohand={5}{W}:moveTo(myhand) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly
text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Prodigal Pyromancer
auto={T}:damage:1 target(creature,player)
text={T}: Prodigal Pyromancer deals 1 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Prodigal Sorcerer
auto={T}:damage:1 target(creature,player)
text={T}: Prodigal Sorcerer deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Profane Prayers
target=creature,player
auto=foreach(cleric) damage:1
auto=foreach(cleric) life:1 controller
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Progenitus
auto=protection from(*)
autograveyard=moveTo(ownerlibrary) && shuffle
text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
type=Legendary Creature
subtype=Hydra Avatar
power=10
toughness=10
[/card]
[card]
name=Promise of Bunrei
auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4
auto=@movedto(graveyard) from(creature|myBattlefield):bury
text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Promised Kannushi
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Proper Burial
auto=@movedTo(creature|mygraveyard) from(mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain targetcontroller!>
text=Whenever a creature you control dies, you gain life equal to that creature's toughness.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Prophetic Prism
auto=draw:1
auto={1}{T}:add{W}
auto={1}{T}:add{U}
auto={1}{T}:add{B}
auto={1}{T}:add{R}
auto={1}{T}:add{G}
text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Prosperity
auto=Draw:X controller
auto=Draw:X opponent
text=Each player draws X cards.
mana={X}{U}
type=Sorcery
[/card]
[card]
name=Protean Hydra
abilities=hydra
auto=counter(1/1,X)
auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this)
text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
mana={X}{G}
type=Creature
subtype=hydra
power=0
toughness=0
[/card]
[card]
name=Protective Bubble
target=creature
auto=unblockable
auto=shroud
text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Protomatter Powder
auto={4}{W}{T}{S}:moveTo(myBattlefield) target(artifact|mygraveyard)
text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
mana={2}{U}
type=Artifact
[/card]
[card]
name=Prowess of the Fair
auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green)
text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={1}{B}
type=Tribal Enchantment
subtype=Elf
[/card]
[card]
name=Prowling Nightstalker
auto=cantbeblockedby(creature[-black])
text=Prowling Nightstalker can't be blocked except by black creatures.
mana={3}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Psionic Blast
target=creature,player
auto=damage:4 && damage:2 controller
text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
mana={2}{U}
type=Instant
[/card]
[card]
name=Psionic Entity
auto={T}:damage:2 target(creature,player) && damage:3 all(this)
text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
mana={4}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Psionic Gift
target=creature
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Psionic Sliver
auto=lord(sliver) transforms((,newability[{T}:name(creature) damage:2 target(creature) && damage:3 all(this)]))
auto=lord(sliver) transforms((,newability[{T}:name(player) damage:2 target(player) && damage:3 all(this)]))
text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
mana={4}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Psychatog
auto={discard(*|myhand)}:1/1
auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1
text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
mana={1}{U}{B}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Psychic Barrier
target=creature|stack
auto=fizzle
auto=life:-1 targetcontroller
text=Counter target creature spell. Its controller loses 1 life.
mana={U}{U}
type=Instant
[/card]
[card]
name=Psychic Drain
target=player
alias=89114
text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
mana={X}{U}{B}
type=Sorcery
[/card]
[card]
name=Psychic Membrane
abilities=defender
auto=@combat(blocking) source(this):may draw:1
text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card.
mana={2}{U}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Psychic Overload
target=*|battlefield
auto=tap
auto=teach(*) doesnotuntap
auto=teach(*) {discard(*|myhand)}{discard(*|myhand)}:untap
text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent."
mana={3}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Psychic Spear
target=spirit,arcane|hand
auto=reject
text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Psychic Trance
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Psychic Venom
target=land
auto=@tapped(mytgt):damage:2 targetController
text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Psychic Vortex
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) draw:1 controller
auto=@each my upkeep:may moveTo(mygraveyard)
auto=@each my upkeep:counter(0/0,1,Age)
auto=@each my endofturn:reject target(land|myBattlefield)
auto=@each my endofturn:reject all(*|myhand)
text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Psychosis Crawler
auto=foreach(*|myhand) 1/1
auto=@drawn(controller):life:-1 opponent
text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life.
mana={5}
type=Artifact Creature
subtype=Horror
power=*
toughness=*
[/card]
[card]
name=Psychotic Fury
target=creature[multicolor]
auto=double strike
auto=draw:1 controller
text=Target multicolored creature gains double strike until end of turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Psychotrope Thallid
text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card.
mana={2}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={1}{S(saproling|myBattlefield)}:draw:1
power=1
toughness=1
[/card]
[card]
name=Pteron Ghost
abilities=flying
auto={S}:regenerate target(artifact)
text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Puffer Extract
auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot
text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
mana={5}
type=Artifact
[/card]
[card]
name=Pull Under
target=creature
auto=-5/-5
text=Target creature gets -5/-5 until end of turn.
mana={5}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Pulmonic Sliver
auto=lord(sliver) flying
auto=lord(sliver) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerlibrary)]))
text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
mana={3}{W}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Pulsating Illusion
abilities=flying
auto={discard(*|myhand)}:4/4 limit:1
text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
mana={4}{U}
type=Creature
subtype=Illusion
power=0
toughness=1
[/card]
[card]
name=Pulse of the Fields
auto=life:4 controller
auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand)
text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Pulse of the Forge
target=player
auto=damage:4
auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand)
text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Pulse of the Grid
auto=draw:2 controller
auto=target(*|myhand) reject
auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand)
text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Pulse of the Tangle
auto=token(Beast,Creature Beast,3/3,green)
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand)
text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Pulse Tracker
auto=@combat(attacking) source(this):life:-1 opponent
text=Whenever Pulse Tracker attacks, each opponent loses 1 life.
mana={B}
type=Creature
subtype=Vampire Rogue
power=1
toughness=1
[/card]
[card]
name=Pulsemage Advocate
auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard)
text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Pulverize
auto=destroy all(artifact)
other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains)
text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Puncture Blast
abilities=wither
target=creature,player
auto=damage:3
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Puncture Bolt
target=creature
auto=damage:1
auto=counter(-1/-1)
text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
mana={1}{R}
type=Instant
[/card]
[card]
name=Puncturing Light
target=creature[attacking;blocking;power<=3]
auto=destroy
text=Destroy target attacking or blocking creature with power 3 or less.
mana={1}{W}
type=Instant
[/card]
[card]
name=Punish Ignorance
target=*|stack
auto=fizzle
auto=life:-3 opponent
auto=life:3 controller
text=Counter target spell. Its controller loses 3 life and you gain 3 life.
mana={W}{U}{U}{B}
type=Instant
[/card]
[card]
name=Puppet Conjurer
auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue)
auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield)
text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus.
mana={1}{B}
type=Artifact Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Puppet Strings
auto={2}{T}:tap target(creature)
auto={2}{T}:untap target(creature)
text={2}, {T}: You may tap or untap target creature.
mana={3}
type=Artifact
[/card]
[card]
name=Puppeteer
auto={U}{T}:tap target(creature)
auto={U}{T}:untap target(creature)
text={U}, {T}: You may tap or untap target creature.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Puppeteer Clique
abilities=flying,persist
auto=moveto(mybattlefield) and((transforms((,haste,newability[@my next endofturn:moveTo(exile)])))) target(creature|opponentgraveyard)
text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{B}{B}
type=Creature
subtype=Faerie Wizard
power=3
toughness=2
[/card]
[card]
name=Purelace
alias=1358
text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
mana={W}
type=Instant
[/card]
[card]
name=Purge
target=creature[black;artifact]
auto=bury
text=Destroy target artifact creature or black creature. It can't be regenerated.
mana={1}{W}
type=Instant
[/card]
[card]
name=Purify
auto=destroy all(artifact,enchantment)
text=Destroy all artifacts and enchantments.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Purify the Grave
target=*|graveyard
auto=moveTo(exile)
flashback={W}
text=Exile target card from a graveyard. -- Flashback {W}
mana={W}
type=Instant
[/card]
[card]
name=Pus Kami
auto={B}{S}:destroy target(creature[-black])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard)
text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
mana={5}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Putrefax
abilities=trample,haste,infect,treason
text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax.
mana={3}{G}{G}
type=Creature
subtype=Horror
power=5
toughness=3
[/card]
[card]
name=Putrefy
target=creature,artifact
auto=bury
text=Destroy target artifact or creature. It can't be regenerated.
mana={1}{B}{G}
type=Instant
[/card]
[card]
name=Putrid Imp
auto={discard(*|myhand)}:flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) cantblock >6
text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
mana={B}
type=Creature
subtype=Zombie Imp
power=1
toughness=1
[/card]
[card]
name=Putrid Leech
auto={L}{L}:2/2 limit:1
text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={B}{G}
type=Creature
subtype=Zombie Leech
power=2
toughness=2
[/card]
[card]
name=Putrid Raptor
facedown={3}
autofacedown={discard(zombie|myhand)}:morph
text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{B}{B}
type=Creature
subtype=Zombie Lizard Beast
power=4
toughness=4
[/card]
[card]
name=Putrid Warrior
auto=@damaged(creature) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot
auto=@damaged(opponent) from(this):all(this) transforms((,newability[choice all(player) life:-1],newability[choice all(player) life:1])) ueot
text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
mana={W}{B}
type=Creature
subtype=Zombie Soldier Warrior
power=2
toughness=2
[/card]
[card]
name=Pygmy Allosaurus
abilities=swampwalk
text=Swampwalk
mana={2}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Pygmy Kavu
auto=foreach(creature[black]|opponentBattlefield) draw:1 controller
text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
mana={3}{G}
type=Creature
subtype=Kavu
power=1
toughness=2
[/card]
[card]
name=Pygmy Pyrosaur
abilities=cantblock
auto={R}:1/0
text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Pygmy Razorback
abilities=trample
text=Trample
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=1
[/card]
[card]
name=Pygmy Troll
auto=rampage(1/1,0)
auto={G}:regenerate
text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll.
mana={1}{G}
type=Creature
subtype=Troll
power=1
toughness=1
[/card]
[card]
name=Pyknite
auto=@next upkeep:draw:1
text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Creature
subtype=Ouphe
power=1
toughness=1
[/card]
[card]
name=Pyre Charger
abilities=haste
auto={R}:1/0
text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn.
mana={R}{R}
type=Creature
subtype=Elemental Warrior
power=1
toughness=1
[/card]
[card]
name=Pyre Zombie
auto={1}{R}{R}{S}:damage:2 target(creature,player)
autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly
text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
mana={1}{B}{R}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Pyretic Ritual
auto=add{R}{R}{R}
text=Add {R}{R}{R} to your mana pool.
mana={1}{R}
type=Instant
[/card]
[card]
name=Pyric Salamander
auto={R}:1/0 && treason
text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
mana={1}{R}
type=Creature
subtype=Salamander
power=1
toughness=1
[/card]
[card]
name=Pyrite Spellbomb
auto={R}{S}:Damage:2 target(creature,player)
auto={1}{S}:draw:1
text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Pyroblast
alias=1312
text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
mana={R}
type=Instant
[/card]
[card]
name=Pyroclasm
auto=damage:2 all(creature)
text=Pyroclasm deals 2 damage to each creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Pyrohemia
auto={R}:damage:1 all(creature,player)
auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice
text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player.
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
name=Pyromania
auto={1}{R}{D}:damage:1 target(creature,player)
auto={1}{R}{S}:damage:1 target(creature,player)
text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Pyrostatic Pillar
auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller
auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent
text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Pyrrhic Revival
auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)]))
text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it.
mana={3}{WB}{WB}{WB}
type=Sorcery
[/card]
[card]
name=Python
mana={1}{B}{B}
type=Creature
subtype=Snake
power=3
toughness=2
[/card]
[card]
name=Qasali Pridemage
abilities=exalted
auto={1}{S}:destroy target(artifact,enchantment)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
mana={G}{W}
type=Creature
subtype=Cat Wizard
power=2
toughness=2
[/card]
[card]
name=Quag Sickness
target=creature
auto=foreach(swamp|myBattlefield) -1/-1
text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Quag Vampires
abilities=swampwalk
kicker=multi{1}{B}
auto=kicker counter(1/1,kicked)
text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
mana={B}
type=Creature
subtype=Vampire Rogue
power=1
toughness=1
[/card]
[card]
name=Quagmire
auto=lord(creature) -swampwalk
text=Creatures with swampwalk can be blocked as though they didn't have swampwalk.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Quagmire Druid
auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment)
text={G}, {T}, Sacrifice a creature: Destroy target enchantment.
mana={2}{B}
type=Creature
subtype=Zombie Druid
power=2
toughness=2
[/card]
[card]
name=Quagmire Lamprey
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1)
text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
mana={2}{B}
type=Creature
subtype=Fish
power=1
toughness=1
[/card]
[card]
name=Quash
target=instant,sorcery|stack
auto=fizzle
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Quest for Ancient Secrets
auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this)
auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle
auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle
text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
mana={U}
type=Enchantment
[/card]
[card]
name=Quest for Renewal
auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this)
auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield)
text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Quest for the Gemblades
auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this)
auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(creature)
text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Quest for the Goblin Lord
auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this)
auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0
text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
mana={R}
type=Enchantment
[/card]
[card]
name=Quest for the Gravelord
auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black)
text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
mana={B}
type=Enchantment
[/card]
[card]
name=Quest for the Nihil Stone
auto=@discarded(*|opponenthand):may counter(0/0,1,Quest)
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent
text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
mana={B}
type=Enchantment
[/card]
[card]
name=Questing Phelddagrif
auto={G}:1/1 && token(Hippo,Creature Token Hippo,1/1,green) opponent
auto={W}:protection from black && protection from red && life:2 opponent
auto={U}:flying && draw:1 opponent
text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
mana={1}{G}{W}{U}
type=Creature
subtype=Phelddagrif
power=4
toughness=4
[/card]
[card]
name=Quick Sliver
abilities=flash
auto=lord(sliver|myhand) flash forcedalive
auto=lord(sliver|opponenthand) flash forcedalive
text=Flash -- Any player may play Sliver cards as though they had flash.
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Quicksand
auto={T}:Add{1}
auto={T}{S}:-1/-2 target(creature[attacking;-flying])
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
type=Land
[/card]
[card]
name=Quicksilver Amulet
auto={4}{T}:moveTo(myBattlefield) target(creature|myhand)
text={4}, {T}: You may put a creature card from your hand onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Quicksilver Behemoth
abilities=affinityartifacts
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand)
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand)
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={6}{U}
type=Creature
subtype=Beast
power=4
toughness=5
[/card]
[card]
name=Quicksilver Dagger
target=creature
auto=teach(creature) {T}:damage:1 target(creature,player) && draw:1 controller
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
mana={1}{U}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Quicksilver Gargantuan
auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever
text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.
mana={5}{U}{U}
type=Creature
subtype=Shapeshifter
power=7
toughness=7
[/card]
[card]
name=Quicksilver Geyser
target=<upto:2>*[-land]
auto=moveTo(ownerhand)
text=Return up to two target nonland permanents to their owners' hands.
mana={4}{U}
type=Instant
[/card]
[card]
name=Quiet Purity
target=enchantment
auto=destroy
text=Destroy target enchantment.
mana={W}
type=Instant
subtype=Arcane
[/card]
[card]
name=Quietus Spike
text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3}
mana={3}
auto={3}:equip
auto=teach(creature) deathtouch
auto=@combatdamaged(opponent) from(mytgt):life:-halfupopponentlifetotal opponent
type=Artifact
subtype=Equipment
[/card]
[card]
name=Quill-Slinger Boggart
auto=@movedTo(kithkin|stack):may life:-1 target(player)
text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
mana={3}{B}
type=Creature
subtype=Goblin Warrior
power=3
toughness=2
[/card]
[card]
name=Quilled Sliver
auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking])
text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Quilled Slagwurm
text=
mana={4}{G}{G}{G}
type=Creature
subtype=Wurm
power=8
toughness=8
[/card]
[card]
name=Quillmane Baku
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1])
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2])
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3])
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4])
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5])
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6])
auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7])
auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8])
auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9])
auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10])
auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11])
auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12])
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Quillspike
auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3
text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
mana={2}{BG}
type=Creature
subtype=Beast
power=1
toughness=1
[/card]
[card]
name=Quirion Druid
auto={G}{T}:target(land) becomes(Creature,2/2,green)
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Quirion Dryad
auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1)
text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
mana={1}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Quirion Elves
auto={T}:Add{G}
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Quirion Ranger
auto={H(forest|myBattlefield)}:untap target(creature) limit:1
text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Quirion Sentinel
auto=choice add{W}
auto=choice add{U}
auto=choice add{B}
auto=choice add{R}
auto=choice add{G}
text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Quirion Trailblazer
auto=may moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={3}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
name=Qumulox
abilities=affinityartifacts,flying
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying
mana={6}{U}{U}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Rabble-Rouser
auto=bloodthirst:1
auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield)
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Rabid Elephant
auto=rampage(2/2,0)
text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
mana={4}{G}
type=Creature
subtype=Elephant
power=3
toughness=4
[/card]
[card]
name=Rabid Rats
auto={T}:-1/-1 target(creature[blocking])
text={T}: Target blocking creature gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Rabid Wolverines
auto=rampage(1/1,0)
text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Wolverine
power=4
toughness=4
[/card]
[card]
name=Rabid Wombat
abilities=vigilance
auto=thisforeach(auras > 0) 2/2
text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it.
mana={2}{G}{G}
type=Creature
subtype=Wombat
power=0
toughness=1
[/card]
[card]
name=Rack and Ruin
target=<2>artifact
auto=destroy
text=Destroy two target artifacts.
mana={2}{R}
type=Instant
[/card]
[card]
name=Rackling
alias=1139
text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Radha, Heir to Keld
auto=@combat(attacking) source(this):may add{R}{R}
auto={T}:Add{G}
text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool.
mana={R}{G}
type=Legendary Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Radiant Essence
auto=aslongas(*[black]|opponentBattlefield) 1/2
text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
mana={1}{G}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Radiant Kavu
auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot
text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
mana={R}{G}{W}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Radiant's Dragoons
auto=life:5
auto=upcost[{3}{W};next upkeep] sacrifice
text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=5
[/card]
[card]
name=Radiant's Judgment
target=creature[power>=4]
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Radiant, Archangel
abilities=flying,vigilance
auto=foreach(other creature[flying]) 1/1
text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
mana={3}{W}{W}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Radjan Spirit
auto={T}:-flying target(creature)
text={T}: Target creature loses flying until end of turn.
mana={3}{G}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Rafiq of the Many
abilities=exalted
auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn.
mana={1}{G}{W}{U}
type=Legendary Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Rag Dealer
auto={2}{B}{T}:choice name(opponent's graveyard) target(<upto:3>*|graveyard) moveTo(exile)
auto={2}{B}{T}:choice name(your graveyard) target(<upto:3>*|graveyard) moveTo(exile)
text={2}{B}, {T}: Exile up to three target cards from a single graveyard.
mana={B}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Ragamuffyn
auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1
text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
mana={2}{B}
type=Creature
subtype=Zombie Cleric
power=2
toughness=2
[/card]
[card]
name=Rage Forger
auto=counter(1/1,1) all(other shaman|mybattlefield)
auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player)
text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
mana={2}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=2
[/card]
[card]
name=Rage Nimbus
abilities=defender,flying
auto={1}{R}:mustattack target(creature)
text=Defender,flying -- {1}{R}: Target creature attacks this turn if able.
mana={2}{R}
type=Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Rage Reflection
auto=lord(creature|myBattlefield) double strike
text=Creatures you control have double strike.
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Rage Thrower
auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player)
text=Whenever another creature dies, Rage Thrower deals 2 damage to target player.
mana={5}{R}
type=Creature
subtype=Human Shaman
power=4
toughness=2
[/card]
[card]
name=Rage Weaver
auto={2}:haste target(creature[green;black])
text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
mana={1}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Ragged Veins
abilities=flash
target=creature
auto=@damaged(mytgt):life:-thatmuch targetcontroller
text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Raging Bull
mana={2}{R}
type=Creature
subtype=Ox
power=2
toughness=2
[/card]
[card]
name=Raging Cougar
abilities=haste
text=Haste
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Raging Goblin
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Raging Gorilla
auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot
text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
mana={2}{R}
type=Creature
subtype=Ape
power=2
toughness=3
[/card]
[card]
name=Raging Kavu
abilities=flash,haste
text=Flash -- Haste
mana={1}{R}{G}
type=Creature
subtype=Kavu
power=3
toughness=1
[/card]
[card]
name=Raging Minotaur
abilities=haste
text=Haste
mana={2}{R}{R}
type=Creature
subtype=Minotaur Berserker
power=3
toughness=3
[/card]
[card]
name=Raging Ravine
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:transforms((Elemental Creature,red,green)) ueot
auto=@combat(attacking) source(this):counter(1/1,1) all(this)
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
power=3
toughness=3
[/card]
[card]
name=Raging Spirit
auto={2}:transforms((,artifact)) ueot
text={2}: Raging Spirit becomes colorless until end of turn.
mana={3}{R}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Ragnar
auto={W}{U}{G}{T}:regenerate target(creature)
text={G}{W}{U}, {T}: Regenerate target creature.
mana={G}{W}{U}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Raid Bombardment
auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent
text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Raiding Nightstalker
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
[/card]
[card]
name=Rain of Blades
auto=damage:1 all(creature[attacking])
text=Rain of Blades deals 1 damage to each attacking creature.
mana={W}
type=Instant
[/card]
[card]
name=Rain of Daggers
auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller
auto=destroy all(creature|opponentbattlefield)
text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Rain of Embers
auto=damage:1 all(creature,player)
text=Rain of Embers deals 1 damage to each creature and each player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Rain of Filth
auto=lord(land|mybattlefield) {S}:Add{B}
text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
mana={B}
type=Instant
[/card]
[card]
name=Rain of Salt
target=<2>land
auto=destroy
text=Destroy two target lands.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Rain of Tears
target=land
auto=destroy
text=Destroy target land.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Rainbow Crow
abilities=flying
auto={1}:name(becomes white ueot) transforms((,white)) ueot
auto={1}:name(becomes blue ueot) transforms((,blue)) ueot
auto={1}:name(becomes black ueot) transforms((,black)) ueot
auto={1}:name(becomes red ueot) transforms((,red)) ueot
auto={1}:name(becomes green ueot) transforms((,green)) ueot
text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Rainbow Efreet
abilities=flying
auto={U}{U}:phaseout
text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={3}{U}
type=Creature
subtype=Efreet
power=3
toughness=1
[/card]
[card]
name=Rainbow Vale
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield)
text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.
type=Land
[/card]
[card]
name=Raise Dead
target=creature|myGraveyard
auto=moveTo(myHand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Raise the Alarm
auto=token(Soldier,creature soldier, 1/1,white)*2
text=Put two 1/1 white Soldier creature tokens onto the battlefield.
mana={1}{W}
type=Instant
[/card]
[card]
name=Raka Disciple
auto={W}{T}:prevent:1 target(creature,player)
auto={U}{T}:flying target(creature)
text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn.
mana={R}
type=Creature
subtype=Minotaur Wizard
power=1
toughness=1
[/card]
[card]
name=Raka Sanctuary
auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1
auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1
auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3
text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Rakalite
auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)]))
text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
mana={6}
type=Artifact
[/card]
[card]
name=Rakdos Carnarium
auto=tap
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add{B}{R}
text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool.
type=Land
[/card]
[card]
name=Rakdos Guildmage
auto={3}{B}{discard(*|myhand)}:-2/-2 target(creature)
auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth)
text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
mana={BR}{BR}
type=Creature
subtype=Zombie Shaman
power=2
toughness=2
[/card]
[card]
name=Rakdos Ickspitter
auto={T}:damage:1 target(creature) && life:-1 targetcontroller
text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
mana={1}{B}{R}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Rakdos Pit Dragon
auto={R}{R}:flying
auto={R}:1/0
auto=aslongas(*|myHand) double strike <1 oneShot
auto=aslongas(*|myHand) double strike <1
text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=3
toughness=3
[/card]
[card]
name=Rakdos Signet
auto={1}{T}:Add {B}{R}
text={1}, {T}: Add {B}{R} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Rakeclaw Gargantuan
auto={1}:first strike target(creature[power>=5])
text={1}: Target creature with power 5 or greater gains first strike until end of turn.
mana={2}{R}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Raking Canopy
auto=@each opponent blockers:damage:4 all(creature[flying;attacking])
text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Rakish Heir
auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) 
text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
mana={2}{R}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Rakka Mar
abilities=haste
auto={R}{T}:token(Elemental,creature, 3/1,haste red)
text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Raksha Golden Cub
abilities=vigilance
auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2
auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike
text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
mana={5}{W}{W}
type=Legendary Creature
subtype=Cat Soldier
power=3
toughness=4
[/card]
[card]
name=Rally
auto=lord(creature[blocking]) 1/1
text=Blocking creatures get +1/+1 until end of turn.
mana={W}{W}
type=Instant
[/card]
[card]
name=Rally the Forces
auto=all(creature[attacking]) 1/0
auto=all(creature[attacking]) first strike
text=Attacking creatures get +1/+0 and gain first strike until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Rally the Peasants
auto=all(creature|mybattlefield) 2/0
flashback={2}{R}
text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R}
mana={2}{W}
type=Instant
[/card]
[card]
name=Rally the Righteous
target=creature
auto=all(creature[share!color!]) untap
auto=all(creature[share!color!]) 2/0
text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
mana={1}{R}{W}
type=Instant
[/card]
[card]
name=Rally the Troops
auto=untap all(creature|mybattlefield)
restriction=opponentblockersonly
text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control.
mana={W}
type=Instant
[/card]
[card]
name=Ramirez DePietro
abilities=first strike
text=First strike
mana={3}{U}{B}{B}
type=Legendary Creature
subtype=Human Pirate
power=4
toughness=3
[/card]
[card]
name=Ramosian Captain
abilities=first strike
auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary)
text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Ramosian Commander
auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mylibrary)
text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=4
[/card]
[card]
name=Ramosian Lieutenant
auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary)
text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=2
[/card]
[card]
name=Ramosian Rally
auto=lord(creature|mybattlefield) 1/1 ueot
otherrestriction=type(plains|mybattlefield)~morethan~0
other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature)
text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Ramosian Revivalist
auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard)
text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
mana={3}{W}
type=Creature
subtype=Human Rebel Cleric
power=2
toughness=2
[/card]
[card]
name=Ramosian Sergeant
auto={3}{T}:moveTo(myBattlefield) target(rebel[manacost<=2]|mylibrary)
text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={W}
type=Creature
subtype=Human Rebel
power=1
toughness=1
[/card]
[card]
name=Ramosian Sky Marshal
abilities=flying
auto={7}{T}:moveTo(myBattlefield) target(rebel[manacost<=6]|mylibrary)
text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{W}{W}
type=Creature
subtype=Human Rebel
power=3
toughness=3
[/card]
[card]
name=Rampaging Baloths
abilities=trample
auto=@movedTo(land|myBattlefield):may token(Beast,Creature Beast,4/4,green)
text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Rampant Growth
target=basic|myLibrary
auto=moveTo(myBattlefield)
auto=tap
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Rampart Crawler
auto=cantbeblockedby(wall)
text=Rampart Crawler can't be blocked by Walls.
mana={B}
type=Creature
subtype=Lizard Mercenary
power=1
toughness=1
[/card]
[card]
name=Ramses Overdark
auto={T}:destroy target(creature[enchanted])
text={T}: Destroy target enchanted creature.
mana={2}{U}{U}{B}{B}
type=Legendary Creature
subtype=Human Assassin
power=4
toughness=3
[/card]
[card]
name=Rancid Earth
target=land
auto=destroy
auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6
auto=aslongas(*|mygraveyard) damage:1 controller >6
auto=aslongas(*|mygraveyard) damage:1 opponent >6
text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Rancor
target=Creature
auto=2/0
auto=trample
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ranger en-Vec
abilities=first strike
auto={G}:regenerate
text=First strike -- {G}: Regenerate Ranger en-Vec.
mana={1}{G}{W}
type=Creature
subtype=Human Soldier Archer
power=2
toughness=2
[/card]
[card]
name=Ranger of Eos
auto=may moveTo(myHand) target(<upto:2>creature[manacost<=1]|myLibrary)
text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Ranger's Guile
target=creature
auto=1/1
auto=opponentshroud
text=Target creature you control gets +1/+1 and gains hexproof until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Rank and File
auto=lord(creature[green]|myBattlefield) -1/-1 ueot
text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Rapacious One
abilities=trample
auto=@combatdamaged(player) from(this):token(-193507)*thatmuch
text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}{R}
type=Creature
subtype=Eldrazi Drone
power=5
toughness=4
[/card]
[card]
name=Rapid Decay
target=<upto:3>*|graveyard
auto=moveTo(exile)
autohand=__CYCLING__({2})
text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{B}
type=Instant
[/card]
[card]
name=Rappelling Scouts
abilities=flying
auto={2}{W}:name(White) protection from white
auto={2}{W}:name(Blue) protection from blue
auto={2}{W}:name(Black) protection from black
auto={2}{W}:name(Red) protection from red
auto={2}{W}:name(Green) protection from green
text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Rebel Scout
power=1
toughness=4
[/card]
[card]
name=Rashida Scalebane
auto={T}:target(dragon[attacking;blocking]) dynamicability<!mytgt powerlifegain srccontroller!> destroy
text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Rashka the Slayer
abilities=reach
auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot
text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=3
[/card]
[card]
name=Rasputin Dreamweaver
auto=counter(0/0,7,Dream)
auto={C(0/0,-1,Dream)}:Add:{1}
auto={C(0/0,-1,Dream)}:prevent:1 all(this)
auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream)
text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it.
mana={4}{W}{U}
type=Legendary Creature
subtype=Human Wizard
power=4
toughness=1
[/card]
[card]
name=Ratcatcher
abilities=fear
auto=@each my upkeep:may moveTo(myHand) target(rat|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={4}{B}{B}
type=Creature
subtype=Ogre Rogue
power=4
toughness=4
[/card]
[card]
name=Ratchet Bomb
auto={T}:counter(0/0,1,Charge)
auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0])
auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1])
auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2])
auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3])
auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4])
auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5])
auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6])
auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7])
auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8])
auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9])
auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10])
auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11])
auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12])
auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13])
auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14])
auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15])
auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16])
text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
mana={2}
type=Artifact
[/card]
[card]
name=Rath's Edge
auto={T}:Add {1}
auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player)
text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
type=Legendary Land
[/card]
[card]
name=Rathi Assassin
auto={1}{B}{B}{T}:destroy target(creature[tapped;-black])
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={2}{B}{B}
type=Creature
subtype=Zombie Mercenary Assassin
power=2
toughness=2
[/card]
[card]
name=Rathi Dragon
abilities=flying
auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1
auto=choice sacrifice all(this)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Rathi Fiend
auto=life:-3 controller && life:-3 opponent
auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary)
text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
mana={3}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=2
[/card]
[card]
name=Rathi Intimidator
abilities=fear
auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
mana={1}{B}{B}
type=Creature
subtype=Horror Mercenary
power=2
toughness=1
[/card]
[card]
name=Rathi Trapper
auto={B}{T}:tap target(creature)
text={B}, {T}: Tap target creature.
mana={1}{B}
type=Creature
subtype=Human Rebel Rogue
power=1
toughness=2
[/card]
[card]
name=Rats of Rath
auto={B}:destroy target(artifact,creature,land|myBattlefield)
text={B}: Destroy target artifact, creature, or land you control.
mana={1}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Rats' Feast
auto=choice name(opponent's graveyard) target(<prex>*|opponentgraveyard) moveTo(exile)
auto=choice name(your graveyard) target(<prex>*|mygraveyard) moveTo(exile)
text=Exile X target cards from a single graveyard.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Rattleblaze Scarecrow
auto=aslongas(creature[black]|myBattlefield) persist
auto=aslongas(creature[red]|myBattlefield) haste
text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature.
mana={6}
type=Artifact Creature
subtype=Scarecrow
power=5
toughness=3
[/card]
[card]
name=Ravaged Highlands
auto=tap
auto={T}:Add {R}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Ravages of War
auto=destroy all(land)
text=Destroy all lands.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Ravaging Horde
auto=destroy target(land)
text=When Ravaging Horde enters the battlefield, destroy target land.
mana={3}{R}{R}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Ravaging Riftwurm
auto=vanishing:2
kicker={4}
auto=kicker counter(0/0,3,Time)
text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
mana={1}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Raven Guild Initiate
facedown={3}
autofacedown={H(bird|mybattlefield)}:morph
text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Raven Guild Master
facedown={3}
autofacedown={2}{U}{U}:morph
auto=@combatdamaged(player) from(this):deplete:10 opponent
text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}{U}
type=Creature
subtype=Human Wizard Mutant
power=1
toughness=1
[/card]
[card]
name=Raven's Run Dragoon
auto=cantbeblockedby(creature[black])
text=Raven's Run Dragoon can't be blocked by black creatures.
mana={2}{GW}{GW}
type=Creature
subtype=Elf Knight
power=3
toughness=3
[/card]
[card]
name=Ravenous Baboons
auto=destroy target(land[-basic])
text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
mana={3}{R}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Ravenous Baloth
auto={S(beast|myBattlefield)}:life:4
text=Sacrifice a Beast: You gain 4 life.
mana={2}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Ravenous Demon
auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery
text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery.
mana={3}{B}{B}
type=Creature
subtype=Demon
power=4
toughness=4
[/card]
[card]
name=Archdemon of Greed
abilities=flying,trample
auto=upcostmulti[{S(human|mybattlefield)}] tap && damage:9 controller
text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
color=black
type=Creature
subtype=Demon
power=9
toughness=9
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Ravenous Skirge
abilities=flying
auto=@combat(attacking) source(this):2/0 ueot
text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Ravenous Trap
auto=choice name(opponent's graveyard) moveTo(exile) all(*|opponentgraveyard)
auto=choice name(your graveyard) moveTo(exile) all(*|mygraveyard)
other={0}
otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2
text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard.
mana={2}{B}{B}
type=Instant
subtype=Trap
[/card]
[card]
name=Ravenous Vampire
abilitie=flying
auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap
text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Raving Oni-Slave
auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot
auto=@movedTo(this|graveyard) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller
text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
mana={1}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Ray of Command
target=creature|opponentBattlefield
auto=untap
auto=haste
auto=@next endofturn:tap
alias=129767
text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
mana={3}{U}
type=Instant
[/card]
[card]
name=Ray of Distortion
target=artifact,enchantment
auto=destroy
flashback={4}{W}{W}
text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Ray of Erasure
target=player
auto=deplete:1
auto=@next upkeep:draw:1 controller
text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep.
mana={U}
type=Instant
[/card]
[card]
name=Ray of Revelation
target=enchantment
auto=destroy
flashback={g}
text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Raze
auto=destroy target(land)
text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land.
mana={R}{S(land|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Razor Barrier
auto=choice protection from(artifact) target(*|myBattlefield) ueot
auto=choice protection from white target(*|myBattlefield) ueot
auto=choice protection from blue target(*|myBattlefield) ueot
auto=choice protection from black target(*|myBattlefield) ueot
auto=choice protection from red target(*|myBattlefield) ueot
auto=choice protection from green target(*|myBattlefield) ueot
text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Razor Golem
abilities=affinityplains,vigilance
text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance
mana={6}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Razor Hippogriff
abilities=flying
auto=moveto(myhand) and((transforms((,newability[dynamicability<!manacostlifegain targetcontroller!>])))) target(artifact|mygraveyard)
text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
mana={3}{W}{W}
type=Creature
subtype=Hippogriff
power=3
toughness=3
[/card]
[card]
name=Razor Pendulum
auto=@each my end:this(controllerlife < 6) damage:2 controller
auto=@each opponent end:this(opponentlife < 6) damage:2 opponent
text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
mana={4}
type=Artifact
[/card]
[card]
name=Razor Swine
abilities=first strike,infect
text=First strike -- Infect
mana={2}{R}
type=Creature
subtype=Boar
power=2
toughness=1
[/card]
[card]
name=Razorclaw Bear
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Bear
power=3
toughness=3
[/card]
[card]
name=Razorfield Rhino
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
mana={6}
type=Artifact Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Razorfield Thresher
text=
mana={7}
type=Artifact Creature
subtype=Construct
power=6
toughness=4
[/card]
[card]
name=Razorfin Abolisher
auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}])
text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Razorfin Hunter
auto={T}:damage:1 target(creature,player)
text={T}: Razorfin Hunter deals 1 damage to target creature or player.
mana={U}{R}
type=Creature
subtype=Merfolk Goblin
power=1
toughness=1
[/card]
[card]
name=Razorfoot Griffin
abilities=flying,first strike
text=Flying -- First strike (This creature deals combat damage before creatures without first strike.)
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Razorjaw Oni
auto=lord(creature[black]) cantblock
text=Black creatures can't block.
mana={3}{B}
type=Creature
subtype=Demon Spirit
power=4
toughness=5
[/card]
[card]
name=Razormane Masticore
auto=first strike
auto=upcost[{discard(*|myhand)}] sacrifice
auto=@each my draw:may damage:3 target(creature)
text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
mana={5}
type=Artifact Creature
subtype=Masticore
power=5
toughness=5
[/card]
[card]
name=Razortooth Rats
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Rat
power=2
toughness=1
[/card]
[card]
name=Razorverge Thicket
auto=aslongas(other land|myBattlefield) tap >2 oneshot 
auto={T}:Add {G}
auto={T}:Add {W}
text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Reach of Branches
auto=token(Treefolk,Creature Treffolk,2/5,green)
autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand)
text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
mana={4}{G}
type=Tribal Instant
subtype=Treefolk
[/card]
[card]
name=Reach Through Mists
auto=draw:1
text=Draw a card.
mana={U}
type=Instant
subtype=Arcane
[/card]
[card]
name=Reality Anchor
target=creature
auto=-shadow
auto=draw:1 controller
text=Target creature loses shadow until end of turn. -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Reality Ripple
target=artifact,creature,land
auto=phaseout
text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Reality Spasm
target=<prex>*
auto=choice tap
auto=choice untap
text=Choose one - Tap X target permanents; or untap X target permanents.
mana={X}{U}{U}
type=Instant
[/card]
[card]
name=Realm Razer
auto=(blink)forsrc all(land)
text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
mana={3}{R}{G}{W}
type=Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Reanimate
target=creature|graveyard
auto=moveTo(myBattlefield)
auto=damage:manacost controller
text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
mana={B}
type=Sorcery
[/card]
[card]
name=Reap the Seagraf
auto=token(Zombie,Creature Zombie,2/2,black)
flashback={4}{U}
text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U}
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Reaper from the Abyss
abilities=flying
auto=@each end restriction{morbid}:destroy target(creature[-demon])
text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.
mana={3}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Reaper King
auto=lord(other creature[scarecrow]|myBattlefield) 1/1
auto=@movedTo(other scarecrow|myBattlefield):destroy target(*)
text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
mana={2W}{2U}{2B}{2R}{2G}
type=Legendary Artifact Creature
subtype=Scarecrow
power=6
toughness=6
[/card]
[card]
name=Reaper of Sheoldred
abilities=infect
auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent
auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller
text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
mana={4}{B}
type=Creature
subtype=Horror
power=2
toughness=5
[/card]
[card]
name=Reaping the Graves
abilities=storm
auto=moveto(myHand) target(creature|myGraveyard)
text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Reaping the Rewards
auto=life:2
buyback={W}{S(land|myBattlefield)}
text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life.
mana={W}
type=Instant
[/card]
[card]
name=Reassembling Skeleton
autograveyard={1}{B}:moveTo(myBattlefield) && tap
text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
mana={1}{B}
type=Creature
subtype=Skeleton Warrior
power=1
toughness=1
[/card]
[card]
name=Reborn Hope
target=*[multicolor]|mygraveyard
auto=moveTo(myhand)
text=Return target multicolored card from your graveyard to your hand.
mana={G}{W}
type=Sorcery
[/card]
[card]
name=Rebuild
auto=moveTo(ownerhand) all(artifact)
autohand=__CYCLING__({2})
text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Rebuke
target=creature[attacking]
auto=destroy
text=Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Rebuking Ceremony
target=<2>artifact
auto=moveTo(ownerlibrary)
text=Put two target artifacts on top of their owners' libraries.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Recantation
auto=@each my upkeep:may counter(0/0,1,Verse)
auto=this(counter{0/0.1.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:1>*|battlefield)
auto=this(counter{0/0.2.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:2>*|battlefield)
auto=this(counter{0/0.3.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:3>*|battlefield)
auto=this(counter{0/0.4.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:4>*|battlefield)
auto=this(counter{0/0.5.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:5>*|battlefield)
auto=this(counter{0/0.6.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:6>*|battlefield)
auto=this(counter{0/0.7.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:7>*|battlefield)
auto=this(counter{0/0.8.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:8>*|battlefield)
auto=this(counter{0/0.9.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:9>*|battlefield)
auto=this(counter{0/0.10.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:10>*|battlefield)
auto=this(counter{0/0.11.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:11>*|battlefield)
auto=this(counter{0/0.12.Verse}=) {U}{S}:moveTo(ownerhand) target(<upto:12>*|battlefield)
text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Reciprocate
target=creature[controllerdamager]
auto=moveto(exile)
text=Exile target creature that dealt damage to you this turn.
mana={W}
type=Instant
[/card]
[card]
name=Reckless Abandon
auto=damage:4 target(creature,player)
text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player.
mana={R}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Reckless Assault
auto={L}{L}{1}:damage:1 target(creature,player)
text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
mana={2}{B}{R}
type=Enchantment
[/card]
[card]
name=Reckless Charge
target=creature
auto=3/0
auto=haste
flashback={2}{R}
text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Sorcery
[/card]
[card]
name=Reckless Embermage
auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this)
text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
mana={3}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Reckless Ogre
auto=@combat(attackedalone) source(this):3/0 ueot
text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Ogre
power=3
toughness=2
[/card]
[card]
name=Reckless One
abilities=haste
auto=foreach(goblin) 1/1
text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
mana={3}{R}
type=Creature
subtype=Goblin Avatar
power=*
toughness=*
[/card]
[card]
name=Reckless Spite
target=<2>creature[-black]
auto=destroy
auto=life:-5 controller
text=Destroy two target nonblack creatures. You lose 5 life.
mana={1}{B}{B}
type=Instant
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Reckless Waif
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Merciless Predator)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
mana={R}
type=Creature
subtype=Human Rogue Werewolf
power=1
toughness=1
[/card]
[card]
name=Merciless Predator
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Reckless Waif)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
color=red
type=Creature
subtype=Werewolf
power=3
toughness=2
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Reclaim
target=*|mygraveyard
auto=moveTo(myLibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Instant
[/card]
[card]
name=Reclusive Wight
auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice
text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
mana={3}{B}
type=Creature
subtype=Zombie Minion
power=4
toughness=4
[/card]
[card]
name=Recollect
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Reconnaissance
auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap
text={0}: Remove target attacking creature you control from combat and untap it.
mana={W}
type=Enchantment
[/card]
[card]
name=Reconstruction
target=artifact|myGraveyard
auto=moveTo(myHand)
text=Return target artifact card from your graveyard to your hand.
mana={U}
type=Sorcery
[/card]
[card]
name=Recover
target=creature|mygraveyard
auto=moveTo(myhand)
auto=draw:1 controller
text=Return target creature card from your graveyard to your hand. -- Draw a card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Recumbent Bliss
target=creature
auto=cantattack
auto=cantblock
auto=@each my upkeep:may life:1 controller
text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Recuperate
auto=choice life:6
auto=choice:prevent:6 target(creature,player)
text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Recurring Nightmare
auto={S(creature|myBattlefield)}:moveto(myhand) all(this) && moveto(battlefield) target(creature|mygraveyard) asSorcery
text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Red Cliffs Armada
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Red Cliffs Armada can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Human Soldier
power=5
toughness=4
[/card]
[card]
name=Red Elemental Blast
alias=1312
text=Choose one - Counter target blue spell; or destroy target blue permanent.
mana={R}
type=Instant
[/card]
[card]
name=Red Mana Battery
auto={2}{T}:counter(0/0,1,Charge)
auto={t}:name(Remove 0 Counters) add{r}
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r}
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r}
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r}
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r}
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r}
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r}
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r}
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r}
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r}
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r}
text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Red Scarab
target=creature
auto=cantbeblockedby(creature[red])
auto=aslongas(*[red]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Red Sun's Zenith
target=creature,player
auto=teach(creature) exiledeath
auto=damage:X
alias=135262
text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Red Ward
target=creature
auto=protection from red
text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Redeem
target=<upto:2>creature
auto=prevent:9999
text=Prevent all damage that would be dealt this turn to up to two target creatures.
mana={1}{W}
type=Instant
[/card]
[card]
name=Reduce to Dreams
auto=moveto(ownerhand) all(artifact,enchantment)
text=Return all artifacts and enchantments to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Redwood Treefolk
mana={4}{G}
type=Creature
subtype=Treefolk
power=3
toughness=6
[/card]
[card]
name=Reef Pirates
auto=@damaged(opponent) from(this):deplete:1 opponent
text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
mana={1}{U}{U}
type=Creature
subtype=Zombie Pirate
power=2
toughness=2
[/card]
[card]
name=Reef Shaman
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Target land becomes the basic land type of your choice until end of turn.
mana={U}
type=Creature
subtype=Merfolk Shaman
power=0
toughness=2
[/card]
[card]
name=Reflex Sliver
auto=lord(sliver) haste
text=All Sliver creatures have haste.
mana={3}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Reflexes
target=creature
auto=first strike
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Refresh
target=creature
auto=regenerate
auto=draw:1 controller
text=Regenerate target creature. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Refreshing Rain
target=player
auto=life:6
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0
text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life.
mana={3}{G}
type=Instant
[/card]
[card]
name=Regal Force
auto=foreach(creature[green]|myBattlefield) draw:1
text=When Regal Force enters the battlefield, draw a card for each green creature you control.
mana={4}{G}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Regal Unicorn
mana={2}{W}
type=Creature
subtype=Unicorn
power=2
toughness=3
[/card]
[card]
name=Regenerate
target=creature
auto=regenerate
text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Regeneration
target=creature
auto={G}:regenerate
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Regress
target=*
auto=moveTo(ownerhand)
text=Return target permanent to its owner's hand.
mana={2}{U}
type=Instant
[/card]
[card]
name=Regrowth
target=*|myGraveyard
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Reign of Terror
auto=@movedto(creature[white,green]|graveyard):life:-2 controller
auto=bury all(creature[white,green])
text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Reinforced Bulwark
abilities=defender
auto={T}:prevent:1 controller
text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn.
mana={3}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Reinforcements
target=<upto:3>creature|mygraveyard
auto=moveTo(myLibrary)
text=Put up to three target creature cards from your graveyard on top of your library.
mana={W}
type=Instant
[/card]
[card]
name=Reins of Power
auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Reiver Demon
abilities=flying
auto=if casted(this) then bury all(creature[-artifact;-black])
text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
mana={4}{B}{B}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Rejuvenate
auto=life:6
autohand=__CYCLING__({2})
text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Rejuvenation Chamber
auto=fading:2
auto={T}:life:2
text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life.
mana={3}
type=Artifact
[/card]
[card]
name=Reki, the History of Kamigawa
auto=@movedto(*[legendary]|mystack):draw:1 controller
text=Whenever you cast a legendary spell, draw a card.
mana={2}{G}
type=Legendary Creature
subtype=Human Shaman
power=1
toughness=2
[/card]
[card]
name=Rekindled Flame
target=creature,player
auto=damage:4
autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand)
text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Reknit
target=*
auto=regenerate
text=Regenerate target permanent.
mana={1}{GW}
type=Instant
[/card]
[card]
name=Relearn
target=instant,sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target instant or sorcery card from your graveyard to your hand.
mana={1}{U}{U}
type=Sorcery
[/card]
[card]
name=Relentless Rats
auto=foreach(other relentless rats) 1/1
text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats.
mana={1}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=2
[/card]
[card]
name=Relentless Skaabs
abilities=undying
text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying
mana={3}{U}{U}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie
power=4
toughness=4
[/card]
[card]
name=Relic Bane
target=artifact
auto=@each targetController upkeep:life:-2 targetcontroller
text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Relic Barrier
auto={T}:tap target(artifact)
text={T}: Tap target artifact.
mana={2}
type=Artifact
[/card]
[card]
name=Relic Bind
target=artifact|opponentbattlefield
auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot
text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Relic Crush
target=<upto:2>artifact,enchantment
auto=destroy
text=Destroy target artifact or enchantment and up to one other target artifact or enchantment.
mana={4}{G}
type=Instant
[/card]
[card]
name=Relic Putrescence
abilities=infect
target=artifact
auto=@tapped(mytgt):damage:1 targetcontroller
text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Reliquary Monk
auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment)
text=When Reliquary Monk dies, destroy target artifact or enchantment.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Reliquary Tower
abilities=nomaxhand
auto={T}:Add{1}
text=You have no maximum hand size. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Remembrance
auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)]))
text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Reminisce
target=player
# auto=moveTo(ownerlibrary) all(*|ownergraveyard)
# Found one hardcoded and one softcoded copy of the card - todo: check whether softcoding works
alias=129698
text=Target player shuffles his or her graveyard into his or her library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Remote Farm
auto=tap
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{W}{W}
auto=@tapped(this):bury all(remote farm[-counter{0/0.1.Depletion}]|myBattlefield)
auto=this(counter{0/0.1.Depletion}<1) {0}:sacrifice all(this)
text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
type=Land
[/card]
[card]
name=Remote Isle
auto=tap
auto={T}:Add {U}
autohand=__CYCLING__({2})
text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Remove
target=creature[attacking]|opponentBattlefield
auto=moveTo(ownerHand)
restriction=opponentblockersonly
text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Remove Soul
target=creature|stack
auto=fizzle
text=Counter target creature spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Rend Flesh
target=creature[-spirit]
auto=destroy
text=Destroy target non-Spirit creature.
mana={2}{B}
type=Instant
subtype=Arcane
[/card]
[card]
name=Rend Spirit
target=spirit
auto=destroy
text=Destroy target Spirit.
mana={2}{B}
type=Instant
[/card]
[card]
name=Rendclaw Trow
abilities=wither,persist
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{BG}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Rending Vines
target=artifact,enchantment
auto=teach(artifact[manacost<=type:*:opponenthand]) destroy
auto=teach(enchantment[manacost<=type:*:opponenthand]) destroy
auto=draw:1 controller
text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card.
mana={1}{G}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Renegade Troops
abilities=haste
text=Haste
mana={4}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Renegade Warlord
abilities=first strike
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
mana={4}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Renewal
auto=moveTo(myHand) target(land[basic]|myLibrary)
auto=@next upkeep:draw:1 controller
text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}{S(land|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Renewed Faith
auto=life:6
autohand=__CYCLING__({1}{W})
autohand={1}{W}{cycle}:name(cycling + effect) life:2 && draw:1 controller
text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life.
mana={2}{W}
type=Instant
[/card]
[card]
name=Renewing Dawn
auto=foreach(mountain|opponentBattlefield) life:2
text=You gain 2 life for each Mountain target opponent controls.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Renewing Touch
target=<anyamount>creature|mygraveyard
auto=moveTo(ownerlibrary) && shuffle
text=Shuffle any number of target creature cards from your graveyard into your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Renounce
target=<anyamount>*|mybattlefield
auto=sacrifice && life:2
text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
mana={1}{W}
type=Instant
[/card]
[card]
name=Repeal
auto=moveTo(ownerhand) target(*[manacost =X])
auto=draw:1 controller
text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card.
mana={X}{U}
type=Instant
[/card]
[card]
name=Repel
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={3}{U}
type=Instant
[/card]
[card]
name=Repel the Darkness
target=<upto:2>creature
auto=tap
auto=draw:1 controller
text=Tap up to two target creatures. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Repentance
target=creature
auto=dynamicability<!mytgt powerstrike itself!>
text=Target creature deals damage to itself equal to its power.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Repentant Blacksmith
abilities=protection from red
text=Protection from red
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Repentant Vampire
abilities=flying
auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6
auto=aslongas(*|mygraveyard) transforms((,white)) >6
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Replenish
auto=moveTo(mybattlefield) all(enchantment|mygraveyard)
text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Reprisal
target=creature[power>=4]
auto=bury
text=Destroy target creature with power 4 or greater. It can't be regenerated.
mana={1}{W}
type=Instant
[/card]
[card]
name=Reprocess
target=<anyamount>artifact,land,creature|mybattlefield
auto=sacrifice && draw:1
text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Repulse
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Repercussion
auto=@damaged(creature|mybattlefield):damage:thatmuch controller
auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent
text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
mana={1}{R}{R}
type=Enchantment
[/card]
[card]
name=Requiem Angel
abilities=flying
auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)
text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={5}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Rescind
target=*
auto=moveTo(ownerhand)
autohand=__CYCLING__({2})
text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Rescue
target=*|myBattlefield
auto=moveTo(myhand)
text=Return target permanent you control to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Reset
auto=untap all(land|mybattlefield)
restriction=
text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control.
mana={U}{U}
type=Instant
[/card]
[card]
name=Reshape
auto=moveto(mybattlefield) target(artifact[manacost =X]|mylibrary)
text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
mana={X}{U}{U}{S(artifact|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Resilient Wanderer
abilities=first strike
auto={discard(*|myhand)}:name(White) protection from white
auto={discard(*|myhand)}:name(Blue) protection from blue
auto={discard(*|myhand)}:name(Black) protection from black
auto={discard(*|myhand)}:name(Red) protection from red
auto={discard(*|myhand)}:name(Green) protection from green
text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=3
[/card]
[card]
name=Resistance Fighter
auto={S}:0/0 target(creature) && fog from(mytgt) oneshot
text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Resounding Roar
target=creature
auto=3/3
autohand={5}{R}{G}{W}{cycle}:name(cycling and six damage to creature) draw:1 && transforms((,newability[target(creature) 6/6])) forever
text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Resounding Scream
target=player
auto=discard:1
autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 controller && discard:2 opponent
text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Resounding Silence
target=creature[attacking]
auto=moveTo(exile)
autohand={5}{G}{W}{U}{cycle}:name(cycling and exile) draw:1 && transforms((,newability[target(<upto:2>creature) moveTo(exile)])) forever
text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures.
mana={3}{W}
type=Instant
[/card]
[card]
name=Resounding Thunder
target=creature,player
auto=damage:3
autohand={5}{B}{R}{G}{cycle}:name(cycling and six damage to target creature) draw:1 controller && transforms((,newability[target(creature) damage:6])) forever
autohand={5}{B}{R}{G}{cycle}:name(cycling and six damage to target player) draw:1 controller && transforms((,newability[target(player) damage:6])) forever
text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Resounding Wave
target=*
auto=moveTo(ownerhand)
autohand={5}{W}{U}{B}{cycle}:name(cycling and exile) draw:1 && transforms((,newability[target(<upto:2>*) moveTo(ownerhand)])) forever
text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands.
mana={2}{U}
type=Instant
[/card]
[card]
name=Respite
auto=preventAllcombatDamage ueot
auto=foreach(creature[attacking]) life:1 controller
text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
mana={1}{G}
type=Instant
[/card]
[card]
name=Resplendent Mentor
auto=lord(creature[white]|myBattlefield) {T}:life:1
text=White creatures you control have "{T}: You gain 1 life."
mana={4}{W}
type=Creature
subtype=Kithkin Cleric
power=2
toughness=2
[/card]
[card]
name=Rest for the Weary
target=player
auto=life:4
auto=aslongas(land[fresh]|mybattlefield) life:4
text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
mana={1}{W}
type=Instant
[/card]
[card]
name=Restless Apparition
abilities=persist
auto={WB}{WB}{WB}:3/3
text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={WB}{WB}{WB}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Restless Bones
auto={3}{B}{T}:swampwalk target(creature)
auto={1}{B}:regenerate
text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones.
mana={2}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Restless Dead
auto={B}:regenerate
text={B}: Regenerate Restless Dead.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Restock
target=<2>*|mygraveyard
auto=moveTo(myhand)
auto=moveTo(exile) all(this)
text=Return two target cards from your graveyard to your hand. Exile Restock.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Restrain
target=creature[attacking]
auto=0/0 && fog from(mytgt) oneshot
auto=draw:1 controller
text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Resurrection
target=creature|myGraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Resuscitate
auto=lord(creature|mybattlefield) {1}:regenerate
text=Until end of turn, creatures you control gain "{1}: Regenerate this creature."
mana={1}{G}
type=Instant
[/card]
[card]
name=Retaliation
auto=lord(creature|myBattlefield) rampage(1/1,0)
text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Retaliate
auto=all(creature[controllerdamager]) destroy
text=Destroy all creatures that dealt damage to you this turn.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Retaliator Griffin
abilities=flying
auto=@damaged(controller) from(*|opponentbattlefield):may all(trigger[to]) dynamicability<!myself thatmuchcountersoneone tosrc!>
auto=@damaged(controller) from(*|opponentstack):may all(trigger[to]) dynamicability<!myself thatmuchcountersoneone tosrc!>
text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
mana={1}{R}{G}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Retraced Image
target=*|myhand
auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield)
text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
mana={U}
type=Sorcery
[/card]
[card]
name=Retract
auto=moveto(ownerhand) all(artifact|myBattlefield)
text=Return all artifacts you control to their owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Retribution of the Meek
auto=bury all(creature[power>=4])
text=Destroy all creatures with power 4 or greater. They can't be regenerated.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Retromancer
auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent
auto=@targeted(this) from(*|opponenthand):damage:3 opponent
auto=@targeted(this) from(*|mybattlefield):damage:3 controller
auto=@targeted(this) from(*|myhand):damage:3 controller
text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
mana={2}{R}{R}
type=Creature
subtype=Viashino Shaman
power=3
toughness=3
[/card]
[card]
name=Return of the Nightstalkers
auto=moveTo(myBattlefield) all(nightstalker|myGraveyard)
auto=destroy all(swamp|myBattlefield)
text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Return to Battle
target=creature|mygraveyard
auto=moveTo(myhand)
text=Return target creature card from your graveyard to your hand.
mana={B}
type=Sorcery
[/card]
[card]
name=Reveillark
abilities=flying
other={5}{W} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(<upto:2>creature[power<=2]|mygraveyard)
auto=alternative sacrifice
text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{W}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Reveille Squad
auto=@combat(attacking,sourcenottap) source(creature|opponentbattlefield):may untap all(creature|mybattlefield)
text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
mana={2}{W}{W}
type=Creature
subtype=Human Rebel
power=3
toughness=3
[/card]
[card]
name=Reveka, Wizard Savant
auto={T}:damage:2 target(creature,player) && frozen all(this)
text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
mana={2}{U}{U}
type=Legendary Creature
subtype=Dwarf Wizard
power=0
toughness=1
[/card]
[card]
name=Revelsong Horn
auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature)
text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Revenant
abilities=flying
auto=foreach(creature|mygraveyard) 1/1
text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
mana={4}{B}
type=Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Revered Dead
auto={W}:regenerate
text={W}: Regenerate Revered Dead.
mana={1}{W}
type=Creature
subtype=Spirit Soldier
power=1
toughness=1
[/card]
[card]
name=Revered Elder
auto={1}:prevent:1 all(this)
text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Revered Unicorn
auto=cumulativeupcost[{1}] sacrifice
auto=@movedTo(this|nonbattlezone) from(battlefield):thisforeach(counter{0/0.1.Age}) life:1 controller
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
mana={1}{W}
type=Creature
subtype=Unicorn
power=2
toughness=3
[/card]
[card]
name=Reverence
auto=lord(creature[power<=2]|opponentBattlefield) cantattack
text=Creatures with power 2 or less can't attack you.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Reverent Mantra
other={E(*[white]|myhand)} name(Exile a White Card from Hand)
auto=choice name(all creatures gain protection from white) lord(creature) protection from white
auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue
auto=choice name(all creatures gain protection from black) lord(creature) protection from black
auto=choice name(all creatures gain protection from red) lord(creature) protection from red
auto=choice name(all creatures gain protection from green) lord(creature) protection from green
text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Reverent Silence
auto=destroy all(enchantment)
auto=alternative life:6 opponent
otherrestriction=type(forest|mybattlefield)~morethan~0
other={0} name(Cast without Paying its Mana Cost)
text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Revive
target=*[green]|myGraveyard
auto=moveTo(myHand)
text=Return target green card from your graveyard to your hand.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Reviving Dose
auto=life:3 controller
auto=draw:1 controller
text=You gain 3 life. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Revoke Existence
target=artifact,enchantment
auto=moveTo(exile)
text=Exile target artifact or enchantment.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Rewards of Diversity
auto=@movedTo(*[multicolor]|opponentstack:life:4 controller
text=Whenever an opponent casts a multicolored spell, you gain 4 life.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Rewind
target=*|stack
auto=fizzle
auto=may untap target(<upto:4>land)
text=Counter target spell, then untap up to four lands.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Reya Dawnbringer
abilities=flying
auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard)
text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
mana={6}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=4
toughness=6
[/card]
[card]
name=Rhox
auto={g}{2}:regenerate
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={4}{G}{G}
type=Creature
subtype=Rhino Beast
power=5
toughness=5
[/card]
[card]
name=Rhox Bodyguard
abilities=exalted
auto=life:3
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life.
mana={3}{G}{W}
type=Creature
subtype=Rhino Monk Soldier
power=2
toughness=3
[/card]
[card]
name=Rhox Brute
mana={2}{R}{G}
type=Creature
subtype=Rhino Warrior
power=4
toughness=4
[/card]
[card]
name=Rhox Charger
abilities=trample,exalted
text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={3}{G}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Rhox Meditant
auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot
text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
mana={3}{W}
type=Creature
subtype=Rhino Monk
power=2
toughness=4
[/card]
[card]
name=Rhox Pikemaster
abilities=first strike
auto=lord(other soldiers|mybattlefield) first strike
text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
mana={2}{W}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Rhox War Monk
abilities=lifelink
text=Lifelink
mana={G}{W}{U}
type=Creature
subtype=Rhino Monk
power=3
toughness=4
[/card]
[card]
name=Rhys the Exiled
auto=@combat(attacking) source(this):foreach(elf|myBattlefield) life:1 controller
auto={B}{S(elf|myBattlefield)}:regenerate
text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
mana={2}{G}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=2
[/card]
[card]
name=Rhys the Redeemed
auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite)
auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield)
text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
mana={GW}
type=Legendary Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Rib Cage Spider
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=4
[/card]
[card]
name=Ribbons of Night
target=creature
other={3}{U}{B} name(Spend U to Cast)
auto=damage:4
auto=life:4 controller
auto=alternative draw:1 controller
text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Ribbons of the Reikai
auto=foreach(spirit|myBattlefield):draw:1 controller
text=Draw a card for each Spirit you control.
mana={4}{U}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Riddlekeeper
auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent
text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
mana={2}{U}
type=Creature
subtype=Homunculus
power=1
toughness=4
[/card]
[card]
name=Riddlesmith
auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Creature
subtype=Human Artificer
power=2
toughness=1
[/card]
[card]
name=Ridge Rannet
autohand=__CYCLING__({2})
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{R}{R}
type=Creature
subtype=Beast
power=6
toughness=4
[/card]
[card]
name=Ridged Kusite
auto={1}{B}{T}{discard(*|myhand)}:1/0 && first strike target(creature)
text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
mana={B}
type=Creature
subtype=Horror Spellshaper
power=1
toughness=1
[/card]
[card]
name=Ridgeline Rager
auto={R}:1/0
text={R}: Ridgeline Rager gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Beast
power=1
toughness=2
[/card]
[card]
name=Ridgetop Raptor
abilities=double strike
text=Double strike (This creature deals both first-strike and regular combat damage.)
mana={3}{R}
type=Creature
subtype=Lizard Beast
power=2
toughness=1
[/card]
[card]
name=Riding Red Hare
target=creature
auto=3/3
auto=horsemanship
text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Riding the Dilu Horse
target=creature
auto=transforms((,newability[2/2],horsemanship)) forever
text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Rift Bolt
auto=target(creature,player) damage:3
text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={2}{R}
suspend(1)={r}
type=Sorcery
[/card]
[card]
name=Riftstone Portal
auto={T}:Add{1}
autograveyard=lord(land|mybattlefield) {T}:Add{G}
autograveyard=lord(land|mybattlefield) {T}:Add{W}
text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
type=Land
[/card]
[card]
name=Riftwing Cloudskate
abilities=flying
auto=moveto(ownerhand) target(*)
text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={3}{U}{U}
suspend(3)={1}{u}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Righteous Avengers
abilities=plainswalk
text=Plainswalk
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=1
[/card]
[card]
name=Righteous Cause
auto=@each blockers:foreach(creature[attacking]) life:1
text=Whenever a creature attacks, you gain 1 life.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Righteous Charge
auto=lord(creature|myBattlefield) 2/2
text=Creatures you control get +2/+2 until end of turn.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Righteous Fury
auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller
auto=destroy all(creature[tapped])
text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
name=Righteous Indignation
auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) counter(1/1,1)
text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Righteous War
auto=lord(creature[white]|myBattlefield) protection from black
auto=lord(creature[black]|myBattlefield) protection from white
text=White creatures you control have protection from black. -- Black creatures you control have protection from white.
mana={1}{W}{B}
type=Enchantment
[/card]
[card]
name=Righteousness
target=creature[blocking]
auto=7/7
text=Target blocking creature gets +7/+7 until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Rime Dryad
abilities=snowforestlandwalk
text=Snow forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=2
[/card]
[card]
name=Rimewind Taskmage
auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3
auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3
text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Ring of Gix
auto={1}{T}:tap target(artifact,creature,land)
auto=upcost[{3};next upkeep] sacrifice
text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land.
mana={3}
type=Artifact
[/card]
[card]
name=Ring of Renewal
auto={d}{5}{T}:draw:2 controller
text={5}, {T}: Discard a card at random, then draw two cards.
mana={5}
type=Artifact
[/card]
[card]
name=Riot Devils
text=
mana={2}{R}
type=Creature
subtype=Devil
power=2
toughness=3
[/card]
[card]
name=Riot Spikes
target=creature
auto=2/-1
text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1.
mana={BR}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rip-Clan Crasher
abilities=haste
text=Haste
mana={R}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Riptide
auto=tap all(creature[blue])
text=Tap all blue creatures.
mana={U}
type=Instant
[/card]
[card]
name=Riptide Biologist
facedown={3}
autofacedown={2}{U}:morph
auto=protection from(beast)
text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Riptide Crab
abilities=vigilance
auto=@movedTo(this|graveyard):draw:1 controller
text=Vigilance -- When Riptide Crab dies, draw a card.
mana={1}{W}{U}
type=Creature
subtype=Crab
power=1
toughness=3
[/card]
[card]
name=Riptide Director
auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1
text={2}{U}{U}, {T}: Draw a card for each Wizard you control.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Riptide Entrancer
facedown={3}
autofacedown={U}{U}:morph
auto=@combatdamaged(player) from(this):may moveTo(mybattlefield) target(creature|myBattlefield) && sacrifice all(this)
text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Riptide Laboratory
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand.
type=Land
[/card]
[card]
name=Riptide Survivor
facedown={3}
autofacedown={1}{U}{U}:morph
autofaceup=reject target(<2>*|myhand)
autofaceup=draw:3
text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Rise of the Hobgoblins
auto={RW}:lord(creature[white;red]|myBattlefield) first strike
auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x
text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
mana={X}{RW}{RW}
# mana cost changed to make auto line work
type=Enchantment
[/card]
[card]
name=Rishadan Airship
abilities=flying,cloud
text=Flying -- Rishadan Airship can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=1
[/card]
[card]
name=Rishadan Pawnshop
auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle
text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
mana={2}
type=Artifact
[/card]
[card]
name=Rishadan Port
auto={T}:Add {1}
auto={1}{T}:Tap target(land)
text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land.
type=Land
[/card]
[card]
name=Rise from the Grave
target=creature|graveyard
auto=moveto(myBattlefield)
auto=transforms((Zombie,black)) forever
text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Rite of Flame
auto=Add{R}{R}
auto=foreach(Rite of Flame|myGraveyard) add{R}
auto=foreach(Rite of Flame|opponentGraveyard) add{R}
text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
mana={R}
type=Sorcery
[/card]
[card]
name=Rite of Passage
auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1)
text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Rite of Replication
target=creature
auto=clone
kicker={5}
auto=kicker clone && clone && clone && clone
text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Rites of Flourishing
auto=maxplay(land)+1 opponent
auto=maxplay(land)+1
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Rith's Attendant
auto={1}{S}:Add {R}{G}{W}
text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Rith's Grove
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Ritual of Restoration
target=artifact|myGraveyard
auto=moveto(myHand)
text=Return target artifact card from your graveyard to your hand.
mana={W}
type=Sorcery
[/card]
[card]
name=Ritual of Steel
target=creature
auto=0/2
auto=@next upkeep:draw:1 controller
text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Ritual of the Machine
auto=moveTo(myBattlefield) target(creature[-black;-artifact])
text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature.
mana={2}{B}{B}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Rivalry
auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller
auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent
text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Riven Turnbull
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
mana={5}{U}{B}
type=Legendary Creature
subtype=Human Advisor
power=5
toughness=7
[/card]
[card]
name=River Bear
abilities=islandwalk
text=Islandwalk (This creature is unblockable as long as defending player controls an Island.)
mana={3}{G}
type=Creature
subtype=Bear
power=3
toughness=3
[/card]
[card]
name=River Boa
abilities=islandwalk
auto={G}:regenerate
text=Islandwalk -- {G}: Regenerate River Boa.
mana={1}{G}
type=Creature
subtype=Snake
power=2
toughness=1
[/card]
[card]
name=River Delta
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}])
text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta.
type=Land
[/card]
[card]
name=River Kaijin
mana={2}{U}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=River Merfolk
auto={U}:mountainwalk
text={U}: River Merfolk gains mountainwalk until end of turn.
mana={U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
[/card]
[card]
name=River of Tears
auto=aslongas(land[-fresh]|mybattlefield) {T}:add{U}
auto=aslongas(land[fresh]|mybattlefield) {T}:add{B}
text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
type=Land
[/card]
[card]
name=Riverfall Mimic
auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot
text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
mana={1}{UR}
type=Creature
subtype=Shapeshifter
power=2
toughness=1
[/card]
[card]
name=Roar of Reclamation
auto=moveTo(mybattlefield) all(artifact|mygraveyard)
auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard)
text=Each player returns all artifact cards from his or her graveyard to the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Roar of the Wurm
auto=token(Wurm,creature wurm, 6/6,green)
flashback={3}{G}
text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={6}{G}
type=Sorcery
[/card]
[card]
name=Roaring Slagwurm
auto=@combat(attacking) source(this):tap all(artifact)
text=Whenever Roaring Slagwurm attacks, tap all artifacts.
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Robber Fly
abilities=flying
auto=@combat(blocked,turnlimited) source(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot
text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
mana={2}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Robe of Mirrors
target=creature
auto=shroud
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Roc Egg
abilities=defender
auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white)
text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Bird
power=0
toughness=3
[/card]
[card]
name=Roc Hatchling
auto=counter(0/0,4,Shell)
auto=@each my upkeep:counter(0/0,-1,Shell)
auto=lord(roc hatchling[-counter{0/0.1.Shell}]) 3/2
auto=lord(other roc hatchling[-counter{0/0.1.Shell}]) -3/-2
auto=lord(roc hatchling[-counter{0/0.1.Shell}]) flying
text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
mana={R}
type=Creature
subtype=Bird
power=0
toughness=1
[/card]
[card]
name=Roc of Kher Ridges
abilities=flying
text=Flying
mana={3}{R}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Rock Badger
abilities=mountainwalk
text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
mana={4}{R}
type=Creature
subtype=Badger Beast
power=3
toughness=3
[/card]
[card]
name=Rock Basilisk
alias=1238
text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={4}{R}{G}
type=Creature
subtype=Basilisk
power=4
toughness=5
[/card]
[card]
name=Rock Hydra
auto=counter(1/1,x)
auto={r}:prevent:1 all(this)
auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly
abilities=wilting
text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
mana={X}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Rockcaster Platoon
auto={4}{G}:damage:4 all(creature[flying],player)
text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
mana={5}{W}{W}
type=Creature
subtype=Rhino Soldier
power=5
toughness=7
[/card]
[card]
name=Rockslide Ambush
target=creature
auto=foreach(mountain|myBattlefield) damage:1
text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Rockshard Elemental
abilities=double strike
facedown={3}
autofacedown={4}{R}{R}:morph
text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=3
[/card]
[card]
name=Rockslide Elemental
abilities=first strike
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1)
text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
mana={2}{R}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Rocky Tar Pit
auto=tap
auto={T}{S}:moveTo(myBattlefield) target(mountain,swamp|myLibrary)
text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Rod of Ruin
auto={3}{T}:damage:1 target(creature,player)
text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Rofellos, Llanowar Emissary
auto={T}:foreach(forest|myBattlefield) add:{G}
text={T}: Add {G} to your mana pool for each Forest you control.
mana={G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Rogue Elephant
auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Rogue Kavu
auto=@combat(attackedalone) source(this):2/0 ueot
text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Kavu
power=1
toughness=1
[/card]
[card]
name=Rohgahh of Kher Keep
auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield)
auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2
text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2.
mana={2}{B}{B}{R}{R}
type=Legendary Creature
subtype=Kobold
power=5
toughness=5
[/card]
[card]
name=Roiling Terrain
target=land
auto=destroy
auto=foreach(land|targetcontrollergraveyard) damage:1 targetcontroller
text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Rolling Earthquake
auto=damage:X all(player)
auto=damage:X all(creature[-horsemanship])
text=Rolling Earthquake deals X damage to each creature without horsemanship and each player.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Rolling Spoil
target=land
other={1}{B}{G}{G} name(Spend G to Cast)
auto=destroy
auto=alternative -1/-1 all(creature)
text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Rolling Stones
auto=lord(wall) canattack
text=Wall creatures can attack as though they didn't have defender.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Rolling Temblor
auto=damage:2 all(creature[-flying])
flashback={4}{R}{R}
text=Rolling Temblor deals 2 damage to each creature without flying.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Ronin Cavekeeper
auto=bushido(2/2)
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={5}{R}
type=Creature
subtype=Human Samurai
power=4
toughness=3
[/card]
[card]
name=Ronin Cliffrider
auto=bushido(1/1)
auto=@combat(attacking) source(this):may damage:1 all(creature|opponentBattlefield)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
mana={3}{R}{R}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Ronin Houndmaster
abilities=haste
auto=bushido(1/1)
text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={2}{R}
type=Creature
subtype=Human Samurai
power=2
toughness=2
[/card]
[card]
name=Ronin Warclub
auto=@movedto(creature|myBattlefield):choice all(trigger[to]) retarget
auto=+2/+1
text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
auto={5}:equip
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ronom Hulk
auto=protection from(*[snow])
auto=cumulativeupcost[{1}] sacrifice
text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=6
[/card]
[card]
name=Ronom Serpent
abilities=cantattack
auto=aslongas(land[snow]|opponentBattlefield) -cantattack
auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1
text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent.
mana={5}{U}
type=Snow Creature
subtype=Serpent
power=5
toughness=6
[/card]
[card]
name=Ronom Unicorn
auto={S}:destroy target(enchantment)
text=Sacrifice Ronom Unicorn: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Roofstalker Wight
auto={1}{U}:flying
text={1}{U}: Roofstalker Wight gains flying until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Root Cage
auto=lord(mercenary) doesnotuntap
text=Mercenaries don't untap during their controllers' untap steps.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Root Elemental
facedown={3}
autofacedown={5}{G}{G}:morph
autofaceup=may moveTo(mybattlefield) target(creature|myhand)
text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=5
[/card]
[card]
name=Root Greevil
auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white])
auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue])
auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black])
auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red])
auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green])
text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Root Maze
auto=@movedTo(artifact,land|battlefield):all(trigger) tap
text=Artifacts and lands enter the battlefield tapped.
mana={G}
type=Enchantment
[/card]
[card]
name=Root Spider
auto=@combat(blocking) source(this):choice 1/0 && first strike ueot
text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
mana={3}{G}
type=Creature
subtype=Spider
power=2
toughness=2
[/card]
[card]
name=Rootbound Crag
auto=tap
auto=aslongas(mountain,forest|myBattlefield) untap
auto={T}:Add {R}
auto={T}:Add {G}
text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Rootbreaker Wurm
abilities=trample
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={5}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Rootgrapple
target=*[-creature]
auto=destroy
auto=aslongas(treefolk|myBattlefield) draw:1 controller
text=Destroy target noncreature permanent. If you control a Treefolk, draw a card.
mana={4}{G}
type=Tribal Instant
subtype=Treefolk
[/card]
[card]
name=Rooting Kavu
auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
mana={2}{G}{G}
type=Creature
subtype=Kavu
power=4
toughness=3
[/card]
[card]
name=Rootrunner
auto={G}{G}{S}:moveTo(ownerlibrary) target(land)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard)
text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
mana={2}{G}{G}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Roots
target=creature[-flying]
auto=tap
auto=doesnotuntap
text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rootwalla
auto={1}{G}:2/2 limit:1
text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={2}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Rootwater Alligator
auto={S(forest|mybattlefield)}:regenerate
text=Sacrifice a Forest: Regenerate Rootwater Alligator.
mana={3}{G}
type=Creature
subtype=Crocodile
power=3
toughness=2
[/card]
[card]
name=Rootwater Commando
abilities=islandwalk
text=Islandwalk (This creature is unblockable as long as defending player controls an Island.)
mana={2}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Rootwater Depths
auto={T}:Add{1}
auto={T}:Add{U} && frozen
auto={T}:Add{B} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Rootwater Diver
auto={T}{S}:moveTo(myhand) target(artifact|mygraveyard)
text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Rootwater Hunter
auto={T}:damage:1 target(creature,player)
text={T}: Rootwater Hunter deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Rorix Bladewing
abilities=flying,haste
text=Flying, haste
mana={3}{R}{R}{R}
type=Legendary Creature
subtype=Dragon
power=6
toughness=5
[/card]
[card]
name=Rot Wulf
abilities=infect
auto=@vampired(creature) from(this):may draw:1
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.
mana={2}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Roterothopter
abilities=flying
auto={2}:1/0 limit:2
text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={1}
type=Artifact Creature
subtype=Thopter
power=0
toughness=2
[/card]
[card]
name=Rotlung Reanimator
auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black)
auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,creature token Zombie, 2/2,black)
text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.
mana={2}{B}
type=Creature
subtype=Zombie Cleric
power=2
toughness=2
[/card]
[card]
name=Rotted Hystrix
text=
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=Rotting Fensnake
text=
mana={3}{B}
type=Creature
subtype=Zombie Snake
power=5
toughness=1
[/card
[card]
name=Rotting Legion
auto=tap
text=Rotting Legion enters the battlefield tapped.
mana={4}{B}
type=Creature
subtype=Zombie
power=4
toughness=5
[/card]
[card]
name=Roughshod Mentor
auto=lord(creature[green]|myBattlefield) trample
text=Green creatures you control have trample.
mana={5}{G}
type=Creature
subtype=Giant Warrior
power=5
toughness=4
[/card]
[card]
name=Rouse
target=creature
auto=2/0
otherrestriction=type(swamp|mybattlefield)~morethan~0
other={L}{L} name(Pay 2 Life)
text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Rowan Treefolk
mana={3}{G}
type=Creature
subtype=Treefolk
power=3
toughness=4
[/card]
[card]
name=Royal Assassin
auto={T}:destroy target(creature[tapped])
text={T}: Destroy target tapped creature.
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Royal Decree
auto=@tapped(*[black;red]|mybattlefield):damage:1 controller
auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent
auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller
auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent
auto=cumulativeupcost[{W}] sacrifice
text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Royal Falcon
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Royal Herbalist
auto={2}{l2e}:life:1
text={2}, Exile the top card of your library: You gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Royal Trooper
auto=@combat(blocking) source(this):2/2 ueot
text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Ruby Leech
abilities=first strike
auto=lord(*[red]|myhand) altercost(red,+1)
text=First strike -- Red spells you cast cost {R} more to cast.
mana={1}{R}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Ruby Medallion
auto=lord(*[red]|myhand) altercost(colorless,-1)
text=Red spells you cast cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Rugged Prairie
auto={T}:Add {1}
auto={RW}{T}:Add {R}{R}
auto={RW}{T}:Add {R}{W}
auto={RW}{T}:Add {W}{W}
text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Ruin Ghost
auto={W}{T}:(blink) target(land|mybattlefield)
text={W}, {T}: Exile target land you control, then return it to the battlefield under your control.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Ruination
auto=destroy all(land[-basic])
text=Destroy all nonbasic lands.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ruinous Minotaur
auto=@damaged(opponent) from(this):moveto(graveyard) notatarget(land|mybattlefield)
text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
mana={1}{R}{R}
type=Creature
subtype=Minotaur Warrior
power=5
toughness=2
[/card]
[card]
name=Ruins of Trokair
auto=tap
auto={T}:Add {W}
auto={T}{S}:Add {W}{W}
text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Ruhan of the Fomori
abilities=mustattack
text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
mana={1}{W}{R}{U}
type=Legendary Creature
subtype=Giant Warrior
power=7
toughness=7
[/card]
[card]
name=Rukh Egg
auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying)
text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
mana={3}{R}
type=Creature
subtype=Egg
power=0
toughness=3
[/card]
[card]
name=Rule of Law
auto=maxCast(*)1
auto=maxCast(*)1 opponent
text=Each player can't cast more than one spell each turn.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Rumbling Crescendo
auto=@each my upkeep:may counter(0/0,1,Verse)
auto=this(counter{0/0.1.Verse}=) {R}{S}:destroy target(<upto:1>land)
auto=this(counter{0/0.2.Verse}=) {R}{S}:destroy target(<upto:2>land)
auto=this(counter{0/0.3.Verse}=) {R}{S}:destroy target(<upto:3>land)
auto=this(counter{0/0.4.Verse}=) {R}{S}:destroy target(<upto:4>land)
auto=this(counter{0/0.5.Verse}=) {R}{S}:destroy target(<upto:5>land)
auto=this(counter{0/0.6.Verse}=) {R}{S}:destroy target(<upto:6>land)
auto=this(counter{0/0.7.Verse}=) {R}{S}:destroy target(<upto:7>land)
auto=this(counter{0/0.8.Verse}=) {R}{S}:destroy target(<upto:8>land)
auto=this(counter{0/0.9.Verse}=) {R}{S}:destroy target(<upto:9>land)
auto=this(counter{0/0.10.Verse}=) {R}{S}:destroy target(<upto:10>land)
auto=this(counter{0/0.11.Verse}=) {R}{S}:destroy target(<upto:11>land)
auto=this(counter{0/0.12.Verse}=) {R}{S}:destroy target(<upto:12>land)
text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Rumbling Slum
auto=@each my upkeep:damage:1 opponent
auto=@each my upkeep:damage:1 controller
text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
mana={1}{R}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Run Wild
target=creature
auto=trample
auto=teach(creature) {G}:regenerate
text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
mana={G}
type=Instant
[/card]
[card]
name=Runechanter's Pike
auto={2}:equip
auto=first strike
auto=teach(creature) foreach(instant|mygraveyard) 1/0
auto=teach(creature) foreach(sorcery|mygraveyard) 1/0
text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Runes of the Deus
target=creature
auto=teach(creature[red]) 1/1
auto=teach(creature[red]) double strike
auto=teach(creature[green]) 1/1
auto=teach(creature[green]) flying
text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample.
mana={4}{RG}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rune-Cervin Rider
abilities=flying
auto={GW}{GW}:1/1
text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Elf Knight
power=2
toughness=2
[/card]
[card]
name=Runeclaw Bear
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Runed Arch
auto=tap
auto={T}{S}:name(X = 0) life{S}:0
auto={1}{T}{S}:name(X = 1) target(creature[power<=2]) unblockable
auto={2}{T}{S}:name(X = 2) target(<2>creature[power<=2]) unblockable
auto={3}{T}{S}:name(X = 3) target(<3>creature[power<=2]) unblockable
auto={4}{T}{S}:name(X = 4) target(<4>creature[power<=2]) unblockable
auto={5}{T}{S}:name(X = 5) target(<5>creature[power<=2]) unblockable
auto={6}{T}{S}:name(X = 6) target(<6>creature[power<=2]) unblockable
auto={7}{T}{S}:name(X = 7) target(<7>creature[power<=2]) unblockable
auto={8}{T}{S}:name(X = 8) target(<8>creature[power<=2]) unblockable
auto={9}{T}{S}:name(X = 9) target(<9>creature[power<=2]) unblockable
auto={10}{T}{S}:name(X = 10) target(<10>creature[power<=2]) unblockable
auto={11}{T}{S}:name(X = 11) target(<11>creature[power<=2]) unblockable
auto={12}{T}{S}:name(X = 12) target(<12>creature[power<=2]) unblockable
auto={13}{T}{S}:name(X = 13) target(<13>creature[power<=2]) unblockable
auto={14}{T}{S}:name(X = 14) target(<14>creature[power<=2]) unblockable
auto={15}{T}{S}:name(X = 15) target(<15>creature[power<=2]) unblockable
auto={16}{T}{S}:name(X = 16) target(<16>creature[power<=2]) unblockable
text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Runed Servitor
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent
text=When Runed Servitor dies, each player draws a card.
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Runed Stalactite
auto={2}:equip
auto=teach(creature) transforms((allsubtypes))
auto=teach(creature) 1/1
text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Rune-Scarred Demon
abilities=flying
auto=moveTo(myhand) target(*|mylibrary)
text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Rupture
target=creature|myBattlefield
auto=moveTo(mygraveyard)
auto=damage:p all(creature[-flying])
auto=damage:p all(player)
text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Rupture Spire
auto=tap
auto=choice sacrifice
auto=choice pay({1}) name(Keep Rupture Spire) 0/0
auto={T}:Add{B}
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{W}
text=Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay .{t}: Add one mana of any color to your mana pool.
type=land
[/card]
[card]
name=Rushing River
target=*[-land]|battlefield
auto=moveto(ownerhand)
auto=alternative target(*[-land]|battlefield) moveto(ownerhand)
text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
mana={2}{U}
other={2}{U}{S(land|mybattlefield)} name(Pay Kicker)
type=Instant
[/card]
[card]
name=Rushwood Dryad
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Rushwood Elemental
abilities=trample
auto=@each my upkeep:may counter(1/1,1)
text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
mana={G}{G}{G}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Rushwood Grove
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Rushwood Herbalist
auto={G}{T}{discard(*|myhand)}:regenerate target(creature)
text={G}, {T}, Discard a card: Regenerate target creature.
mana={2}{G}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Rushwood Legate
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0
text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
mana={2}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Rush of Knowledge
auto=aslongas(*[manacost>=1]|mybattlefield) draw:1
auto=aslongas(*[manacost>=2]|mybattlefield) draw:1
auto=aslongas(*[manacost>=3]|mybattlefield) draw:1
auto=aslongas(*[manacost>=4]|mybattlefield) draw:1
auto=aslongas(*[manacost>=5]|mybattlefield) draw:1
auto=aslongas(*[manacost>=6]|mybattlefield) draw:1
auto=aslongas(*[manacost>=7]|mybattlefield) draw:1
auto=aslongas(*[manacost>=8]|mybattlefield) draw:1
auto=aslongas(*[manacost>=9]|mybattlefield) draw:1
auto=aslongas(*[manacost>=10]|mybattlefield) draw:1
auto=aslongas(*[manacost>=11]|mybattlefield) draw:1
auto=aslongas(*[manacost>=12]|mybattlefield) draw:1
auto=aslongas(*[manacost>=13]|mybattlefield) draw:1
auto=aslongas(*[manacost>=14]|mybattlefield) draw:1
auto=aslongas(*[manacost>=15]|mybattlefield) draw:1
auto=aslongas(*[manacost>=16]|mybattlefield) draw:1
text=Draw cards equal to the highest converted mana cost among permanents you control.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Russet Wolves
text=
mana={3}{R}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
name=Rust Elemental
abilities=flying
auto=upcostmult[{S(other artifact|mybattlefield)}] tap && life:-4 controller
text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
mana={4}
type=Artifact Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Rusted Sentinel
auto=tap
text=Rusted Sentinel enters the battlefield tapped.
mana={4}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Rusted Slasher
auto={S(artifact|mybattlefield)}:regenerate
text=Sacrifice an artifact: Regenerate Rusted Slasher.
mana={4}
type=Artifact Creature
subtype=Horror
power=4
toughness=1
[/card]
[card]
name=Rustic Clachan
auto=tap
auto=aslongas(kithkin|myHand) untap
auto={T}:Add{W}
autohand={1}{W}{discard(this|myhand)}:counter(1/1,1) target(creature)
text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
type=Land
[/card]
[card]
name=Rusted Relic
auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2
text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts.
mana={4}
type=Artifact
[/card]
[card]
name=Rusting Golem
auto=fading:5
auto=thisforeach(counter{0/0.1.Fade}) 1/1
text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it.
mana={4}
type=Artifact Creature
subtype=Golem
power=*
toughness=*
[/card]
[card]
name=Rustmouth Ogre
auto=@combatdamaged(player) from(this):may destroy target(artifact|opponentBattlefield)
text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
mana={4}{R}{R}
type=Creature
subtype=Ogre
power=5
toughness=4
[/card]
[card]
name=Rustrazor Butcher
abilities=first strike,wither
text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Rustspore Ram
auto=destroy target(equipment)
text=When Rustspore Ram enters the battlefield, destroy target Equipment.
mana={4}
type=Artifact Creature
subtype=Sheep
power=1
toughness=3
[/card]
[card]
name=Ruthless Cullblade
auto=this(opponentlife < 11) 2/1
text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
mana={1}{B}
type=Creature
subtype=Vampire Warrior
power=2
toughness=1
[/card]
[card]
name=Ruthless Invasion
auto=all(creature[-artifact]) cantblock
text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn.
color=red
mana={3}{p(R)}
type=Sorcery
[/card]
[card]
name=Ryusei, the Falling Star
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying])
text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
mana={5}{R}
type=Legendary Creature
subtype=Dragon Spirit
power=5
toughness=5
[/card]
[card]
name=Saber Ants
auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch
text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
mana={3}{G}
type=Creature
subtype=Insect
power=2
toughness=3
[/card]
[card]
name=Saberclaw Golem
auto={R}:first strike
text={R} Saberclaw Golem gains first strike until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=4
toughness=2
[/card]
[card]
name=Sabertooth Alley Cat
auto={1}{r}:all(this) cantbeblockedby(creature[-defender]) ueot
text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
mana={1}{R}{R}
type=Creature
subtype=Cat
abilities=mustattack
power=2
toughness=1
[/card]
[card]
name=Sabertooth Nishoba
abilities=trample,protection from blue,protection from red
text=Trample, protection from blue and from red
mana={4}{G}{W}
type=Creature
subtype=Cat Beast Warrior
power=5
toughness=5
[/card]
[card]
name=Sabertooth Wyvern
abilities=flying,first strike
text=Flying, first strike
mana={4}{R}
type=Creature
subtype=Drake
power=3
toughness=2
[/card]
[card]
name=Sabretooth Tiger
abilities=first strike
text=First strike
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Sacellum Archers
auto={R}{W}{T}:damage:2 target(creature[attacking;blocking])
text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=3
[/card]
[card]
name=Sachi, Daughter of Seshiro
auto=lord(other snake|mybattlefield) 0/1
auto=lord(shaman|mybattlefield) {T}:Add{G}{G}
text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool."
mana={2}{G}{G}
type=Legendary Creature
subtype=Snake Shaman
power=1
toughness=3
[/card]
[card]
name=Sacred Foundry
auto=tap
auto=may untap && life:-2 controller
text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
type=Land
subtype=Mountain Plains
[/card]
[card]
name=Sacred Knight
auto=cantbeblockedby(creature[red;black])
text=Sacred Knight can't be blocked by black and/or red creatures.
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]
[card]
name=Sacred Mesa
auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield)
auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying)
text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Sacred Nectar
auto=life:4
text=You gain 4 life.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Sacred Prey
auto=@combat(blocked,turnlimited) source(this):life:1 controller
text=Whenever Sacred Prey becomes blocked, you gain 1 life.
mana={G}
type=Creature
subtype=Horse
power=1
toughness=1
[/card]
[card]
name=Sacred Rites
target=<anyamount>*|myhand
auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1
text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
mana={W}
type=Instant
[/card]
[card]
name=Sacred Wolf
abilities=opponentshroud
text=Sacred Wolf can't be the target of spells or abilities your opponents control.
mana={2}{G}
type=Creature
subtype=Wolf
power=3
toughness=1
[/card]
[card]
name=Sacrifice
target=creature|myBattlefield
alias=1176
text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
mana={B}
type=Instant
[/card]
[card]
name=Sadistic Glee
target=creature
auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1)
text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sadistic Sacrament
target=<upto:3>*|library
auto=moveto(exile)
kicker={7}
auto=kicker target(<upto:12>*|library) moveto(exile)
text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
mana={B}{B}{B}
type=Sorcery
[/card]
[card]
name=Safe Haven
auto={2}{T}:(blink)forsrc target(creature|mybattlefield)
auto=@each my upkeep:may sacrifice all(this)
text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
type=Land
[/card]
[card]
name=Safeguard
auto={2}{W}:name(prevent all combat damage from target creature) 0/0 target(creature) && fog from(mytgt) oneshot
text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Safehold Duo
auto=@movedTo(*[green]|mystack):1/1 ueot
auto=@movedTo(*[white]|mystack):vigilance ueot
text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
mana={3}{GW}
type=Creature
subtype=Elf Warrior Shaman
power=2
toughness=4
[/card]
[card]
name=Safehold Elite
abilities=persist
text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{GW}
type=Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Safehold Sentry
auto={2}{w}{q}:0/+2 ueot
text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
mana={1}{W}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]
[card]
name=Safewright Quest
target=forest,plains|myLibrary
auto=moveTo(myHand)
text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
mana={GW}
type=Sorcery
[/card]
[card]
name=Saffi Eriksdotter
auto={S}:target(creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(battlefield)])) ueot
text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
mana={G}{W}
type=Legendary Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Sage of Fables
auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1)
auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sage of Lat-Nam
auto={T}{S(artifact|myBattlefield)}:draw:1
text={T}, Sacrifice an artifact: Draw a card.
mana={1}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Safe Passage
auto=all(creature|mybattlefield) prevent:9999
auto=prevent:9999 controller
text=Prevent all damage that would be dealt to you and creatures you control this turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Sage's Knowledge
target=sorcery|mygraveyard
auto=moveTo(myhand)
text=Return target sorcery card from your graveyard to your hand.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Sakura-Tribe Elder
auto={S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Snake Shaman
power=1
toughness=1
[/card]
[card]
name=Sakura-Tribe Scout
auto={T}:moveto(myBattlefield) target(land|myHand)
text={T}: You may put a land card from your hand onto the battlefield.
mana={G}
type=Creature
subtype=Snake Shaman Scout
power=1
toughness=1
[/card]
[card]
name=Salt Flats
auto=tap
auto={T}:Add {1}
auto={T}:Add {W} && damage:1 controller
auto={T}:Add {B} && damage:1 controller
text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
type=Land
[/card]
[card]
name=Salt Marsh
auto=tap
auto={T}:Add {U}
auto={T}:Add {B}
text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Saltskitter
auto=@movedTo(other creature|battlefield):(blink)ueot
text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
mana={3}{W}
type=Creature
subtype=Wurm
power=3
toughness=4
[/card]
[card]
name=Saltblast
target=*[-white]
auto=destroy
text=Destroy target nonwhite permanent.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Saltfield Recluse
auto={T}:-2/-0 target(creature)
text={T}: Target creature gets -2/-0 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=2
[/card]
[card]
name=Salvage
target=*|myGraveyard
auto=moveTo(myLibrary)
text=Put target card from your graveyard on top of your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Salvage Scout
auto={W}{S}:moveTo(ownerhand) target(artifact|mygraveyard)
text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
mana={W}
type=Creature
subtype=Human Scout
power=1
toughness=1
[/card]
[card]
name=Salvage Slasher
auto=foreach(artifact|mygraveyard) 1/0
text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
mana={1}{B}
type=Artifact Creature
subtype=Human Rogue
power=1
toughness=1
[/card]
[card]
name=Salvage Titan
other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts)
autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand)
text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
mana={4}{B}{B}
type=Artifact Creature
subtype=Golem
power=6
toughness=4
[/card]
[card]
name=Salvaging Station
auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard)
auto=@movedTo(creature|graveyard):may untap
text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station.
mana={6}
type=Artifact
[/card]
[card]
name=Samite Alchemist
auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen
text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=2
[/card]
[card]
name=Samite Archer
auto={T}:prevent:1 target(creature,player)
auto={T}:damage:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player.
mana={1}{W}{U}
type=Creature
subtype=Human Cleric Archer
power=1
toughness=1
[/card]
[card]
name=Samite Censer-Bearer
auto={W}{S}:prevent:1 all(creature|mybattlefield)
text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
mana={W}
type=Creature
subtype=Human Rebel Cleric
power=1
toughness=1
[/card]
[card]
name=Samite Healer
auto={T}:prevent:1 target(creature,player)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Samurai Enforcers
auto=bushido(2/2)
text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
mana={4}{W}{W}
type=Creature
subtype=Human Samurai
power=4
toughness=4
[/card]
[card]
name=Samurai of the Pale Curtain
auto=bushido(1/1)
auto=@movedTo(*|graveyard) from(battlefield):all(trigger) moveTo(exile)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead.
mana={W}{W}
type=Creature
subtype=Fox Samurai
power=2
toughness=2
[/card]
[card]
name=Sanctimony
auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller
text=Whenever an opponent taps a Mountain for mana, you may gain 1 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Sanctuary Cat
text=
mana={W}
type=Creature
subtype=Cat
power=1
toughness=2
[/card]
[card]
name=Sanctum Custodian
auto={T}:prevent:2 target(creature,player)
text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Sanctum Gargoyle
abilities=flying
auto=may moveTo(myHand) target(artifact|mygraveyard)
text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
mana={3}{W}
type=Artifact Creature
subtype=Gargoyle
power=2
toughness=3
[/card]
[card]
name=Sanctum Plowbeast
abilities=defender
autohand={2}{cycle}:name(plainscycling or islandcycling) moveTo(myhand) target(plains,island|mylibrary)
text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{W}{U}
type=Artifact Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=Sand Silos
abilities=doesnotuntap
auto=tap
auto=@each my untap sourcetap:may untap
auto=@each my upkeep sourcetap:may counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Sandbar Crocodile
abilities=phasing
text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={4}{U}
type=Creature
subtype=Crocodile
power=6
toughness=5
[/card]
[card]
name=Sandbar Merfolk
autohand=__CYCLING__({2})
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Sandbar Serpent
autohand=__CYCLING__({2})
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{U}
type=Creature
subtype=Serpent
power=3
toughness=4
[/card]
[card]
name=Sandskin
target=creature
auto=teach(creature) preventAllCombatDamage from(this)
auto=teach(creature) preventAllCombatDamage to(this)
text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sandsower
auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature)
text=Tap three untapped creatures you control: Tap target creature.
mana={3}{W}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Sandstone Deadfall
auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(creature[attacking])
text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
mana={3}
type=Artifact
[/card]
[card]
name=Sandstone Needle
auto=tap
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{R}{R}
auto=@tapped(this):bury all(sandstone needle[-counter{0/0.1.Depletion}]|myBattlefield)
auto=this(counter{0/0.1.Depletion}<1) {0}:sacrifice all(this)
text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
type=Land
[/card]
[card]
name=Sandstone Warrior
abilities=first strike
auto={R}:1/0
text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Human Soldier Warrior
power=1
toughness=3
[/card]
[card]
name=Sandstorm
auto=damage:1 all(creature[attacking])
text=Sandstorm deals 1 damage to each attacking creature.
mana={G}
type=Instant
[/card]
[card]
name=Sandstorm Eidolon
auto={R}{S}:cantblock target(creature)
autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand)
text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
mana={3}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Sangrite Backlash
target=creature
auto=3/-3
text=Enchant creature -- Enchanted creature gets +3/-3.
mana={BG}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sangrite Surge
target=creature
auto=3/3
auto=double strike
text=Target creature gets +3/+3 and gains double strike until end of turn.
mana={4}{R}{G}
type=Sorcery
[/card]
[card]
name=Sangromancer
abilities=flying
auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller
auto=@discarded(*|opponenthand):may life:3 controller
text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life.
mana={2}{B}{B}
type=Creature
subtype=Vampire Shaman
power=3
toughness=3
[/card]
[card]
name=Sangrophage
auto=upcost[{L}{L}] tap
text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
mana={B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Sanguine Bond
auto=@lifed(controller):dynamicability<!myself thatmuchlifeloss srcopponent!>
text=Whenever you gain life, target opponent loses that much life.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Sanguine Guard
abilities=first strike
auto={1}{B}:regenerate
text=First strike -- {1}{B}: Regenerate Sanguine Guard.
mana={1}{B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=2
[/card]
[card]
name=Sanity Gnawers
auto=discard:1 target(player)
text=When Sanity Gnawers enters the battlefield, target player discards a card at random.
mana={1}{B}{R}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Sapphire Leech
abilities=flying
auto=lord(*[blue]|myhand) altercost(blue,+1)
text=Flying -- Blue spells you cast cost {U} more to cast.
mana={1}{U}
type=Creature
subtype=Leech
power=2
toughness=2
[/card]
[card]
name=Sapphire Medallion
auto=lord(*[blue]|myhand) altercost(colorless,-1)
text=Blue spells you cast cost {1} less to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Saprazzan Bailiff
auto=moveTo(exile) all(enchantment,artifact|graveyard)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard)
text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
mana={3}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Saprazzan Cove
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Saprazzan Heir
auto=@combat(blocked,turnlimited) source(this):may draw:3 controller
text=Whenever Saprazzan Heir becomes blocked, you may draw three cards.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Saprazzan Legate
abilities=flying
other={0} name(Cast Without Paying its Mana Cost)
otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0
text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
mana={3}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=3
[/card]
[card]
name=Saprazzan Outrigger
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary)
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary)
text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
mana={3}{U}
type=Creature
subtype=Merfolk
power=5
toughness=5
[/card]
[card]
name=Saprazzan Raider
auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this)
text=When Saprazzan Raider becomes blocked, return it to its owner's hand.
mana={2}{U}
type=Creature
subtype=Merfolk
power=1
toughness=2
[/card]
[card]
name=Saprazzan Skerry
auto=tap
auto=counter(0/0,2,Depletion)
auto={T}{C(0/0,-1,Depletion)}:Add{U}{U}
auto=@tapped(this):bury all(saprazzan skerry[-counter{0/0.1.Depletion}]|myBattlefield)
auto=this(counter{0/0.1.Depletion}<1) {0}:sacrifice all(this)
text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
type=Land
[/card]
[card]
name=Sapseep Forest
auto=tap
auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1
text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
type=Land
subtype=Forest
[/card]
[card]
name=Sarcatog
auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1
auto={S(artifact|mybattlefield)}:1/1
text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
mana={1}{B}{R}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Sarcomancy
auto=token(Zombie,Creature Zombie,2/2,black)
auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller
text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
mana={B}
type=Enchantment
[/card]
[card]
name=Sarcomite Myr
auto={2}:flying
auto={2}{S}:Draw:1
text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card.
mana={2}{U}
type=Artifact Creature
subtype=Myr
power=2
toughness=1
[/card]
[card]
name=Sarpadian Empires, Vol. VII
auto=choice name(white citizen) counter(0/0,1,White Citizen) all(this)
auto=choice name(blue camarid) counter(0/0,1,Blue Camarid) all(this)
auto=choice name(black thrull) counter(0/0,1,Black Thrull) all(this)
auto=choice name(red goblin) counter(0/0,1,Red Goblin) all(this)
auto=choice name(green saproling) counter(0/0,1,Green Saproling) all(this)
auto=this(counter{0/0.1.White Citizen}) {3}{T}:token(-11492111)
auto=this(counter{0/0.1.Blue Camarid}) {3}{T}:token(-11492112)
auto=this(counter{0/0.1.Black Thrull}) {3}{T}:token(-11492113)
auto=this(counter{0/0.1.Red Goblin}) {3}{T}:token(-11492114)
auto=this(counter{0/0.1.Green Saproling}) {3}{T}:token(-11492115)
text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Citizen
type=Creature
subtype=Citizen
power=1
toughness=1
color=white
[/card]
[card]
name=Camarid
type=Creature
subtype=Camarid
power=1
toughness=1
color=blue
[/card]
[card]
name=Thrull
type=Creature
subtype=Thrull
power=1
toughness=1
color=black
[/card]
[card]
name=Goblin
type=Creature
subtype=Goblin
power=1
toughness=1
color=red
[/card]
[card]
name=Saproling
type=Creature
subtype=Saproling
power=1
toughness=1
color=green
[/card]
[card]
name=Savage Conception
auto=token(Beast,creature beast, 3/3,green)
retrace={3}{G}{G}{discard(land|myhand)}
text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Savage Firecat
abilities=trample
auto=counter(1/1,7)
auto=@tappedformana(land|myBattlefield):counter(1/1,-1)
text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
mana={3}{R}{R}
type=Creature
subtype=Elemental Cat
power=0
toughness=0
[/card]
[card]
name=Savage Gorilla
auto={U}{B}{S}:-3/-3 target(creature) && draw:1 controller
text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
mana={4}{G}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Savage Hunger
target=creature
auto=1/0
auto=trample
autohand=__CYCLING__({2})
text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Savage Lands
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool.
type=Land
[/card]
[card]
name=Savage Offensive
kicker={G}
auto=lord(creature|myBattlefield) first strike
auto=kicker lord(creature|myBattlefield) 1/1
text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Savage Silhouette
target=creature
auto=2/2
auto=teach(creature) {1}{G}:regenerate
text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Savage Thallid
text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus.
mana={3}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:regenerate target(fungus)
power=5
toughness=2
[/card]
[card]
name=Savage Twister
auto=damage:X all(creature)
text=Savage Twister deals X damage to each creature.
mana={X}{R}{G}
type=Sorcery
[/card]
[card]
name=Savannah
type=Land
subtype=Forest Plains
[/card]
[card]
name=Savannah Lions
mana={W}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Saving Grasp
target=creature|mybattlefield
auto=moveTo(ownerhand)
flashback={W}
text=Return target creature card you own to your hand. -- Flashback {W}
mana={U}
type=Instant
[/card]
[card]
name=Sawback Manticore
auto={4}:flying
auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1
auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1
text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
mana={3}{R}{G}
type=Creature
subtype=Manticore
power=2
toughness=4
[/card]
[card]
name=Sawtooth Ogre
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1
text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
mana={2}{R}{R}
type=Creature
subtype=Ogre
power=3
toughness=3
[/card]
[card]
name=Sawtooth Thresher
abilities=sunburst
auto=counter(1/1,sunburst)
auto={C(1/1,-2)}:4/4
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
mana={6}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Scabland
auto=tap
auto={T}:Add {1}
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
type=Land
[/card]
[card]
name=Scab-Clan Mauler
abilities=trample
auto=bloodthirst:2
text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample
mana={R}{G}
type=Creature
subtype=Human Berserker
power=1
toughness=1
[/card]
[card]
name=Scald
auto=@tappedformana(land|myBattlefield):damage:1 controller
auto=@tappedformana(land|opponentBattlefield):damage:1 opponent
text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Scalding Salamander
auto=@combat(attacking) source(this):may damage:1 all(creature[-flying]|opponentBattlefield)
text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
mana={2}{R}
type=Creature
subtype=Salamander
power=2
toughness=1
[/card]
[card]
name=Scalding Tarn
auto={L}{T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary)
text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Scalding Tongs
auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent
text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
mana={2}
type=Artifact
[/card]
[card]
name=Scalebane's Elite
abilities=protection from black
text=Protection from black
mana={3}{G}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Scaled Hulk
auto=@movedto(spirit,arcane|myStack):2/2 ueot
text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
mana={5}{G}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Scaled Wurm
mana={7}{G}
type=Creature
subtype=Wurm
power=7
toughness=6
[/card]
[card]
name=Scale of Chiss-Goria
abilities=affinityartifacts,flash
auto={T}:0/1 target(creature)
text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Scapegoat
target=<anyamount>creature|mybattlefield
auto=moveTo(ownerhand)
text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand.
mana={W}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Scar
target=creature
auto=counter(-1/-1)
text=Put a -1/-1 counter on target creature.
mana={BR}
type=Instant
[/card]
[card]
name=Scarblade Elite
auto={T}{E(assassin|mygraveyard)}:destroy target(creature)
text={T}, Exile an Assassin card from your graveyard: Destroy target creature.
mana={B}{B}
type=Creature
subtype=Elf Assassin
power=2
toughness=2
[/card]
[card]
name=Scare Tactics
auto=lord(creature) 1/0
text=Creatures you control get +1/+0 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Scarecrone
auto={1}{S(scarecrow|myBattlefield)}:draw:1
auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard)
text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=1
toughness=2
[/card]
[card]
name=Scarecrow
auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot
text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Scarland Thrinax
auto={S(creature|myBattlefield)}:counter(1/1,1)
text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
mana={B}{R}{G}
type=Creature
subtype=Lizard
power=2
toughness=2
[/card]
[card]
name=Scarred Puma
abilities=cantattack
auto=aslongas(creature[green;attacking]|myBattlefield) -cantattack
auto=aslongas(creature[black;attacking]|myBattlefield) -cantattack
text=Scarred Puma can't attack unless a black or green creature also attacks.
mana={R}
type=Creature
subtype=Cat
power=2
toughness=1
[/card]
[card]
name=Scarred Vinebreeder
auto={2}{B}{E(elf|mygraveyard)}:3/3
text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
mana={1}{B}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Scarscale Ritual
target=creature|myBattlefield
auto=draw:2
auto=counter(-1/-1)
text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards.
mana={1}{UB}
type=Sorcery
[/card]
[card]
name=Scarwood Goblins
mana={R}{G}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Scarwood Hag
auto={G}{G}{G}{G}{T}:forestwalk target(creature)
auto={T}:-forestwalk target(creature)
text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn.
mana={1}{G}
type=Creature
subtype=Hag
power=1
toughness=1
[/card]
[card]
name=Scarwood Treefolk
auto=tap
text=Scarwood Treefolk enters the battlefield tapped.
mana={3}{G}
type=Creature
subtype=Treefolk
power=3
toughness=5
[/card]
[card]
name=Scathe Zombies
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Scattershot
abilities=storm
auto=damage:1 target(creature)
text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={2}{R}
type=Instant
[/card]
[card]
name=Scattershot Archer
auto={T}:damage:1 all(creature[flying])
text={T}: Scattershot Archer deals 1 damage to each creature with flying.
mana={G}
type=Creature
subtype=Elf Archer
power=1
toughness=2
[/card]
[card]
name=Scavenged Weaponry
target=creature
auto=1/1
auto=draw:1 controller
text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Scavenger Drake
abilities=flying
auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1)
text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
mana={3}{B}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Scavenger Folk
auto={G}{T}{S}:destroy target(artifact)
text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
mana={G}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Scavenging Ghoul
auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse)
auto={C(0/0,-1,Corpse)}:regenerate
text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Scavenging Ooze
auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard)
auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller
text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
mana={1}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=Scavenging Scarab
abilities=cantblock
text=Scavenging Scarab can't block.
mana={3}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Scepter of Dominance
auto={W}{T}:tap target(*)
text={W}, {T}: Tap target permanent.
mana={1}{W}{W}
type=Artifact
[/card]
[card]
name=Scepter of Empires
auto={T}:damage:1 target(player) && aslongas(crown of empires|mybattlefield) aslongas(throne of empires|mybattlefield) damage:2
text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
mana={3}
type=Artifact
[/card]
[card]
name=Scepter of Insight
auto={3}{U}{T}:Draw:1
text={3}{U}, {T}: Draw a card.
mana={1}{U}{U}
type=Artifact
[/card]
[card]
name=School of Piranha
auto=upcost[{1}{U}] sacrifice
text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
mana={1}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=School of the Unseen
auto={T}:Add {1}
auto={2}{T}:Add {W}
auto={2}{T}:Add {U}
auto={2}{T}:Add {B}
auto={2}{T}:Add {R}
auto={2}{T}:Add {G}
text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Scion of Darkness
abilities=trample
auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard)
autohand=__CYCLING__({3})
text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={5}{B}{B}{B}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Scion of Oona
abilities=flash,flying
auto=lord(other faerie|myBattlefield) 1/1
auto=lord(other faerie|myBattlefield) shroud
text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
mana={2}{U}
type=Creature
subtype=Faerie Soldier
power=1
toughness=1
[/card]
[card]
name=Scion of the Wild
auto=foreach(creature|myBattlefield) 1/1
text=Scion of the Wild's power and toughness are each equal to the number of creatures you control.
mana={1}{G}{G}
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
[card]
name=Scorch the Fields
target=land
auto=destroy
auto=damage:1 all(creature[human])
text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Scorched Ruins
auto=aslongas(land[-tapped]|mybattlefield) moveto(mygraveyard) target(<2>land[-tapped]|mybattlefield) oneshot >1 && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{4}
text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool.
type=Land
[/card]
[card]
name=Scorched Rusalka
auto={R}{S(creature|myBattlefield)}:damage:1 target(player)
text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
mana={R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Scorching Lava
target=creature,player
kicker={R}
auto=kicker cantregen
auto=kicker exiledeath
auto=damage:2
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
mana={1}{R}
type=Instant
[/card]
[card]
name=Scorching Missile
target=player
auto=damage:4
flashback={9}{R}
text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Scorching Spear
target=creature,player
auto=damage:1
text=Scorching Spear deals 1 damage to target creature or player.
mana={R}
type=Sorcery
[/card]
[card]
name=Scorching Winds
auto=damage:1 all(creature[attacking])
restriction=opponentblockersonly
text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature.
mana={R}
type=Instant
[/card]
[card]
name=Scoria Cat
auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1
text=Scoria Cat gets +3/+3 as long as you control no untapped lands.
mana={3}{R}{R}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Scoria Elemental
text=
mana={4}{R}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Scorned Villager
auto={T}:Add{G}
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonscarred Werewolf)
text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
mana={1}{G}
type=Creature
subtype=Human Werewolf
power=1
toughness=1
[/card]
[card]
name=Moonscarred Werewolf
auto=vigilance
auto={T}:Add{G}{G}
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Scorned Villager)
text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
color=green
type=Creature
subtype=Werewolf
power=2
toughness=2
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Scornful AEther-Lich
auto={W}{B}:fear && vigilance
text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
mana={3}{U}
type=Artifact Creature
subtype=Zombie Wizard
power=2
toughness=4
[/card]
[card]
name=Scornful Egotist
facedown={3}
autofacedown={U}:morph
text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={7}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Scour
target=enchantment
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Scourge Devil
auto=1/0 all(creature|myBattlefield)
autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={4}{R}
type=Creature
subtype=Devil
power=3
toughness=3
[/card]
[card]
name=Scourge of Geier Reach
auto=foreach(creature|opponentbattlefield) 1/1
text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Scourge of Kher Ridges
abilities=flying
auto={1}{R}:damage:2 all(creature[-flying])
auto={5}{R}:damage:6 all(other creature[flying])
text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Scourge of Numai
auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2
text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
mana={3}{B}
type=Creature
subtype=Demon Spirit
power=4
toughness=4
[/card]
[card]
name=Scourge of the Nobilis
target=creature
auto=teach(creature[red]) 1/1
auto=teach(creature[red]) {RW}:1/1
auto=teach(creature[white]) 1/1
auto=teach(creature[white]) lifelink
text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={2}{RW}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Scourge Servant
abilities=infect
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Scourglass
auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly
text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
mana={3}{W}{W}
type=Artifact
[/card]
[card]
name=Scout's Warning
target=creature|myhand
auto=flash
auto=draw:1 controller
text=The next creature card you play this turn can be played as though it had flash. -- Draw a card.
mana={W}
type=Instant
[/card]
[card]
name=Scragnoth
abilities=nofizzle,protection from blue
text=Scragnoth can't be countered. -- Protection from blue
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Scrap
target=artifact
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{R}
type=Instant
[/card]
[card]
name=Scrapbasket
auto={1}:transforms((,black,white,red,green,blue)) ueot
text={1}: Scrapbasket becomes all colors until end of turn.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=2
[/card]
[card]
name=Scrapdiver Serpent
auto=aslongas(artifact|opponentBattlefield) unblockable
text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact.
mana={5}{U}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Scrapheap
auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1
text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
mana={3}
type=Artifact
[/card]
[card]
name=Scrapyard Salvo
target=player
auto=foreach(artifact|mygraveyard) damage:1
text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Screaming Fury
target=creature
auto=5/0
auto=haste
text=Target creature gets +5/+0 and gains haste until end of turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Screaming Seahawk
abilities=flying
auto=may moveTo(myhand) target(screaming seahawk|mylibrary)
text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
mana={4}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Screams of the Damned
auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player)
text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
mana={3}{B}{B}
type=Enchantment
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Screeching Bat
abilities=flying
auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly
text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=2
[/card]
[card]
name=Stalking Vampire
abilities=flying
auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly
text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
color=black
type=Creature
subtype=Vampire
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Screeching Skaab
auto=deplete:2
text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
mana={1}{U}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Screeching Drake
abilities=flying
auto=draw:1
auto=reject target(*|myhand)
text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Screeching Harpy
abilities=flying
auto={1}{B}:regenerate
text=Flying -- {1}{B}: Regenerate Screeching Harpy.
mana={2}{B}{B}
type=Creature
subtype=Harpy Beast
power=2
toughness=2
[/card]
[card]
name=Screeching Silcaw
abilities=flying
auto=@combatdamaged(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent
text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Screeching Sliver
auto=lord(sliver) {T}:deplete:1 target(player)
text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
mana={U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Scrivener
auto=may moveTo(myhand) target(instant|mygraveyard)
text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Scroll of Origins
auto=aslongas(*|myhand) {2}{T}:draw:1 >6
text={2}, {T}: Draw a card if you have seven or more cards in hand.
mana={2}
type=Artifact
[/card]
[card]
name=Scroll Thief
auto=@combatdamaged(player) from(this):draw:1
text=Whenever Scroll Thief deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Merfolk Rogue
power=1
toughness=3
[/card]
[card]
name=Scrubland
type=Land
subtype=Plains Swamp
[/card]
[card]
name=Scryb Ranger
abilities=flash,flying,protection from blue
auto={H(forest|mybattlefield)}:untap target(creature) limit:1
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Scryb Sprites
abilities=flying
text=Flying
mana={G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Sculpting Steel
auto=may copy notatarget(artifact)
text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Scute Mob
auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4)
text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
type=Creature
subtype=Insect
mana={G}
power=1
toughness=1
[/card]
[card]
name=Scuttling Death
auto={S}:-1/-1 target(creature)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=2
[/card]
[card]
name=Scuzzback Marauders
abilities=trample,persist
text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{RG}
type=Creature
subtype=Goblin Warrior
power=5
toughness=2
[/card]
[card]
name=Scuzzback Scrapper
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={RG}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Scythe Tiger
abilities=shroud
auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
mana={G}
type=Creature
subtype=Cat
power=3
toughness=2
[/card]
[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sea's Claim
target=land
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sea Drake
abilities=flying
auto=target(<2>land|mybattlefield) moveTo(myhand)
text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
mana={2}{U}
type=Creature
subtype=Drake
power=4
toughness=3
[/card]
[card]
name=Sea Eagle
abilities=flying
text=Flying
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Sea Gate Loremaster
auto={T}:draw:type:ally controller
text={T}: Draw a card for each Ally you control.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
power=1
toughness=3
[/card]
[card]
name=Sea Kings' Blessing
target=<anyamount>creature
auto=transforms((,blue)) ueot
text=Any number of target creatures become blue until end of turn.
mana={U}
type=Instant
[/card]
[card]
name=Sea Monster
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Sea Monster can't attack unless defending player controls an Island.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=6
toughness=6
[/card]
[card]
name=Sea Scryer
auto={T}:Add {1}
auto={1}{T}:Add {U}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Sea Serpent
abilities=islandhome
text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent.
mana={5}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Sea Spirit
auto={U}:1/0
text={U}: Sea Spirit gets +1/+0 until end of turn.
mana={4}{U}
type=Creature
subtype=Elemental Spirit
power=2
toughness=3
[/card]
[card]
name=Sea Sprite
abilities=flying,protection from red
text=Flying, protection from red
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Seachrome Coast
auto=aslongas(other land|myBattlefield) tap >2 oneshot 
auto={T}:Add {W}
auto={T}:Add {U}
text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Seafloor Debris
auto=tap
auto={T}:Add {U}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Seahunter
auto={3}{T}:moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|mylibrary)
text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{U}{U}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Seal of Cleansing
auto={S}:destroy target(artifact,enchantment)
text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Seal of Doom
auto={S}:bury target(creature[-black])
text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Seal of Fire
auto={S}:damage:2 target(creature,player)
text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
mana={R}
type=Enchantment
[/card]
[card]
name=Seal of Primordium
auto={S}:destroy target(artifact,enchantment)
text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Seal of Removal
auto={S}:moveTo(ownerhand) target(creature)
text=Sacrifice Seal of Removal: Return target creature to its owner's hand.
mana={U}
type=Enchantment
[/card]
[card]
name=Seal of Strength
auto={S}:3/3 target(creature)
text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
mana={G}
type=Enchantment
[/card]
[card]
name=Seance
auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and((clone with(treason) addtype(spirit) ))
text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Search for Tomorrow
auto=moveto(mybattlefield) target(basic|mylibrary)
text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={2}{G}
suspend(2)={g}
type=Sorcery
[/card]
[card]
name=Searing Flesh
auto=damage:7 opponent
text=Searing Flesh deals 7 damage to target opponent.
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Searing Rays
auto=choice name(White) foreach(creature[white]|myBattlefield) damage:1 controller && foreach(creature[white]|opponentBattlefield) damage:1 opponent
auto=choice name(Blue) foreach(creature[blue]|myBattlefield) damage:1 controller && foreach(creature[blue]|opponentBattlefield) damage:1 opponent
auto=choice name(Black) foreach(creature[black]|myBattlefield) damage:1 controller && foreach(creature[black]|opponentBattlefield) damage:1 opponent
auto=choice name(Red) foreach(creature[red]|myBattlefield) damage:1 controller && foreach(creature[red]|opponentBattlefield) damage:1 opponent
auto=choice name(Green) foreach(creature[green]|myBattlefield) damage:1 controller && foreach(creature[green]|opponentBattlefield) damage:1 opponent
text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Searing Touch
target=creature,player
auto=damage:1
buyback={R}{4}
text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=Searing Wind
target=creature,player
auto=damage:10
text=Searing Wind deals 10 damage to target creature or player.
mana={8}{R}
type=Instant
[/card]
[card]
name=Seascape Aerialist
auto=may lord(ally|myBattlefield) flying ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot
text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
mana={4}{U}
type=Creature
subtype=Merfolk Wizard Ally
power=2
toughness=3
[/card]
[card]
name=Seashell Cameo
auto={T}: Add {W}
auto={T}: Add {U}
text={T}: Add {W} or {U} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Seaside Citadel
auto=tap
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool.
type=Land
[/card]
[card]
name=Seaside Haven
auto={T}:Add {1}
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card.
type=Land
[/card]
[card]
name=Season of the Witch
auto=upcost[{L}{L}] sacrifice
auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy
auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy
auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy
auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy
text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Seasoned Marshal
auto=@combat(attacking) source(this):may tap target(creature)
text=Whenever Seasoned Marshal attacks, you may tap target creature.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Seat of the Synod
auto={T}:Add{U}
text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Secluded Glen
auto=tap
auto=aslongas(faerie|myHand) untap
auto={T}:Add{U}
auto={T}:Add{B}
text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Secluded Steppe
auto=tap
auto={T}:Add {W}
autohand=__CYCLING__({W})
text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Second Sunrise
auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard)
auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard)
text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Second Thoughts
target=creature[attacking]
auto=moveTo(exile)
auto=draw:1 controller
text=Exile target attacking creature. -- Draw a card.
mana={4}{W}
type=Instant
[/card]
[card]
name=Second Wind
target=creature
auto={T}:tap(mytgt)
auto={T}:untap(mytgt)
text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Secrets of the Dead
auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller
text=Whenever you cast a spell from your graveyard, draw a card. 
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Security Detail
auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1
text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Sedge Sliver
auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1
auto=lord(sliver) {B}:regenerate
text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent."
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Sedge Troll
auto={B}:regenerate
auto=aslongas(swamp|myBattlefield) 1/1
text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll.
mana={2}{R}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Sedraxis Alchemist
auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot
text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
mana={2}{B}
type=Creature
subtype=Zombie Wizard
power=2
toughness=2
[/card]
[card]
name=See Beyond
auto=draw:2
auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)]))
text=Draw two cards, then shuffle a card from your hand into your library.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Seed Spark
target=artifact,enchantment
other={2}{G}{W} name(Spend W to cast)
auto=destroy
auto=alternative token(Saproling,Creature Saproling,1/1,green)*2
text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=Seed the Land
auto=@movedto(land|myBattlefield):token(Snake,Creature Snake,1/1,green)
auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent
text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Seedborn Muse
auto=@each opponent untap:untap all(*|myBattlefield)
text=Untap all permanents you control during each other player's untap step.
mana={3}{G}{G}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Seedcradle Witch
auto={2}{G}{W}:3/3 && untap target(creature)
text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
mana={GW}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Seedguide Ash
auto=@movedTo(this|graveyard) from(battlefield):target(<upto:3>forest|mylibrary) moveTo(myBattlefield) and((tap))
text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
mana={4}{G}
type=Creature
subtype=Treefolk Druid
power=4
toughness=4
[/card]
[card]
name=Seedling Charm
auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura)
auto=aslongas(creature|battlefield) choice regenerate target(creature)
auto=aslongas(creature|battlefield) choice trample target(creature)
text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Seeds of Innocence
alias=3410
text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Seeker
target=creature
auto=cantbeblockedby(creature[-artifact;-white])
text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Seeker of Skybreak
auto={T}:untap target(creature)
text={T}: Untap target creature.
mana={1}{G}
type=Creature
subtype=Elf
power=2
toughness=1
[/card]
[card]
name=Seek the Horizon
target=<upto:3>land[basic]|myLibrary
auto=moveTo(myHand)
text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Seething Anger
target=creature
auto=3/0
buyback={R}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn.
mana={R}
type=Sorcery
[/card]
[card]
name=Seething Pathblazer
auto={S(elemental|myBattlefield)}:2/0 && first strike
text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental Warrior
power=2
toughness=2
[/card]
[card]
name=Seething Song
auto=Add:{R}{R}{R}{R}{R}
text=Add {R}{R}{R}{R}{R} to your mana pool.
mana={2}{R}
type=Instant
[/card]
[card]
name=Segmented Wurm
auto=@targeted(this):counter(-1/-1,1)
text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Segovian Leviathan
abilities=islandwalk
text=Islandwalk
mana={4}{U}
type=Creature
subtype=Leviathan
power=3
toughness=3
[/card]
[card]
name=Seismic Assault
auto={discard(land|myhand)}:damage:2 target(creature,player)
text=Discard a land card: Seismic Assault deals 2 damage to target creature or player.
mana={R}{R}{R}
type=Enchantment
[/card]
[card]
name=Seismic Mage
auto={2}{R}{T}{discard(*|myhand)}:destroy target(land)
text={2}{R}, {T}, Discard a card: Destroy target land.
mana={3}{R}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Seismic Shudder
auto=damage:1 all(creature[-flying])
text=Seismic Shudder deals 1 damage to each creature without flying.
mana={1}{R}
type=Instant
[/card]
[card]
name=Seismic Spike
target=land
auto=destroy
auto=Add{R}{R} controller
text=Destroy target land. Add {R}{R} to your mana pool.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Seismic Strike
target=creature
auto=foreach(mountain|myBattlefield) damage:1
text=Seismic Strike deals damage to target creature equal to the number of Mountains you control.
mana={2}{R}
type=Instant
[/card]
[card]
name=Seizan, Perverter of Truth
auto=@each my upkeep:life:-2 controller && draw:2 controller
auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent
text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
mana={3}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Seize the Initiative
target=creature
auto=1/1
auto=first strike
text=Target creature gets +1/+1 and gains first strike until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Sejiri Merfolk
auto=aslongas(plains|myBattlefield) first strike
auto=aslongas(plains|myBattlefield) lifelink
text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=1
[/card]
[card]
name=Sejiri Refuge
auto=tap
auto=life:1 controller
auto={T}:add{W}
auto={T}:add{U}
text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Sejiri Steppe
auto=tap
auto=choice protection from white target(creature|mybattlefield) ueot
auto=choice protection from blue target(creature|mybattlefield) ueot
auto=choice protection from black target(creature|mybattlefield) ueot
auto=choice protection from red target(creature|mybattlefield) ueot
auto=choice protection from green target(creature|mybattlefield) ueot
auto={T}:Add {W}
text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]
[card]
name=Sek'Kuar, Deathkeeper
auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black)
text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
mana={2}{B}{R}{G}
type=Legendary Creature
subtype=Orc Shaman
power=4
toughness=3
[/card]
[card]
name=Selective Memory
target=<anyamount>*[-land]|mylibrary
auto=moveTo(exile)
text=Search your library for any number of nonland cards and exile them. Then shuffle your library.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Selenia, Dark Angel
abilities=flying
auto={L}{L}:moveTo(ownerhand)
text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
mana={3}{W}{B}
type=Legendary Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Selesnya Evangel
auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green)
text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}{W}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]
[card]
name=Selesnya Guildmage
auto={3}{G}:token(saproling,creature saproling,1/1,green)
auto={3}{W}:lord(creature|myBattlefield) 1/1
text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn.
mana={GW}{GW}
type=Creature
subtype=Elf Wizard
power=2
toughness=2
[/card]
[card]
name=Selesnya Sanctuary
auto=tap
auto=moveto(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add {G}{W}
text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool.
type=Land
[/card]
[card]
name=Selesnya Signet
auto={1}{T}:Add {G}{W}
text={1}, {T}: Add {G}{W} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Selfless Cathar
auto={1}{W}{S}:all(creature|mybattlefield) 1/1
text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Selfless Exorcist
auto={T}:target(creature|graveyard) dynamicability<!powerstrike tosrc!> moveTo(exile)
text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
mana={3}{W}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=4
[/card]
[card]
name=Selhoff Occultist
auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player)
auto=@movedTo(this|graveyard) from(battlefield):deplete:1 target(player)
text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=3
[/card]
[card]
name=Selkie Hedge-Mage
auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot
auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot
auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot
auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot
auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot
text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
mana={2}{GU}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sell-Sword Brute
auto=@movedto(this|graveyard) from(battlefield):damage:2 controller
text=When Sell-Sword Brute dies, it deals 2 damage to you.
mana={1}{R}
type=Creature
subtype=Human Mercenary
power=2
toughness=2
[/card]
[card]
name=Semblance Anvil
auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) && counter(0/0,1,Artifact) all(this)
auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) && counter(0/0,1,ArtifactCreature) all(this)
auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) && counter(0/0,1,Creature) all(this)
auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) && counter(0/0,1,Enchantment) all(this)
auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) && counter(0/0,1,Instant) all(this)
auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) && counter(0/0,1,Sorcery) all(this)
auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) && counter(0/0,1,TribalInstant) all(this)
auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) && counter(0/0,1,TribalSorcery) all(this)
auto=choice name(cancel) 0/0
auto=this(counter{0/0.1.Artifact}) lord(artifact|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.ArtifactCreature}) lord(artifact[-creature]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.ArtifactCreature}) lord(creature[-artifact]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.ArtifactCreature}) lord(creature[artifact]|myhand) altercost(colorless,-2 )
auto=this(counter{0/0.1.Creature}) lord(creature|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.Enchantment}) lord(enchantment|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.Instant}) lord(instant|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.Sorcery}) lord(sorcery|myhand) altercost( colorless, -2 )
auto=this(counter{0/0.1.TribalInstant}) lord(tribal[-instant]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.TribalInstant}) lord(instant[-tribal]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.TribalInstant}) lord(instant[tribal]|myhand) altercost(colorless,-2 )
auto=this(counter{0/0.1.TribalSorcery}) lord(tribal[-sorcery]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.TribalSorcery}) lord(sorcery[-tribal]|myhand) altercost(colorless,-2)
auto=this(counter{0/0.1.TribalSorcery}) lord(sorcery[tribal]|myhand) altercost(colorless,-2)
text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast.
mana={3}
type=Artifact
[/card]
[card]
name=Sengir Autocrat
auto=token(Serf,creature serf,0/1,black)*3
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf)
text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
mana={3}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Sengir Bats
abilities=flying
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.
mana={1}{B}{B}
type=Creature
subtype=Bat
power=1
toughness=2
[/card]
[card]
name=Sengir Vampire
abilities=flying
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Sensei Golden-Tail
auto=bushido(1/1)
auto={1}{W}{T}:counter(0/0,1,Training) target(creature) asSorcery
auto=lord(creature[counter{0/0.1.training}]) transforms((samurai))
auto=lord(creature[counter{0/0.1.training}]) bushido(1/1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
mana={1}{W}
type=Legendary Creature
subtype=Fox Samurai
power=2
toughness=1
[/card]
[card]
name=Sensor Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) vigilance
text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance.
mana={4}{W}
type=Creature
subtype=Artificer
power=1
toughness=1
[/card]
[card]
name=Sensory Deprivation
target=creature
auto=-3/0
text=Enchant creature -- Enchanted creature gets -3/-0.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sentinels of Glen Elendra
abilities=flash,flying
text=Flash -- Flying
mana={3}{U}
type=Creature
subtype=Faerie Soldier
power=2
toughness=3
[/card]
[card]
name=Septic Rats
abilities=infect
auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Rat
power=2
toughness=2
[/card]
[card]
name=Serendib Djinn
abilities=flying
auto=@each my upkeep:transforms((,newability[target(land|myBattlefield) sacrifice],newability[@sacrificed(island|mybattlefield) restriction{myUpkeepOnly}:damage:3 controller])) ueot
text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn.
mana={2}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=6
[/card]
[card]
name=Serendib Efreet
abilities=flying
auto=@each my upkeep:damage:1 controller
text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
mana={2}{U}
type=Creature
subtype=Efreet
power=3
toughness=4
[/card]
[card]
name=Serendib Sorcerer
auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot
text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Serene Heart
auto=destroy all(aura)
text=Destroy all Auras.
mana={1}{G}
type=Instant
[/card]
[card]
name=Serene Offering
target=enchantment
auto=destroy
auto=dynamicability<!mytgt manacostlifegain srccontroller!>
text=Destroy target enchantment. You gain life equal to its converted mana cost.
mana={1}{W}
type=Instant
[/card]
[card]
name=Serenity
auto=@each my upkeep:bury all(artifact,enchantment)
text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Serpent Assassin
auto=may destroy target(creature[-black])
text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
mana={3}{B}{B}
type=Creature
subtype=Snake Assassin
power=2
toughness=2
[/card]
[card]
name=Serpent Generator
auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact)
text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
mana={6}
type=Artifact
[/card]
[card]
name=Serpent Skin
abilities=flash
target=creature
auto=1/1
auto={G}:regenerate
text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Serpent Warrior
auto=life:-3 controller
text=When Serpent Warrior enters the battlefield, you lose 3 life.
mana={2}{B}
type=Creature
subtype=Snake Warrior
power=3
toughness=3
[/card]
[card]
name=Serpent of the Endless Sea
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
auto=foreach(island|myBattlefield) 1/1
text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island.
mana={4}{U}
type=Creature
subtype=Serpent
power=*
toughness=*
[/card]
[card]
name=Serpentine Basilisk
facedown={3}
autofacedown={1}{G}{G}:morph
auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy
text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=3
[/card]
[card]
name=Serpentine Kavu
auto={R}:haste
text={R}: Serpentine Kavu gains haste until end of turn.
mana={4}{G}
type=Creature
subtype=Kavu
power=4
toughness=4
[/card]
[card]
name=Serra Advocate
abilities=flying
auto={T}:2/2 target(creature[attacking;blocking])
text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Serra Angel
abilities=flying,vigilance
text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.)
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Serra Ascendant
abilities=lifelink
auto=this(controllerlife >29) 5/5
auto=this(controllerlife >29) flying
text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
mana={W}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Serra Avatar
auto=thisforeach(controllerlife) 1/1
autograveyard=moveTo(ownerlibrary) && shuffle
text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
mana={4}{W}{W}{W}
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
[card]
name=Serra Avenger
abilities=flying,vigilance
restriction=turn:7
text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance
mana={W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Serra Aviary
auto=lord(creature[flying]) 1/1
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=Creatures with flying get +1/+1.
mana={3}{W}
type=World Enchantment
[/card]
[card]
name=Serra Inquisitors
auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot
text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
mana={4}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=3
[/card]
[card]
name=Serra Paladin
auto={T}:prevent:1 target(creature,player)
auto={1}{W}{W}{T}:vigilance target(creature)
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Serra Sphinx
abilities=vigilance,flying
text=Flying, vigilance
mana={3}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Serra Zealot
abilities=first strike
text=First strike
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Serra's Blessing
auto=lord(creature|myBattlefield) vigilance
text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Serra's Boon
target=creature
auto=teach(creature[white]) 1/2
auto=teach(creature[-white]) -2/-1
text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Serra's Embrace
target=creature
auto=2/2
auto=flying
auto=vigilance
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance.
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Serra's Liturgy
auto=@each my upkeep:may counter(0/0,1,Verse)
auto=this(counter{0/0.1.Verse}=) {W}{S}:destroy target(<upto:1>artifact,enchantment)
auto=this(counter{0/0.2.Verse}=) {W}{S}:destroy target(<upto:2>artifact,enchantment)
auto=this(counter{0/0.3.Verse}=) {W}{S}:destroy target(<upto:3>artifact,enchantment)
auto=this(counter{0/0.4.Verse}=) {W}{S}:destroy target(<upto:4>artifact,enchantment)
auto=this(counter{0/0.5.Verse}=) {W}{S}:destroy target(<upto:5>artifact,enchantment)
auto=this(counter{0/0.6.Verse}=) {W}{S}:destroy target(<upto:6>artifact,enchantment)
auto=this(counter{0/0.7.Verse}=) {W}{S}:destroy target(<upto:7>artifact,enchantment)
auto=this(counter{0/0.8.Verse}=) {W}{S}:destroy target(<upto:8>artifact,enchantment)
auto=this(counter{0/0.9.Verse}=) {W}{S}:destroy target(<upto:9>artifact,enchantment)
auto=this(counter{0/0.10.Verse}=) {W}{S}:destroy target(<upto:10>artifact,enchantment)
auto=this(counter{0/0.11.Verse}=) {W}{S}:destroy target(<upto:11>artifact,enchantment)
auto=this(counter{0/0.12.Verse}=) {W}{S}:destroy target(<upto:12>artifact,enchantment)
text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Serra's Sanctum
auto={T}:foreach(enchantment|myBattlefield)add:{W}
text={T}: Add {W} to your mana pool for each enchantment you control.
type=Legendary Land
[/card]
[card]
name=Serrated Arrows
auto=counter(0/0,3,Arrowhead)
auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}])
auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature)
text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Serrated Biskelion
auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature)
text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Serum Tank
auto=counter(0/0,1,Charge)
auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge)
auto={3}{T}{C(0/0,-1,Charge)}:draw:1
text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Servant of Volrath
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield)
text=When Servant of Volrath leaves the battlefield, sacrifice a creature.
mana={2}{B}
type=Creature
subtype=Minion
power=3
toughness=3
[/card]
[card]
name=Seshiro the Anointed
auto=lord(other snake|myBattlefield) 2/2
auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller
text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card.
mana={4}{G}{G}
type=Legendary Creature
subtype=Snake Monk
power=3
toughness=4
[/card]
[card]
name=Seton's Scout
abilities=reach
auto=aslongas(*|mygraveyard) 2/2 >6
text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
mana={1}{G}
type=Creature
subtype=Centaur Druid Scout Archer
power=2
toughness=1
[/card]
[card]
name=Seton, Krosan Protector
auto={T(druid|myBattlefield)}:add{G}
text=Tap an untapped Druid you control: Add {G} to your mana pool.
mana={G}{G}{G}
type=Legendary Creature
subtype=Centaur Druid
power=2
toughness=2
[/card]
[card]
name=Sever Soul
target=creature[-black]
auto=bury
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Sever the Bloodline
target=creature
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile)
flashback={5}{B}{B}
text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Severed Legion
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Sewer Nemesis
auto=choice name(opponent) transforms((,newability[foreach(*|opponentgraveyard) 1/1],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever
auto=choice name(you) transforms((,newability[foreach(*|mygraveyard) 1/1],newability[@movedTo(*|mystack):deplete:1 controller])) forever
text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
mana={3}{B}
type=Creature
subtype=Horror
power=*
toughness=*
[/card]
[card]
name=Sewer Rats
auto={L}{B}:1/0 limit:3
text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Sewers of Estark
target=creature
auto=teach(creature[attacking]) unblockable ueot
auto=teach(creature[blocking]) fog to(mytgt)
auto=teach(creature[blocking]) fog from(mytgt)
text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Sewerdreg
abilities=swampwalk
auto={S}:moveTo(exile) target(*|graveyard)
text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Sewn-Eye Drake
abilities=flying,haste
text=Flying, haste
mana={2}{UR}{B}
type=Creature
subtype=Zombie Drake
power=3
toughness=1
[/card]
[card]
name=Shackles
target=creature
auto=doesnotuntap
auto={W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shade of Trokair
auto={w}:+1/+1 ueot
text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={3}{W}
suspend(3)={w}
type=Creature
subtype=Shade
power=1
toughness=2
[/card]
[card]
name=Shade's Breath
auto=all(creature) transforms((shade,black,newability[{B}:1/1 ueot])) ueot
text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."
mana={1}{B}
type=Instant
[/card]
[card]
name=Shade's Form
target=creature
auto=teach(creature) {B}:1/1
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)
text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shadow Guildmage
auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield)
auto={R}{T}:damage:1 target(creature,player) && damage:1 controller
text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
mana={B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shadow Lance
target=creature
auto={1}{B}:2/2
auto=first strike
text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shadow Rider
abilities=flanking
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Shadow Rift
target=creature
auto=shadow
auto=draw:1 controller
text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Shadow Sliver
auto=lord(sliver) shadow
text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
mana={2}{U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Shadowblood Egg
auto={2}{T}{S}:Add {B}{R} && draw:1
text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Shadowblood Ridge
auto={1}{T}:Add {B}{R}
text={1}, {T}: Add {B}{R} to your mana pool.
type=Land
[/card]
[card]
name=Shadowfeed
target=*|graveyard
auto=moveto(exile)
auto=life:3 controller
text=Exile target card from a graveyard. You gain 3 life.
mana={B}
type=Instant
[/card]
[card]
name=Shadowmage Infiltrator
abilities=fear
auto=@combatdamaged(player) from(this):may draw:1 controller
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
mana={1}{U}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Shadowstorm
auto=damage:2 all(creature[shadow])
text=Shadowstorm deals 2 damage to each creature with shadow.
mana={R}
type=Sorcery
[/card]
[card]
name=Shaleskin Bruiser
abilities=trample
auto=@combat(attacking) source(this):all(this) foreach(other beast[attacking]) 3/0 ueot
text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
mana={6}{R}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Shaleskin Plower
facedown={3}
autofacedown={4}{R}:morph
autofaceup=destroy target(land)
text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land.
mana={3}{R}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Shambling Remains
abilities=cantblock
autograveyard={B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={1}{B}{R}
type=Creature
subtype=Zombie Horror
power=4
toughness=3
[/card]
[card]
name=Shambling Strider
auto={R}{G}:1/-1
text={R}{G}: Shambling Strider gets +1/-1 until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Yeti
power=5
toughness=5
[/card]
[card]
name=Shanodin Dryads
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Shaper Guildmage
auto={W}{T}:first strike target(creature)
auto={B}{T}:1/0 target(creature)
text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shaper Parasite
facedown={3}
autofacedown={2}{U}:morph
autofaceup=choice 2/-2 target(creature) ueot
autofaceup=choice -2/2 target(creature) ueot
text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Illusion
power=2
toughness=3
[/card]
[card]
name=Shard Phoenix
abilities=flying
auto={S}:damage:2 all(creature[-flying])
autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
mana={4}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Shard Volley
auto=damage:3 target(creature,player)
text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player.
mana={R}{S(land|mybattlefield)}
type=Instant
[/card]
[card]
name=Sharding Sphinx
abilities=flying
auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue)
text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
mana={4}{U}{U}
type=Artifact Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Shared Discovery
auto=draw:3
text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards.
mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Sharpened Pitchfork
auto={1}:equip
auto=first strike
auto=teach(human) 1/1
text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sharuum the Hegemon
abilities=flying
auto=may moveTo(myBattlefield) target(artifact|mygraveyard)
text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
mana={3}{W}{U}{B}
type=Legendary Artifact Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Shatter
target=artifact
auto=destroy
text=Destroy target artifact.
mana={1}{R}
type=Instant
[/card]
[card]
name=Shattered Angel
abilities=flying
auto=@movedTo(land|opponentbattlefield):may life:3 controller
text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Shattered Crypt
target=<prex>creature|mygraveyard
auto=life:-x controller
auto=moveTo(myhand)
text=Return X target creature cards from your graveyard to your hand. You lose X life.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Shattered Dreams
target=artifact|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Shattered Perception
auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])]))
flashback={5}{R}
text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R}
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Shattering Pulse
target=artifact
auto=destroy
buyback={1}{R}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact.
mana={1}{R}
type=Instant
[/card]
[card]
name=Shatterskull Giant
mana={2}{R}{R}
type=Creature
subtype=Giant Warrior
power=4
toughness=3
[/card]
[card]
name=Shatterstorm
auto=bury all(artifact)
text=Destroy all artifacts. They can't be regenerated.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Shauku's Minion
auto=damage:2 target(creature[white])
text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
mana={1}{B}{R}
type=Creature
subtype=Human Minion
power=2
toughness=2
[/card]
[card]
name=Shauku, Endbringer
abilities=flying
auto=@each my upkeep:life:-3 controller
auto=aslongas(other creature|battlefield) cantattack
auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature)
text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku.
mana={5}{B}{B}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Shell Skulkin
auto={3}:shroud target(creature[blue])
text={3}: Target blue creature gains shroud until end of turn.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=3
toughness=2
[/card]
[card]
name=Shelter
auto=choice protection from white target(creature|myBattlefield) ueot
auto=choice protection from blue target(creature|myBattlefield) ueot
auto=choice protection from black target(creature|myBattlefield) ueot
auto=choice protection from red target(creature|myBattlefield) ueot
auto=choice protection from green target(creature|myBattlefield) ueot
auto=draw:1 controller
text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sheltered Valley
auto=sacrifice all(other sheltered valley|mybattlefield)
auto={T}:Add{1}
auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1
text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Sheltering Ancient
abilities=trample
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) counter(1/1,1) target(creature|opponentBattlefield)
auto=@each my upkeep:may moveTo(mygraveyard)
auto=@each my upkeep:counter(0/0,1,Age)
text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={1}{G}
type=Creature
subtype=Treefolk
power=5
toughness=5
[/card]
[card]
name=Sheltering Prayers
auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4
auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4
text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
mana={W}
type=Enchantment
[/card]
[card]
name=Shepherd of Rot
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
text={T}: Each player loses 1 life for each Zombie on the battlefield.
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
[/card]
[card]
name=Shepherd of the Lost
abilities=flying,first strike,vigilance
text=Flying, first strike, vigilance
mana={4}{W}
type=Creature
subtype=Angel
power=3
toughness=3
[/card]
[card]
name=Shield Mate
auto={S}:0/4 target(creature)
text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Shield Sphere
abilities=defender
auto=@combat(blocking) source(this):counter(0/-1) all(this)
text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it.
mana={0}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Shield Wall
auto=lord(creature|myBattlefield) 0/2
text=Creatures you control get +0/+2 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Shield of Duty and Reason
target=creature
auto=protection from blue
auto=protection from green
text=Enchant creature -- Enchanted creature has protection from green and from blue.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shield of Kaldra
auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible
auto=teach(creature) indestructible
auto={4}:equip
text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4}
mana={4}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Shield of the Ages
auto={2}:prevent:1 controller
text={2}: Prevent the next 1 damage that would be dealt to you this turn.
mana={2}
type=Artifact
[/card]
[card]
name=Shield of the Oversoul
target=creature
auto=teach(creature[green]) 1/1
auto=teach(creature[green]) indestructible
auto=teach(creature[white]) 1/1
auto=teach(creature[white]) flying
text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying.
mana={2}{GW}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shield of the Righteous
auto={2}:equip
auto=0/2
auto=vigilance
auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen
text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2}
mana={W}{U}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Shielding Plax
target=creature
auto=opponentshroud
auto=draw:1 controller
text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control.
mana={2}{GU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shieldmate's Blessing
target=creature,player
auto=prevent:3
text=Prevent the next 3 damage that would be dealt to target creature or player this turn.
mana={W}
type=Instant
[/card]
[card]
name=Shifting Sliver
auto=lord(sliver) cantbeblockedby(creature[-sliver])
text=Slivers can't be blocked except by Slivers.
mana={3}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Shifting Sky
auto=choice name(all nonland become white) counter(0/0,1,ShiftingSkyW) all(this)
auto=choice name(all nonland become blue) counter(0/0,1,ShiftingSkyU) all(this)
auto=choice name(all nonland become black) counter(0/0,1,ShiftingSkyB) all(this)
auto=choice name(all nonland become red) counter(0/0,1,ShiftingSkyR) all(this)
auto=choice name(all nonland become green) counter(0/0,1,ShiftingSkyG) all(this)
auto=this(counter{0/0.1.ShiftingSkyW}) lord(*[-land]) transforms((,white))
auto=this(counter{0/0.1.ShiftingSkyU}) lord(*[-land]) transforms((,blue))
auto=this(counter{0/0.1.ShiftingSkyB}) lord(*[-land]) transforms((,black))
auto=this(counter{0/0.1.ShiftingSkyR}) lord(*[-land]) transforms((,red))
auto=this(counter{0/0.1.ShiftingSkyG}) lord(*[-land]) transforms((,green))
text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Shifting Wall
abilities=defender
auto=counter(1/1,X)
text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it.
mana={X}
type=Artifact Creature
subtype=Wall
power=0
toughness=0
[/card]
[card]
name=Shimatsu the Bloodcloaked
auto=may target(<anyamount>*|mybattlefield) sacrifice && counter(1/1,1) all(this)
text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
mana={3}{R}
type=Legendary Creature
subtype=Demon Spirit
power=0
toughness=0
[/card]
[card]
name=Shimian Specter
abilities=flying
auto=@combatdamaged(player) from(this):choice target(*[-land]|opponenthand) moveto(exile) && all(*[share!name!]|targetcontrollerhand) moveto(exile) && all(*[share!name!]|targetcontrollerlibrary) moveto(exile) && all(*[share!name!]|targetcontrollergraveyard) moveto(exile) && all(*[share!name!]|targetcontrollerbattlefield) moveto(exile)
text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
mana={2}{B}{B}
type=Creature
subtype=Specter
power=2
toughness=2
[/card]
[card]
name=Shimmer
auto=choice name(plains gets phasing) counter(0/0,1,Plains)
auto=choice name(island gets phasing) counter(0/0,1,Island)
auto=choice name(swamp gets phasing) counter(0/0,1,Swamp)
auto=choice name(mountain gets phasing) counter(0/0,1,Mountain)
auto=choice name(forest gets phasing) counter(0/0,1,Forest)
auto=choice name(lair gets phasing) counter(0/0,1,Lair)
auto=choice name(locus gets phasing) counter(0/0,1,Locus)
auto=choice name(desert gets phasing) counter(0/0,1,Desert)
auto=choice name(urza's mine gets phasing) counter(0/0,1,Urza's Mine)
auto=choice name(urza's power-plant gets phasing) counter(0/0,1,Urza's Power-Plant)
auto=choice name(urza's tower gets phasing) counter(0/0,1,Urza's Tower)
auto=this(counter{0/0.1.Plains}) lord(plains) phasing
auto=this(counter{0/0.1.Island}) lord(island) phasing
auto=this(counter{0/0.1.Swamp}) lord(swamp) phasing
auto=this(counter{0/0.1.Mountain}) lord(mountain) phasing
auto=this(counter{0/0.1.Forest}) lord(forest) phasing
auto=this(counter{0/0.1.Lair}) lord(lair) phasing
auto=this(counter{0/0.1.Locus}) lord(locus) phasing
auto=this(counter{0/0.1.Desert}) lord(desert) phasing
auto=this(counter{0/0.1.Urza's Mine}) lord(urza's mine) phasing
auto=this(counter{0/0.1.Urza's Power-Plant}) lord(urza's power-plant) phasing
auto=this(counter{0/0.1.Urza's Tower}) lord(urza's tower) phasing
text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Shimmer Myr
abilities=flash
auto=lord(artifact|myhand) flash forcedalive
text=Flash -- You may cast artifact cards as though they had flash.
mana={3}
type=Artifact Creature
subtype=Myr
power=2
toughness=2
[/card]
[card]
name=Shimmering Barrier
auto=defender,first strike
autohand=__CYCLING__({2})
text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{W}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Shimmering Grotto
auto={T}:Add {1}
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Shimmering Mirage
target=land
auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot
auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot
auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot
auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot
auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot
auto=draw:1 controller
text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Shimmering Wings
target=creature
auto=flying
auto={U}:moveTo(ownerhand)
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shinen of Fear's Chill
abilities=cantblock
autohand={1}{B}{discard(this|myhand)}:cantblock target(creature)
text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Shinen of Flight's Wings
abilities=flying
autohand={U}{discard(this|myhand)}:flying target(creature)
text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Shinen of Fury's Fire
abilities=haste
autohand={R}{discard(this|myhand)}:haste target(creature)
text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
mana={2}{R}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Shinen of Stars' Light
abilities=first strike
autohand={1}{W}{discard(this|myhand)}:first strike target(creature)
text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Shinewend
abilities=flying
auto=counter(1/1,1)
auto={1}{W}{C(1/1,-1)}:destroy target(enchantment)
text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Shinka Gatekeeper
auto=@damaged(this):damage:thatmuch controller
text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Shinka, the Bloodsoaked Keep
auto={T}:Add {R}
auto={R}{T}:first strike target(creature[legendary])
text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn.
type=Legendary Land
[/card]
[card]
name=Shiv's Embrace
target=creature
auto=2/2
auto=flying
auto={R}:1/0
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shivan Dragon
abilities=flying
auto={R}:1/0
text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Shivan Emissary
kicker={1}{B}
auto=kicker bury target(creature[-black])
text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
mana={2}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Shivan Gorge
auto={T}:Add {1}
auto={2}{R}{T}:damage:1 opponent
text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
type=Legendary Land
[/card]
[card]
name=Shivan Harvest
auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic])
text={1}{R}, Sacrifice a creature: Destroy target nonbasic land.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Shivan Hellkite
abilities=flying
auto={1}{R}:Damage:1 target(creature,player)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Shivan Meteor
auto=damage:13 target(creature)
text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={3}{R}{R}
suspend(2)={1}{r}{r}
type=Sorcery
[/card]
[card]
name=Shivan Oasis
auto=tap
auto={T}:Add {R}
auto={T}:Add {G}
text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Shivan Phoenix
abilities=flying
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
mana={4}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=4
[/card]
[card]
name=Shivan Raptor
abilities=first strike,haste
auto=upcost[{2}{R};next upkeep] sacrifice
text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}
type=Creature
subtype=Lizard
power=3
toughness=1
[/card]
[card]
name=Shivan Reef
auto={T}:Add {1}
auto={T}:Add {U} && Damage:1 controller
auto={T}:Add {R} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
type=Land
[/card]
[card]
name=Shivan Wurm
abilities=trample
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Shivan Zombie
abilities=protection from white
text=Protection from white
mana={B}{R}
type=Creature
subtype=Barbarian Zombie
power=2
toughness=2
[/card]
[card]
name=Shizo, Death's Storehouse
auto={T}:Add {B}
auto={B}{T}:fear target(creature[legendary])
text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
type=Legendary Land
[/card]
[card]
name=Shoal Serpent
abilities=defender
auto=@movedTo(land|myBattlefield):-defender ueot
text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
mana={5}{U}
type=Creature
subtype=Serpent
power=5
toughness=5
[/card]
[card]
name=Shock
target=creature,player
auto=Damage:2
text=Shock deals 2 damage to target creature or player.
mana={R}
type=Instant
[/card]
[card]
name=Shock Troops
auto={S}:Damage:2 target(creature,player)
text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shocker
auto=@damaged(opponent) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot
auto=@damaged(controller) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot
text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
mana={1}{R}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Shore Snapper
auto={U}:islandwalk
text={U}: Shore Snapper gains islandwalk until end of turn.
mana={2}{B}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Shorecrasher Mimic
auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot
text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
mana={1}{GU}
type=Creature
subtype=Shapeshifter
power=2
toughness=1
[/card]
[card]
name=Shoreline Raider
auto=protection from(kavu)
text=Protection from Kavu
mana={2}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Shoreline Ranger
abilities=flying
autohand={2}{cycle}:name(islandcycling) moveTo(myhand) target(island|mylibrary)
text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{U}
type=Creature
subtype=Bird Soldier
power=3
toughness=4
[/card]
[card]
name=Shoreline Salvager
auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller
text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
mana={3}{B}
type=Creature
subtype=Surrakar
power=3
toughness=3
[/card]
[card]
name=Shoving Match
auto=lord(creature) {T}:tap target(creature)
text=Until end of turn, all creatures gain "{T}: Tap target creature."
mana={2}{U}
type=Instant
[/card]
[card]
name=Shower of Coals
target=<upto:3>creature,player
auto=damage:2
auto=aslongas(*|mygraveyard) damage:2 >6
text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Shower of Sparks
target=creature
auto=damage:1
auto=target(player) damage:1 
text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
mana={R}
type=Instant
[/card]
[card]
name=Shrapnel Blast
target=creature,player
auto=damage:5
text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player.
mana={1}{R}{S(artifact|mybattlefield)}
type=Instant
[/card]
[card]
name=Shriek of Dread
target=creature
auto=fear
text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}
type=Instant
[/card]
[card]
name=Shriek Raptor
abilities=flying,infect
text=Flying -- Infect
mana={3}{W}{W}
type=Creature
subtype=Bird
power=2
toughness=3
[/card]
[card]
name=Shriekgeist
abilities=flying
auto=@combatdamaged(player) from(this):deplete:2 opponent
text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Shriekhorn
auto=counter(0/0,3,Charge)
auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player)
text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
mana={1}
type=Artifact
[/card]
[card]
name=Shrieking Drake
abilities=flying
auto=moveTo(ownerhand) notatarget(creature|myBattlefield)
text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
mana={U}
type=Creature
subtype=Drake
power=1
toughness=1
[/card]
[card]
name=Shrieking Mogg
abilities=haste
auto=tap all(other creature)
text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Shriekmaw
abilities=fear
other={1}{B} name(Evoke)
auto=destroy target(creature[-artifact;-black])
auto=alternative sacrifice
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={4}{B}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]
[card]
name=Shrine of Boundless Growth
auto=@each my upkeep:counter(0/0,1,Charge)
auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge)
auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1}
text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.
mana={3}
type=Artifact
[/card]
[card]
name=Shrine of Burning Rage
auto=@each my upkeep:counter(0/0,1,Charge)
auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge)
auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(creature,player)
text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
mana={2}
type=Artifact
[/card]
[card]
name=Shrine of Loyal Legions
auto=@each my upkeep:counter(0/0,1,Charge)
auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge)
auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1)
text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.
mana={2}
type=Artifact
[/card]
[card]
name=Shrink
target=creature
auto=-5/0
text=Target creature gets -5/-0 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Shrivel
auto=-1/-1 all(creature)
text=All creatures get -1/-1 until end of turn.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Shu Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Defender
auto=@combat(blocking) source(this):o/2 ueot
text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Elite Companions
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Shu Elite Infantry
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Shu Farmer
auto={T}:life:1 myTurnOnly
text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Shu Foot Soldiers
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Shu General
abilities=horsemanship,vigilance
text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Grain Caravan
auto=life:2
text=When Shu Grain Caravan enters the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Shu Soldier-Farmers
auto=life:4
text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Shuko
auto={0}:equip
auto=1/0
text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sibilant Spirit
abilities=flying
auto=@combat(attacking) source(this):draw:1 opponent
text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card.
mana={5}{U}
type=Creature
subtype=Spirit
power=5
toughness=6
[/card]
[card]
name=Sick and Tired
target=<2>creature
auto=-1/-1
text=Two target creatures each get -1/-1 until end of turn.
mana={2}{B}
type=Instant
[/card]
[card]
name=Sicken
target=creature
auto=-1/-1
autohand=__CYCLING__({2})
text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sickle Ripper
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={1}{B}
type=Creature
subtype=Elemental Warrior
power=2
toughness=1
[/card]
[card]
name=Sickleslicer
auto={4}:equip
auto=2/2
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sidar Jabari
abilities=flanking
auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield)
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls.
mana={3}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Sidewinder Sliver
auto=lord(sliver) flanking
auto=lord(sliver) flanker
text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
mana={W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Siege Mastodon
mana={4}{W}
type=Creature
subtype=Elephant
power=3
toughness=5
[/card]
[card]
name=Siege-Gang Commander
auto=token(Goblin,creature goblin, 1/1,red)*3
auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player)
text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Sift
auto=draw:3
auto=reject target(*|myhand)
text=Draw three cards, then discard a card.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Sighted-Caste Sorcerer
abilities=exalted
auto={U}:shroud
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={1}{W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sightless Ghoul
abilities=cantblock,undying
text=Sightless Ghoul can't block. -- Undying
mana={3}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Sigil Blessing
target=creature|myBattlefield
auto=2/2
auto=lord(creature|myBattlefield) 1/1
text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
mana={G}{W}
type=Instant
[/card]
[card]
name=Sigil Captain
auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2)
text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
mana={1}{G}{W}{W}
type=Creature
subtype=Rhino Soldier
power=3
toughness=3
[/card]
[card]
name=Sigil of Sleep
target=creature
auto=@damaged(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield)
text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sigil of the Empty Throne
auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying)
text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Sigil of the Nayan Gods
target=creature
auto=foreach(creature|mybattlefield) 1/1
autohand=__CYCLING__({GW})
text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sigiled Behemoth
abilities=exalted
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={4}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Sigiled Paladin
abilities=first strike,exalted
text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Signal Pest
auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot
auto=cantbeblockedby(creature[-flying;-reach])
text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach.
mana={1}
type=Artifact Creature
subtype=Pest
power=0
toughness=1
[/card]
[card]
name=Sign in Blood
target=player
auto=draw:2
auto=life:-2
text=Target player draws two cards and loses 2 life.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Silence
auto=maxCast(*)0 opponent
text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
mana={W}
type=Instant
[/card]
[card]
name=Silent Assassin
auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy
text={3}{B}: Destroy target blocking creature at end of combat.
mana={B}{B}
type=Creature
subtype=Human Mercenary Assassin
power=2
toughness=1
[/card]
[card]
name=Silent Attendant
auto={T}:life:1
text={T}: You gain 1 life.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=2
[/card]
[card]
name=Silent Departure
target=creature
auto=moveTo(ownerhand)
flashback={4}{U}
text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={U}
type=Sorcery
[/card]
[card]
name=Silent-Chant Zubera
auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) life:2 controller
text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.
mana={1}{W}
type=Creature
subtype=Zubera Spirit
power=1
toughness=2
[/card]
[card]
name=Silhana Ledgewalker
abilities=opponentshroud
auto=cantbeblockedby(creature[-flying])
text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
mana={1}{G}
type=Creature
subtype=Elf Rogue
power=1
toughness=1
[/card]
[card]
name=Silhana Starfletcher
abilities=reach
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid Archer
power=1
toughness=3
[/card]
[card]
name=Silk Net
target=creature
auto=1/1
auto=reach
text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
mana={G}
type=Instant
[/card]
[card]
name=Silkbind Faerie
auto={1}{wu}{q}:target(creature) tap
abilities=flying
text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
mana={2}{WU}
type=Creature
subtype=Faerie Rogue
power=1
toughness=3
[/card]
[card]
name=Silkenfist Fighter
auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Fighter becomes blocked, untap it.
mana={1}{W}
type=Creature
subtype=Kor Soldier
power=1
toughness=3
[/card]
[card]
name=Silkenfist Order
auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Order becomes blocked, untap it.
mana={3}{W}{W}
type=Creature
subtype=Kor Soldier
power=3
toughness=5
[/card]
[card]
name=Silklash Spider
abilities=reach
auto={X}{G}{G}:damage:X all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
mana={3}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=7
[/card]
[card]
name=Silkwing Scout
abilities=flying
auto={G}{S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={2}{U}
type=Creature
subtype=Faerie Scout
power=2
toughness=1
[/card]
[card]
name=Silt Crawler
auto=tap all(land|myBattlefield)
text=When Silt Crawler enters the battlefield, tap all lands you control.
mana={2}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Silver Drake
abilities=flying
auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield)
text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
mana={1}{W}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Silver Erne
abilities=flying,trample
text=Flying, trample
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Silver Knight
abilities=first strike,protection from red
text=First strike, protection from red
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Silver Myr
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
mana={2}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Silver Seraph
abilities=flying
auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6
text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
mana={5}{W}{W}{W}
type=Creature
subtype=Angel
power=6
toughness=6
[/card]
[card]
name=Silverback Ape
mana={3}{G}{G}
type=Creature
subtype=Ape
power=5
toughness=5
[/card]
[card]
name=Silverchase Fox
auto={1}{W}{S}:moveTo(exile) target(enchantment)
text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
mana={1}{W}
type=Creature
subtype=Fox
power=2
toughness=2
[/card]
[card]
name=Silverclaw Griffin
abilities=flying,first strike
text=Flying, first strike
mana={3}{W}{W}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Silvercoat Lion
mana={1}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Silvergill Douser
auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature)
text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Silverglade Elemental
auto=may moveTo(myBattlefield) target(forest|myLibrary)
text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
mana={4}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Silverglade Pathfinder
auto={1}{G}{T}{discard(*|myhand)}:moveTo(myBattlefield) and((tap)) target(basic|myLibrary)
text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}{G}
type=Creature
subtype=Dryad Spellshaper
power=1
toughness=1
[/card]
[card]
name=Silverskin Armor
auto={2}:equip
auto=1/1
auto=teach(creature) transforms((artifact))
text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2}
mana={2}
type=Artifact
[/card]
[card]
name=Silverstorm Samurai
abilities=flash
auto=bushido(1/1)
text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
mana={4}{W}{W}
type=Creature
subtype=Fox Samurai
power=3
toughness=3
[/card]
[card]
name=Silver-Inlaid Dagger
auto={2}:equip
auto=2/0
auto=teach(human) 1/0
text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Silvos, Rogue Elemental
abilities=trample
auto={G}:regenerate
text=Trample -- {G}: Regenerate Silvos, Rogue Elemental.
mana={3}{G}{G}{G}
type=Legendary Creature
subtype=Elemental
power=8
toughness=5
[/card]
[card]
name=Sima Yi, Wei Field Marshal
auto=foreach(swamp|myBattlefield) 1/0
text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
mana={5}{B}
type=Legendary Creature
subtype=Human Soldier
power=*
toughness=4
[/card]
[card]
name=Simian Brawler
auto={discard(land|myHand)}:1/1
text=Discard a land card: Simian Brawler gets +1/+1 until end of turn.
mana={3}{G}
type=Creature
subtype=Ape Warrior
power=3
toughness=3
[/card]
[card]
name=Simian Grunts
abilities=flash
auto=upcost[{2}{G};next upkeep] sacrifice
text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{G}
type=Creature
subtype=Ape
power=3
toughness=4
[/card]
[card]
name=Simian Spirit Guide
autohand={0}:moveTo(exile) && add{R}
text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
mana={2}{R}
type=Creature
subtype=Ape Spirit
power=2
toughness=2
[/card]
[card]
name=Simic Basilisk
auto=counter(1/1,3)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
mana={4}{G}{G}
type=Creature
subtype=Basilisk Mutant
power=0
toughness=0
[/card]
[card]
name=Simic Growth Chamber
auto=tap
auto=moveTo(ownerhand) notatarget(land|myBattlefield)
auto={T}:Add{G}{U}
text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool.
type=Land
[/card]
[card]
name=Simic Initiate
text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
auto=counter(1/1,1)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1)
mana={G}
type=Creature
subtype=Human Mutant
power=0
toughness=0
[/card]
[card]
name=Simic Ragworm
auto={U}:untap
text={U}: Untap Simic Ragworm.
mana={3}{G}
type=Creature
subtype=Worm
power=3
toughness=3
[/card]
[card]
name=Simic Signet
auto={1}{T}:Add{G}{U}
text={1}, {T}: Add {G}{U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Simic Sky Swallower
abilities=flying,trample,shroud
text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
mana={5}{G}{U}
type=Creature
subtype=Leviathan
power=6
toughness=6
[/card]
[card]
name=Simoon
auto=damage:1 all(creature|opponentBattlefield)
text=Simoon deals 1 damage to each creature target opponent controls.
mana={R}{G}
type=Instant
[/card]
[card]
name=Simulacrum
target=creature|myBattlefield
auto=damage:pdcount
auto=life:pdcount controller
text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Sinew Sliver
auto=lord(sliver) 1/1
text=All Sliver creatures get +1/+1.
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Singe
target=creature
auto=damage:1
auto=transforms((,black)) ueot
text=Singe deals 1 damage to target creature. That creature becomes black until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Singing Tree
auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot
text={T}: Target attacking creature's power becomes 0 until end of turn.
mana={3}{G}
type=Creature
subtype=Plant
power=0
toughness=3
[/card]
[card]
name=Sinister Strength
target=creature
auto=3/1
auto=transforms((,black))
text=Enchant creature -- Enchanted creature gets +3/+1 and is black.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sinkhole
target=land
auto=destroy
text=Destroy target land.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Sinking Feeling
target=creature
auto=doesnotuntap
auto=teach(creature) {1}{counter(-1/-1,1)}:untap
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sinstriker's Will
target=creature
auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability<!powerstrike!>]))
text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sir Shandlar of Eberyn
mana={4}{G}{W}
type=Legendary Creature
subtype=Human Knight
power=4
toughness=7
[/card]
[card]
name=Sire of the Storm
abilities=flying
auto=@movedTo(arcane,spirit|mystack):may draw:1
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card.
mana={4}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Sisay's Ingenuity
target=creature
auto=draw:1
auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot
auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot
auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot
auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot
auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot
text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sisay's Ring
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Sisters of the Flame
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Sivitri Scarzam
mana={5}{U}{B}
type=Legendary Creature
subtype=Human
power=6
toughness=4
[/card]
[card]
name=Sivvi's Ruse
auto=preventalldamage to(creature|mybattlefield) ueot
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(plains|mybattlefield)~morethan~0,type(moutain|opponentbattlefield)~morethan~0
text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control.
mana={2}{W}{W}
type=Instant
[/card]
[card]
name=Sizzle
auto=damage:3 opponent
text=Sizzle deals 3 damage to each opponent.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Skaab Goliath
abilities=trample
text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample
mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie Giant
power=6
toughness=9
[/card]
[card]
name=Skaab Ruinator
abilities=flying
flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}
text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard.
mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie Horror
power=5
toughness=6
[/card]
[card]
name=Skarrg, the Rage Pits
auto={T}:Add {1}
auto={R}{G}{T}:1/1 && trample target(creature)
text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
type=Land
[/card]
[card]
name=Skarrgan Firebird
abilities=flying
auto=bloodthirst:3
autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand)
text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
mana={4}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]
[card]
name=Skarrgan Pit-Skulk
abilities=strong
auto=bloodthirst:1
text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
mana={G}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Skarrgan Skybreaker
auto=bloodthirst:3
auto={1}{S}:target(creature,player) dynamicability<!powerstrike!>
text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
mana={4}{R}{R}{G}
type=Creature
subtype=Giant Shaman
power=3
toughness=3
[/card]
[card]
name=Skeletal Changeling
abilities=changeling
auto={1}{B}:regenerate
text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling.
mana={1}{B}
type=Creature
subtype=Shapeshifter
power=1
toughness=1
[/card]
[card]
name=Skeletal Crocodile
mana={3}{B}
type=Creature
subtype=Crocodile Skeleton
power=5
toughness=1
[/card]
[card]
name=Skeletal Grimace
target=creature
auto=1/1
auto=teach(creature) {B}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Skeletal Kathari
abilities=flying
auto={B}{S(creature|myBattlefield)}:regenerate
text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari.
mana={4}{B}
type=Creature
subtype=Bird Skeleton
power=3
toughness=2
[/card]
[card]
name=Skeletal Snake
mana={1}{B}
type=Creature
subtype=Snake Skeleton
power=2
toughness=1
[/card]
[card]
name=Skeletal Vampire
abilities=flying
auto=token(Bat,creature bat, 1/1,flying black)*2
auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black)
auto={S(bat|myBattlefield)}:regenerate
text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire.
mana={4}{B}{B}
type=Creature
subtype=Vampire Skeleton
power=3
toughness=3
[/card]
[card]
name=Skeletal Wurm
auto={B}:regenerate
text={B}: Regenerate Skeletal Wurm.
mana={7}{B}
type=Creature
subtype=Skeleton Wurm
power=7
toughness=6
[/card]
[card]
name=Skeleton
type=Creature
subtype=Skeleton
power=1
toughness=1
auto={B}:regenerate
color=black
[/card]
[card]
name=Skeleton Shard
auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard)
auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard)
text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Skeleton Ship
auto={T}:counter(-1/-1,1) target(creature)
auto=aslongas(island|myBattlefield) all(this) sacrifice while <1
text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature.
mana={3}{U}{B}
type=Legendary Creature
subtype=Skeleton
power=0
toughness=3
[/card]
[card]
name=Skeletonize
auto=teach(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-17507011) opponent],newability[damage:3])) ueot
auto=teach(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-17507011)],newability[damage:3])) ueot
text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
mana={4}{R}
type=Instant
[/card]
[card]
name=Skeleton
auto={B}:regenerate
text={B}: Regenerate.
type=Creature
subtype=Skeleton
power=1
toughness=1
color=red
id=-17507011
[/card]
[card]
name=Skillful Lunge
target=creature
auto=2/0
auto=first strike
text=Target creature gains +2/+0 and first strike until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Skinrender
auto=counter(-1/-1,3) target(creature)
text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
[/card]
[card]
name=Skinthinner
facedown={3}
autofacedown={3}{B}{B}:morph
autofaceup=bury target(creature[-black])
text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Skinwing
auto={4}:equip
auto=2/2
auto=flying
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4}
mana={4}
type=Artifact
[/card]
[card]
name=Skirge Familiar
abilities=flying
auto={discard(*|myhand)}:Add{B}
text=Flying -- Discard a card: Add {B} to your mana pool.
mana={4}{B}
type=Creature
subtype=Imp
power=3
toughness=2
[/card]
[card]
name=Skirk Commando
facedown={3}
autofacedown={2}{R}:morph
auto=@combatdamaged(opponent) from(this):may damage:2 target(creature|opponentbattlefield)
text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={1}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Skirk Fire Marshal
abilities=protection from red
auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player)
text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Skirk Marauder
facedown={3}
autofacedown={2}{R}:morph
autofaceup=damage:2 target(creature,player)
text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Goblin
power=2
toughness=1
[/card]
[card]
name=Skirk Outrider
auto=aslongas(beast|myBattlefield) 2/2
auto=aslongas(beast|myBattlefield) trample
text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
mana={3}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Skirk Prospector
auto={S(goblin|myBattlefield)}:Add {R}
text=Sacrifice a Goblin: Add {R} to your mana pool.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Skirk Ridge Exhumer
auto={B}{discard(*|myhand)}{T}:token(39905)
text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
mana={1}{B}
type=Creature
subtype=Zombie Spellshaper
power=1
toughness=1
[/card]
[card]
name=Skirk Shaman
abilities=intimidate
text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
mana={1}{R}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Skirsdag Cultist
auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player)
text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
mana={2}{R}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Skirsdag Flayer
auto={3}{B}{S(human|mybattlefielf)}:destroy target(creature)
text={3}{B}, {T}, Sacrifice a Human: Destroy target creature.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Skirsdag High Priest
auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid}
text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
mana={1}{B}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Skithiryx, the Blight Dragon
abilities=flying,infect
auto={B}:haste
auto={B}{B}:regenerate
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx.
mana={3}{B}{B}
type=Legendary Creature
subtype=Dragon Skeleton
power=4
toughness=4
[/card]
[card]
name=Skitter of Lizards
abilities=haste
kicker=multi{1}{R}
auto=kicker counter(1/1,kicked)
text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
mana={R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Skittering Horror
auto=@movedTo(creature|mystack):bury
text=When you cast a creature spell, sacrifice Skittering Horror.
mana={2}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Skittering Invasion
auto=Token(-193507)*5
text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={7}
type=Tribal Sorcery
subtype=Eldrazi
[/card]
[card]
name=Skittering Monstrosity
auto=@movedTo(creature|mystack):bury
text=When you cast a creature spell, sacrifice Skittering Monstrosity.
mana={3}{B}{B}
type=Creature
subtype=Horror
power=5
toughness=5
[/card]
[card]
name=Skittering Skirge
abilities=flying
auto=@movedTo(creature|mystack):bury
text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge.
mana={B}{B}
type=Creature
subtype=Imp
power=3
toughness=2
[/card]
[card]
name=Skittish Kavu
auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1
text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
mana={1}{R}
type=Creature
subtype=Kavu
power=1
toughness=1
[/card]
[card]
name=Skizzik
abilities=trample,haste,treason
kicker={R}
auto=kicker -treason
text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked.
mana={3}{R}
type=Creature
subtype=Elemental
power=5
toughness=3
[/card]
[card]
name=Skizzik Surger
abilities=haste
auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice
text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]
[card]
name=Skred
target=creature
auto=foreach(snow|myBattlefield) damage:1
text=Skred deals damage to target creature equal to the number of snow permanents you control.
mana={R}
type=Instant
[/card]
[card]
name=Skulking Fugitive
auto=@targeted(this):sacrifice
text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
mana={2}{B}
type=Creature
subtype=Horror Mercenary
power=3
toughness=4
[/card]
[card]
name=Skulking Ghost
abilities=flying
auto=@targeted(this):sacrifice
text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
mana={1}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Skulking Knight
abilities=flanking
auto=@targeted(this):sacrifice
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it.
mana={2}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Skull Catapult
auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player)
text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Skull Collector
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield)
auto={1}{B}:regenerate
text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector.
mana={1}{B}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Skull of Orm
auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard)
text={5}, {T}: Return target enchantment card from your graveyard to your hand.
mana={3}
type=Artifact
[/card]
[card]
name=Skull of Ramos
auto={T}:Add {B}
auto={S}:Add {B}
text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Skullcage
auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent
text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
mana={4}
type=Artifact
[/card]
[card]
name=Skullclamp
auto=1/-1
auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller
auto={1}:equip
text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Skullmane Baku
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature)
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature)
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature)
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature)
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature)
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature)
auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature)
auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature)
auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature)
auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Skullmead Cauldron
auto={T}:life:1
auto={T}{discard(*|myhand)}:life:3
text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life.
mana={4}
type=Artifact
[/card]
[card]
name=Skullmulcher
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1
text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
mana={4}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Skulltap
auto=draw:2 controller
text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards.
mana={1}{B}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Sky Diamond
auto=tap
auto={T}:Add {U}
text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Sky Hussar
abilities=flying
auto=untap all(creature|mybattlefield)
autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly
text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
mana={3}{W}{U}
type=Creature
subtype=Human Knight
power=4
toughness=3
[/card]
[card]
name=Sky Ruin Drake
abilities=flying
text=Flying
mana={4}{U}
type=Creature
subtype=Drake
power=2
toughness=5
[/card]
[card]
name=Sky Spirit
abilities=flying,first strike
text=Flying, first strike
mana={1}{W}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Sky Swallower
abilities=flying
auto=moveTo(opponentBattlefield) all(other *|myBattlefield)
text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
mana={3}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Sky Weaver
auto={2}:flying target(creature[white;black])
text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={1}{U}
type=Creature
subtype=Metathran Wizard
power=2
toughness=1
[/card]
[card]
name=Skycloud Egg
auto={2}{T}{S}:Add {W}{U} && draw:1
text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Skycloud Expanse
auto={1}{T}:Add {W}{U}
text={1}, {T}: Add {W}{U} to your mana pool.
type=Land
[/card]
[card]
name=Skyfire Kirin
abilities=flying
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
mana={2}{R}{R}
type=Legendary Creature
subtype=Kirin Spirit
power=3
toughness=3
[/card]
[card]
name=Skyhunter Cub
auto=this(gear > 0) 1/1
auto=this(gear > 0) flying
text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
mana={2}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=2
[/card]
[card]
name=Skyhunter Patrol
abilities=flying,first strike
text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
mana={2}{W}{W}
type=Creature
subtype=Cat Knight
power=2
toughness=3
[/card]
[card]
name=Skyhunter Prowler
abilities=flying,vigilance
text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
mana={2}{W}
type=Creature
subtype=Cat Knight
power=1
toughness=3
[/card]
[card]
name=Skyhunter Skirmisher
abilities=flying,double strike
text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
mana={1}{W}{W}
type=Creature
subtype=Cat Knight
power=1
toughness=1
[/card]
[card]
name=Skyknight Legionnaire
abilities=flying,haste
text=Flying, haste
mana={1}{R}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Skyreach Manta
abilities=flying,sunburst
auto=counter(1/1,sunburst)
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying
mana={5}
type=Artifact Creature
subtype=Fish
power=0
toughness=0
[/card]
[card]
name=Skyrider Trainee
auto=this(auras >= 1) flying
text=Skyrider Trainee has flying as long as it's enchanted.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Skyscribing
auto=Draw:X controller
auto=Draw:X opponent
autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly
text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Skyshaper
auto={S}:lord(creature|mybattlefield) flying
text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Skyshooter
abilities=reach
auto={T}{S}:destroy target(creature[flying;attacking;blocking])
text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
mana={1}{G}
type=Creature
subtype=Centaur Archer
power=1
toughness=2
[/card]
[card]
name=Skyshroud Archer
auto={T}:-1/-1 target(creature[flying])
text={T}: Target creature with flying gets -1/-1 until end of turn.
mana={G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
name=Skyshroud Behemoth
auto=tap
auto=fading:2
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Skyshroud Blessing
auto=lord(land) shroud
auto=draw:1 controller
text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Skyshroud Claim
target=<upto:2>forest|myLibrary
auto=moveTo(myBattlefield)
text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Skyshroud Condor
abilities=flying
restriction=casted a spell
text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn.
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Skyshroud Cutter
auto=alternative life:5 opponent
otherrestriction=type(forest|mybattlefield)~morethan~0
other={0} name(Have Opponent gain 5 Life)
text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Skyshroud Elf
auto={T}:Add {G}
auto={1}:Add {W}
auto={1}:Add {R}
text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Skyshroud Elite
auto=aslongas(land[-basic]|opponentBattlefield) 1/2
text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Skyshroud Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Skyshroud Forest
auto=tap
auto={T}:Add {1}
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
type=Land
[/card]
[card]
name=Skyshroud Poacher
auto={3}{T}:moveTo(myBattlefield) target(elf[-sorcery;-instant]|mylibrary)
text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}{G}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Skyshroud Ranger
auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery
text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Skyshroud Ridgeback
auto=fading:2
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={G}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Skyshroud Sentinel
auto=moveTo(myhand) target(<upto:3>skyshroud sentinel|mylibrary)
text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Skyshroud Troll
auto={1}{G}:regenerate
text={1}{G}: Regenerate Skyshroud Troll.
mana={2}{G}{G}
type=Creature
subtype=Troll Giant
power=3
toughness=3
[/card]
[card]
name=Skyshroud Troopers
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={3}{G}
type=Creature
subtype=Elf Druid Warrior
power=3
toughness=3
[/card]
[card]
name=Skyshroud Vampire
abilities=flying
auto={discard(creature|myhand)}:2/2
text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]
[card]
name=Skyshroud War Beast
abilities=trample
auto=foreach(land[-basic]|opponentBattlefield) 1/1
text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
mana={1}{G}
type=Creature
subtype=Beast
power=*
toughness=*
[/card]
[card]
name=Skywatcher Adept
auto={3}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) flying
auto=this(counter{0/0.1.Level}) 1/1
auto=this(counter{0/0.3.Level}) 2/0
text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2)
mana={U}
type=Creature
subtype=Merfolk Wizard
auto=maxlevel:3
power=1
toughness=1
[/card]
[card]
name=Skywinder Drake
abilities=flying,cloud
text=Flying -- Skywinder Drake can block only creatures with flying.
mana={2}{U}
type=Creature
subtype=Drake
power=3
toughness=1
[/card]
[card]
name=Skywing Aven
abilities=flying
auto={discard(*|myhand)}:moveto(ownerhand)
text=Flying -- Discard a card: Return Skywing Aven to its owner's hand.
mana={2}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=1
[/card]
[card]
name=Sky-Eel School
abilities=flying
auto=draw:1
auto=reject target(*|myhand)
text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card.
mana={3}{U}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]
[card]
name=Slag Fiend
auto=foreach(artifact|graveyard) 1/1
text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
mana={R}
type=Creature
subtype=Construct
power=*
toughness=*
[/card]
[card]
name=Slagstorm
auto=choice name(deals 3 damage to each creature) damage:3 all(creature)
auto=choice name(deals 3 damage to each player) damage:3 all(player)
text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Slagwurm Armor
auto={3}:equip
auto=0/6
text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Slash Panther
abilities=haste
text=({p(R)} can be paid with either {R} or 2 life.) -- Haste
color=red
mana={4}{p(R)}
type=Artifact Creature
subtype=Cat
power=4
toughness=2
[/card]
[card]
name=Slashing Tiger
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Slate of Ancestry
auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
mana={4}
type=Artifact
[/card]
[card]
name=Slaughter
target=creature[-black]
auto=bury
buyback={2}{B}{B}{L}{L}{L}{L}
text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Slaughter Cry
target=creature
auto=3/0
auto=first strike
text=Target creature gets +3/+0 and gains first strike until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Slaughter Pact
target=creature[-black]
auto=destroy
auto=if casted(this) then all(this) transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever
color=black
text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
mana={0}
type=Instant
[/card]
[card]
name=Slaughterhouse Bouncer
autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot
text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
mana={4}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Slave of Bolas
target=creature
auto=moveTo(myBattlefield)
auto=treason
auto=untap
auto=haste
text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
mana={3}{UR}{B}
type=Sorcery
[/card]
[card]
name=Slay
target=creature[green]
auto=bury
auto=draw:1 controller
text=Destroy target green creature. It can't be regenerated. -- Draw a card.
mana={2}{B}
type=Instant
[/card]
[card]
name=Slayer of the Wicked
auto=destroy target(vampire,werewolf,zombie)
text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Sleep
auto=choice name(your opponent's creatures don't untap during his next upkeep) frozen all(creature|opponentBattlefield) && tap all(creature|opponentBattlefield)
auto=choice name(your creatures don't untap during your next upkeep) frozen all(creature|myBattlefield) && tap all(creature||myBattlefield)
text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Sleeper Agent
auto=moveto(opponentBattlefield)
auto=@each my upkeep:damage:2 Controller
text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
mana={B}
type=Creature
subtype=Minion
power=3
toughness=3
[/card]
[card]
name=Sleeper's Guile
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=fear
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sleeper's Robe
target=creature
auto=fear
auto=@combatdamaged(opponent) from(mytgt):may draw:1 controller
text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
mana={U}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sleeping Potion
target=creature
auto=tap
auto=doesnotuntap
auto=@targeted(mytgt):sacrifice all(this)
text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Slice and Dice
auto=damage:4 all(creature)
autohand=__CYCLING__({2}{R})
autohand={2}{R}{cycle}:name(cycling + effect) damage:1 all(creature) && draw:1 controller
text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Slice in Twain
target=artifact,enchantment
auto=destroy
auto=draw:1 controller
text=Destroy target artifact or enchantment. -- Draw a card.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Slimy Kavu
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
text={T}: Target land becomes a Swamp until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Slingbow Trap
target=creature[flying]
auto=destroy
other={G}
otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0
text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying.
mana={3}{G}
type=Instant
subtype=Trap
[/card]
[card]
name=Slingshot Goblin
auto={R}{T}:Damage:2 target(creature[blue])
text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
mana={2}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
[/card]
[card]
name=Slinking Giant
abilities=wither
auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Giant Rogue
power=4
toughness=4
[/card]
[card]
name=Slinking Serpent
abilities=forestwalk
text=Forestwalk
mana={2}{U}{B}
type=Creature
subtype=Serpent
power=2
toughness=3
[/card]
[card]
name=Slinking Skirge
abilities=flying
auto={2}{S}:draw:1
text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=1
[/card]
[card]
name=Slippery Bogle
abilities=opponentshroud
text=Slippery Bogle can't be the target of spells or abilities your opponents control.
mana={GU}
type=Creature
subtype=Beast
power=1
toughness=1
[/card]
[card]
name=Slippery Karst
auto=tap
auto={T}:Add {G}
autohand=__CYCLING__({2})
text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Slipstream Eel
abilities=cantattack
auto=aslongas(island|opponentbattlefield) -cantattack
autohand=__CYCLING__({1}{U})
text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
mana={5}{U}{U}
type=Creature
subtype=Fish Beast
power=6
toughness=6
[/card]
[card]
name=Slipstream Serpent
abilities=islandhome,cantattack
facedown={3}
autofacedown={5}{U}:morph
auto=aslongas(island|opponentbattlefield) -cantattack
text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={7}{U}
type=Creature
subtype=Serpent
power=6
toughness=6
[/card]
[card]
name=Sliptide Serpent
auto={3}{U}:moveTo(ownerhand)
text={3}{U}: Return Sliptide Serpent to its owner's hand.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=4
toughness=4
[/card]
[card]
name=Slith Ascendant
abilities=flying
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{W}{W}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Bloodletter
auto=@combatdamaged(player) from(this):counter(1/1,1)
auto={1}{B}:regenerate
text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter.
mana={B}{B}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Firewalker
abilities=haste
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
mana={R}{R}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Predator
abilities=trample
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
mana={G}{G}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slith Strider
auto=@combat(blocked,turnlimited) source(this):draw:1 controller
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{U}{U}
type=Creature
subtype=Slith
power=1
toughness=1
[/card]
[card]
name=Slithering Shade
abilities=defender
auto={B}:1/1
auto=aslongas(*|myHand) canattack while <1
text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
mana={B}
type=Creature
subtype=Shade
power=0
toughness=1
[/card]
[card]
name=Slithery Stalker
abilities=swampwalk
auto=(blink)forsrc target(creature[white;green]|opponentbattlefield)
text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={1}{B}{B}
type=Creature
subtype=Nightmare Horror
power=1
toughness=1
[/card]
[card]
name=Sliver Legion
auto=lord(sliver) foreach(other sliver|battlefield) 1/1
text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
name=Sliver Overlord
auto={3}:moveto(hand) target(sliver|myLibrary)
auto={3}:moveto(myBattlefield) target(sliver|battlefield)
text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver Mutant
power=7
toughness=7
[/card]
[card]
name=Sliver Queen
auto={2}:token(Sliver,creature sliver, 1/1)
text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
name=Sliversmith
auto={1}{T}{discard(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1)
text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Spellshaper
power=1
toughness=1
[/card]
[card]
name=Slobad, Goblin Tinkerer
auto={S(artifact|myBattlefield)}:indestructible target(artifact)
text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
mana={1}{R}
type=Legendary Creature
subtype=Goblin Artificer
power=1
toughness=2
[/card]
[card]
name=Slow Motion
target=creature
auto=teach(creature) upcost[{2}] sacrifice
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sluggishness
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=cantblock
text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Smash
target=artifact
auto=destroy
auto=draw:1 controller
text=Destroy target artifact. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Smash to Smithereens
target=Artifact
auto=damage:3 targetController
auto=destroy
text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Smite the Monstrous
target=creature[power>=4])
auto=destroy
text=Destroy target creature with power 4 or greater.
mana={3}{W}
type=Instant
[/card]
[card]
name=Smogsteed Rider
auto=@combat(attacking) source(this):all(other creature[attacking]) fear ueot
text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Smokespew Invoker
auto={7}{B}:-3/-3 target(creature)
text={7}{B}: Target creature gets -3/-3 until end of turn.
mana={2}{B}
type=Creature
subtype=Zombie Mutant
power=3
toughness=1
[/card]
[card]
name=Smoldering Butcher
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={3}{B}
type=Creature
subtype=Elemental Warrior
power=4
toughness=2
[/card]
[card]
name=Smoldering Crater
auto=tap
auto={T}:Add {R}
autohand=__CYCLING__({2})
text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Smoldering Spires
auto=tap
auto=cantblock target(creature) ueot
auto={T}:Add {R}
text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Smoldering Tar
auto=@each my upkeep:life:-1 target(player)
auto={S}:damage:4 target(creature) asSorcery
text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
mana={2}{B}{R}
type=Enchantment
[/card]
[card]
name=Smother
target=creature[manacost<=3]
auto=bury
text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Snake Basket
auto={X}{S}:thisforeach(X):token(Snake,creature token snake,1/1,green) asSorcery
text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
mana={4}
type=Artifact
[/card]
[card]
name=Snake Cult Initiation
target=creature
auto=poisonthreetoxic
text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Snake Pit
auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green)
text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Snap
target=creature
auto=moveTo(ownerhand)
auto=may untap target(<upto:2>land)
text=Return target creature to its owner's hand. Untap up to two lands.
mana={1}{U}
type=Instant
[/card]
[card]
name=Snapback
target=creature
other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand)
auto=moveTo(ownerhand)
text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand.
mana={1}{U}
type=Instant
[/card]
[card]
name=Snapping Creeper
auto=@movedTo(land|myBattlefield):vigilance ueot
text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
mana={2}{G}
type=Creature
subtype=Plant
power=2
toughness=3
[/card]
[card]
name=Snapping Drake
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Drake
power=3
toughness=2
[/card]
[card]
name=Snapping Thragg
facedown={3}
autofacedown={4}{R}{R}:morph
auto=@combatdamaged(opponent) from(this):may damage:3 target(creature|opponentbattlefield)
text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{R}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Snaproot
abilities=trample
auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this)
text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Snapsail Glider
auto=aslongas(artifact|mybattlefield) flying >2
text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Snarling Undorak
facedown={3}
autofacedown={2}{G}{G}:morph
auto={2}{G}:1/1 target(beast)
text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Sneak Attack
auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever
text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Sneaky Homunculus
auto=cantbeblockedby(creature[power>=2])
text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
mana={1}{U}
type=Creature
subtype=Homunculus Illusion
power=1
toughness=1
[/card]
[card]
name=Snorting Gahr
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Rhino Beast
power=3
toughness=3
[/card]
[card]
name=Snow Devil
target=creature
auto=flying
auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike
text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Snow Fortress
abilities=defender
auto={1}:1/0
auto={1}:0/1
auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield)
text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
mana={5}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Snow Hound
auto={T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield)
text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
mana={2}{W}
type=Creature
subtype=Hound
power=1
toughness=1
[/card]
[card]
name=Snow-Covered Forest
text=G
type=Basic Snow Land
subtype=Forest
[/card]
[card]
name=Snow-Covered Island
text=U
type=Basic Snow Land
subtype=Island
[/card]
[card]
name=Snow-Covered Mountain
text=R
type=Basic Snow Land
subtype=Mountain
[/card]
[card]
name=Snow-Covered Plains
text=W
type=Basic Snow Land
subtype=Plains
[/card]
[card]
name=Snow-Covered Swamp
text=B
type=Basic Snow Land
subtype=Swamp
[/card]
[card]
name=Snuff Out
target=creature[-black]
auto=bury
otherrestriction=type(swamp|mybattlefield)~morethan~0
other={L}{L}{L}{L} name(Pay 4 Life)
text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated.
mana={3}{B}
type=Instant
[/card]
[card]
name=Soaring Hope
target=creature
auto=life:3 controller
auto=flying
auto={W}:moveTo(ownerlibrary)
text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library.
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soaring Seacliff
auto=tap
auto=flying target(creature) ueot
auto={T}:Add {U}
text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool.
type=Land
[/card]
[card]
name=Soilshaper
auto=@movedTo(spirit,arcane|mystack):target(land) becomes(Creature,3/3) ueot
text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
mana={1}{G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Sokenzan Bruiser
abilities=mountainwalk
text=Mountainwalk
mana={4}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Sokenzan Renegade
auto=bushido(1/1)
auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade.
mana={2}{R}
type=Creature
subtype=Ogre Samurai Mercenary
power=3
toughness=3
[/card]
[card]
name=Sokenzan Spellblade
auto=bushido(1/1)
auto={1}{R}:foreach(*|myhand) 1/0
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
mana={4}{R}
type=Creature
subtype=Ogre Samurai Shaman
power=2
toughness=3
[/card]
[card]
name=Sol Grail
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Sol Ring
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Sol'kanar the Swamp King
abilities=swampwalk
auto=@movedTo(*[black]|stack):life:1
text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life.
mana={2}{U}{B}{R}
type=Legendary Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Solar Blast
target=creature,player
auto=damage:3
autohand=__CYCLING__({1}{R}{R})
autohand={1}{R}{R}{cycle}:name(cycling + effect) damage:1 target(creature,player) && draw:1 controller
text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Solarion
abilities=sunburst
auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1)
auto=counter(1/1,sunburst)
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion.
mana={7}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]
[card]
name=Soldevi Golem
auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1
auto=doesnotuntap
text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
mana={4}
type=Artifact Creature
subtype=Golem
power=5
toughness=3
[/card]
[card]
name=Soldevi Heretic
auto={W}{T}:prevent:2 target(creature) && draw:1 opponent
text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
mana={2}{U}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Soldevi Sage
auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever
text={T}, Sacrifice two lands: Draw three cards, then discard one of them.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Soldevi Simulacrum
auto={1}:1/0
auto=cumulativeupcost[{1}] sacrifice
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn.
mana={4}
type=Artifact Creature
subtype=Soldier
power=2
toughness=4
[/card]
[card]
name=Soldevi Steam Beast
auto={2}:regenerate
auto=@tapped(this):life:2 opponent
text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast.
mana={5}
type=Artifact Creature
subtype=Beast
power=4
toughness=2
[/card]
[card]
name=Soldier of Fortune
auto={R}{T}:shuffle target(player)
text={R}, {T}: Target player shuffles his or her library.
mana={R}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Soldier Replica
auto={1}{W}{S}:Damage:3 target(creature[attacking;blocking])
text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
mana={3}
type=Artifact Creature
subtype=Soldier
power=1
toughness=3
[/card]
[card]
name=Solemn Offering
target=artifact,enchantment
auto=destroy
auto=life:4 controller
text=Destroy target artifact or enchantment. You gain 4 life.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Solemn Simulacrum
auto=may moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller
text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card.
mana={4}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Solfatara
target=player
auto=maxPlay(land)-99
auto=@next upkeep:draw:1 controller
text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{R}
type=Instant
[/card]
[card]
name=Solidarity
auto=lord(creature|myBattlefield) 0/5
text=Creatures you control get +0/+5 until end of turn.
mana={3}{W}
type=Instant
[/card]
[card]
name=Soliton
auto={U}:untap
text={U}: Untap Soliton.
mana={5}
type=Artifact Creature
subtype=Construct
power=3
toughness=4
[/card]
[card]
name=Soltari Champion
abilities=shadow
auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Soltari Soldier
power=2
toughness=2
[/card]
[card]
name=Soltari Crusader
abilities=shadow
auto={1}{W}:1/0
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn.
mana={2}{W}
type=Creature
subtype=Soltari Knight
power=2
toughness=1
[/card]
[card]
name=Soltari Emissary
auto={W}:shadow
text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
mana={1}{W}
type=Creature
subtype=Soltari Soldier
power=2
toughness=1
[/card]
[card]
name=Soltari Foot Soldier
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}
type=Creature
subtype=Soltari Soldier
power=1
toughness=1
[/card]
[card]
name=Soltari Lancer
abilities=shadow
auto=@combat(attacking) source(this):first strike ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking.
mana={2}{W}
type=Creature
subtype=Soltari Knight
power=2
toughness=2
[/card]
[card]
name=Soltari Monk
abilities=shadow,protection from black
text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}{W}
type=Creature
subtype=Soltari Monk Cleric
power=2
toughness=1
[/card]
[card]
name=Soltari Priest
abilities=shadow,protection from red
text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.)
mana={W}{W}
type=Creature
subtype=Soltari Cleric
power=2
toughness=1
[/card]
[card]
name=Soltari Trooper
abilities=shadow
auto=@combat(attacking) source(this):1/1 ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Soltari Soldier
power=1
toughness=1
[/card]
[card]
name=Soltari Visionary
abilities=shadow
auto=@damaged(player) from(this):destroy target(enchantment|opponentBattlefield)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
mana={1}{W}{W}
type=Creature
subtype=Soltari Cleric
power=2
toughness=2
[/card]
[card]
name=Somber Hoverguard
abilities=affinityartifacts,flying
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying
mana={5}{U}
type=Creature
subtype=Drone
power=3
toughness=2
[/card]
[card]
name=Somberwald Dryad
abilities=forestwalk
text=Forestwalk
mana={1}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]
[card]
name=Somberwald Spider
abilities=reach
auto=if morbid then choice counter(1/1,2)
text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn.
mana={4}{G}
type=Creature
subtype=Spider
power=2
toughness=4
[/card]
[card]
name=Somnomancer
auto=may tap target(creature)
text=When Somnomancer enters the battlefield, you may tap target creature.
mana={1}{WU}
type=Creature
subtype=Kithkin Wizard
power=2
toughness=1
[/card]
[card]
name=Somnophore
abilities=flying
auto=@damaged(opponent) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap]))
auto=@damaged(controller) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap]))
text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
mana={2}{U}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Song of Serenity
auto=lord(creature[enchanted]) cantattack
auto=lord(creature[enchanted]) cantblock
text=Creatures that are enchanted can't attack or block.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Songs of the Damned
auto=foreach(creature|mygraveyard) add:{B}
text=Add {B} to your mana pool for each creature card in your graveyard.
mana={B}
type=Instant
[/card]
[card]
name=Songstitcher
auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot
text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Sonic Burst
target=creature,player
auto=damage:4
text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player.
mana={1}{R}{D}
type=Instant
[/card]
[card]
name=Sonic Seizure
target=creature,player
auto=damage:3
text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player.
mana={R}{D}
type=Instant
[/card]
[card]
name=Soot Imp
abilities=flying
auto=@movedTo(*[-black]|mystack):life:-1 controller
auto=@movedTo(*[-black]|opponentstack):life:-1 opponent
text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life.
mana={1}{B}{B}
type=Creature
subtype=Imp
power=1
toughness=2
[/card]
[card]
name=Sootfeather Flock
abilities=flying
facedown={3}
autofacedown={3}{B}:morph
text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{B}
type=Creature
subtype=Bird
power=3
toughness=2
[/card]
[card]
name=Soothing Balm
target=player
auto=life:5
text=Target player gains 5 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sootstoke Kindler
abilities=haste
auto={T}:haste target(creature[black;red])
text=Haste -- {T}: Target black or red creature gains haste until end of turn.
mana={1}{BR}
type=Creature
subtype=Elemental Shaman
power=1
toughness=1
[/card]
[card]
name=Sootwalkers
auto=cantbeblockedby(creature[white])
text=Sootwalkers can't be blocked by white creatures.
mana={2}{BR}{BR}
type=Creature
subtype=Elemental Rogue
power=3
toughness=3
[/card]
[card]
name=Sophic Centaur
auto={2}{G}{G}{T}{discard(*|myhand)}:foreach(*|myhand) life:2 controller
text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
mana={3}{G}
type=Creature
subtype=Centaur Spellshaper
power=1
toughness=1
[/card]
[card]
name=Soramaro, First to Dream
abilities=flying
auto=foreach(*|myhand) 1/1
auto={4}{H(land|myBattlefield)}:draw:1
text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card.
mana={4}{U}{U}
type=Legendary Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Soratami Cloud Chariot
auto={2}:flying target(creature|myBattlefield)
auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot
text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
mana={5}
type=Artifact
[/card]
[card]
name=Soratami Cloudskater
abilities=flying
auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Moonfolk Rogue
power=1
toughness=1
[/card]
[card]
name=Soratami Mindsweeper
abilities=flying
auto={H(land|mybattlefield)}{2}:deplete:2 target(player)
text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
mana={3}{U}
type=Creature
subtype=Moonfolk Wizard
power=1
toughness=4
[/card]
[card]
name=Soratami Mirror-Guard
abilities=flying
auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1])
text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
mana={3}{U}
type=Creature
subtype=Moonfolk Wizard
power=3
toughness=1
[/card]
[card]
name=Soratami Mirror-Mage
abilities=flying
auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature)
text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Moonfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Soratami Rainshaper
abilities=flying
auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield)
text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={2}{U}
type=Creature
subtype=Moonfolk Wizard
power=2
toughness=1
[/card]
[card]
name=Soratami Seer
abilities=flying
auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])]))
text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
mana={4}{U}
type=Creature
subtype=Moonfolk Wizard
power=2
toughness=3
[/card]
[card]
name=Sorceress Queen
auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot
text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
mana={1}{B}{B}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sorcerous Sight
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=draw:1 controller
text=Look at target opponent's hand. -- Draw a card.
mana={U}
type=Sorcery
[/card]
[card]
name=Sorin's Thirst
target=creature
auto=damage:2
auto=life:2 controller
text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
mana={B}{B}
type=Instant
[/card]
[card]
name=Sorin's Vengeance
target=player
auto=damage:10
auto=life:10 controller
text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life.
mana={4}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Sosuke, Son of Seshiro
auto=lord(other snake|myBattlefield) 1/0
auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy
text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
mana={2}{G}{G}
type=Legendary Creature
subtype=Snake Warrior
power=3
toughness=4
[/card]
[card]
name=Sosuke's Summons
auto=token(Snake,Snake Creature,1/1)*2
autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Soul Bleed
target=creature
auto=@each targetcontroller upkeep:life:-1 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Collector
autofacedown={b}{b}{b}:morph
facedown={3}
auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield)
text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{B}{B}
type=Creature
subtype=Vampire
abilities=flying
power=3
toughness=4
[/card]
[card]
name=Soul Channeling
target=creature
auto={L}{L}:regenerate(mytgt)
text=Enchant creature -- Pay 2 life: Regenerate enchanted creature.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Feast
target=player
auto=life:-4
auto=life:4 controller
text=Target player loses 4 life and you gain 4 life.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Soul Kiss
target=creature
auto={L}{B}:2/2 limit:3
text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Link
target=creature
auto=teach(creature) spiritlink
auto=@damaged(mytgt):life:thatmuch controller
text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life.
mana={1}{W}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Nova
target=creature[attacking]
auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot
text=Exile target attacking creature and all Equipment attached to it.
mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Soul Rend
target=creature
auto=teach(creature[white]) bury
auto=@next upkeep:draw:1 controller
text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{B}
type=Instant
[/card]
[card]
name=Soul Parry
target=<upto:2>creature
auto=preventalldamage from(mytgt) ueot
mana={1}{W}
type=Instant
text=Prevent all damage one or two target creatures would deal this turn.
[/card]
[card]
name=Soul Shepherd
auto={W}{E(creature|mygraveyard)}:life:1
text={W}, Exile a creature card from your graveyard: You gain 1 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Soul Shred
target=creature[-black]
auto=destroy
auto=life:3 controller
text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Soul Snare
auto={W}{S}:moveTo(exile) target(creature[attacking]|opponentbattlefield)
text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
mana={W}
type=Enchantment
[/card]
[card]
name=Soul Snuffers
auto=all(creature) counter(-1/-1)
text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
mana={2}{B}{B}
type=Creature
subtype=Elemental Shaman
power=3
toughness=3
[/card]
[card]
name=Soul Spike
target=creature,player
auto=damage:4
auto=life:4 controller
other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand)
text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life.
mana={5}{B}{B}
type=Instant
[/card]
[card]
name=Soul Stair Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:target(<upto:2>creature|mygraveyard) moveTo(myhand)
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
mana={B}
type=Enchantment
[/card]
[card]
name=Soul Warden
auto=@movedTo(creature|battlefield):life:1
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Soul of Magma
auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature)
text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
mana={3}{R}{R}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Soul's Attendant
auto=@movedTo(other creature|battlefield):life:1
text=Whenever another creature enters the battlefield, you gain 1 life.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Soul's Fire
target=creature|mybattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature,player)])) 
text=Target creature you control on the battlefield deals damage equal to its power to target creature or player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Soul's Grace
target=creature
auto=dynamicability<!mytgt powerlifegain srccontroller!>
text=You gain life equal to target creature's power.
mana={1}{W}
type=Instant
[/card]
[card]
name=Soul's Majesty
target=creature|myBattlefield
auto=dynamicability<!mytgt powerdraw srccontroller!>
text=Draw cards equal to the power of target creature you control.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Soul's Might
target=creature
auto=counter(1/1,p)
text=Put X +1/+1 counters on target creature, where X is that creature's power.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Soulblast
target=creature,player
alias=130369
text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
mana={3}{R}{R}{R}
type=Instant
[/card]
[card]
name=Soulbound Guardians
abilities=defender,flying
text=Defender, Flying
mana={4}{W}
type=Creature
subtype=Kor Spirit
power=4
toughness=5
[/card]
[card]
name=Soulbright Flamekin
auto={2}:target(creature) trample ueot limit^add{R}{R}{R}{R}{R}{R}{R}{R}^3
text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
mana={1}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=1
[/card]
[card]
name=Soulcatcher
abilities=flying
auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1)
text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
mana={1}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=1
[/card]
[card]
name=Soulcatchers' Aerie
auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather)
auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1
text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Souldrinker
auto={L}{L}{L}:counter(1/1,1)
text=Pay 3 life: Put a +1/+1 counter on Souldrinker.
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Soulless One
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
mana={3}{B}
type=Creature
subtype=Zombie Avatar
power=*
toughness=*
[/card]
[card]
name=Soulquake
auto=moveto(ownerhand) all(creature|battlefield)
auto=moveto(ownerhand) all(creature|graveyard)
text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
mana={3}{U}{U}{B}{B}
type=Sorcery
[/card]
[card]
name=Souls of the Faultless
abilities=defender
auto=@combatdamaged(this):life:thatmuch controller
auto=@combatdamaged(this):life:-thatmuch opponent
text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
mana={W}{B}{B}
type=Creature
subtype=Spirit
power=0
toughness=4
[/card]
[card]
name=Soulscour
auto=destroy all(*[-artifact])
text=Destroy all nonartifact permanents.
mana={7}{W}{W}{W}
type=Sorcery
[/card]
[card]
name=Soulshriek
target=creature
auto=foreach(creature|mygraveyard) 1/0
auto=treason
text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
mana={B}
type=Instant
[/card]
[card]
name=Soulsurge Elemental
abilities=first strike
auto=foreach(creature|myBattlefield) 1/0
text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control.
mana={3}{R}
type=Creature
subtype=Elemental
power=*
toughness=1
[/card]
[card]
name=Soulsworn Jury
abilities=defender
auto={1}{U}{S}:fizzle target(creature|stack)
text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Soultether Golem
auto=vanishing:1
auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time)
text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
mana={2}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Sound the Call
auto=token(-121156)
text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Southern Elephant
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=4
[/card]
[card]
name=Southern Paladin
auto={W}{W}{T}:destroy target(*[red])
text={W}{W}, {T}: Destroy target red permanent.
mana={2}{W}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Sowing Salt
target=land[-basic]
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Spare from Evil
auto=all(creature|mybattlefield) protection from(creature[-human])
text=Creatures you control gain protection from non-Human creatures until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Spark Elemental
abilities=trample,haste,treason
text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental.
mana={R}
type=Creature
subtype=Elemental
power=3
toughness=1
[/card]
[card]
name=Spark Mage
auto=@combatdamaged(player) from(this):may damage:1 target(creature|opponentBattlefield)
text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
mana={R}
type=Creature
subtype=Dwarf Wizard
power=1
toughness=1
[/card]
[card]
name=Spark Spray
target=creature,player
auto=damage:1
autohand=__CYCLING__({R})
text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.)
mana={R}
type=Instant
[/card]
[card]
name=Sparkcaster
auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield)
auto=damage:1 opponent
text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player.
mana={2}{R}{G}
type=Creature
subtype=Kavu
power=5
toughness=3
[/card]
[card]
name=Sparkmage Apprentice
auto=damage:1 target(creature,player)
text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
mana={1}{R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sparksmith
auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller
text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Sparkspitter
auto={R}{T}{discard(*|myhand)}:token(73579)
text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
mana={2}{R}
type=Creature
subtype=Elemental Spellshaper
power=1
toughness=3
[/card]
[card]
name=Sparring Collar
auto=first strike
auto={R}{R}:attach
auto={1}:equip
text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sparring Golem
auto=rampage(1/1,0)
text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
mana={3}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Spawnwrithe
abilities=trample
auto=@combatdamaged(player) from(this):token(158687)
text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
mana={2}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Spawning Breath
target=creature,player
auto=damage:1
auto=Token(-193507)
text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield.
mana={1}{R}
type=Instant
[/card]
[card]
name=Spawning Pit
auto={S(creature|myBattlefield)}:counter(0/0,1,Charge)
auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2)
text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
mana={2}
type=Artifact
[/card]
[card]
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot
text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
type=Land
[/card]
[card]
name=Spearbreaker Behemoth
abilities=indestructible
auto={1}:indestructible target(creature[power>=5])
text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Specter's Wail
target=player
auto=discard:1
text=Target player discards a card at random.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Spectral Bears
auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen
text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
mana={1}{G}
type=Creature
subtype=Bear Spirit
power=3
toughness=3
[/card]
[card]
name=Spectral Cloak
target=creature
auto=teach(creature[-tapped]) shroud
text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spectral Flight
target=creature
auto=2/2
auto=flying
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spectral Force
abilities=trample
auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen
text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
mana={3}{G}{G}
type=Creature
subtype=Elemental Spirit
power=8
toughness=8
[/card]
[card]
name=Spectral Guardian
auto=this(untapped) lord(artifact[-creature]) shroud
text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.)
mana={2}{W}{W}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Spectral Lynx
abilities=protection from green
auto={B}:regenerate
text=Protection from green -- {B}: Regenerate Spectral Lynx.
mana={1}{W}
type=Creature
subtype=Cat Spirit
power=2
toughness=1
[/card]
[card]
name=Spectral Procession
auto=token(Spirit,creature spirit, 1/1,flying white)*3
text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={2W}{2W}{2W}
type=Sorcery
[/card]
[card]
name=Spectral Rider
abilities=intimidate
text=Intimidate
mana={W}{W}
type=Creature
subtype=Spirit Knight
power=2
toughness=2
[/card]
[card]
name=Spectral Shield
target=creature
auto=0/2
auto=teach(creature) cantbetargetof(instant,sorcery)
text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells.
mana={1}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spectral Sliver
auto=lord(sliver) {2}:1/1
text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
mana={2}{B}
type=Creature
subtype=Sliver Spirit
power=2
toughness=2
[/card]
[card]
name=Spell Blast
alias=1224
text=Counter target spell with converted mana cost X.
mana={X}{U}
type=Instant
[/card]
[card]
name=Spell Snare
target=*[manacost=2]|stack
auto=fizzle
text=Counter target spell with converted mana cost 2.
mana={U}
type=Instant
[/card]
[card]
name=Spellbane Centaur
auto=lord(creature|mybattlefield) cantbetargetof(*[blue])
text=Creatures you control can't be the targets of blue spells or abilities from blue sources.
mana={2}{G}
type=Creature
subtype=Centaur
power=3
toughness=2
[/card]
[card]
name=Spellbook
abilities=nomaxhand
text=You have no maximum hand size.
mana={0}
type=Artifact
[/card]
[card]
name=Spellbound Dragon
abilities=flying
auto=@combat(attacking) source(this):target(*|myhand) dynamicability<!mytgt manacostpumppow tosrc!> reject
auto=@combat(attacking) source(this):draw:1 controller
text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
mana={3}{U}{R}
type=Creature
subtype=Dragon
power=3
toughness=5
[/card]
[card]
name=Spellgorger Barbarian
auto=discard:1 controller
auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller
text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card.
mana={3}{R}
type=Creature
subtype=Human Nightmare Barbarian
power=3
toughness=1
[/card]
[card]
name=Spellshock
auto=@movedTo(*|mystack):damage:2 controller
auto=@movedTo(*|opponentstack):damage:2 opponent
text=Whenever a player casts a spell, Spellshock deals 2 damage to that player.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Sphere of Resistance
auto=lord(*|hand) altercost(colorless,+1)
text=Spells cost {1} more to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Sphere of the Suns
auto=tap
auto=counter(0/0,3,Charge)
auto={C(0/0,-1,Charge)}{T}:Add{W}
auto={C(0/0,-1,Charge)}{T}:Add{U}
auto={C(0/0,-1,Charge)}{T}:Add{B}
auto={C(0/0,-1,Charge)}{T}:Add{R}
auto={C(0/0,-1,Charge)}{T}:Add{G}
text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
mana={2}
type=Artifact
[/card]
[card]
name=Sphinx's Herald
auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:moveTo(mybattlefield) target(sphinx sovereign|mylibrary)
text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
mana={U}
type=Artifact Creature
subtype=Vedalken Wizard
power=1
toughness=1
[/card]
[card]
name=Spinal Embrace
target=creature|opponentbattlefield
restriction=during battle
auto=haste
auto=untap
auto=transforms((,newability[phaseaction[endofturn once] life:toughness controller]))
auto=teach(creature) treason
alias=129767
text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
mana={3}{U}{U}{B}
type=Instant
[/card]
[card]
name=Spincrusher
auto=@combat(blocking) source(this):counter(1/1,1)
auto={C(1/1,-1)}:unblockable
text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
mana={2}
type=Artifact Creature
subtype=Construct
power=0
toughness=2
[/card]
[card]
name=Sphinx-Bone Wand
auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player)
text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
mana={7}
type=Artifact
[/card]
[card]
name=Sphinx Sovereign
abilities=flying
auto=@each my endofturn sourcenottap:life:3 controller
auto=@each my endofturn sourcetap:life:-3 opponent
text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
mana={4}{W}{U}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Sphinx Summoner
abilities=flying
auto=may moveTo(myHand) target(creature[artifact]|myLibrary)
text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={3}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=3
toughness=3
[/card]
[card]
name=Sphinx of Magosi
abilities=flying
auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller
text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi.
mana={3}{U}{U}{U}
type=Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Sphinx of the Steel Wind
abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green
text=Flying, first strike, vigilance, lifelink, protection from red and from green
mana={5}{W}{U}{B}
type=Artifact Creature
subtype=Sphinx
power=6
toughness=6
[/card]
[card]
name=Spider Spawning
auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard
flashback={6}{B}
text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Spidersilk Armor
auto=lord(creature|myBattlefield) 0/1
auto=lord(creature|myBattlefield) reach
text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Spidersilk Net
auto={2}:equip
auto=reach
auto=0/2
text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={0}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Spiderwig Boggart
auto=fear target(creature) ueot
text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
mana={2}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Spidery Grasp
target=creature
auto=untap
auto=2/4
auto=reach
text=Untap target creature. It gets +2/+4 and gains reach until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Spike Breeder
text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
mana={3}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green)
power=0
toughness=0
[/card]
[card]
name=Spike Colony
text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
mana={4}{G}
type=Creature
subtype=Spike Colony
auto=counter(1/1,4)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Drone
text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Spike Drone
auto=counter(1/1,1)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Feeder
text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
mana={1}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={C(1/1,-1)}:life:2
power=0
toughness=0
[/card]
[card]
name=Spike Hatcher
text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
mana={6}{G}
type=Creature
subtype=Spike
auto=counter(1/1,6)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={1}{C(1/1,-1)}:regenerate
power=0
toughness=0
[/card]
[card]
name=Spike Rogue
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1)
text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
mana={1}{G}{G}
type=Creature
subtype=Spike
power=0
toughness=0
[/card]
[card]
name=Spike Soldier
text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Spike Soldier
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={C(1/1,-1)}:2/2
power=0
toughness=0
[/card]
[card]
name=Spike Tiller
text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
mana={3}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1,1)
power=0
toughness=0
[/card]
[card]
name=Spike Weaver
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
auto={1}{C(1/1,-1)}:fog oneshot
text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
mana={2}{G}{G}
type=Creature
subtype=Spike
power=0
toughness=0
[/card]
[card]
name=Spike Worker
text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
mana={2}{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spikeshot Elder
auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player)
text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.
mana={R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Spikeshot Goblin
auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player)
text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=2
[/card]
[card]
name=Spinal Graft
target=creature
auto=3/3
auto=@targeted(mytgt):all(trigger[to]) bury
text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spinal Villain
auto={T}:destroy target(creature[blue])
text={T}: Destroy target blue creature.
mana={2}{R}
type=Creature
subtype=Beast
power=1
toughness=2
[/card]
[card]
name=Spindrift Drake
abilities=flying
auto=upcost[{U}] sacrifice
text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
mana={U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Spine of Ish Sah
auto=destroy target(*)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
mana={7}
type=Artifact
[/card]
[card]
name=Spinebiter
abilities=infect
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Spined Basher
facedown={3}
autofacedown={2}{B}:morph
text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={2}{B}
type=Creature
subtype=Zombie Beast
power=3
toughness=1
[/card]
[card]
name=Spined Fluke
auto=bury notatarget(creature|myBattlefield)
auto={B}:regenerate
text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke.
mana={2}{B}
type=Creature
subtype=Worm Horror
power=5
toughness=1
[/card]
[card]
name=Spined Sliver
auto=lord(sliver) rampage(1/1,0)
text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
mana={R}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Spined Thopter
abilities=flying
text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying
color=blue
mana={2}{p(U)}
type=Artifact Creature
subtype=Thopter
power=2
toughness=1
[/card]
[card]
name=Spined Wurm
mana={4}{G}
type=Creature
subtype=Wurm
power=5
toughness=4
[/card]
[card]
name=Spineless Thug
abilities=cantblock
text=Spineless Thug can't block.
mana={1}{B}
type=Creature
subtype=Zombie Mercenary
power=2
toughness=2
[/card]
[card]
name=Spinneret Sliver
auto=lord(sliver) reach
text=All Sliver creatures have reach. (They can block creatures with flying.)
mana={1}{G}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Spiraling Duelist
auto=aslongas(artifact|mybattlefield) double strike >2
text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts.
mana={2}{R}{R}
type=Creature
subtype=Human Knight
power=4
toughness=2
[/card]
[card]
name=Spiraling Embers
target=(creature,player)
auto=foreach(*|myhand) damage:1
text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
mana={3}{R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Spire Barrage
target=creature,player
auto=foreach(mountain|myBattlefield) damage:1
text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Spire Golem
abilities=affinityislands,flying
text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying
mana={6}
type=Artifact Creature
subtype=Golem
power=2
toughness=4
[/card]
[card]
name=Spire Monitor
abilities=flash,flying
text=Flash -- Flying
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Spire Serpent
abilities=defender
auto=aslongas(artifact|mybattlefield) canattack >2
auto=aslongas(artifact|mybattlefield) 2/2 >2
text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
mana={4}{U}
type=Creature
subtype=Serpent
power=3
toughness=5
[/card]
[card]
name=Spirit Flare
target=creature|mybattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature[attacking;blocking]|opponentbattlefield)])) 
flashback={L}{L}{L}{1}{W}
text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Spirit Link
target=creature
auto=teach(creature) spiritlink
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Loop
target=creature|myBattlefield
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=teach(creature) spiritlink
text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Mantle
target=creature
auto=1/1
auto=teach(creature) protection from(creature)
text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Mirror
auto={0}:destroy target(reflection)
auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white)
text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Spirit Shackle
target=creature
auto=@tapped(mytgt):counter(0/-2)
text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Weaver
auto={2}:0/1 target(creature[green;blue])
text={2}: Target green or blue creature gets +0/+1 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Spirit en-Dal
abilities=shadow
autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Spirit of Resistance
auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller)
text=If you control a permanent of each color, prevent all damage that would be dealt to you.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Spirit of the Hearth
abilities=flying,controllershroud
text=Flying -- You can't be the target of spells or abilities your opponents control.
mana={4}{W}{W}
type=Creature
subtype=Cat Spirit
power=4
toughness=5
[/card]
[card]
name=Spirit of the Night
abilities=flying,trample,haste,protection from black
auto=lord(spirit of the night[attacking]|myBattlefield) first strike
text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking.
mana={6}{B}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=6
toughness=5
[/card]
[card]
name=Spiritmonger
auto=@damaged(creature) from(this):counter(1/1,1)
auto={B}:regenerate
auto={G}:name(becomes white ueot) transforms((,white)) ueot
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn.
mana={3}{B}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Spiritual Asylum
auto=lord(creature|myBattlefield) shroud
auto=lord(land|myBattlefield) shroud
auto=@combat(attacking) source(creature|myBattlefield): all(this) sacrifice
text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Spiritual Guardian
auto=life:4
text=When Spiritual Guardian enters the battlefield, you gain 4 life.
mana={3}{W}{W}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Spiritual Sanctuary
auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller
auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent
text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Spiritualize
target=creature
auto=teach(creature) spiritlink
auto=draw:1 controller
text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Spitebellows
other={1}{R}{R} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature)
auto=alternative sacrifice
text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={5}{R}
type=Creature
subtype=Elemental
power=6
toughness=1
[/card]
[card]
name=Spiteflame Witch
auto={B}{R}:life:-1 opponent && life:-1 player
text={B}{R}: Each player loses 1 life.
mana={1}{BR}
type=Creature
subtype=Elemental Shaman
power=2
toughness=1
[/card]
[card]
name=Spiteful Bully
auto=@each my upkeep:damage:3 target(creature|myBattlefield)
text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
mana={1}{B}
type=Creature
subtype=Zombie Mercenary
power=3
toughness=3
[/card]
[card]
name=Spiteful Shadows
target=creature
auto=transforms((,newability[@damaged(this):damage:thatmuch controller]))
text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spiteful Visions
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
auto=@drawn(controller):damage:1 controller
auto=@drawn(opponent):damage:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
mana={2}{BR}{BR}
type=Enchantment
[/card]
[card]
name=Spitemare
auto=@damaged(this):damage:thatmuch target(creature,player)
text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
mana={2}{RW}{RW}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Spitfire Handler
abilities=weak
auto={R}:1/0
text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Spitting Drake
abilities=flying
auto={R}:1/0 limit:1
text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
mana={3}{R}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Spitting Earth
target=creature
auto=foreach(mountain|myBattlefield)damage:1
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Spitting Gourna
abilities=reach
facedown={3}
autofacedown={4}{G}:morph
text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Spitting Hydra
auto=counter(1/1,4)
auto={1}{R}{C(1/1,-1)}:damage:1 target(creature)
text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
mana={3}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Spitting Image
target=creature
auto=clone
retrace={4}{GU}{GU}
text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={4}{GU}{GU}
type=Sorcery
[/card]
[card]
name=Spitting Sliver
auto=lord(sliver) first strike
text=All Sliver creatures have first strike.
mana={4}{B}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Spitting Spider
abilities=reach
auto={S(land|myBattlefield)}:damage:1 all(creature[flying])
text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
mana={3}{G}{G}
type=Creature
subtype=Spider
power=3
toughness=5
[/card]
[card]
name=Splinter
target=artifact
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Splinter Twin
target=creature
auto=teach(creature) {T}:clone with(,treason,haste)
text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Splinter Token
type=Creature
subtype=Splinter
abilities=flying
auto=cumulativeupcost[{G}] sacrifice
text=Flying -- Cumulative upkeep {G}
power=1
toughness=1
color=green
[/card]
[card]
name=Splinterfright
abilities=trample
auto=foreach(creature|mygraveyard) 1/1
auto=@each my upkeep:deplete:2 controller
text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard.
mana={2}{G}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Splintering Wind
auto={2}{G}:damage:1 target(creature) && token(-3148)
auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller
text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Split-Tail Miko
auto={W}{T}:prevent:2 target(creature,player)
text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={1}{W}
type=Creature
subtype=Fox Cleric
power=1
toughness=1
[/card]
[card]
name=Spoils of Evil
auto=foreach(artifact,creature|opponentgraveyard) add:{1} controller
auto=foreach(artifact,creature|opponentgraveyard) life:1 controller
text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Spoils of Victory
target=plains,island,swamp,mountain,forest|mylibrary
auto=moveTo(myBattlefield)
text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Spontaneous Combustion
auto=damage:3 all(creature)
text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature.
mana={1}{B}{R}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Spontaneous Generation
auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green)
text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Spore Burst
auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green)
text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Spore Cloud
auto=tap all(creature[blocking])
auto=preventAllcombatDamage ueot
auto=frozen all(creature[attacking;blocking])
text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Spore Flower
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:fog oneshot
text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
mana={G}{G}
type=Creature
subtype=Fungus
power=0
toughness=1
[/card]
[card]
name=Spore Frog
auto={S}:fog oneshot
text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
mana={G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]
[card]
name=Sporeback Troll
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={1}{G}:regenerate target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it.
mana={3}{G}
type=Creature
subtype=Human Mutant
power=0
toughness=0
[/card]
[card]
name=Sporecap Spider
abilities=reach
text=Reach
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=5
[/card]
[card]
name=Sporesower Thallid
text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
power=4
toughness=4
[/card]
[card]
name=Sporoloth Ancient
auto=@each my upkeep:counter(0/0,1,Spore)
auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
mana={3}{G}{G}
type=Creature
subtype=Fungus
power=4
toughness=4
[/card]
[card]
name=Spotted Griffin
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Spread the Sickness
target=creature
auto=destroy
auto=target(proliferation) proliferate
text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Spreading Algae
target=swamp
auto=@tapped(mytgt):destroy
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spreading Seas
target=land
auto=draw:1 controller
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((island))
text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spring of Eternal Peace
auto=life:8
text=You gain 8 life.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Springing Tiger
auto=aslongas(*|mygraveyard) 2/2 >6
text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Springleaf Drum
auto={T}{T(other creature|myBattlefield)}:Add{W}
auto={T}{T(other creature|myBattlefield)}:Add{U}
auto={T}{T(other creature|myBattlefield)}:Add{B}
auto={T}{T(other creature|myBattlefield)}:Add{R}
auto={T}{T(other creature|myBattlefield)}:Add{G}
text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Sprite Noble
abilities=flying
auto=lord(creature[flying]|myBattlefield) 0/1 other
auto={T}:lord(creature[flying]|myBattlefield) 1/0 other
text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Faerie
power=2
toughness=2
[/card]
[card]
name=Sprout
auto=token(Saproling,Creature Saproling,1/1,green)
text=Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Instant
[/card]
[card]
name=Sprouting Phytohydra
abilities=defender
auto=@damaged(this):may token(111220)
text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.
mana={4}{G}
type=Creature
subtype=Plant Hydra
power=0
toughness=2
[/card]
[card]
name=Sprouting Thrinax
auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3
text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
mana={B}{R}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Sprouting Vines
abilities=storm
auto=moveto(myHand) target(land[basic]|myLibrary)
text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.)
mana={2}{G}
type=Instant
[/card]
[card]
name=Spur Grappler
auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1
text=Spur Grappler gets +2/+1 as long as you control no untapped lands.
mana={2}{R}
type=Creature
subtype=Beast
power=2
toughness=1
[/card]
[card]
name=Spurnmage Advocate
auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking])
text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
mana={W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Spurred Wolverine
auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature)
text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
mana={4}{R}
type=Creature
subtype=Wolverine Beast
power=3
toughness=2
[/card]
[card]
name=Squadron Hawk
abilities=flying
auto=moveTo(myhand) target(<upto:3>squadron hawk|mylibrary)
text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Squall
auto=damage:2 all(creature[flying])
text=Squall deals 2 damage to each creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Squall Drifter
abilities=flying
auto={W}{T}:tap target(creature)
text=Flying -- {W}, {T}: Tap target creature.
mana={1}{W}
type=Snow Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Squall Line
auto=damage:X all(creature[flying])
auto=damage:X all(player)
text=Squall Line deals X damage to each creature with flying and each player.
mana={X}{G}{G}
type=Instant
[/card]
[card]
name=Squee, Goblin Nabob
autograveyard={0}:moveTo(myhand) myUpkeepOnly
text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
mana={2}{R}
type=Legendary Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Squee's Embrace
target=creature
auto=2/2
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand.
mana={R}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Squee's Toy
auto={T}:prevent:1 target(creature)
text={T}: Prevent the next 1 damage that would be dealt to target creature this turn.
mana={1}
type=Artifact
[/card]
[card]
name=Squeeze
text=Sorcery spells cost {3} more to cast.
auto=lord(sorcery|hand) altercost(colorless,+3)
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Squire
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Squirming Mass
abilities=fear
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
mana={1}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Squirrel Mob
auto=foreach(squirrel|battlefield)1/1 other
text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
mana={1}{G}{G}
type=Creature
subtype=Squirrel
power=2
toughness=2
[/card]
[card]
name=Squirrel Nest
target=land
auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green)
text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
mana={1}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Squirrel Wrangler
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Stabbing Pain
target=creature
auto=-1/-1
auto=tap
text=Target creature gets -1/-1 until end of turn. Tap that creature.
mana={B}
type=Instant
[/card]
[card]
name=Staff of Domination
auto={1}:untap
auto={2}{T}:life:1 controller
auto={3}{T}:untap target(creature)
auto={4}{T}:tap target(creature)
auto={5}{T}:draw:1 controller
text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Staff of Zegon
auto={3}{T}:-2/0 target(creature)
text={3}, {T}: Target creature gets -2/-0 until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Stag Beetle
auto=foreach(other creature|battlefield) counter(1/1,1)
text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Stalker Hag
abilities=swampwalk,forestwalk
text=Swampwalk, forestwalk
mana={BG}{BG}{BG}
type=Creature
subtype=Hag
power=3
toughness=2
[/card]
[card]
name=Stalking Assassin
auto={3}{U}{T}:tap target(creature)
auto={3}{B}{T}:destroy target(creature[tapped])
text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature.
mana={1}{U}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Stalking Bloodsucker
abilities=flying
auto={1}{B}{discard(*|myhand)}:2/2
text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Stalking Stones
auto={T}:Add{1}
auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever
text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
type=Land
[/card]
[card]
name=Stalking Tiger
abilities=oneblocker
text=Stalking Tiger can't be blocked by more than one creature.
mana={3}{G}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Stalking Vengeance
abilities=haste
auto=@movedTo(other creature|graveyard) from(myBattlefield):all(trigger[to]) dynamicability<!mytgt powerstrike targetopponent!>
text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player.
mana={5}{R}{R}
type=Creature
subtype=Avatar
power=5
toughness=5
[/card]
[card]
name=Stalwart Shield-Bearers
abilities=defender
auto=lord(creature[defender]|myBattlefield) 0/2 other
text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=0
toughness=3
[/card]
[card]
name=Stamina
target=creature
auto=vigilance
auto={S}:regenerate
text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stampede
auto=lord(creature|attacking) 1/0
auto=lord(creature|attacking) trample
text=Attacking creatures get +1/+0 and gain trample until end of turn.
mana={1}{G}{G}
type=Instant
[/card]
[card]
name=Stampede Driver
auto={1}{G}{T}{discard(*|myhand)}:lord(creature|myBattlefield) 1/1 && lord(creature|mybattlefield) trample
text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
mana={G}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stampeding Rhino
abilities=trample
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
mana={4}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Stampeding Serow
abilities=trample
auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield)
text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Antelope Beast
power=5
toughness=4
[/card]
[card]
name=Stampeding Wildebeests
abilities=trample
auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield)
text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand.
mana={2}{G}{G}
type=Creature
subtype=Antelope Beast
power=5
toughness=4
[/card]
[card]
name=Standing Stones
auto={L}{1}{T}:Add{W}
auto={L}{1}{T}:Add{U}
auto={L}{1}{T}:Add{B}
auto={L}{1}{T}:Add{R}
auto={L}{1}{T}:Add{G}
text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Standing Troops
abilities=vigilance
text=Vigilance
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=4
[/card]
[card]
name=Standstill
auto=@movedto(*|opponentstack):draw:3 controller && sacrifice
auto=@movedto(*|mystack):draw:3 opponent && sacrifice
text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Stand Together
target=<2>creature
auto=counter(1/1,2)
text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Stangg
auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green)
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin)
auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this)
text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
mana={4}{R}{G}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=4
[/card]
[card]
name=Star Compass
auto=tap
auto=aslongas(plains|myBattlefield) {T}:Add {W}
auto=aslongas(island|myBattlefield) {T}:Add {U}
auto=aslongas(swamp|myBattlefield) {T}:Add {B}
auto=aslongas(mountain|myBattlefield) {T}:Add {R}
auto=aslongas(forest|myBattlefield) {T}:Add {G}
text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce.
mana={2}
type=Artifact
[/card]
[card]
name=Starke of Rath
auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this)
text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Starlight
auto=foreach(creature[black]|opponentBattlefield)life:3
text=You gain 3 life for each black creature target opponent controls.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Starlight Invoker
auto={7}{W}:life:5 controller
text={7}{W}: You gain 5 life.
mana={1}{W}
type=Creature
subtype=Human Cleric Mutant
power=1
toughness=3
[/card]
[card]
name=Starlit Angel
abilities=flying
text=Flying
mana={3}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Starlit Sanctum
auto={T}:Add{1}
auto={W}{T}:name(you gain life) notatarget(creature[cleric]|mybattlefield) dynamicability<!mytgt toughnesslifegain targetcontroller!> sacrifice 
auto={B}{T}:name(opponent loses life) notatarget(creature[cleric]|mybattlefield) dynamicability<!mytgt powerlifeloss targetopponent!> sacrifice
auto={B}{T}:name(you lose life) notatarget(creature[cleric]|mybattlefield) dynamicability<!mytgt powerlifeloss targetcontroller!> sacrifice
text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
type=Land
[/card]
[card]
name=Starstorm
auto=damage:X all(creature)
autohand=__CYCLING__({3})
text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Starved Rusalka
auto={G}{S(creature|myBattlefield)}:life:1
text={G}, Sacrifice a creature: You gain 1 life.
mana={G}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Stasis
alias=1225
text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Stasis Cell
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature.
auto=doesnotuntap
auto={3}{u}:retarget target(creature)
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Statecraft
auto=preventAllCombatDamage to(creature|myBattlefield)
auto=preventAllCombatDamage from(creature|myBattlefield)
text=Prevent all combat damage that would be dealt to and dealt by creatures you control.
mana={3}{U}
type=Enchantment
[/card]
[card]
name=Staunch Defenders
auto=life:4
text=When Staunch Defenders enters the battlefield, you gain 4 life.
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]
[card]
name=Stave Off
target=creature
auto=choice name(protection from white) target(creature) protection from white
auto=choice name(protection from blue) target(creature) protection from blue
auto=choice name(protection from black) target(creature) protection from black
auto=choice name(protection from red) target(creature) protection from red
auto=choice name(protection from green) target(creature) protection from green
text=Target creature gains protection from the color of your choice until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Steadfast Guard
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={W}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=2
[/card]
[card]
name=Steadfastness
auto=all(creature|myBattlefield) 0/3
text=Creatures you control get +0/+3 until end of turn.
mana={1}{W}
type=Sorcery
[/card]
[card]
name=Steady Progress
auto=draw:1 controller
auto=target(proliferation) proliferate
text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={2}{U}
type=Instant
[/card]
[card]
name=Steal Artifact
target=artifact
alias=1194
text=Enchant artifact -- You control enchanted artifact.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Steal Enchantment
target=enchantment
alias=1194
text=Enchant enchantment -- You control enchanted enchantment.
mana={U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Steal Strength
target=creature
auto=+1/+1 ueot
auto=choice target(creature) -1/-1 ueot
text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Steam Blast
auto=damage:2 all(creature,player)
text=Steam Blast deals 2 damage to each creature and each player.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Steam Catapult
auto={T}:destroy target(creature[tapped]) myTurnOnly
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Steam Frigate
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Steam Frigate can't attack unless defending player controls an Island.
mana={2}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=3
[/card]
[card]
name=Steam Spitter
abilities=reach
auto={R}:1/0
text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn.
mana={4}{G}
type=Creature
subtype=Spider
power=1
toughness=5
[/card]
[card]
name=Steam Vents
auto=tap
auto=may pay({l}{l}) untap
text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
type=Land
subtype=Island Mountain
[/card]
[card]
name=Steamclaw
auto={3}{T}:moveTo(exile) target(*|graveyard)
auto={1}{S}:moveTo(exile) target(*|graveyard)
text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard.
mana={2}
type=Artifact
[/card]
[card]
name=Steamcore Weird
other={2}{U}{R} name(Spend R to Cast)
auto=alternative damage:2 target(creature,player)
text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.
mana={3}{U}
type=Creature
subtype=Weird
power=1
toughness=3
[/card]
[card]
name=Steamflogger Boss
auto=lord(other creature[rigger]|mybattlefield) 1/0
auto=lord(other creature[rigger]|mybattlefield) haste
text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
mana={3}{R}
type=Creature
subtype=Goblin Rigger
power=3
toughness=3
[/card]
[card]
name=Steel Golem
abilities=cantcastcreature
text=You can't cast creature spells.
mana={3}
type=Artifact Creature
subtype=Golem
power=3
toughness=4
[/card]
[card]
name=Steel Leaf Paladin
abilities=first strike
auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield)
text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
mana={4}{G}{W}
type=Creature
subtype=Elf Knight
power=4
toughness=4
[/card]
[card]
name=Steel of the Godhead
target=creature
auto=teach(creature[white]) 1/1
auto=teach(creature[white]) lifelink
auto=teach(creature[blue]) 1/1
auto=teach(creature[blue]) unblockable
text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
mana={2}{WU}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Steel Overseer
auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield)
text={T}: Put a +1/+1 counter on each artifact creature you control.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Steel Sabotage
auto=choice fizzle target(artifact|stack)
auto=choice moveTo(ownerhand) target(artifact)
text=Choose one - counter target artifact spell; or return target artifact to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Steel Wall
abilities=defender
text=Defender (This creature can't attack.)
mana={1}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Steelclad Serpent
abilities=cantattack
auto=aslongas(artifact|myBattlefield) -cantattack >1
text=Steelclad Serpent can't attack unless you control another artifact.
mana={5}{U}
type=Artifact Creature
subtype=Serpent
power=4
toughness=5
[/card]
[card]
name=Steeling Stance
auto=lord(creature|mybattlefield) 1/1 ueot
autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly
text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Steelshaper Apprentice
auto={H}{W}{T}:moveTo(myhand) target(equipment|mylibrary)
text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Steelshaper's Gift
auto=moveTo(myhand) target(equipment|mylibrary)
text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
mana={W}
type=Sorcery
[/card]
[card]
name=Stenchskipper
abilities=flying
auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice
text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
mana={3}{B}
type=Creature
subtype=Elemental
power=6
toughness=5
[/card]
[card]
name=Stench of Decay
auto=lord(creature[-artifact]) -1/-1
text=Nonartifact creatures get -1/-1 until end of turn.
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Stensia Bloodhall
auto={T}:Add{1}
auto={3}{B}{R}{T}:damage:2 target(player)
text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.
type=Land
[/card]
[card]
name=Steppe Lynx
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
mana={W}
type=Creature
subtype=Cat
power=0
toughness=1
[/card]
[card]
name=Stern Judge
auto={T}:foreach(swamp|mybattlefield) damage:1 controller && foreach(swamp|opponentBattlefield) damage:1 opponent
text={T}: Each player loses 1 life for each Swamp he or she controls.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Stern Marshal
auto={T}:2/2 target(creature) myTurnOnly
text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Stern Proctor
auto=moveTo(ownerhand) target(enchantment,artifact)
text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
mana={U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Steward of Valeron
abilities=vigilance
auto={T}:Add {G}
text=Vigilance -- {T}: Add {G} to your mana pool.
mana={G}{W}
type=Creature
subtype=Human Druid Knight
power=2
toughness=2
[/card]
[card]
name=Still Life
auto={G}{G}:becomes(Creature Centaur,4/3) ueot
text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Stillmoon Cavalier
abilities=protection from black,protection from white
auto={WB}:flying
auto={WB}:first strike
auto={WB}{WB}:+1/+0
text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
mana={1}{WB}{WB}
type=Creature
subtype=Zombie Knight
power=2
toughness=1
[/card]
[card]
name=Stingerfling Spider
abilities=reach
auto=destroy target(creature[flying])
text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying.
mana={4}{G}
type=Creature
subtype=Spider
power=2
toughness=5
[/card]
[card]
name=Stinging Barrier
abilities=defender
auto={U}{T}:Damage:1 target(creature,player)
text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
mana={2}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Stingmoggie
auto=counter(1/1,2)
auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land)
text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
mana={3}{R}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Stingscourger
auto=moveTo(ownerhand) target(creature|opponentbattlefield)
auto=upcost[{3}{R};next upkeep] sacrifice
text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Stinkdrinker Daredevil
auto=lord(giant|myhand) altercost(colorless,-2)
text=Giant spells you cast cost {2} less to cast.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=3
[/card]
[card]
name=Stir the Grave
auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard)
text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
mana={X}{B}
type=Sorcery
[/card]
[card]
name=Stirring Wildwood
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
auto={1}{G}{W}:becomes(Elemental Creature,3/4,reach,green,white) ueot
text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
type=Land
[/card]
[card]
name=Stitch Together
target=creature|mygraveyard
auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6
auto=moveTo(myhand)
text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Stitched Drake
abilities=flying
text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying
mana={1}{U}{U}{E(creature|mygraveyard)}
type=Creature
subtype=Zombie Drake
power=3
toughness=4
[/card]
[card]
name=Stitcher's Apprentice
auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever
text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.
mana={1}{U}
type=Creature
subtype=Homunculus
power=1
toughness=2
[/card]
[card]
name=Stoic Champion
auto=@cycled(*|hand):2/2 ueot
text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Stoic Ephemera
abilities=flying,defender
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice
text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat.
mana={2}{W}
type=Creature
subtype=Spirit
power=5
toughness=5
[/card]
[card]
name=Stolen Grain
auto=damage:5 opponent
auto=life:5 controller
text=Stolen Grain deals 5 damage to target opponent. You gain 5 life.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Stomp and Howl
target=artifact
auto=destroy
auto=destroy target(enchantment)
restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0
text=Destroy target artifact and target enchantment.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Stomper Cub
abilities=trample
text=Trample
mana={3}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Stomping Ground
auto=tap
auto=may pay({l}{l}) untap
text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
type=Land
subtype=Mountain Forest
[/card]
[card]
name=Stone Calendar
auto=lord(*|myhand) altercost(colorless,-1)
text=Spells you cast cost up to {1} less to cast.
mana={5}
type=Artifact
[/card]
[card]
name=Stone Catapult
auto={T}:destroy target(creature[black;tapped]) myTurnOnly
text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
mana={4}{B}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Stone Golem
text=
mana={5}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Stone Idol Trap
autohand=affinity(creature[attacking]|battlefield) reduce({1})
auto=token(-191552)
text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
mana={5}{R}
type=Instant
subtype=Trap
[/card]
[card]
name=Construct
type=Artifact Creature
subtype=Construct
abilities=trample
auto=@next endofturn:moveTo(exile)
power=6
toughness=12
[/card]
[card]
name=Stone Kavu
auto={R}:1/0
auto={W}:0/1
text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn.
mana={4}{G}
type=Creature
subtype=Kavu
power=3
toughness=3
[/card]
[card]
name=Stone Rain
target=land
auto=destroy
text=Destroy target land.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Stone Spirit
auto=cantbeblockedby(creature[flying])
text=Stone Spirit can't be blocked by creatures with flying.
mana={4}{R}
type=Creature
subtype=Elemental Spirit
power=4
toughness=3
[/card]
[card]
name=Stone-Seeder Hierophant
auto=@movedto(land|myBattlefield):untap
auto={T}:untap target(land)
text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land.
mana={2}{G}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Stone-Throwing Devils
abilities=first strike
text=First strike
mana={B}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Stonebrow, Krosan Hero
abilities=trample
auto=lord(creature[attacking;trample]|myBattlefield) 2/2
text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
mana={3}{R}{G}
type=Legendary Creature
subtype=Centaur Warrior
power=4
toughness=4
[/card]
[card]
name=Stoneforge Mystic
auto=may moveTo(myhand) target(equipment|mylibrary)
auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand)
text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
mana={1}{W}
type=Creature
subtype=Kor Artificer
power=1
toughness=2
[/card]
[card]
name=Stonehands
target=creature
auto=0/2
auto={R}:1/0
text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stonewood Invoker
auto={7}{G}:5/5
text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
mana={1}{G}
type=Creature
subtype=Elf Mutant
power=2
toughness=2
[/card]
[card]
name=Stonewood Invocation
target=creature
auto=+5/+5 ueot
auto=shroud ueot
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={3}{G}
type=Instant
abilities=split second
[/card]
[card]
name=Stonework Puma
mana={3}
type=Artifact Creature
subtype=Cat Ally
power=2
toughness=2
[/card]
[card]
name=Stonybrook Angler
auto={1}{U}{T}:tap target(creature)
auto={1}{U}{T}:untap target(creature)
text={1}{U}, {T}: You may tap or untap target creature.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Stonybrook Banneret
abilities=islandwalk
auto=lord(merfolk|myhand) altercost(colorless,-1)
auto=lord(wizard|myhand) altercost(colorless,-1)
text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast.
mana={1}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Stonybrook Schoolmaster
auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue)
text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=2
[/card]
[card]
name=Storm Cauldron
auto=maxplay(land)+1 opponent
auto=maxplay(land)+1
auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand)
text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand.
mana={5}
type=Artifact
[/card]
[card]
name=Storm Crow
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Storm Front
auto={G}{G}:tap target(creature[flying])
text={G}{G}: Tap target creature with flying.
mana={G}
type=Enchantment
[/card]
[card]
name=Storm Herd
auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal
text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.
mana={8}{W}{W}
type=Sorcery
[/card]
[card]
name=Storm Seeker
target=player
alias=129750
text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
mana={3}{G}
type=Instant
[/card]
[card]
name=Storm Shaman
auto={R}:1/0
text={R}: Storm Shaman gets +1/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Human Cleric Shaman
power=0
toughness=4
[/card]
[card]
name=Storm Spirit
abilities=flying
auto={T}:damage:2 target(creature)
text=Flying -- {T}: Storm Spirit deals 2 damage to target creature.
mana={3}{G}{W}{U}
type=Creature
subtype=Elemental Spirit
power=3
toughness=3
[/card]
[card]
name=Storm World
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <4
auto=@each myupkeep:foreach(*|myhand) damage:1 controller <4
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
mana={R}
type=World Enchantment
[/card]
[card]
name=Stormbind
auto={2}{D}:damage:2 target(creature,player)
text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
mana={1}{R}{G}
type=Enchantment
[/card]
[card]
name=Stormbound Geist
abilities=cloud,flying,undying
text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying
mana={1}{U}{U}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Stormcloud Djinn
abilities=flying,cloud
auto={R}{R}:2/0 && damage:1 controller
text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
mana={4}{U}
type=Creature
subtype=Djinn
power=3
toughness=3
[/card]
[card]
name=Stormfront Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]
[card]
name=Stormfront Riders
abilities=flying
auto=moveTo(ownerhand) target(<2>creature|myBattlefield)
auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white)
text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=3
[/card]
[card]
name=Stormscape Apprentice
auto={W}{T}:Tap target(creature)
auto={B}{T}:life:-1 target(player)
text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life.
mana={U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Stormscape Familiar
abilities=flying
auto=lord(*[white;black]|myhand) altercost(colorless,-1)
text=Flying -- White spells and black spells you cast cost {1} less to cast.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Stormscape Master
auto={W}{W}{T}:protection from white target(creature)
auto={W}{W}{T}:protection from blue target(creature)
auto={W}{W}{T}:protection from black target(creature)
auto={W}{W}{T}:protection from red target(creature)
auto={W}{W}{T}:protection from green target(creature)
auto={B}{B}{T}:life:-2 target(player) && life:2 controller
text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Stormtide Leviathan
abilities=islandwalk
auto=lord(land) transforms((island))
auto=lord(creature[-flying;-islandwalk]) cantattack
text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack.
mana={5}{U}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
[/card]
[card]
name=Stormwatch Eagle
abilities=flying
auto={S(land|myBattlefield)}:moveTo(ownerhand)
text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Strafe
target=creature[-red]
auto=Damage:3
text=Strafe deals 3 damage to target nonred creature.
mana={R}
type=Sorcery
[/card]
[card]
name=Strands of Night
auto={L}{L}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard)
text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Strandwalker
auto={4}:equip
auto=2/4
auto=reach
auto=livingweapontoken(Germ,Creature Germ,0/0,black)
text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4}
mana={5}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Strangleroot Geist
abilities=haste,undying
text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
mana={G}{G}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Strangling Soot
target=creature[toughness<=3]
auto=destroy
flashback={5}{R}
text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={2}{B}
type=Instant
[/card]
[card]
name=Stratozeppelid
abilities=flying,cloud
text=Flying -- Stratozeppelid can block only creatures with flying.
mana={4}{U}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Straw Golem
auto=@movedto(creature|opponentstack):bury
text=When an opponent casts a creature spell, sacrifice Straw Golem.
mana={1}
type=Artifact Creature
subtype=Golem
power=2
toughness=3
[/card]
[card]
name=Straw Soldiers
mana={1}{U}
type=Creature
subtype=Scarecrow Soldier
power=1
toughness=3
[/card]
[card]
name=Stream Hopper
auto={UR}:flying
text={(u/r)}: Stream Hopper gains flying until end of turn.
mana={UR}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Stream of Acid
auto=choice name(destroy target land) destroy target(land)
auto=choice name(destroy target nonblack creature) destroy target(creature[-black])
text=Destroy target land or nonblack creature.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Stream of Life
target=player
auto=life:X
text=Target player gains X life.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Stream of Unconsciousness
target=creature
auto=-4/0
auto=aslongas(wizard|myBattlefield) draw:1 controller
text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
mana={U}
type=Tribal Instant
subtype=Wizard
[/card]
[card]
name=Streambed Aquitects
auto={T}:islandwalk && 1/1 target(merfolk)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk Scout
power=2
toughness=3
[/card]
[card]
name=Street Wraith
abilities=swampwalk
autohand=__CYCLING__({L}{L})
text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
mana={3}{B}{B}
type=Creature
subtype=Wraith
power=3
toughness=4
[/card]
[card]
name=Streetbreaker Wurm
mana={3}{R}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Strength in Numbers
target=creature
auto=foreach(creature[attacking]) 1/1
auto=trample
text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
mana={1}{G}
type=Instant
[/card]
[card]
name=Strength of Cedars
target=creature
auto=foreach(land|myBattlefield) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of lands you control.
mana={4}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Strength of Night
kicker={B}
auto=all(creature|myBattlefield) 1/1 ueot
auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot
text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Strength of Unity
target=creature
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Strider Harness
auto={1}:equip
auto=1/1
auto=haste
text=Equipped creature gets +1/+1 and has haste. -- Equip {1}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Strip Mine
auto={T}:Add {1}
auto={T}{S}:destroy target(land)
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land.
type=Land
[/card]
[card]
name=Striped Bears
auto=draw:1
text=When Striped Bears enters the battlefield, draw a card.
mana={3}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
name=Stroke of Genius
target=player
auto=draw:X
text=Target player draws X cards.
mana={X}{2}{U}
type=Instant
[/card]
[card]
name=Stromgald Cabal
auto={L}{L}{T}:fizzle target(*[white]|stack)
text={T}, Pay 1 life: Counter target white spell.
mana={1}{B}{B}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Stromgald Crusader
abilities=protection from white
auto={B}:flying
auto={B}{B}:1/0
text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
mana={B}{B}
type=Creature
subtype=Zombie Knight
power=2
toughness=1
[/card]
[card]
name=Stromkirk Captain
abilities=first strike
auto=lord(other vampire|mybattlefield) 1/1
auto=lord(other vampire|mybattlefield) first strike
text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike.
mana={1}{B}{R}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]
[card]
name=Stromkirk Noble
auto=cantbeblockedby(human)
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
mana={R}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Stromkirk Patrol
auto=@combatdamaged(player) from(this):counter(1/1,1)
text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
mana={4}{B}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]
[card]
name=Strongarm Thug
auto=may moveto(myhand) target(mercenary|mygraveyard)
text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
mana={2}{B}
type=Creature
subtype=Human Mercenary
power=1
toughness=1
[/card]
[card]
name=Stronghold Assassin
auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black])
text={T}, Sacrifice a creature: Destroy target nonblack creature.
mana={1}{B}{B}
type=Creature
subtype=Zombie Assassin
power=2
toughness=1
[/card]
[card]
name=Stronghold Biologist
auto={U}{U}{T}{discard(*|myhand)}:fizzle target(creature|stack)
text={U}{U}, {T}, Discard a card: Counter target creature spell.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stronghold Discipline
auto=foreach(creature|opponentBattlefield) life:-1 opponent
auto=foreach(creature|myBattlefield) life:-1 controller
text=Each player loses 1 life for each creature he or she controls.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Stronghold Machinist
auto={U}{U}{T}{discard(*|myhand)}:fizzle target(*[-creature]|stack)
text={U}{U}, {T}, Discard a card: Counter target noncreature spell.
mana={2}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Stronghold Overseer
abilities=flying,shadow
auto={B}{B}:lord(creature[shadow]) 1/0 && lord(creature[-shadow]) -1/0
text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
mana={3}{B}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]
[card]
name=Stronghold Taskmaster
auto=lord(creature[black]) -1/-1 other
text=Other black creatures get -1/-1.
mana={2}{B}{B}
type=Creature
subtype=Giant Minion
power=4
toughness=3
[/card]
[card]
name=Stronghold Zeppelin
abilities=flying,cloud
text=Flying -- Stronghold Zeppelin can block only creatures with flying.
mana={2}{U}{U}
type=Creature
subtype=Human
power=3
toughness=3
[/card]
[card]
name=Student of Warfare
auto={W}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0,2,Level}) first strike 
auto=this(counter{0/0,2,Level}) 2/2
auto=this(counter{0/0,7,Level}) double strike
auto=this(counter{0/0,7,Level}) 1/1
text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4)
auto=maxlevel:7
mana={W}
type=Creature
subtype=Human Knight
power=1
toughness=1
[/card]
[card]
name=Stuffy Doll
abilities=indestructible
auto=@damaged(this):damage:thatmuch opponent
auto={T}:damage:1
text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself.
mana={5}
type=Artifact Creature
subtype=Construct
power=0
toughness=1
[/card]
[card]
name=Stun
target=creature
auto=cantblock
auto=draw:1 controller
text=Target creature can't block this turn. -- Draw a card.
mana={1}{R}
type=Instant
[/card]
[card]
name=Stun Sniper
auto={1}{T}:damage:1 target(creature) && tap
text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
mana={R}{W}
type=Creature
subtype=Human Archer
power=1
toughness=1
[/card]
[card]
name=Sturdy Hatchling
auto={GU}:shroud
auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
mana={3}{GU}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Sturmgeist
abilities=flying
auto=foreach(*|myhand) 1/1
auto=@combatdamaged(player) from(this):draw:1 controller
text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. 
mana={3}{U}{U}
type=Creature
subtype=Spirit
power=*
toughness=*
[/card]
[card]
name=Su-Chi
auto=@movedTo(this|graveyard):add {4}
text=When Su-Chi dies, add {4} to your mana pool.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Subdue
target=creature
auto=fog from(mytgt) oneshot
auto=dynamicability<!mytgt manacostpumptough!>
text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
mana={G}
type=Instant
[/card]
[card]
name=Submerge
target=creature
auto=moveTo(ownerlibrary)
other={0} name(Cast without Paying its Mana Cost)
otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0
text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library.
mana={4}{U}
type=Instant
[/card]
[card]
name=Subterranean Hangar
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Subterranean Shambler
auto=damage:1 all(creature[-flying]) && damage:1 all(player)
auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player)
auto=upcost[{3}{R};next upkeep] sacrifice
text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Subterranean Spirit
abilities=protection from red
auto={T}:damage:1 all(creature[-flying])
text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying.
mana={3}{R}{R}
type=Creature
subtype=Elemental Spirit
power=3
toughness=3
[/card]
[card]
name=Subversion
auto=@each my upkeep:life:1 controller
auto=@each my upkeep:life:-1 opponent
text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Sudden Death
target=creature
auto=-4/-4 ueot
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn.
mana={1}{B}{B}
type=Instant
abilities=split second
[/card]
[card]
name=Sudden Disappearance
auto=choice name(opponent) (blink)ueot all(*[-land]|opponentbattlefield)
auto=choice name(you) (blink)ueot all(*[-land]|mybattlefield)
text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step.
mana={5}{W}
type=Sorcery
[/card]
[card]
name=Sudden Impact
target=player
alias=129750
text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
mana={3}{R}
type=Instant
[/card]
[card]
name=Sudden Shock
target=creature,player
auto=damage:2
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player.
mana={1}{R}
type=Instant
abilities=split second
[/card]
[card]
name=Sudden Strength
target=creature
auto=3/3
auto=draw:1 controller
text=Target creature gets +3/+3 until end of turn. -- Draw a card.
mana={3}{G}
type=Instant
[/card]
[card]
name=Suicidal Charge
auto={S}:lord(creature|opponentBattlefield) -1/-1  && lord(creature|opponentBattlefield) mustattack
text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
mana={3}{B}{R}
type=Enchantment
[/card]
[card]
name=Suleiman's Legacy
auto=lord(djinn) sacrifice
auto=lord(efreet) sacrifice
text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
mana={R}{W}
type=Enchantment
[/card]
[card]
name=Sulfur Elemental
auto=lord(creature[white]) +1/-1
text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1.
mana={2}{R}
type=Creature
subtype=Elemental
power=3
toughness=2
abilities=split second,flash
[/card]
[card]
name=Sulfur Falls
auto=aslongas(island,mountain|myBattlefield) tap <1 oneshot
auto={T}:Add {U}
auto={T}:Add {R}
text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Sulfur Vent
auto=tap
auto={T}:Add {B}
auto={T}{S}:Add {U}{R}
text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
type=Land
[/card]
[card]
name=Sulfurous Springs
auto={T}:Add {1}
auto={T}:Add {B} && Damage:1 controller
auto={T}:Add {R} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
type=Land
[/card]
[card]
name=Summer Bloom
auto=maxPlay(land)+3
text=You may play up to three additional lands this turn.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Summoner's Bane
target=creature|stack
auto=fizzle
auto=token(Illusion,Creature Illusion,2/2,blue) controller
text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Summoner's Pact
target=creature[green]|mylibrary
auto=moveTo(myhand)
auto=if casted(this) then all(this) transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever
color=green
text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
mana={0}
type=Instant
[/card]
[card]
name=Summoning Station
auto=@movedTo(artifact|graveyard) from(battlefield):may untap
auto={T}:token(Pincher,Creature Pincher,2/2)
text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
mana={7}
type=Artifact
[/card]
[card]
name=Summon the School
auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2
autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand)
text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
mana={3}{W}
type=Tribal Sorcery
subtype=Merfolk
[/card]
[card]
name=Sun Ce, Young Conquerer
abilities=horsemanship
auto=may moveto(ownerhand) target(creature|battlefield)
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Sun Clasp
target=creature
auto=1/3
auto={W}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sun Droplet
auto=@damaged(controller):counter(0/0,thatmuch,Charge)
auto=@each my upkeep:may counter(0/0,-1,Charge) && life:1 controller
text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Sun Quan, Lord of Wu
auto=lord(creature|mybattlefield) horsemanship
text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
mana={4}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Sun Titan
abilities=vigilance
auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard)
auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard)
text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
mana={4}{W}{W}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Sunastian Falconer
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
mana={3}{R}{G}
type=Legendary Creature
subtype=Human Shaman
power=4
toughness=4
[/card]
[card]
name=Sunbeam Spellbomb
auto={W}{S}:life:5 controller
auto={1}{S}:draw:1 controller
text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Sunblast Angel
abilities=flying
auto=destroy all(creature[tapped])
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures.
mana={4}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=5
[/card]
[card]
name=Suncrusher
abilities=sunburst
auto=counter(1/1,sunburst)
auto={C(1/1,-1)}{4}{T}:destroy target(creature)
auto={C(1/1,-1)}{2}:moveTo(ownerhand)
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
mana={9}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Sunder
auto=moveTo(ownerhand) all(land)
text=Return all lands to their owners' hands.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Sunder from Within
target=artifact,land
auto=destroy
text=Destroy target artifact or land.
mana={2}{R}{R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Sunfire Balm
target=creature,player
auto=prevent:4
autohand=__CYCLING__({1}{W})
autohand={1}{W}{cycle}:name(cycling + effect) prevent:1 target(creature,player) && draw:1 controller
text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Sunflare Shaman
auto={1}{R}{T}:foreach(elemental|mygraveyard) damage:1 target(creature,player) && foreach(elemental|mygraveyard) damage:1 all(this)
text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
mana={1}{R}
type=Creature
subtype=Elemental Shaman
power=2
toughness=1
[/card]
[card]
name=Sunglasses of Urza
auto={W}:Add {R}
text=You may spend white mana as though it were red mana.
mana={3}
type=Artifact
[/card]
[card]
name=Sungrass Egg
auto={2}{T}{S}:Add{G}{W} && draw:1
text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Sungrass Prairie
auto={1}{T}:Add {G}{W}
text={1}, {T}: Add {G}{W} to your mana pool.
type=Land
[/card]
[card]
name=Sunhome, Fortress of the Legion
auto={T}:Add {1}
auto={2}{R}{W}{T}:double strike target(creature)
text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
type=Land
[/card]
[card]
name=Sunhome Enforcer
auto=combatspiritlink
auto={1}{R}:1/0
text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
mana={2}{R}{W}
type=Creature
subtype=Giant Soldier
power=2
toughness=4
[/card]
[card]
name=Sunken City
auto=upcost[{U}{U}] sacrifice
auto=lord(creature[blue]) 1/1
text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Sunken Ruins
auto={T}:Add {1}
auto={UB}{T}:Add {U}{U}
auto={UB}{T}:Add {U}{B}
auto={UB}{T}:Add {B}{B}
text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
type=Land
[/card]
[card]
name=Sunlance
target=creature[-white]
auto=Damage:3
text=Sunlance deals 3 damage to target nonwhite creature.
mana={W}
type=Sorcery
[/card]
[card]
name=Sunpetal Grove
auto=tap
auto=aslongas(forest,plains|myBattlefield) untap
auto={T}:Add {G}
auto={T}:Add {W}
text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Sunrise Sovereign
auto=lord(giant|myBattlefield) 2/2 other
auto=lord(giant|myBattlefield) trample other
text=Other Giant creatures you control get +2/+2 and have trample.
mana={5}{R}
type=Creature
subtype=Giant Warrior
power=5
toughness=5
[/card]
[card]
name=Sunscape Apprentice
auto={G}{T}:1/1 target(creature)
auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield)
text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library.
mana={W}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sunscape Familiar
abilities=defender
auto=lord(*[green;blue]|myhand) altercost(colorless,-1)
text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Sunscape Master
auto={G}{G}{T}:lord(creature|myBattlefield) 2/2
auto={U}{U}{T}:moveTo(ownerhand) target(creature)
text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand.
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Sunscour
auto=destroy all(creature)
other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand)
text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures.
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Sunseed Nurturer
auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller
auto={T}:Add{1}
text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool.
mana={2}{W}
type=Creature
subtype=Human Druid Wizard
power=1
toughness=1
[/card]
[card]
name=Sunspear Shikari
auto=this(gear !=0) first strike
auto=this(gear !=0) lifelink
text=As long as Sunspear Shikari is equipped, it has first strike and lifelink.
mana={1}{W}
type=Creature
subtype=Cat Soldier
power=2
toughness=2
[/card]
[card]
name=Sunspring Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:life:8
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
mana={W}
type=Enchantment
[/card]
[card]
name=Sunstone
auto={2}{S(land[snow]|myBattlefield)}:fog oneshot
text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Sunstrike Legionnaire
abilities=doesnotuntap
auto=@movedTo(creature|battlefield):untap
auto={T}:tap target(creature[manacost<=3])
text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Suntail Hawk
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Suntouched Myr
abilities=sunburst
auto=counter(1/1,sunburst)
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
mana={3}
type=Artifact Creature
subtype=Myr
power=0
toughness=0
[/card]
[card]
name=Sunweb
abilities=defender,flying
auto=lord(creature[power<=2]) cantbeblockedby(sunweb)
text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less.
mana={3}{W}
type=Creature
subtype=Wall
power=5
toughness=6
[/card]
[card]
name=Supreme Exemplar
abilities=flying
auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
mana={6}{U}
type=Creature
subtype=Elemental
power=10
toughness=10
[/card]
[card]
name=Supreme Inquisitor
auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:target(<upto:5>*|opponentlibrary) moveTo(exile)
text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.
mana={3}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Suq'Ata Assassin
abilities=fear
auto=@combat(notblocked) source(this):alterpoison:1 opponent
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
mana={1}{B}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]
[card]
name=Suq'Ata Firewalker
auto=cantbetargetof(*[red])
auto={T}:damage:1 target(creature,player)
text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=1
[/card]
[card]
name=Suq'Ata Lancer
abilities=haste,flanking
text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={2}{R}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Surge Node
auto=counter(0/0,6,Charge)
auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact)
text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. 
mana={1}
type=Artifact
[/card]
[card]
name=Surge of Thoughtweft
auto=lord(creature|myBattlefield) 1/1
auto=aslongas(kithkin|myBattlefield) draw:1 controller
text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
mana={1}{W}
type=Tribal Instant
subtype=Kithkin
[/card]
[card]
name=Surge of Zeal
target=creature
auto=all(creature[share!color!]) haste
text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Surgical Extraction
target=*[-basic]|graveyard
auto=moveTo(exile)
auto=all(*[share!name!]|targetcontrollerhand) moveto(exile)
auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile)
auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile)
text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
color=black
mana={p(B)}
type=Instant
[/card]
[card]
name=Surprise Deployment
target=creature[-white]|myhand
auto=moveTo(mybattlefield)
auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)]))
restriction=during battle
text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Surrakar Banisher
auto=may moveTo(ownerhand) target(creature[tapped])
text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
mana={4}{U}
type=Creature
subtype=Surrakar
power=3
toughness=3
[/card]
[card]
name=Surrakar Marauder
auto=@movedTo(land|myBattlefield):intimidate ueot
text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={1}{B}
type=Creature
subtype=Surrakar
power=2
toughness=1
[/card]
[card]
name=Surrakar Spellblade
auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge)
auto=@combatdamaged(player) from(this):may dynamicability<!chargedraw srccontroller!>
text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
mana={1}{U}{U}
type=Creature
subtype=Surrakar
power=2
toughness=1
[/card]
[card]
name=Surveilling Sprite
abilities=flying
auto=@movedto(this|graveyard) from(battlefield):may draw:1
text=Flying -- When Surveilling Sprite dies, you may draw a card.
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]
[card]
name=Survival of the Fittest
auto={G}{discard(creature|myhand)}:moveTo(myhand) target(creature|myLibrary)
text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Survivor of the Unseen
auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever
auto=cumulativeupcost[{2}] sacrifice
text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Sustainer of the Realm
abilities=flying
auto=@combat(blocking) source(this):0/2 ueot
text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=3
[/card]
[card]
name=Sustenance
auto={1}{S(land|myBattlefield)}:1/1 target(creature)
text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Suture Priest
auto=@movedTo(other creature|mybattlefield):may life:1 controller
auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent
text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
mana={1}{W}
type=Creature
subtype=Cleric
power=1
toughness=1
[/card]
[card]
name=Suture Spirit
abilities=flying
auto={WB}{WB}{WB}:Regenerate target(creature)
text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Svogthos, the Restless Tomb
auto={T}:Add{1}
auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot
text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
type=Land
[/card]
[card]
name=Svyelunite Priest
auto={U}{U}{T}:shroud target(creature) myUpkeepOnly
text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
mana={1}{U}
type=Creature
subtype=Merfolk Cleric
power=1
toughness=1
[/card]
[card]
name=Svyelunite Temple
auto=tap
auto={T}:Add {U}
auto={T}{S}:Add {U}{U}
text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
type=Land
[/card]
[card]
name=Swallowing Plague
target=creature
auto=damage:X
auto=life:X controller
text=Swallowing Plague deals X damage to target creature and you gain X life.
mana={X}{B}{B}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Swamp
text=B
type=Basic Land
subtype=Swamp
[/card]
[card]
name=Swamp Mosquito
abilities=flying
auto=@combat(notblocked) source(this):alterpoison:1 opponent
text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
mana={1}{B}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Swarm of Rats
auto=foreach(rat|myBattlefield) 1/0
text=Swarm of Rats's power is equal to the number of Rats you control.
mana={1}{B}
type=Creature
subtype=Rat
power=*
toughness=1
[/card]
[card]
name=Swarmyard
auto={T}:Add {1}
auto={T}:name(insect) regenerate target(insect)
auto={T}:name(rat) regenerate target(rat)
auto={T}:name(spider) regenerate target(spider)
auto={T}:name(squirrel) regenerate target(squirrel)
text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel.
type=Land
[/card]
[card]
name=Swat
target=creature[power<=2]
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={1}{B}{B}
type=Instant
[/card]
[card]
name=Sway of the Stars
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle
auto=draw:7 opponent
auto=lifeset:7 opponent
auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle
auto=draw:7 controller
auto=lifeset:7 controller
text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
mana={8}{U}{U}
type=Sorcery
[/card]
[card]
name=Swell of Courage
auto=lord(creature|myBattlefield) 2/2
autohand={X}{W}{W}{discard(this|myhand)}:thisfroeach(X) counter(1/1,1) target(creature)
text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
mana={3}{W}{W}
type=Instant
[/card]
[card]
name=Swelter
target=<2>creature
auto=damage:2
text=Swelter deals 2 damage to each of two target creatures.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Swift Maneuver
target=creature,player
auto=prevent:2
auto=@next upkeep:draw:1 controller
text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{W}
type=Instant
[/card]
[card]
name=Swift Silence
auto=foreach(other *|stack) draw:1
auto=fizzle all(other *|stack)
text=Counter all other spells. Draw a card for each spell countered this way.
mana={2}{W}{U}{U}
type=Instant
[/card]
[card]
name=Swiftfoot Boots
auto={1}:equip
auto=haste
auto=opponentshroud
text=Equipped creature has hexproof and haste. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Swirling Sandstorm
auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6
text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Sword Dancer
auto={W}{W}:-1/0 target(creature[attacking])
text={W}{W}: Target attacking creature gets -1/-0 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=2
[/card]
[card]
name=Sword of Body and Mind
auto={2}:equip
auto=teach(creature) protection from green
auto=teach(creature) protection from blue
auto=2/2
auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green)
auto=@combatdamaged(player) from(mytgt):deplete:10 opponent
text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of Fire and Ice
auto={2}:equip
auto=teach(creature) protection from red
auto=teach(creature) protection from blue
auto=2/2
auto=@combatdamaged(player) from(mytgt):draw:1 controller
auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player)
text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of Kaldra
auto={4}:equip
auto=5/5
auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile)
text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={4}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Sword of Light and Shadow
auto={2}:equip
auto=teach(creature) protection from white
auto=teach(creature) protection from black
auto=2/2
auto=@combatdamaged(player) from(mytgt):life:3
auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard)
text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of the Chosen
auto={T}:2/2 target(creature[legendary])
text={T}: Target legendary creature gets +2/+2 until end of turn.
mana={2}
type=Legendary Artifact
[/card]
[card]
name=Sword of the Paruns
auto={3}:equip
auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0
auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2
auto={3}:tap(mytgt)
auto={3}:untap(mytgt)
text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of the Meek
auto={2}:equip
auto=1/2
autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) retarget
text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of Vengeance
auto={3}:equip
auto=2/0
auto=first strike
auto=vigilance
auto=trample
auto=haste
text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sword of War and Peace
auto={2}:equip
auto=teach(creature) protection from red
auto=teach(creature) protection from white
auto=2/2
auto=@combatdamaged(player) from(mytgt):foreach(*|opponenthand) damage:1 opponent
auto=@combatdamaged(player) from(mytgt):foreach(*|myhand) life:1 controller
text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Swords to Plowshares
target=creature
auto=moveto(exile)
auto=dynamicability<!mytgt powerlifegain targetcontroller!>
text=Exile target creature. Its controller gains life equal to its power.
mana={W}
type=Instant
[/card]
[card]
name=Sygg, River Cutthroat
auto=@each endofturn foelost(3):may draw:1 controller
text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
mana={UB}{UB}
type=Legendary Creature
subtype=Merfolk Rogue
power=1
toughness=3
[/card]
[card]
name=Sygg, River Guide
abilities=islandwalk
auto={1}{W}:protection from black target(merfolk|myBattlefield)
auto={1}{W}:protection from blue target(merfolk|myBattlefield)
auto={1}{W}:protection from green target(merfolk|myBattlefield)
auto={1}{W}:protection from red target(merfolk|myBattlefield)
auto={1}{W}:protection from white target(merfolk|myBattlefield)
text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
mana={W}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Sylvan Basilisk
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy
text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
mana={3}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=4
[/card]
[card]
name=Sylvan Bounty
target=player
auto=life:8
autohand=__BASIC_LANDCYCLING__({1}{G})
text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}
type=Instant
[/card]
[card]
name=Sylvan Hierophant
auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard)
autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
mana={1}{G}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Sylvan Might
target=creature
auto=2/2
auto=trample
flashback={2}{G}{G}
text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Sylvan Paradise
target=<anyamount>creature
auto=transforms((,green)) ueot
text=Any number of target creatures become green until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Sylvan Ranger
auto=may moveTo(myhand) target(land[basic]|mylibrary)
text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Sylvan Safekeeper
auto={S(land|myBattlefield)}:shroud target(creature)
text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Sylvan Scrying
target=land|mylibrary
auto=moveTo(myHand)
text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Sylvan Yeti
auto=foreach(*|myhand) 1/0
text=Sylvan Yeti's power is equal to the number of cards in your hand.
mana={2}{G}{G}
type=Creature
subtype=Yeti
power=*
toughness=4
[/card]
[card]
name=Sylvok Lifestaff
auto=1/0
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller
text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1}
mana={1}
auto={1}:equip
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sylvok Replica
auto={G}{S}:destroy target(artifact,enchantment)
text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
mana={3}
type=Artifact Creature
subtype=Shaman
power=1
toughness=3
[/card]
[card]
name=Symbiosis
target=<2>creature
auto=2/2
text=Two target creatures each get +2/+2 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Symbiotic Beast
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4
text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.
mana={4}{G}{G}
type=Creature
subtype=Insect Beast
power=4
toughness=4
[/card]
[card]
name=Symbiotic Elf
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2
text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.
mana={3}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Symbiotic Wurm
auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7
text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.
mana={5}{G}{G}{G}
type=Creature
subtype=Wurm
power=7
toughness=7
[/card]
[card]
name=Symbol of Unsummoning
target=creature
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return target creature to its owner's hand. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Synapse Sliver
auto=@combatdamaged(player) from(sliver|myBattlefield):may draw:1 controller
auto=@combatdamaged(player) from(sliver|opponentBattlefield):draw:1 opponent
text=Whenever a Sliver deals combat damage to a player, its controller may draw a card.
mana={4}{U}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Synchronous Sliver
auto=lord(sliver) vigilance
text=All Sliver creatures have vigilance.
mana={4}{U}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Synod Centurion
auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1
text=When you control no other artifacts, sacrifice Synod Centurion.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Synod Sanctum
auto={2}{T}:(blink)forsrc target(*|mybattlefield)
auto={2}{S}:name(sacrifice Synod Sanctom) 0/0
text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
mana={1}
type=Artifact
[/card]
[card]
name=Syphon Flesh
auto=all(*|opponentlibrary) transforms((,newability[notatarget(creature|mybattlefield) sacrifice])) ueot
auto=token(Zombie,Creature Zombie,2/2,black)
text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Syphon Life
target=player
auto=life:-2
auto=life:2 controller
retrace={1}{B}{B}{discard(land|myhand)}
text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Syphon Soul
auto=damage:2 opponent
auto=life:2 controller
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Szadek, Lord of Secrets
abilities=flying
auto=@combatdamaged(player) from(this):deplete:thatmuch opponent && life:thatmuch opponent && counter(1/1,thatmuch)
text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
mana={3}{U}{U}{B}{B}
type=Legendary Creature
subtype=Vampire
power=5
toughness=5
[/card]
[card]
name=Taiga
type=Land
subtype=Mountain Forest
[/card]
[card]
name=Tainted Field
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{W}
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Isle
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{U}
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Peak
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{R}
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tainted Sigil
auto={T}{S}:life:lifelost controller && life:oplifelost controller
text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
mana={1}{W}{B}
type=Artifact
[/card]
[card]
name=Tainted Strike
target=creature
auto=1/0
auto=infect
text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={B}
type=Instant
[/card]
[card]
name=Tainted Well
target=land
auto=draw:1 controller
auto=loseabilities
auto=losesubtypesof(land)
auto=transforms((swamp))
text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tainted Wood
auto={T}:Add {1}
auto=aslongas(swamp|myBattlefield) {T}:add{B}
auto=aslongas(swamp|myBattlefield) {T}:add{G}
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
type=Land
[/card]
[card]
name=Tajuru Archer
auto=may foreach(ally|mybattlefield) damage:1 target(creature[flying])
auto=@movedTo(ally|mybattlefield):may foreach(ally|mybattlefield) damage:1 target(creature[flying])
text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
mana={2}{G}
type=Creature
subtype=Elf Archer Ally
power=1
toughness=2
[/card]
[card]
name=Take Possession
target=*|battlefield
alias=1194
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent.
mana={5}{U}{U}
type=Enchantment
subtype=Aura
abilities=split second
[/card]
[card]
name=Takeno's Cavalry
auto=bushido(1/1)
auto={T}:damage:1 target(spirit[attacking;blocking])
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
mana={3}{W}
type=Creature
subtype=Human Samurai Archer
power=1
toughness=1
[/card]
[card]
name=Takenuma Bleeder
auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller
auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller
text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
mana={2}{B}
type=Creature
subtype=Ogre Shaman
power=3
toughness=3
[/card]
[card]
name=Talara's Bane
target=creature[green;white]|opponenthand
auto=reject
auto=dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Talara's Battalion
restrictions=casted(*[green]|mystack)
abilities=trample
text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=4
toughness=3
[/card]
[card]
name=Talas Air Ship
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
[/card]
[card]
name=Talas Explorer
abilities=flying
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand.
mana={1}{U}
type=Creature
subtype=Human Pirate Scout
power=1
toughness=1
[/card]
[card]
name=Talas Merchant
mana={1}{U}
type=Creature
subtype=Human Pirate
power=1
toughness=3
[/card]
[card]
name=Talas Researcher
auto={T}:Draw:1 myTurnOnly
text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
mana={4}{U}
type=Creature
subtype=Human Pirate Wizard
power=1
toughness=1
[/card]
[card]
name=Talas Scout
abilities=flying
text=Flying
mana={1}{U}
type=Creature
subtype=Human Pirate Scout
power=1
toughness=2
[/card]
[card]
name=Talas Warrior
auto=unblockable
text=Talas Warrior is unblockable.
mana={1}{U}{U}
type=Creature
subtype=Human Pirate Warrior
power=2
toughness=2
[/card]
[card]
name=Talisman of Dominance
auto={T}:Add {1}
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {B} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Impulse
auto={T}:Add {1}
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Indulgence
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Progress
auto={T}:Add {1}
auto={T}:Add {W} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Talisman of Unity
auto={T}:Add {1}
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
mana={2}
type=Artifact
[/card]
[card]
name=Tallowisp
auto=@movedto(spirit,arcane|mystack):may moveto(myhand) target(aura|myLibrary)
text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
mana={1}{W}
type=Creature
subtype=Spirit
power=1
toughness=3
[/card]
[card]
name=Talon of Pain
auto=@damaged(opponent) from(other *|mybattlefield,mystack):counter(0/0,1,charge)
auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player)
auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player)
auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player)
auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player)
auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player)
auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player)
auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player)
auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player)
auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player)
auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player)
auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player)
auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player)
auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player)
auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player)
auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player)
auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player)
auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player)
auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player)
auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player)
auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player)
text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Talon Sliver
auto=lord(sliver) first strike
text=All Sliver creatures have first strike.
mana={1}{W}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Talon Trooper
abilities=flying
text=Flying
mana={1}{W}{U}
type=Creature
subtype=Bird Scout
power=2
toughness=3
[/card]
[card]
name=Talonrend
abilities=flying
auto={UR}:1/-1
text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn.
mana={4}{U}
type=Creature
subtype=Elemental
power=0
toughness=5
[/card]
[card]
name=Talons of Falkenrath
abilities=flash
target=creature
auto=teach(creature) {1}{R}:2/0
text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Talruum Champion
abilities=first strike
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot
text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
mana={4}{R}
type=Creature
subtype=Minotaur
power=3
toughness=3
[/card]
[card]
name=Talruum Minotaur
abilities=haste
text=Haste
mana={2}{R}{R}
type=Creature
subtype=Minotaur Berserker
power=3
toughness=3
[/card]
[card]
name=Talus Paladin
auto=may counter(1/1,1) all(this) && lord(ally|myBattlefield) lifelink ueot
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) && lord(ally|myBattlefield) lifelink ueot
text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
mana={3}{W}
type=Creature
subtype=Human Knight Ally
power=2
toughness=3
[/card]
[card]
name=Tahngarth's Rage
target=creature
auto=teach(creature[attacking]) +3/+0
auto=teach(creature[-attacking])-2/-1
text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tahngarth, Talruum Hero
abilities=vigilance
auto={1}{R}{T}:target(creature) dynamicability<!powerstrike eachother!>
text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
mana={3}{R}{R}
type=Legendary Creature
subtype=Minotaur Warrior
power=4
toughness=4
[/card]
[card]
name=Tamanoa
auto=@damaged(creature) from(*[-creature]|mybattlefield):may life:thatmuch controller
auto=@damaged(player) from(*[-creature]|mybattlefield):may life:thatmuch controller
auto=@damaged(creature) from(*[-creature]|mystack):may life:thatmuch controller
auto=@damaged(player) from(*[-creature]|mystack):may life:thatmuch controller
text=Whenever a noncreature source you control deals damage, you gain that much life.
mana={R}{G}{W}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Tangle
auto=preventAllcombatDamage ueot
auto=frozen all(creature[attacking])
text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tangle Asp
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={1}{G}
type=Creature
subtype=Snake
power=1
toughness=2
[/card]
[card]
name=Tangle Golem
abilities=affinityforests
text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
mana={7}
type=Artifact Creature
subtype=Golem
power=5
toughness=4
[/card]
[card]
name=Tangle Hulk
auto={2}{G}:regenerate
text={2}{G}: Regenerate Tangle Hulk.
mana={5}
type=Artifact Creature
subtype=Beast
power=5
toughness=3
[/card]
[card]
name=Tangle Kelp
target=creature
auto=tap
auto=@combat(attacking) source(mytgt) :frozen
text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tangle Mantis
abilities=trample
text=Trample
mana={2}{G}{G}
type=Creature
subtype=Insect
power=3
toughness=4
[/card]
[card]
name=Tangle Spider
abilities=flash,reach
text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.)
mana={4}{G}{G}
type=Creature
subtype=Spider
power=3
toughness=4
[/card]
[card]
name=Tanglebloom
auto={1}{T}:life:1
text={1}, {T}: You gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Tanglesap
auto=preventAllCombatDamage from(creature[-trample]) ueot
text=Prevent all combat damage that would be dealt this turn by creatures without trample.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tangleroot
auto=@movedto(creature|mystack):add{G}
auto=@movedto(creature|opponentstack):add{G} opponent
text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Tanglewalker
auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable
text=Each creature you control is unblockable as long as defending player controls an artifact land.
mana={2}{G}
type=Creature
subtype=Dryad
power=2
toughness=2
[/card]
[card]
name=Taniwha
abilities=trample,phasing
auto=@each my upkeep:phasout all(land|myBattlefield)
text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
mana={3}{U}{U}
type=Legendary Creature
subtype=Serpent
power=7
toughness=7
[/card]
[card]
name=Taoist Hermit
abilities=opponentshroud
text=Taoist Hermit can't be the target of spells or abilities your opponents control.
mana={2}{G}
type=Creature
subtype=Human Mystic
power=2
toughness=2
[/card]
[card]
name=Taoist Mystic
auto=cantbeblockedby(creature[horsemanship])
text=Taoist Mystic can't be blocked by creatures with horsemanship.
mana={2}{G}
type=Creature
subtype=Human Mystic
power=2
toughness=2
[/card]
[card]
name=Tar Pitcher
auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player)
text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Tar Pit Warrior
auto=@targeted(this):sacrifice
text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
mana={2}{B}
type=Creature
subtype=Cyclops Warrior
power=3
toughness=4
[/card]
[card]
name=Tarfire
target=creature,player
auto=damage:2
text=Tarfire deals 2 damage to target creature or player.
mana={R}
type=Tribal Instant
subtype=Goblin
[/card]
[card]
name=Tariel, Reckoner of Souls
abilities=flying,vigilance
auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield)
text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
mana={4}{W}{B}{R}
type=Legendary Creature
subtype=Angel
power=4
toughness=7
[/card]
[card]
name=Tarmogoyf
auto=aslongas(artifact|graveyard) 1/1
auto=aslongas(creature|graveyard) 1/1
auto=aslongas(enchantment|graveyard) 1/1
auto=aslongas(instant|graveyard) 1/1
auto=aslongas(land|graveyard) 1/1
auto=aslongas(sorcery|graveyard) 1/1
auto=aslongas(tribal|graveyard) 1/1
text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
mana={1}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=1+*
[/card]
[card]
name=Tarnished Citadel
auto={T}:Add {1}
auto={T}:Add {B} && Damage:3 controller
auto={T}:Add {G} && Damage:3 controller
auto={T}:Add {R} && Damage:3 controller
auto={T}:Add {U} && Damage:3 controller
auto={T}:Add {W} && Damage:3 controller
text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
type=Land
[/card]
[card]
name=Tarox Bladewing
abilities=flying,haste
auto={discard(tarox bladewing|myhand)}:dynamicability<!powerpumppow!> && dynamicability<!toughnesspumptough!>
text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
mana={2}{R}{R}{R}
type=Legendary Creature
subtype=Dragon
power=4
toughness=3
[/card]
[card]
name=Tarpan
auto=@movedTo(this|graveyard) from(battlefield):life:1 controller
text=When Tarpan dies, you gain 1 life.
mana={G}
type=Creature
subtype=Horse
power=1
toughness=1
[/card]
[card]
name=Task Force
auto=@targeted(this):0/3 ueot
text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=3
[/card]
[card]
name=Taste for Mayhem
target=creature
auto=2/0
auto=aslongas(*|myhand) 2/0 <1
text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Taste of Blood
target=player
auto=damage:1
auto=life:1 controller
text=Taste of Blood deals 1 damage to target player and you gain 1 life.
mana={B}
type=Instant
[/card]
[card]
name=Tatsumasa, the Dragon's Fang
auto={3}:equip
auto=5/5
auto={6}:token(-121232)
text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard.
mana={6}
type=Legendary Artifact
subtype=Equipment Tatsumasa
[/card]
[card]
name=Dragon fang spirit
auto=choice (blink)forsrc target(Tatsumasa|mybattlefield)
abilities=flying
power=5
toughness=5
type=creature
subtype=dragon spirit
color=blue
id=-121232
[/card]
[card]
name=Tattered Drake
abilities=flying
auto={B}:regenerate
text=Flying -- {B}: Regenerate Tattered Drake.
mana={4}{U}
type=Creature
subtype=Zombie Drake
power=2
toughness=2
[/card]
[card]
name=Tatterkite
abilities=flying
auto=countershroud(any)
text=Flying -- Tatterkite can't have counters placed on it.
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=1
[/card]
[card]
name=Tattermunge Duo
auto=@movedTo(*[red]|mystack):1/1 ueot
auto=@movedTo(*[green]|mystack):forestwalk ueot
text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
mana={2}{RG}
type=Creature
subtype=Goblin Warrior Shaman
power=2
toughness=3
[/card]
[card]
name=Tattermunge Maniac
abilities=mustattack
text=Tattermunge Maniac attacks each turn if able.
mana={RG}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
name=Tattermunge Witch
auto={R}{G}:lord(creature[blocked]) 1/0  && lord(creature[blocked]) trample
text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
mana={1}{RG}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Tattoo Ward
target=creature
auto=1/1
auto=protection from(enchantment)
auto={S}:destroy target(enchantment)
text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Taurean Mauler
abilities=changeling
auto=@movedTo(*|opponentstack):may counter(1/1,1)
text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
mana={2}{R}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Tawnos's Wand
auto={2}{T}:unblockable target(creature[power<=2])
text={2}, {T}: Target creature with power 2 or less is unblockable this turn.
mana={4}
type=Artifact
[/card]
[card]
name=Teardrop Kami
auto={S}:tap target(creature)
auto={S}:untap target(creature)
text=Sacrifice Teardrop Kami: You may tap or untap target creature.
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Tectonic Edge
auto={T}:Add{1}
auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(land[-basic]) >3
text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
type=Land
[/card]
[card]
name=Tectonic Fiend
abilities=mustattack
auto=upcost[{4}{R}{R};next upkeep] sacrifice
text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able.
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Tectonic Instability
auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield)
auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield)
text=Whenever a land enters the battlefield, tap all lands its controller controls.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Tectonic Rift
target=land
auto=destroy
auto=all(creature[-flying]) cantblock
text=Destroy target land. Creatures without flying can't block this turn.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Teeka's Dragon
abilities=flying,trample
auto=rampage(4/4,1)
text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
mana={9}
type=Artifact Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Teetering Peaks
auto=tap
auto=2/0 target(creature) ueot
auto={T}:Add {R}
text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Teferi's Care
auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment)
auto={3}{U}{U}:fizzle target(enchantment|stack)
text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Teferi's Curse
target=artifact,creature
auto=phasing
text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Teferi's Drake
abilities=flying,phasing
text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={2}{U}
type=Creature
subtype=Drake
power=3
toughness=2
[/card]
[card]
name=Teferi's Honor Guard
abilities=flanking
auto={U}{U}:phaseout
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Teferi's Isle
abilities=phasing
auto=tap
auto={T}:Add{U}{U}
text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool.
type=Legendary Land
[/card]
[card]
name=Teferi's Moat
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
mana={3}{W}{U}
type=Enchantment
[/card]
[card]
name=Teferi's Veil
auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout
text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Tek
auto=aslongas(forest|myBattlefield) trample
auto=aslongas(island|myBattlefield) flying
auto=aslongas(plains|myBattlefield) 0/2
auto=aslongas(mountain|myBattlefield) first strike
auto=aslongas(swamp|myBattlefield) 2/0
text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
mana={5}
type=Artifact Creature
subtype=Dragon
power=2
toughness=2
[/card]
[card]
name=Telim'Tor
abilities=flanking
auto=@combat(attacking) source(this):all(creature[attacking;flanking]) 1/1 ueot
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
mana={4}{R}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Tel-Jilad Archers
abilities=reach
auto=protection from(artifact)
text=Protection from artifacts; reach (This creature can block creatures with flying.)
mana={4}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=4
[/card]
[card]
name=Tel-Jilad Chosen
auto=protection from(artifact)
text=Protection from artifacts
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=1
[/card]
[card]
name=Tel-Jilad Defiance
target=creature
auto=protection from(artifact)
auto=draw:1 controller
text=Target creature gains protection from artifacts until end of turn. -- draw a card.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tel-Jilad Exile
auto={1}{G}:regenerate
text={1}{G}: Regenerate Tel-Jilad Exile.
mana={3}{G}
type=Creature
subtype=Troll Warrior
power=2
toughness=3
[/card]
[card]
name=Tel-Jilad Fallen
abilities=infect
auto=protection from(artifact)
text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts
mana={2}{G}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=1
[/card]
[card]
name=Tel-Jilad Lifebreather
auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature)
text={G}, {T}, Sacrifice a Forest: Regenerate target creature.
mana={4}{G}
type=Creature
subtype=Troll Shaman
power=3
toughness=2
[/card]
[card]
name=Tel-Jilad Outrider
auto=protection from(artifact)
text=Protection from artifacts
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=1
[/card]
[card]
name=Tel-Jilad Wolf
auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot
text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
mana={2}{G}
type=Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Telekinesis
target=creature
auto=tap
auto=frozen
auto=fog to(mytgt)
text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
mana={U}{U}
type=Instant
[/card]
[card]
name=Telekinetic Sliver
auto=lord(sliver) {T}:tap target(*)
text=All Slivers have "{T}: Tap target permanent."
mana={2}{U}{U}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Telepathic Spies
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=When Telepathic Spies enters the battlefield, look at target opponent's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Teleport
target=creature
auto=unblockable
text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn.
mana={U}{U}{U}
type=Instant
[/card]
[card]
name=Telethopter
auto={T(creature|myBattlefield)}:flying
text=Tap an untapped creature you control: Telethopter gains flying until end of turn.
mana={4}
type=Artifact Creature
subtype=Thopter
power=3
toughness=1
[/card]
[card]
name=Telim'Tor's Darts
auto={2}{T}:damage:1 target(player)
text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
mana={2}
type=Artifact
[/card]
[card]
name=Telim'Tor's Edict
target=*|myBattlefield
auto=moveTo(myexile)
auto=@next upkeep:draw:1 controller
text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep.
mana={R}
type=Instant
[/card]
[card]
name=Teller of Tales
abilities=flying
auto=@movedTo(arcane,spirit|mystack):may tap target(creature)
auto=@movedTo(arcane,spirit|mystack):may untap target(creature)
text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
mana={3}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Tempered Steel
auto=lord(creature[artifact]|mybattlefield) 2/2
text=Artifact creatures you control get +2/+2.
mana={1}{W}{W}
type=Enchantment
[/card]
[card]
name=Tempest Drake
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Tempest of Light
auto=destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{W}
type=Instant
[/card]
[card]
name=Tempest Owl
abilities=flying
kicker={4}{U}
auto=kicker tap target(<upto:3>*)
text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
[/card]
[card]
name=Temple Acolyte
auto=life:3
text=When Temple Acolyte enters the battlefield, you gain 3 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Temple Bell
auto={T}:draw:1 controller && draw:1 opponent
text={T}:Each player draws a card.
mana={3}
type=Artifact
[/card]
[card]
name=Temple Elder
auto={T}:life:1 myTurnOnly
text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Temple Garden
auto=tap
auto=may pay({l}{l}) untap
text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
type=Land
subtype=Forest Plains
[/card]
[card]
name=Temple of the False God
auto=aslongas(land|myBattlefield){T}:add{2} >4
text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
type=Land
[/card]
[card]
name=Temporal Adept
auto={U}{U}{U}{T}:moveTo(ownerhand) target(*)
text={U}{U}{U}, {T}: Return target permanent to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Temporal Distortion
auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass)
auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap
auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap
auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass)
auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass)
text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Temporal Eddy
target=creature,land
auto=moveTo(ownerlibrary)
text=Put target creature or land on top of its owner's library.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Temporal Fissure
abilities=storm
auto=moveto(ownerHand) target(*)
text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Temporal Isolation
target=creature
abilities=flash
auto=shadow
auto=teach(creature) preventalldamage from(this)
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Temporal Spring
target=*
auto=moveTo(ownerLibrary)
text=Put target permanent on top of its owner's library.
mana={1}{G}{U}
type=Sorcery
[/card]
[card]
name=Temporary Insanity
target=creature[power <=type:*:mygraveyard]
auto=haste
auto=untap
alias=129767
text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
mana={3}{R}
type=Instant
[/card]
[card]
name=Tendo Ice Bridge
auto=counter(0/0,1,Charge)
auto={T}:add{1}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Tendrils of Agony
abilities=storm
auto=life:-2 target(player)
auto=life:2 controller
text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Tendrils of Corruption
target=creature
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
mana={3}{B}
type=Instant
[/card]
[card]
name=Teneb the Harvester
#The comma needed to be stripped from the name to make the card work.
#Reintroducing it requires an update to PLC/_cards.dat as well.
#Please don't correct the card name by adding a "," because then the first auto line won't work anymore and even won't work when you add an "," there, too! (0.10.1)
abilities=flying
auto=aslongas(teneb the harvester[attacking]|mybattlefield) lord(teneb the harvester[attacking;-cloud]) {2}{B}:moveTo(myBattlefield) target(creature|graveyard)
auto=@combatdamaged(player) from(this):cloud
text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control.
mana={3}{B}{G}{W}
type=Legendary Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Tenza, Godo's Maul
auto={1}:equip
auto=1/1
auto=teach(creature[legendary]) 2/2
auto=teach(creature[red]) trample
text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Terashi's Cry
target=<upto:3>creature
auto=tap
text=Tap up to three target creatures.
mana={3}{W}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Terashi's Grasp
target=artifact,enchantment
auto=destroy
auto=life:manacost controller
text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
mana={2}{W}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Terashi's Verdict
target=creature[power<=3;attacking]
auto=destroy
text=Destroy target attacking creature with power 3 or less.
mana={1}{W}
type=Instant
subtype=Arcane
[/card]
###The token is needed here. A simple token in the first auto-line won't work. It seems that "," in a transforms((,newability...))-line causes problems.
[card]
name=Terastodon
auto=name(destroy) may target(<upto:3>*[-creature]) transforms((,newability[token(-19713711)],newability[destroy])) oneshot
text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
mana={6}{G}{G}
type=Creature
subtype=Elephant
power=9
toughness=9
[/card]
[card]
name=Elefant
power=3
toughness=3
type=Creature
subtype=Elephant
color=green
id=-19713711
[/card]
[card]
name=Terminal Moraine
auto={T}:Add{1}
auto={2}{T}{S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Terminate
target=creature
auto=bury
text=Destroy target creature. It can't be regenerated.
mana={B}{R}
type=Instant
[/card]
[card]
name=Teroh's Faithful
auto=life:4 controller
text=When Teroh's Faithful enters the battlefield, you gain 4 life.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=4
[/card]
[card]
name=Teroh's Vanguard
abilities=flash
auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) >6 oneshot
text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
mana={3}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=3
[/card]
[card]
name=Terra Eternal
auto=lord(land) indestructible
text=All lands are indestructible.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Terra Stomper
abilities=nofizzle,trample
text=Terra Stomper can't be countered. -- Trample
mana={3}{G}{G}{G}
type=Creature
subtype=Beast
power=8
toughness=8
[/card]
[card]
name=Terrain Generator
auto={T}:Add {1}
auto={2}{T}:moveTo(myBattlefield) and((tap)) target(land[basic]|myhand)
text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
type=Land
[/card]
[card]
name=Terramorphic Expanse
auto={T}{S}:moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]
[card]
name=Terrarion
auto=tap
auto={2}{T}{S}:Add {G}{G}
auto={2}{T}{S}:Add {G}{R}
auto={2}{T}{S}:Add {G}{U}
auto={2}{T}{S}:Add {G}{B}
auto={2}{T}{S}:Add {G}{W}
auto={2}{T}{S}:Add {R}{R}
auto={2}{T}{S}:Add {R}{U}
auto={2}{T}{S}:Add {R}{B}
auto={2}{T}{S}:Add {R}{W}
auto={2}{T}{S}:Add {U}{U}
auto={2}{T}{S}:Add {U}{B}
auto={2}{T}{S}:Add {U}{W}
auto={2}{T}{S}:Add {B}{B}
auto={2}{T}{S}:Add {B}{W}
auto={2}{T}{S}:Add {W}{W}
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card.
mana={1}
type=Artifact
[/card]
[card]
name=Terravore
abilities=trample
auto=foreach(land|graveyard) 1/1
text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards.
mana={1}{G}{G}
type=Creature
subtype=Lhurgoyf
power=*
toughness=*
[/card]
[card]
name=Territorial Baloth
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Territorial Dispute
auto=upcost[{S(land|mybattlefield)}] sacrifice
auto=maxPlay(land)-99 controller
auto=maxPlay(land)-99 opponent
text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands.
mana={4}{R}{R}
type=Enchantment
[/card]
[card]
name=Terror
target=creature[-black;-artifact]
auto=bury
text=Destroy target nonartifact, nonblack creature. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Test of Endurance
auto=@each my upkeep:this(controllerlife > 49) wingame
text=At the beginning of your upkeep, if you have 50 or more life, you win the game.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Testament of Faith
auto={X}:transforms((Creature Wall,setpower=x,settoughness=x,defender)) ueot
text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
mana={W}
type=Enchantment
[/card]
[card]
name=Tetravus
abilities=flying
auto=counter(1/1,3)
auto={c(1/1,-1)}:token(-67564534) myupkeeponly
auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly
text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
mana={6}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Tetravite
abilities=flying
auto=cantbetargetof(aura)
id=-67564534
type=Artifact Creature
subtype=Tertavite
power=1
toughness=1
[/card]
[card]
name=Tethered Griffin
abilities=flying
auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1
text=Flying -- When you control no enchantments, sacrifice Tethered Griffin.
mana={W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Tethered Skirge
abilities=flying
auto=@targeted(this):life:-1 controller
text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
mana={2}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Tetsuo Umezawa
auto=cantbetargetof(aura)
auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped])
auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking])
text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
mana={U}{B}{R}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=3
[/card]
[card]
name=Teysa, Orzhov Scion
auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature)
auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white)
text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={1}{W}{B}
type=Legendary Creature
subtype=Human Advisor
power=2
toughness=3
[/card]
[card]
name=Tezzeret's Gambit
auto=draw:2 controller
auto=target(proliferation) proliferate
text=Draw two cards, then proliferate.
color=blue
mana={3}{p(U)}
type=Sorcery
[/card]
[card]
name=Thalakos Deceiver
abilities=shadow
auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
mana={3}{U}
type=Creature
subtype=Thalakos Wizard
power=1
toughness=1
[/card]
[card]
name=Thalakos Drifters
auto={discard(*|myhand)}:shadow
text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
mana={2}{U}{U}
type=Creature
subtype=Thalakos
power=3
toughness=3
[/card]
[card]
name=Thalakos Lowlands
auto={T}:Add{1}
auto={T}:Add{W} && frozen
auto={T}:Add{U} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Thalakos Mistfolk
abilities=shadow
auto={U}:moveTo(ownerLibrary)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library.
mana={2}{U}
type=Creature
subtype=Thalakos Illusion
power=2
toughness=1
[/card]
[card]
name=Thalakos Scout
abilities=shadow
auto={discard(*|myhand)}:moveTo(myhand)
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand.
mana={2}{U}
type=Creature
subtype=Thalakos Soldier Scout
power=2
toughness=1
[/card]
[card]
name=Thalakos Seer
abilities=shadow
auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card.
mana={U}{U}
type=Creature
subtype=Thalakos Wizard
power=1
toughness=1
[/card]
[card]
name=Thalakos Sentry
abilities=shadow
text=Shadow (This creature can block or be blocked by only creatures with shadow)
mana={1}{U}
type=Creature
subtype=Thalakos Soldier
power=1
toughness=2
[/card]
[card]
name=Thalia, Guardian of Thraben
abilities=first strike
auto=lord(*[-creature]|myhand) altercost(colorless,+1)
auto=lord(*[-creature]|opponenthand) altercost(colorless, +1)
text=First Strike -- Noncreature spells cost {1} more to cast.
mana={1}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Thallid
text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
power=1
toughness=1
[/card]
[card]
name=Thallid Devourer
text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:1/2
power=2
toughness=2
[/card]
[card]
name=Thallid Germinator
text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:1/1 target(creature)
power=2
toughness=2
[/card]
[card]
name=Thallid Shell-Dweller
abilities=defender
text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
power=0
toughness=5
[/card]
[card]
name=That Which Was Taken
auto={4}{T}:counter(0/0,1,Divinity) target(other *)
auto=lord(*[counter{0/0.1.Divinity}]) indestructible
text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible.
mana={5}
type=Legendary Artifact
[/card]
[card]
name=Thaumatog
auto={S(land|myBattlefield)}:1/1
auto={S(enchantment|myBattlefield)}:1/1
text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Atog
power=1
toughness=2
[/card]
[card]
name=Thawing Glaciers
auto=tap
auto={1}{T}:moveTo(mybattlefield) and((tap)) target(land[basic]|mylibrary) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this)
text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
type=Land
[/card]
[card]
name=The Brute
target=creature
auto=1/0
auto={R}{R}{R}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=The Fallen
auto=@damaged(opponent) from(this):all(trigger[to]) transforms((,newability[@each my upkeep:damage:1 opponent]))
text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
mana={1}{B}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=The Hive
auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact)
#auto={5},{T}:token(-1138)
#Todo: find a good way to reconcile the new token syntax with the new primitives/reprints structure
text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
mana={5}
type=Artifact
[/card]
[card]
name=The Lady of the Mountain
mana={4}{R}{G}
type=Legendary Creature
subtype=Giant
power=5
toughness=5
[/card]
[card]
name=The Rack
alias=1139
text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
mana={1}
type=Artifact
[/card]
[card]
name=The Tabernacle at Pendrell Vale
auto=lord(creature) transforms((,newability[upcost[{1}] destroy]))
text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
type=Legendary Land
[/card]
[card]
name=The Unspeakable
abilities=flying,trample
auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard)
text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
mana={6}{U}{U}{U}
type=Legendary Creature
subtype=Spirit
power=6
toughness=7
[/card]
[card]
name=Theft of Dreams
auto=foreach(creature[tapped]|opponentBattlefield) draw:1
text=Draw a card for each tapped creature target opponent controls.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Thelon of Havenwood
auto={B}{G}{e(fungus|graveyard)}: counter(0/0,1,Spore) all(fungus)
auto=lord(fungus[counter{0/0.1.spore}]) 1/1
auto=lord(fungus[counter{0/0.2.spore}]) 1/1
auto=lord(fungus[counter{0/0.3.spore}]) 1/1
auto=lord(fungus[counter{0/0.4.spore}]) 1/1
auto=lord(fungus[counter{0/0.5.spore}]) 1/1
auto=lord(fungus[counter{0/0.6.spore}]) 1/1
auto=lord(fungus[counter{0/0.7.spore}]) 1/1
auto=lord(fungus[counter{0/0.8.spore}]) 1/1
auto=lord(fungus[counter{0/0.9.spore}]) 1/1
auto=lord(fungus[counter{0/0.10.spore}]) 1/1
auto=lord(fungus[counter{0/0.11.spore}]) 1/1
auto=lord(fungus[counter{0/0.12.spore}]) 1/1
auto=lord(fungus[counter{0/0.13.spore}]) 1/1
auto=lord(fungus[counter{0/0.14.spore}]) 1/1
auto=lord(fungus[counter{0/0.15.spore}]) 1/1
auto=lord(fungus[counter{0/0.16.spore}]) 1/1
auto=lord(fungus[counter{0/0.17.spore}]) 1/1
auto=lord(fungus[counter{0/0.18.spore}]) 1/1
auto=lord(fungus[counter{0/0.19.spore}]) 1/1
auto=lord(fungus[counter{0/0.20.spore}]) 1/1
text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
mana={G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Thelonite Druid
auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot
text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
mana={2}{G}
type=Creature
subtype=Human Cleric Druid
power=1
toughness=1
[/card]
[card]
name=Thelonite Hermit
facedown={3}
autofacedown={3}{G}{G}:morph
autofaceup=token(Saproling,Creature Saproling,1/1,green)*4
auto=lord(saproling) 1/1
text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Thelonite Monk
auto={T}{S(creature[green]|myBattlefield)}:loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
mana={2}{G}{G}
type=Creature
subtype=Insect Monk Cleric
power=1
toughness=2
[/card]
[card]
name=Thermal Blast
target=creature
auto=damage:3
auto=aslongas(*|mygraveyard) damage:2 >6
text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
mana={4}{R}
type=Instant
[/card]
[card]
name=Thermal Glider
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{W}
type=Creature
subtype=Human Rebel
power=2
toughness=1
[/card]
[card]
name=Thermal Navigator
auto={S(artifact|myBattlefield)}:flying
text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Thermokarst
target=land
auto=teach(land[snow]) life:1 controller
auto=destroy
text=Destroy target land. If that land was a snow land, you gain 1 life.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Thicket Basilisk
auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy
text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
mana={3}{G}{G}
type=Creature
subtype=Basilisk
power=2
toughness=4
[/card]
[card]
name=Thief of Hope
auto=@movedTo(arcane,spirit|mystack):life:-1 opponent && life:1 controller
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=2]|mygraveyard)
text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Thieving Magpie
abilities=flying
auto=@damaged(opponent) from(this):draw:1 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card.
mana={2}{U}{U}
type=Creature
subtype=Bird
power=1
toughness=3
[/card]
[card]
name=Thing from the Deep
auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot
auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice
text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
mana={6}{U}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]
[card]
name=Think Twice
auto=draw:1
flashback={2}{U}
text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{U}
type=Instant
[/card]
[card]
name=Thirst
target=creature
auto=tap
auto=doesnotuntap
auto=all(this) transforms((,newability[upcost[{U}] moveTo(graveyard)])) forever
text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Thirst for Knowledge
auto=draw:3
auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)]))
text=Draw three cards. Then discard two cards unless you discard an artifact card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Thistledown Duo
auto=@movedTo(*[white]|mystack):1/1 ueot
auto=@movedTo(*[blue]|mystack):flying ueot
text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
mana={2}{WU}
type=Creature
subtype=Kithkin Soldier Wizard
power=2
toughness=2
[/card]
[card]
name=Thistledown Liege
abilities=flash
auto=lord(creature[white]|myBattlefield) 1/1 other
auto=lord(creature[blue]|myBattlefield) 1/1 other
text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1.
mana={1}{WU}{WU}{WU}
type=Creature
subtype=Kithkin Knight
power=1
toughness=3
[/card]
[card]
name=Thopter Assembly
abilities=flying
auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:token(Thopter,Artifact Creature,1/1,flying)*5
auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand)
text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
mana={6}
type=Artifact Creature
subtype=Thopter
power=5
toughness=5
[/card]
[card]
name=Thopter Foundry
auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1
text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
mana={WB}{U}
type=Artifact
[/card]
[card]
name=Thopter Squadron
abilities=flying
auto=counter(1/1,3)
auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery
auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery
text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
mana={5}
type=Artifact Creature
subtype=Thopter
power=0
toughness=0
[/card]
[card]
name=Thorn Elemental
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Thorn Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Thorn of Amethyst
auto=lord(*[-creature]|hand) altercost(colorless,+1)
text=Noncreature spells cost {1} more to cast.
mana={2}
type=Artifact
[/card]
[card]
name=Thorn Thallid
text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
mana={1}{G}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:damage:1 target(creature,player)
power=2
toughness=2
[/card]
[card]
name=Thornbite Staff
auto=teach(creature) {2}{T}:damage:1 target(creature,player)
auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap
auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) retarget
auto={4}:equip
text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4}
mana={2}
type=Tribal Artifact
subtype=Shaman Equipment
[/card]
[card]
name=Thornling
auto={G}:haste
auto={G}:trample
auto={G}:indestructible
auto={1}:+1/-1
auto={1}:-1/+1
text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elemental Shapeshifter
power=4
toughness=4
[/card]
[card]
name=Thornscape Apprentice
auto={W}{T}:tap target(creature)
auto={R}{T}:first strike target(creature)
text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn.
mana={G}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Thornscape Familiar
auto=lord(*[red;white]|myhand) altercost(colorless,-1)
text=Red spells and white spells you cast cost {1} less to cast.
mana={1}{G}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Thornscape Master
auto={R}{R}{T}:Damage:2 target(creature)
auto={W}{W}{T}:protection from white target(creature)
auto={W}{W}{T}:protection from blue target(creature)
auto={W}{W}{T}:protection from black target(creature)
auto={W}{W}{T}:protection from red target(creature)
auto={W}{W}{T}:protection from green target(creature)
text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Thorntooth Witch
auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot
text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
mana={5}{B}
type=Creature
subtype=Treefolk Shaman
power=3
toughness=4
[/card]
[card]
name=Thornwatch Scarecrow
auto=aslongas(creature[green]|myBattlefield) wither
auto=aslongas(creature[white]|myBattlefield) vigilance
text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature.
mana={6}
type=Artifact Creature
subtype=Scarecrow
power=4
toughness=4
[/card]
[card]
name=Thornweald Archer
abilities=reach,deathtouch
text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}
type=Creature
subtype=Elf Archer
power=2
toughness=1
[/card]
[card]
name=Thornwind Faeries
abilities=flying
auto={T}:damage:1 target(creature,player)
text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player.
mana={1}{U}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Thorn-Thrash Viashino
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,2) all(this)
auto={G}:trample
mana={3}{R}
type=Creature
subtype=Viashino Warrior
text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn.
power=2
toughness=2
[/card]
[card]
name=Thought Courier
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Thought Gorger
abilities=trample
auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand)
auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller
text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Thought Scour
target=player
auto=deplete:2
auto=draw:1 controller
text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Thoughtbind
target=*[manacost<=4]|stack
auto=fizzle
text=Counter target spell with converted mana cost 4 or less.
mana={2}{U}
type=Instant
[/card]
[card]
name=Thoughtbound Primoc
abilities=flying
auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield)
text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc.
mana={2}{R}
type=Creature
subtype=Bird Beast
power=2
toughness=3
[/card]
[card]
name=Thoughtcast
abilities=affinityartifacts
auto=draw:2
text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards.
mana={4}{U}
type=Sorcery
[/card]
[card]
name=Thoughtlace
alias=1227
text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
mana={U}
type=Instant
[/card]
[card]
name=Thoughtleech
auto=@tapped(island|opponentBattlefield):may life:1 controller
text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
mana={G}{G}
type=Enchantment
[/card]
[card]
name=Thoughtseize
target=*[-land]|hand
auto=reject
auto=life:-2 controller
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
mana={B}
type=Sorcery
[/card]
[card]
name=Thoughtweft Gambit
auto=tap all(creature|opponentBattlefield)
auto=untap all(creature|myBattlefield)
text=Tap all creatures your opponents control and untap all creatures you control.
mana={4}{WU}{WU}
type=Instant
[/card]
[card]
name=Thousand-legged Kami
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard)
text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
mana={6}{G}{G}
type=Creature
subtype=Spirit
power=6
toughness=6
[/card]
[card]
name=Thraben Doomsayer
auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2
auto={T}:token(Human,Creature Human,1/1,white)
text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
mana={1}{W}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Thraben Heretic
auto={T}:moveTo(exile) target(creature)
text={T}: Exile target creature card from a graveyard.
mana={1}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Thraben Purebloods
text=
mana={4}{W}
type=Creature
subtype=Hound
power=3
toughness=5
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Thraben Sentry
abilities=vigilance
auto=@movedTo(creature|mygraveyard) from(battlefield):may flip(Thraben Militia)
text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Thraben Militia
abilities=trample
text=Trample
color=white
type=Creature
subtype=Human Soldier
power=5
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Thran Dynamo
auto={T}:Add {3}
text={T}: Add {3} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Thran Forge
auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot
text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
mana={3}
type=Artifact
[/card]
[card]
name=Thran Golem
auto=this(auras >= 1) 2/2
auto=this(auras >= 1) flying
auto=this(auras >= 1) first strike
auto=this(auras >= 1) trample
text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Thran Lens
auto=lord(*|battlefield) transforms((,artifact))
text=All permanents are colorless.
mana={2}
type=Artifact
[/card]
[card]
name=Thran Quarry
auto={T}:add{W}
auto={T}:add{U}
auto={T}:add{B}
auto={T}:add{R}
auto={T}:add{G}
auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice
text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Thran War Machine
abilities=mustattack
auto=upcost[{4};next upkeep] sacrifice
text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=5
[/card]
[card]
name=Thrashing Mudspawn
facedown={3}
autofacedown={1}{B}{B}:morph
auto=@damaged(this):life:-thatmuch controller
text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{B}{B}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Thrashing Wumpus
auto={B}:damage:1 all(creature,player)
text={B}: Thrashing Wumpus deals 1 damage to each creature and each player.
mana={3}{B}{B}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Threads of Disloyalty
target=creature[manacost<=2]
alias=1194
text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature.
mana={1}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Threaten
target=creature
auto=haste
auto=untap
alias=129767
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Three Visits
target=forest|mylibrary
auto=moveTo(myBattlefield)
text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Thrill of the Hunt
target=creature
auto=1/2
flashback={W}
text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={G}
type=Instant
[/card]
[card]
name=Thriss, Nantuko Primus
auto={G}{T}:5/5 target(creature)
text={G}, {T}: Target creature gets +5/+5 until end of turn.
mana={5}{G}{G}
type=Legendary Creature
subtype=Insect Druid
power=5
toughness=5
[/card]
[card]
name=Thrive
target=<prex>creature
auto=counter(1/1,1)
text=Put a +1/+1 counter on each of X target creatures.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Throat Slitter
autohand={2}{B}{N}:ninjutsu
auto=@combatdamaged(player) from(this):destroy target(creature[-black]|opponentbattlefield)
text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
mana={4}{B}
type=Creature
subtype=Rat Ninja
power=2
toughness=2
[/card]
[card]
name=Throne of Bone
alias=1140
text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Throne of Empires
auto={1}{T}:token(Soldier,Creature Soldier,1/1,white) && aslongas(crown of empires|mybattlefield) aslongas(scepter of empires|mybattlefield) token(Soldier,Creature Soldier,1/1,white)*4
text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
mana={4}
type=Artifact
[/card]
[card]
name=Throne of Geth
auto={S(artifact|mybattlefield)}{T}:target(proliferation) proliferate
text={T},Sacrifice an artifact: Proliferate.
mana={2}
type=Artifact
[/card]
[card]
name=Thrull Retainer
target=creature
auto=1/1
auto={S}:regenerate
text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Thrull Surgeon
auto={1}{B}{S}:reject target(*|opponenthand) asSorcery
text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={1}{B}
type=Creature
subtype=Thrull
power=1
toughness=1
[/card]
[card]
name=Thrummingbird
abilities=flying
auto=@combatdamaged(player) from(this):target(proliferation) proliferate
text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate.
mana={1}{U}
type=Creature
subtype=Bird Horror
power=1
toughness=1
[/card]
[card]
name=Thrun, the Last Troll
abilities=nofizzle,opponentshroud
auto={1}{G}:regenerate
text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun.
mana={2}{G}{G}
type=Legendary Creature
subtype=Troll Shaman
power=4
toughness=4
[/card]
[card]
name=Thumbscrews
auto=@each my upkeep restriction{type(*|myhand)~morethan~4}: damage:1 opponent
text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
mana={2}
type=Artifact
[/card]
[card]
name=Thunder Dragon
abilities=flying
auto=damage:3 all(creature[-flying])
text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Thunder Spirit
abilities=flying,first strike
text=Flying, first strike
mana={1}{W}{W}
type=Creature
subtype=Elemental Spirit
power=2
toughness=2
[/card]
[card]
name=Thunder Strike
target=creature
auto=2/0
auto=first strike
text=Target creature gets +2/+0 and gains first strike until end of turn. (It can't be blocked except by creatures with flying or reach.)
mana={1}{R}
type=Instant
[/card]
[card]
name=Thunder Totem
auto={T}:Add{W}
auto={1}{W}{W}:becomes(Artifact Creature Spirit,2/2,flying,first strike,white) ueot
text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Thunder Wall
abilities=defender,flying
auto={U}:1/1
text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=2
[/card]
[card]
name=Thunder of Hooves
auto=foreach(beast) damage:1 all(player,creature[-flying])
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Thunderblust
abilities=haste,persist
auto=lord(thunderblust[counter{-1/-1.1}]) trample
text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={2}{R}{R}{R}
type=Creature
subtype=Elemental
power=7
toughness=2
[/card]
[card]
name=Thunderbolt
auto=choice damage:3 target(player)
auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying])
text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
mana={1}{R}
type=Instant
[/card]
[card]
name=Thunderclap
target=creature
other={S(mountain|mybattlefield)} name(Sacrifice a Mountain)
auto=damage:3
text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature.
mana={2}{R}
type=Instant
[/card]
[card]
name=Thundercloud Elemental
abilities=flying
auto={3}{U}:tap all(creature[toughness<=2])
auto={3}{U}:lord(other creature) -flying ueot
text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn.
mana={5}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Thundercloud Shaman
auto=foreach(giant|myBattlefield) damage:1 all(creature[-giant])
text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
mana={3}{R}{R}
type=Creature
subtype=Giant Shaman
power=4
toughness=4
[/card]
[card]
name=Thundering Giant
abilities=haste
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
mana={3}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Thundering Tanadon
abilities=trample
text=({p(G)} can be paid with either {G} or 2 life.) -- Trample
color=green
mana={4}{p(G)}{p(G)}
type=Artifact Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Thundering Wurm
auto=aslongas(land|myhand) reject target(land|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
mana={2}{G}
type=Creature
subtype=Wurm
power=4
toughness=4
[/card]
[card]
name=Thundermare
abilities=haste
auto=tap all(other creature)
text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures.
mana={5}{R}
type=Creature
subtype=Elemental Horse
power=5
toughness=5
[/card]
[card]
name=Thunderscape Apprentice
auto={B}{T}:life:-1 target(player)
auto={G}{T}:1/1 target(creature)
text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn.
mana={R}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Thunderscape Familiar
abilities=first strike
auto=lord(*[black;green]|myhand) altercost(colorless,-1)
text=First strike -- Black spells and green spells you cast cost {1} less to cast.
mana={1}{R}
type=Creature
subtype=Kavu
power=1
toughness=1
[/card]
[card]
name=Thunderscape Master
auto={B}{B}{T}:life:-2 target(player) && life:2 controller
auto={G}{G}{T}:lord(creature|myBattlefield) 2/2
text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Thundersong Trumpeter
auto={T}:cantattack && cantblock target(creature)
text={T}: Target creature can't attack or block this turn.
mana={R}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Thunder-Thrash Elder
auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,3) all(this)
mana={2}{R}
type=Creature
subtype=Viashino Warrior
text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
power=1
toughness=1
[/card]
[card]
name=Thwart
target=*|stack
auto=fizzle
other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand)
text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell.
mana={2}{U}{U}
type=Instant
[/card]
[card]
name=Tibor and Lumia
auto=@movedTo(*[blue]|mystack):flying target(creature) ueot
auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying])
text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
mana={2}{U}{R}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=3
[/card]
[card]
name=Ticking Gnomes
auto={S}:damage:1 target(creature,player)
auto=upcost[{3};next upkeep] sacrifice
text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
mana={3}
type=Artifact Creature
subtype=Gnome
power=3
toughness=3
[/card]
[card]
name=Tidal Bore
other={H(island|mybattlefield)} name(Return an Island to Hand)
auto=choice tap target(creature)
auto=choice untap target(creature)
text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature.
mana={1}{U}
type=Instant
[/card]
[card]
name=Tidal Influence
restrction=one of a kind
auto=counter(0/0,1,Tide)
auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide)
auto=@each my upkeep:counter(0/0,1,Tide)
auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0
auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0
text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Tidal Kraken
abilities=unblockable
text=Tidal Kraken is unblockable.
mana={5}{U}{U}{U}
type=Creature
subtype=Kraken
power=6
toughness=6
[/card]
[card]
name=Tidal Surge
target=<upto:3>creature[-flying]
auto=tap
text=Tap up to three target creatures without flying.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Tidal Visionary
auto={T}:name(target creature becomes white ueot) transforms((,white)) target(creature) ueot
auto={T}:name(target creature becomes blue ueot) transforms((,blue)) target(creature) ueot
auto={T}:name(target creature becomes black ueot) transforms((,black)) target(creature) ueot
auto={T}:name(target creature becomes red ueot) transforms((,red)) target(creature) ueot
auto={T}:name(target creature becomes green ueot) transforms((,green)) target(creature) ueot
text={T}: Target creature becomes the color of your choice until end of turn.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Tidal Warrior
auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text={T}: Target land becomes an Island until end of turn.
mana={U}
type=Creature
subtype=Merfolk Warrior
power=1
toughness=1
[/card]
[card]
name=Tidal Wave
auto=token(Wall,Creature Wall,5/5,defender,treason,blue)
text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
mana={2}{U}
type=Instant
[/card]
[card]
name=Tideforce Elemental
auto={U}{T}:tap target(other creature)
auto={U}{T}:untap target(other creature)
auto=@movedTo(land|myBattlefield):may untap
text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
mana={2}{U}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Tidehollow Sculler
auto=hand(blink)forsrc target(*[-land]|opponenthand)
text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
mana={W}{B}
type=Artifact Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Tidehollow Strix
abilities=flying,deathtouch
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={U}{B}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Tideshaper Mystic
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly
text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
mana={U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=1
[/card]
[card]
name=Tidespout Tyrant
abilities=flying
auto=@movedTo(*|mystack):moveTo(ownerhand) target(*)
text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand.
mana={5}{U}{U}{U}
type=Creature
subtype=Djinn
power=5
toughness=5
[/card]
[card]
name=Tidewalker
auto=foreach(island|myBattlefield) counter(0/0,1,Time)
auto=thisforeach(counter{0/0.1.Time}) 1/1
auto=vanishing:0
text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it.
mana={2}{U}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Tidewater Minion
abilities=defender
auto={4}:-defender
auto={T}:untap target(*)
text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent.
mana={3}{U}{U}
type=Creature
subtype=Elemental Minion
power=4
toughness=4
[/card]
[card]
name=Tidings
auto=draw:4
text=Draw four cards.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Tiger Claws
abilities=flash
target=creature
auto=1/1
auto=trample
text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample.
mana=mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tigereye Cameo
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {G} or {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Tilling Treefolk
auto=may target(<upto:2>land|mygraveyard) moveTo(myHand)
text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
mana={2}{G}
type=Creature
subtype=Treefolk Druid
power=1
toughness=3
[/card]
[card]
name=Timber Protector
auto=lord(treefolk|myBattlefield) 1/1 other
auto=lord(treefolk,forest|myBattlefield) indestructible other
text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible.
mana={4}{G}
type=Creature
subtype=Treefolk Warrior
power=4
toughness=6
[/card]
[card]
name=Timberland Ruins
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {B}
auto={T}{S}:Add {G}
auto={T}{S}:Add {R}
auto={T}{S}:Add {U}
auto={T}{S}:Add {W}
text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Timberline Ridge
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}])
text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
type=Land
[/card]
[card]
name=Timbermare
abilities=haste
auto=tap all(other creature)
auto=upcost[{5}{G};next upkeep] sacrifice
text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures.
mana={3}{G}
type=Creature
subtype=Elemental Horse
power=5
toughness=5
[/card]
[card]
name=Timbermaw Larva
auto=@combat(attacking) source(this):all(this) foreach(forest|myBattlefield) 1/1 ueot
text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Timberwatch Elf
auto={T}:foreach(elf) 1/1 target(creature)
text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
mana={2}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
name=Time Bomb
auto=@each my upkeep:counter(0/0,1,Time)
auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player)
text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.
mana={4}
type=Artifact
[/card]
[card]
name=Time Ebb
target=creature
auto=moveTo(ownerLibrary)
text=Put target creature on top of its owner's library.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Time Elemental
auto=@combat(attacking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice
auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice
auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted])
text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
mana={2}{U}
type=Creature
subtype=Elemental
power=0
toughness=2
[/card]
[card]
name=Time of Heroes
auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2
text=Each creature you control with a level counter on it gets +2/+2.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Time of Need
target=creature[legendary]|mylibrary
auto=moveTo(myHand)
text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Time Reversal
auto=moveTo(exile)
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Time Spiral
auto=moveTo(exile)
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
auto=target(<upto:6>land) untap
text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
mana={4}{U}{U}
type=Sorcery
[/card]
[card]
name=Timely Reinforcements
auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3
auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6
text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Timetwister
auto=moveto(opponentgraveyard) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mygraveyard) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Timid Drake
abilities=flying
auto=@movedto(other creature|battlefield):moveto(ownerhand)
text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand.
mana={2}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Tin Street Hooligan
other={R}{G} name(Spend G to Cast)
auto=alternative destroy target(artifact)
text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Tin-Wing Chimera
abilities=flying
auto={S}:counter(2/2,1) target(chimera) && transforms((,flying)) forever
text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
mana={4}
type=Artifact Creature
subtype=Chimera
power=2
toughness=2
[/card]
[card]
name=Tinder Farm
auto=tap
auto={T}:Add {G}
auto={T}{S}:Add {R}{W}
text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
type=Land
[/card]
[card]
name=Tine Shrike
abilities=flying,infect
text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={3}{W}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Tinker
auto=moveto(mybattlefield) target(artifact|mylibrary)
text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
mana={2}{U}{S(artifact|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Tireless Missionaries
auto=life:3
text=When Tireless Missionaries enters the battlefield, you gain 3 life.
mana={4}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Tireless Tribe
auto={discard(*|myhand)}:0/4
text=Discard a card: Tireless Tribe gets +0/+4 until end of turn.
mana={W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Titan Forge
auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9)
auto={3}{T}:counter(0/0,1,Charge)
text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Titania's Boon
auto=lord(creature|mybattlefield) counter(1/1,1)
text=Put a +1/+1 counter on each creature you control.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Titania's Chosen
auto=@movedTo(*[green]|stack):counter(1/1,1)
text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
mana={2}{G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
name=Titanic Bulvox
abilities=trample
facedown={3}
autofacedown={4}{G}{G}{G}:morph
text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={6}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=4
[/card]
[card]
name=Titanic Growth
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Instant
[/card]
[card]
name=Titanic Ultimatum
auto=lord(creature|myBattlefield) 5/5
auto=lord(creature|myBattlefield) lifelink
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) trample
text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
mana={R}{R}{G}{G}{G}{W}{W}
type=Sorcery
[/card]
[card]
name=Titanium Golem
auto={1}{W}:first strike
text={1}{W}: Titanium Golem gains first strike until end of turn.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Tithe
target=plains|mylibrary
auto=moveTo(myhand)
auto=alternative moveTo(myhand) notatarget(plains|mylibrary)
other={W}
otherrestriction=type(land|mybattlefield)~lessthan~type(land|opponentbattlefield)
text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
mana={W}
type=Instant
[/card]
[card]
name=Tivadar of Thorn
abilities=first strike,protection from red
auto=destroy target(goblin)
text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin.
mana={1}{W}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Tivadar's Crusade
auto=destroy all(goblin)
text=Destroy all Goblins.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=To Arms!
auto=lord(creature|myBattlefield) untap
auto=draw:1
text=Untap all creatures you control. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Tobias Andrion
mana={3}{W}{U}
type=Legendary Creature
subtype=Human Advisor
power=4
toughness=4
[/card]
[card]
name=Toil to Renown
auto=foreach(creature[tapped]|myBattlefield) life:1
auto=foreach(artifact[tapped]|myBattlefield) life:1
auto=foreach(land[tapped]|myBattlefield) life:1
text=You gain 1 life for each tapped artifact, creature, and land you control.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Tolaria West
auto=tap
auto={T}:Add{U}
autohand={1}{U}{U}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=0]|mylibrary) asSorcery
text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
type=Land
[/card]
[card]
name=Tolarian Academy
auto={T}:foreach(artifact|myBattlefield)add:{U}
text={T}: Add {U} to your mana pool for each artifact you control.
type=Legendary Land
[/card]
[card]
name=Tolarian Drake
abilities=flying,phasing
text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=4
[/card]
[card]
name=Tolarian Entrancer
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield)
text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Tolarian Emissary
abilities=flying
kicker={1}{W}
auto=kicker destroy target(enchantment)
text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=2
[/card]
[card]
name=Tolarian Sentinel
abilities=flying
auto={U}{T}{discard(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield)
text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=3
[/card]
[card]
name=Tolarian Serpent
auto=@each my upkeep:deplete:7 controller
text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
mana={5}{U}{U}
type=Creature
subtype=Serpent
power=7
toughness=7
[/card]
[card]
name=Tolarian Winds
auto=@discarded(*|myhand): draw:1 controller
auto=all(*|myhand) reject
text=Discard all the cards in your hand, then draw that many cards.
mana={1}{U}
type=Instant
[/card]
[card]
name=Tolsimir Wolfblood
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto={T}:token(voja,legendary creature wolf,2/2,greenwhite)
text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
mana={4}{G}{W}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=4
[/card]
[card]
name=Tomb Hex
target=creature
auto=-2/-2
auto=aslongas(land[fresh]|mybattlefield) -2/-2
text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
mana={2}{B}
type=Instant
[/card]
[card]
name=Tomb of Urami
auto={T}:add{B} && aslongas(ogre|myBattlefield) damage:1 controller <1
auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black)
text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.
type=Legendary Land
[/card]
[card]
name=Tombstone Stairwell
auto=cumulativeupcost[{1}{B}] sacrifice
auto=@each upkeep:foreach(creature|mygraveyard) token(-12253) && foreach(creature|opponentgraveyard) token(-12254)
auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn)
auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this)
text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
mana={2}{B}{B}
type=World Enchantment
[/card]
[card]
name=Tombspawn
power=2
toughness=2
type=Creature
subtype=Zombie Tombspawn
abilities=haste
auto=@each endofturn:bury all(this)
color=black
id=-12253
[/card]
[card]
name=Tombspawn
auto=moveto(opponentbattlefield)
power=2
toughness=2
type=Creature
subtype=Zombie Tombspawn
abilities=haste
auto=@each endofturn:bury all(this)
color=black
id=-12254
[/card]
[card]
name=Tome Scour
target=player
auto=deplete:5
text=Target player puts the top five cards of his or her library into his or her graveyard.
mana={U}
type=Sorcery
[/card]
[card]
name=Tonic Peddler
auto={W}{T}{discard(*|myhand)}:life:3 target(player)
text={W}, {T}, Discard a card: Target player gains 3 life.
mana={1}{W}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Topan Ascetic
auto={T(creature|myBattlefield)}:1/1
text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Tooth and Claw
auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red)
text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Tooth of Chiss-Goria
abilities=affinityartifacts,flash
auto={T}:1/0 target(creature)
text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Tooth of Ramos
auto={T}:Add {W}
auto={S}:Add {W}
text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Tor Giant
mana={3}{R}
type=Creature
subtype=Giant
power=3
toughness=3
[/card]
[card]
name=Tor Wauki
auto={T}:damage:2 target(creature[attacking;blocking])
text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
mana={2}{B}{B}{R}
type=Legendary Creature
subtype=Human Archer
power=3
toughness=3
[/card]
[card]
name=Torch Drake
abilities=flying
auto={1}{R}:1/0
text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Torch Fiend
auto={R}{S}:destroy target(artifact)
text={R}, Sacrifice Torch Fiend: Destroy target artifact.
mana={1}{R}
type=Creature
subtype=Devil
power=2
toughness=1
[/card]
[card]
name=Torch Slinger
kicker={1}{R}
auto=kicker damage:2 target(creature)
text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Torch Song 
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(creature,player)
text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Torii Watchward
abilities=vigilance
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{W}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Torment
target=creature
auto=-3/0
text=Enchant creature -- Enchanted creature gets -3/-0.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tormented Angel
abilities=flying
text=Flying
mana={3}{W}
type=Creature
subtype=Angel
power=1
toughness=5
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Tormented Pariah
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Rampaging Werewolf)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
mana={3}{R}
type=Creature
subtype=Human Werewolf
power=3
toughness=2
[/card]
[card]
name=Rampaging Werewolf
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
color=red
type=Creature
subtype=Werewolf
power=6
toughness=4
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Tormented Soul
abilities=cantblock,unblockable
text=Tormented Soul can't block and is unblockable.
mana={B}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Tormentor Exarch
auto=choice 2/0 target(creature) ueot
auto=choice 0/-2 target(creature) ueot
text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.
mana={3}{R}
type=Creature
subtype=Cleric
power=2
toughness=2
[/card]
[card]
name=Tormod's Crypt
auto={T}{S}:name(opponent's graveyard) moveTo(exile) all(*|opponentgraveyard)
auto={T}{S}:name(my graveyard) moveTo(exile) all(*|mygraveyard)
text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
mana={0}
type=Artifact
[/card]
[card]
name=Tornado Elemental
auto=damage:6 all(creature[flying])
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Torpid Moloch
abilities=defender
auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender
text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn.
mana={R}
type=Creature
subtype=Lizard
power=3
toughness=2
[/card]
[card]
name=Torpor Dust
abilities=flash
target=creature
auto=-3/0
text=Flash -- Enchant creature -- Enchanted creature gets -3/-0.
mana={2}{UB}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Torrent of Fire
target=creature,player
auto=aslongas(*[manacost>=1]|mybattlefield) damage:1
auto=aslongas(*[manacost>=2]|mybattlefield) damage:1
auto=aslongas(*[manacost>=3]|mybattlefield) damage:1
auto=aslongas(*[manacost>=4]|mybattlefield) damage:1
auto=aslongas(*[manacost>=5]|mybattlefield) damage:1
auto=aslongas(*[manacost>=6]|mybattlefield) damage:1
auto=aslongas(*[manacost>=7]|mybattlefield) damage:1
auto=aslongas(*[manacost>=8]|mybattlefield) damage:1
auto=aslongas(*[manacost>=9]|mybattlefield) damage:1
auto=aslongas(*[manacost>=10]|mybattlefield) damage:1
auto=aslongas(*[manacost>=11]|mybattlefield) damage:1
auto=aslongas(*[manacost>=12]|mybattlefield) damage:1
auto=aslongas(*[manacost>=13]|mybattlefield) damage:1
auto=aslongas(*[manacost>=14]|mybattlefield) damage:1
auto=aslongas(*[manacost>=15]|mybattlefield) damage:1
auto=aslongas(*[manacost>=16]|mybattlefield) damage:1
text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Torsten Von Ursus
mana={3}{G}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=5
toughness=5
[/card]
[card]
name=Tortoise Formation
auto=lord(creature|myBattlefield) shroud
text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
mana={3}{U}
type=Instant
[/card]
[card]
name=Torture
target=creature
auto={1}{B}:counter(-1/-1)
text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Torture Chamber
auto=@each my upkeep:counter(0/0,1,Pain)
auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller
auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature)
auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature)
auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature)
auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature)
auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature)
auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature)
auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature)
auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature)
text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
mana={3}
type=Artifact
[/card]
[card]
name=Tortured Existence
auto={discard(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard)
text={B}, Discard a creature card: Return target creature card from your graveyard to your hand.
mana={B}
type=Enchantment
[/card]
[card]
name=Totem-Guide Hartebeest
auto=may moveTo(myhand) target(aura|myLibrary)
text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library.
mana={4}{W}
type=Creature
subtype=Antelope
power=2
toughness=5
[/card]
[card]
name=Totem Speaker
auto=@movedTo(beast|battlefield):life:3 controller
text=Whenever a Beast enters the battlefield, you may gain 3 life.
mana={4}{G}
type=Creature
subtype=Elf Druid
power=3
toughness=3
[/card]
[card]
name=Touch of Brilliance
auto=Draw:2
text=Draw two cards.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Touch of Darkness
target=<anyamount>creature
auto=transforms((,black)) ueot
text=Any number of target creatures become black until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Touch of Death
target=player
auto=damage:1
auto=@next upkeep:draw:1 controller
auto=life:1 controller
text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Touch of Invisibility
target=Creature
auto=unblockable
auto=draw:1 controller
text=Target creature is unblockable this turn. -- Draw a card.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Touch of Vitae
target=creature
auto=@next upkeep:draw:1
alias=1252
text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep.
mana={2}{G}
type=Instant
[/card]
[card]
name=Touchstone
auto={T}:tap target(artifact|opponentBattlefield)
text={T}: Tap target artifact you don't control.
mana={2}
type=Artifact
[/card]
[card]
name=Tourach's Gate
target=land|myBattlefield
auto=vanishing:3
auto={s(thrull|mybattlefield):counter(0/0,3,time)
auto=teach(land) {T}:all(creature[attacking]) 2/-1
text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tower Drake
abilities=flying
auto={W}:0/1
text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Tower Gargoyle
abilities=flying
text=Flying
mana={1}{W}{U}{B}
type=Artifact Creature
subtype=Gargoyle
power=4
toughness=4
[/card]
[card]
name=Tower of Calamities
auto={8}{T}:damage:12 target(creature)
text={8}, {T}:Tower of Calamities deals 12 damage to target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Champions
auto={8}{T}:6/6 target(creature)
text={8}, {T}: Target creature gets +6/+6 until end of turn.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Coireall
auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot
text={T}: Target creature can't be blocked by Walls this turn.
mana={2}
type=Artifact
[/card]
[card]
name=Tower of Eons
auto={8}{T}:life:10
text={8}, {T}: You gain 10 life.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of Fortunes
auto={8}{T}:Draw:4
text={8}, {T}: Draw four cards.
mana={4}
type=Artifact
[/card]
[card]
name=Tower of the Magistrate
auto={t}:add{1}
auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot
text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn.
type=Land
[/card]
[card]
name=Tower of Murmurs
auto={8}{T}:deplete:8 target(player)
text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
mana={4}
type=Artifact
[/card]
[card]
name=Towering Baloth
facedown={3}
autofacedown={6}{G}:morph
text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={6}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=6
[/card]
[card]
name=Town Sentry
auto=@combat(blocking) source(this):0/2 ueot
text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Toxic Iguanar
auto=aslongas(*[green]|myBattlefield) deathtouch
text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Toxic Nim
abilities=infect
auto={B}:regenerate
text=Infect -- {B}: Regenerate Toxic Nim.
mana={4}{B}{B}
type=Creature
subtype=Zombie
power=4
toughness=1
[/card]
[card]
name=Toxic Stench
target=creature
auto=-1/-1
auto=aslongas(*|mygraveyard) bury >6
text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
mana={1}{B}
type=Instant
[/card]
[card]
name=Toxin Sliver
auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury
text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
mana={3}{B}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Toymaker
auto={1}{T}{discard(*|myhand)}:target(artifact[-creature]) dynamicability<!mytgt manacostpumpboth!> transforms((creature,setpower=0,settoughness=0)) ueot
text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
mana={2}
type=Artifact Creature
subtype=Spellshaper
power=1
toughness=1
[/card]
[card]
name=Trace of Abundance
target=land
auto=shroud
auto=@tappedformana(mytgt):token(-9876543)
text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={RW}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Tracker
auto={G}{G}{T}:target(creature) dynamicability<!powerstrike eachother!>
text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
mana={2}{G}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Trade Caravan
auto=@each my upkeep:counter(0/0,1,Currency)
auto={C(0/0,-2,Currency)}:untap target(land[basic]) myUpkeepOnly
text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
mana={W}
type=Creature
subtype=Human Nomad
power=1
toughness=1
[/card]
[card]
name=Trade Routes
auto={1}:moveTo(ownerhand) target(land|myBattlefield)
auto={1}{discard(land|myhand)}:draw:1
text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Tradewind Rider
abilities=flying
auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*)
text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
mana={3}{U}
type=Creature
subtype=Spirit
power=1
toughness=4
[/card]
[card]
name=Tragic Poet
auto={T}{S}:moveTo(myhand) target(enchantment|mygraveyard)
text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
mana={W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Tragic Slip
target=creature
auto=ifnot morbid then -1/-1
auto=if morbid then -13/-13
text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn.
mana={B}
type=Instant
[/card]
[card]
name=Trailblazer
target=creature
auto=unblockable
text=Target creature is unblockable this turn.
mana={2}{G}{G}
type=Instant
[/card]
[card]
name=Trailblazer's Boots
auto={2}:equip
auto=teach(creature) nonbasiclandwalk
text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Trained Armodon
mana={1}{G}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Trained Cheetah
auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Trained Jackal
mana={G}
type=Creature
subtype=Hound
power=1
toughness=2
[/card]
[card]
name=Trained Orgg
mana={6}{R}
type=Creature
subtype=Orgg
power=6
toughness=6
[/card]
[card]
name=Trained Pronghorn
auto={discard(*|myhand)}:all(this) prevent:9999
text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
mana={1}{W}
type=Creature
subtype=Antelope
power=1
toughness=1
[/card]
[card]
name=Training Drone
abilities=cantattack,cantblock
auto=this(gear > 0) -cantattack
auto=this(gear > 0) -cantblock
text=Training Drone can't attack or block unless it's equipped.
mana={3}
type=Artifact Creature
subtype=Drone
power=4
toughness=4
[/card]
[card]
name=Traitorous Blood
target=creature
auto=haste
auto=trample
auto=untap
alias=129767
text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Traitorous Instinct
target=creature
auto=untap
auto=haste
auto=2/0
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Traitor's Clutch
target=creature
auto=1/0
auto=transforms((,black)) ueot
auto=shadow
flashback={1}{B}
text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={4}{B}
type=Instant
[/card]
[card]
name=Traitor's Roar
target=creature[-tapped]
auto=tap
auto=dynamicability<!mytgt powerstrike targetcontroller!>
auto=alternative target(creature) dynamicability<!mytgt powerstrike targetcontroller!> tap
other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire)
text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
mana={4}{BR}
type=Sorcery
[/card]
[card]
name=Tranquil Domain
auto=destroy all(enchantment[-aura])
text=Destroy all non-Aura enchantments.
mana={1}{G}
type=Instant
[/card]
[card]
name=Tranquil Garden
auto={T}:Add{1}
auto={T}:Add{G} && frozen
auto={T}:Add{W} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Tranquil Grove
auto={1}{G}{G}:Destroy all(other enchantment)
text={1}{G}{G}: Destroy all other enchantments.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Tranquil Path
auto=destroy all(enchantment)
auto=draw:1
text=Destroy all enchantments. -- Draw a card.
mana={4}{G}
type=Sorcery
[/card]
[card]
name=Tranquil Thicket
auto=tap
auto={T}:Add {G}
autohand=__CYCLING__({G})
text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.)
type=Land
[/card]
[card]
name=Tranquility
auto=Destroy all(enchantment)
text=Destroy all enchantments.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Transguild Courier
text=Transguild Courier is all colors (even if this card isn't on the battlefield).
mana={4}
color=black,white,green,red,blue
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Transcendence
abilities=cantlifelose
auto=this(controllerlife > 19) winGame opponent
auto=@lifed(controller):this(controllerlife > 19) winGame opponent
auto=@damaged(controller):life:thatmuch controller && life:that much controller
auto=@lifeloss(controller):life:thatmuch controller && life:that much controller
text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
mana={3}{W}{W}{W}
type=Enchantment
[/card]
[card]
name=Transcendent Master
auto={1}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0,6,Level}) lifelink 
auto=this(counter{0/0,6,Level}) 3/3
auto=this(counter{0/0,12,Level}) indestructible
auto=this(counter{0/0,12,Level}) 3/3
text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink  Transcendent Master is indestructible. (9/9)
mana={1}{W}{W}
type=Creature
subtype=Human Cleric Avatar
auto=maxlevel:12
power=3
toughness=3
[/card]
[card]
name=Transluminant
auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white)
text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.
mana={1}{G}
type=Creature
subtype=Dryad Shaman
power=2
toughness=2
[/card]
[card]
name=Transmutation
target=creature
auto=swap
text=Switch target creature's power and toughness until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Trap Digger
auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield)
auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying])
text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Trapfinder's Trick
target=*|hand
auto=reject all(trap|targetcontrollerhand)
text=Target player reveals his or her hand and discards all Trap cards.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Trapjaw Kelpie
abilities=flash,persist
text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={4}{GU}{GU}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Trapmaker's Snare
target=trap|mylibrary
auto=moveTo(myhand)
text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}{U}
type=Instant
[/card]
[card]
name=Traproot Kami
abilities=defender,reach
auto=foreach(forest|Battlefield) 0/1
text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield.
mana={G}
type=Creature
subtype=Spirit
power=0
toughness=*
[/card]
[card]
name=Trash for Treasure
auto=moveTo(myBattlefield) target(artifact|mygraveyard)
text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield.
mana={2}{R}{S(artifact|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Traumatic Visions
target=*|stack
auto=fizzle
autohand=__BASIC_LANDCYCLING__({1}{U})
text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Traumatize
target=player
alias=129774
text=Target player puts the top half of his or her library, rounded down, into his or her graveyard.
mana={3}{U}{U}
type=Sorcery
[/card]
[card]
name=Travel Preparations
target=<upto:2>creature
auto=counter(1/1,1)
flashback={1}{W}
text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Traveler's Amulet
auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Traveler's Cloak
target=creature
auto=draw:1 controller
auto=choice name(plainswalk) teach(creature) plainswalk
auto=choice name(islandwalk) teach(creature) islandwalk
auto=choice name(swampwalk) teach(creature) swampwalk
auto=choice name(mountainwalk) teach(creature) mountainwalk
auto=choice name(forestwalk) teach(creature) forestwalk
auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable]))
auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable]))
auto=choice name(desertwalk) teach(creature) desertlandwalk
auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable]))
auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable]))
auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable]))
text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Treacherous Werewolf
auto=aslongas(*|mygraveyard) 2/2 >6
auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(this|graveyard) from(battlefield):life:-4 controller])) >6
text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
mana={2}{B}
type=Creature
subtype=Human Wolf Minion
power=2
toughness=2
[/card]
[card]
name=Treachery
target=creature
alias=1194
auto=may untap target(<upto:5>land)
text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature.
mana={3}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Treasure Hunter
auto=may moveTo(myhand) target(artifact|mygraveyard)
text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
mana={2}{W}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Treasure Mage
auto=may moveTo(myhand) target(artifact[manacost>=6]|mylibrary)
text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Treasure Trove
auto={2}{U}{U}:draw:1
text={2}{U}{U}: Draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Tree Monkey
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={G}
type=Creature
subtype=Ape
power=1
toughness=1
[/card]
[card]
name=Tree of Tales
auto={T}:Add{G}
text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Treefolk Healer
auto={2}{W}{T}:prevent:2 target(creature,player)
text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={4}{G}
type=Creature
subtype=Treefolk Cleric
power=2
toughness=3
[/card]
[card]
name=Treefolk Seedlings
auto=foreach(forest|myBattlefield) 0/1
text=Treefolk Seedlings's toughness is equal to the number of Forests you control.
mana={2}{G}
type=Creature
subtype=Treefolk
power=2
toughness=*
[/card]
[card]
name=Treespring Lorian
facedown={3}
autofacedown={5}{G}:morph
text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Treetop Bracers
target=creature
auto=1/1
auto=cantbeblockedby(creature[-flying])
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Treetop Defense
auto=lord(creature|mybattlefield) reach ueot
restriction=opponentblockersonly
text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Treetop Rangers
auto=cantbeblockedby(creature[-flying])
text=Treetop Rangers can't be blocked except by creatures with flying.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Treetop Scout
auto=cantbeblockedby(creature[-flying])
text=Treetop Scout can't be blocked except by creatures with flying.
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Treetop Sentinel
abilities=flying,protection from green
text=Flying, protection from green
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=3
[/card]
[card]
name=Treetop Village
auto=tap
auto={T}:Add{G}
auto={1}{G}:becomes(Ape Creature,3/3,trample,green) ueot
text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
type=Land
[/card]
[card]
name=Tremor
auto=damage:1 all(creature[-flying])
text=Tremor deals 1 damage to each creature without flying.
mana={R}
type=Sorcery
[/card]
[card]
name=Trench Wurm
auto={2}{R}{T}:destroy target(land[-basic])
text={2}{R}, {T}: Destroy target nonbasic land.
mana={3}{B}
type=Creature
subtype=Wurm
power=3
toughness=3
[/card]
[card]
name=Trenching Steed
auto={S(land|myBattlefield)}:0/3
text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
mana={3}{W}
type=Creature
subtype=Horse Rebel
power=2
toughness=3
[/card]
[card]
name=Trespasser il-Vec
auto={discard(*|myhand)}:shadow
text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
mana={2}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=1
[/card]
[card]
name=Trespassing Souleater
auto={p(U)}:unblockable
text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.)
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Tresserhorn Sinks
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Snow Land
[/card]
[card]
name=Tresserhorn Skyknight
abilities=flying
auto=preventalldamage to(this) from(creature[first strike])
text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
mana={5}{B}{B}
type=Creature
subtype=Zombie Knight
power=5
toughness=3
[/card]
[card]
name=Treva's Attendant
auto={1}{S}:Add{G}{W}{U}
text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
mana={5}
type=Artifact Creature
subtype=Golem
power=3
toughness=3
[/card]
[card]
name=Treva's Charm
auto=aslongas(enchantment|battlefield) choice destroy target(enchantment)
auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking])
auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.
mana={G}{W}{U}
type=Instant
[/card]
[card]
name=Treva's Ruins
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool.
type=Land
subtype=Lair
[/card]
[card]
name=Triassic Egg
auto={3}{T}:counter(0/0,1,Hatchling)
auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(creature|myhand,mygraveyard)
text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Tribal Flames
target=creature,player
auto=aslongas(forest|myBattlefield) damage:1
auto=aslongas(mountain|myBattlefield) damage:1
auto=aslongas(plains|myBattlefield) damage:1
auto=aslongas(island|myBattlefield) damage:1
auto=aslongas(swamp|myBattlefield) damage:1
text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Tribal Golem
auto=aslongas(beast|myBattlefield) trample
auto=aslongas(goblin|myBattlefield) haste
auto=aslongas(soldier|myBattlefield) first strike
auto=aslongas(wizard|myBattlefield) flying
auto=aslongas(zombie|myBattlefield) {B}:regenerate
text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Tribute to Hunger
auto=all(*|opponentlibrary) transforms((,newability[notatarget(creature|mybattlefield) dynamicability<!mytgt toughnesslifegain targetopponent!> sacrifice])) ueot
text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
mana={2}{B}
type=Instant
[/card]
[card]
name=Trickster Mage
auto={U}{T}{discard(*|myhand)}:tap target(artifact,creature,land)
auto={U}{T}{discard(*|myhand)}:untap target(artifact,creature,land)
text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
mana={U}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Triclopean Sight
abilities=flash
target=creature
auto=untap
auto=1/1
auto=vigilance
text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Trigon of Corruption
auto=counter(0/0,3,Charge)
auto={B}{B}{T}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature)
text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Trigon of Infestation
auto=counter(0/0,3,Charge)
auto={G}{G}{T}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green)
text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Trigon of Mending
auto=counter(0/0,3,Charge)
auto={W}{W}{T}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3
text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
mana={2}
type=Artifact
[/card]
[card]
name=Trigon of Rage
auto=counter(0/0,3,Charge)
auto={R}{R}{T}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature)
text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Trigon of Thought
auto=counter(0/0,3,Charge)
auto={U}{U}{T}:counter(0/0,1,Charge)
auto={C(0/0,-1,Charge)}{2}{T}:draw:1
text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.
mana={5}
type=Artifact
[/card]
[card]
name=Trinisphere
auto=this(untapped) lord(*[manacost=0]|hand) altercost(colorless, +3)
auto=this(untapped) lord(*[manacost=1]|hand) altercost(colorless, +2)
auto=this(untapped) lord(*[manacost=2]|hand) altercost(colorless, +1)
text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
mana={3}
type=Artifact
[/card]
[card]
name=Trinket Mage
auto=may moveTo(myhand) target(artifact[manacost<=1]|mylibrary)
text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Trip Noose
auto={2}{T}:tap target(creature)
text={2}, {T}: Tap target creature.
mana={2}
type=Artifact
[/card]
[card]
name=Trip Wire
target=creature[horsemanship]
auto=destroy
text=Destroy target creature with horsemanship.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Triskelavus
abilities=flying
auto=counter(1/1,3)
auto={1}{C(1/1,-1)}:token(Triskelavite,Artifact Creature Triskelavite,1/1,flying)
auto=lord(triskelavite) {S}:damage:1 target(creature,player)
auto=@movedTo(this|exile,gravyard,library,hand) from(battlefield):lord(triskelavite) {S}:damage:1 target(creature,player)
text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
mana={7}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Triskelion
auto=counter(1/1,3)
auto={C(1/1,-1)}:damage:1 target(creature,player)
text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
mana={6}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Triumph of the Hordes
auto=all(creature|myBattlefield) 1/1
auto=all(creature|myBattlefield) trample
auto=all(creature|myBattlefield) infect
text=Until end of turn, creatures you control get +1/+1 and gain trample and infect.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Trokin High Guard
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Troll Ascetic
abilities=opponentshroud
auto={1}{G}:regenerate
text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}{G}
type=Creature
subtype=Troll Shaman
power=3
toughness=2
[/card]
[card]
name=Trollhide
target=creature
auto=2/2
auto=teach(creature) {1}{G}:regenerate
text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Troll-Horn Cameo
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add {R} or {G} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Trolls of Tel-Jilad
auto={1}{G}:regenerate target(creature[green])
text={1}{G}: Regenerate target green creature.
mana={5}{G}{G}
type=Creature
subtype=Troll Shaman
power=5
toughness=6
[/card]
[card]
name=Tromp the Domains
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) trample
text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
mana={5}{G}
type=Sorcery
[/card]
[card]
name=Trophy Hunter
auto={1}{G}:damage:1 target(creature[flying])
auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this)
text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
mana={2}{G}
type=Creature
subtype=Human Archer
power=2
toughness=3
[/card]
[card]
name=Tropical Island
type=Land
subtype=Forest Island
[/card]
[card]
name=Tropical Storm
auto=damage:X all(creature[flying])
auto=damage:1 all(creature[blue])
text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Troubled Healer
auto={S(land|myBattlefield)}:prevent:2 target(creature,player)
text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Troublesome Spirit
abilities=flying
auto=@each my end:tap all(land|myBattlefield)
text=Flying -- At the beginning of your end step, tap all lands you control.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=True Believer
text=You have shroud. (You can't be the target of spells or abilities.)
mana={W}{W}
type=Creature
subtype=Human Cleric
abilities=playershroud
power=2
toughness=2
[/card]
[card]
name=True Conviction
auto=lord(creature|myBattlefield) double strike
auto=lord(creature|myBattlefield) lifelink
text=Creatures you control have double strike and lifelink.
mana={3}{W}{W}{W}
type=Enchantment
[/card]
[card]
name=Trumpet Blast
auto=lord(creature[attacking]) 2/0
text=Attacking creatures get +2/+0 until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Trusty Machete
auto={2}:equip
auto=2/1
text=Equipped creature gets +2/+1. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Trygon Predator
abilities=flying
auto=@combatdamaged(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield)
text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
mana={1}{G}{U}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]
[card]
name=Tsabo Tavoc
abilities=first strike
auto=protection from(creature[legendary])
auto={B}{B}:bury target(creature[legendary])
text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
mana={5}{B}{R}
type=Legendary Creature
subtype=Horror
power=7
toughness=4
[/card]
[card]
name=Tsunami
auto=destroy all(island)
text=Destroy all Islands.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Tukatongue Thallid
auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green)
text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.
mana={G}
type=Creature
subtype=Fungus
power=1
toughness=1
[/card]
[card]
name=Tuknir Deathlock
abilities=flying
auto={R}{G}{T}:2/2 target(creature)
text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn.
mana={R}{R}{G}{G}
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Tuktuk Grunts
abilities=haste
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1)
text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
mana={4}{R}
type=Creature
subtype=Goblin Warrior Ally
power=2
toughness=2
[/card]
[card]
name=Tuktuk the Explorer
abilities=haste
auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5)
text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
mana={2}{R}
type=Legendary Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Tumble Magnet
auto=counter(0/0,3,Charge)
auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature)
text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
mana={3}
type=Artifact
[/card]
[card]
name=Tundra
type=Land
subtype=Plains Island
[/card]
[card]
name=Tundra Kavu
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
text={T}: Target land becomes a Plains or an Island until end of turn.
mana={2}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Tundra Wolves
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={W}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Tunnel
target=wall
auto=bury
text=Destroy target Wall. It can't be regenerated.
mana={R}
type=Instant
[/card]
[card]
name=Tunneler Wurm
auto={discard(*|myhand)}:regenerate
text=Discard a card: Regenerate Tunneler Wurm.
mana={6}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Turf Wound
target=player
auto=maxPlay(land)-99
auto=draw:1 controller
text=Target player can't play land cards this turn. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Turnabout
auto=choice name(tap all opponents creatures) tap all(creature|opponentbattlefield)
auto=choice name(tap all opponents artifacts) tap all(artifact|opponentbattlefield)
auto=choice name(tap all opponents lands) tap all(land|opponentbattlefield)
auto=choice name(untap all opponents creatures) untap all(creature|opponentbattlefield)
auto=choice name(untap all opponents artifacts) untap all(artifact|opponentbattlefield)
auto=choice name(untap all opponents lands) untap all(land|opponentbattlefield)
auto=choice name(tap all your creatures) tap all(creature|mybattlefield)
auto=choice name(tap all your artifacts) tap all(artifact|mybattlefield)
auto=choice name(tap all your lands) tap all(land|mybattlefield)
auto=choice name(untap all your creatures) untap all(creature|mybattlefield)
auto=choice name(untap all your artifacts) untap all(artifact|mybattlefield)
auto=choice name(untap all your lands) untap all(land|mybattlefield)
text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
type=instant
mana={2}{U}{U}
[/card]
[card]
name=Turn the Tide
auto=all(creature|opponentbattlefield) -2/0
text=Creatures your opponents control get -2/-0 until end of turn.
mana={1}{U}
type=Instant
[/card]
[card]
name=Turn to Dust
target=equipment
auto=destroy
auto=add:{G}
text=Destroy target Equipment. Add {G} to your mana pool.
mana={G}
type=Instant
[/card]
[card]
name=Turn to Frog
target=creature
auto=ueot loseabilities
auto=ueot transforms((,setpower=1,settoughness=1))
auto=ueot transforms((Frog,blue))
text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.
mana={1}{U}
type=Instant
[/card]
[card]
name=Turn to Mist
target=creature
auto=(blink)ueot
text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={1}{WU}
type=Instant
[/card]
[card]
name=Turn to Slag
target=creature
auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot
text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Turntimber Grove
auto=tap
auto=1/1 target(creature) ueot
auto={T}:Add {G}
text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool.
type=Land
[/card]
[card]
name=Turntimber Ranger
auto=counter(1/1,1)
auto=may token(Wolf,Creature Wolf,2/2,green)
auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1)
text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
mana={3}{G}{G}
type=Creature
subtype=Elf Scout Ally
power=2
toughness=2
[/card]
[card]
name=Turtleshell Changeling
abilities=changeling
auto={1}{U}:twist
text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=1
toughness=4
[/card]
[card]
name=Twiddle
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
text=You may tap or untap target artifact, creature, or land.
mana={U}
type=Instant
[/card]
[card]
name=Twigwalker
auto={1}{G}{S}:target(<2>creature) 2/2
text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
mana={2}{G}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Twilight Drover
auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1)
auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2
text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Twilight Mire
auto={T}:Add {1}
auto={BG}{T}:Add {B}{B}
auto={BG}{T}:Add {B}{G}
auto={BG}{T}:Add {G}{G}
text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
type=Land
[/card]
[card]
name=Twilight Shepherd
abilities=flying,vigilance,persist
auto=moveTo(myhand) all(*[fresh]|mygraveyard)
text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}{W}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
[/card]
[card]
name=Twinblade Slasher
abilities=wither
auto={1}{G}:2/2 limit:1
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Twinstrike
target=<2>creature
auto=if type(*|myhand)~morethan~0 then damage:2
auto=if type(*|myhand)~equalto~0 then destroy
mana={3}{B}{R}
text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand.
type=Instant
[/card]
[card]
name=Twist Allegiance
auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
mana={6}{R}
type=Sorcery
[/card]
[card]
name=Twisted Abomination
auto={B}:regenerate
autohand={2}{cycle}:name(swampcycling) moveTo(myhand) target(swamp|mylibrary)
text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{B}
type=Creature
subtype=Zombie Mutant
power=5
toughness=3
[/card]
[card]
name=Twisted Experiment
target=creature
auto=3/-1
text=Enchant creature -- Enchanted creature gets +3/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Twisted Image
target=creature
auto=swap
auto=draw:1 controller
text=Switch target creature's power and toughness until end of turn. -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Twisted Justice
auto=choice name(opponent) all(*|opponentlibrary) transforms((,newability[notatarget(creature|mybattlefield) dynamicability<!mytgt toughnessdraw targetopponent!> sacrifice])) ueot
auto=choice name(you) all(*|mylibrary) transforms((,newability[notatarget(creature|mybattlefield) dynamicability<!mytgt toughnessdraw targetcontroller!> sacrifice])) ueot
text=Target player sacrifices a creature. You draw cards equal to that creature's power.
mana={4}{U}{B}
type=Sorcery
[/card]
[card]
name=Twitch
auto=may tap target(artifact,creature,land)
auto=may untap target(artifact,creature,land)
auto=draw:1 controller
text=You may tap or untap target artifact, creature, or land. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Typhoid Rats
abilities=deathtouch
text=Deathtouch
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Typhoon
auto=foreach(island|opponentBattlefield) damage:1 opponent
text=Typhoon deals damage to each opponent equal to the number of Islands that player controls.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Tyrranax
auto={1}{G}:-1/1
text={1}{G}: Tyrranax gets -1/+1 until end of turn.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Uktabi Drake
abilities=flying,haste
auto=upcost[{1}{G}{G};next upkeep] sacrifice
text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={G}
type=Creature
subtype=Drake
power=2
toughness=1
[/card]
[card]
name=Uktabi Efreet
auto=cumulativeupcost[{G}] sacrifice
text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={2}{G}{G}
type=Creature
subtype=Efreet
power=5
toughness=4
[/card]
[card]
name=Uktabi Faerie
abilities=flying
auto={3}{G}{S}:destroy target(artifact)
text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Uktabi Orangutan
auto=destroy target(artifact)
text=When Uktabi Orangutan enters the battlefield, destroy target artifact.
mana={2}{G}
type=Creature
subtype=Ape
power=2
toughness=2
[/card]
[card]
name=Uktabi Wildcats
auto=foreach(forest|myBattlefield) 1/1
auto={G}{S(forest|myBattlefield)}:regenerate
text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
mana={4}{G}
type=Creature
subtype=Cat
power=*
toughness=*
[/card]
[card]
name=Ulasht, the Hate Seed
auto=foreach(other creature[red]|myBattlefield) counter(1/1,1)
auto=foreach(other creature[green]|myBattlefield) counter(1/1,1)
auto={1}{C(1/1,-1)}:damage:1 target(creature)
auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green)
text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
mana={2}{R}{G}
type=Legendary Creature
subtype=Hellion Hydra
power=*
toughness=*
[/card]
[card]
name=Ulvenwald Bear
auto=if morbid then counter(1/1,2) target(creature)
text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
mana={2}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Ulvenwald Mystics
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulvenwald Primordials)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
mana={2}{G}{G}
type=Creature
subtype=Human Shaman Werewolf
power=3
toughness=3
[/card]
[card]
name=Ulvenwald Primordials
auto={G}:regenerate
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulvenwald Mystics)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
color=green
type=Creature
subtype=Werewolf
power=5
toughness=5
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Umara Raptor
abilities=flying
auto=may counter(1/1,1)
auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this)
text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
mana={2}{U}
type=Creature
subtype=Bird Ally
power=1
toughness=1
[/card]
[card]
name=Umbral Mantle
auto=teach(creature) {3}{q}:+2/+2 ueot
auto={0}:equip
text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0}
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Umezawa's Jitte
auto={2}:equip
auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this)
auto={C(0/0,-1,Charge)}:2/2
auto={C(0/0,-1,Charge)}:-1/-1 target(creature)
auto={C(0/0,-1,Charge)}:life:2 controller
text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2}
mana={2}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Unbender Tine
auto={T}:Untap target(other *)
text={T}: Untap another target permanent.
mana={2}{W}{U}
type=Artifact
[/card]
[card]
name=Unbreathing Horde
abilities=phantom
auto=foreach(other zombie|mybattlefield) counter(1/1,1)
auto=foreach(other zombie|mygraveyard) counter(1/1,1)
text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it
mana={2}{B}
type=Creature
subtype=Zombie
power=0
toughness=0
[/card]
[card]
name=Unburial Rites
target=creature|mygraveyard
auto=moveTo(mybattlefield)
flashback={3}{W}
text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W}
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Unchecked Growth
target=creature
auto=4/4
auto=teach(spirit) trample
text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
mana={2}{G}
type=Instant
subtype=Arcane
[/card]
[card]
name=Uncle Istvan
auto=preventalldamage to(this) from(creature)
text=Prevent all damage that would be dealt to Uncle Istvan by creatures.
mana={1}{B}{B}{B}
type=Creature
subtype=Human
power=1
toughness=3
[/card]
[card]
name=Uncontrollable Anger
abilities=flash
target=creature
auto=2/2
auto=mustattack
text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able.
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Uncontrolled Infestation
target=land[-basic]
auto=@tapped(mytgt):destroy
text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Undead Leotau
auto={R}:1/-1
autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Zombie Cat
power=3
toughness=4
[/card]
[card]
name=Undead Gladiator
autohand=__CYCLING__({1}{B})
autograveyard={1}{B}{discard(*|myhand)}:moveTo(myhand) myUpkeepOnly
text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
mana={1}{B}{B}
type=Creature
subtype=Zombie Barbarian
power=3
toughness=1
[/card]
[card]
name=Undead Slayer
auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie)
text={W}, {T}: Exile target Skeleton, Vampire, or Zombie.
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Undead Warchief
auto=lord(zombie|myBattlefield) 2/1
auto=lord(zombie|myhand) altercost( colorless,-1)
text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Undercity Shade
abilities=fear
auto={B}:1/1
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn.
mana={4}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Underground River
auto={T}:Add {1}
auto={T}:Add {U} && Damage:1 controller
auto={T}:Add {B} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
type=Land
[/card]
[card]
name=Underground Sea
type=Land
subtype=Island Swamp
[/card]
[card]
name=Undermine
target=*|stack
auto=fizzle
auto=life:-3 targetController
text=Counter target spell. Its controller loses 3 life.
mana={U}{U}{B}
type=Instant
[/card]
[card]
name=Undertaker
auto={B}{T}{discard(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard)
text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
subtype=Human Spellshaper
power=1
toughness=1
[/card]
[card]
name=Undertow
auto=lord(creature) -islandwalk
text=Creatures with islandwalk can be blocked as though they didn't have islandwalk.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Underworld Dreams
auto=@drawn(opponent):damage:1 opponent
text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
mana={B}{B}{B}
type=Enchantment
[/card]
[card]
name=Undiscovered Paradise
auto={T}:Add{G} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand)
auto={T}:Add{W} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand)
auto={T}:Add{U} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand)
auto={T}:Add{B} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand)
auto={T}:Add{R} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand)
text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
type=Land
[/card]
[card]
name=Undo
target=<2>creature
auto=moveTo(ownerhand)
text=Return two target creatures to their owners' hands.
mana={1}{U}{U}
type=Sorcery
[/card]
[card]
name=Undying Beast
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary)
text=When Undying Beast dies, put Undying Beast on top of its owner's library.
mana={3}{B}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Undying Evil
target=creature
auto=undying
text=Target creature gains undying until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Undying Rage
target=creature
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
auto=2/2
auto=cantblock
text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unearth
target=creature[manacost<=3]|mygraveyard
auto=moveTo(myBattlefield)
autohand=__CYCLING__({2})
text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={B}
type=Sorcery
[/card]
[card]
name=Unearthly Blizzard
target=<upto:3>creature
auto=cantblock
text=Up to three target creatures can't block this turn.
mana={2}{R}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Unforge
target=equipment
auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot
text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
mana={2}{R}
type=Instant
[/card]
[card]
name=Unfulfilled Desires
auto={1}{l}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot
text={1}, Pay 1 life: Draw a card, then discard a card.
mana={1}{U}{B}
type=Enchantment
[/card]
[card]
name=Unholy Grotto
auto={T}:Add {1}
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library.
type=Land
[/card]
[card]
name=Unholy Strength
target=creature
auto=2/1
text=Enchant creature -- Enchanted creature gets +2/+1.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unified Strike
target=creature[attacking]
auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile)
text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
mana={W}
type=Instant
[/card]
[card]
name=Unified Will
target=*|stack
auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle
text=Counter target spell if you control more creatures than that spell's controller.
mana={1}{U}
type=Instant
[/card]
[card]
name=Unlikely Alliance
auto={1}{W}:0/2 target(creature[-attacking;-blocking])
text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Unmake
target=creature
auto=moveTo(exile)
text=Exile target creature.
mana={WB}{WB}{WB}
type=Instant
[/card]
[card]
name=Unmask
target=*[-land]|hand
auto=reject
other={E(other *[black]|myhand)} name(Exile a Black Card from Hand)
text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Unnatural Hunger
target=Creature
auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller]))
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
mana={3}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unnatural Predation
target=creature
auto=1/1
auto=trample
text=Target creature gets +1/+1 and gains trample until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Unnatural Speed
target=creature
auto=haste
text=Target creature gains haste until end of turn.
mana={R}
type=Instant
subtype=Arcane
[/card]
[card]
name=Unquestioned Authority
target=creature
auto=draw:1 controller
auto=protection from(creature)
text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unruly Mob
auto=@movedTo(other creature|ownergraveyard) from(mybattlefield):counter(1/1,1)
text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
mana={1}{W}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Unscythe, Killer of Kings
auto={2}:equip
auto=3/3
auto=first strike
auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black)
text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2}
mana={U}{B}{B}{R}
type=Legendary Artifact
subtype=Equipment
[/card]
[card]
name=Unseen Walker
abilities=forestwalk
auto={1}{G}{G}:forestwalk target(creature)
text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn.
mana={1}{G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Unspeakable Symbol
auto={L}{L}{L}:counter(1/1,1) target(creature)
text=Pay 3 life: Put a +1/+1 counter on target creature.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Unstable Frontier
auto={T}:Add{1}
auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land)
auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land)
auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land)
auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn.
type=Land
[/card]
[card]
name=Unstable Mutation
target=creature
auto=3/3
auto=@each targetcontroller upkeep:counter(-1/-1)
text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Unstoppable Ash
abilities=trample
auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot
auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot
text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
mana={3}{G}
type=Creature
subtype=Treefolk Warrior
power=5
toughness=5
[/card]
[card]
name=Unsummon
target=creature
auto=moveTo(ownerHand)
text=Return target creature to its owner's hand.
mana={U}
type=Instant
[/card]
[card]
name=Untamed Might
target=creature
auto=X/X
text=Target creature gets +X/+X until end of turn.
mana={X}{G}
type=Instant
[/card]
[card]
name=Untamed Wilds
target=basic|myLibrary
auto=moveTo(myBattlefield)
text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Unwilling Recruit
target=creature
auto=haste
auto=untap
auto=X/0
alias=129767
text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
mana={X}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Unwinding Clock
auto=@each opponent upkeep:untap all(artifact|myBattlefield)
text=Untap all artifacts you control during each other player's untap step.
mana={4}
type=Artifact
[/card]
[card]
name=Unworthy Dead
auto={B}:regenerate
text={B}: Regenerate Unworthy Dead.
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
name=Unyaro Bee Sting
target=creature,player
auto=damage:2
text=Unyaro Bee Sting deals 2 damage to target creature or player.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Unyaro Bees
abilities=flying
auto={G}:1/1
auto={3}{G}{S}:Damage:2 target(creature,player)
text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
mana={G}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Unyaro Griffin
abilities=flying
auto={S}:fizzle target(instant[red],sorcery[red]|stack)
text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Updraft
target=creature
auto=flying
auto=@next upkeep:draw:1 controller
text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep.
mana={1}{U}
type=Instant
[/card]
[card]
name=Upheaval
auto=moveTo(ownerhand) all(*|battlefield)
text=Return all permanents to their owners' hands.
mana={4}{U}{U}
type=Sorcery
[/card]
[card]
name=Uphill Battle
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap
text=Creatures your opponents play enter the battlefield tapped.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Uproot
target=land
auto=moveto(ownerlibrary)
text=Put target land on top of its owner's library.
mana={3}{G}
type=Sorcery
subtype=Arcane
[/card]
[card]
name=Ur-Drago
abilities=first strike
auto=lord(creature) -swampwalk
text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk.
mana={3}{U}{U}{B}{B}
type=Legendary Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Ur-Golem's Eye
auto={T}:add{2}
text={T}: Add {2} to your mana pool.
mana={4}
type=Artifact
[/card]
[card]
name=Urabrask the Hidden
auto=lord(creature|mybattlefield) haste
auto=@movedTo(creature|opponentBattlefield):all(trigger) tap
text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped.
mana={3}{R}{R}
type=Legendary Creature
subtype=Praetor
power=4
toughness=4
[/card]
[card]
name=Urborg
auto={T}:Add {B}
auto={T}:-swampwalk target(creature)
auto={T}:-first strike target(creature)
text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn.
type=Legendary Land
[/card]
[card]
name=Urborg, Tomb of Yawgmoth
auto=lord(land) transforms((swamp))
text=Each land is a Swamp in addition to its other land types.
type=Legendary Land
[/card]
[card]
name=Urborg Drake
abilities=flying,mustattack
text=Flying -- Urborg Drake attacks each turn if able.
mana={1}{U}{B}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]
[card]
name=Urborg Elf
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {G}
text={T}: Add {G}, {U}, or {B} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Urborg Emissary
kicker={1}{U}
auto=kicker moveTo(ownerhand) target(*|battlefield)
text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=3
toughness=1
[/card]
[card]
name=Urborg Mindsucker
auto={B}{S}:discard:1 opponent asSorcery
text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Urborg Phantom
abilities=cantblock
auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot
text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
mana={2}{B}
type=Creature
subtype=Spirit Minion
power=3
toughness=1
[/card]
[card]
name=Urborg Shambler
auto=lord(creature[black]) -1/-1 other
text=Other black creatures get -1/-1.
mana={2}{B}{B}
type=Creature
subtype=Horror
power=4
toughness=3
[/card]
[card]
name=Urborg Skeleton
kicker={3}
auto=kicker counter(1/1,1)
auto={B}:regenerate
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
mana={B}
type=Creature
subtype=Skeleton
power=0
toughness=1
[/card]
[card]
name=Urborg Stalker
auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller
auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent
text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=4
[/card]
[card]
name=Urborg Syphon-Mage
auto={2}{B}{T}{discard(*|myhand)}:life:-2 opponent && life:2 controller
text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
mana={2}{B}
type=Creature
subtype=Human Spellshaper
power=2
toughness=2
[/card]
[card]
name=Urborg Uprising
target=<upto:2>creature|mygraveyard
auto=moveTo(ownerhand)
auto=draw:1 controller
text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Urborg Volcano
auto=tap
auto={T}:Add {B}
auto={T}:Add {R}
text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Urgent Exorcism
target=spirit,enchantment
auto=destroy
text=Destroy target Spirit or enchantment.
mana={1}{W}
type=Instant
[/card]
[card]
name=Urge to Feed
target=creature
auto=-3/-3
auto=target(<anyamount>vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)]))
text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
mana={B}{B}
type=Instant
[/card]
[card]
name=Uril, the Miststalker
abilities=opponentshroud
auto=thisforeach(auras > 0) 2/2
text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it.
mana={2}{R}{G}{W}
type=Legendary Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Ursapine
auto={G}:1/1 target(creature)
text={G}: Target creature gets +1/+1 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=3
toughness=3
[/card]
[card]
name=Ursine Fylgja
auto=counter(0/0,4,Healing)
auto={C(0/0,-1,Healing)}:prevent:1 all(this)
auto={2}{W}:counter(0/0,1,Healing)
text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja.
mana={4}{W}
type=Creature
subtype=Spirit Bear
power=3
toughness=3
[/card]
[card]
name=Urza's Blueprints
auto={T}:draw:1
auto=upcost[{6};next upkeep] sacrifice
text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Urza's Factory
auto={T}:Add {1}
auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact)
text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
type=Land
subtype=Urza's
[/card]
[card]
name=Urza's Filter
auto=lord(*[multicolor]|hand) altercost(colorless,-2)
text=Multicolored spells cost up to {2} less to cast.
mana={4}
type=Artifact
[/card]
[card]
name=Urza's Mine
auto={T}:add {1} && aslongas(Urza's Power Plant|mybattlefield) aslongas(Urza's Tower|mybattlefield) add{1}
text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
type=Land
[/card]
[card]
name=Urza's Power Plant
auto={T}:add {1} && aslongas(Urza's Mine|mybattlefield) aslongas(Urza's Tower|mybattlefield) add{1}
text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
type=Land
[/card]
[card]
name=Urza's Tower
auto={T}:add {1} && aslongas(Urza's Power Plant|mybattlefield) aslongas(Urza's Mine|mybattlefield) add{2}
text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
type=Land
[/card]
[card]
name=Uthden Troll
auto={R}:Regenerate
text={R}: Regenerate Uthden Troll.
mana={2}{R}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]
[card]
name=Utopia Mycon
text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:add{W}
auto={S(saproling|myBattlefield)}:add{U}
auto={S(saproling|myBattlefield)}:add{B}
auto={S(saproling|myBattlefield)}:add{R}
auto={S(saproling|myBattlefield)}:add{G}
power=0
toughness=2
[/card]
[card]
name=Utopia Sprawl
target=forest
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Utopia Tree
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Plant
power=0
toughness=2
[/card]
[card]
name=Utopia Vow
target=creature
auto=cantattack
auto=cantblock
auto=teach(creature) {T}:Add{W}
auto=teach(creature) {T}:Add{U}
auto=teach(creature) {T}:Add{B}
auto=teach(creature) {T}:Add{R}
auto=teach(creature) {T}:Add{G}
text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool."
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Utvara Scalper
abilities=flying,mustattack
text=Flying -- Utvara Scalper attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Goblin Scout
power=1
toughness=2
[/card]
[card]
name=Vaevictis Asmadi
abilities=flying
auto=upcost[{B}{R}{G}] sacrifice
auto={B}:1/0
auto={R}:1/0
auto={G}:1/0
text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn.
mana={2}{B}{B}{R}{R}{G}{G}
type=Legendary Creature
subtype=Elder Dragon
power=7
toughness=7
[/card]
[card]
name=Vagrant Plowbeasts
auto={1}:regenerate target(creature[power>=5])
text={1}: Regenerate target creature with power 5 or greater.
mana={5}{G}{W}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Valakut Fireboar
auto=@combat(attacking) source(this):swap ueot
text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
mana={4}{R}
type=Creature
subtype=Elemental Boar
power=1
toughness=7
[/card]
[card]
name=Valakut, the Molten Pinnacle
auto=tap
auto=@movedTo(mountain|myBattlefield): aslongas(other mountain|myBattlefield) may damage:3 target(creature,player) >4
auto={T}:Add {R}
text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool.
type=Land
[/card]
[card]
name=Valeron Outlander
abilities=protection from black
text=Protection from black
mana={G}{W}
type=Creature
subtype=Human Scout
power=2
toughness=2
[/card]
[card]
name=Valiant Guard
mana={W}
type=Creature
subtype=Human Soldier
power=0
toughness=3
[/card]
[card]
name=Valley Rannet
autohand={2}{cycle}:name(mountaincycling or forestcycling) moveTo(myhand) target(mountain,forest|mylibrary)
text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={4}{R}{G}
type=Creature
subtype=Beast
power=6
toughness=3
[/card]
[card]
name=Valleymaker
auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature)
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
mana={5}{RG}
type=Creature
subtype=Giant Shaman
power=5
toughness=5
[/card]
[card]
name=Valor
abilities=first strike
autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike
text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
mana={3}{W}
type=Creature
subtype=Incarnation
power=2
toughness=2
[/card]
[card]
name=Valorous Charge
auto=lord(creature[white]) 2/0
text=White creatures get +2/+0 until end of turn.
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
name=Vampire Aristocrat
auto={S(creature|myBattlefield)}:2/2
text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Rogue
power=2
toughness=2
[/card]
[card]
name=Vampire Bats
abilities=flying
auto={B}:1/0 limit:2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
mana={B}
type=Creature
subtype=Bat
power=0
toughness=1
[/card]
[card]
name=Vampire Hexmage
abilities=first strike
auto={S}:removeallcounters(all) target(*[counter{any}]|battlefield)
text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent.
mana={B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=1
[/card]
[card]
name=Vampire Hounds
auto={discard(creature|myhand)}:2/2
text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
mana={2}{B}
type=Creature
subtype=Vampire Hound
power=2
toughness=2
[/card]
[card]
name=Vampire Interloper
abilities=cantblock,flying
text=Flying -- Vampire Interloper can't block.
mana={1}{B}
type=Creature
subtype=Vampire Scout
power=2
toughness=1
[/card]
[card]
name=Vampire Lacerator
auto=@each my upkeep:this(opponentlife > 10) life:-1 controller
text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
mana={B}
type=Creature
subtype=Vampire Warrior
power=2
toughness=2
[/card]
[card]
name=Vampire Nighthawk
abilities=flying,deathtouch,lifelink
text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}{B}
type=Creature
subtype=Vampire Shaman
power=2
toughness=3
[/card]
[card]
name=Vampire Outcasts
abilities=lifelink
auto=bloodthirst:2
text=Bloodthirst 2 -- Lifelink
mana={2}{B}{B}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Vampire's Bite
target=creature
kicker={2}{B}
auto=3/0
auto=kicker lifelink
text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
mana={B}
type=Instant
[/card]
[card]
name=Vampiric Dragon
abilities=flying
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
auto={1}{R}:damage:1 target(creature)
text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature.
mana={6}{B}{R}
type=Creature
subtype=Vampire Dragon
power=5
toughness=5
[/card]
[card]
name=Vampiric Embrace
target=creature
auto=2/2
auto=flying
auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this)
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vampiric Feast
target=creature,player
auto=damage:4
auto=life:4 controller
text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Vampiric Fury
auto=all(creature[vampire]|mybattlefield) 2/0
auto=all(creature[vampire]|mybattlefield) first strike
text=Vampire creatures you control get +2/+0 and gain first strike until end of turn.
mana={1}{R}
type=Instant
[/card]
[card]
name=Vampiric Link
target=creature
auto=teach(creature) spiritlink
text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vampiric Spirit
abilities=flying
auto=life:-4
text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life.
mana={2}{B}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Vampiric Sliver
auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1)
text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
mana={3}{B}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Vampiric Touch
auto=damage:2 opponent
auto=life:2 controller
text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Vampirism
target=creature
auto=foreach(other creature|myBattlefield) 1/1
auto=lord(other creature|myBattlefield) -1/-1
auto=@next upkeep:draw:1 controller
text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vanishing
target=creature
auto={U}{U}:phaseout
text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vanquish
target=creature[blocking]
auto=destroy
text=Destroy target blocking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Vapor Snag
target=creature
auto=moveTo(ownerhand)
auto=life:-1 targetcontroller
text=Return target creature to its owner's hand. Its controller loses 1 life.
mana={U}
type=Instant
[/card]
[card]
name=Vapor Snare
target=creature
alias=1194
auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] moveTo(graveyard)])) forever
text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vaporous Djinn
abilities=flying
auto=upcost[{U}{U}] phaseout
text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
mana={2}{U}{U}
type=Creature
subtype=Djinn
power=3
toughness=4
[/card]
[card]
name=Varchild's Crusader
auto={0}:name(Block Protection) treason && ueot cantbeblockedby(creature[-wall])
text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
mana={3}{R}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]
[card]
name=Varchild's War-Riders
abilities=trample
auto=rampage(1/1,1)
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) token(Survivor,creature survivor,1/1,red) opponent
auto=@each my upkeep:may moveTo(mygraveyard)
auto=@each my upkeep:counter(0/0,1,Age)
text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
mana={1}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=4
[/card]
[card]
name=Vastwood Animist
text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot
mana={2}{G}
type=Creature
subtype=Elf Shaman Ally
power=1
toughness=1
[/card]
[card]
name=Vastwood Gorger
mana={5}{G}
type=Creature
subtype=Wurm
power=5
toughness=6
[/card]
[card]
name=Vastwood Zendikon
target=land
auto=becomes(Creature Elemental,6/4,green)
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={4}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vault of the Archangel
auto={T}:Add{1}
auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch && all(creature|mybattlefield) lifelink
text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
type=Land
[/card]
[card]
name=Vault of Whispers
auto={T}:Add{B}
text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Vault Skirge
abilities=flying,lifelink
text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink
mana={1}{p(B)}
color=black
type=Artifact Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Vault Skyward
target=creature
auto=flying
auto=untap
text=Target creature gains flying until end of turn. Untap it.
mana={U}
type=Instant
[/card]
[card]
name=Vebulid
auto=counter(1/1,1)
auto=@each my upkeep:may counter(1/1,1)
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy
text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat.
mana={B}
type=Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Vec Townships
auto={T}:Add{1}
auto={T}:Add{G} && frozen
auto={T}:Add{W} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Vectis Agents
auto={U}{B}:-2/0 && unblockable
text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
mana={3}{U}{B}
type=Artifact Creature
subtype=Human Rogue
power=4
toughness=3
[/card]
[card]
name=Vectis Silencers
auto={2}{B}:deathtouch
text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
mana={2}{U}
type=Artifact Creature
subtype=Human Rogue
power=1
toughness=2
[/card]
[card]
name=Vector Asp
auto={B}:infect
text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.)
mana={1}
type=Artifact Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Vedalken AEthermage
abilities=flash
auto=moveto(ownerhand) target(sliver)
autohand={3}{cycle}:name(wizardcycling) moveTo(myhand) target(wizard|mylibrary)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
mana={1}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=2
[/card]
[card]
name=Vedalken Anatomist
auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1)
auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1)
text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature.
mana={2}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=2
[/card]
[card]
name=Vedalken Archmage
auto=@movedTo(artifact|mystack):draw:1 controller
text=Whenever you cast an artifact spell, draw a card.
mana={2}{U}{U}
type=Creature
subtype=Vedalken Wizard
power=0
toughness=2
[/card]
[card]
name=Vedalken Certarch
auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2
text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
mana={U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=1
[/card]
[card]
name=Vedalken Dismisser
auto=moveTo(ownerLibrary) target(creature)
text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
mana={5}{U}
type=Creature
subtype=Vedalken Wizard
power=2
toughness=2
[/card]
[card]
name=Vedalken Entrancer
auto={U}{T}:deplete:2 target(player)
text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
mana={3}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=4
[/card]
[card]
name=Vedalken Ghoul
auto=@combat(blocked,turnlimited) source(this):life:-4 opponent
text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
mana={U}{B}
type=Creature
subtype=Vedalken Zombie
power=1
toughness=1
[/card]
[card]
name=Vedalken Heretic
auto=@damaged(opponent) from(this):may draw:1 controller
text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
mana={G}{U}
type=Creature
subtype=Vedalken Rogue
power=1
toughness=1
[/card]
[card]
name=Vedalken Infuser
auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact)
text=At the beginning of your upkeep, you may put a charge counter on target artifact.
mana={3}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=4
[/card]
[card]
name=Vedalken Mastermind
auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield)
text={U}, {T}: Return target permanent you control to its owner's hand.
mana={U}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=2
[/card]
[card]
name=Vedalken Orrery
auto=lord(*[-land]|myhand) flash forcedalive
text=You may cast nonland cards as though they had flash.
mana={4}
type=Artifact
[/card]
[card]
name=Vedalken Outlander
abilities=protection from red
text=Protection from red
mana={W}{U}
type=Artifact Creature
subtype=Vedalken Scout
power=2
toughness=2
[/card]
[card]
name=Veil of Birds
auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever
text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
mana={U}
type=Enchantment
[/card]
[card]
name=Veiled Apparition
auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever
text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Veiled Serpent
abilities=cantattack
autohand=__CYCLING__({2})
auto=aslongas(island|opponentbattlefield) -cantattack
auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever
text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Veilstone Amulet
auto=@movedTo(*|mystack):lord(creature|myBattlefield) opponentshroud ueot
text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
mana={3}
type=Artifact
[/card]
[card]
name=Vein Drinker
abilities=flying
auto={R}{T}:target(creature) dynamicability<!powerstrike eachother!>
auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1)
text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]
[card]
name=Veinfire Borderpost
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
mana={1}{B}{R}
type=Artifact
[/card]
[card]
name=Veldrane of Sengir
auto={1}{B}{B}:-3/0 && forestwalk
text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
mana={5}{B}{B}
type=Legendary Creature
subtype=Human Rogue
power=5
toughness=5
[/card]
[card]
name=Veldt
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}])
text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
type=Land
[/card]
[card]
name=Venarian Glimmer
auto=reject target(*[-land;manacost <=X]|opponenthand)
text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
mana={X}{U}
type=Instant
[/card]
[card]
name=Vendetta
target=creature[-black]
auto=bury
auto=dynamicability<!mytgt toughnesslifeloss srccontroller!>
text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
mana={B}
type=Instant
[/card]
[card]
name=Venerable Kumo
abilities=reach
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{G}
type=Creature
subtype=Spirit
power=2
toughness=3
[/card]
[card]
name=Venerable Monk
auto=life:2 controller
text=When Venerable Monk enters the battlefield, you gain 2 life.
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
power=2
toughness=2
[/card]
[card]
name=Venerated Teacher
auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level)
text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Vengeance
target=creature[tapped]
auto=destroy
text=Destroy target tapped creature.
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Vengeful Dead
auto=@movedto(other zombie|graveyard) from(battlefield): life:-1 opponent
auto=@movedto(this|graveyard) from(battlefield): life:-1 opponent
text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Vengeful Firebrand
auto=aslongas(warrior|mygraveyard) haste
auto={R}:1/0
text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Elemental Warrior
power=5
toughness=2
[/card]
[card]
name=Vengeful Pharaoh
abilities=deathtouch
autograveyard=@combatdamaged(controller):moveTo(ownerlibrary)
autograveyard=@combatdamaged(controller):destroy target(creature[attacking])
text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
mana={2}{B}{B}{B}
type=Creature
subtype=Zombie
power=5
toughness=4
[/card]
[card]
name=Vengeful Vampire
abilities=flying,undying
text=Flying -- Undying
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]
[card]
name=Venom
target=creature
auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
mana={1}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Venomous Dragonfly
abilities=flying
alias=1267
text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Venomous Fangs
target=creature
auto=deathtouch
text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Venomous Vines
target=*[enchanted]
auto=destroy
text=Destroy target enchanted permanent.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Venomspout Brackus
facedown={3}
autofacedown={3}{G}{G}:morph
auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking])
text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={6}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Venser's Diffusion
target=*[-land]
auto=moveTo(ownerhand)
text=Return target nonland permanent or suspended card to its owner's hand.
mana={2}{U}
type=Instant
[/card]
[card]
name=Venser's Journal
abilities=nomaxhand
auto=@each my upkeep:foreach(*|myhand) life:1
text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand.
mana={5}
type=Artifact
[/card]
[card]
name=Venser's Sliver
mana={5}
type=Artifact Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Ventifact Bottle
auto={X}{1}{T}:thisforeach(X) all(this) counter(0/0,1,Charge) asSorcery
auto=@each my firstmain:tap all(ventifact bottle[counter{0/0.1.Charge}]|myBattlefield) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge)
text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.
mana={3}
type=Artifact
[/card]
[card]
name=Vent Sentinel
abilities=defender
auto={1}{R}{T}:foreach(creature[defender]|myBattlefield) damage:1 target(player)
text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
mana={3}{R}
type=Creature
subtype=Elemental
power=2
toughness=4
[/card]
[card]
name=Verdant Catacombs
auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary)
text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Verdant Embrace
target=creature
auto=3/3
auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green)
text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
mana={3}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Verdant Eidolon
auto={G}{S}:Add{W}{W}{W}
auto={G}{S}:Add{U}{U}{U}
auto={G}{S}:Add{B}{B}{B}
auto={G}{S}:Add{R}{R}{R}
auto={G}{S}:Add{G}{G}{G}
autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand)
text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
mana={3}{G}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Verdant Field
target=land
auto=teach(land) {T}:1/1 target(creature)
text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Verdant Force
auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green)
text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
mana={5}{G}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Verdant Succession
auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)]))
text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library.
mana={4}{G}
type=Enchantment
[/card]
[card]
name=Verdant Touch
target=land
auto=becomes(Creature,2/2)
buyback={1}{G}{3}
text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Verdeloth the Ancient
auto=lord(treefolk) 1/1 other
auto=lord(saproling) 1/1 other
auto=token(saproling,creature saproling,1/1,green)*x
text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
mana={4}{G}{G}{x}
type=Legendary Creature
subtype=Treefolk
power=4
toughness=7
[/card]
[card]
name=Verdigris
target=artifact
auto=destroy
text=Destroy target artifact.
mana={2}{G}
type=Instant
[/card]
[card]
name=Verduran Emissary
kicker={1}{R}
auto=kicker bury target(artifact)
text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
mana={2}{G}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Verduran Enchantress
auto=@movedTo(enchantment|mystack):may draw:1
text=Whenever you cast an enchantment spell, you may draw a card.
mana={1}{G}{G}
type=Creature
subtype=Human Druid
power=0
toughness=2
[/card]
[card]
name=Vermiculos
auto=@movedTo(artifact|battlefield):4/4 ueot
text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
mana={4}{B}
type=Creature
subtype=Horror
power=1
toughness=1
[/card]
[card]
name=Vernal Bloom
auto=@tappedformana(forest|mybattlefield):Add{G} controller
auto=@tappedformana(forest|opponentbattlefield):Add{G} opponent
text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Vernal Equinox
auto=lord(creature|myhand) flash forcedalive
auto=lord(creature|opponenthand) flash forcedalive
auto=lord(enchantment|myhand) flash forcedalive
auto=lord(enchantment|opponenthand) flash forcedalive
text=Any player may play creature and enchantment cards as though they had flash.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Vertigo
target=creature[flying]
auto=damage:2
auto=-flying
text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
mana={R}
type=Instant
[/card]
[card]
name=Vertigo Spawn
abilities=defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen
text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
mana={1}{U}
type=Creature
subtype=Illusion
power=0
toughness=3
[/card]
[card]
name=Vesper Ghoul
auto={L}{T}:Add{W}
auto={L}{T}:Add{U}
auto={L}{T}:Add{B}
auto={L}{T}:Add{R}
auto={L}{T}:Add{G}
text={T}, Pay 1 life: Add one mana of any color to your mana pool.
mana={2}{B}
type=Creature
subtype=Zombie Druid
power=1
toughness=1
[/card]
[card]
name=Vesuva
auto=tap
auto=may copy notatarget(land)
text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
type=Land
[/card]
[card]
name=Veteran's Armaments
auto={2}:equip
auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot
auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) retarget
text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2}
mana={2}
type=Tribal Artifact
subtype=Soldier Equipment
[/card]
[card]
name=Veteran Armorer
auto=lord(creature|myBattlefield) 0/1 other
text=Other creatures you control get +0/+1.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Veteran Armorsmith
auto=lord(soldier|myBattlefield) 0/1 other
text=Other Soldier creatures you control get +0/+1.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Veteran Brawlers
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Veteran Cavalier
abilities=vigilance
text=Vigilance (Attacking doesn't cause this creature to tap.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Veteran Swordsmith
auto=lord(other soldier|myBattlefield) 1/0
text=Other Soldier creatures you control get +1/+0.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Veteran of the Depths
auto=@tapped(this):may counter(1/1,1)
text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
mana={3}{W}
type=Creature
subtype=Merfolk Soldier
power=2
toughness=2
[/card]
[card]
name=Veteran's Reflexes
target=creature
auto=untap
auto=1/1
text=Target creature gets +1/+1 until end of turn. Untap that creature.
mana={W}
type=Instant
[/card]
[card]
name=Veteran's Voice
target=creature|mybattlefield
auto=teach(creature) {T}:target(other creature) 2/1 ueot
text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vex
target=*|stack
auto=fizzle
auto=may draw:1 targetcontroller
text=Counter target spell. That spell's controller may draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Vexing Beetle
abilities=nofizzle
auto=aslongas(creature|opponentBattlefield) -3/-3
text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=6
# P/T modified to make auto rule possible
[/card]
[card]
name=Vexing Sphinx
abilities=flying
auto=@each my upkeep:counter(0/0,1,Age)
auto=thisforeach(counter{0/0.1.Age}) upcost[{discard(*|myhand)}] moveTo(graveyard)
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller
text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it.
mana={1}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Vhati il-Dal
auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot
auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot
text={T}: Target creature's power or toughness becomes 1 until end of turn.
mana={2}{B}{G}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Viashino Bey
auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack
text=If Viashino Bey attacks, all creatures you control attack if able.
mana={2}{R}{R}
type=Creature
subtype=Viashino
power=4
toughness=3
[/card]
[card]
name=Viashino Bladescout
abilities=flash
auto=first strike target(creature) ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Viashino Scout
power=2
toughness=1
[/card]
[card]
name=Viashino Cutthroat
abilities=haste
auto=@each endofturn:moveTo(ownerhand)
text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
mana={2}{R}{R}
type=Creature
subtype=Viashino
power=5
toughness=3
[/card]
[card]
name=Viashino Fangtail
auto={T}:Damage:1 target(creature,player)
text={T}: Viashino Fangtail deals 1 damage to target creature or player.
mana={2}{R}{R}
type=Creature
subtype=Viashino Warrior
power=3
toughness=3
[/card]
[card]
name=Viashino Grappler
auto={G}:trample
text={G}: Viashino Grappler gains trample until end of turn.
mana={2}{R}
type=Creature
subtype=Viashino
power=3
toughness=1
[/card]
[card]
name=Viashino Heretic
auto={1}{R}{T}:target(artifact) dynamicability<!mytgt manacoststrike targetcontroller!> destroy
text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
mana={2}{R}
type=Creature
subtype=Viashino
power=1
toughness=3
[/card]
[card]
name=Viashino Outrider
auto=upcost[{2}{R};next upkeep] sacrifice
text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={2}{R}
type=Creature
subtype=Viashino
power=4
toughness=3
[/card]
[card]
name=Viashino Sandscout
abilities=haste
auto=@each endofturn:moveTo(ownerhand)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
mana={1}{R}
type=Creature
subtype=Viashino Scout
power=2
toughness=1
[/card]
[card]
name=Viashino Sandstalker
abilities=haste
auto=@each endofturn:moveTo(ownerhand)
text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
mana={1}{R}{R}
type=Creature
subtype=Viashino Warrior
power=4
toughness=2
[/card]
[card]
name=Viashino Skeleton
auto={1}{B}{discard(*|myhand)}:regenerate
text={1}{B}, Discard a card: Regenerate Viashino Skeleton.
mana={3}{R}
type=Creature
subtype=Viashino Skeleton
power=2
toughness=1
[/card]
[card]
name=Viashino Slasher
auto={R}:1/-1
text={R}: Viashino Slasher gets +1/-1 until end of turn.
mana={1}{R}
type=Creature
subtype=Viashino Warrior
power=1
toughness=2
[/card]
[card]
name=Viashino Slaughtermaster
abilities=double strike
auto={B}{G}:1/1 limit:1
text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
mana={1}{R}
type=Creature
subtype=Viashino Warrior
power=1
toughness=1
[/card]
[card]
name=Viashino Spearhunter
auto=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={2}{R}
type=Creature
subtype=Viashino Warrior
power=2
toughness=1
[/card]
[card]
name=Viashino Warrior
mana={3}{R}
type=Creature
subtype=Viashino Warrior
power=4
toughness=2
[/card]
[card]
name=Viashino Weaponsmith
auto=rampage(2/2,0)
text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
mana={3}{R}
type=Creature
subtype=Viashino
power=2
toughness=2
[/card]
[card]
name=Viashivan Dragon
abilities=flying
auto={R}:1/0
auto={G}:0/1
text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn.
mana={2}{R}{R}{G}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Vicious Hunger
target=creature
auto=damage:2
auto=life:2 controller
text=Vicious Hunger deals 2 damage to target creature and you gain 2 life.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Vicious Kavu
auto=lord(vicious kavu[attacking]|mybattlefield) 2/0
auto=lord(other vicious kavu[attacking]|mybattlefield) -2/0
text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
mana={1}{B}{R}
type=Creature
subtype=Kavu
power=2
toughness=2
[/card]
[card]
name=Vicious Shadows
auto=@movedTo(creature|graveyard) from(battlefield):may foreach(*|opponenthand) damage:1 opponent
text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
mana={6}{R}
type=Enchantment
[/card]
[card]
name=Victim of Night
target=creature[-vampire;-werewolf;-zombie]
auto=destroy
text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
mana={B}{B}
type=Instant
[/card]
[card]
name=Victorious Destruction
target=artifact,land
auto=destroy
auto=life:-1 targetcontroller
text=Destroy target artifact or land. Its controller loses 1 life.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Victory's Herald
abilities=flying
auto=@combat(attacking) source(this):all(creature[attacking]) flying ueot
auto=@combat(attacking) source(this):all(creature[attacking]) lifelink ueot
text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
mana={3}{W}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]
[card]
name=Victual Sliver
auto=lord(sliver) {2}{S}:life:4
text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
mana={G}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Vigean Graftmage
auto=counter(1/1,2)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
auto={1}{U}:untap target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it.
mana={2}{U}
type=Creature
subtype=Vedalken Wizard Mutant
power=0
toughness=0
[/card]
[card]
name=Vigean Hydropon
abilities=cantattack,cantblock
auto=counter(1/1,5)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1})  counter(1/1,-1)
text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block.
mana={1}{G}{U}
type=Creature
subtype=Plant Mutant
power=0
toughness=0
[/card]
[card]
name=Vigilance
target=creature
auto=vigilance
text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vigilant Drake
abilities=flying
auto={2}{U}:untap
text=Flying -- {2}{U}: Untap Vigilant Drake.
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Vigilant Martyr
auto={S}:regenerate target(creature)
text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Vigilant Sentry
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6
text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
mana={1}{W}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=2
[/card]
[card]
name=Vigor
abilities=trample
auto=lord(other creature|myBattlefield) vigor
autograveyard=moveTo(ownerlibrary) && shuffle
text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
mana={3}{G}{G}{G}
type=Creature
subtype=Elemental Incarnation
power=6
toughness=6
[/card]
[card]
name=Vigor Mortis
target=creature|mygraveyard
other={1}{B}{B}{G} name(Spend G to Cast)
auto=moveTo(myBattlefield)
auto=alternative counter(1/1,1)
text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Vile Consumption
auto=lord(creature) transforms((,newability[upcost[{L}] sacrifice]))
text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
mana={1}{U}{B}
type=Enchantment
[/card]
[card]
name=Vile Deacon
auto=@combat(attacking) source(this):all(this) foreach(cleric) 1/1 ueot
text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
mana={2}{B}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Vile Requiem
auto=@each my upkeep:may counter(0/0,1,Verse)
auto=this(counter{0/0.1.Verse}=) {1}{B}{S}:bury target(<upto:1>creature[-black])
auto=this(counter{0/0.2.Verse}=) {1}{B}{S}:bury target(<upto:2>creature[-black])
auto=this(counter{0/0.3.Verse}=) {1}{B}{S}:bury target(<upto:3>creature[-black])
auto=this(counter{0/0.4.Verse}=) {1}{B}{S}:bury target(<upto:4>creature[-black])
auto=this(counter{0/0.5.Verse}=) {1}{B}{S}:bury target(<upto:5>creature[-black])
auto=this(counter{0/0.6.Verse}=) {1}{B}{S}:bury target(<upto:6>creature[-black])
auto=this(counter{0/0.7.Verse}=) {1}{B}{S}:bury target(<upto:7>creature[-black])
auto=this(counter{0/0.8.Verse}=) {1}{B}{S}:bury target(<upto:8>creature[-black])
auto=this(counter{0/0.9.Verse}=) {1}{B}{S}:bury target(<upto:9>creature[-black])
auto=this(counter{0/0.10.Verse}=) {1}{B}{S}:bury target(<upto:10>creature[-black])
auto=this(counter{0/0.11.Verse}=) {1}{B}{S}:bury target(<upto:11>creature[-black])
auto=this(counter{0/0.12.Verse}=) {1}{B}{S}:bury target(<upto:12>creature[-black])
text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Village Bell-Ringer
abilities=flash
auto=untap all(creature|mybattlefield)
text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control.
mana={2}{W}
type=Creature
subtype=Human Scout
power=1
toughness=4
[/card]
[card]
name=Village Cannibals
auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1)
text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
mana={2}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
name=Village Elder
auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature)
text={G}, {T}, Sacrifice a Forest: Regenerate target creature.
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Village Ironsmith
abilities=first strike
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ironfang)
text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
mana={1}{R}
type=Creature
subtype=Human Werewolf
power=1
toughness=1
[/card]
[card]
name=Ironfang
abilities=first strike
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith)
text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
color=red
type=Creature
subtype=Werewolf
power=3
toughness=1
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Village Survivors
abilities=vigilance
auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance
text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance.
mana={4}{G}
type=Creature
subtype=Human
power=4
toughness=5
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Villagers of Estwald
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack of Estwald)
text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
mana={2}{G}
type=Creature
subtype=Human Werewolf
power=2
toughness=3
[/card]
[card]
name=Howlpack of Estwald
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Villagers of Estwald)
text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
color=green
type=Creature
subtype=Werewolf
power=4
toughness=6
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Villainous Ogre
abilities=cantblock
auto=aslongas(demon|myBattlefield) {B}:regenerate
text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
mana={2}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Vindicate
target=*
auto=destroy
text=Destroy target permanent.
mana={1}{W}{B}
type=Sorcery
[/card]
[card]
name=Vindictive Mob
auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield)
auto=cantbeblockedby(saproling)
text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings.
mana={4}{B}{B}
type=Creature
subtype=Human Berserker
power=5
toughness=5
[/card]
[card]
name=Vine Dryad
abilities=flash,forestwalk
other={E(other *[green]|myhand)} name(Exile a Green Card from Hand)
text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost.
mana={3}{G}
type=Creature
subtype=Dryad
power=1
toughness=3
[/card]
[card]
name=Vine Trellis
abilities=defender
auto={T}:Add {G}
text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
[/card]
[card]
name=Vinelasher Kudzu
auto=@movedTo(land|myBattlefield):counter(1/1,1)
text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
mana={1}{G}
type=Creature
subtype=Plant
power=1
toughness=1
[/card]
[card]
name=Vines of Vastwood
target=creature
kicker={G}
auto=opponentshroud
auto=kicker 4/4
text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
mana={G}
type=Instant
[/card]
[card]
name=Vintara Snapper
auto=aslongas(land[-tapped]|myBattlefield) shroud <1
text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
mana={G}{G}
type=Creature
subtype=Turtle
power=2
toughness=2
[/card]
[card]
name=Violent Ultimatum
target=<3>*
auto=destroy
text=Destroy three target permanents.
mana={B}{B}{R}{R}{R}{G}{G}
type=Sorcery
[/card]
[card]
name=Violet Pall
target=creature[-black]
auto=destroy
auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)
text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
mana={4}{B}
type=Tribal Instant
subtype=Faerie
[/card]
[card]
name=Viral Drake
abilities=flying,infect
auto={3}{U}:target(proliferation) proliferate
text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
mana={3}{U}
type=Creature
subtype=Drake
power=1
toughness=4
[/card]
[card]
name=Viridescent Wisps
target=creature
auto=1/0
auto=transforms((,green)) ueot
auto=draw:1 controller
text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card.
mana={G}
type=Instant
[/card]
[card]
name=Viridian Acolyte
auto={1}{T}:add{G}
auto={1}{T}:add{W}
auto={1}{T}:add{B}
auto={1}{T}:add{U}
auto={1}{T}:add{R}
text={1}, {T}: Add one mana of any color to your mana pool.
mana={G}
type=Creature
subtype=Elf Shaman
power=1
toughness=1
[/card]
[card]
name=Viridian Betrayers
auto=this(variable{opponentpoisoncount} >0) infect
text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
mana={1}{G}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=1
[/card]
[card]
name=Viridian Claw
auto={1}:equip
auto=1/0
auto=first strike
text=Equipped creature gets +1/+0 and has first strike. -- Equip {2}
mana={2}
type=Artifact
[/card]
[card]
name=Viridian Corrupter
abilities=infect
auto=destroy target(artifact)
text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact.
mana={1}{G}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Viridian Emissary
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(mybattlefield) and((tap)) target(land[basic]|mylibrary)
text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Scout
power=2
toughness=1
[/card]
[card]
name=Viridian Harvest
target=artifact
auto=@movedTo(mytgt|mygraveyard):life:6 controller
text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Viridian Joiner
auto={T}:thisforeach(power>=1) add{G}
text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Viridian Longbow
auto={1}:equip
auto=teach(creature) {T}:damage:1 target(creature,player)
text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Viridian Lorebearers
auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot
text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=3
toughness=3
[/card]
[card]
name=Viridian Revel
auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller
text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Viridian Scout
auto={2}{G}{S}:damage:2 target(creature[flying])
text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
mana={3}{G}
type=Creature
subtype=Elf Warrior Scout
power=1
toughness=2
[/card]
[card]
name=Viridian Shaman
auto=destroy target(artifact)
text=When Viridian Shaman enters the battlefield, destroy target artifact.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Viridian Zealot
auto={1}{G}{S}:destroy target(artifact,enchantment)
text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
mana={G}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=1
[/card]
[card]
name=Virtue's Ruin
auto=destroy all(creature[white])
text=Destroy all white creatures.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Virtuous Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Virulent Sliver
auto=lord(sliver) poisontoxic
text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
mana={G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Visara the Dreadful
abilities=flying
auto={T}:bury target(creature)
text=Flying -- {T}: Destroy target creature. It can't be regenerated.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Gorgon
power=5
toughness=5
[/card]
[card]
name=Viscera Dragger
autohand=__CYCLING__({2})
autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={3}{B}
type=Creature
subtype=Zombie Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Viscerid Armor
target=creature
auto=1/1
auto={1}{U}:moveto(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Viscerid Deepwalker
auto={u}:+1/+0 ueot
text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
mana={4}{U}
suspend(4)={u}
type=Creature
subtype=Homarid Warrior
power=2
toughness=3
[/card]
[card]
name=Viscerid Drone
auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact])
auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature)
text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
mana={1}{U}
type=Creature
subtype=Homarid Drone
power=1
toughness=2
[/card]
[card]
name=Viscid Lemures
auto={0}:-1/-0 && swampwalk
text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
mana={4}{B}
type=Creature
subtype=Spirit
power=4
toughness=3
[/card]
[card]
name=Viseling
auto=@each opponent upkeep:foreach(*|opponenthand) damage:1 opponent >4
text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={4}
type=Artifact Creature
subtype=Construct
power=2
toughness=2
[/card]
[card]
name=Vision Skeins
auto=draw:2 opponent
auto=draw:2 controller
text=Each player draws two cards.
mana={1}{U}
type=Instant
[/card]
[card]
name=Visions of Beyond
auto=draw:1 controller
auto=aslongas(*|graveyard) draw:2 controller >19
text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
mana={U}
type=Instant
[/card]
[card]
name=Vital Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto={1}:regenerate target(golem|mybattlefield)
text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control.
mana={3}{G}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Vitaspore Thallid
text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn.
mana={1}{G}
type=Creature
subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green)
auto={S(saproling|myBattlefield)}:haste target(creature)
power=1
toughness=1
[/card]
[card]
name=Vitality Charm
auto=choice token(Insect,creature insect, 1/1,green)
auto=aslongas(creature|battlefield) choice 1/1 && trample target(creature)
auto=aslongas(beast|battlefield) choice regenerate target(beast)
text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
mana={G}
type=Instant
[/card]
[card]
name=Vitalize
auto=untap all(creature|myBattlefield)
text=Untap all creatures you control.
mana={G}
type=Instant
[/card]
[card]
name=Vitalizing Cascade
auto=life:3
auto=life:X
text=You gain X plus 3 life.
mana={X}{G}{W}
type=Instant
[/card]
[card]
name=Vitalizing Wind
auto=lord(creature|myBattlefield) 7/7 ueot
text=Creatures you control get +7/+7 until end of turn.
mana={8}{G}
type=Instant
[/card]
[card]
name=Vithian Renegades
auto=destroy target(artifact)
text=When Vithian Renegades enters the battlefield, destroy target artifact.
mana={1}{R}{G}
type=Creature
subtype=Human Shaman
power=3
toughness=2
[/card]
[card]
name=Vithian Stinger
auto={T}:damage:1 target(creature,player)
autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever
text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
mana={2}{R}
type=Creature
subtype=Human Shaman
power=0
toughness=1
[/card]
[card]
name=Vitu-Ghazi, the City-Tree
auto={T}:Add {1}
auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green)
text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
type=Land
[/card]
[card]
name=Vivid Crag
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Creek
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Grove
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{G}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Marsh
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivid Meadow
auto=counter(0/0,2,Charge)
auto=tap
auto={T}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{W}
auto={T}{C(0/0,-1,Charge)}:add{U}
auto={T}{C(0/0,-1,Charge)}:add{B}
auto={T}{C(0/0,-1,Charge)}:add{R}
auto={T}{C(0/0,-1,Charge)}:add{G}
text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Vivify
target=land
auto=becomes(Creature,3/3) ueot
auto=draw:1 controller
text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Vivisection
auto=draw:3
text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards.
mana={3}{U}{S(creature|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Vizzerdrix
mana={6}{U}
type=Creature
subtype=Rabbit Beast
power=6
toughness=6
[/card]
[card]
name=Vodalian Illusionist
auto={U}{U}{T}:phaseout target(creature)
text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
mana={2}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Vodalian Knights
abilities=islandhome,first strike
auto={U}:flying
text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Merfolk Knight
power=2
toughness=2
[/card]
[card]
name=Vodalian Merchant
auto=draw:1
auto=reject target(*|myhand)
text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=2
[/card]
[card]
name=Vodalian Serpent
abilities=cantattack
kicker={2}
auto=kicker counter(1/1,4)
auto=aslongas(island|opponentBattlefield) -cantattack
text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
mana={3}{U}
type=Creature
subtype=Serpent
power=2
toughness=2
[/card]
[card]
name=Vodalian Soldiers
mana={1}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=2
[/card]
[card]
name=Vodalian Zombie
abilities=protection from green
text=Protection from green
mana={U}{B}
type=Creature
subtype=Merfolk Zombie
power=2
toughness=2
[/card]
[card]
name=Voice of All
abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Duty
abilities=flying,protection from green
text=Flying, protection from green
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Grace
abilities=flying,protection from black
text=Flying, protection from black
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Law
abilities=flying,protection from red
text=Flying, protection from red
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Reason
abilities=flying,protection from blue
text=Flying, protection from blue
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of the Woods
auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample)
text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Voice of Truth
abilities=flying,protection from white
text=Flying, protection from white
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voiceless Spirit
abilities=flying,first strike
text=Flying, first strike
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Void
auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand)
auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand)
auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand)
auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand)
auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand)
auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand)
auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand)
auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand)
auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand)
auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand)
auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand)
auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand)
auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand)
auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand)
auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand)
auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand)
text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
mana={3}{B}{R}
type=Sorcery
[/card]
[card]
name=Voidmage Prodigy
facedown={3}
autofacedown={U}:morph
auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack)
text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={U}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Volcanic Awakening
abilities=storm
auto=destroy target(land)
text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Volcanic Dragon
abilities=flying,haste
text=Flying, haste
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Volcanic Eruption
target=<prex>mountain
auto=destroy && damage:1 all(player) && damage:1 all(creature)
text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
mana={X}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Volcanic Fallout
abilities=nofizzle
auto=damage:2 all(creature,player)
text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Volcanic Geyser
target=creature,player
auto=damage:X
text=Volcanic Geyser deals X damage to target creature or player.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Volcanic Hammer
target=creature,player
auto=damage:3
text=Volcanic Hammer deals 3 damage to target creature or player.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Volcanic Island
type=Land
subtype=Island Mountain
[/card]
[card]
name=Volcanic Spray
auto=damage:1 all(creature[-flying])
auto=damage:1 all(player)
flashback={1}{R}
text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Volcanic Strength
target=creature
auto=2/2
auto=mountainwalk
text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Volcanic Submersion
target=artifact,land
auto=destroy
autohand=__CYCLING__({2})
text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Volcano Imp
abilities=flying
auto={1}{R}:first strike
text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
[/card]
[card]
name=Volition Reins
target=*
auto=untap
alias=1194
text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent.
mana={3}{U}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Volrath the Fallen
auto={0}:target(*|myhand) dynamicability<!mytgt manacostpumppow tosrc!> reject
text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Shapeshifter
power=6
toughness=4
[/card]
[card]
name=Volrath's Gardens
auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery
text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Volrath's Stronghold
auto={T}:Add {1}
auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard)
text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library.
type=Legendary Land
[/card]
[card]
name=Volt Charge
target=creature,player
auto=damage:3
auto=target(proliferation) proliferate
text=Volt Charge deals 3 damage to target creature or player. Proliferate.
mana={2}{R}
type=Instant
[/card]
[card]
name=Voltaic Construct
auto={2}:untap target(creature[artifact])
text={2}: Untap target artifact creature.
mana={4}
type=Artifact Creature
subtype=Golem Construct
power=2
toughness=2
[/card]
[card]
name=Voltaic Key
auto={1}{T}:untap target(artifact)
text={1}, {T}: Untap target artifact.
mana={1}
type=Artifact
[/card]
[card]
name=Volunteer Militia
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Voodoo Doll
auto=@each my upkeep:counter(0/0,1,Pin)
auto=@each my endofturn sourcenottap:thisforeach(counter{0/0.1.Pin}) damage:1 controller
auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player)
auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player)
auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player)
auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player)
auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player)
auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player)
auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player)
auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player)
auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player)
auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player)
auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player)
auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player)
auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player)
auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player)
text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.
mana={6}
type=Artifact
[/card]
[card]
name=Voracious Cobra
auto=first strike
auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy
text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
mana={2}{R}{G}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Voracious Hatchling
abilities=lifelink
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
mana={3}{WB}
type=Creature
subtype=Elemental
power=6
toughness=6
[/card]
[card]
name=Vorapede
abilities=vigilance,trample,undying
text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)
mana={2}{G}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=4
[/card]
[card]
name=Vorrac Battlehorns
auto={1}:equip
auto=trample
auto=oneblocker
text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Votary of the Conclave
auto={2}{G}:regenerate
text={2}{G}: Regenerate Votary of the Conclave.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Voyager Drake
abilities=flying
kicker=multi{U}
auto=kicker target(<upto:kicked>creature) flying ueot
text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
mana={3}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Voyager Staff
auto={2}{S}:(blink)ueot target(creature)
text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
mana={1}
type=Artifact
[/card]
[card]
name=Vow of Duty
target=creature
auto=2/2
auto=vigilance
auto=teach(creature|opponentbattlefield) cantattack
text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vow of Flight
target=creature
auto=2/2
auto=flying
auto=teach(creature|opponentbattlefield) cantattack
text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vow of Lightning
target=creature
auto=2/2
auto=first strike
auto=teach(creature|opponentbattlefield) cantattack
text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vow of Malice
target=creature
auto=2/2
auto=intimidate
auto=teach(creature|opponentbattlefield) cantattack
text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vow of Wildness
target=creature
auto=3/3
auto=trample
auto=teach(creature|opponentbattlefield) cantattack
text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Vug Lizard
abilities=mountainwalk
auto=upcost[{1}{R}{R};next upkeep] sacrifice
text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={1}{R}{R}
type=Creature
subtype=Lizard
power=3
toughness=4
[/card]
[card]
name=Vulshok Battlegear
auto={3}:equip
auto=3/3
text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Battlemaster
abilities=haste
auto=all(equipment|battlefield) newtarget
text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
mana={4}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Vulshok Berserker
abilities=haste
text=Haste
mana={3}{R}
type=Creature
subtype=Human Berserker
power=3
toughness=2
[/card]
[card]
name=Vulshok Gauntlets
auto={3}:equip
auto=4/2
auto=doesnotuntap
text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Heartstoker
auto=target(creature) +2/+0 ueot
text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Vulshok Morningstar
auto={2}:equip
auto=2/2
text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Vulshok Refugee
abilities=protection from red
text=Protection from red
mana={1}{R}{R}
type=Creature
subtype=Human warrior
power=3
toughness=2
[/card]
[card]
name=Vulshok Replica
auto={1}{R}{S}:damage:3 target(player)
text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.
mana={3}
type=Artifact Creature
subtype=Berserker
power=3
toughness=1
[/card]
[card]
name=Vulshok Sorcerer
abilities=haste
auto={T}:damage:1 target(creature,player)
text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player.
mana={1}{R}{R}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Vulshok War Boar
auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
mana={2}{R}{R}
type=Creature
subtype=Boar Beast
power=5
toughness=5
[/card]
[card]
name=Vulturous Zombie
abilities=flying
auto=@movedTo(*|opponentgraveyard):counter(1/1,1)
text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
mana={3}{B}{G}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Waiting in the Weeds
auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green)
auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent
text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Wake of Destruction
target=land
auto=destroy
auto=all(other land[share!name!]) destroy
text=Destroy target land and all other lands with the same name as that land.
mana={3}{R}{R}{R}
type=Sorcery
[/card]
[card]
name=Wake of Vultures
abilities=flying
auto={1}{B}{S(creature|myBattlefield)}:regenerate
text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
mana={3}{B}
type=Creature
subtype=Bird
power=3
toughness=1
[/card]
[card]
name=Wake Thrasher
auto=@untapped(*|myBattlefield):1/1 ueot
text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
mana={2}{U}
type=Creature
subtype=Merfolk Soldier
power=1
toughness=1
[/card]
[card]
name=Wakedancer
auto=if morbid then token(Zombie,Creature Zombie,2/2,black)
text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.
mana={2}{B}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Wakestone Gargoyle
abilities=defender,flying
auto={1}{W}:lord(creature[defender]|myBattlefield) canattack
text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
mana={3}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=4
[/card]
[card]
name=Walker of Secret Ways
autohand={1}{U}{N}:ninjutsu
auto=@combatdamaged(player) from(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly
text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
mana={2}{U}
type=Creature
subtype=Human Ninja
power=1
toughness=2
[/card]
[card]
name=Walker of the Grove
other={4}{G} name(Evoke)
auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green)
auto=alternative sacrifice
text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={6}{G}{G}
type=Creature
subtype=Elemental
power=7
toughness=7
[/card]
[card]
name=Walking Archive
abilities=defender
auto=counter(1/1,1)
auto=@each my upkeep:thisforeach(counter{1/1.1}) draw:1 controller
auto=@each opponent upkeep:thisforeach(counter{1/1.1}) draw:1 opponent
auto={2}{W}{U}:counter(1/1,1)
text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive.
mana={3}
type=Artifact Creature
subtype=Golem
power=1
toughness=1
[/card]
[card]
name=Walking Atlas
auto={T}:moveTo(myBattlefield) target(land|myhand)
text={T}: You may put a land card from your hand onto the battlefield.
mana={2}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Walking Corpse
text=
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Walking Dead
auto={B}:regenerate
text={B}: Regenerate Walking Dead.
mana={1}{B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Walking Dream
abilities=unblockable
auto=aslongas(creature|opponentBattlefield) doesnotuntap >1
text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
mana={3}{U}
type=Creature
subtype=Illusion
power=3
toughness=3
[/card]
[card]
name=Walking Sponge
auto={T}:-flying target(creature)
auto={T}:-first strike target(creature)
auto={T}:-trample target(creature)
text={T}: Target creature loses flying, first strike, or trample until end of turn.
mana={1}{U}
type=Creature
subtype=Sponge
power=1
toughness=1
[/card]
[card]
name=Walking Wall
abilities=defender
auto={3}:canattack ueot && 3/-1 limit:1
text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
mana={4}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Air
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={1}{U}{U}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Blood
abilities=defender
auto={L}:1/1
text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Wall
power=0
toughness=2
[/card]
[card]
name=Wall of Blossoms
abilities=defender
auto=draw:1 controller
text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Bone
abilities=defender
auto={B}:Regenerate
text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{B}
type=Creature
subtype=Skeleton Wall
power=1
toughness=4
[/card]
[card]
name=Wall of Brambles
abilities=defender
auto={G}:regenerate
text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles.
mana={2}{G}
type=Creature
subtype=Plant Wall
power=2
toughness=3
[/card]
[card]
name=Wall of Denial
abilities=defender,flying,shroud
text=Defender, flying, shroud
mana={1}{W}{U}
type=Creature
subtype=Wall
power=0
toughness=8
[/card]
[card]
name=Wall of Diffusion
abilities=defender,reachshadow
text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow.
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Dust
abilities=defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from] phaseaction[untap once] cantattack
text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
mana={2}{R}
type=Creature
subtype=Wall
power=1
toughness=4
[/card]
[card]
name=Wall of Earth
abilities=defender
text=Defender (This creature can't attack.)
mana={1}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Essence
abilities=defender
auto=@combatdamaged(this):life:thatmuch controller
text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Faith
abilities=defender
auto={W}:0/1
text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Fire
abilities=defender
auto={R}:1/0
text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Frost
abilities=defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen
text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Granite
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Heat
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{R}
type=Creature
subtype=Wall
power=2
toughness=6
[/card]
[card]
name=Wall of Hope
abilities=defender
auto=@damaged(this):life:thatmuch controller
text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life.
mana={W}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Wall of Ice
abilities=defender
text=Defender (This creature can't attack.)
mana={2}{G}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Junk
abilities=defender
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand)
text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={2}
type=Artifact Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Kelp
abilities=defender
auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue)
text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
mana={U}{U}
type=Creature
subtype=Plant Wall
power=0
toughness=3
[/card]
[card]
name=Wall of Lava
abilities=defender
auto={R}:1/1
text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn.
mana={1}{R}{R}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]
[card]
name=Wall of Light
abilities=defender,protection from black
text=Defender (This creature can't attack.) -- Protection from black
mana={2}{W}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Mulch
abilities=defender
auto={G}{S(wall|myBattlefield)}:draw:1
text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Nets
abilities=defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc
text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
mana={1}{W}{W}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Wall of Omens
abilities=defender
auto=draw:1 controller
text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Opposition
abilities=defender
auto={1}:1/0
text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn.
mana={3}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Pine Needles
abilities=defender
auto={G}:regenerate
text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles.
mana={3}{G}
type=Creature
subtype=Plant Wall
power=3
toughness=3
[/card]
[card]
name=Wall of Putrid Flesh
abilities=defender,protection from white
auto=preventAllDamage from(creature[enchanted]) to(this)
text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
mana={2}{B}
type=Creature
subtype=Wall
power=2
toughness=4
[/card]
[card]
name=Wall of Razors
abilities=defender,first strike
text=Defender (This creature can't attack.) -- First strike
mana={1}{R}
type=Creature
subtype=Wall
power=4
toughness=1
[/card]
[card]
name=Wall of Resistance
abilities=defender,flying
auto=@each end of turn:this(damaged) counter(0/1,1)
text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Wall of Reverence
abilities=defender,flying
auto=@each myendofturn:may target(creature|myBattlefield) dynamicability<!mytgt powerlifegain targetcontroller!>
text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control.
mana={3}{W}
type=Creature
subtype=Spirit Wall
power=1
toughness=6
[/card]
[card]
name=Wall of Roots
abilities=defender
auto={C(-0/-1,1)}:all(this) Add{G} limit:1
text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Plant Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Shards
abilities=defender,flying
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) life:1 opponent
auto=@each my upkeep:may moveTo(mygraveyard)
auto=@each my upkeep:counter(0/0,1,Age)
text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={1}{W}
type=Snow Creature
subtype=Wall
power=1
toughness=8
[/card]
[card]
name=Wall of Souls
abilities=defender
auto=@combatdamaged(this):damage:thatmuch opponent
text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
mana={1}{B}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Spears
abilities=first strike,defender
text=Defender (This creature can't attack.) -- First strike
mana={3}
type=Artifact Creature
subtype=Wall
power=2
toughness=3
[/card]
[card]
name=Wall of Stone
abilities=defender
text=Defender (This creature can't attack.)
mana={1}{R}{R}
type=Creature
subtype=Wall
power=0
toughness=8
[/card]
[card]
name=Wall of Swords
abilities=defender,flying
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
mana={3}{W}
type=Creature
subtype=Wall
power=3
toughness=5
[/card]
[card]
name=Wall of Tanglecord
abilities=defender
auto={G}:reach
text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn.
mana={2}
type=Artifact Creature
subtype=Wall
power=0
toughness=6
[/card]
[card]
name=Wall of Tears
abilities=defender
auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand)
text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Wall of Tombstones
abilities=defender
auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyard and((0/1))))
text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
mana={1}{B}
type=Creature
subtype=Wall
power=0
toughness=1
[/card]
[card]
name=Wall of Torches
abilities=defender
text=Defender
mana={1}{R}
type=Creature
subtype=Wall
power=4
toughness=1
[/card]
[card]
name=Wall of Vines
abilities=defender,reach
text=Defender,reach
mana={G}
type=Creature
subtype=Plant Wall
power=0
toughness=3
[/card]
[card]
name=Wall of Water
abilities=defender
auto={U}:1/0
text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn.
mana={1}{U}{U}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Wall of Wonder
abilities=defender
auto={2}{U}{U}:4/-4 && canattack ueot
text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
mana={2}{U}{U}
type=Creature
subtype=Wall
power=1
toughness=5
[/card]
[card]
name=Wall of Wood
abilities=defender
text=Defender (This creature can't attack.)
mana={G}
type=Creature
subtype=Wall
power=0
toughness=3
[/card]
[card]
name=Wallop
target=creature[black;blue;flying]
auto=destroy
text=Destroy target blue or black creature with flying.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Wand of the Elements
auto={T}{S(island|myBattlefield)}:token(-4977511)
auto={T}{S(mountain|myBattlefield)}:token(-4977512)
text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.
mana={4}
type=Artifact
[/card]
[card]
name=Elemental T1
type=Creature
subtype=Elemental
abilities=flying
text=Flying
power=2
toughness=2
color=blue
[/card]
[card]
name=Elemental T2
type=Creature
subtype=Elemental
power=3
toughness=3
color=red
[/card]
[card]
name=Wanderbrine Rootcutters
auto=cantbeblockedby(creature[green])
text=Wanderbrine Rootcutters can't be blocked by green creatures.
mana={2}{UB}{UB}
type=Creature
subtype=Merfolk Rogue
power=3
toughness=3
[/card]
[card]
name=Wanderer's Twig
auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary)
text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Wanderguard Sentry
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
mana={4}{U}
type=Creature
subtype=Drone
power=3
toughness=3
[/card]
[card]
name=Wandering Goblins
auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0
text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=3
[/card]
[card]
name=Wandering Mage
auto={W}{L}:prevent:2 target(creature)
auto={U}:prevent:1 target(cleric,wizard)
auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player)
text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
mana={W}{U}{B}
type=Creature
subtype=Human Cleric Wizard
power=0
toughness=3
[/card]
[card]
name=Wandering Ones
mana={U}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Wandering Stream
auto=aslongas(forest|myBattlefield) life:2
auto=aslongas(mountain|myBattlefield) life:2
auto=aslongas(swamp|myBattlefield) life:2
auto=aslongas(island|myBattlefield) life:2
auto=aslongas(plains|myBattlefield) life:2
text=Domain - You gain 2 life for each basic land type among lands you control.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Wanderlust
target=creature
auto=@each targetcontroller upkeep:damage:1 targetController
text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wanderwine Hub
auto=tap
auto=aslongas(merfolk|myHand) untap
auto={T}:Add {W}
auto={T}:Add {U}
text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Waning Wurm
auto=vanishing:2
text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
mana={3}{B}
type=Creature
subtype=Zombie Wurm
power=7
toughness=6
[/card]
[card]
name=War Dance
auto=@each my upkeep:may counter(0/0,1,Verse)
auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(creature)
text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
mana={G}
type=Enchantment
[/card]
[card]
name=War Chariot
auto={3}{T}:trample target(creature)
text={3}, {T}: Target creature gains trample until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=War Elemental
auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot
auto=@damaged(opponent):may all(trigger[to]) dynamicability<!myfoe thatmuchcountersoneone tosrc!>
text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
mana={R}{R}{R}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=War Mammoth
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=War Priest of Thune
auto=may destroy target(enchantment)
text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=War Report
auto=foreach(artifact|battlefield) life:1
auto=foreach(creature|battlefield) life:1
text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
mana={3}{W}
type=Instant
[/card]
[card]
name=War-Spike Changeling
abilities=changeling
auto={R}:first strike
text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Shapeshifter
power=3
toughness=3
[/card]
[card]
name=War-Torch Goblin
auto={R}{S}:Damage:2 target(creature[blocking])
text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=War's Toll
auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield)
auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot
text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Warbreak Trumpeter
facedown={3}
autofaceup=token(blah,creature,1/1)*xx
autofacedown={x}{x}{r}:morph
text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.
mana={R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
name=Ward Sliver
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(sliver) protection from white
auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue
auto=this(counter{0/0.1.Black}) lord(sliver) protection from black
auto=this(counter{0/0.1.Red}) lord(sliver) protection from red
auto=this(counter{0/0.1.Green}) lord(sliver) protection from green
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
mana={4}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Warden of the Wall
auto=tap
auto={T}:Add{1}
auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot
text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Wargate
auto=moveto(mybattlefield) target(*[-instant;-sorcery;manacost <=X]|mylibrary)
text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
mana={X}{G}{W}{U}
type=Sorcery
[/card]
[card]
name=Warlord's Axe
auto={4}:equip
auto=3/1
text=Equipped creature gets +3/+1.
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Warmonger's Chariot
auto={3}:equip
auto=2/2
auto=teach(creature[defender]) canattack
text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Warmth
auto=@movedTo(*[red]|opponentstack):life:2
text=Whenever an opponent casts a red spell, you gain 2 life.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Warning
target=creature[attacking]
auto=0/0 && fog from(mytgt) oneshot
text=Prevent all combat damage that would be dealt by target attacking creature this turn.
mana={W}
type=Instant
[/card]
[card]
name=Warp Artifact
target=artifact
auto=@each targetController upkeep:damage:1 targetController
text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Warpath Ghoul
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]
[card]
name=Warped Devotion
auto=lord(*|battlefield) transforms((,newability[@movedTo(ownerhand) from(this|battlefield):target(*|myhand) reject]))
text=Whenever a permanent is returned to a player's hand, that player discards a card.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Warped Researcher
auto=@cycled(*|hand):shroud ueot && flying ueot
text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
mana={4}{U}
type=Creature
subtype=Human Wizard Mutant
power=3
toughness=4
[/card]
[card]
name=Warren Instigator
abilities=double strike
auto=@damaged(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand)
text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
mana={R}{R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
[/card]
[card]
name=Warren-Scourge Elf
auto=protection from(goblin)
text=Protection from Goblins
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Warrior Angel
abilities=flying
auto=spiritlink
text=Flying -- Whenever Warrior Angel deals damage, you gain that much life.
mana={4}{W}{W}
type=Creature
subtype=Angel Warrior
power=3
toughness=4
[/card]
[card]
name=Warrior's Charge
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Warrior's Honor
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Warrior's Stand
auto=lord(creature|mybattlefield) 2/2 ueot
restriction=opponentblockersonly
text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Warstorm Surge
auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability<!powerstrike!> oneshot],newability[may name(damage player) target(player) dynamicability<!powerstrike!> oneshot]))
text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
mana={5}{R}
type=Enchantment
[/card]
[card]
name=Warthog
abilities=swampwalk
text=Swampwalk
mana={1}{G}{G}
type=Creature
subtype=Boar
power=3
toughness=2
[/card]
[card]
name=Wash Out
auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield)
auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield)
auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield)
auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield)
auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield)
text=Return all permanents of the color of your choice to their owners' hands.
mana={3}{U}
type=Sorcery
[/card]
[card]
name=Wasp
abilities=flying
text=Flying
type=Artifact Creature
power=1
toughness=1
[/card]
[card]
name=Wasp Lancer
abilities=flying
text=Flying
mana={UB}{UB}{UB}
type=Creature
subtype=Faerie Soldier
power=3
toughness=2
[/card]
[card]
name=Waste Away
auto=-5/-5 target(creature)
text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn.
mana={4}{B}{discard(*|myhand)}
type=Instant
[/card]
[card]
name=Wasteland
auto={T}:Add {1}
auto={T}{S}:destroy target(land[-basic])
text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land.
type=Land
[/card]
[card]
name=Watcher Sliver
auto=lord(sliver) 0/2
text=All Sliver creatures get +0/+2.
mana={3}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Watchwing Scarecrow
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[white]|myBattlefield) vigilance
text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature.
mana={4}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=4
[/card]
[card]
name=Watchwolf
mana={G}{W}
type=Creature
subtype=Wolf
power=3
toughness=3
[/card]
[card]
name=Water Elemental
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]
[card]
name=Water Servant
auto={U}:1/-1
auto={U}:-1/1
text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]
[card]
name=Waterspout Djinn
auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice
abilities=flying
text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
mana={2}{U}{U}
type=Creature
subtype=Djinn
power=4
toughness=4
[/card]
[card]
name=Water Wurm
auto=aslongas(island|opponentBattlefield) 0/1
text=Water Wurm gets +0/+1 as long as an opponent controls an Island.
mana={U}
type=Creature
subtype=Wurm
power=1
toughness=1
[/card]
[card]
name=Waterfront Bouncer
auto={U}{T}{discard(*|myhand)}:moveTo(ownerhand) target(creature)
text={U}, {T}, Discard a card: Return target creature to its owner's hand.
mana={1}{U}
type=Creature
subtype=Merfolk Spellshaper
power=1
toughness=1
[/card]
[card]
name=Waterveil Cavern
auto={T}:Add{1}
auto={T}:Add{U} && frozen
auto={T}:Add{B} && frozen
text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
type=Land
[/card]
[card]
name=Watery Grave
auto=tap
auto=may pay({L}{L}) untap
text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
type=Land
subtype=Island Swamp
[/card]
[card]
name=Wave Elemental
auto={U}{T}{S}:target(<upto:3>creature[-flying]) tap
text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
mana={2}{U}{U}
type=Creature
subtype=Elemental
power=2
toughness=3
[/card]
[card]
name=Wave of Indifference
target=<prex>creature
auto=cantblock
text=X target creatures can't block this turn.
mana={X}{R}
type=Sorcery
[/card]
[card]
name=Wave of Reckoning
auto=lord(creature) dynamicability<!mytgt powerstrike itself!>
text=Each creature deals damage to itself equal to its power.
mana={4}{W}
type=Sorcery
[/card]
[card]
name=Waveskimmer Aven
abilities=flying,exalted
text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
mana={2}{G}{W}{U}
type=Creature
subtype=Bird Soldier
power=2
toughness=4
[/card]
[card]
name=Waxmane Baku
auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature)
auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature)
auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature)
auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature)
auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature)
auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature)
auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature)
auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Wayfarer's Bauble
auto={2}{T}{S}:moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={1}
type=Artifact
[/card]
[card]
name=Wayfaring Giant
auto=aslongas(forest|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) 1/1
text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
mana={5}{W}
type=Creature
subtype=Giant
power=1
toughness=3
[/card]
[card]
name=Waylay
auto=token(-5833)*3
text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
mana={2}{W}
type=Instant
[/card]
[card]
name=Wayward Angel
abilities=flying,vigilance
auto=aslongas(*|mygraveyard) trample >6
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) transforms((,black)) >6
auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice
text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
mana={4}{W}{W}
type=Creature
subtype=Angel Horror
power=4
toughness=4
[/card]
[card]
name=Wayward Soul
abilities=flying
auto={U}:moveTo(ownerLibrary)
text=Flying -- {U}: Put Wayward Soul on top of its owner's library.
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Weakness
target=creature
auto=-2/-1
text=Enchant creature -- Enchanted creature gets -2/-1.
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Weakstone
auto=lord(creature[attacking]) -1/0
text=Attacking creatures get -1/-0.
mana={4}
type=Artifact
[/card]
[card]
name=Weathered Wayfarer
auto={W}{T}:moveTo(myhand) target(land|mylibrary) restriction{type(land|opponentbattlefield)~morethan~type(land|mybattlefield)}
text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
mana={W}
type=Creature
subtype=Human Nomad Cleric
power=1
toughness=1
[/card]
[card]
name=Weatherseed Elf
auto={T}:forestwalk target(creature)
text={T}: Target creature gains forestwalk until end of turn.
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Weatherseed Faeries
abilities=flying,protection from red
text=Flying, protection from red
mana={2}{U}
type=Creature
subtype=Faerie
power=2
toughness=1
[/card]
[card]
name=Weatherseed Treefolk
abilities=trample
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand)
text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand.
mana={2}{G}{G}{G}
type=Creature
subtype=Treefolk
power=5
toughness=3
[/card]
[card]
name=Web
target=creature
auto=reach
auto=0/2
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wee Dragonauts
abilities=flying
auto=@movedTo(instant,sorcery|mystack):2/0 ueot
text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
mana={1}{U}{R}
type=Creature
subtype=Faerie Wizard
power=1
toughness=3
[/card]
[card]
name=Weed-Pruner Poplar
auto=@each my upkeep:-1/-1 target(other creature) ueot
text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
mana={4}{B}
type=Creature
subtype=Treefolk Assassin
power=3
toughness=3
[/card]
[card]
name=Wei Ambush Force
auto=@combat(attacking) source(this):2/0 ueot
text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Wei Elite Companions
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{B}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wei Infantry
mana={1}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Wei Scout
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={1}{B}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Wei Strike Force
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={2}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Weirding Shaman
auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2
text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
mana={1}{B}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Weight of Spires
target=creature
auto=damage:type:land[-basic]:targetcontrollerbattlefield
text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
mana={R}
type=Instant
[/card]
[card]
name=Welding Jar
auto={S}:regenerate target(artifact)
text=Sacrifice Welding Jar: Regenerate target artifact.
mana={0}
type=Artifact
[/card]
[card]
name=Welkin Guide
abilities=flying
auto=target(creature) 2/2 ueot && flying ueot
text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
mana={4}{W}
type=Creature
subtype=Bird Cleric
power=2
toughness=2
[/card]
[card]
name=Welkin Hawk
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myHand) target(welkin hawk|mylibrary)
text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
mana={1}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Welkin Tern
abilities=flying,cloud
text=Flying -- Welkin Tern can block only creatures with flying.
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Well of Discovery
auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1
text=At the beginning of your end step, if you control no untapped lands, draw a card.
mana={6}
type=Artifact
[/card]
[card]
name=Well of Life
auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1
text=At the beginning of your end step, if you control no untapped lands, you gain 2 life.
mana={4}
type=Artifact
[/card]
[card]
name=Wellgabber Apothecary
auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped])
auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped])
text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
mana={4}{W}
type=Creature
subtype=Merfolk Cleric
power=2
toughness=3
[/card]
[card]
name=Wellspring
target=land
auto=transforms((,newability[moveTo(opponentbattlefield),newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot]])) ueot
auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot
text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
mana={1}{G}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wellwisher
auto={T}:foreach(elf) life:1 controller
text={T}: You gain 1 life for each Elf on the battlefield.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Well-Laid Plans
auto=preventalldamage to(creature[white]) from(other creature[white])
auto=preventalldamage to(creature[blue]) from(other creature[blue])
auto=preventalldamage to(creature[black]) from(other creature[black])
auto=preventalldamage to(creature[red]) from(other creature[red])
auto=preventalldamage to(creature[green]) from(other creature[green])
text=Prevent all damage that would be dealt to a creature by another creature if they share a color.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Werebear
auto={T}:Add {G}
auto=aslongas(*|mygraveyard) 3/3 >6
text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
mana={1}{G}
type=Creature
subtype=Human Bear Druid
power=1
toughness=1
[/card]
[card]
name=Western Paladin
auto={B}{B}{T}:destroy target(creature[white])
text={B}{B}, {T}: Destroy target white creature.
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
power=3
toughness=3
[/card]
[card]
name=Whalebone Glider
auto={2}{T}:flying target(creature[power<=3])
text={2}, {T}: Target creature with power 3 or less gains flying until end of turn.
mana={2}
type=Artifact
[/card]
[card]
name=Wheel and Deal
auto=reject all(*|opponenthand)
auto=draw:7 opponent
auto=draw:1 controller
text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card.
mana={3}{U}
type=Instant
[/card]
[card]
name=Wheel of Fate
auto=reject all(*|hand)
auto=draw:7 opponent
auto=draw:7 controller
text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards.
type=Sorcery
color=red
mana={0}
restriction=turn:200
suspend(4)={1}{r}
[/card]
[card]
name=Wheel of Fortune
auto=reject all(*|hand)
auto=draw:7 opponent
auto=draw:7 controller
text=Each player discards his or her hand and draws seven cards.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Wheel of Torture
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <3
text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
type=artifact
mana={3}
[/card]
[card]
name=Where Ancients Tread
auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=Whetstone
auto={3}:deplete:2 controller && deplete:2 opponent
text={3}: Each player puts the top two cards of his or her library into his or her graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Whetwheel
facedown={3}
autofacedown={3}:morph
auto={x}{x}{T}:deplete:xx target(player)
text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}
type=Artifact
[/card]
[card]
name=Whimwader
abilities=cantattack
auto=aslongas(*[blue]|opponentBattlefield) -cantattack
text=Whimwader can't attack unless defending player controls a blue permanent.
mana={4}{U}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]
[card]
name=Whipcorder
facedown={3}
autofacedown={W}:morph
auto={W}{T}:tap target(creature)
text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={W}{W}
type=Creature
subtype=Human Soldier Rebel
power=2
toughness=2
[/card]
[card]
name=Whiplash Trap
target=<2>creature
auto=moveTo(ownerhand)
other={U}
otherrestriction=type(creature[fresh]|battlefield)~morethan~1
text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands.
mana={3}{U}{U}
type=Instant
subtype=Trap
[/card]
[card]
name=Whipstitched Zombie
auto=upcost[{B}] sacrifice
text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]
[card]
name=Whipflare
auto=damage:2 all(creature[-artifact])
text=Whipflare deals 2 damage to each nonartifact creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Whip Sergeant
auto={R}:haste target(creature)
text={R}: Target creature gains haste until end of turn. (It can attack this turn.)
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Whip Silk
target=creature
auto=reach
auto={G}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Whiptail Moloch
auto=damage:3 target(creature|myBattlefield)
text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
mana={4}{R}
type=Creature
subtype=Lizard
power=6
toughness=3
[/card]
[card]
name=Whiptail Wurm
mana={6}{G}
type=Creature
subtype=Wurm
power=8
toughness=5
[/card]
[card]
name=Whiptongue Frog
auto={U}:flying
text={U}: Whiptongue Frog gains flying until end of turn.
mana={2}{U}
type=Creature
subtype=Frog
power=1
toughness=3
[/card]
[card]
name=Whip-Spine Drake
abilities=flying
facedown={3}
autofacedown={2}{W}:morph
text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{U}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Whirling Catapult
auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player)
text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
mana={4}
type=Artifact
[/card]
[card]
name=Whirling Dervish
abilities=protection from black
auto=@damaged(opponent) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1)
text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
mana={G}{G}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Whirlpool Drake
abilities=flying
auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))]))
auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))]))
text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
mana={3}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Whirlpool Rider
auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))]))
text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
mana={1}{U}
type=Creature
subtype=Merfolk
power=1
toughness=1
[/card]
[card]
name=Whirlpool Warrior
auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))]))
auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))])) && auto=all(*|opponenthand) transforms((,newability[draw:1 opponent],newability[moveTo(opponentlibrary) and((shuffle))]))
text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=2
toughness=2
[/card]
[card]
name=Whirlwind
auto=destroy all(creature[flying])
text=Destroy all creatures with flying.
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
name=Whispering Shade
abilities=swampwalk
auto={B}:1/1
text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Whispers of the Muse
auto=draw:1
buyback={U}{5}
text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card.
mana={U}
type=Instant
[/card]
[card]
name=Whispersilk Cloak
auto={2}:equip
auto=unblockable
auto=teach(creature) shroud
text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]
[card]
name=White Knight
abilities=first strike,protection from black
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=White Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={t}:name(Remove 0 Counters) add{W}
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W}
text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=White Scarab
target=creature
auto=cantbeblockedby(creature[white])
auto=aslongas(*[white]|opponentBattlefield) 2/2
text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=White Shield Crusader
abilities=protection from black
auto={W}:flying
auto={W}{W}:1/0
text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=White Sun's Zenith
auto=token(Cat,Creature Cat,2/2,white)*X
alias=135262
text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.
mana={X}{W}{W}{W}
type=Instant
[/card]
[card]
name=White Ward
target=creature
auto=protection from white
text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Whitemane Lion
abilities=flash
auto=moveTo(ownerhand) notatarget(creature|myBattlefield)
text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
mana={1}{W}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Whiteout
auto=lord(creature) -flying
autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand)
text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
mana={1}{G}
type=Instant
[/card]
[card]
name=Whitesun's Passage
auto=life:5
text=You gain 5 life.
mana={1}{W}
type=Instant
[/card]
[card]
name=Wicked Pact
target=<2>creature[-black]
auto=destroy
auto=life:-5 controller
text=Destroy two target nonblack creatures. You lose 5 life.
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
name=Wicked Reward
auto=4/2 target(creature)
text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn.
mana={1}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Wicker Warcrawler
auto=@combat(attacking) source(this):phaseaction[combatends once] counter(-1/-1,1)
auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1)
text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
mana={5}
type=Artifact Creature
subtype=Scarecrow
power=6
toughness=6
[/card]
[card]
name=Wickerbough Elder
auto=counter(-1/-1,1)
auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment)
text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
mana={3}{G}
type=Creature
subtype=Treefolk Shaman
power=4
toughness=4
[/card]
[card]
name=Wielding the Green Dragon
target=creature
auto=4/4
text=Target creature gets +4/+4 until end of turn.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Wiitigo
auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2)
auto=@each my upkeep:counter(1/1,-1)
text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
mana={3}{G}{G}{G}
type=Creature
subtype=Yeti
power=0
toughness=0
[/card]
[card]
name=Wild Aesthir
abilities=flying,first strike
auto={W}{W}:2/0 limit:1
text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
mana={2}{W}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Wild Cantor
auto={S}:Add {W}
auto={S}:Add {U}
auto={S}:Add {B}
auto={S}:Add {R}
auto={S}:Add {G}
text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
mana={RG}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
[card]
name=Wild Colos
abilities=haste
text=Haste
mana={2}{R}
type=Creature
subtype=Goat Beast
power=2
toughness=2
[/card]
[card]
name=Wild Dogs
auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield)
autohand=__CYCLING__({2})
text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={G}
type=Creature
subtype=Hound
power=2
toughness=1
[/card]
[card]
name=Wild Elephant
abilities=trample
text=Trample
mana={3}{G}
type=Creature
subtype=Elephant
power=3
toughness=3
[/card]
[card]
name=Wild Griffin
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={2}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
[/card]
[card]
name=Wild Growth
target=land
auto=@tappedformana(mytgt):add{g} targetcontroller
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wild Hunger
target=creature
auto=3/1
auto=trample
flashback={3}{R}
text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R}
mana={2}{G}
type=Instant
[/card]
[card]
name=Wild Jhovall
mana={3}{R}
type=Creature
subtype=Cat
power=3
toughness=3
[/card]
[card]
name=Wild Leotau
auto=upcost[{G}] sacrifice
text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
mana={2}{G}{G}
type=Creature
subtype=Cat
power=5
toughness=4
[/card]
[card]
name=Wild Mammoth
auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield)
text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth.
mana={2}{G}
type=Creature
subtype=Elephant
power=3
toughness=4
[/card]
[card]
name=Wild Mongrel
auto={discard(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot
auto={discard(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot
auto={discard(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot
auto={discard(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot
auto={discard(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot
text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
mana={1}{G}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Wild Nacatl
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains.
mana={G}
type=Creature
subtype=Cat Warrior
power=1
toughness=1
[/card]
[card]
name=Wild Ox
abilities=swampwalk
text=Swampwalk
mana={3}{G}
type=Creature
subtype=Ox
power=3
toughness=3
[/card]
[card]
name=Wild Research
auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1
auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1
text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Wilderness Elemental
abilities=trample
auto=foreach(land[-basic]|opponentBattlefield) 1/0
text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
mana={1}{R}{G}
type=Creature
subtype=Elemental
power=*
toughness=3
[/card]
[card]
name=Wilderness Hypnotist
auto={T}:-2/0 target(creature[red;green])
text={T}: Target red or green creature gets -2/-0 until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]
[card]
name=Wildfield Borderpost
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
mana={1}{G}{W}
type=Artifact
[/card]
[card]
name=Wildfire Emissary
abilities=protection from white
auto={1}{R}:1/0
text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
mana={3}{R}
type=Creature
subtype=Efreet
power=2
toughness=4
[/card]
[card]
name=Wildheart Invoker
auto={8}:5/5 && trample target(creature)
text={8}: Target creature gets +5/+5 and gains trample until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Elf Shaman
power=4
toughness=3
[/card]
[card]
name=Wildsize
target=creature
auto=2/2
auto=trample
auto=draw:1 controller
text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card.
mana={2}{G}
type=Instant
[/card]
[card]
name=Wildslayer Elves
abilities=wither
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=3
[/card]
[card]
name=Will-o'-the-Wisp
abilities=flying
auto={B}:regenerate
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={B}
type=Creature
subtype=Spirit
power=0
toughness=1
[/card]
[card]
name=Willow Dryad
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Dryad
power=1
toughness=1
[/card]
[card]
name=Willow Elf
mana={G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Willow Faerie
abilities=flying
text=Flying
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
[/card]
[card]
name=Willow Priestess
auto={T}:moveTo(myBattlefield) target(faerie|myhand)
auto={2}{G}:protection from black target(creature[green])
text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Faerie Druid
power=2
toughness=2
[/card]
[card]
name=Wilt-Leaf Cavaliers
abilities=vigilance
text=Vigilance
mana={GW}{GW}{GW}
type=Creature
subtype=Elf Knight
power=3
toughness=4
[/card]
[card]
name=Wind Dancer
abilities=flying
auto={T}:flying target(creature)
text=Flying -- {T}: Target creature gains flying until end of turn.
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Wind Drake
abilities=flying
text=Flying
mana={2}{U}
type=Creature
subtype=Drake
power=2
toughness=2
[/card]
[card]
name=Wind Sail
target=<upto:2>creature
auto=flying
text=One or two target creatures gain flying until end of turn.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Wind Shear
auto=lord(creature[attacking;flying]) -2/-2
auto=lord(creature[attacking;flying]) -flying
text=Attacking creatures with flying get -2/-2 and lose flying until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Wind Zendikon
target=land
auto=becomes(Creature Elemental,2/2,flying,blue)
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand)
text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Windborne Charge
target=<2>creature
auto=2/2
auto=flying
text=Two target creatures you control each get +2/+2 and gain flying until end of turn.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Windbrisk Raptor
abilities=flying
auto=lord(creature[attacking]|myBattlefield) lifelink
text=Flying -- Attacking creatures you control have lifelink.
mana={5}{W}{W}
type=Creature
subtype=Bird
power=5
toughness=7
[/card]
[card]
name=Winding Canyons
auto={T}:Add{1}
auto={2}{T}:all(creature|myhand) transforms((,newability[flash ueot]))
text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash.
type=Land
[/card]
[card]
name=Winding Wurm
auto=upcost[{4}{G};next upkeep] sacrifice
text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
mana={4}{G}
type=Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Windreaper Falcon
abilities=flying,protection from blue
text=Flying, protection from blue
mana={1}{R}{G}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Windreaver
abilities=flying
auto={W}:vigilance
auto={W}:0/1
auto={U}:swap
auto={U}:moveTo(ownerhand)
text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand.
mana={3}{W}{U}
type=Creature
subtype=Elemental
power=1
toughness=3
[/card]
[card]
name=Windrider Eel
abilities=flying
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
mana={3}{U}
type=Creature
subtype=Fish
power=2
toughness=2
[/card]
[card]
name=Winds of Change
auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and((shuffle))]))
auto=all(*|opponenthand) transforms((,newability[draw:1 opponent],newability[moveTo(opponentlibrary) and((shuffle))]))
text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
mana={R}
type=Sorcery
[/card]
[card]
name=Winds of Rath
auto=bury all(creature[-enchanted])
text=Destroy all creatures that aren't enchanted. They can't be regenerated.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Windscouter
abilities=flying
auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield)
text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
mana={3}{U}
type=Creature
subtype=Human Scout
power=3
toughness=3
[/card]
[card]
name=Windseeker Centaur
abilities=vigilance
text=Vigilance
mana={1}{R}{R}
type=Creature
subtype=Centaur
power=2
toughness=2
[/card]
[card]
name=Windstorm
auto=damage:X all(creature[flying])
text=Windstorm deals X damage to each creature with flying.
mana={X}{G}
type=Instant
[/card]
[card]
name=Windswept Heath
auto={L}{T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary)
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Windwright Mage
abilities=lifelink
auto=aslongas(artifact|mygraveyard) flying
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard.
mana={W}{U}{B}
type=Artifact Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Wine of Blood and Iron
auto={4}:power/0 target(creature) && treason all(this)
text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
mana={3}
type=Artifact
[/card]
[card]
name=Wing Pincture
target=creature|mybattlefield
auto=transforms((,newability[dynamicability<!powerstrike!> target(creature[flying])])) 
text=Target creature you control deals damage equal to its power to target creature with flying.
mana={G}
type=Instant
[/card]
[card]
name=Wing Snare
target=creature[flying]
auto=destroy
text=Destroy target creature with flying.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Wing Splicer
auto=token(Golem,Artifact Creature Golem,3/3)
auto=lord(golem|mybattlefield) flying
text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying.
mana={3}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]
[card]
name=Wing Storm
auto=foreach(creature[flying]|myBattlefield) damage:2 controller
auto=foreach(creature[flying]|opponentBattlefield) damage:2 opponent
text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Wingbeat Warrior
abilities=flying
facedown={3}
autofacedown={2}{W}:morph
autofaceup=first strike target(creature)
text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
mana={2}{W}
type=Creature
subtype=Bird Soldier Warrior
power=2
toughness=1
[/card]
[card]
name=Winged Coatl
abilities=flash,flying,deathtouch
text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
mana={1}{G}{U}
type=Creature
subtype=Snake
power=1
toughness=1
[/card]
[card]
name=Winged Sliver
auto=lord(sliver) flying
text=All Sliver creatures have flying.
mana={1}{U}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Wingrattle Scarecrow
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[black]|myBattlefield) persist
text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={3}
type=Artifact Creature
subtype=Scarecrow
power=2
toughness=2
[/card]
[card]
name=Wings of Aesthir
target=creature
auto=flying
auto=first strike
auto=1/0
text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike.
mana={W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wings of Hope
target=creature
auto=1/3
auto=flying
text=Enchant creature -- Enchanted creature gets +1/+3 and has flying.
mana={W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wings of Velis Vel
abilities=changeling
target=creature
auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot
text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
mana={1}{U}
type=Tribal Instant
subtype=Shapeshifter
[/card]
[card]
name=Winnow
target=*[-land]
auto=aslongas(*[share!name!]|battlefield) destroy
auto=draw:1 controller
text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Wintermoon Mesa
auto=tap
auto={T}:Add{1}
auto={2}{T}{S}:target(<2>land) tap
text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
type=Land
[/card]
[card]
name=Winter's Grasp
target=land
auto=destroy
text=Destroy target land.
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
name=Wipe Away
target=*|battlefield
auto=moveto(ownerhand)
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand.
mana={1}{U}{U}
type=Instant
abilities=split second
[/card]
[card]
name=Wipe Clean
target=enchantment
auto=moveto(exile)
autohand=__CYCLING__({3})
text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Wirecat
auto=aslongas(enchantment|battlefield) cantattack
auto=aslongas(enchantment|battlefield) cantblock
text=Wirecat can't attack or block if an enchantment is on the battlefield.
mana={4}
type=Artifact Creature
subtype=Cat
power=4
toughness=3
[/card]
[card]
name=Wirewood Channeler
auto={T}:name(Red) foreach(elf|myBattlefield) add{R}
auto={T}:name(White) foreach(elf|myBattlefield) add{W}
auto={T}:name(Green) foreach(elf|myBattlefield) add{G}
auto={T}:name(Black) foreach(elf|myBattlefield) add{B}
auto={T}:name(Blue) foreach(elf|myBattlefield) add{U}
text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
mana={3}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=2
[/card]
[card]
name=Wirewood Elf
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=2
[/card]
[card]
name=Wirewood Guardian
autohand={2}{cycle}:name(forestcycling) moveTo(myhand) target(forest|mylibrary)
text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
mana={5}{G}{G}
type=Creature
subtype=Elf Mutant
power=6
toughness=6
[/card]
[card]
name=Wirewood Herald
auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary)
text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Wirewood Hivemaster
auto=@movedTo(elf[-token]|battlefield):may token(Insect,creature token insect, 1/1,green)
text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
name=Wirewood Lodge
auto={T}:Add {1}
auto={G}{T}:untap target(elf)
text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf.
type=Land
[/card]
[card]
name=Wirewood Pride
target=creature
auto=foreach(elf) 1/1
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
mana={G}
type=Instant
[/card]
[card]
name=Wirewood Savage
auto=@movedTo(beast|battlefield):may draw:1
text=Whenever a Beast enters the battlefield, you may draw a card.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Wirewood Symbiote
auto={H(elf|mybattlefield)}:untap target(creature) limit:1
text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
mana={G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]
[card]
name=Wispmare
abilities=flying
other={W} name(Evoke)
auto=destroy target(enchantment)
auto=alternative sacrifice
text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
mana={2}{W}
type=Creature
subtype=Elemental
power=1
toughness=3
[/card]
[card]
name=Wistful Selkie
auto=draw:1
text=When Wistful Selkie enters the battlefield, draw a card.
mana={GU}{GU}{GU}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Witch Engine
abilities=swampwalk
auto={T}:Add{B}{B}{B}{B} && moveTo(opponentBattlefield)
text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
mana={5}{B}
type=Creature
subtype=Horror
power=4
toughness=4
[/card]
[card]
name=Witch's Mist
auto={2}{b}{t}:destroy target(creature[damaged])
text={2}{B}, {T}: Destroy target creature that was dealt damage this turn.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Witch Hunter
auto={T}:damage:1 target(player)
auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield)
text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
mana={2}{W}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Witchbane Orb
abilities=playershroud
auto=destroy all(curse|mybattlefield)
text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof.
mana={4}
type=Artifact
[/card]
[card]
name=Witch-Maw Nephilim
auto=@movedTo(*|mystack):may counter(1/1,2)
auto=lord(witch-maw nephilim[attacking;power>=10]) trample
text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
mana={G}{W}{U}{B}
type=Creature
subtype=Nephilim
power=1
toughness=1
[/card]
[card]
name=Withered Wretch
auto={1}:moveTo(exile) target(*|graveyard)
text={1}: Exile target card from a graveyard.
mana={B}{B}
type=Creature
subtype=Zombie Cleric
power=2
toughness=2
[/card]
[card]
name=Withering Boon
target=creature|stack
auto=fizzle
text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell.
mana={L}{L}{L}{1}{B}
type=Instant
[/card]
[card]
name=Withering Wisps
auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield
auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice
text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Withstand
target=creature,player
auto=prevent:3
auto=draw:1 controller
text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card.
mana={2}{W}
type=Instant
[/card]
[card]
name=Withstand Death
target=creature
auto=indestructible
text=Target creature is indestructible this turn.
mana={G}
type=Instant
[/card]
[card]
name=Witherscale Wurm
auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot
auto=@damaged(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1)
text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=9
toughness=9
[/card]
[card]
name=Wizard Mentor
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield)
text={T}: Return Wizard Mentor and target creature you control to their owner's hand.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Wizards' School
auto={T}:Add{1}
auto={1}{T}:Add{U}
auto={2}{T}:Add{W}
auto={2}{T}:Add{B}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Wizened Cenn
auto=lord(kithkin|myBattlefield) 1/1 other
text=Other Kithkin creatures you control get +1/+1.
mana={W}{W}
type=Creature
subtype=Kithkin Cleric
power=2
toughness=2
[/card]
[card]
name=Woebearer
abilities=fear
auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Woeleecher
auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller
text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
mana={5}{W}
type=Creature
subtype=Elemental
power=3
toughness=5
[/card]
[card]
name=Wojek Siren
target=creature
auto=all(creature[share!color!]) 1/1
text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Wolf Pack
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Wolf Pack assign its combat damage as though it weren't blocked.
mana={6}{G}{G}
type=Creature
subtype=Wolf
power=7
toughness=6
[/card]
[card]
name=Wolf T1
type=Creature
subtype=Wolf
auto=foreach(sound the call|graveyard) 1/1
text=This creature gets +1/+1 for each card named Sound the Call in each graveyard.
power=1
toughness=1
color=green
[/card]
[card]
name=Wolf T2
type=Creature
subtype=Wolf
text=
power=2
toughness=2
color=green
[/card]
###The 2 cards below should stay together (Flip Card)###
[card]
name=Wolfbitten Captive
auto={1}{G}:2/2 limit:1
auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer)
text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
mana={G}
type=Creature
subtype=Human Werewolf
power=1
toughness=1
[/card]
[card]
name=Krallenhorde Killer
auto={3}{G}:4/4 limit:1
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Wolfbitten Captive)
text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
color=green
type=Creature
subtype=Werewolf
power=2
toughness=2
[/card]
###The 2 cards above should stay together (Flip Card)###
[card]
name=Wolfbriar Elemental
auto=kicked token(Wolf,creature wolf,2/2,green)*kicked
kicker=multi{G}
text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
mana={2}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Wolfhunter's Quiver
auto={5}:equip
auto=teach(creature) {T}:damage:1 target(creature,player)
auto=teach(creature) {T}:damage:3 target(werewolf)
text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Wolverine Pack
auto=rampage(2/2,1)
text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
mana={2}{G}{G}
type=Creature
subtype=Wolverine
power=2
toughness=4
[/card]
[card]
name=Wonder
abilities=flying
autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying
text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
mana={3}{U}
type=Creature
subtype=Incarnation
power=2
toughness=2
[/card]
[card]
name=Wood Elemental
auto=may target(<anyamount>forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this)
text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way.
mana={3}{G}
type=Creature
subtype=Elemental
power=0
toughness=0
[/card]
[card]
name=Wood Elves
auto=may moveTo(mybattlefield) target(forest|myLibrary)
#Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target!
text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf Scout
power=1
toughness=1
[/card]
[card]
name=Woodcloaker
facedown={3}
autofacedown={2}{G}{G}:morph
autofaceup=trample target(creature)
text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn.
mana={5}{G}
type=Creature
subtype=Elf
power=3
toughness=3
[/card]
[card]
name=Wooded Bastion
auto={T}:Add {1}
auto={GW}{T}:Add {G}{G}
auto={GW}{T}:Add {G}{W}
auto={GW}{T}:Add {W}{W}
text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
type=Land
[/card]
[card]
name=Wooded Foothills
auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary)
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
[card]
name=Wooden Sphere
alias=1142
text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
mana={1}
type=Artifact
[/card]
[card]
name=Woodfall Primus
abilities=persist,trample
auto=destroy target(*[-creature])
text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={5}{G}{G}{G}
type=Creature
subtype=Treefolk Shaman
power=6
toughness=6
[/card]
[card]
name=Wooden Stake
auto=1/0
auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury
auto={1}:equip
text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Woodland Cemetery
auto=aslongas(swamp,forest|myBattlefield) tap <1 oneshot
auto={T}:Add {B}
auto={T}:Add {G}
text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Woodland Changeling
abilities=changeling
text=Changeling (This card is every creature type at all times.)
mana={1}{G}
type=Creature
subtype=Shapeshifter
power=2
toughness=2
[/card]
[card]
name=Woodland Druid
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=2
[/card]
[card]
name=Woodland Sleuth
auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand)
text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
mana={3}{G}
type=Creature
subtype=Human Scout
power=2
toughness=3
[/card]
[card]
name=Woodlurker Mimic
auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot
text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
mana={1}{BG}
type=Creature
subtype=Shapeshifter
power=2
toughness=1
[/card]
[card]
name=Woodripper
auto=fading:3
auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=6
[/card]
[card]
name=Woodwraith Corrupter
auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
mana={3}{B}{B}{G}
type=Creature
subtype=Elemental Horror
power=3
toughness=6
[/card]
[card]
name=Woodwraith Strangler
auto={E(creature|myhand)}:regenerate
text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
mana={2}{B}{G}
type=Creature
subtype=Plant Zombie
power=2
toughness=2
[/card]
[card]
name=Woolly Mammoths
auto=aslongas(land[snow]|myBattlefield) trample
text=Woolly Mammoths has trample as long as you control a snow land.
mana={1}{G}{G}
type=Creature
subtype=Elephant
power=3
toughness=2
[/card]
[card]
name=Woolly Razorback
auto=counter(0/0,3,Ice)
auto=this(counter{0/0.1.Ice}) defender
auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this)
auto=@combat(blocking) source(this):counter(0/0,-1,Ice)
text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it.
mana={2}{W}{W}
type=Creature
subtype=Boar Beast
power=7
toughness=7
[/card]
[card]
name=Woolly Spider
abilities=reach
auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot
text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
mana={1}{G}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Woolly Thoctar
mana={R}{G}{W}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Word of Binding
target=<prex>creature
auto=tap
text=Tap X target creatures.
mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Word of Blasting
target=Wall
auto=bury
auto=dynamicability<!mytgt manacoststrike targetcontroller!>
text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
mana={1}{R}
type=Instant
[/card]
[card]
name=Words of Wisdom
auto=draw:2 controller
auto=draw:1 opponent
text=You draw two cards, then each other player draws a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Word of Seizing
target=*|battlefield
auto=haste
auto=untap
alias=129767
text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
mana={3}{R}{R}
type=Instant
abilities=split second
[/card]
[card]
name=Worldgorger Dragon
abilities=flying,trample
auto=(blink)forsrc all(other *|myBattlefield)
text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
mana={3}{R}{R}{R}
type=Creature
subtype=Nightmare Dragon
power=7
toughness=7
[/card]
[card]
name=Workhorse
auto=counter(1/1,4)
auto={C(1/1,-1)}:add{1}
text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
mana={6}
type=Artifact Creature
subtype=Horse
power=0
toughness=0
[/card]
[card]
name=Worldheart Phoenix
abilities=flying
autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2)
text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
mana={3}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Worldslayer
auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield)
auto={5}:equip
mana={5}
text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
type=Artifact
subtype=Equipment
[/card]
[card]
name=Worm Harvest
auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen)
retrace={2}{BG}{BG}{BG}{discard(land|myhand)}
text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={2}{BG}{BG}{BG}
type=Sorcery
[/card]
[card]
name=Wormfang Behemoth
auto=hand(blink)forsrc all(*|myhand)
text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
mana={3}{U}{U}
type=Creature
subtype=Nightmare Fish Beast
power=5
toughness=5
[/card]
[card]
name=Wormfang Drake
abilities=flying
auto=choice sacrifice
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot
text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{U}
type=Creature
subtype=Nightmare Drake
power=3
toughness=4
[/card]
[card]
name=Wormfang Newt
auto=(blink)forsrc target(land|mybattlefield)
text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={1}{U}
type=Creature
subtype=Nightmare Salamander Beast
power=2
toughness=2
[/card]
[card]
name=Wormfang Turtle
auto=(blink)forsrc target(land|mybattlefield)
text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
mana={2}{U}
type=Creature
subtype=Nightmare Turtle Beast
power=2
toughness=4
[/card]
[card]
name=Wormwood Dryad
auto={G}:forestwalk && damage:1 controller
auto={B}:swampwalk && damage:1 controller
text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
mana={2}{G}
type=Creature
subtype=Dryad
power=3
toughness=1
[/card]
[card]
name=Wormwood Treefolk
auto={G}{G}:forestwalk && damage:2 controller
auto={G}{G}:swampwalk && damage:2 controller
text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
mana={3}{G}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Worn Powerstone
auto=tap
auto={T}:Add {2}
text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Worry Beads
auto=@each my upkeep:deplete:1 controller
auto=@each opponent upkeep:deplete:1 opponent
text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Wort, Boggart Auntie
abilities=fear
auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard)
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
mana={2}{B}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=3
toughness=3
[/card]
[card]
name=Wound Reflection
auto=@each endofturn: life:-oplifelost opponent
text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
mana={5}{B}
type=Enchantment
[/card]
[card]
name=Wrack with Madness
target=creature
auto=dynamicability<!mytgt powerstrike itself!>
text=Target creature deals damage to itself equal to its power.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Wrap in Flames
target=<upto:3>creature
auto=damage:1
auto=cantblock
text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Wrath of God
auto=bury all(creature)
text=Destroy all creatures. They can't be regenerated.
mana={2}{W}{W}
type=Sorcery
[/card]
[card]
name=Wrath of Marit Lage
auto=tap all(creature[red])
auto=lord(creature[red]) doesnotuntap
text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps.
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Wrap in Vigor
auto=all(creature|mybattlefield) regenerate
text=Regenerate each creature you control.
mana={1}{G}
type=Instant
[/card]
[card]
name=Wreak Havoc
abilities=nofizzle
target=artifact,land
auto=destroy
text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land.
mana={2}{R}{G}
type=Sorcery
[/card]
[card]
name=Wreath of Geists
target=creature
auto=foreach(creature|mygraveyard) 1/1
text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wrecking Ball
target=creature,land
auto=destroy
text=Destroy target creature or land.
mana={2}{B}{R}
type=Instant
[/card]
[card]
name=Wren's Run Packmaster
auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
auto={2}{G}:token(Wolf,Creature Wolf,2/2,green)
auto=lord(wolf|mybattlefield) deathtouch
text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.)
mana={3}{G}
type=Creature
subtype=Elf Warrior
power=5
toughness=5
[/card]
[card]
name=Wretched Anurid
auto=@movedTo(other creature|battlefield):life:-1 controller
text=Whenever another creature enters the battlefield, you lose 1 life.
mana={1}{B}
type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
[/card]
[card]
name=Wring Flesh
target=creature
auto=-3/-1
text=Target creature gets -3/-1 until end of turn.
mana={B}
type=Instant
[/card]
[card]
name=Writ of Passage
target=creature
auto=teach(creature[power<=2]) unblockable
autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly
text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wu Admiral
auto=aslongas(island|opponentBattlefield) 1/1
text=Wu Admiral gets +1/+1 as long as an opponent controls an Island.
mana={4}{U}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wu Elite Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={3}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Wu Infantry
mana={1}{U}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Wu Light Cavalry
abilities=horsemanship
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={1}{U}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=Wu Longbowman
auto={T}:damage:1 target(creature,player) myTurnOnly
text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
mana={2}{U}
type=Creature
subtype=Human Soldier Archer
power=1
toughness=1
[/card]
[card]
name=Wu Scout
abilities=horsemanship
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand.
mana={1}{U}
type=Creature
subtype=Human Soldier Scout
power=1
toughness=1
[/card]
[card]
name=Wu Warship
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Wu Warship can't attack unless defending player controls an Island.
mana={2}{U}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]
[card]
name=Wurm's Tooth
auto=@movedTo(*[green]|stack):may life:1 controller
text=Whenever a player casts a green spell, you may gain 1 life.
mana={2}
type=Artifact
[/card]
[card]
name=Wurmcalling
auto=token(Wurm,Creature Wurm,X/X,green)
buyback={X}{G}{2}{G}
text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Wurmcoil Engine
abilities=lifelink,deathtouch
auto=@movedTo(this|graveyard) from(battlefield):token(-20787511) && token(-20787512)
text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
mana={6}
type=Artifact Creature
subtype=Wurm
power=6
toughness=6
[/card]
[card]
name=Wurm T1
type=Artifact Creature
subtype=Wurm
abilities=deathtouch
text=Deathtouch
power=3
toughness=3
[/card]
[card]
name=Wurm T2
type=Artifact Creature
subtype=Wurm
abilities=lifelink
text=Lifelink
power=3
toughness=3
[/card]
[card]
name=Wurmweaver Coil
target=creature[green]
auto=6/6
auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green)
text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
mana={4}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Wydwen, the Biting Gale
abilities=flying,flash
auto={L}{U}{B}:moveTo(ownerhand)
text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
mana={2}{U}{B}
type=Legendary Creature
subtype=Faerie Wizard
power=3
toughness=3
[/card]
[card]
name=Wyluli Wolf
auto={T}:1/1 target(creature)
text={T}: Target creature gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Xanthic Statue
auto={5}:becomes(Artifact Creature Golem,8/8,trample) ueot
text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
mana={8}
type=Artifact
[/card]
[card]
name=Xantid Swarm
abilities=flying
auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot
text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
mana={G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Xathrid Demon
abilities=flying,trample
auto=@each myupkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability<!powerstrike targetopponent!> sacrifice
auto=@each myupkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller
text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
mana={3}{B}{B}{B}
type=Creature
subtype=Demon
power=7
toughness=7
[/card]
[card]
name=Xiahou Dun, the One-Eyed
abilities=horsemanship
auto={S}:moveTo(ownerhand) target(*[black]|mygraveyard) myTurnOnly
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
mana={2}{B}{B}
type=Legendary Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Xira Arien
abilities=flying
auto={B}{R}{G}{T}:draw:1 target(player)
text=Flying -- {B}{R}{G}, {T}: Target player draws a card.
mana={B}{R}{G}
type=Legendary Creature
subtype=Insect Wizard
power=1
toughness=2
[/card]
[card]
name=Xun Yu, Wei Advisor
auto={T}:2/0 target(creature|myBattlefield) myTurnOnly
text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{B}{B}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Yamabushi's Flame
target=creature,player
auto=exiledeath
auto=damage:3
text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={2}{R}
type=Instant
[/card]
[card]
name=Yamabushi's Storm
auto=all(creature[-protection from red]) exiledeath
auto=damage:1 all(creature)
text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Yavimaya Ancients
auto={G}:1/-2
text={G}: Yavimaya Ancients gets +1/-2 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Treefolk
power=2
toughness=7
[/card]
[card]
name=Yavimaya Ants
abilities=trample,haste
auto=cumulativeupcost[{G}{G}] sacrifice
text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
mana={2}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=1
[/card]
[card]
name=Yavimaya Barbarian
abilities=protection from blue
text=Protection from blue
mana={R}{G}
type=Creature
subtype=Elf Barbarian
power=2
toughness=2
[/card]
[card]
name=Yavimaya Coast
auto={T}:Add {1}
auto={T}:Add {G} && Damage:1 controller
auto={T}:Add {U} && Damage:1 controller
text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
type=Land
[/card]
[card]
name=Yavimaya Dryad
abilities=forestwalk
auto=may name(my battlefield) moveTo(myBattlefield) and((tap)) target(forest|mylibrary)
auto=may name(opponent's battlefield) moveTo(opponentBattlefield) and((tap)) target(forest|mylibrary)
text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
mana={1}{G}{G}
type=Creature
subtype=Dryad
power=2
toughness=1
[/card]
[card]
name=Yavimaya Elder
auto={2}{S}:draw:1
auto=@movedto(this|graveyard) from(battlefield):may moveTo(myHand) target(<upto:2>land[basic]|myLibrary)
text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card.
mana={1}{G}{G}
type=Creature
subtype=Human Druid
power=2
toughness=1
[/card]
[card]
name=Yavimaya Enchantress
auto=foreach(enchantment|battlefield) 1/1
text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
mana={2}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Yavimaya Gnats
abilities=flying
auto={G}:regenerate
text=Flying -- {G}: Regenerate Yavimaya Gnats.
mana={2}{G}
type=Creature
subtype=Insect
power=0
toughness=1
[/card]
[card]
name=Yavimaya Granger
auto=may moveTo(myBattlefield) and((tap)) target(land[basic]|myLibrary)
auto=upcost[{2}{G};next upkeep] sacrifice
text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
[/card]
[card]
name=Yavimaya Hollow
auto={T}:Add {1}
auto={G}{T}:regenerate target(creature)
text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature.
type=Legendary Land
[/card]
[card]
name=Yavimaya Kavu
auto=foreach(creature[red]|battlefield) 1/0
auto=foreach(creature[green]|battlefield) 0/1
text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
mana={2}{R}{G}
type=Creature
subtype=Kavu
power=*
toughness=*
[/card]
[card]
name=Yavimaya Scion
auto=protection from(artifact)
text=Protection from artifacts
mana={4}{G}
type=Creature
subtype=Treefolk
power=4
toughness=4
[/card]
[card]
name=Yavimaya Wurm
abilities=trample
text=Trample
mana={4}{G}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
name=Yavimaya's Embrace
target=creature
auto=trample
auto=2/2
alias=1194
text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample.
mana={5}{G}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Yawgmoth Demon
abilities=flying,first strike
auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Yawgmoth's Edict
auto=@movedTo(*[white]|opponentStack):life:-1 opponent
auto=@movedTo(*[white]|opponentStack):life:1 controller
text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Yellow Scarves Cavalry
abilities=horsemanship,cantblock
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Yellow Scarves General
abilities=horsemanship,cantblock
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yellow Scarves Troops
abilities=cantblock
text=Yellow Scarves Troops can't block.
mana={1}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yoke of the Damned
target=creature
auto=@movedTo(graveyard) from(creature|battlefield):destroy
text=Enchant creature -- When a creature dies, destroy enchanted creature.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Yoked Plowbeast
autohand=__CYCLING__({2})
text=Cycling {2} ({2}, Discard this card: Draw a card.)
mana={5}{W}{W}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Yomiji, Who Bars the Way
auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand)
text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand.
mana={5}{W}{W}
type=Legendary Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Yotian Soldier
abilities=vigilance
text=Vigilance
mana={3}
type=Artifact Creature
subtype=Soldier
power=1
toughness=4
[/card]
[card]
name=Yore-Tiller Nephilim
auto=@combat(attacking) source(this):target(creature|mygraveyard) ninjutsu
text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
mana={W}{U}{B}{R}
type=Creature
subtype=Nephilim
power=2
toughness=2
[/card]
[card]
name=Young Wei Recruits
abilities=cantblock
text=Young Wei Recruits can't block.
mana={1}{B}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Young Wolf
abilities=undying
text=Undying
mana={G}
type=Creature
subtype=Wolf
power=1
toughness=1
[/card]
[card]
name=Youthful Knight
abilities=first strike
text=First strike (This creature deals combat damage before creatures without first strike.)
mana={1}{W}
type=Creature
subtype=Human Knight
power=2
toughness=1
[/card]
[card]
name=Yuan Shao, the Indecisive
auto=lord(creature|myBattlefield) oneblocker
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature.
mana={4}{R}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Yuan Shao's Infantry
auto=@combat(attackedalone) source(this):unblockable ueot
text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.
mana={3}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Yuki-Onna
auto=destroy target(artifact)
auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand)
text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
mana={3}{R}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]
[card]
name=Yukora, the Prisoner
auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield)
text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
mana={2}{B}{B}
type=Legendary Creature
subtype=Demon Spirit
power=5
toughness=5
[/card]
[card]
name=Zap
target=creature,player
auto=damage:1
auto=draw:1 controller
text=Zap deals 1 damage to target creature or player. -- Draw a card.
mana={2}{R}
type=Instant
[/card]
[card]
name=Zealot il-Vec
abilities=shadow
auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot
text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
mana={2}{W}
type=Creature
subtype=Human Rebel
power=1
toughness=1
[/card]
[card]
name=Zealots en-Dal
auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller
text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Zealous Guardian
abilities=flash
text=Flash
mana={WU}
type=Creature
subtype=Kithkin Soldier
power=1
toughness=1
[/card]
[card]
name=Zealous Persecution
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|opponentBattlefield) -1/-1
text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
mana={W}{B}
type=Instant
[/card]
[card]
name=Zebra Unicorn
auto=spiritlink
text=Whenever Zebra Unicorn deals damage, you gain that much life.
mana={2}{G}{W}
type=Creature
subtype=Unicorn
power=2
toughness=2
[/card]
[card]
name=Zektar Shrine Expedition
auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest)
auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth)
text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Zendikar Farguide
abilities=forestwalk
text=Forestwalk
mana={4}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Zephid
abilities=flying,shroud
text=Flying; shroud (This permanent can't be the target of spells or abilities.)
mana={4}{U}{U}
type=Creature
subtype=Illusion
power=3
toughness=4
[/card]
[card]
name=Zephid's Embrace
target=creature
auto=2/2
auto=flying
auto=shroud
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Zephyr Falcon
abilities=flying,vigilance
text=Flying, vigilance
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=1
[/card]
[card]
name=Zephyr Net
target=creature
auto=flying
auto=defender
text=Enchant creature -- Enchanted creature has defender and flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Zephyr Spirit
auto=@combat(blocking) source(this):moveTo(ownerhand)
text=When Zephyr Spirit blocks, return it to its owner's hand.
mana={5}{U}
type=Creature
subtype=Spirit
power=0
toughness=6
[/card]
[card]
name=Zephyr Sprite
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Faerie
power=1
toughness=1
[/card]
[card]
name=Zhalfirin Commander
abilities=flanking
auto={1}{W}{W}:1/1 target(knight)
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Zhalfirin Knight
abilities=flanking
auto={W}{W}:first strike
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Zhang Fei, Fierce Warrior
abilities=horsemanship,vigilance
text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
mana={4}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=4
toughness=4
[/card]
[card]
name=Zhang He, Wei General
abilities=horsemanship
auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=2
[/card]
[card]
name=Zhao Zilong, Tiger General
abilities=horsemanship
auto=@combat(blocking) source(this):1/1 ueot
text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
mana={3}{W}{W}
type=Legendary Creature
subtype=Human Soldier Warrior
power=3
toughness=3
[/card]
[card]
name=Zhou Yu, Chief Commander
abilities=cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
mana={5}{U}{U}
type=Legendary Creature
subtype=Human Soldier
power=8
toughness=8
[/card]
[card]
name=Zhuge Jin, Wu Strategist
auto={T}:unblockable target(creature) myTurnOnly
text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared.
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=1
[/card]
[card]
name=Zirilan of the Claw
auto={1}{r}{r}{t}:target(dragon|mylibrary) moveto(mybattlefield) && transforms((,unearth,haste)) forever
text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
mana={3}{R}{R}
type=Legendary Creature
subtype=Viashino Shaman
power=3
toughness=4
[/card]
[card]
name=Zo-Zu the Punisher
auto=@movedTo(land|myBattlefield):damage:2 controller
auto=@movedTo(land|opponentBattlefield):damage:2 opponent
text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
mana={1}{R}{R}
type=Legendary Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Zodiac Dog
abilities=mountainwalk
text=Mountainwalk
mana={2}{R}
type=Creature
subtype=Hound
power=2
toughness=2
[/card]
[card]
name=Zodiac Dragon
auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard)
text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
mana={7}{R}{R}
type=Creature
subtype=Dragon
power=8
toughness=8
[/card]
[card]
name=Zodiac Goat
abilities=mountainwalk
text=Mountainwalk
mana={R}
type=Creature
subtype=Goat
power=1
toughness=1
[/card]
[card]
name=Zodiac Horse
abilities=islandwalk
text=Islandwalk
mana={3}{G}
type=Creature
subtype=Horse
power=3
toughness=3
[/card]
[card]
name=Zodiac Monkey
abilities=forestwalk
text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
mana={1}{G}
type=Creature
subtype=Ape
power=2
toughness=1
[/card]
[card]
name=Zodiac Ox
abilities=swampwalk
text=Swampwalk
mana={3}{G}
type=Creature
subtype=Ox
power=3
toughness=3
[/card]
[card]
name=Zodiac Pig
abilities=swampwalk
text=Swampwalk
mana={3}{B}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]
[card]
name=Zodiac Rabbit
abilities=forestwalk
text=Forestwalk
mana={G}
type=Creature
subtype=Rabbit
power=1
toughness=1
[/card]
[card]
name=Zodiac Rat
abilities=swampwalk
text=Swampwalk
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
name=Zodiac Rooster
abilities=plainswalk
text=Plainswalk
mana={1}{G}
type=Creature
subtype=Bird
power=2
toughness=1
[/card]
[card]
name=Zodiac Snake
abilities=swampwalk
text=Swampwalk
mana={2}{B}
type=Creature
subtype=Snake
power=2
toughness=2
[/card]
[card]
name=Zodiac Tiger
abilities=forestwalk
text=Forestwalk
mana={2}{G}{G}
type=Creature
subtype=Cat
power=3
toughness=4
[/card]
[card]
name=Zoetic Cavern
facedown={3}
autofacedown={2}:morph
auto={T}:Add{1}
text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
type=Land
[/card]
[card]
name=Zof Shade
auto={2}{B}:2/2
text={2}{B}:Zof Shade gets +2/+2 until end of turn.
mana={3}{B}
type=Creature
subtype=Horror
power=2
toughness=2
[/card]
[card]
name=Zombie Apocalypse
auto=destroy all(human)
auto=moveTo(mybattlefield) all(creature[zombie]|mygraveyard) and((tap))
text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
mana={3}{B}{B}{B}
type=Sorcery
[/card]
[card]
name=Zombie Assassin
auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{S}:bury target(creature[-black])
text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
mana={4}{B}
type=Creature
subtype=Zombie Assassin
power=3
toughness=2
[/card]
[card]
name=Zombie Boa
auto={1}{B}:name(white) transforms((,newability[auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(blue) transforms((,newability[auto=@combat(blocked) source(this) from(creature[blue]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(black) transforms((,newability[auto=@combat(blocked) source(this) from(creature[black]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(red) transforms((,newability[auto=@combat(blocked) source(this) from(creature[red]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(green) transforms((,newability[auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) destroy])) ueot asSorcery
text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
mana={4}{B}
type=Creature
subtype=Zombie Snake
power=3
toughness=3
[/card]
[card]
name=Zombie Cannibal
auto=@combatdamaged(player) from(this):may moveto(exile) target(*|opponentgraveyard)
text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
mana={B}
type=Creature
subtype=Zombie
power=1
toughness=1
[/card]
[card]
name=Zombie Cutthroat
facedown={3}
autofacedown={L}{L}{L}{L}{L}:morph
text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{B}{B}
type=Creature
subtype=Zombie
power=3
toughness=4
[/card]
[card]
name=Zombie Goliath
mana={4}{B}
type=Creature
subtype=Zombie Giant
power=4
toughness=3
[/card]
[card]
name=Zombie Infestation
auto={discard(*|myhand)}{discard(*|myhand)}:token(Zombie,Creature Zombie,2/2,black)
text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
mana={1}{B}
type=Enchantment
[/card]
[card]
name=Zombie Master
auto=lord(zombie) swampwalk other
auto=lord(zombie) {B}:regenerate other
text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent."
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Zombie Mob
auto=counter(1/1,type:creature:mygraveyard)
auto=moveto(exile) all(creature|mygraveyard)
text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
mana={2}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=0
[/card]
[card]
name=Zombie Outlander
abilities=protection from green
text=Protection from green
mana={U}{B}
type=Creature
subtype=Zombie Scout
power=2
toughness=2
[/card]
[card]
name=Zombie Trailblazer
auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land)
auto={T(zombie|mybattlefield)}:swampwalk target(creature)
text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
mana={B}{B}{B}
type=Creature
subtype=Zombie Scout
power=2
toughness=2
[/card]
[card]
name=Zombify
target=creature|mygraveyard
auto=moveTo(myBattlefield)
text=Return target creature card from your graveyard to the battlefield.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Zuberi, Golden Feather
abilities=flying
auto=lord(griffin) 1/1 other
text=Flying -- Other Griffin creatures get +1/+1.
mana={4}{W}
type=Legendary Creature
subtype=Griffin
power=3
toughness=3
[/card]
[card]
name=Zulaport Enforcer
auto={4}:counter(0/0,1,Level) asSorcery
auto=this(counter{0/0.1.Level}) 2/2
auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black])
auto=this(counter{0/0.3.Level}) 2/2
text=Level up {4}  ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
mana={B}
type=Creature
subtype=Human Warrior
auto=maxlevel:3
power=1
toughness=1
[/card]
[card]
name=Zuo Ci, the Mocking Sage
abilities=opponentshroud
auto=cantbeblockedby(creature[horsemanship])
text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control.
mana={1}{G}{G}
type=Legendary Creature
subtype=Human Advisor
power=1
toughness=2
[/card]
[card]
name=Zur the Enchanter
abilities=flying
auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary)
text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
mana={1}{W}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Zuran Orb
auto={S(land|myBattlefield)}:life:2
text=Sacrifice a land: You gain 2 life.
mana={0}
type=Artifact
[/card]
[card]
name=Zuran Spellcaster
auto={T}:damage:1 target(creature,player)
text={T}: Zuran Spellcaster deals 1 damage to target creature or player.
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
