#ifndef _CARDEFFECT_H_
#define _CARDEFFECT_H_

#include <JGE.h>
#include "Effects.h"

struct CardGui;

class CardEffect : public Effect
{
 public:
  CardEffect(CardGui* target);
  ~CardEffect();
 private:
  CardGui* target;

 public:
  virtual void Render();
};


#endif // _CARDEFFECT_H_
