[card]
text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
id=130483
name=Abundance
rarity=R
color=Green
type=Enchantment
mana={2}{G}{G}
[/card]
[card]
text=When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.
id=132072
name=Academy Researchers
rarity=U
color=Blue
type=Creature
mana={1}{U}{U}
power=2
subtype=Human Wizard
toughness=2
[/card]
[card]
text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
id=135228
name=Agonizing Memories
rarity=U
color=Black
type=Sorcery
mana={2}{B}{B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
id=130530
name=Arcane Teachings
target=creature
auto=2/2
auto={T}:damage:1 target(creature,player)
rarity=U
color=Red
type=Enchantment
mana={2}{R}
subtype=Aura
[/card]
[card]
text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
id=130976
name=Aura Graft
target=aura
auto=moveto(creature)
rarity=U
color=Blue
type=Instant
mana={1}{U}
[/card]
[card]
text=Artifact and enchantment spells your opponents play cost {2} more to play.     Sacrifice Aura of Silence: Destroy target artifact or enchantment.
id=132127
name=Aura of Silence
rarity=U
color=White
type=Enchantment
mana={1}{W}{W}
[/card]
[card]
text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play.     Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=135249
name=Avatar of Might
rarity=R
color=Green
type=Creature
mana={6}{G}{G}
power=8
subtype=Avatar
toughness=8
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)   When Aven Cloudchaser comes into play, destroy target enchantment.
#"When [this] enters the battlefield ... target ..." abilities are not supported unless there is a "may" (Wagic 0.9)
id=129470
name=Aven Cloudchaser
target=enchantment
auto=destroy
rarity=C
color=White
type=Creature
mana={3}{W}
power=2
subtype=Bird Soldier
toughness=2
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  {1}{U}: Target player reveals the top card of his or her library.
id=129473
name=Aven Windreader
rarity=C
color=Blue
type=Creature
mana={3}{U}{U}
power=3
subtype=Bird Soldier Wizard
toughness=3
[/card]
[card]
text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
id=129477
name=Ballista Squad
auto={X}{W}{T}:damage:x target(creature[attacking,blocking])
rarity=U
color=White
type=Creature
mana={3}{W}
power=2
subtype=Human Rebel
toughness=2
[/card]
[card]
text=Prevent the next 1 damage that would be dealt to target creature or player this turn.     Draw a card.
id=132106
name=Bandage
target=creature,player
auto=draw:1 controller
rarity=C
color=White
type=Instant
mana={W}
[/card]
[card]
text=When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
auto=@movedTo(this|graveyard):damage:2 target(creature)
#can't be coded in 0.8, because you can't use "target" after "@movedTo"  unless there is a "may" condition
id=130534
name=Bogardan Firefiend
rarity=C
color=Red
type=Creature
mana={2}{R}
power=2
subtype=Elemental Spirit
toughness=1
[/card]
[card]
text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
id=135261
name=Cephalid Constable
rarity=R
auto=@damaged(player) from(this):
color=Blue
type=Creature
mana={1}{U}{U}
power=1
subtype=Cephalid Wizard
toughness=1
[/card]
[card]
text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
id=135254
name=Chimeric Staff
auto={X}:becomes(Artifact Creature Construct,x/x)
rarity=R
color=Artifact
type=Artifact
mana={4}
[/card]
[card]
text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
id=130554
name=Cho-Manno, Revolutionary
rarity=R
color=White
type=Legendary Creature
mana={2}{W}{W}
power=2
subtype=Human Rebel
toughness=2
[/card]
[card]
text={X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
id=135244
name=Citanul Flute
rarity=R
color=Artifact
type=Artifact
mana={5}
[/card]
[card]
text=Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)
id=129502
name=Coat of Arms
rarity=R
color=Artifact
type=Artifact
mana={5}
[/card]
[card]
text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
id=130521
name=Commune with Nature
rarity=C
color=Green
type=Sorcery
mana={G}
[/card]
[card]
text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
id=130528
name=Condemn
rarity=U
color=White
type=Instant
mana={W}
[/card]
[card]
text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
id=130535
name=Cone of Flame
rarity=U
color=Red
type=Sorcery
mana={3}{R}{R}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  Whenever enchanted creature attacks or blocks, its controller loses 3 life.
id=129590
name=Contaminated Bond
target=creature
auto=aslongas(this[attacking])life:3 targetController
auto=aslongas(this[blocking])life:3 targetController
rarity=C
color=Black
type=Enchantment
mana={1}{B}
subtype=Aura
[/card]
[card]
text=You may play land cards from your graveyard.
id=129480
name=Crucible of Worlds
rarity=R
color=Artifact
type=Artifact
mana={3}
[/card]
[card]
text=Target opponent sacrifices a creature.
id=129514
name=Cruel Edict
rarity=U
color=Black
type=Sorcery
mana={1}{B}
[/card]

[card]
text=Counter target spell. Look at the top four cards of your library, then put them back in any order.
id=134749
name=Discombobulate
rarity=U
color=Blue
type=Instant
mana={2}{U}{U}
[/card]
[card]
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
id=135219
name=Distress
target=*[-land]|opponentHand
auto=moveto(opponentGraveyard)
rarity=C
color=Black
type=Sorcery
mana={B}{B}
[/card]
[card]
text={3}, {T}: Double the amount of each type of mana in your mana pool.
id=135243
name=Doubling Cube
rarity=R
color=Artifact
type=Artifact
mana={2}
[/card]
[card]
text={1}{R}: Target creature can't block Duct Crawler this turn.
id=129579
name=Duct Crawler
rarity=C
color=Red
type=Creature
mana={R}
power=1
subtype=Insect
toughness=1
[/card]
[card]
text=Elven Riders can't be blocked except by Walls and/or creatures with flying.
id=135266
name=Elven Riders
auto=cantbeblockedby(creature[-flying,-wall])
rarity=U
color=Green
type=Creature
mana={3}{G}{G}
power=3
subtype=Elf
toughness=3
[/card]
[card]
text=Faerie Conclave comes into play tapped.     {T}: Add {U} to your mana pool.     {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=106531
name=Faerie Conclave
rarity=U
auto=tap
auto={T}:add {U}
auto={1}{U}:becomes(Creature Faerie,2/1,flying blue)
#will only work if activatedability is added for becomes
color=Land
type=Land
[/card]
[card]
text=When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
auto=@movedTo(this|graveyard):-1/-1 target(creature)
#can't be coded in 0.8, because you can't use "target" after "@movedTo"  unless there is a "may" condition
id=129546
name=Festering Goblin
rarity=C
color=Black
type=Creature
mana={B}
power=1
subtype=Zombie Goblin
toughness=1
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  When Fog Elemental attacks or blocks, sacrifice it at end of combat.
id=132073
name=Fog Elemental
rarity=U
color=Blue
type=Creature
mana={2}{U}
power=4
subtype=Elemental
toughness=4
[/card]
[card]
text=Forbidding Watchtower comes into play tapped.     {T}: Add {W} to your mana pool.     {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
id=106428
name=Forbidding Watchtower
rarity=U
color=Land
type=Land
[/card]
[card]
text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
id=129566
name=Furnace of Rath
rarity=R
color=Red
type=Enchantment
mana={1}{R}{R}{R}
[/card]
[card]
text=Creature spells can't be countered.
id=129789
name=Gaea's Herald
auto=lord(creature|stack)shroud
#Not tested yet could evtl work
rarity=R
color=Green
type=Creature
mana={1}{G}
power=1
subtype=Elf
toughness=1
[/card]
[card]
text=Ghitu Encampment comes into play tapped.     {T}: Add {R} to your mana pool.     {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
id=106564
name=Ghitu Encampment
rarity=U
color=Land
type=Land
[/card]
[card]
text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
id=130380
name=Goblin Elite Infantry
auto=bushido(-1/-1)
#Could be coded once rampage is fixed bushido will be only a formality lot of cards have such ability but do not include the term bushido this one is an example.
rarity=C
color=Red
type=Creature
mana={1}{R}
power=2
subtype=Goblin Warrior
toughness=2
[/card]
[card]
text=Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
id=129583
name=Grave Pact
rarity=R
color=Black
type=Enchantment
mana={1}{B}{B}{B}
[/card]
[card]
text=Guerrilla Tactics deals 2 damage to target creature or player.     When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
id=129588
name=Guerrilla Tactics
rarity=U
color=Red
type=Instant
mana={1}{R}
[/card]
[card]
text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
id=132107
name=Hail of Arrows
rarity=U
color=White
type=Instant
mana={X}{W}
[/card]
[card]
text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
id=135255
name=Head Games
rarity=R
color=Black
type=Sorcery
mana={3}{B}{B}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  Prevent all damage that would be dealt to and dealt by enchanted creature.
id=132090
name=Heart of Light
rarity=C
color=White
type=Enchantment
mana={2}{W}
subtype=Aura
[/card]
[card]
text=When Hidden Horror comes into play, sacrifice it unless you discard a creature card.
id=135234
name=Hidden Horror
rarity=U
color=Black
type=Creature
mana={1}{B}{B}
power=4
subtype=Horror
toughness=4
[/card]
[card]
text=Each creature you control can block an additional creature.
id=132145
name=High Ground
rarity=U
color=White
type=Enchantment
mana={W}
[/card]
[card]
text=Prevent all combat damage that would be dealt this turn.
id=129593
name=Holy Day
rarity=C
color=White
type=Instant
mana={W}
[/card]
[card]
text=When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
id=129599
name=Hunted Wumpus
rarity=U
color=Green
type=Creature
mana={3}{G}
power=6
subtype=Beast
toughness=6
[/card]
[card]
text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
id=134751
name=Incinerate
rarity=C
color=Red
type=Instant
mana={1}{R}
[/card]
[card]
text=Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls.
id=135240
name=Juggernaut
rarity=U
color=Artifact
type=Artifact Creature
mana={4}
power=5
abilities=mustattack
auto=cantbeblockedby(wall)
subtype=Juggernaut
toughness=3
[/card]
[card]
text=Karplusan Strider can't be the target of blue or black spells.
id=129911
name=Karplusan Strider
rarity=U
color=Green
type=Creature
mana={3}{G}
power=3
subtype=Yeti
toughness=4
[/card]
[card]
text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
id=130551
name=Kjeldoran Royal Guard
rarity=R
color=White
type=Creature
mana={3}{W}{W}
power=2
subtype=Human Soldier
toughness=5
[/card]
[card]
text={B}{B}: Destroy target creature blocking Knight of Dusk.
id=129574
name=Knight of Dusk
rarity=U
color=Black
type=Creature
mana={1}{B}{B}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text={W}{U}{B}{R}{G}: Remove target permanent from the game.     If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
id=135242
name=Legacy Weapon
auto={W}{U}{B}{R}{G}:moveto(exile) target(*)
#as the same ability as darksteel collosus
rarity=R
color=Artifact
abilities=legendary
type=Artifact
mana={7}
[/card]
[card]
text=Equipped creature gets +1/+1.     Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
id=135277
name=Leonin Scimitar
rarity=U
color=Artifact
type=Artifact
mana={1}
subtype=Equipment
[/card]
[card]
text=When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library.
id=129536
name=Llanowar Sentinel
rarity=C
color=Green
type=Creature
mana={2}{G}
kicker={1}{G}
#does not work in WTH 0.8.1
auto=kicker moveto(mybattlefield) target(Llanowar Sentinel|mylibrary)
power=2
subtype=Elf
toughness=3
[/card]
[card]
text=Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)  Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
id=129630
name=Loxodon Warhammer
rarity=R
color=Artifact
type=Artifact
mana={3}
subtype=Equipment
[/card]
[card]
text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
id=129798
name=Loyal Sentry
rarity=R
color=White
type=Creature
mana={W}
power=1
subtype=Human Soldier
toughness=1
[/card]
[card]
text=Prevent all damage that black sources and red sources would deal this turn.
id=129912
name=Luminesce
rarity=U
color=White
type=Instant
mana={W}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  All creatures able to block enchanted creature do so.
id=135226
name=Lure
rarity=U
color=Green
type=Enchantment
mana={1}{G}{G}
subtype=Aura
[/card]
[card]
text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
id=130367
name=Manabarbs
#will also deal damage if land not tapped for mana
auto=@tapped(land|opponentBattlefield):damage:1 opponent
auto=@tapped(land|myBattlefield):damage:1 controller
rarity=R
color=Red
type=Enchantment
mana={3}{R}
[/card]
[card]
text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
id=106555
name=March of the Machines
auto=lord(artifact[-creature])becomes(Artifact Creature,manacost/manacost)
rarity=R
color=Blue
type=Enchantment
mana={3}{U}
[/card]
[card]
text={T}: Draw a card, then discard a card.
id=130900
name=Merfolk Looter
auto={T}:draw:1 controller && moveto(graveyard) target(*|myHand)
rarity=C
color=Blue
type=Creature
mana={1}{U}
power=1
subtype=Merfolk Rogue
toughness=1
[/card]
[card]
text=Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.
id=135272
name=Midnight Ritual
rarity=R
color=Black
type=Sorcery
mana={X}{2}{B}
[/card]
[card]
text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
id=129644
name=Mind Bend
rarity=R
color=Blue
type=Instant
mana={U}
[/card]
[card]
text=Target player discards two cards.
id=129645
target=player
auto=discard:2
name=Mind Rot
rarity=C
color=Black
type=Sorcery
mana={2}{B}
[/card]
[card]
text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
id=135259
name=Mortal Combat
rarity=R
color=Black
type=Enchantment
mana={2}{B}{B}
[/card]
[card]
text=First strike (This creature deals combat damage before creatures without first strike.)  When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
#"When [this] enters the battlefield ... target ..." abilities are not supported unless there is a "may" (Wagic 0.9)
id=129658
name=Nekrataal
target=creature[-black,-artifact]
auto=bury
color=Black
type=Creature
mana={2}{B}{B}
power=2
subtype=Human Assassin
toughness=1
abilities=first strike
rarity=U
[/card]
[card]
text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.
id=136283
name=No Rest for the Wicked
rarity=U
color=Black
type=Enchantment
mana={1}{B}
[/card]
[card]
text={W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)
id=130547
name=Nomad Mythmaker
rarity=R
auto=moveto(creature|myBattlefield) target(aura|graveyard)
color=White
type=Creature
mana={2}{W}
power=2
subtype=Human Nomad Cleric
toughness=2
[/card]
[card]
text=Enchant land (Target a land as you play this. This card comes into play attached to that land.)  Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.
id=135282
name=Overgrowth
target=land
auto=@tapped(this):add{G}{G}
rarity=C
color=Green
type=Enchantment
mana={2}{G}
subtype=Aura
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  All damage that would be dealt to you is dealt to enchanted creature instead.
id=135248
name=Pariah
rarity=R
color=White
type=Enchantment
mana={2}{W}
subtype=Aura
[/card]
[card]
text=Look at target player's hand.     Draw a card.
id=130903
name=Peek
target=opponenthand
auto=draw:1 controller
rarity=C
color=Blue
type=Instant
mana={U}
[/card]
[card]
text=When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.      Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.      Whenever Phage deals combat damage to a player, that player loses the game.
id=106427
name=Phage the Untouchable
rarity=R
color=Black
type=Legendary Creature
mana={3}{B}{B}{B}{B}
power=4
subtype=Zombie Minion
toughness=4
[/card]
[card]
text=As Pithing Needle comes into play, name a card.     Activated abilities of sources with the chosen name can't be played unless they're mana abilities.
id=129526
name=Pithing Needle
rarity=R
color=Artifact
type=Artifact
mana={1}
[/card]
[card]
text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
id=129883
name=Plagiarize
rarity=R
color=Blue
type=Instant
mana={3}{U}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  You can't lose the game and your opponents can't win the game.
id=106537
name=Platinum Angel
rarity=R
color=Artifact
type=Artifact Creature
mana={7}
power=4
subtype=Angel
toughness=4
[/card]
[card]
text=When Ravenous Rats comes into play, target opponent discards a card.
id=129692
name=Ravenous Rats
auto=discard:1 target(player)
rarity=C
color=Black
type=Creature
mana={1}{B}
power=1
subtype=Rat
toughness=1
[/card]
[card]
text=First strike (This creature deals combat damage before creatures without first strike.)  At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.     At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
id=106552
name=Razormane Masticore
rarity=R
color=Artifact
type=Artifact Creature
mana={5}
power=5
subtype=Masticore
toughness=5
[/card]
[card]
text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
id=129697
name=Relentless Assault
rarity=R
color=Red
type=Sorcery
mana={2}{R}{R}
[/card]
[card]
text=You may have Rhox assign its combat damage as though it weren't blocked.     {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=106504
name=Rhox
rarity=R
color=Green
type=Creature
mana={4}{G}{G}
power=5
subtype=Rhino Beast
toughness=5
[/card]
[card]
text=Artifacts and lands come into play tapped.
id=135251
name=Root Maze
auto=lord(artifact,land) tap
rarity=R
color=Green
type=Enchantment
mana={G}
[/card]
[card]
text={T}: Gain control of target creature as long as that creature is enchanted.
id=135252
name=Rootwater Matriarch
rarity=R
color=Blue
type=Creature
mana={2}{U}{U}
power=2
subtype=Merfolk
toughness=3
[/card]
[card]
text=Each player can't play more than one spell each turn.
id=136291
name=Rule of Law
rarity=U
color=White
type=Enchantment
mana={2}{W}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
id=135217
name=Sage Owl
rarity=C
color=Blue
type=Creature
mana={1}{U}
power=1
subtype=Bird
toughness=1
[/card]
[card]
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
id=132101
name=Samite Healer
rarity=C
color=White
type=Creature
mana={1}{W}
power=1
subtype=Human Cleric
toughness=1
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process.
id=130818
name=Scalpelexis
rarity=R
color=Blue
type=Creature
mana={4}{U}
power=1
subtype=Beast
toughness=5
[/card]
[card]
text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
id=130374
name=Scoria Wurm
rarity=R
color=Red
type=Creature
mana={4}{R}
power=7
subtype=Wurm
toughness=7
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
id=129724
name=Sengir Vampire
rarity=R
color=Black
type=Creature
mana={3}{B}{B}
power=4
subtype=Vampire
toughness=4
[/card]
[card]
text=Change the target of target spell with a single target.
id=130362
name=Shunt
rarity=R
color=Red
type=Instant
mana={1}{R}{R}
[/card]
[card]
text=Draw three cards, then discard a card.
id=136217
auto=draw:3 controller
#the following works but you have to discard first then you draw 3 cards. no other combination would work because moveto(x) target(y) when put in play does not work
target=*|myhand
auto=moveto(mygraveyard) 
name=Sift
rarity=C
color=Blue
type=Sorcery
mana={3}{U}
[/card]
[card]
text=Spawning Pool comes into play tapped.     {T}: Add {B} to your mana pool.     {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
id=106556
name=Spawning Pool
rarity=U
color=Land
type=Land
[/card]
[card]
text=You have no maximum hand size.
id=129741
name=Spellbook
rarity=U
color=Artifact
type=Artifact
mana={0}
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
id=129901
name=Spiketail Hatchling
rarity=U
color=Blue
type=Creature
mana={1}{U}
power=1
subtype=Drake
toughness=1
[/card]
[card]
text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
id=106473
name=Squee, Goblin Nabob
rarity=R
color=Red
type=Legendary Creature
mana={2}{R}
power=1
subtype=Goblin
toughness=1
[/card]
[card]
text=Stalking Tiger can't be blocked by more than one creature.
id=135184
name=Stalking Tiger
rarity=C
color=Green
type=Creature
mana={3}{G}
power=3
subtype=Cat
toughness=3
[/card]
[card]
text=Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)  At the beginning of your upkeep, return a green creature you control to its owner's hand.
id=135264
name=Stampeding Wildebeests
#does not work because you cannot have a target after a line with @
auto=@each my upkeep:moveto(myhand) target(creature[green]|myBattlefield)
rarity=U
type=Creature
mana={2}{G}{G}
power=5
subtype=Antelope Beast
toughness=4
[/card]
[card]
text=You can't play creature spells.
id=135235
name=Steel Golem
rarity=U
color=Artifact
type=Artifact Creature
mana={3}
power=3
subtype=Golem
toughness=4
[/card]
[card]
text=As Story Circle comes into play, choose a color.     {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
id=129748
name=Story Circle
rarity=R
color=White
type=Enchantment
mana={1}{W}{W}
[/card]
[card]
text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
id=129509
name=Sunken Hope
auto=@each my upkeep:moveto(ownerHand) target(creature|myinplay)
auto=@each opponent upkeep:moveto(ownerHand) target(creature|Opponentinplay)
rarity=R
type=Enchantment
mana={3}{U}{U}
[/card]
[card]
text=Your opponents play with their hands revealed.
id=129761
name=Telepathy
rarity=U
color=Blue
type=Enchantment
mana={U}
[/card]
[card]
text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
id=132071
name=Telling Time
rarity=U
color=Blue
type=Instant
mana={1}{U}
[/card]
[card]
text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
id=136282
name=Thrull Surgeon
rarity=U
auto={1}{B}{S}:moveto(graveyard) target(*|opponentHand)
#unfortunately you can target opponenthand but it does not show when targetted
color=Black
type=Creature
mana={1}{B}
power=1
subtype=Thrull
toughness=1
[/card]
[card]
text=End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
id=129898
name=Time Stop
rarity=R
color=Blue
type=Instant
mana={4}{U}{U}
[/card]
[card]
text=Target player takes two extra turns after this one.
id=129677
name=Time Stretch
rarity=R
color=Blue
type=Sorcery
mana={8}{U}{U}
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)  Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
id=129777
name=Treetop Bracer
target=creature
auto=1/1
auto=cantbeblockedby(creature[-flying])
#Really need to continue trying implementing this one 3 cards from 10E would be added with cantbeblockedby.
rarity=C
color=Green
type=Enchantment
mana={1}{G}
subtype=Aura
[/card]
[card]
text=Treetop Village comes into play tapped.     {T}: Add {G} to your mana pool.     {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
id=106455
name=Treetop Village
rarity=U
color=Land
type=Land
[/card]
[card]
text=You have shroud. (You can't be the target of spells or abilities.)
id=129610
name=True Believer
rarity=R
color=White
type=Creature
mana={W}{W}
power=2
subtype=Human Cleric
toughness=2
[/card]
[card]
text=Copy target instant or sorcery spell. You may choose new targets for the copy.
id=129887
name=Twincast
rarity=R
color=Blue
type=Instant
mana={U}{U}
[/card]
[card]
text=Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
id=130494
name=Upwelling
rarity=R
color=Green
type=Enchantment
mana={3}{G}
[/card]
[card]
text=Viashino Runner can't be blocked except by two or more creatures.
id=130531
name=Viashino Runner
rarity=C
color=Red
type=Creature
mana={3}{R}
power=3
subtype=Viashino
toughness=2
[/card]
[card]
text=When Viridian Shaman comes into play, destroy target artifact.
id=129792
name=Viridian Shaman
target=artifact
#abilities "when...enters the battlefield ... target..." are not supported unless there is a "may"
auto=destroy
rarity=U
color=Green
type=Creature
mana={2}{G}
power=2
subtype=Elf Shaman
toughness=2
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  As Voice of All comes into play, choose a color.      Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
id=136290
name=Voice of All
rarity=R
color=White
type=Creature
mana={2}{W}{W}
power=2
subtype=Angel
toughness=2
[/card]
[card]
text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.
id=130364
name=Warp World
rarity=R
color=Red
type=Sorcery
mana={5}{R}{R}{R}
[/card]
[card]
text=Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)  Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
id=135278
name=Whispersilk Cloak
rarity=U
type=Artifact
mana={3}
subtype=Equipment
[/card]
[card]
#Technically correct could be added to the card.dat but this card is too powerfull the AI does not understand and simply never attack... in WTH 0.8.1
text=Flying (This creature can't be blocked except by creatures with flying or reach.)  Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
id=130549
name=Windborn Muse
auto=lord(creature|opponentinplay) cantattack
auto=lord(creature|opponentinplay) {2}:-cantattack
rarity=R
abilities=flying
type=Creature
mana={3}{W}
power=2
subtype=Spirit
toughness=3
[/card]