#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h> 
#include <psppower.h>
#include <pspsdk.h> 
#include <pspaudiocodec.h> 
#include <pspaudio.h> 
#include <pspaudiolib.h>
#include <pspmpeg.h>
#include <malloc.h>
#include <string.h>

#include <pspctrl.h>
#include <unistd.h>
#include <stdio.h>


#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JApp.h"
#include "../../JGE/include/JGameLauncher.h"
#include "../../JGE/include/JRenderer.h"


#ifndef JGEApp_Title
#define JGEApp_Title "JGE++"
#endif


#ifdef DEVHOOK
	PSP_MODULE_INFO(JGEApp_Title, 0, 1, 1);
	PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
	PSP_HEAP_SIZE_KB(-256);

#else

	PSP_MODULE_INFO(JGEApp_Title, 0x1000, 1, 1);
  PSP_MAIN_THREAD_ATTR(0);

#endif


int mikModThreadID = -1;
bool done = false;

JApp *game = NULL;
JGE *engine = NULL;

//------------------------------------------------------------------------------------------------
// Exit callback
int exit_callback(int arg1, int arg2, void *common)
{
	if (engine != NULL)
		engine->End();

	sceKernelExitGame();

	return 0;
}

//------------------------------------------------------------------------------------------------
// Power Callback
int power_callback(int unknown, int pwrflags, void *common)
{
	if ((pwrflags & (PSP_POWER_CB_POWER_SWITCH | PSP_POWER_CB_STANDBY)) > 0) 
	{
		// suspending
		if (engine != NULL)
			engine->Pause();

	}
	else if ((pwrflags & PSP_POWER_CB_RESUME_COMPLETE) > 0)	
	{
		sceKernelDelayThread(1500000);
		// resume complete
		if (engine != NULL)
			engine->Resume();
	}


	return 0;
}

//------------------------------------------------------------------------------------------------
// Callback thread
int CallbackThread(SceSize args, void *argp)
{
	int cbid;

#ifdef DEVHOOK
	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
	sceKernelRegisterExitCallback(cbid);
#endif
	cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
    scePowerRegisterCallback(0, cbid);

	sceKernelSleepThreadCB();

	return 0;
}

// Sets up the callback thread and returns its thread id
int SetupCallbacks(void)
{
	int thid = 0;

    thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
    if(thid >= 0) 
	{
		sceKernelStartThread(thid, 0, 0);
    }

    return thid;
} 



#ifdef DEVHOOK
//code by sakya, crazyc, samuraiX
//http://forums.ps2dev.org/viewtopic.php?t=9591&sid=2056889f6b9531194cab9b2d487df844
PspDebugRegBlock exception_regs;

extern int _ftext;

static const char *codeTxt[32] =
{
    "Interrupt", "TLB modification", "TLB load/inst fetch", "TLB store",
    "Address load/inst fetch", "Address store", "Bus error (instr)",
    "Bus error (data)", "Syscall", "Breakpoint", "Reserved instruction",
    "Coprocessor unusable", "Arithmetic overflow", "Unknown 14",
    "Unknown 15", "Unknown 16", "Unknown 17", "Unknown 18", "Unknown 19",
    "Unknown 20", "Unknown 21", "Unknown 22", "Unknown 23", "Unknown 24",
    "Unknown 25", "Unknown 26", "Unknown 27", "Unknown 28", "Unknown 29",
    "Unknown 31"
};

static const unsigned char regName[32][5] =
{
    "zr", "at", "v0", "v1", "a0", "a1", "a2", "a3",
    "t0", "t1", "t2", "t3", "t4", "t5", "t6", "t7",
    "s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
    "t8", "t9", "k0", "k1", "gp", "sp", "fp", "ra"
};

void ExceptionHandler(PspDebugRegBlock * regs)
{
    int i;
    SceCtrlData pad;

    pspDebugScreenInit();
    pspDebugScreenSetBackColor(0x00FF0000);
    pspDebugScreenSetTextColor(0xFFFFFFFF);
    pspDebugScreenClear();
    pspDebugScreenPrintf("Your PSP has just crashed!\n");
    pspDebugScreenPrintf("Exception details:\n\n");

    pspDebugScreenPrintf("Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
    pspDebugScreenPrintf("EPC       - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
    pspDebugScreenPrintf("Cause     - %08X\n", (int)regs->cause);
    pspDebugScreenPrintf("Status    - %08X\n", (int)regs->status);
    pspDebugScreenPrintf("BadVAddr  - %08X\n", (int)regs->badvaddr);
    for(i=0; i<32; i+=4) pspDebugScreenPrintf("%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);

    sceKernelDelayThread(1000000);
    pspDebugScreenPrintf("\n\nPress X to dump information on file exception.log and quit");
    pspDebugScreenPrintf("\nPress O to quit");

    for (;;){
        sceCtrlReadBufferPositive(&pad, 1);
        if (pad.Buttons & PSP_CTRL_CROSS){
            FILE *log = fopen("exception.log", "w");
            if (log != NULL){
                char testo[512];
                sprintf(testo, "Exception details:\n\n");
                fwrite(testo, 1, strlen(testo), log);
                sprintf(testo, "Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
                fwrite(testo, 1, strlen(testo), log);
                sprintf(testo, "EPC       - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
                fwrite(testo, 1, strlen(testo), log);
                sprintf(testo, "Cause     - %08X\n", (int)regs->cause);
                fwrite(testo, 1, strlen(testo), log);
                sprintf(testo, "Status    - %08X\n", (int)regs->status);
                fwrite(testo, 1, strlen(testo), log);
                sprintf(testo, "BadVAddr  - %08X\n", (int)regs->badvaddr);
                fwrite(testo, 1, strlen(testo), log);
                for(i=0; i<32; i+=4){
                    sprintf(testo, "%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
                    fwrite(testo, 1, strlen(testo), log);
                }
                fclose(log);
            }
            break;
        }else if (pad.Buttons & PSP_CTRL_CIRCLE){
            break;
        }
		sceKernelDelayThread(100000);
    }    
    sceKernelExitGame();
}

void initExceptionHandler()
{
   SceKernelLMOption option;
   int args[2], fd, modid;

   memset(&option, 0, sizeof(option));
   option.size = sizeof(option);
   option.mpidtext = PSP_MEMORY_PARTITION_KERNEL;
   option.mpiddata = PSP_MEMORY_PARTITION_KERNEL;
   option.position = 0;
   option.access = 1;

   if((modid = sceKernelLoadModule("exception.prx", 0, &option)) >= 0)
   {
      args[0] = (int)ExceptionHandler;
      args[1] = (int)&exception_regs;
      sceKernelStartModule(modid, 8, args, &fd, NULL);
   }
}
#else
	//------------------------------------------------------------------------------------------------
	// Custom exception handler
	void MyExceptionHandler(PspDebugRegBlock *regs)
	{
		pspDebugScreenInit();

		pspDebugScreenSetBackColor(0x00FF0000);
		pspDebugScreenSetTextColor(0xFFFFFFFF);
		pspDebugScreenClear();

		pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n");
		pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n");
		pspDebugScreenPrintf("Exception Details:\n");
		pspDebugDumpException(regs);
		pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n");

		sceKernelExitGame();
	}


	//------------------------------------------------------------------------------------------------
	// Sort of hack to install exception handler under USER THREAD
	__attribute__((constructor)) void handlerInit()
	{
		pspKernelSetKernelPC();

		pspSdkInstallNoDeviceCheckPatch(); 
		pspSdkInstallNoPlainModuleCheckPatch(); 
		pspSdkInstallKernelLoadModulePatch(); 

		pspDebugInstallErrorHandler(MyExceptionHandler);
	} 

#endif

//------------------------------------------------------------------------------------------------
// The main loop
int main()
{  

	SetupCallbacks(); 
#ifdef DEVHOOK	
	initExceptionHandler();
#endif
	engine = NULL;


	JGameLauncher* launcher = new JGameLauncher();

	u32 flags = launcher->GetInitFlags();
	if ((flags&JINIT_FLAG_ENABLE3D)!=0)
		JRenderer::Set3DFlag(true);

	engine = JGE::GetInstance();

	game = launcher->GetGameApp();
	game->Create();


	engine->SetApp(game);
	engine->Run();
	
	game->Destroy();
	delete game;
	game = NULL;

	engine->SetApp(NULL);

	done = true;
	

	delete launcher;

	JGE::Destroy();
	engine = NULL;

	sceKernelExitGame();
	
	return 0; 
} 
