#include "../include/WEvent.h"
#include "../include/MTGCardInstance.h"
#include "../include/MTGGameZones.h"
#include "../include/Damage.h"
#include "../include/PhaseRing.h"

WEvent::WEvent(int type) : type(type){}

WEventZoneChange::WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to) : WEvent(CHANGE_ZONE), card(card), from(from), to(to){}

WEventDamage::WEventDamage(Damage *damage) : WEvent(DAMAGE), damage(damage){}

WEventCardUpdate::WEventCardUpdate(MTGCardInstance * card) : WEvent(), card(card) {};

WEventPhaseChange::WEventPhaseChange(Phase * from, Phase * to) : WEvent(CHANGE_PHASE), from(from), to(to){}

WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after) : WEventCardUpdate(card), before(before), after(after){}

WEventCardChangeType::WEventCardChangeType(MTGCardInstance * card, int type, bool before, bool after) : WEventCardUpdate(card), type(type), before(before), after(after){}

WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card, Targetable * before, Targetable * after) : WEventCardUpdate(card), before(before), after(after){}

WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card, MTGCardInstance * from,MTGCardInstance * to) : WEventCardUpdate(card), before(from), after(to){}

WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTGCardInstance * exchangeWith, MTGCardInstance * attacker) : WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker){}

WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) : WEvent(), color(color), card(card), destination(destination) {}
WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) : WEvent(), color(color),source(source) {}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) : WEvent(), source(source){}

WEventCombatStepChange::WEventCombatStepChange(CombatStep step) : WEvent(), step(step) {};

std::ostream& WEvent::toString(std::ostream& out) const
{
  return out << "EVENT";
}
std::ostream& WEventZoneChange::toString(std::ostream& out) const
{
  return out << "ZONEEVENT " << *card << " : " << *from << " -> " << *to;
}
std::ostream& WEventDamage::toString(std::ostream& out) const
{
  if (MTGCardInstance* m = dynamic_cast<MTGCardInstance*>(damage->target))
    return out << "DAMAGEEVENT " << damage->damage << " >> " << *m;
  else
    return out << "DAMAGEEVENT " << damage->damage << " >> " << damage->target;
}
std::ostream& operator<<(std::ostream& out, const WEvent& m)
{
  return m.toString(out);
}
