# Testing spell rupture (expression: "pay[[{value:WParsedInt}]]")
# counter opponent spell
[INIT]
firstmain
[PLAYER1]
hand:bad moon
manapool:{1}{B}{4}
inplay:raging goblin
[PLAYER2]
inplay:grizzly bears
hand:spell rupture
manapool:{1}{U}
[DO]
bad moon
no
yes
spell rupture
bad moon
choice 0
[ASSERT]
firstmain
[PLAYER1]
manapool:{2}
inplay:raging goblin,bad moon
[PLAYER2]
graveyard:spell rupture
manapool:{0}
inplay:grizzly bears
[END]