#Testing fizzleto(top) taking Memory Lapse as example
[INIT]
FIRSTMAIN
[PLAYER1]
hand:bad moon
manapool:{1}{B}
[PLAYER2]
hand:Memory Lapse
manapool:{1}{U}
[DO]
bad moon
no
yes
Memory Lapse
bad moon
endinterruption
[ASSERT]
FIRSTMAIN
[PLAYER1]
library:bad moon
manapool:{0}
life:20
[PLAYER2]
graveyard:Memory Lapse
manapool:{0}
life:20
[END]