[card]
text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
id=3272
name=Abyssal Hunter
rarity=R
type=Creature
mana={3}{B}
power=1
subtype=Human Assassin
toughness=1
[/card]
[card]
text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice Acidic Dagger. Play this ability only during combat before blockers are declared.
id=3239
name=Acidic Dagger
rarity=R
type=Artifact
mana={4}
[/card]
[card]
text=Afiya Grove comes into play with three +1/+1 counters on it.       At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.       When Afiya Grove has no +1/+1 counters on it, sacrifice it.
id=3374
name=Afiya Grove
rarity=R
type=Enchantment
mana={1}{G}
[/card]
[card]
text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
id=3476
name=Afterlife
target=creature
auto=bury
auto=token(Spirit,creature spirit,1/1,flying white) targetcontroller
## token doesn't work with "targetcontroller"
type=Instant
mana={2}{W}
rarity=U
[/card]
[card]
text=Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn).
id=3425 
name=Agility
target=creature
auto=flanking
auto=:1/1
type=Enchantment
subtype=Aura
mana={1}{R}
rarity=C
[/card]
[card]
text=Play Aleatory only during combat after blockers are declared.     Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.     Draw a card at the beginning of the next turn's upkeep.
id=3426
name=Aleatory
rarity=U
type=Instant
mana={1}{R}
[/card]
[card]
text=You may choose not to untap Amber Prison during your untap step.       {4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.
id=3240
name=Amber Prison
rarity=R
type=Artifact
mana={4}
[/card]
[card]
text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
id=3323
name=Ancestral Memories
rarity=R
type=Sorcery
mana={2}{U}{U}{U}
[/card]
[card]
text=You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.     Enchant nonblack creature     Enchanted creature gets +2/+2.
id=3375
name=Armor of Thorns
rarity=C
type=Enchantment
mana={1}{G}
subtype=Aura
[/card]
[card]
text=Flying     At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn.
id=3527
name=Asmira, Holy Avenger
rarity=R
type=Legendary Creature
mana={2}{G}{W}
power=2
subtype=Human Cleric
toughness=3
[/card]
[card]
text=When Auspicious Ancestor is put into a graveyard from play, you gain 3 life.     Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
id=3478
name=Auspicious Ancestor
rarity=R
type=Creature
mana={3}{W}
power=2
subtype=Human Cleric
toughness=3
[/card]
[card]
text=Whenever a creature attacks you, it loses flanking until end of turn.       Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
id=3376
name=Barbed Foliage
rarity=U
type=Enchantment
mana={2}{G}{G}
[/card]
[card]
text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
id=3274
name=Barbed-Back Wurm
rarity=U
type=Creature
mana={4}{B}
power=4
subtype=Wurm
toughness=3
[/card]
[card]
text=Basalt Golem can't be blocked by artifact creatures.     Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play.
id=3242
name=Basalt Golem
rarity=U
type=Artifact Creature
mana={5}
power=2
subtype=Golem
toughness=4
[/card]
[card]
text=When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.     Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play.
id=3326
name=Bazaar of Wonders
rarity=R
type=World Enchantment
mana={3}{U}{U}
[/card]
[card]
text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
id=3479
name=Benevolent Unicorn
rarity=C
type=Creature
mana={1}{W}
power=1
subtype=Unicorn
toughness=2
[/card]
[card]
text=Enchant creature     Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
id=3275
name=Binding Agony
rarity=C
type=Enchantment
mana={1}{B}
subtype=Aura
[/card]
[card]
text=Play Blind Fury only before the combat damage step.     All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
id=3429
name=Blind Fury
rarity=U
type=Instant
mana={2}{R}{R}
[/card]
[card]
text=Put any number of target creature cards from your graveyard on top of your library.     Draw a card at the beginning of the next turn's upkeep.
id=3277
name=Bone Harvest
rarity=C
type=Instant
mana={2}{B}
[/card]
[card]
text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, remove the top card of your library from the game.
id=3243
name=Bone Mask
rarity=R
type=Artifact
mana={4}
[/card]
[card]
text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
id=3431
name=Builder's Bane
rarity=C
type=Sorcery
mana={X}{X}{R}
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: First strike until end of turn
id=3433 
name=Burning Shield Askari
abilities=flanking
auto={R}{R}:first strike
type=Creature
subtype=Human Knight
mana={2}{R}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets  -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight.
id=3279 
name=Cadaverous Knight
abilities=flanking
type=Creature
subtype=Zombie Knight
auto={1}{B}{B}:regenerate
mana={2}{B}
power=2
toughness=2
rarity=C
[/card]
[card]
text=As an additional cost to play Carrion, sacrifice a creature.     Put X 0/1 black Insect creature tokens into play, where X is the sacrificed creature's power.
id=3280
name=Carrion
rarity=R
type=Instant
mana={1}{B}{B}
[/card]
[card]
text=Flying     Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
id=3281
name=Catacomb Dragon
rarity=R
type=Creature
mana={4}{B}{B}
power=4
subtype=Dragon
toughness=4
[/card]
[card]
text=Lands you control are Plains.     Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.     You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
id=3481
name=Celestial Dawn
rarity=R
type=Enchantment
mana={1}{W}{W}
[/card]
[card]
text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
id=3245
name=Chariot of the Sun
rarity=U
type=Artifact
mana={3}
[/card]
[card]
text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
id=3282
name=Choking Sands
rarity=C
type=Sorcery
mana={1}{B}{B}
[/card]
[card]
text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
id=3436
name=Cinder Cloud
rarity=U
type=Instant
mana={3}{R}{R}
[/card]
[card]
text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
id=3530
name=Circle of Despair
rarity=R
type=Enchantment
mana={1}{W}{B}
[/card]
[card]
text=Enchant creature     Enchanted creature has phasing and can't be blocked except by Walls.
id=3329
name=Cloak of Invisibility
rarity=C
type=Enchantment
mana={U}
subtype=Aura
[/card]
[card]
text=Enchant non-Wall creature     Enchanted creature gets +1/+0.     At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
id=3437
name=Consuming Ferocity
rarity=U
type=Enchantment
mana={1}{R}
subtype=Aura
[/card]
[card]
text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
id=3330
name=Coral Fighters
rarity=U
type=Creature
mana={1}{U}
power=1
subtype=Merfolk Soldier
toughness=1
[/card]
[card]
text=Flying       {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
id=3438
name=Crimson Hellkite
rarity=R
type=Creature
mana={6}{R}{R}{R}
power=6
subtype=Dragon
toughness=6
[/card]
[card]
text=Flying     Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
id=3439
name=Crimson Roc
rarity=U
type=Creature
mana={4}{R}
power=2
subtype=Bird
toughness=2
[/card]
[card]
text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
id=3283
name=Crypt Cobra
rarity=U
type=Creature
mana={3}{B}
power=3
subtype=Snake
toughness=3
[/card]
[card]
text=At the end of your turn, Crystal Golem phases out.
id=3246
name=Crystal Golem
rarity=U
type=Artifact Creature
mana={4}
power=3
subtype=Golem
toughness=3
[/card]
[card]
text=Activated abilities of creatures can't be played.
id=3247
name=Cursed Totem
rarity=R
type=Artifact
mana={2}
[/card]
[card]
text=Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
id=3380
name=Cycle of Life
rarity=R
type=Enchantment
mana={1}{G}{G}
[/card]
[card]
text=Play Dazzling Beauty only during the declare blockers step.     Target attacking unblocked creature becomes blocked.     Draw a card at the beginning of the next turn's upkeep.
id=3483
name=Dazzling Beauty
rarity=C
type=Instant
mana={2}{W}
[/card]
[card]
text=Enchant black creature     Enchanted creature has "Cumulative upkeep-Pay 1 life."     When enchanted creature is put into a graveyard, its controller loses 2 life.
id=3381
name=Decomposition
rarity=U
type=Enchantment
mana={1}{G}
subtype=Aura
[/card]
[card]
text=Play Delirium only during an opponent's turn.     Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
id=3531
name=Delirium
rarity=U
type=Instant
mana={1}{B}{R}
[/card]
[card]
text=At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you that turn.     At the end of your turn, remove all +1/+1 counters on Discordant Spirit.
id=3532
name=Discordant Spirit
rarity=R
type=Creature
mana={2}{B}{R}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.
id=3332
name=Dissipate
rarity=U
type=Instant
mana={1}{U}{U}
[/card]
[card]
text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
id=3288
name=Dread Specter
rarity=U
type=Creature
mana={3}{B}
power=2
subtype=Specter
toughness=2
[/card]
[card]
text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
id=3333
name=Dream Cache
rarity=C
type=Sorcery
mana={2}{U}
[/card]
[card]
text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
id=3334
name=Dream Fighter
rarity=C
type=Creature
mana={2}{U}
power=1
subtype=Human Soldier
toughness=1
[/card]
[card]
text=Target player untaps all basic lands he or she controls.
id=3382
name=Early Harvest
rarity=R
type=Instant
mana={1}{G}{G}
[/card]
[card]
text=Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn.
id=3289
name=Ebony Charm
rarity=C
type=Instant
mana={B}
[/card]
[card]
text=Flying, trample. Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
id=3533
name=Emberwilde Caliph
rarity=R
type=Creature
mana={2}{U}{R}
power=4
subtype=Djinn
toughness=4
abilities=mustattack,flying,trample
[/card]
[card]
text=Flying       At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
id=3443
name=Emberwilde Djinn
rarity=R
type=Creature
mana={2}{R}{R}
power=5
subtype=Djinn
toughness=4
[/card]
[card]
text=As Energy Vortex comes into play, choose an opponent.       At the beginning of your upkeep, remove all energy counters from Energy Vortex.       At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.       {X}: Put X energy counters on Energy Vortex. Play this ability only during your upkeep.
id=3335
name=Energy Vortex
rarity=R
type=Enchantment
mana={3}{U}{U}
[/card]
[card]
text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
id=3489
name=Enlightened Tutor
target=artifact,enchantment|mylibrary
auto=moveTo(
rarity=U
type=Instant
mana={W}
[/card]
[card]
text={T}: Target spell is colorless.       {T}: Target permanent becomes colorless until end of turn.
id=3249
name=Ersatz Gnomes
rarity=U
type=Artifact Creature
mana={3}
power=1
subtype=Gnome
toughness=1
[/card]
[card]
text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
id=3336
name=Ether Well
rarity=U
type=Instant
mana={3}{U}
[/card]
[card]
text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
id=3490
name=Ethereal Champion
rarity=R
type=Creature
mana={2}{W}{W}{W}
power=3
subtype=Avatar
toughness=4
[/card]
[card]
text=Enchant creature     Enchanted creature gets +1/+2 as long as it's white.     Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
id=3491
name=Favorable Destiny
rarity=U
type=Enchantment
mana={1}{W}
subtype=Aura
[/card]
[card]
text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
id=3492
name=Femeref Healer
rarity=C
type=Creature
mana={1}{W}
power=1
subtype=Human Cleric
toughness=1
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn.
id=3493 
name=Femeref Knight
abilities=flanking
auto={W}:vigilance
type=Creature
subtype=Human Knight
mana={2}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Take an extra turn after this one. At the end of that turn, you lose the game.
id=3444
name=Final Fortune
rarity=R
type=Instant
mana={R}{R}
[/card]
[card]
text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
id=3446
name=Flame Elemental
rarity=U
type=Creature
mana={2}{R}{R}
power=3
subtype=Elemental
toughness=2
[/card]
[card]
text=You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
id=3337
name=Flash
rarity=R
type=Instant
mana={1}{U}
[/card]
[card]
text=Defender (This creature can't attack.)  When Floodgate has flying, sacrifice it.     When Floodgate leaves play, it deals 1 damage for each two Islands you control to each nonblue creature without flying.
id=3338
name=Floodgate
rarity=U
type=Creature
mana={3}{U}
power=0
subtype=Wall
toughness=5
[/card]
[card]
text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.     If a card would be put into your graveyard from anywhere, remove that card from the game instead.
id=3293
name=Forbidden Crypt
rarity=R
type=Enchantment
mana={3}{B}{B}
[/card]
[card]
text=Players can't gain life.     At the beginning of each player's upkeep, that player loses 1 life.     Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
id=3294
name=Forsaken Wastes
rarity=R
type=World Enchantment
mana={2}{B}
[/card]
[card]
text=Flying       {0}: If Frenetic Efreet is in play, flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
id=3535
name=Frenetic Efreet
rarity=R
type=Creature
mana={1}{U}{R}
power=2
subtype=Efreet
toughness=1
[/card]
[card]
text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
id=3451
name=Goblin Tinkerer
rarity=C
type=Creature
mana={1}{R}
power=1
subtype=Goblin Artificer
toughness=2
[/card]
[card]
text=You may play Grave Servitude any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.     Enchant creature     Enchanted creature gets +3/-1 and is black.
id=3295
name=Grave Servitude
rarity=C
type=Enchantment
mana={1}{B}
subtype=Aura
[/card]
[card]
text=If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.
id=3296
name=Gravebane Zombie
rarity=C
type=Creature
mana={3}{B}
power=3
subtype=Zombie
toughness=2
[/card]
[card]
text=At the beginning of your upkeep, Grim Feast deals 1 damage to you.       Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness.
id=3536
name=Grim Feast
rarity=R
type=Enchantment
mana={1}{B}{G}
[/card]
[card]
text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
id=3251
name=Grinning Totem
rarity=R
type=Artifact
mana={4}
[/card]
[card]
text=Flying     {U}{U}: Return target Aura card from your graveyard to play attached to Hakim, Loreweaver. Play this ability only during your upkeep and only if Hakim isn't enchanted.     {U}{U}, {T}: Destroy all Auras attached to Hakim.
id=3339
name=Hakim, Loreweaver
rarity=R
type=Legendary Creature
mana={3}{U}{U}
power=2
subtype=Human Wizard
toughness=4
[/card]
[card]
text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
id=3390
name=Hall of Gemstone
rarity=R
type=World Enchantment
mana={1}{G}{G}
[/card]
[card]
text=Reach (This creature can block creatures with flying.)  Whenever Harbor Guardian attacks, defending player may draw a card.
id=3537
name=Harbor Guardian
rarity=U
type=Creature
mana={2}{W}{U}
power=3
subtype=Gargoyle
toughness=4
[/card]
[card]
text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
id=3495
name=Healing Salve
rarity=C
type=Instant
mana={W}
[/card]
[card]
text=You may choose not to untap Hivis of the Scale during your untap step.     {T}: Gain control of target Dragon as long as Hivis remains tapped and as long as you control Hivis.
id=3453
name=Hivis of the Scale
rarity=R
type=Legendary Creature
mana={3}{R}{R}
power=3
subtype=Viashino Shaman
toughness=4
[/card]
[card]
text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.)
id=3454
name=Illicit Auction
rarity=R
type=Sorcery
mana={3}{R}{R}
[/card]
[card]
text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
id=3455
name=Incinerate
rarity=C
type=Instant
mana={1}{R}
[/card]
[card]
text=Draw four cards. You lose half your life, rounded up.
id=3298
name=Infernal Contract
rarity=R
type=Sorcery
mana={B}{B}{B}
[/card]
[card]
text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
id=3498
name=Ivory Charm
rarity=C
type=Instant
mana={W}
[/card]
[card]
text=Play Jabari's Influence only after combat.       Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
id=3499
name=Jabari's Influence
rarity=R
type=Instant
mana={3}{W}{W}
[/card]
[card]
text=Shroud (This permanent can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
id=3391 
name=Jolrael's Centaur
abilities=flanking,shroud
type=Creature
subtype=Centaur Archer
mana={1}{G}{G}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
id=3541
name=Kaervek's Purge
rarity=U
type=Sorcery
mana={X}{B}{R}
[/card]
[card]
text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to play.       Kaervek's Torch deals X damage to target creature or player.
id=3456
name=Kaervek's Torch
rarity=C
type=Sorcery
mana={X}{R}
[/card]
[card]
text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn.
id=3342
name=Kukemssa Pirates
rarity=R
type=Creature
mana={3}{U}
power=2
subtype=Human Pirate
toughness=2
[/card]
[card]
text=Kukemssa Serpent can't attack unless defending player controls an Island.       {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.       When you control no Islands, sacrifice Kukemssa Serpent.
id=3343
name=Kukemssa Serpent
rarity=C
type=Creature
mana={3}{U}
power=4
subtype=Serpent
toughness=3
[/card]
[card]
text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
id=3254
name=Lead Golem
rarity=U
type=Artifact Creature
mana={5}
power=3
subtype=Golem
toughness=5
[/card]
[card]
text=You may play Lightning Reflexes any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.     Enchant creature     Enchanted creature gets +1/+0 and has first strike.
id=3457
name=Lightning Reflexes
rarity=C
type=Enchantment
mana={1}{R}
subtype=Aura
[/card]
[card]
text=Play Lure of Prey only if an opponent played a creature spell this turn.     You may put a green creature card from your hand into play.
id=3396
name=Lure of Prey
rarity=R
type=Instant
mana={2}{G}{G}
[/card]
[card]
text=Cumulative upkeep {1}  At the beginning of your upkeep, put a growth counter on Malignant Growth.     At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
id=3543
name=Malignant Growth
rarity=R
type=Enchantment
mana={3}{G}{U}
[/card]
[card]
text=You gain 5 life.       When a spell or ability an opponent controls causes you to discard Mangara's Blessing from your hand, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at end of turn.
id=3500
name=Mangara's Blessing
rarity=U
type=Instant
mana={2}{W}
[/card]
[card]
text=As Mangara's Equity comes into play, choose black or red.       At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.       Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals X damage to that creature, where X is equal to the damage dealt to you or the white creature.
id=3501
name=Mangara's Equity
rarity=U
type=Enchantment
mana={1}{W}{W}
[/card]
[card]
text=When Mangara's Tome comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library.       {2}: The next time you would draw a card this turn, instead put the top card removed from the game with Mangara's Tome into its owner's hand.
id=3257
name=Mangara's Tome
rarity=R
type=Artifact
mana={5}
[/card]
[card]
text=If target spell has only one target and that target is a creature, change that spell's target to another creature.
id=3344
name=Meddle
rarity=U
type=Instant
mana={1}{U}
[/card]
[card]
text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
id=3345
name=Memory Lapse
rarity=C
type=Instant
mana={1}{U}
[/card]
[card]
text=Phasing, islandwalk
id=3346
name=Merfolk Raiders
rarity=C
type=Creature
mana={1}{U}
power=2
subtype=Merfolk Soldier
toughness=3
[/card]
[card]
text=When Merfolk Seer is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card.
id=3347
name=Merfolk Seer
rarity=C
type=Creature
mana={2}{U}
power=2
subtype=Merfolk Wizard
toughness=2
[/card]
[card]
text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect doesn't end at end of turn.)
id=3348
name=Mind Bend
rarity=U
type=Instant
mana={U}
[/card]
[card]
text=Enchant red or green creature     Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)  You control enchanted creature.
id=3349
name=Mind Harness
rarity=U
type=Enchantment
mana={U}
subtype=Aura
[/card]
[card]
text=Defender (This creature can't attack.)  Flying     Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
id=3398
name=Mindbender Spores
rarity=R
type=Creature
mana={2}{G}
power=0
subtype=Fungus Wall
toughness=1
[/card]
[card]
text={0}: Mist Dragon gains flying. (This effect doesn't end at end of turn.)  {0}: Mist Dragon loses flying. (This effect doesn't end at end of turn.)  {3}{U}{U}: Mist Dragon phases out.
id=3350
name=Mist Dragon
rarity=R
type=Creature
mana={4}{U}{U}
power=4
subtype=Dragon
toughness=4
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
id=3504 
name=Mtenda Herder
abilities=flanking
type=Creature
subtype=Human Scout
mana={W}
power=1
toughness=1
rarity=C
[/card]
[card]
text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
id=3399
name=Mtenda Lion
rarity=C
type=Creature
mana={G}
power=2
subtype=Cat
toughness=1
[/card]
[card]
text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
id=3351
name=Mystical Tutor
rarity=U
type=Instant
mana={U}
[/card]
[card]
text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
id=3400
name=Natural Balance
rarity=R
type=Sorcery
mana={2}{G}{G}
[/card]
[card]
text=Banding, trample
#banding not suppoerted
id=3505 
name=Noble Elephant
abilities=trample,banding
type=Creature
subtype=Elephant
mana={3}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.     The named cards can't be played.
id=3506
name=Null Chamber
rarity=R
type=World Enchantment
mana={3}{W}
[/card]
[card]
text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
id=3302
name=Painful Memories
rarity=U
type=Sorcery
mana={1}{B}
[/card]
[card]
text=Trample     When Phyrexian Dreadnought comes into play, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
id=3263
name=Phyrexian Dreadnought
rarity=R
type=Artifact Creature
mana={1}
power=12
subtype=Dreadnought
toughness=12
[/card]
[card]
text=Destroy any number of target creatures. You lose 3 life for each creature targeted this way.
id=3544
name=Phyrexian Purge
rarity=R
type=Sorcery
mana={2}{B}{R}
[/card]
[card]
text=As an additional cost to play Phyrexian Tribute, sacrifice two creatures.       Destroy target artifact.
id=3303
name=Phyrexian Tribute
rarity=R
type=Sorcery
mana={2}{B}
[/card]
[card]
text=Exchange control of target land you control and target land an opponent controls. (This effect doesn't end at end of turn.)
id=3352
name=Political Trickery
rarity=R
type=Sorcery
mana={2}{U}
[/card]
[card]
text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
id=3353
name=Polymorph
rarity=R
type=Sorcery
mana={3}{U}
[/card]
[card]
text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
id=3354
name=Power Sink
rarity=C
type=Instant
mana={X}{U}
[/card]
[card]
text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
id=3402
name=Preferred Selection
rarity=R
type=Enchantment
mana={2}{G}{G}
[/card]
[card]
text=X target creatures gain protection from the color of your choice until end of turn.
id=3545
name=Prismatic Boon
rarity=U
type=Instant
mana={X}{W}{U}
[/card]
[card]
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)  As Prismatic Circle comes into play, choose a color.     {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
id=3509
name=Prismatic Circle
rarity=C
type=Enchantment
mana={2}{W}
[/card]
[card]
text=Target permanent becomes the color or colors of your choice. (This effect doesn't end at end of turn.)
id=3355
name=Prismatic Lace
rarity=R
type=Instant
mana={U}
[/card]
[card]
text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
id=3356
name=Psychic Transfer
rarity=R
type=Sorcery
mana={4}{U}
[/card]
[card]
text=Whenever a nontoken creature is put into your graveyard from play, remove that card from the game.     At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with Purgatory to play.
id=3546
name=Purgatory
rarity=R
type=Enchantment
mana={2}{W}{B}
[/card]
[card]
text=Purraj of Urborg has first strike as long as it's attacking.     Whenever a player plays a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
id=3304
name=Purraj of Urborg
rarity=R
type=Legendary Creature
mana={3}{B}{B}
power=2
subtype=Cat Warrior
toughness=3
[/card]
[card]
####This is not what the card should do. Can't be coded right now! (0.10.1)
text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
id=3458
name=Pyric Salamander
rarity=C
mana={1}{R}
type=Creature
subtype=Salamander
auto={R}:1/0
auto=@next end:bury
power=1
toughness=1
[/card]
[card]
text=As Quirion Elves comes into play, choose a color.     {T}: Add {G} to your mana pool.     {T}: Add one mana of the chosen color to your mana pool.
id=3403
name=Quirion Elves
rarity=C
type=Creature
mana={1}{G}
power=1
subtype=Elf Druid
toughness=1
[/card]
[card]
text={2}: Raging Spirit becomes colorless until end of turn.
id=3459
name=Raging Spirit
rarity=C
type=Creature
mana={3}{R}
power=3
subtype=Spirit
toughness=3
[/card]
[card]
text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
id=3510
name=Rashida Scalebane
rarity=R
type=Legendary Creature
mana={3}{W}{W}
power=3
subtype=Human Soldier
toughness=4
[/card]
[card]
text=Flying       At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
id=3305
name=Ravenous Vampire
rarity=U
type=Creature
mana={3}{B}{B}
power=3
subtype=Vampire
toughness=3
[/card]
[card]
text=At the end of each player's turn, if that player has 5 life or less, Razor Pendulum deals 2 damage to him or her.
id=3265
name=Razor Pendulum
rarity=R
type=Artifact
mana={4}
[/card]
[card]
text=Target artifact, creature, or land phases out.
id=3358
name=Reality Ripple
rarity=C
type=Instant
mana={1}{U}
[/card]
[card]
text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
id=3460
name=Reckless Embermage
rarity=R
type=Creature
mana={3}{R}
power=2
subtype=Human Wizard
toughness=2
[/card]
[card]
text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
id=3548
name=Reflect Damage
rarity=R
type=Instant
mana={3}{R}{W}
[/card]
[card]
text=Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.
id=3461
name=Reign of Chaos
rarity=U
type=Sorcery
mana={2}{R}{R}
[/card]
[card]
text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
id=3306
name=Reign of Terror
auto=foreach(creature[green]) life:-2 controller
auto=foreach(creature[white]) life:-2 controller
auto=bury all(creature[white,green])
rarity=U
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
text=Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card.
id=3549
name=Reparations
rarity=R
type=Enchantment
mana={1}{W}{U}
[/card]
[card]
text=As Roots of Life comes into play, choose Islands or Swamps.     Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
id=3406
name=Roots of Life
rarity=U
type=Enchantment
mana={1}{G}{G}
[/card]
[card]
text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)
id=3407
name=Sabertooth Cobra
rarity=C
type=Creature
mana={2}{G}
power=2
subtype=Snake
toughness=2
[/card]
[card]
text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to play at end of turn with a +1/+1 counter on it.
id=3266
name=Sand Golem
rarity=U
type=Artifact Creature
mana={5}
power=3
subtype=Golem
toughness=3
[/card]
[card]
text=Phasing
id=3359
name=Sandbar Crocodile
rarity=C
type=Creature
mana={4}{U}
power=6
subtype=Crocodile
toughness=5
[/card]
[card]
text=Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.
id=3360
name=Sapphire Charm
rarity=C
type=Instant
mana={U}
[/card]
[card]
text={4}: Sawback Manticore gains flying until end of turn.     {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Play this ability only if Sawback Manticore is attacking or blocking and only once each turn.
id=3552
name=Sawback Manticore
rarity=R
type=Creature
mana={3}{R}{G}
power=2
subtype=Manticore
toughness=4
[/card]
[card]
text=Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.
id=3553
name=Sealed Fate
rarity=U
type=Sorcery
mana={X}{U}{B}
[/card]
[card]
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
id=3462
name=Searing Spear Askari
rarity=C
type=Creature
mana={2}{R}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
id=3409
name=Seedling Charm
rarity=C
type=Instant
mana={G}
[/card]
[card]
text=The next time a source of your choice would deal damage to you or a creature you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
id=3513
name=Shadowbane
rarity=U
type=Instant
mana={1}{W}
[/card]
[card]
text=Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
id=3310
name=Shallow Grave
rarity=R
type=Instant
mana={1}{B}
[/card]
[card]
text=As Shimmer comes into play, choose a land type.       All lands of the chosen type have phasing.
id=3363
name=Shimmer
rarity=R
type=Enchantment
mana={2}{U}{U}
[/card]
[card]
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  Whenever Sidar Jabari attacks, tap target creature defending player controls.
id=3514
name=Sidar Jabari
rarity=R
type=Legendary Creature
mana={3}{W}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text=Target player reveals his or her hand. For each blue instant card revealed, he or she pays 4 life or discards that card.
id=3463
name=Sirocco
rarity=U
type=Instant
mana={1}{R}
[/card]
[card]
text=Flying     When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
id=3312
name=Skulking Ghost
rarity=C
type=Creature
mana={1}{B}
power=2
subtype=Spirit
toughness=1
[/card]
[card]
text=You may play Soar any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.     Enchant creature     Enchanted creature gets +0/+1 and has flying.
id=3364
name=Soar
rarity=C
type=Enchantment
mana={1}{U}
subtype=Aura
[/card]
[card]
text=Soul Echo comes into play with X echo counters on it.     You don't lose the game for having 0 or less life.     At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, an opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove 1 echo counter from Soul Echo instead.
id=3515
name=Soul Echo
rarity=R
type=Enchantment
mana={X}{W}{W}
[/card]
[card]
text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated.       Draw a card at the beginning of the next turn's upkeep.
id=3313
name=Soul Rend
rarity=U
type=Instant
mana={1}{B}
[/card]
[card]
text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn.
id=3314
name=Soulshriek
rarity=C
type=Instant
mana={B}
[/card]
[card]
text=Pay 1 life: Until your next upkeep, target permanent can't phase out.
id=3555
name=Spatial Binding
rarity=U
type=Enchantment
mana={U}{B}
[/card]
[card]
text=Stalking Tiger can't be blocked by more than one creature.
id=3412
name=Stalking Tiger
rarity=C
type=Creature
mana={3}{G}
power=3
subtype=Cat
toughness=3
[/card]
[card]
text=Target opponent discards a card at random, then discards a card.
id=3316
name=Stupor
rarity=U
type=Sorcery
mana={2}{B}
[/card]
[card]
text=Defender (This creature can't attack.)  Flying     Sunweb can't block creatures with power 2 or less.
id=3517
name=Sunweb
rarity=R
type=Creature
mana={3}{W}
power=5
subtype=Wall
toughness=6
[/card]
[card]
text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
id=3413
name=Superior Numbers
rarity=U
type=Sorcery
mana={G}{G}
[/card]
[card]
text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.     {T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
id=3365
name=Suq'Ata Firewalker
rarity=U
type=Creature
mana={1}{U}{U}
power=0
subtype=Human Wizard
toughness=1
[/card]
[card]
text=Flying     {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Play this ability only any time you could play a sorcery.
id=3317
name=Tainted Specter
rarity=R
type=Creature
mana={3}{B}
power=2
subtype=Specter
toughness=2
[/card]
[card]
text=Phasing, trample     At the beginning of your upkeep, all lands you control phase out.
id=3366
name=Taniwha
rarity=R
type=Legendary Creature
mana={3}{U}{U}
power=7
subtype=Serpent
toughness=7
[/card]
[card]
text=Enchant artifact or creature     Enchanted permanent has phasing.
id=3367
name=Teferi's Curse
rarity=C
type=Enchantment
mana={1}{U}
subtype=Aura
[/card]
[card]
text=Flying, phasing
id=3368
name=Teferi's Drake
rarity=C
type=Creature
mana={2}{U}
power=3
subtype=Drake
toughness=2
[/card]
[card]
text=Flying, phasing     Whenever Teferi's Imp phases out, discard a card.     Whenever Teferi's Imp phases in, draw a card.
id=3369
name=Teferi's Imp
rarity=R
type=Creature
mana={2}{U}
power=1
subtype=Imp
toughness=1
[/card]
[card]
text=Phasing       Teferi's Isle comes into play tapped.       {T}: Add {U}{U} to your mana pool.
id=3576
name=Teferi's Isle
rarity=R
type=Legendary Land
[/card]
[card]
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
id=3468
name=Telim'Tor
rarity=R
type=Legendary Creature
mana={4}{R}
power=2
subtype=Human Knight
toughness=2
[/card]
[card]
text=Banding, flying
#banding not supported
id=3518 
name=Teremko Griffin
abilities=flying,banding
type=Creature
subtype=Griffin
mana={3}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text=Enchant creature     When Thirst comes into play, tap enchanted creature.     Enchanted creature doesn't untap during its controller's untap step.     At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
id=3370
name=Thirst
rarity=C
type=Enchantment
mana={2}{U}
subtype=Aura
[/card]
[card]
text=Put a 5/5 blue Wall creature token with defender into play. Sacrifice it at end of turn.
id=3371
name=Tidal Wave
rarity=U
type=Instant
mana={2}{U}
[/card]
[card]
text=Cumulative upkeep {1}{B}  At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in his or her graveyard.     At end of turn or when Tombstone Stairwell leaves play, destroy all tokens put into play with Tombstone Stairwell. They can't be regenerated.
id=3318
name=Tombstone Stairwell
rarity=R
type=World Enchantment
mana={2}{B}{B}
[/card]
[card]
text=Torrent of Lava deals X damage to each creature without flying.     As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
id=3470
name=Torrent of Lava
rarity=R
type=Sorcery
mana={X}{R}{R}
[/card]
[card]
text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
id=3270
name=Unerring Sling
rarity=U
type=Artifact
mana={3}
[/card]
[card]
text={1}, Pay 1 life: Draw a card, then discard a card.
id=3556
name=Unfulfilled Desires
rarity=R
type=Enchantment
mana={1}{U}{B}
[/card]
[card]
text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.     Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card into play. Then shuffle your library.
id=3319
name=Urborg Panther
rarity=C
type=Creature
mana={2}{B}
power=2
subtype=Nightstalker Cat
toughness=2
[/card]
[card]
text=Flying       At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}.
id=3372
name=Vaporous Djinn
rarity=U
type=Creature
mana={2}{U}{U}
power=3
subtype=Djinn
toughness=4
[/card]
[card]
text={1}{X}, {T}: Put X charge counters on Ventifact Bottle. Play this ability only any time you could play a sorcery.       At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Then add {X} to your mana pool, where X is the number of charge counters removed this way.
id=3271
name=Ventifact Bottle
rarity=R
type=Artifact
mana={3}
[/card]
[card]
text=Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls.
id=3421
name=Waiting in the Weeds
rarity=R
type=Sorcery
mana={1}{G}{G}
[/card]
[card]
text=Defender (This creature can't attack.)  {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
id=3320
name=Wall of Corpses
rarity=C
type=Creature
mana={1}{B}
power=0
subtype=Wall
toughness=2
[/card]
[card]
text=Defender (This creature can't attack.)  Flying     At end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
id=3521
name=Wall of Resistance
rarity=C
type=Creature
mana={1}{W}
power=0
subtype=Wall
toughness=3
[/card]
[card]
text=You may play Ward of Lights any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it.     Enchant creature     As Ward of Lights comes into play, choose a color.     Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
id=3522
name=Ward of Lights
rarity=C
type=Enchantment
mana={W}{W}
subtype=Aura
[/card]
[card]
text=Phasing       At the beginning of your upkeep, you may pay {2}{G}{U}. If you don't, Warping Wurm phases out.       When Warping Wurm phases in, put a +1/+1 counter on it.
id=3558
name=Warping Wurm
rarity=R
type=Creature
mana={2}{G}{U}
power=1
subtype=Wurm
toughness=1
[/card]
[card]
text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
id=3373
name=Wave Elemental
rarity=U
type=Creature
mana={2}{U}{U}
power=2
subtype=Elemental
toughness=3
[/card]
[card]
text=Enchant land     When Wellspring comes into play, gain control of enchanted land until end of turn.     At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
id=3559
name=Wellspring
rarity=R
type=Enchantment
mana={1}{G}{W}
subtype=Aura
[/card]
[card]
text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
id=3424
name=Worldly Tutor
rarity=U
type=Instant
mana={G}
[/card]
[card]
text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
id=3523
name=Yare
rarity=R
type=Instant
mana={2}{W}
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
id=3524 
name=Zhalfirin Commander
abilities=flanking
type=Creature
subtype=Human Knight
auto={1}{W}{W}:1/1 target(knight)
mana={2}{W}
power=2
toughness=2
rarity=U
[/card]
[card]
text=Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: Zhalfirin Knight gains first strike until end of turn.
id=3525 
name=Zhalfirin Knight
abilities=flanking
auto={W}{W}:first strike
type=Creature
subtype=Human Knight
mana={2}{W}
power=2
toughness=2
rarity=C
[/card]
[card]
text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game.
id=3475
name=Zirilan of the Claw
rarity=R
type=Legendary Creature
mana={3}{R}{R}
power=3
subtype=Viashino Shaman
toughness=4
[/card]
[card]
text=Zombie Mob comes into play with a +1/+1 counter on it for each creature card in your graveyard.     When Zombie Mob comes into play, remove all creature cards in your graveyard from the game.
id=3322
name=Zombie Mob
rarity=U
type=Creature
mana={2}{B}{B}
power=2
subtype=Zombie
toughness=0
[/card]