#NAME:Kobold Overlord
#DESC:"You may think we are weak
#DESC: But we are many
#DESC: And sometimes we can hire
#DESC: A powerful mercenary!"

# Cards considered, but not included:
# Orcish Oriflamme - would match the deck's focus of
#   strengthening the creatures, but is too expensive. Perhaps add
#   it when mana acceleration is possible for this deck.

# Cards removed from he deck:
# 3 x Bravado (USG) (ID 5848)
# The card's name and illustration don't really fit the "kobold"
# theme, but the effect (strength through numbers) definitely
# does.
# Removed because the AI casts it on its opponent's creatures.

# 4 x Brightstone Ritual (ONS) (ID 39846)
# for mana acceleration
# Removed because the AI doesn't use the mana.
# Also ... only works with goblins. Duh. *blush*

# Land(s)
Kher Keep (TSP) * 2 # produces kobold tokens
Mountain (ONS) * 20 

# Creature(s)
Battle Squadron (MMQ) * 2
Crimson Kobolds (ME3) * 4
Crookshank Kobolds (ME1) * 4
Keldon Warlord (5ED) * 2
#   Doesn't fit the theme too well (would a Keldon Warlord really
#   work as a mercenary for a Kobold Overlord?), but without it
#   the deck would be too weak, and a deck full of weak
#   creatures is exactly the environment where a Keldon Warlord
#   thrives.

Kobold Drill Sergeant (ME3) * 4
Kobold Overlord (ME3) * 4
Kobold Taskmaster (ME3) * 4
Kobolds of Kher Keep (ME3) * 4

# Artifact(s)
Howling Mine (7ED) * 4
Slate of Ancestry (ONS) * 2
#To draw more cards (check whether the AI overuses it and
#decks itself out)

# Sorcery(s)
Mob Justice (*) * 3
Wheel of Fortune (VMA) * 1
#To get a new hand (hopefully) full of cheap kobolds once the
#previous hand has been used up. Only 1 because it's
#restricted.
