#NAME:AshenmoorCohort
#
#DESC: Creature's Decks 13:
#DESC: "The deck that an Ashenmoor Cohort
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: How does it feel
#DESC: to be dead
#DESC: I hear you ask?
#DESC: 
#DESC: It hurts.
#DESC: It burns.
#DESC: 
#DESC: It makes you ...
#DESC: ... want to come back.

Ashenmoor Cohort (SHM)   *2  # lots of Cinder creatures
Ashenmoor Gouger (SHM)   *3
Corrosive Mentor (SHM)   *3
Crowd of Cinders (SHM)   *4
Smoldering Butcher (EVE) *4
Emberstrike Duo (SHM)    *3  # gets pumped by red or black spells
Nyxathid (CFX)           *2
Sickle Ripper (SHM)      *3
Spiteflame Witch (SHM)   *2
Soul Snuffers (EVE)      *2  # dangerous for the AI

Scar (SHM)               *4  # cheap red/black damage spell
Haunted Crossroads (MRQ) *2  # compensates for Soul Snuffers
Raise Dead (RV)          *2  # compensates for Soul Snuffers


Swamp (10E) *24


# Cards considered, but not included:
# Cinderbones: Expensive and weak in this deck
# Sootstoke Kindler - AI can't choose target well
# Fulminator Mage - most lands of player will be basic for a while
# Midnight Covenant - buggy in 0.8.1

# Cards removed from the deck:
# none

# Notes:
# The Soul Snuffers may have to be removed since the AI often
# hurts itself with them.
#
# This is a pure black deck, it doesn't explore most of the
# potential red/black synergies. I'd like to do that as well, but
# I'd want the Ashenmoor Liege as a central card in that deck, and
# that card isn't implemented yet. Hence, the deck is black and
# the central creature is a black creature.
