[card]
name=Thief of Blood
abilities=flying
text=Flying -- As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=1
toughness=1
[/card]
[card]
name=Tempt with Glory
text=Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
mana={5}{W}
type=Sorcery
[/card]
[card]
name=Surveyor's Scope
text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
mana={2}
type=Artifact
[/card]
[card]
name=Flickerform
text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mana-Charged Dragon
abilities=flying,trample
text=Flying, trample -- Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Stranglehold
text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead.
mana={3}{R}
type=Enchantment
[/card]
[card]
name=Assault Suit
text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3}
mana={4}
type=Artifact
subtype=Equipment
[/card]
