[card]
name=Desertion
text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Shimmering Efreet
abilities=flying
text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)
mana={2}{U}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Three Wishes
text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Time and Tide
text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
mana={U}{U}
type=Instant
[/card]
[card]
name=Vision Charm
text=Choose one -- Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
mana={U}
type=Instant
[/card]
[card]
name=Song of Blood
text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Knight of Valor
abilities=flanking
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.
mana={2}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Equipoise
text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Honorable Passage
text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
mana={1}{W}
type=Instant
[/card]
[card]
name=Mob Mentality
text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Righteous Aura
text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Sands of Time
text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
mana={4}
type=Artifact
[/card]
[card]
name=Elkin Lair
text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
mana={3}{R}
type=World Enchantment
[/card]
[card]
name=Desolation
text=At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Ogre Enforcer
text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
mana={3}{R}{R}
type=Creature
subtype=Ogre
power=4
toughness=4
[/card]
[card]
name=Zhalfirin Crusader
abilities=flanking
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
mana={1}{W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
[card]
name=Corrosion
text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents.
mana={1}{B}{R}
type=Enchantment
[/card]
[card]
name=Necromancy
text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
mana={2}{B}
type=Enchantment
[/card]
[card]
name=Pygmy Hippo
text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.
mana={G}{U}
type=Creature
subtype=Hippo
power=2
toughness=2
[/card]
