[card]
name=Goblin S.W.A.T. Team
text=Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
mana={3}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Ordinary Pony
text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
mana={2}{W}
type=Host Creature
subtype=Horse
power=2
toughness=3
[/card]
[card]
name=Goblin Haberdasher
text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace.
mana={2}{R}
type=Creature
subtype=Goblin Hatificer
power=2
toughness=2
[/card]
[card]
name=Humming-
text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
type=Creature
subtype=Bird
power=+2
toughness=+3
[/card]
[card]
name=AWOL
text=Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
mana={2}{W}
type=Instant
[/card]
[card]
name=Goblin Tutor
text=Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. -- 2 Any Goblin Tutor -- 3 Any enchantment -- 4 Any artifact -- 5 Any creature -- 6 Any sorcery, instant, or interrupt
mana={R}
type=Instant
[/card]
[card]
name=Strutting Turkey
text=When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
mana={3}{W}
type=Host Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Boomstacker
text=As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) -- Boomstacker gets +1/+1 for each die in its stack. -- Boomstacker attacks each combat if able. -- When the stack falls, sacrifice Boomstacker.
mana={2}{R}
type=Creature
subtype=Goblin Artificer
power=0
toughness=0
[/card]
[card]
name=Abstract Iguanart
text=Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
mana={1}{R}
type=Creature
subtype=Art Lizard
power=1
toughness=1
[/card]
[card]
name=Snickering Squirrel
text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
mana={B}
type=Creature
subtype=Squirrel Advisor
power=1
toughness=1
[/card]
[card]
name=Skull Saucer
text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
mana={4}{B}{B}
type=Creature
subtype=Zombie Head
power=4
toughness=1
[/card]
[card]
name=Staying Power
text=As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Free-Range Chicken
text={1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
mana={3}{G}
type=Summon
subtype=Chicken
[/card]
[card]
name=Alexander Clamilton
text=Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) -- {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
mana={2}{U}
type=Legendary Creature
subtype=Clamfolk Advisor Rebel
power=0
toughness=4
[/card]
[card]
name=Old Fogey
text=Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
mana={G}{G}
type=Summon
subtype=Dinosaur
[/card]
[card]
name=Syr Cadian, Knight Owl
text=Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) -- {W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate this ability only from sunrise to sunset. -- {B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate this ability only from sunset to sunrise.
mana={3}{W}{W}
type=Legendary Creature
subtype=Bird Knight
power=4
toughness=4
[/card]
[card]
name=Half-Squirrel, Half-
text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
type=Creature
subtype=Squirrel
power=-1
toughness=-0
[/card]
[card]
name=B-I-N-G-O
abilities=trample
text=Trample -- Whenever a player plays a spell, put a chip counter on its converted mana cost. -- B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
mana={1}{G}
type=Creature
subtype=Dog
power=1
toughness=1
[/card]
[card]
name=Yet Another Aether Vortex
text=All creatures have haste. -- Players play with the top card of their libraries revealed. -- Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
mana={3}{R}{R}
type=Enchantment
[/card]
[card]
name=Bat-
text=Flying -- At the beginning of each end step, if an opponent lost 3 or more life this turn, -- Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
type=Creature
subtype=Bat
power=+1
toughness=+1
[/card]
[card]
name=Look at Me, I'm R&D
text=As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. -- All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Knight of the Hokey Pokey
text=First strike -- {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
mana={W}{W}
type=Summon
subtype=Knight
[/card]
[card]
name=Old Guard
text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
mana={1}{W}
type=Artifact Creature
subtype=Cyborg Soldier
power=2
toughness=1
[/card]
[card]
name=Look at Me, I'm the DCI
text=Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
mana={5}{W}{W}
type=Sorcery
[/card]
[card]
name=Flavor Judge
text={T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
mana={1}{W}
type=Creature
subtype=Bird Advisor
power=2
toughness=2
[/card]
[card]
name=Emcee
text=Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
mana={2}{W}
type=Creature
subtype=Human Rogue
power=0
toughness=1
[/card]
[card]
name=GO TO JAIL
text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
mana={W}
type=Enchantment
[/card]
[card]
name=Strategy, Schmategy
text=Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. -- 2 Destroy all artifacts. -- 3 Destroy all lands. -- 4 Strategy, Schmategy deals 3 damage to each creature and player. -- 5 Each player discards his or her hand and draws seven cards.  -- 6 Roll the die two more times.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Frankie Peanuts
text=At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
mana={2}{W}{W}
type=Legendary Creature
subtype=Elephant Rogue
power=2
toughness=3
[/card]
[card]
name=Stet, Draconic Proofreader
text=Flying -- Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. -- {W}: Delete the first letter of target permanent or player's name until end of turn.
mana={4}{R}{R}
type=Legendary Creature
subtype=Dragon Bureaucrat
power=4
toughness=4
[/card]
[card]
name=Richard Garfield, Ph.D.
text=You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
mana={3}{U}{U}
type=Legendary Creature
subtype=Human Designer
power=2
toughness=2
[/card]
[card]
name=Entirely Normal Armchair
text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
type=Artifact
[/card]
[card]
name=Magic Word
text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Bronze Calendar
text=Your spells cost {1} less to play as long as you speak in a voice other than your normal voice. -- If you speak in your normal voice, sacrifice Bronze Calendar.
mana={4}
type=Artifact
[/card]
[card]
name=Krark's Other Thumb
text=If you would roll a die, instead roll two of those dice and ignore one of those results.
mana={2}
type=Legendary Artifact
[/card]
[card]
name=Rings a Bell
text=As Rings a Bell enters the battlefield, choose a word with four or more letters. -- After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Squirrel Farm
text={1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
mana={2}{G}
type=Enchantment
[/card]
[card]
name=Who // What // When // Where // Why
text=Who -- oXoW -- Instant -- Target player gains X life. -- // -- What -- o2oR -- Instant -- Destroy target artifact. -- // -- When -- o2oU -- Instant -- Counter target creature spell. -- // -- Where -- o3oB -- Instant -- Destroy target land. -- // -- Why -- o1oG -- Instant -- Destroy target enchantment.
type=Instant
[/card]
[card]
name=Common Courtesy
text=Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
mana={2}{U}{U}
type=Enchantment
[/card]
[card]
name=Slaying Mantis
text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
mana={5}{G}{G}
type=Creature
subtype=Insect Wrestler
power=6
toughness=6
[/card]
[card]
name=Avatar of Me
text=Avatar of Me costs {1} more to play for each ten years you've been alive. -- Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. -- Avatar of Me's color is the color of your eyes.
mana={2}{U}{U}
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
[card]
name=Pippa, Duchess of Dice
text={2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. -- {2}{U}, {T}: Reroll any die. (Activate this ability only any time it makes sense.)
mana={2}{G}
type=Legendary Creature
subtype=Human Noble
power=2
toughness=2
[/card]
[card]
name=Cheatyface
text=You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. -- Flying
mana={U}{U}{U}
type=Creature
subtype=Efreet
power=2
toughness=2
[/card]
[card]
name=Carnivorous Death-Parrot
abilities=flying
text=Flying -- At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
mana={1}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Spirit of the Season
text=When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
mana={1}{G}{G}
type=Creature
subtype=Treefolk Spirit
power=3
toughness=3
[/card]
[card]
name=Infernal Spawn of Infernal Spawn of Evil
abilities=flying,first strike,trample
text=Flying, first strike, trample -- If you say "I'm coming, too" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
mana={8}{B}{B}
type=Creature
subtype=Demon Child
power=8
toughness=8
[/card]
[card]
name=Infernal Spawn of Evil
text=Flying, first strike -- {1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
mana={6}{B}{B}{B}
type=Summon
subtype=Demon Beast
[/card]
[card]
name=Infernius Spawnington III, Esq.
text=Flying, first strike, trample, haste -- This spell costs {3} less to cast for each card you've revealed this turn. -- When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
mana={10}{B}
type=Creature
subtype=Demon Beast Grandchild
power=9
toughness=9
[/card]
[card]
name=Hoisted Hireling
text=Hoisted Hireling has flying as long as it's being held above the battlefield.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Underdome
text={T}: Add {X}. -- {T}: Add one mana of any color. Spend this mana only to pay silver-bordered costs.
type=Land
[/card]
[card]
name=Water Gun Balloon Game
text=As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0. -- Whenever a player plays a spell, move that player's pop counter up 1. -- Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.
mana={2}
type=Artifact
[/card]
[card]
name=Enter the Dungeon
text=Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Duh
text=Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
mana={B}
type=Instant
[/card]
[card]
name=Wall of Fortune
text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled.
mana={1}{U}
type=Artifact Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Pointy Finger of Doom
text={3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
mana={4}
type=Artifact
[/card]
[card]
name=Topsy Turvy
text=The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) -- If there are more than two players in the game, the turn order is reversed.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Booster Tutor
text=Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
mana={B}
type=Instant
[/card]
[card]
name=Acornelia, Fashionable Filcher
text=Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). -- Whenever a Squirrel you control enters the battlefield or dies, you get. -- {2}{B}, Pay {X} : Target creature gets -X/-X until end of turn. -- {G}, Pay {X} : Target creature gets +X/+X until end of turn.
mana={3}{B}
type=Legendary Creature
subtype=Squirrel
power=3
toughness=3
[/card]
