[card]
name=Frontier Siege
text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of each of your main phases, add {G}{G} to your mana pool. -- Dragons - Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Yasova Dragonclaw
abilities=trample
text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
mana={2}{G}
type=Legendary Creature
subtype=Human Warrior
power=4
toughness=2
[/card]
[card]
name=Ghastly Conscription
text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
name=Write into Being
text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Archfiend of Depravity
abilities=flying
text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.
mana={3}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]
[card]
name=Whisperwood Elemental
text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
mana={3}{G}{G}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]
[card]
name=Friendly Fire
text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.
mana={3}{R}
type=Instant
[/card]
[card]
name=Monastery Siege
text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- Khans - At the beginning of your draw step, draw an additional card, then discard a card. -- Dragons - Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Soulfire Grand Master
abilities=lifelink
text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
mana={1}{W}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Channel Harm
text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
mana={5}{W}
type=Instant
[/card]
[card]
name=Soulflayer
text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
mana={4}{B}{B}
other={delve} name(Delve)
type=Creature
subtype=Demon
power=4
toughness=4
[/card]
[card]
name=Jeskai Infiltrator
text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
mana={2}{U}
type=Creature
subtype=Human Monk
power=2
toughness=3
[/card]
[card]
name=Sage's Reverie
text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Shifting Loyalties
text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
mana={5}{U}
type=Sorcery
[/card]
