[card]
name=Abrupt Decay
target=*[-land&manacost<=3]
auto=destroy
abilities=nofizzle
text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less.
mana={B}{G}
type=Instant
[/card]
[card]
name=Aerial Predation
target=creature[flying]
auto=destroy && life:2 controller
text=Destroy target creature with flying. You gain 2 life.
mana={2}{G}
type=Instant
[/card]
[card]
name=Angel of Serenity
auto=hand(blink)forsrc target(<upto:3>other creature|battlefield,graveyard)
abilities=flying
text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
mana={4}{W}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=6
[/card]
[card]
name=Annihilating Fire
target=creature,player
auto=exiledeath
auto=damage:3
text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={1}{R}{R}
type=Instant
[/card]
[card]
name=Aquus Steed
auto={2}{U}{T}:-2/0 target(creature)
text={2}{U}, {T}: Target creature gets -2/-0 until end of turn.
mana={3}{U}
type=Creature
subtype=Beast
power=1
toughness=3
[/card]
[card]
name=Archon of the Triumvirate
auto=@combat(attacking) source(this):name(detain) target(<upto:2>*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
abilities=flying
text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
mana={5}{W}{U}
type=Creature
subtype=Archon
power=4
toughness=5
[/card]
[card]
name=Archweaver
abilities=reach,trample
text=Reach, trample
mana={5}{G}{G}
type=Creature
subtype=Spider
power=5
toughness=5
[/card]
[card]
name=Armada Wurm
auto=token(Wurm,Creature Wurm,5/5,green,trample)
abilities=trample
text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.
mana={2}{G}{G}{W}{W}
type=Creature
subtype=Wurm
power=5
toughness=5
[/card]
[card]
name=Armory Guard
auto=aslongas(land[gate]|mybattlefield) vigilance
text=Armory Guard has vigilance as long as you control a Gate.
mana={3}{W}
type=Creature
subtype=Giant Soldier
power=2
toughness=5
[/card]
[card]
name=Ash Zealot
auto=@movedTo(*|mystack) from(graveyard):damage:3 controller
auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent
abilities=first strike,haste
text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
mana={R}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Assassin's Strike
target=creature
auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller]))
auto=destroy
text=Destroy target creature. Its controller discards a card.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Auger Spree
target=creature
auto=4/-4
text=Target creature gets +4/-4 until end of turn.
mana={1}{B}{R}
type=Instant
[/card]
[card]
name=Avenging Arrow
target=creature[damaged]
auto=destroy
text=Destroy target creature that dealt damage this turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Axebane Guardian
auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
abilities=defender
text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
mana={2}{G}
type=Creature
subtype=Human Druid
power=0
toughness=3
[/card]
[card]
name=Axebane Stag
text=
mana={6}{G}
type=Creature
subtype=Elk
power=6
toughness=7
[/card]
[card]
name=Azorius Arrester
auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Azorius Charm
auto=choice lord(creature|myBattlefield) lifelink ueot
auto=choice draw:1 controller
auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield)
text=Choose one  Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
mana={W}{U}
type=Instant
[/card]
[card]
name=Azorius Guildgate
auto=tap
auto={T}:Add {W}
auto={T}:Add {U}
text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Azorius Justiciar
auto=name(detain) target(<upto:2>creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
mana={2}{W}{W}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Azorius Keyrune
auto={T}:Add{W}
auto={T}:Add{U}
auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot
text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Azor's Elocutors
auto=@each myupkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame
auto=@damaged(controller):counter(0/0,-1,Filibuster)
text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
mana={3}{WU}{WU}
type=Creature
subtype=Human Advisor
power=3
toughness=5
[/card]
[card]
name=Batterhorn
auto=may destroy target(artifact)
text=When Batterhorn enters the battlefield, you may destroy target artifact.
mana={4}{R}
type=Creature
subtype=Beast
power=4
toughness=3
[/card]
[card]
name=Bazaar Krovod
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot
text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
mana={4}{W}
type=Creature
subtype=Beast
power=2
toughness=5
[/card]
[card]
name=Bellows Lizard
auto={1}{R}:1/0
text={1}{R}: Bellows Lizard gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Lizard
power=1
toughness=1
[/card]
[card]
name=Blistercoil Weird
auto=@movedTo(instant,sorcery|mystack): 1/1 ueot && untap all(this)
text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
mana={UR}
type=Creature
subtype=Weird
power=1
toughness=1
[/card]
[card]
name=Bloodfray Giant
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
abilities=trample
text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]
[card]
name=Brushstrider
abilities=vigilance
text=Vigilance
mana={1}{G}
type=Creature
subtype=Beast
power=3
toughness=1
[/card]
[card]
name=Call of the Conclave
auto=token(Centaur,Creature Centaur,3/3,green)
text=Put a 3/3 green Centaur creature token onto the battlefield.
mana={G}{W}
type=Sorcery
[/card]
[card]
name=Carnival Hellsteed
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
abilities=first strike,haste
text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={4}{B}{R}
type=Creature
subtype=Nightmare Horse
power=5
toughness=4
[/card]
[card]
name=Catacomb Slug
text=
mana={4}{B}
type=Creature
subtype=Slug
power=2
toughness=6
[/card]
[card]
name=Centaur Healer
auto=life:3 controller
text=When Centaur Healer enters the battlefield, you gain 3 life.
mana={1}{G}{W}
type=Creature
subtype=Centaur Cleric
power=3
toughness=3
[/card]
[card]
name=Centaur's Herald
auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green)
text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.
mana={G}
type=Creature
subtype=Elf Scout
power=0
toughness=1
[/card]
[card]
name=Chaos Imps
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
auto=this(counter{1/1.1}>=1) trample
abilities=flying
text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it.
mana={4}{R}{R}
type=Creature
subtype=Imp
power=6
toughness=5
[/card]
[card]
name=Chorus of Might
target=creature
auto=foreach(creature|myBattlefield) 1/1
auto=trample
text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
mana={3}{G}
type=Instant
[/card]
[card]
name=Chromatic Lantern
auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}]))
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{W}
text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Chronic Flooding
target=land
auto=transforms((,newability[@tapped(this):deplete:3 controller]))
text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Civic Saber
auto={1}:equip
auto=teach(creature) colors/0 nonstatic
text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Cobblebrute
text=
mana={3}{R}
type=Creature
subtype=Elemental
power=5
toughness=2
[/card]
[card]
name=Codex Shredder
auto={T}:deplete:1 target(player)
auto={5}{T}{S}:moveTo(myhand) target(*|mygraveyard)
text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
mana={1}
type=Artifact
[/card]
[card]
name=Collective Blessing
auto=lord(creature|mybattlefield) 3/3
text=Creatures you control get +3/+3.
mana={3}{G}{G}{W}
type=Enchantment
[/card]
[card]
name=Common Bond
target=creature
auto=counter(1/1,1)
auto=counter(1/1,1) target(creature)
text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature.
mana={1}{G}{W}
type=Instant
[/card]
[card]
name=Concordia Pegasus
abilities=flying
text=Flying
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=3
[/card]
[card]
name=Coursers' Accord
auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={4}{G}{W}
type=Sorcery
[/card]
[card]
name=Crosstown Courier
auto=@combatdamaged(player) from(this):deplete:thatmuch opponent
text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
mana={1}{U}
type=Creature
subtype=Vedalken
power=2
toughness=1
[/card]
[card]
name=Cryptborn Horror
auto=counter(1/1,oplifelost)
abilities=trample
text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
mana={1}{BR}{BR}
type=Creature
subtype=Horror
power=0
toughness=0
[/card]
[card]
name=Daggerdrome Imp
abilities=flying,lifelink
text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{B}
type=Creature
subtype=Imp
power=1
toughness=1
[/card]
[card]
name=Dark Revenant
autograveyard=moveTo(ownerlibrary)
text=Flying -- When Dark Revenant dies, put it on top of its owner's library.
mana={3}{B}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Dead Reveler
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]
[card]
name=Deadbridge Goliath
autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{G}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Deathrite Shaman
auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0
auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard)
auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard)
text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
mana={BG}
type=Creature
subtype=Elf Shaman
power=1
toughness=2
[/card]
[card]
name=Death's Presence
auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability<!powercountersoneone!> target(creature|mybattlefield)]))
text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
mana={5}{G}
type=Enchantment
[/card]
[card]
name=Detention Sphere
auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc
text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
mana={1}{W}{U}
type=Enchantment
[/card]
[card]
name=Deviant Glee
target=creature
auto=2/1
auto=teach(creature) {R}:trample
text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Doorkeeper
auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player)
abilities=defender
text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.
mana={1}{U}
type=Creature
subtype=Homunculus
power=0
toughness=4
[/card]
[card]
name=Dramatic Rescue
target=creature
auto=moveTo(ownerhand)
auto=life:2 controller
text=Return target creature to its owner's hand. You gain 2 life.
mana={W}{U}
type=Instant
[/card]
[card]
name=Dreadbore
target=creature,planeswalker
auto=destroy
text=Destroy target creature or planeswalker.
mana={B}{R}
type=Sorcery
[/card]
[card]
name=Dreg Mangler
autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
abilities=haste
text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={1}{B}{G}
type=Creature
subtype=Plant Zombie
power=3
toughness=3
[/card]
[card]
name=Drudge Beetle
autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={1}{G}
type=Creature
subtype=Insect
power=2
toughness=2
[/card]
[card]
name=Druid's Deliverance
auto=preventAllCombatDamage to(controller) ueot
auto=name(populate) clone notatarget(creature[token]|mybattlefield)
text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}
type=Instant
[/card]
[card]
name=Dryad Militant
auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile)
text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
mana={GW}
type=Creature
subtype=Dryad Soldier
power=2
toughness=1
[/card]
[card]
name=Essence Backlash
target=creature|stack
auto=damage:p targetcontroller
auto=fizzle
text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
mana={2}{U}{R}
type=Instant
[/card]
[card]
name=Ethereal Armor
target=creature
auto=first strike
auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic
text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Explosive Impact
target=creature,player
auto=damage:5
text=Explosive Impact deals 5 damage to target creature or player.
mana={5}{R}
type=Instant
[/card]
[card]
name=Eyes in the Skies
auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={3}{W}
type=Instant
[/card]
[card]
name=Faerie Impostor
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot
auto=choice sacrifice
abilities=flying
text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
mana={U}
type=Creature
subtype=Faerie Rogue
power=2
toughness=1
[/card]
[card]
name=Fall of the Gavel
target=*|stack
auto=fizzle
auto=life:5 controller
text=Counter target spell. You gain 5 life.
mana={3}{W}{U}
type=Instant
[/card]
[card]
name=Fencing Ace
abilities=double strike
text=Double strike (This creature deals both first-strike and regular combat damage.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Frostburn Weird
auto={UR}:1/-1
text={UR}: Frostburn Weird gets +1/-1 until end of turn.
mana={UR}{UR}
type=Creature
subtype=Weird
power=1
toughness=4
[/card]
[card]
name=Gatecreeper Vine
auto=may moveto(myhand) notatarget(basic,gate|mylibrary)
abilities=defender
text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Plant
power=0
toughness=2
[/card]
[card]
name=Gobbling Ooze
auto={G}{S(other creature|mybattlefield)}:counter(1/1,1)
text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
mana={4}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]
[card]
name=Goblin Electromancer
auto=lord(*[instant;sorcery]|myhand) altercost(colorless,-1)
text=Instant and sorcery spells you cast cost {1} less to cast.
mana={U}{R}
type=Creature
subtype=Goblin Wizard
power=2
toughness=2
[/card]
[card]
name=Goblin Rally
auto=token(Goblin,Creature Goblin,1/1,red)*4
text=Put four 1/1 red Goblin creature tokens onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
name=Golgari Charm
auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1
auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield)
auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield)
text=Choose one  All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
mana={B}{G}
type=Instant
[/card]
[card]
name=Golgari Guildgate
auto=tap
auto={T}:Add{B}
auto={T}:Add{G}
text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Golgari Keyrune
auto={T}:add{B}
auto={T}:add{G}
auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot
text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Golgari Longlegs
text=
mana={3}{BG}{BG}
type=Creature
subtype=Insect
power=5
toughness=4
[/card]
[card]
name=Gore-House Chainwalker
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Grim Roustabout
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
auto={1}{B}:regenerate
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout.
mana={1}{B}
type=Creature
subtype=Skeleton Warrior
power=1
toughness=1
[/card]
[card]
name=Grove of the Guardian
auto={T}:add{1}
auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance)
text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.
type=Land
[/card]
[card]
name=Growing Ranks
auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}: ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={2}{GW}{GW}
type=Enchantment
[/card]
[card]
name=Guttersnipe
auto=@movedTo(instant,sorcery|mystack):damage:2 opponent
text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Hellhole Flailer
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
auto={2}{B}{R}{S}:target(player) dynamicability<!powerstrike!>
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
mana={1}{B}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Horncaller's Chant
auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={7}{G}
type=Sorcery
[/card]
[card]
name=Hover Barrier
abilities=defender,flying
text=Defender, flying
mana={2}{U}
type=Creature
subtype=Illusion Wall
power=0
toughness=6
[/card]
[card]
name=Hussar Patrol
abilities=flash,vigilance
text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance
mana={2}{W}{U}
type=Creature
subtype=Human Knight
power=2
toughness=4
[/card]
[card]
name=Hypersonic Dragon
auto=lord(sorcery|myhand) flash forcedalive
abilities=flying,haste
text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
mana={3}{U}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Inaction Injunction
target=creature|opponentBattlefield
auto=transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
auto=draw:1 controller
text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card.
mana={1}{U}
type=Sorcery
[/card]
[card]
name=Isperia, Supreme Judge
auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller
abilities=flying
text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card.
mana={2}{W}{W}{U}{U}
type=Legendary Creature
subtype=Sphinx
power=6
toughness=4
[/card]
[card]
name=Isperia's Skywatch
auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
abilities=flying
text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
mana={5}{U}
type=Creature
subtype=Vedalken Knight
power=3
toughness=3
[/card]
[card]
name=Izzet Guildgate
auto=tap
auto={T}:Add{U}
auto={T}:Add{R}
text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Izzet Keyrune
auto={T}:Add{U}
auto={T}:Add{R}
auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot
auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={3}
type=Artifact
[/card]
[card]
name=Jarad, Golgari Lich Lord
auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic
auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent
autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand)
text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
mana={B}{B}{G}{G}
type=Legendary Creature
subtype=Zombie Elf
power=2
toughness=2
[/card]
[card]
name=Jarad's Orders
auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot
text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
mana={2}{B}{G}
type=Sorcery
[/card]
[card]
name=Keening Apparition
auto={S}:destroy target(enchantment)
text=Sacrifice Keening Apparition: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Knightly Valor
target=creature
auto=2/2
auto=vigilance
auto=token(Knight,Creature Knight,2/2,white,vigilance)
text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance.
mana={4}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Korozda Guildmage
auto={1}{B}{G}:1/1 && intimidate target(creature) ueot
auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness
text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
mana={B}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]
[card]
name=Korozda Monitor
autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
abilities=trample
text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{G}{G}
type=Creature
subtype=Lizard
power=3
toughness=3
[/card]
[card]
name=Launch Party
target=creature
auto=destroy
auto=life:-2 targetcontroller
text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life.
mana={3}{B}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Lobber Crew
auto={T}:damage:1 opponent
auto=@movedTo(*[multicolor]|mystack):untap
abilities=defender
text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=4
[/card]
[card]
name=Lotleth Troll
auto={discard(creature|myhand)}:counter(1/1,1)
auto={B}:regenerate
abilities=trample
text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll.
mana={B}{G}
type=Creature
subtype=Zombie Troll
power=2
toughness=1
[/card]
[card]
name=Lyev Skyknight
auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
abilities=flying
text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
mana={1}{W}{U}
type=Creature
subtype=Human Knight
power=3
toughness=1
[/card]
[card]
name=Mana Bloom
auto=counter(0/0,X,Charge)
auto={C(0/0,-1,Charge)}:Add{G} limit:1
auto={C(0/0,-1,Charge)}:Add{R} limit:1
auto={C(0/0,-1,Charge)}:Add{U} limit:1
auto={C(0/0,-1,Charge)}:Add{B} limit:1
auto={C(0/0,-1,Charge)}:Add{W} limit:1
auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)]))
text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
mana={X}{G}
type=Enchantment
[/card]
[card]
name=Martial Law
auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Mercurial Chemister
auto={U}{T}:draw:2 controller
auto={R}{T}{discard(*|myhand)}:damage:storedmanacost target(creature)
text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
mana={3}{U}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=3
[/card]
[card]
name=Minotaur Aggressor
abilities=first strike,haste
text=First strike, haste
mana={6}{R}
type=Creature
subtype=Minotaur Berserker
power=6
toughness=2
[/card]
[card]
name=Necropolis Regent
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability<!thatmuchcountersoneone!>]))
abilities=flying
text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
mana={3}{B}{B}{B}
type=Creature
subtype=Vampire
power=6
toughness=5
[/card]
[card]
name=New Prahv Guildmage
auto={W}{U}:flying target(creature)
auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
mana={W}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Niv-Mizzet, Dracogenius
auto=@damaged(player) from(this):may draw:1 controller
auto={U}{R}:damage:1 target(creature,player)
abilities=flying
text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.
mana={2}{U}{U}{R}{R}
type=Legendary Creature
subtype=Dragon Wizard
power=5
toughness=5
[/card]
[card]
name=Ogre Jailbreaker
auto=aslongas(land[gate]|mybattlefield) canattack >0
abilities=defender
text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
mana={3}{B}
type=Creature
subtype=Ogre Rogue
power=4
toughness=4
[/card]
[card]
name=Pack Rat
auto=type:creature[rat]:mybattlefield/type:creature[rat]:mybattlefield nonstatic
auto={2}{B}{discard(*|myhand)}:token(253624)
text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
mana={1}{B}
type=Creature
subtype=Rat
power=*
toughness=*
[/card]
[card]
name=Perilous Shadow
auto={1}{B}:2/2
text={1}{B}: Perilous Shadow gets +2/+2 until end of turn.
mana={2}{B}{B}
type=Creature
subtype=Insect Shade
power=0
toughness=4
[/card]
[card]
name=Phantom General
auto=lord(creature[token]|mybattlefield) 1/1
text=Creature tokens you control get +1/+1.
mana={3}{W}
type=Creature
subtype=Spirit Soldier
power=2
toughness=3
[/card]
[card]
name=Precinct Captain
auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white)
abilities=first strike
text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Psychic Spiral
target=player
auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle
text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
mana={4}{U}
type=Instant
[/card]
[card]
name=Pursuit of Flight
target=creature
auto=2/2
auto=teach(creature) {U}:flying
text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Pyroconvergence
auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player)
text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.
mana={4}{R}
type=Enchantment
[/card]
[card]
name=Racecourse Fury
target=land
auto=teach(land) {T}:haste target(creature)
text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn."
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Rakdos Cackler
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={BR}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Rakdos Charm
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=aslongas(artifact|battlefield) choice destroy target(artifact)
auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield)
text=Choose one  Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
mana={B}{R}
type=Instant
[/card]
[card]
name=Rakdos Guildgate
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Rakdos Keyrune
auto={T}:Add{B}
auto={T}:Add{R}
auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot
text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Rakdos Ragemutt
abilities=lifelink,haste
text=Lifelink, haste
mana={3}{B}{R}
type=Creature
subtype=Elemental Hound
power=3
toughness=3
[/card]
[card]
name=Rakdos Ringleader
auto=@combatdamaged(opponent) from(this):discard:1 opponent
auto=@combatdamaged(controller) from(this):discard:1 controller
auto={B}:regenerate
abilities=first strike
text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader.
mana={4}{B}{R}
type=Creature
subtype=Skeleton Warrior
power=3
toughness=1
[/card]
[card]
name=Rakdos Shred-Freak
abilities=haste
text=Haste
mana={BR}{BR}
type=Creature
subtype=Human Berserker
power=2
toughness=1
[/card]
[card]
name=Rakdos's Return
target=opponent
auto=damage:x
auto=thisforeach(x) ability$!name(discard) target(*|myhand) reject!$ targetedplayer
text=Rakdos's Return deals X damage to target opponent. That player discards X cards.
mana={X}{B}{R}
type=Sorcery
[/card]
[card]
name=Righteous Authority
target=creature
auto=teach(creature) type:*:myhand/type:*:myhand nonstatic
auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller]))
text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
mana={3}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Risen Sanctuary
abilities=vigilance
text=Vigilance
mana={5}{G}{W}
type=Creature
subtype=Elemental
power=8
toughness=8
[/card]
[card]
name=Rogue's Passage
auto={T}:Add{1}
auto={4}{T}:unblockable target(creature)
text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn.
type=Land
[/card]
[card]
name=Rootborn Defenses
auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
auto=all(creature|myBattlefield) indestructible
text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Rubbleback Rhino
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={4}{G}
type=Creature
subtype=Rhino
power=3
toughness=4
[/card]
[card]
name=Runewing
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller
abilities=flying
text=Flying -- When Runewing dies, draw a card.
mana={3}{U}
type=Creature
subtype=Bird
power=2
toughness=2
[/card]
[card]
name=Savage Surge
target=creature
auto=2/2 && untap
text=Target creature gets +2/+2 until end of turn. Untap that creature.
mana={1}{G}
type=Instant
[/card]
[card]
name=Search Warrant
target=player
auto=name(look) target(*|targetedpersonshand) 0/0
auto=foreach(*|targetedpersonshand) life:1 controller
text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.
mana={W}{U}
type=Sorcery
[/card]
[card]
name=Security Blockade
target=land
auto=teach(land) transforms((,newability[{T}:prevent:1 controller]))
auto=token(Knight,Creature Knight,2/2,white,vigilance)
text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Selesnya Charm
auto=choice target(creature) 2/2 && trample  ueot
auto=choice moveTo(exile) target(creature[power>=5])
auto=choice token(Knight,Creature Knight,2/2,white,vigilance)
text=Choose one  Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W}
type=Instant
[/card]
[card]
name=Selesnya Guildgate
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool.
type=Land
subtype=Gate
[/card]
[card]
name=Selesnya Keyrune
auto={T}:Add{G}
auto={T}:Add{W}
auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot
text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
mana={3}
type=Artifact
[/card]
[card]
name=Selesnya Sentry
auto={5}{G}:regenerate
text={5}{G}: Regenerate Selesnya Sentry.
mana={2}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=2
[/card]
[card]
name=Seller of Songbirds
auto=token(Bird,Creature Bird,1/1,white,flying)
text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human
power=1
toughness=2
[/card]
[card]
name=Sewer Shambler
autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
abilities=swampwalk
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Shrieking Affliction
auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent
text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
mana={B}
type=Enchantment
[/card]
[card]
name=Skull Rend
auto=damage:2 opponent && discard:2 opponent
text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
mana={3}{B}{R}
type=Sorcery
[/card]
[card]
name=Skyline Predator
abilities=flash,flying
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying
mana={4}{U}{U}
type=Creature
subtype=Drake
power=3
toughness=4
[/card]
[card]
name=Skymark Roc
auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield)
abilities=flying
text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
mana={2}{W}{U}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]
[card]
name=Slime Molding
auto=token(Ooze,Creature Ooze,X/X,green)
text=Put an X/X green Ooze creature token onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Slitherhead
autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={BG}
type=Creature
subtype=Plant Zombie
power=1
toughness=1
[/card]
[card]
name=Sluiceway Scorpion
autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
abilities=deathtouch
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={2}{B}{G}
type=Creature
subtype=Scorpion
power=2
toughness=2
[/card]
[card]
name=Soul Tithe
target=*[-land]
auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice]))
auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice]))
auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice]))
auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice]))
auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice]))
auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice]))
auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice]))
auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice]))
auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice]))
auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice]))
auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice]))
auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice]))
auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice]))
auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice]))
auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice]))
auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice]))
text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Soulsworn Spirit
auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
abilities=unblockable
text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
mana={3}{U}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Spawn of Rix Maadi
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={3}{B}{R}
type=Creature
subtype=Horror
power=5
toughness=3
[/card]
[card]
name=Sphinx's Revelation
auto=life:X && draw:X 
text=You gain X life and draw X cards.
mana={X}{W}{U}{U}
type=Instant
[/card]
[card]
name=Splatter Thug
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
abilities=first strike
text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Stab Wound
target=creature
auto=-2/-2
auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller]))
text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Stealer of Secrets
auto=@combatdamaged(player) from(this):draw:1
text=Whenever Stealer of Secrets deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Stonefare Crocodile
auto={2}{B}:lifelink
text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
mana={2}{G}
type=Creature
subtype=Crocodile
power=3
toughness=2
[/card]
[card]
name=Street Sweeper
auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(children[aura])]))
text=Whenever Street Sweeper attacks, destroy all Auras attached to target land.
mana={6}
type=Artifact Creature
subtype=Construct
power=4
toughness=6
[/card]
[card]
name=Sundering Growth
target=artifact,enchantment
auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={GW}{GW}
type=Instant
[/card]
[card]
name=Sunspire Griffin
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]
[card]
name=Supreme Verdict
auto=destroy all(creature)
abilities=nofizzle
text=Supreme Verdict can't be countered. -- Destroy all creatures.
mana={1}{W}{W}{U}
type=Sorcery
[/card]
[card]
name=Survey the Wreckage
target=land
auto=destroy && token(Goblin,Creature Goblin,1/1,red)
text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Swift Justice
target=creature
auto=1/0
auto=first strike
auto=lifelink
text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
mana={W}
type=Instant
[/card]
[card]
name=Tavern Swindler
auto={L}{L}{L}{T}:flipacoin winability life:6 controller winabilityend flipend
text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
mana={1}{B}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Tenement Crasher
abilities=haste
text=Haste
mana={5}{R}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Terrus Wurm
autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={6}{B}
type=Creature
subtype=Zombie Wurm
power=5
toughness=5
[/card]
[card]
name=Thoughtflare
auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller
text=Draw four cards, then discard two cards.
mana={3}{U}{R}
type=Instant
[/card]
[card]
name=Thrill-Kill Assassin
auto=may counter(1/1,1)
auto=this(counter{1/1.1}>=1) cantblock
abilities=deathtouch
text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
mana={1}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=2
[/card]
[card]
name=Towering Indrik
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Beast
power=2
toughness=4
[/card]
[card]
name=Trained Caracal
abilities=lifelink
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
mana={W}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]
[card]
name=Transguild Promenade
auto=tap
auto=choice sacrifice
auto=choice pay({1}) name(Keep Transguild Promenade) 0/0
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{W}
text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool.
type=Land
[/card]
[card]
name=Treasured Find
target=*|myGraveyard
auto=moveTo(myHand) && moveTo(exile) all(this)
text=Return target card from your graveyard to your hand. Exile Treasured Find.
mana={B}{G}
type=Sorcery
[/card]
[card]
name=Trestle Troll
auto={1}{B}{G}:regenerate
abilities=defender,reach
text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll.
mana={1}{B}{G}
type=Creature
subtype=Troll
power=1
toughness=4
[/card]
[card]
name=Trostani, Selesnya's Voice
auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability<!mytgt toughnesslifegain srccontroller!>
auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield)
text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{G}{W}{W}
type=Legendary Creature
subtype=Dryad
power=2
toughness=5
[/card]
[card]
name=Trostani's Judgment
target=creature
auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={5}{W}
type=Instant
[/card]
[card]
name=Ultimate Price
target=creature[-multicolor]
auto=destroy
text=Destroy target monocolored creature.
mana={1}{B}
type=Instant
[/card]
[card]
name=Underworld Connections
target=land
auto=teach(land) {T}{L}:draw:1
text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card."
mana={1}{B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Urban Burgeoning
target=land
auto=teach(land) transforms((,newability[@each opponent untap:untap]))
text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step."
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Utvara Hellkite
auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying)
abilities=flying
text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
[/card]
[card]
name=Vassal Soul
abilities=flying
text=Flying
mana={1}{WU}{WU}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]
[card]
name=Viashino Racketeer
auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller
text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
mana={2}{R}
type=Creature
subtype=Viashino Rogue
power=2
toughness=1
[/card]
[card]
name=Vitu-Ghazi Guildmage
auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green)
auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield)
text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={G}{W}
type=Creature
subtype=Dryad Shaman
power=2
toughness=2
[/card]
[card]
name=Voidwielder
auto=may moveTo(ownerhand) target(creature)
text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
mana={4}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=4
[/card]
[card]
name=Volatile Rig
auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend
auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend
abilities=trample,mustattack
text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=4
[/card]
[card]
name=Vraska the Unseen
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt
auto={C(0/0,-3,Loyalty)}:destroy target(*[-land])
auto={C(0/0,-7,Loyalty)}:token(-290538)*3
text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."
mana={3}{B}{G}
type=Planeswalker
subtype=Vraska
[/card]
[card]
name=Assassin Token
auto=@combatdamaged(player) from(this):winGame controller
id=-290538
type=Creature
subtype=Assassin
power=1
toughness=1
color=black
[/card]
[card]
name=Wayfaring Temple
auto=type:creature:mybattlefield/type:creature:mybattlefield nonstatic
auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield)
text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
mana={1}{G}{W}
type=Creature
subtype=Elemental
power=*
toughness=*
[/card]
[card]
name=Wild Beastmaster
auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability<!powerpumpboth!> ueot
text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
mana={2}{G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
[card]
name=Worldspine Wurm
auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3
autograveyard=moveTo(ownerlibrary) && shuffle
abilities=trample
text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
mana={8}{G}{G}{G}
type=Creature
subtype=Wurm
power=15
toughness=15
[/card]
[card]
name=Zanikev Locust
autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
abilities=flying
text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
mana={5}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
