#NAME: Living Artifact
#DESC: I checked an old bug list entry claiming that
#DESC: Living Artifact "gives you one life whenever
#DESC: a card is tapped". I couldn't reproduce that.
#DESC: However, I couldn't produce *any* effect from
#DESC: Living Artifact either.
#DESC: The script first tests for the condition of
#DESC: the bug report mentioned above, then tries to
#DESC: activate Living Artifact when it should be
#DESC: possible. The Assert part may need tweaking
#DESC: since I have no way of knowing how Living
#DESC: Artifact is assumed to be activated correctly.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=169
[INIT]
firstmain
[PLAYER1]
inplay:Forest,Sol Ring,Craw Wurm
hand:Living Artifact
library:Plains
manapool:{G}
[PLAYER2]
inplay:Grizzly Bears
library:Swamp,Mountain
[DO]
Living Artifact
Sol Ring
next
next
# Try a couple of things that should NOT put
# counters on Living Artifact
Forest
Sol Ring
Craw Wurm
eot
# 2nd player does nothing:
eot
# 1st player tries to use Living Artifact. This should
# have NO effect at this stage.
next
Living Artifact
eot
# 2nd player attacks:
next
next
next
next
next
Grizzly Bears
eot
# 1st player tries to use Living Artifact. This should
# work now since he has sustained damage
next
Living Artifact
[ASSERT]
upkeep
[PLAYER1]
inplay:Forest,Sol Ring,Craw Wurm,Living Artifact
hand:Plains
library:
life:19
manapool:
[PLAYER2]
inplay:Grizzly Bears
hand:Swamp,Mountain
library:
life:14
[END]
